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-rw-r--r--scene/3d/area.cpp35
1 files changed, 15 insertions, 20 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 40a1029201..77682abcb3 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -157,7 +157,9 @@ void Area::_body_inout(int p_status, const RID &p_body, int p_instance, int p_bo
Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
- ERR_FAIL_COND(!body_in && !E);
+ if (!body_in && !E) {
+ return; //likely removed from the tree
+ }
locked = true;
@@ -216,10 +218,7 @@ void Area::_body_inout(int p_status, const RID &p_body, int p_instance, int p_bo
void Area::_clear_monitoring() {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
- }
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
Map<ObjectID, BodyState> bmcopy = body_map;
@@ -289,10 +288,7 @@ void Area::_notification(int p_what) {
void Area::set_monitoring(bool p_enable) {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
- }
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
if (p_enable == monitoring)
return;
@@ -354,7 +350,9 @@ void Area::_area_inout(int p_status, const RID &p_area, int p_instance, int p_ar
Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
- ERR_FAIL_COND(!area_in && !E);
+ if (!area_in && !E) {
+ return; //likely removed from the tree
+ }
locked = true;
@@ -437,10 +435,7 @@ Array Area::get_overlapping_bodies() const {
void Area::set_monitorable(bool p_enable) {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
- }
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
if (p_enable == monitorable)
return;
@@ -714,8 +709,8 @@ void Area::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_linear_damp", "get_linear_damp");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
@@ -748,12 +743,12 @@ Area::Area() :
gravity_is_point = false;
gravity_distance_scale = 0;
linear_damp = 0.1;
- angular_damp = 1;
+ angular_damp = 0.1;
priority = 0;
monitoring = false;
+ monitorable = false;
collision_mask = 1;
collision_layer = 1;
- set_ray_pickable(false);
set_monitoring(true);
set_monitorable(true);