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Diffstat (limited to 'scene/3d/area.cpp')
-rw-r--r-- | scene/3d/area.cpp | 759 |
1 files changed, 0 insertions, 759 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp deleted file mode 100644 index 321926d841..0000000000 --- a/scene/3d/area.cpp +++ /dev/null @@ -1,759 +0,0 @@ -/*************************************************************************/ -/* area.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "area.h" - -#include "scene/scene_string_names.h" -#include "servers/audio_server.h" -#include "servers/physics_server.h" - -void Area::set_space_override_mode(SpaceOverride p_mode) { - - space_override = p_mode; - PhysicsServer::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer::AreaSpaceOverrideMode(p_mode)); -} -Area::SpaceOverride Area::get_space_override_mode() const { - - return space_override; -} - -void Area::set_gravity_is_point(bool p_enabled) { - - gravity_is_point = p_enabled; - PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT, p_enabled); -} -bool Area::is_gravity_a_point() const { - - return gravity_is_point; -} - -void Area::set_gravity_distance_scale(real_t p_scale) { - - gravity_distance_scale = p_scale; - PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale); -} - -real_t Area::get_gravity_distance_scale() const { - return gravity_distance_scale; -} - -void Area::set_gravity_vector(const Vector3 &p_vec) { - - gravity_vec = p_vec; - PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY_VECTOR, p_vec); -} -Vector3 Area::get_gravity_vector() const { - - return gravity_vec; -} - -void Area::set_gravity(real_t p_gravity) { - - gravity = p_gravity; - PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY, p_gravity); -} -real_t Area::get_gravity() const { - - return gravity; -} -void Area::set_linear_damp(real_t p_linear_damp) { - - linear_damp = p_linear_damp; - PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_LINEAR_DAMP, p_linear_damp); -} -real_t Area::get_linear_damp() const { - - return linear_damp; -} - -void Area::set_angular_damp(real_t p_angular_damp) { - - angular_damp = p_angular_damp; - PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_ANGULAR_DAMP, p_angular_damp); -} - -real_t Area::get_angular_damp() const { - - return angular_damp; -} - -void Area::set_priority(real_t p_priority) { - - priority = p_priority; - PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_PRIORITY, p_priority); -} -real_t Area::get_priority() const { - - return priority; -} - -void Area::_body_enter_tree(ObjectID p_id) { - - Object *obj = ObjectDB::get_instance(p_id); - Node *node = Object::cast_to<Node>(obj); - ERR_FAIL_COND(!node); - - Map<ObjectID, BodyState>::Element *E = body_map.find(p_id); - ERR_FAIL_COND(!E); - ERR_FAIL_COND(E->get().in_tree); - - E->get().in_tree = true; - emit_signal(SceneStringNames::get_singleton()->body_entered, node); - for (int i = 0; i < E->get().shapes.size(); i++) { - - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); - } -} - -void Area::_body_exit_tree(ObjectID p_id) { - - Object *obj = ObjectDB::get_instance(p_id); - Node *node = Object::cast_to<Node>(obj); - ERR_FAIL_COND(!node); - Map<ObjectID, BodyState>::Element *E = body_map.find(p_id); - ERR_FAIL_COND(!E); - ERR_FAIL_COND(!E->get().in_tree); - E->get().in_tree = false; - emit_signal(SceneStringNames::get_singleton()->body_exited, node); - for (int i = 0; i < E->get().shapes.size(); i++) { - - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); - } -} - -void Area::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) { - - bool body_in = p_status == PhysicsServer::AREA_BODY_ADDED; - ObjectID objid = p_instance; - - Object *obj = ObjectDB::get_instance(objid); - Node *node = Object::cast_to<Node>(obj); - - Map<ObjectID, BodyState>::Element *E = body_map.find(objid); - - if (!body_in && !E) { - return; //likely removed from the tree - } - - locked = true; - - if (body_in) { - if (!E) { - - E = body_map.insert(objid, BodyState()); - E->get().rc = 0; - E->get().in_tree = node && node->is_inside_tree(); - if (node) { - node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area::_body_enter_tree), make_binds(objid)); - node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area::_body_exit_tree), make_binds(objid)); - if (E->get().in_tree) { - emit_signal(SceneStringNames::get_singleton()->body_entered, node); - } - } - } - E->get().rc++; - if (node) - E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape)); - - if (E->get().in_tree) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape); - } - - } else { - - E->get().rc--; - - if (node) - E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape)); - - bool eraseit = false; - - if (E->get().rc == 0) { - - if (node) { - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area::_body_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area::_body_exit_tree)); - if (E->get().in_tree) - emit_signal(SceneStringNames::get_singleton()->body_exited, obj); - } - - eraseit = true; - } - if (node && E->get().in_tree) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape); - } - - if (eraseit) - body_map.erase(E); - } - - locked = false; -} - -void Area::_clear_monitoring() { - - ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal."); - - { - Map<ObjectID, BodyState> bmcopy = body_map; - body_map.clear(); - //disconnect all monitored stuff - - for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) { - - Object *obj = ObjectDB::get_instance(E->key()); - Node *node = Object::cast_to<Node>(obj); - - if (!node) //node may have been deleted in previous frame or at other legiminate point - continue; - //ERR_CONTINUE(!node); - - if (!E->get().in_tree) - continue; - - for (int i = 0; i < E->get().shapes.size(); i++) { - - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); - } - - emit_signal(SceneStringNames::get_singleton()->body_exited, node); - - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area::_body_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area::_body_exit_tree)); - } - } - - { - - Map<ObjectID, AreaState> bmcopy = area_map; - area_map.clear(); - //disconnect all monitored stuff - - for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) { - - Object *obj = ObjectDB::get_instance(E->key()); - Node *node = Object::cast_to<Node>(obj); - - if (!node) //node may have been deleted in previous frame or at other legiminate point - continue; - //ERR_CONTINUE(!node); - - if (!E->get().in_tree) - continue; - - for (int i = 0; i < E->get().shapes.size(); i++) { - - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); - } - - emit_signal(SceneStringNames::get_singleton()->area_exited, obj); - - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area::_area_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area::_area_exit_tree)); - } - } -} -void Area::_notification(int p_what) { - - if (p_what == NOTIFICATION_EXIT_TREE) { - _clear_monitoring(); - } -} - -void Area::set_monitoring(bool p_enable) { - - ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false)."); - - if (p_enable == monitoring) - return; - - monitoring = p_enable; - - if (monitoring) { - - PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout); - PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout); - } else { - PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(), NULL, StringName()); - PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(), NULL, StringName()); - _clear_monitoring(); - } -} - -void Area::_area_enter_tree(ObjectID p_id) { - - Object *obj = ObjectDB::get_instance(p_id); - Node *node = Object::cast_to<Node>(obj); - ERR_FAIL_COND(!node); - - Map<ObjectID, AreaState>::Element *E = area_map.find(p_id); - ERR_FAIL_COND(!E); - ERR_FAIL_COND(E->get().in_tree); - - E->get().in_tree = true; - emit_signal(SceneStringNames::get_singleton()->area_entered, node); - for (int i = 0; i < E->get().shapes.size(); i++) { - - emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); - } -} - -void Area::_area_exit_tree(ObjectID p_id) { - - Object *obj = ObjectDB::get_instance(p_id); - Node *node = Object::cast_to<Node>(obj); - ERR_FAIL_COND(!node); - Map<ObjectID, AreaState>::Element *E = area_map.find(p_id); - ERR_FAIL_COND(!E); - ERR_FAIL_COND(!E->get().in_tree); - E->get().in_tree = false; - emit_signal(SceneStringNames::get_singleton()->area_exited, node); - for (int i = 0; i < E->get().shapes.size(); i++) { - - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); - } -} - -void Area::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) { - - bool area_in = p_status == PhysicsServer::AREA_BODY_ADDED; - ObjectID objid = p_instance; - - Object *obj = ObjectDB::get_instance(objid); - Node *node = Object::cast_to<Node>(obj); - - Map<ObjectID, AreaState>::Element *E = area_map.find(objid); - - if (!area_in && !E) { - return; //likely removed from the tree - } - - locked = true; - - if (area_in) { - if (!E) { - - E = area_map.insert(objid, AreaState()); - E->get().rc = 0; - E->get().in_tree = node && node->is_inside_tree(); - if (node) { - node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area::_area_enter_tree), make_binds(objid)); - node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area::_area_exit_tree), make_binds(objid)); - if (E->get().in_tree) { - emit_signal(SceneStringNames::get_singleton()->area_entered, node); - } - } - } - E->get().rc++; - if (node) - E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape)); - - if (!node || E->get().in_tree) { - emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape); - } - - } else { - - E->get().rc--; - - if (node) - E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape)); - - bool eraseit = false; - - if (E->get().rc == 0) { - - if (node) { - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area::_area_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area::_area_exit_tree)); - if (E->get().in_tree) { - emit_signal(SceneStringNames::get_singleton()->area_exited, obj); - } - } - - eraseit = true; - } - if (!node || E->get().in_tree) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape); - } - - if (eraseit) - area_map.erase(E); - } - - locked = false; -} - -bool Area::is_monitoring() const { - - return monitoring; -} - -Array Area::get_overlapping_bodies() const { - - ERR_FAIL_COND_V(!monitoring, Array()); - Array ret; - ret.resize(body_map.size()); - int idx = 0; - for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); - if (!obj) { - ret.resize(ret.size() - 1); //ops - } else { - ret[idx++] = obj; - } - } - - return ret; -} - -void Area::set_monitorable(bool p_enable) { - - ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false)."); - - if (p_enable == monitorable) - return; - - monitorable = p_enable; - - PhysicsServer::get_singleton()->area_set_monitorable(get_rid(), monitorable); -} - -bool Area::is_monitorable() const { - - return monitorable; -} - -Array Area::get_overlapping_areas() const { - - ERR_FAIL_COND_V(!monitoring, Array()); - Array ret; - ret.resize(area_map.size()); - int idx = 0; - for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); - if (!obj) { - ret.resize(ret.size() - 1); //ops - } else { - ret[idx++] = obj; - } - } - - return ret; -} - -bool Area::overlaps_area(Node *p_area) const { - - ERR_FAIL_NULL_V(p_area, false); - const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id()); - if (!E) - return false; - return E->get().in_tree; -} - -bool Area::overlaps_body(Node *p_body) const { - - ERR_FAIL_NULL_V(p_body, false); - const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id()); - if (!E) - return false; - return E->get().in_tree; -} -void Area::set_collision_mask(uint32_t p_mask) { - - collision_mask = p_mask; - PhysicsServer::get_singleton()->area_set_collision_mask(get_rid(), p_mask); -} - -uint32_t Area::get_collision_mask() const { - - return collision_mask; -} -void Area::set_collision_layer(uint32_t p_layer) { - - collision_layer = p_layer; - PhysicsServer::get_singleton()->area_set_collision_layer(get_rid(), p_layer); -} - -uint32_t Area::get_collision_layer() const { - - return collision_layer; -} - -void Area::set_collision_mask_bit(int p_bit, bool p_value) { - - uint32_t mask = get_collision_mask(); - if (p_value) - mask |= 1 << p_bit; - else - mask &= ~(1 << p_bit); - set_collision_mask(mask); -} - -bool Area::get_collision_mask_bit(int p_bit) const { - - return get_collision_mask() & (1 << p_bit); -} - -void Area::set_collision_layer_bit(int p_bit, bool p_value) { - - uint32_t layer = get_collision_layer(); - if (p_value) - layer |= 1 << p_bit; - else - layer &= ~(1 << p_bit); - set_collision_layer(layer); -} - -bool Area::get_collision_layer_bit(int p_bit) const { - - return get_collision_layer() & (1 << p_bit); -} - -void Area::set_audio_bus_override(bool p_override) { - - audio_bus_override = p_override; -} - -bool Area::is_overriding_audio_bus() const { - - return audio_bus_override; -} - -void Area::set_audio_bus(const StringName &p_audio_bus) { - - audio_bus = p_audio_bus; -} -StringName Area::get_audio_bus() const { - - for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { - if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) { - return audio_bus; - } - } - return "Master"; -} - -void Area::set_use_reverb_bus(bool p_enable) { - - use_reverb_bus = p_enable; -} -bool Area::is_using_reverb_bus() const { - - return use_reverb_bus; -} - -void Area::set_reverb_bus(const StringName &p_audio_bus) { - - reverb_bus = p_audio_bus; -} -StringName Area::get_reverb_bus() const { - - for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { - if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) { - return reverb_bus; - } - } - return "Master"; -} - -void Area::set_reverb_amount(float p_amount) { - - reverb_amount = p_amount; -} -float Area::get_reverb_amount() const { - - return reverb_amount; -} - -void Area::set_reverb_uniformity(float p_uniformity) { - - reverb_uniformity = p_uniformity; -} -float Area::get_reverb_uniformity() const { - - return reverb_uniformity; -} - -void Area::_validate_property(PropertyInfo &property) const { - - if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") { - - String options; - for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { - if (i > 0) - options += ","; - String name = AudioServer::get_singleton()->get_bus_name(i); - options += name; - } - - property.hint_string = options; - } -} - -void Area::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_space_override_mode", "enable"), &Area::set_space_override_mode); - ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area::get_space_override_mode); - - ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area::set_gravity_is_point); - ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area::is_gravity_a_point); - - ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area::set_gravity_distance_scale); - ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area::get_gravity_distance_scale); - - ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area::set_gravity_vector); - ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area::get_gravity_vector); - - ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area::set_gravity); - ClassDB::bind_method(D_METHOD("get_gravity"), &Area::get_gravity); - - ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area::set_angular_damp); - ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area::get_angular_damp); - - ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area::set_linear_damp); - ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area::get_linear_damp); - - ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area::set_priority); - ClassDB::bind_method(D_METHOD("get_priority"), &Area::get_priority); - - ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area::set_collision_mask); - ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area::get_collision_mask); - - ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area::set_collision_layer); - ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area::get_collision_layer); - - ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area::set_collision_mask_bit); - ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area::get_collision_mask_bit); - - ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area::set_collision_layer_bit); - ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area::get_collision_layer_bit); - - ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area::set_monitorable); - ClassDB::bind_method(D_METHOD("is_monitorable"), &Area::is_monitorable); - - ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area::set_monitoring); - ClassDB::bind_method(D_METHOD("is_monitoring"), &Area::is_monitoring); - - ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area::get_overlapping_bodies); - ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area::get_overlapping_areas); - - ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area::overlaps_body); - ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area::overlaps_area); - - ClassDB::bind_method(D_METHOD("_body_inout"), &Area::_body_inout); - ClassDB::bind_method(D_METHOD("_area_inout"), &Area::_area_inout); - - ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area::set_audio_bus_override); - ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area::is_overriding_audio_bus); - - ClassDB::bind_method(D_METHOD("set_audio_bus", "name"), &Area::set_audio_bus); - ClassDB::bind_method(D_METHOD("get_audio_bus"), &Area::get_audio_bus); - - ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area::set_use_reverb_bus); - ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area::is_using_reverb_bus); - - ClassDB::bind_method(D_METHOD("set_reverb_bus", "name"), &Area::set_reverb_bus); - ClassDB::bind_method(D_METHOD("get_reverb_bus"), &Area::get_reverb_bus); - - ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area::set_reverb_amount); - ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area::get_reverb_amount); - - ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area::set_reverb_uniformity); - ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area::get_reverb_uniformity); - - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); - ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - - ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); - ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); - ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"))); - ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"))); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable"); - ADD_GROUP("Collision", "collision_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); - ADD_GROUP("Audio Bus", "audio_bus_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus"); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus"); - ADD_GROUP("Reverb Bus", "reverb_bus_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus"); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity"); - - BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED); - BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE); - BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE); - BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE); - BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE); -} - -Area::Area() : - CollisionObject(PhysicsServer::get_singleton()->area_create(), true) { - - space_override = SPACE_OVERRIDE_DISABLED; - set_gravity(9.8); - locked = false; - set_gravity_vector(Vector3(0, -1, 0)); - gravity_is_point = false; - gravity_distance_scale = 0; - linear_damp = 0.1; - angular_damp = 0.1; - priority = 0; - monitoring = false; - monitorable = false; - collision_mask = 1; - collision_layer = 1; - set_monitoring(true); - set_monitorable(true); - - audio_bus_override = false; - audio_bus = "Master"; - - use_reverb_bus = false; - reverb_bus = "Master"; - reverb_amount = 0.0; - reverb_uniformity = 0.0; -} - -Area::~Area() { -} |