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-rw-r--r--scene/3d/area.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 3301c4d754..2511992057 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -645,19 +645,19 @@ void Area::_bind_methods() {
ADD_SIGNAL( MethodInfo("area_entered",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area")));
ADD_SIGNAL( MethodInfo("area_exited",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area")));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Combine-Replace,Replace,Replace-Combine"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_gravity_distance_scale"),_SCS("get_gravity_distance_scale"));
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),_SCS("set_gravity"),_SCS("get_gravity"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_linear_damp"),_SCS("get_linear_damp"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"angular_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_angular_damp"),_SCS("get_angular_damp"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_monitoring"),_SCS("is_monitoring"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Combine-Replace,Replace,Replace-Combine"),"set_space_override_mode","get_space_override_mode");
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),"set_gravity_is_point","is_gravity_a_point");
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),"set_gravity_distance_scale","get_gravity_distance_scale");
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"gravity_vec"),"set_gravity_vector","get_gravity_vector");
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),"set_gravity","get_gravity");
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),"set_linear_damp","get_linear_damp");
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"angular_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),"set_angular_damp","get_angular_damp");
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),"set_priority","get_priority");
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),"set_monitoring","is_monitoring");
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),"set_monitorable","is_monitorable");
ADD_GROUP("Collision","collision_");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_3D_PHYSICS),"set_layer_mask","get_layer_mask");
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_3D_PHYSICS),"set_collision_mask","get_collision_mask");
}