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-rw-r--r--scene/2d/physics_body_2d.cpp4
-rw-r--r--scene/2d/physics_body_2d.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 933e1579b2..517967bf6c 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -772,9 +772,9 @@ int RigidBody2D::get_max_contacts_reported() const{
return max_contacts_reported;
}
-void RigidBody2D::apply_impulse(const Vector2& p_pos, const Vector2& p_impulse) {
+void RigidBody2D::apply_impulse(const Vector2& p_offset, const Vector2& p_impulse) {
- Physics2DServer::get_singleton()->body_apply_impulse(get_rid(),p_pos,p_impulse);
+ Physics2DServer::get_singleton()->body_apply_impulse(get_rid(),p_offset,p_impulse);
}
void RigidBody2D::set_applied_force(const Vector2& p_force) {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 7523413df3..31dbfbcc6f 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -263,7 +263,7 @@ public:
void set_continuous_collision_detection_mode(CCDMode p_mode);
CCDMode get_continuous_collision_detection_mode() const;
- void apply_impulse(const Vector2& p_pos, const Vector2& p_impulse);
+ void apply_impulse(const Vector2& p_offset, const Vector2& p_impulse);
void set_applied_force(const Vector2& p_force);
Vector2 get_applied_force() const;