diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/animated_sprite.cpp | 14 | ||||
-rw-r--r-- | scene/2d/animated_sprite.h | 3 | ||||
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 36 | ||||
-rw-r--r-- | scene/2d/audio_stream_player_2d.h | 3 | ||||
-rw-r--r-- | scene/2d/canvas_item.cpp | 3 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 27 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.h | 4 | ||||
-rw-r--r-- | scene/2d/collision_polygon_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/line_2d.cpp | 5 | ||||
-rw-r--r-- | scene/2d/line_2d.h | 4 | ||||
-rw-r--r-- | scene/2d/line_builder.cpp | 15 | ||||
-rw-r--r-- | scene/2d/navigation2d.cpp | 40 | ||||
-rw-r--r-- | scene/2d/navigation_polygon.cpp | 10 | ||||
-rw-r--r-- | scene/2d/node_2d.cpp | 1 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 426 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 45 | ||||
-rw-r--r-- | scene/2d/polygon_2d.cpp | 24 | ||||
-rw-r--r-- | scene/2d/skeleton_2d.cpp | 12 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 35 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 5 |
20 files changed, 554 insertions, 162 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index e3d1592be0..85e7f8df92 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -192,6 +192,16 @@ void SpriteFrames::get_animation_list(List<StringName> *r_animations) const { } } +Vector<String> SpriteFrames::get_animation_names() const { + + Vector<String> names; + for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { + names.push_back(E->key()); + } + names.sort(); + return names; +} + void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) { ERR_FAIL_COND(p_fps < 0); @@ -225,7 +235,7 @@ void SpriteFrames::_set_frames(const Array &p_frames) { E->get().frames.resize(p_frames.size()); for (int i = 0; i < E->get().frames.size(); i++) - E->get().frames[i] = p_frames[i]; + E->get().frames.write[i] = p_frames[i]; } Array SpriteFrames::_get_frames() const { @@ -283,6 +293,8 @@ void SpriteFrames::_bind_methods() { ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation); ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation); + ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names); + ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed); ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed); diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index 806052a696..cc49465403 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -72,6 +72,7 @@ public: void rename_animation(const StringName &p_prev, const StringName &p_next); void get_animation_list(List<StringName> *r_animations) const; + Vector<String> get_animation_names() const; void set_animation_speed(const StringName &p_anim, float p_fps); float get_animation_speed(const StringName &p_anim) const; @@ -112,7 +113,7 @@ public: ERR_FAIL_COND(p_idx < 0); if (p_idx >= E->get().frames.size()) return; - E->get().frames[p_idx] = p_frame; + E->get().frames.write[p_idx] = p_frame; } void remove_frame(const StringName &p_anim, int p_idx); void clear(const StringName &p_anim); diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index b6dfc666b0..507499a324 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -37,7 +37,7 @@ void AudioStreamPlayer2D::_mix_audio() { if (!stream_playback.is_valid() || !active || - (stream_paused && stream_paused_fade <= 0.f)) { + (stream_paused && !stream_paused_fade_out)) { return; } @@ -50,11 +50,13 @@ void AudioStreamPlayer2D::_mix_audio() { AudioFrame *buffer = mix_buffer.ptrw(); int buffer_size = mix_buffer.size(); - // Mix if we're not paused or we're fading out - if (!stream_paused || stream_paused_fade > 0.f) { - stream_playback->mix(buffer, pitch_scale, buffer_size); + if (stream_paused_fade_out) { + // Short fadeout ramp + buffer_size = MIN(buffer_size, 128); } + stream_playback->mix(buffer, pitch_scale, buffer_size); + //write all outputs for (int i = 0; i < output_count; i++) { @@ -82,15 +84,10 @@ void AudioStreamPlayer2D::_mix_audio() { } //mix! - AudioFrame vol_inc = (current.vol - prev_outputs[i].vol) / float(buffer_size); - AudioFrame vol = current.vol; - - if (stream_paused) { - vol = vol * stream_paused_fade; - if (stream_paused_fade > 0.f) { - stream_paused_fade -= 0.1f; - } - } + AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol; + AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol; + AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size); + AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol; int cc = AudioServer::get_singleton()->get_channel_count(); @@ -131,6 +128,8 @@ void AudioStreamPlayer2D::_mix_audio() { } output_ready = false; + stream_paused_fade_in = false; + stream_paused_fade_out = false; } void AudioStreamPlayer2D::_notification(int p_what) { @@ -305,6 +304,11 @@ float AudioStreamPlayer2D::get_pitch_scale() const { void AudioStreamPlayer2D::play(float p_from_pos) { + if (!is_playing()) { + // Reset the prev_output_count if the stream is stopped + prev_output_count = 0; + } + if (stream_playback.is_valid()) { setplay = p_from_pos; output_ready = false; @@ -439,7 +443,8 @@ void AudioStreamPlayer2D::set_stream_paused(bool p_pause) { if (p_pause != stream_paused) { stream_paused = p_pause; - stream_paused_fade = stream_paused ? 1.f : 0.f; + stream_paused_fade_in = p_pause ? false : true; + stream_paused_fade_out = p_pause ? true : false; } } @@ -518,7 +523,8 @@ AudioStreamPlayer2D::AudioStreamPlayer2D() { output_ready = false; area_mask = 1; stream_paused = false; - stream_paused_fade = 0.f; + stream_paused_fade_in = false; + stream_paused_fade_out = false; AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed"); } diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index b508de3171..e68e6eeca5 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -71,9 +71,10 @@ private: float volume_db; float pitch_scale; - float stream_paused_fade; bool autoplay; bool stream_paused; + bool stream_paused_fade_in; + bool stream_paused_fade_out; StringName bus; void _mix_audio(); diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 47326b9be2..a035d9021f 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -411,6 +411,9 @@ void CanvasItem::_enter_canvas() { if (canvas_layer) { break; } + if (Object::cast_to<Viewport>(n)) { + break; + } n = n->get_parent(); } diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index d05c818ae1..1e2184bd41 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -38,10 +38,14 @@ void CollisionObject2D::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { + Transform2D global_transform = get_global_transform(); + if (area) - Physics2DServer::get_singleton()->area_set_transform(rid, get_global_transform()); + Physics2DServer::get_singleton()->area_set_transform(rid, global_transform); else - Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, get_global_transform()); + Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform); + + last_transform = global_transform; RID space = get_world_2d()->get_space(); if (area) { @@ -60,10 +64,18 @@ void CollisionObject2D::_notification(int p_what) { } break; case NOTIFICATION_TRANSFORM_CHANGED: { + Transform2D global_transform = get_global_transform(); + + if (only_update_transform_changes && global_transform == last_transform) { + return; + } + if (area) - Physics2DServer::get_singleton()->area_set_transform(rid, get_global_transform()); + Physics2DServer::get_singleton()->area_set_transform(rid, global_transform); else - Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, get_global_transform()); + Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform); + + last_transform = global_transform; } break; case NOTIFICATION_EXIT_TREE: { @@ -247,7 +259,7 @@ void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { for (int i = 0; i < E->get().shapes.size(); i++) { if (E->get().shapes[i].index > index_to_remove) { - E->get().shapes[i].index -= 1; + E->get().shapes.write[i].index -= 1; } } } @@ -318,6 +330,10 @@ void CollisionObject2D::_mouse_exit() { emit_signal(SceneStringNames::get_singleton()->mouse_exited); } +void CollisionObject2D::set_only_update_transform_changes(bool p_enable) { + only_update_transform_changes = p_enable; +} + void CollisionObject2D::_update_pickable() { if (!is_inside_tree()) return; @@ -384,6 +400,7 @@ CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) { pickable = true; set_notify_transform(true); total_subshapes = 0; + only_update_transform_changes = false; if (p_area) { diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 6da63d1a0b..29a00bd9f9 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -65,6 +65,8 @@ class CollisionObject2D : public Node2D { int total_subshapes; Map<uint32_t, ShapeData> shapes; + Transform2D last_transform; + bool only_update_transform_changes; //this is used for sync physics in KinematicBody protected: CollisionObject2D(RID p_rid, bool p_area); @@ -78,6 +80,8 @@ protected: void _mouse_enter(); void _mouse_exit(); + void set_only_update_transform_changes(bool p_enable); + public: uint32_t create_shape_owner(Object *p_owner); void remove_shape_owner(uint32_t owner); diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 9d2a83fda7..9f19f56e75 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -102,11 +102,11 @@ Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() { TriangulatorPoly &tp = I->get(); - decomp[idx].resize(tp.GetNumPoints()); + decomp.write[idx].resize(tp.GetNumPoints()); for (int i = 0; i < tp.GetNumPoints(); i++) { - decomp[idx][i] = tp.GetPoint(i); + decomp.write[idx].write[i] = tp.GetPoint(i); } idx++; diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 3e61dd05f4..ad9775c0b7 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -239,7 +239,7 @@ void Line2D::_draw() { { PoolVector<Vector2>::Read points_read = _points.read(); for (int i = 0; i < len; ++i) { - points[i] = points_read[i]; + points.write[i] = points_read[i]; } } @@ -349,7 +349,7 @@ void Line2D::_bind_methods() { ADD_GROUP("Fill", ""); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient"); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); - ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile"), "set_texture_mode", "get_texture_mode"); + ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile,Stretch"), "set_texture_mode", "get_texture_mode"); ADD_GROUP("Capping", ""); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "joint_mode", PROPERTY_HINT_ENUM, "Sharp,Bevel,Round"), "set_joint_mode", "get_joint_mode"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "begin_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_begin_cap_mode", "get_begin_cap_mode"); @@ -368,6 +368,7 @@ void Line2D::_bind_methods() { BIND_ENUM_CONSTANT(LINE_TEXTURE_NONE); BIND_ENUM_CONSTANT(LINE_TEXTURE_TILE); + BIND_ENUM_CONSTANT(LINE_TEXTURE_STRETCH); ClassDB::bind_method(D_METHOD("_gradient_changed"), &Line2D::_gradient_changed); } diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h index 24c48982cd..6918018c12 100644 --- a/scene/2d/line_2d.h +++ b/scene/2d/line_2d.h @@ -52,8 +52,8 @@ public: enum LineTextureMode { LINE_TEXTURE_NONE = 0, - LINE_TEXTURE_TILE - // TODO STRETCH mode + LINE_TEXTURE_TILE, + LINE_TEXTURE_STRETCH }; Line2D(); diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index 845788bada..a3f1b25e05 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -146,7 +146,9 @@ void LineBuilder::build() { float current_distance1 = 0.f; float total_distance = 0.f; _interpolate_color = gradient != NULL; - bool distance_required = _interpolate_color || texture_mode == Line2D::LINE_TEXTURE_TILE; + bool distance_required = _interpolate_color || + texture_mode == Line2D::LINE_TEXTURE_TILE || + texture_mode == Line2D::LINE_TEXTURE_STRETCH; if (distance_required) total_distance = calculate_total_distance(points); if (_interpolate_color) @@ -170,7 +172,7 @@ void LineBuilder::build() { if (texture_mode == Line2D::LINE_TEXTURE_TILE) { uvx0 = 0.5f / tile_aspect; } - new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, 1.f, 1.f)); + new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, fmin(uvx0 * 2, 1.f), 1.f)); total_distance += width; current_distance0 += hw; current_distance1 = current_distance0; @@ -290,8 +292,10 @@ void LineBuilder::build() { color1 = gradient->get_color_at_offset(current_distance1 / total_distance); } if (texture_mode == Line2D::LINE_TEXTURE_TILE) { - uvx0 = current_distance0 / (width * tile_aspect); uvx1 = current_distance1 / (width * tile_aspect); + } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) { + uvx0 = current_distance0 / total_distance; + uvx1 = current_distance1 / total_distance; } strip_add_quad(pos_up1, pos_down1, color1, uvx1); @@ -301,7 +305,6 @@ void LineBuilder::build() { u0 = u1; f0 = f1; pos0 = pos1; - current_distance0 = current_distance1; if (intersection_result == SEGMENT_INTERSECT) { if (current_joint_mode == Line2D::LINE_JOINT_SHARP) { pos_up0 = pos_up1; @@ -378,6 +381,8 @@ void LineBuilder::build() { } if (texture_mode == Line2D::LINE_TEXTURE_TILE) { uvx1 = current_distance1 / (width * tile_aspect); + } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) { + uvx1 = current_distance1 / total_distance; } strip_add_quad(pos_up1, pos_down1, color1, uvx1); @@ -386,7 +391,7 @@ void LineBuilder::build() { if (end_cap_mode == Line2D::LINE_CAP_ROUND) { // Note: color is not used in case we don't interpolate... Color color = _interpolate_color ? gradient->get_color(gradient->get_points_count() - 1) : Color(0, 0, 0); - new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f, 0.f, 1.f, 1.f)); + new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f / tile_aspect, 0.f, 1.0f / tile_aspect, 1.f)); } } diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp index 16e0386952..e3b048fd74 100644 --- a/scene/2d/navigation2d.cpp +++ b/scene/2d/navigation2d.cpp @@ -74,7 +74,7 @@ void Navigation2D::_navpoly_link(int p_id) { Vector2 ep = nm.xform.xform(r[idx]); center += ep; e.point = _get_point(ep); - p.edges[j] = e; + p.edges.write[j] = e; int idxn = indices[(j + 1) % plen]; if (idxn < 0 || idxn >= len) { @@ -119,17 +119,17 @@ void Navigation2D::_navpoly_link(int p_id) { ConnectionPending pending; pending.polygon = &p; pending.edge = j; - p.edges[j].P = C->get().pending.push_back(pending); + p.edges.write[j].P = C->get().pending.push_back(pending); continue; //print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b)); } C->get().B = &p; C->get().B_edge = j; - C->get().A->edges[C->get().A_edge].C = &p; - C->get().A->edges[C->get().A_edge].C_edge = j; - p.edges[j].C = C->get().A; - p.edges[j].C_edge = C->get().A_edge; + C->get().A->edges.write[C->get().A_edge].C = &p; + C->get().A->edges.write[C->get().A_edge].C_edge = j; + p.edges.write[j].C = C->get().A; + p.edges.write[j].C_edge = C->get().A_edge; //connection successful. } } @@ -167,10 +167,10 @@ void Navigation2D::_navpoly_unlink(int p_id) { } else if (C->get().B) { //disconnect - C->get().B->edges[C->get().B_edge].C = NULL; - C->get().B->edges[C->get().B_edge].C_edge = -1; - C->get().A->edges[C->get().A_edge].C = NULL; - C->get().A->edges[C->get().A_edge].C_edge = -1; + C->get().B->edges.write[C->get().B_edge].C = NULL; + C->get().B->edges.write[C->get().B_edge].C_edge = -1; + C->get().A->edges.write[C->get().A_edge].C = NULL; + C->get().A->edges.write[C->get().A_edge].C_edge = -1; if (C->get().A == &E->get()) { @@ -187,11 +187,11 @@ void Navigation2D::_navpoly_unlink(int p_id) { C->get().B = cp.polygon; C->get().B_edge = cp.edge; - C->get().A->edges[C->get().A_edge].C = cp.polygon; - C->get().A->edges[C->get().A_edge].C_edge = cp.edge; - cp.polygon->edges[cp.edge].C = C->get().A; - cp.polygon->edges[cp.edge].C_edge = C->get().A_edge; - cp.polygon->edges[cp.edge].P = NULL; + C->get().A->edges.write[C->get().A_edge].C = cp.polygon; + C->get().A->edges.write[C->get().A_edge].C_edge = cp.edge; + cp.polygon->edges.write[cp.edge].C = C->get().A; + cp.polygon->edges.write[cp.edge].C_edge = C->get().A_edge; + cp.polygon->edges.write[cp.edge].P = NULL; } } else { @@ -339,8 +339,8 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect Vector<Vector2> path; path.resize(2); - path[0] = begin_point; - path[1] = end_point; + path.write[0] = begin_point; + path.write[1] = end_point; //print_line("Direct Path"); return path; } @@ -408,7 +408,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect for (int i = 0; i < es; i++) { - Polygon::Edge &e = p->edges[i]; + Polygon::Edge &e = p->edges.write[i]; if (!e.C) continue; @@ -586,7 +586,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect if (!path.size() || path[path.size() - 1].distance_squared_to(begin_point) > CMP_EPSILON) { path.push_back(begin_point); // Add the begin point } else { - path[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point + path.write[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point } path.invert(); @@ -594,7 +594,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect if (path.size() <= 1 || path[path.size() - 1].distance_squared_to(end_point) > CMP_EPSILON) { path.push_back(end_point); // Add the end point } else { - path[path.size() - 1] = end_point; // Replace last midpoint by the exact end point + path.write[path.size() - 1] = end_point; // Replace last midpoint by the exact end point } return path; diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index 6e27bf1c1d..2d6679272a 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -91,7 +91,7 @@ void NavigationPolygon::_set_polygons(const Array &p_array) { polygons.resize(p_array.size()); for (int i = 0; i < p_array.size(); i++) { - polygons[i].indices = p_array[i]; + polygons.write[i].indices = p_array[i]; } } @@ -110,7 +110,7 @@ void NavigationPolygon::_set_outlines(const Array &p_array) { outlines.resize(p_array.size()); for (int i = 0; i < p_array.size(); i++) { - outlines[i] = p_array[i]; + outlines.write[i] = p_array[i]; } rect_cache_dirty = true; } @@ -166,7 +166,7 @@ int NavigationPolygon::get_outline_count() const { void NavigationPolygon::set_outline(int p_idx, const PoolVector<Vector2> &p_outline) { ERR_FAIL_INDEX(p_idx, outlines.size()); - outlines[p_idx] = p_outline; + outlines.write[p_idx] = p_outline; rect_cache_dirty = true; } @@ -432,8 +432,8 @@ void NavigationPolygonInstance::_notification(int p_what) { { PoolVector<Vector2>::Read vr = verts.read(); for (int i = 0; i < vsize; i++) { - vertices[i] = vr[i]; - colors[i] = color; + vertices.write[i] = vr[i]; + colors.write[i] = color; } } diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 3813bd96fe..7252602a93 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -130,7 +130,6 @@ void Node2D::_update_xform_values() { void Node2D::_update_transform() { - Transform2D mat(angle, pos); _mat.set_rotation_and_scale(angle, _scale); _mat.elements[2] = pos; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index feb11089d0..8758ffef9f 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -30,10 +30,11 @@ #include "physics_body_2d.h" +#include "core/core_string_names.h" #include "core/method_bind_ext.gen.inc" #include "engine.h" +#include "math_funcs.h" #include "scene/scene_string_names.h" - void PhysicsBody2D::_notification(int p_what) { /* @@ -186,28 +187,76 @@ real_t StaticBody2D::get_constant_angular_velocity() const { return constant_angular_velocity; } +#ifndef DISABLE_DEPRECATED void StaticBody2D::set_friction(real_t p_friction) { + ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + ERR_FAIL_COND(p_friction < 0 || p_friction > 1); - friction = p_friction; - Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, friction); + if (physics_material_override.is_null()) { + physics_material_override.instance(); + set_physics_material_override(physics_material_override); + } + physics_material_override->set_friction(p_friction); } + real_t StaticBody2D::get_friction() const { - return friction; + ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + + if (physics_material_override.is_null()) { + return 1; + } + + return physics_material_override->get_friction(); } void StaticBody2D::set_bounce(real_t p_bounce) { + ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); - bounce = p_bounce; - Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, bounce); + if (physics_material_override.is_null()) { + physics_material_override.instance(); + set_physics_material_override(physics_material_override); + } + physics_material_override->set_bounce(p_bounce); } + real_t StaticBody2D::get_bounce() const { - return bounce; + ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + + if (physics_material_override.is_null()) { + return 0; + } + + return physics_material_override->get_bounce(); +} +#endif // DISABLE_DEPRECATED + +void StaticBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { + if (physics_material_override.is_valid()) { + if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics")) + physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); + } + + physics_material_override = p_physics_material_override; + + if (physics_material_override.is_valid()) { + physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); + } + _reload_physics_characteristics(); +} + +Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const { + return physics_material_override; } void StaticBody2D::_bind_methods() { @@ -216,29 +265,48 @@ void StaticBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity); ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity); ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity); + +#ifndef DISABLE_DEPRECATED ClassDB::bind_method(D_METHOD("set_friction", "friction"), &StaticBody2D::set_friction); ClassDB::bind_method(D_METHOD("get_friction"), &StaticBody2D::get_friction); ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &StaticBody2D::set_bounce); ClassDB::bind_method(D_METHOD("get_bounce"), &StaticBody2D::get_bounce); +#endif // DISABLE_DEPRECATED + + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override); + ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override); + + ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody2D::_reload_physics_characteristics); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); +#ifndef DISABLE_DEPRECATED ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); +#endif // DISABLE_DEPRECATED + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); } StaticBody2D::StaticBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) { constant_angular_velocity = 0; - bounce = 0; - friction = 1; } StaticBody2D::~StaticBody2D() { } +void StaticBody2D::_reload_physics_characteristics() { + if (physics_material_override.is_null()) { + Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, 0); + Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, 1); + } else { + Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce()); + Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction()); + } +} + void RigidBody2D::_body_enter_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); @@ -545,28 +613,73 @@ real_t RigidBody2D::get_weight() const { return mass * real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10; } +#ifndef DISABLE_DEPRECATED void RigidBody2D::set_friction(real_t p_friction) { + ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED ERR_FAIL_COND(p_friction < 0 || p_friction > 1); - friction = p_friction; - Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, friction); + if (physics_material_override.is_null()) { + physics_material_override.instance(); + set_physics_material_override(physics_material_override); + } + physics_material_override->set_friction(p_friction); } real_t RigidBody2D::get_friction() const { - return friction; + ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + + if (physics_material_override.is_null()) { + return 1; + } + + return physics_material_override->get_friction(); } void RigidBody2D::set_bounce(real_t p_bounce) { + ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); - bounce = p_bounce; - Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, bounce); + if (physics_material_override.is_null()) { + physics_material_override.instance(); + set_physics_material_override(physics_material_override); + } + physics_material_override->set_bounce(p_bounce); } real_t RigidBody2D::get_bounce() const { - return bounce; + ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + + if (physics_material_override.is_null()) { + return 0; + } + + return physics_material_override->get_bounce(); +} +#endif // DISABLE_DEPRECATED + +void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { + if (physics_material_override.is_valid()) { + if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics")) + physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); + } + + physics_material_override = p_physics_material_override; + + if (physics_material_override.is_valid()) { + physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); + } + _reload_physics_characteristics(); +} + +Ref<PhysicsMaterial> RigidBody2D::get_physics_material_override() const { + return physics_material_override; } void RigidBody2D::set_gravity_scale(real_t p_gravity_scale) { @@ -690,11 +803,19 @@ int RigidBody2D::get_max_contacts_reported() const { return max_contacts_reported; } +void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) { + Physics2DServer::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse); +} + void RigidBody2D::apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) { Physics2DServer::get_singleton()->body_apply_impulse(get_rid(), p_offset, p_impulse); } +void RigidBody2D::apply_torque_impulse(float p_torque) { + Physics2DServer::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque); +} + void RigidBody2D::set_applied_force(const Vector2 &p_force) { Physics2DServer::get_singleton()->body_set_applied_force(get_rid(), p_force); @@ -715,11 +836,19 @@ float RigidBody2D::get_applied_torque() const { return Physics2DServer::get_singleton()->body_get_applied_torque(get_rid()); }; +void RigidBody2D::add_central_force(const Vector2 &p_force) { + Physics2DServer::get_singleton()->body_add_central_force(get_rid(), p_force); +} + void RigidBody2D::add_force(const Vector2 &p_offset, const Vector2 &p_force) { Physics2DServer::get_singleton()->body_add_force(get_rid(), p_offset, p_force); } +void RigidBody2D::add_torque(const float p_torque) { + Physics2DServer::get_singleton()->body_add_torque(get_rid(), p_torque); +} + void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) { ccd_mode = p_mode; @@ -837,11 +966,18 @@ void RigidBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_weight", "weight"), &RigidBody2D::set_weight); ClassDB::bind_method(D_METHOD("get_weight"), &RigidBody2D::get_weight); +#ifndef DISABLE_DEPRECATED ClassDB::bind_method(D_METHOD("set_friction", "friction"), &RigidBody2D::set_friction); ClassDB::bind_method(D_METHOD("get_friction"), &RigidBody2D::get_friction); ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &RigidBody2D::set_bounce); ClassDB::bind_method(D_METHOD("get_bounce"), &RigidBody2D::get_bounce); +#endif // DISABLE_DEPRECATED + + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override); + ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override); + + ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &RigidBody2D::_reload_physics_characteristics); ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody2D::set_gravity_scale); ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody2D::get_gravity_scale); @@ -871,7 +1007,9 @@ void RigidBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidBody2D::get_continuous_collision_detection_mode); ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody2D::set_axis_velocity); + ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse); ClassDB::bind_method(D_METHOD("apply_impulse", "offset", "impulse"), &RigidBody2D::apply_impulse); + ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidBody2D::apply_torque_impulse); ClassDB::bind_method(D_METHOD("set_applied_force", "force"), &RigidBody2D::set_applied_force); ClassDB::bind_method(D_METHOD("get_applied_force"), &RigidBody2D::get_applied_force); @@ -879,7 +1017,9 @@ void RigidBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_applied_torque", "torque"), &RigidBody2D::set_applied_torque); ClassDB::bind_method(D_METHOD("get_applied_torque"), &RigidBody2D::get_applied_torque); + ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody2D::add_central_force); ClassDB::bind_method(D_METHOD("add_force", "offset", "force"), &RigidBody2D::add_force); + ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody2D::add_torque); ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody2D::set_sleeping); ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody2D::is_sleeping); @@ -901,8 +1041,11 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", 0), "set_inertia", "get_inertia"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight"); +#ifndef DISABLE_DEPRECATED ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); +#endif // DISABLE_DEPRECATED + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode"); @@ -941,9 +1084,7 @@ RigidBody2D::RigidBody2D() : mode = MODE_RIGID; - bounce = 0; mass = 1; - friction = 1; gravity_scale = 1; linear_damp = -1; @@ -969,13 +1110,23 @@ RigidBody2D::~RigidBody2D() { memdelete(contact_monitor); } +void RigidBody2D::_reload_physics_characteristics() { + if (physics_material_override.is_null()) { + Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, 0); + Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, 1); + } else { + Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce()); + Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction()); + } +} + ////////////////////////// -Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia) { +Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) { Collision col; - if (move_and_collide(p_motion, p_infinite_inertia, col)) { + if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) { if (motion_cache.is_null()) { motion_cache.instance(); motion_cache->owner = this; @@ -989,11 +1140,48 @@ Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p return Ref<KinematicCollision2D>(); } -bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision) { +bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) { + + Physics2DServer::SeparationResult sep_res[8]; //max 8 rays + + Transform2D gt = get_global_transform(); + + Vector2 recover; + int hits = Physics2DServer::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin); + int deepest = -1; + float deepest_depth; + for (int i = 0; i < hits; i++) { + if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) { + deepest = i; + deepest_depth = sep_res[i].collision_depth; + } + } + + gt.elements[2] += recover; + set_global_transform(gt); + + if (deepest != -1) { + r_collision.collider = sep_res[deepest].collider_id; + r_collision.collider_metadata = sep_res[deepest].collider_metadata; + r_collision.collider_shape = sep_res[deepest].collider_shape; + r_collision.collider_vel = sep_res[deepest].collider_velocity; + r_collision.collision = sep_res[deepest].collision_point; + r_collision.normal = sep_res[deepest].collision_normal; + r_collision.local_shape = sep_res[deepest].collision_local_shape; + r_collision.travel = recover; + r_collision.remainder = Vector2(); + + return true; + } else { + return false; + } +} + +bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) { Transform2D gt = get_global_transform(); Physics2DServer::MotionResult result; - bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result); + bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result, p_exclude_raycast_shapes); if (colliding) { r_collision.collider_metadata = result.collider_metadata; @@ -1002,23 +1190,39 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_ r_collision.collision = result.collision_point; r_collision.normal = result.collision_normal; r_collision.collider = result.collider_id; + r_collision.collider_rid = result.collider; r_collision.travel = result.motion; r_collision.remainder = result.remainder; r_collision.local_shape = result.collision_local_shape; } - gt.elements[2] += result.motion; - set_global_transform(gt); + if (!p_test_only) { + gt.elements[2] += result.motion; + set_global_transform(gt); + } return colliding; } +//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45. +#define FLOOR_ANGLE_THRESHOLD 0.01 + Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) { - Vector2 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time(); + Vector2 floor_motion = floor_velocity; + if (on_floor && on_floor_body.is_valid()) { + //this approach makes sure there is less delay between the actual body velocity and the one we saved + Physics2DDirectBodyState *bs = Physics2DServer::get_singleton()->body_get_direct_state(on_floor_body); + if (bs) { + floor_motion = bs->get_linear_velocity(); + } + } + + Vector2 motion = (floor_motion + p_linear_velocity) * get_physics_process_delta_time(); Vector2 lv = p_linear_velocity; on_floor = false; + on_floor_body = RID(); on_ceiling = false; on_wall = false; colliders.clear(); @@ -1027,48 +1231,68 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const while (p_max_slides) { Collision collision; + bool found_collision = false; + + for (int i = 0; i < 2; i++) { + bool collided; + if (i == 0) { //collide + collided = move_and_collide(motion, p_infinite_inertia, collision); + if (!collided) { + motion = Vector2(); //clear because no collision happened and motion completed + } + } else { //separate raycasts (if any) + collided = separate_raycast_shapes(p_infinite_inertia, collision); + if (collided) { + collision.remainder = motion; //keep + collision.travel = Vector2(); + } + } - bool collided = move_and_collide(motion, p_infinite_inertia, collision); - - if (collided) { - - motion = collision.remainder; - - if (p_floor_direction == Vector2()) { - //all is a wall - on_wall = true; - } else { - if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor + if (collided) { + found_collision = true; + } - on_floor = true; - floor_velocity = collision.collider_vel; + if (collided) { - Vector2 rel_v = lv - floor_velocity; - Vector2 hv = rel_v - p_floor_direction * p_floor_direction.dot(rel_v); + motion = collision.remainder; - if (collision.travel.length() < 1 && hv.length() < p_slope_stop_min_velocity) { - Transform2D gt = get_global_transform(); - gt.elements[2] -= collision.travel; - set_global_transform(gt); - return Vector2(); - } - } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling - on_ceiling = true; - } else { + if (p_floor_direction == Vector2()) { + //all is a wall on_wall = true; + } else { + if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor + + on_floor = true; + on_floor_body = collision.collider_rid; + floor_velocity = collision.collider_vel; + + Vector2 rel_v = lv - floor_velocity; + Vector2 hv = rel_v - p_floor_direction * p_floor_direction.dot(rel_v); + + if (collision.travel.length() < 1 && hv.length() < p_slope_stop_min_velocity) { + Transform2D gt = get_global_transform(); + gt.elements[2] -= collision.travel; + set_global_transform(gt); + return Vector2(); + } + } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling + on_ceiling = true; + } else { + on_wall = true; + } } - } - Vector2 n = collision.normal; - motion = motion.slide(n); - lv = lv.slide(n); + Vector2 n = collision.normal; + motion = motion.slide(n); + lv = lv.slide(n); - colliders.push_back(collision); + colliders.push_back(collision); + } + } - } else { + if (!found_collision) { break; } - p_max_slides--; if (motion == Vector2()) break; @@ -1077,6 +1301,31 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const return lv; } +Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) { + + bool was_on_floor = on_floor; + + Vector2 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_infinite_inertia, p_slope_stop_min_velocity, p_max_slides, p_floor_max_angle); + if (!was_on_floor || p_snap == Vector2()) { + return ret; + } + + Collision col; + Transform2D gt = get_global_transform(); + + if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) { + gt.elements[2] += col.travel; + if (p_floor_direction != Vector2() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) { + on_floor = true; + on_floor_body = col.collider_rid; + floor_velocity = col.collider_vel; + } + set_global_transform(gt); + } + + return ret; +} + bool KinematicBody2D::is_on_floor() const { return on_floor; @@ -1130,18 +1379,68 @@ Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) { } if (slide_colliders[p_bounce].is_null()) { - slide_colliders[p_bounce].instance(); - slide_colliders[p_bounce]->owner = this; + slide_colliders.write[p_bounce].instance(); + slide_colliders.write[p_bounce]->owner = this; } - slide_colliders[p_bounce]->collision = colliders[p_bounce]; + slide_colliders.write[p_bounce]->collision = colliders[p_bounce]; return slide_colliders[p_bounce]; } +void KinematicBody2D::set_sync_to_physics(bool p_enable) { + + if (sync_to_physics == p_enable) { + return; + } + sync_to_physics = p_enable; + if (p_enable) { + Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); + set_only_update_transform_changes(true); + set_notify_local_transform(true); + } else { + Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(), NULL, ""); + set_only_update_transform_changes(false); + set_notify_local_transform(false); + } +} + +bool KinematicBody2D::is_sync_to_physics_enabled() const { + return sync_to_physics; +} + +void KinematicBody2D::_direct_state_changed(Object *p_state) { + + if (!sync_to_physics) + return; + + Physics2DDirectBodyState *state = Object::cast_to<Physics2DDirectBodyState>(p_state); + + last_valid_transform = state->get_transform(); + set_notify_local_transform(false); + set_global_transform(last_valid_transform); + set_notify_local_transform(true); +} + +void KinematicBody2D::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE) { + last_valid_transform = get_global_transform(); + } + + if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { + //used by sync to physics, send the new transform to the physics + Transform2D new_transform = get_global_transform(); + Physics2DServer::get_singleton()->body_set_state(get_rid(), Physics2DServer::BODY_STATE_TRANSFORM, new_transform); + //but then revert changes + set_notify_local_transform(false); + set_global_transform(last_valid_transform); + set_notify_local_transform(true); + } +} void KinematicBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody2D::_move, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45))); + ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45))); ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move); @@ -1156,7 +1455,13 @@ void KinematicBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody2D::get_slide_count); ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody2D::_get_slide_collision); + ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &KinematicBody2D::set_sync_to_physics); + ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &KinematicBody2D::is_sync_to_physics_enabled); + + ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody2D::_direct_state_changed); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "motion/sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled"); } KinematicBody2D::KinematicBody2D() : @@ -1167,6 +1472,7 @@ KinematicBody2D::KinematicBody2D() : on_floor = false; on_ceiling = false; on_wall = false; + sync_to_physics = false; } KinematicBody2D::~KinematicBody2D() { if (motion_cache.is_valid()) { @@ -1175,7 +1481,7 @@ KinematicBody2D::~KinematicBody2D() { for (int i = 0; i < slide_colliders.size(); i++) { if (slide_colliders[i].is_valid()) { - slide_colliders[i]->owner = NULL; + slide_colliders.write[i]->owner = NULL; } } } diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 0fda3c5c05..0a2ce0918b 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -32,6 +32,7 @@ #define PHYSICS_BODY_2D_H #include "scene/2d/collision_object_2d.h" +#include "scene/resources/physics_material.h" #include "servers/physics_2d_server.h" #include "vset.h" @@ -79,18 +80,21 @@ class StaticBody2D : public PhysicsBody2D { Vector2 constant_linear_velocity; real_t constant_angular_velocity; - real_t bounce; - real_t friction; + Ref<PhysicsMaterial> physics_material_override; protected: static void _bind_methods(); public: +#ifndef DISABLE_DEPRECATED void set_friction(real_t p_friction); real_t get_friction() const; void set_bounce(real_t p_bounce); real_t get_bounce() const; +#endif + void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); + Ref<PhysicsMaterial> get_physics_material_override() const; void set_constant_linear_velocity(const Vector2 &p_vel); void set_constant_angular_velocity(real_t p_vel); @@ -100,6 +104,9 @@ public: StaticBody2D(); ~StaticBody2D(); + +private: + void _reload_physics_characteristics(); }; class RigidBody2D : public PhysicsBody2D { @@ -125,9 +132,8 @@ private: Physics2DDirectBodyState *state; Mode mode; - real_t bounce; real_t mass; - real_t friction; + Ref<PhysicsMaterial> physics_material_override; real_t gravity_scale; real_t linear_damp; real_t angular_damp; @@ -204,11 +210,16 @@ public: void set_weight(real_t p_weight); real_t get_weight() const; +#ifndef DISABLE_DEPRECATED void set_friction(real_t p_friction); real_t get_friction() const; void set_bounce(real_t p_bounce); real_t get_bounce() const; +#endif + + void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); + Ref<PhysicsMaterial> get_physics_material_override() const; void set_gravity_scale(real_t p_gravity_scale); real_t get_gravity_scale() const; @@ -245,7 +256,9 @@ public: void set_continuous_collision_detection_mode(CCDMode p_mode); CCDMode get_continuous_collision_detection_mode() const; + void apply_central_impulse(const Vector2 &p_impulse); void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse); + void apply_torque_impulse(float p_torque); void set_applied_force(const Vector2 &p_force); Vector2 get_applied_force() const; @@ -253,7 +266,9 @@ public: void set_applied_torque(const float p_torque); float get_applied_torque() const; + void add_central_force(const Vector2 &p_force); void add_force(const Vector2 &p_offset, const Vector2 &p_force); + void add_torque(float p_torque); Array get_colliding_bodies() const; //function for script @@ -261,6 +276,9 @@ public: RigidBody2D(); ~RigidBody2D(); + +private: + void _reload_physics_characteristics(); }; VARIANT_ENUM_CAST(RigidBody2D::Mode); @@ -276,6 +294,7 @@ public: Vector2 normal; Vector2 collider_vel; ObjectID collider; + RID collider_rid; int collider_shape; Variant collider_metadata; Vector2 remainder; @@ -287,29 +306,40 @@ private: float margin; Vector2 floor_velocity; + RID on_floor_body; bool on_floor; bool on_ceiling; bool on_wall; + bool sync_to_physics; + Vector<Collision> colliders; Vector<Ref<KinematicCollision2D> > slide_colliders; Ref<KinematicCollision2D> motion_cache; _FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const; - Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true); + Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false); Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); + Transform2D last_valid_transform; + void _direct_state_changed(Object *p_state); + protected: + void _notification(int p_what); static void _bind_methods(); public: - bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision); + bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false); + bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia); + bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision); + void set_safe_margin(float p_margin); float get_safe_margin() const; Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); + Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; @@ -318,6 +348,9 @@ public: int get_slide_count() const; Collision get_slide_collision(int p_bounce) const; + void set_sync_to_physics(bool p_enable); + bool is_sync_to_physics_enabled() const; + KinematicBody2D(); ~KinematicBody2D(); }; diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 81ed3c63c3..c9e5408f06 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -113,7 +113,7 @@ void Polygon2D::_notification(int p_what) { PoolVector<Vector2>::Read polyr = polygon.read(); for (int i = 0; i < len; i++) { - points[i] = polyr[i] + offset; + points.write[i] = polyr[i] + offset; } } @@ -153,18 +153,18 @@ void Polygon2D::_notification(int p_what) { SWAP(ep[1], ep[4]); SWAP(ep[2], ep[3]); SWAP(ep[5], ep[0]); - SWAP(ep[6], points[highest_idx]); + SWAP(ep[6], points.write[highest_idx]); } points.resize(points.size() + 7); for (int i = points.size() - 1; i >= highest_idx + 7; i--) { - points[i] = points[i - 7]; + points.write[i] = points[i - 7]; } for (int i = 0; i < 7; i++) { - points[highest_idx + i + 1] = ep[i]; + points.write[highest_idx + i + 1] = ep[i]; } len = points.size(); @@ -182,12 +182,12 @@ void Polygon2D::_notification(int p_what) { PoolVector<Vector2>::Read uvr = uv.read(); for (int i = 0; i < len; i++) { - uvs[i] = texmat.xform(uvr[i]) / tex_size; + uvs.write[i] = texmat.xform(uvr[i]) / tex_size; } } else { for (int i = 0; i < len; i++) { - uvs[i] = texmat.xform(points[i]) / tex_size; + uvs.write[i] = texmat.xform(points[i]) / tex_size; } } } @@ -262,10 +262,10 @@ void Polygon2D::_notification(int p_what) { { PoolVector<Color>::Read color_r = vertex_colors.read(); for (int i = 0; i < color_len && i < len; i++) { - colors[i] = color_r[i]; + colors.write[i] = color_r[i]; } for (int i = color_len; i < len; i++) { - colors[i] = color; + colors.write[i] = color; } } @@ -333,13 +333,13 @@ void Polygon2D::_notification(int p_what) { Vector<Vector2> vertices; vertices.resize(loop.size()); for (int j = 0; j < vertices.size(); j++) { - vertices[j] = points[loop[j]]; + vertices.write[j] = points[loop[j]]; } Vector<int> sub_indices = Geometry::triangulate_polygon(vertices); int from = indices.size(); indices.resize(from + sub_indices.size()); for (int j = 0; j < sub_indices.size(); j++) { - indices[from + j] = loop[sub_indices[j]]; + indices.write[from + j] = loop[sub_indices[j]]; } } @@ -538,12 +538,12 @@ void Polygon2D::clear_bones() { void Polygon2D::set_bone_weights(int p_index, const PoolVector<float> &p_weights) { ERR_FAIL_INDEX(p_index, bone_weights.size()); - bone_weights[p_index].weights = p_weights; + bone_weights.write[p_index].weights = p_weights; update(); } void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) { ERR_FAIL_INDEX(p_index, bone_weights.size()); - bone_weights[p_index].path = p_path; + bone_weights.write[p_index].path = p_path; update(); } diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 8ceffb3c27..e6e9bde20a 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -191,13 +191,13 @@ void Skeleton2D::_update_bone_setup() { bones.sort(); //sorty so they are always in the same order/index for (int i = 0; i < bones.size(); i++) { - bones[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose - bones[i].bone->skeleton_index = i; + bones.write[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose + bones.write[i].bone->skeleton_index = i; Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent()); if (parent_bone) { - bones[i].parent_index = parent_bone->skeleton_index; + bones.write[i].parent_index = parent_bone->skeleton_index; } else { - bones[i].parent_index = -1; + bones.write[i].parent_index = -1; } } @@ -230,9 +230,9 @@ void Skeleton2D::_update_transform() { ERR_CONTINUE(bones[i].parent_index >= i); if (bones[i].parent_index >= 0) { - bones[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform(); + bones.write[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform(); } else { - bones[i].accum_transform = bones[i].bone->get_transform(); + bones.write[i].accum_transform = bones[i].bone->get_transform(); } } diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 9a343ca0f0..80565fa455 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -62,7 +62,7 @@ void TileMap::_notification(int p_what) { pending_update = true; _recreate_quadrants(); - _update_dirty_quadrants(); + update_dirty_quadrants(); RID space = get_world_2d()->get_space(); _update_quadrant_transform(); _update_quadrant_space(space); @@ -245,7 +245,7 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const xform.elements[2].y += offset.y; } -void TileMap::_update_dirty_quadrants() { +void TileMap::update_dirty_quadrants() { if (!pending_update) return; @@ -368,7 +368,7 @@ void TileMap::_update_dirty_quadrants() { } Rect2 r = tile_set->tile_get_region(c.id); - if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) { + if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) { int spacing = tile_set->autotile_get_spacing(c.id); r.size = tile_set->autotile_get_size(c.id); r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y); @@ -491,7 +491,7 @@ void TileMap::_update_dirty_quadrants() { if (navigation) { Ref<NavigationPolygon> navpoly; Vector2 npoly_ofs; - if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) { + if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) { navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y)); npoly_ofs = Vector2(); } else { @@ -529,8 +529,8 @@ void TileMap::_update_dirty_quadrants() { { PoolVector<Vector2>::Read vr = navigation_polygon_vertices.read(); for (int i = 0; i < vsize; i++) { - vertices[i] = vr[i]; - colors[i] = debug_navigation_color; + vertices.write[i] = vr[i]; + colors.write[i] = debug_navigation_color; } } @@ -563,7 +563,7 @@ void TileMap::_update_dirty_quadrants() { } Ref<OccluderPolygon2D> occluder; - if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) { + if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) { occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y)); } else { occluder = tile_set->tile_get_light_occluder(c.id); @@ -631,11 +631,7 @@ void TileMap::_recompute_rect_cache() { r_total = r_total.merge(r); } - if (r_total == Rect2()) { - rect_cache = Rect2(-10, -10, 20, 20); - } else { - rect_cache = r_total.grow(MAX(cell_size.x, cell_size.y) * _get_quadrant_size()); - } + rect_cache = r_total; item_rect_changed(); @@ -721,7 +717,7 @@ void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool updat return; if (update) { - _update_dirty_quadrants(); + call_deferred("update_dirty_quadrants"); } } @@ -840,7 +836,7 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) { Map<PosKey, Cell>::Element *E = tile_map.find(p); if (E != NULL) { int id = get_cell(p_x, p_y); - if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) { + if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) { uint16_t mask = 0; if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) { if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) { @@ -1026,7 +1022,7 @@ void TileMap::_recreate_quadrants() { Q->get().cells.insert(E->key()); _make_quadrant_dirty(Q, false); } - _update_dirty_quadrants(); + update_dirty_quadrants(); } void TileMap::_clear_quadrants() { @@ -1152,6 +1148,11 @@ PoolVector<int> TileMap::_get_tile_data() const { return data; } +Rect2 TileMap::_edit_get_rect() const { + const_cast<TileMap *>(this)->update_dirty_quadrants(); + return rect_cache; +} + void TileMap::set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; @@ -1611,7 +1612,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2())); ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("set_celld", "data"), &TileMap::set_celld); + ClassDB::bind_method(D_METHOD("set_celld", "position", "data"), &TileMap::set_celld); ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell); ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv); ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped); @@ -1630,7 +1631,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants); ClassDB::bind_method(D_METHOD("_recreate_quadrants"), &TileMap::_recreate_quadrants); - ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants); + ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants); ClassDB::bind_method(D_METHOD("update_bitmask_area", "position"), &TileMap::update_bitmask_area); ClassDB::bind_method(D_METHOD("update_bitmask_region", "start", "end"), &TileMap::update_bitmask_region, DEFVAL(Vector2()), DEFVAL(Vector2())); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 79d79ca59f..52aa6e8e2a 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -191,7 +191,6 @@ private: void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true); void _recreate_quadrants(); void _clear_quadrants(); - void _update_dirty_quadrants(); void _update_quadrant_space(const RID &p_space); void _update_quadrant_transform(); void _recompute_rect_cache(); @@ -224,6 +223,8 @@ public: INVALID_CELL = -1 }; + virtual Rect2 _edit_get_rect() const; + void set_tileset(const Ref<TileSet> &p_tileset); Ref<TileSet> get_tileset() const; @@ -251,6 +252,8 @@ public: void update_cell_bitmask(int p_x, int p_y); void update_dirty_bitmask(); + void update_dirty_quadrants(); + void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; |