diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 15 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 2 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 36 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.h | 4 |
4 files changed, 53 insertions, 4 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 75fa6054ad..16df36aa24 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1228,15 +1228,16 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) { -Vector2 KinematicBody2D::move_and_slide(const Vector2& p_linear_velocity,const Vector2& p_floor_direction,int p_max_bounces) { +Vector2 KinematicBody2D::move_and_slide(const Vector2& p_linear_velocity,const Vector2& p_floor_direction,float p_slope_stop_min_velocity,int p_max_bounces) { - Vector2 motion = p_linear_velocity*get_fixed_process_delta_time(); + Vector2 motion = (move_and_slide_floor_velocity+p_linear_velocity)*get_fixed_process_delta_time(); Vector2 lv = p_linear_velocity; move_and_slide_on_floor=false; move_and_slide_on_ceiling=false; move_and_slide_on_wall=false; move_and_slide_colliders.clear(); + move_and_slide_floor_velocity=Vector2(); while(motion!=Vector2() && p_max_bounces) { @@ -1244,13 +1245,21 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2& p_linear_velocity,const V if (is_colliding()) { + if (p_floor_direction==Vector2()) { //all is a wall move_and_slide_on_wall=true; } else { if ( get_collision_normal().dot(p_floor_direction) > Math::cos(Math::deg2rad(45))) { //floor + + move_and_slide_on_floor=true; move_and_slide_floor_velocity=get_collider_velocity(); + + if (get_travel().length()<1 && ABS((lv.x-move_and_slide_floor_velocity.x))<p_slope_stop_min_velocity) { + revert_motion(); + return Vector2(); + } } else if ( get_collision_normal().dot(p_floor_direction) < Math::cos(Math::deg2rad(45))) { //ceiling move_and_slide_on_ceiling=true; } else { @@ -1367,7 +1376,7 @@ void KinematicBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody2D::move); ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to); - ObjectTypeDB::bind_method(_MD("move_and_slide","linear_velocity","floor_normal","max_bounces"),&KinematicBody2D::move_and_slide,DEFVAL(Vector2(0,0)),DEFVAL(4)); + ObjectTypeDB::bind_method(_MD("move_and_slide","linear_velocity","floor_normal","slope_stop_min_velocity","max_bounces"),&KinematicBody2D::move_and_slide,DEFVAL(Vector2(0,0)),DEFVAL(5),DEFVAL(4)); ObjectTypeDB::bind_method(_MD("test_move","rel_vec"),&KinematicBody2D::test_move); ObjectTypeDB::bind_method(_MD("get_travel"),&KinematicBody2D::get_travel); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 387267cd09..c088b64858 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -335,7 +335,7 @@ public: void set_collision_margin(float p_margin); float get_collision_margin() const; - Vector2 move_and_slide(const Vector2& p_linear_velocity,const Vector2& p_floor_direction=Vector2(0,0),int p_max_bounces=4); + Vector2 move_and_slide(const Vector2& p_linear_velocity, const Vector2& p_floor_direction=Vector2(0,0), float p_slope_stop_min_velocity=5, int p_max_bounces=4); bool is_move_and_slide_on_floor() const; bool is_move_and_slide_on_wall() const; bool is_move_and_slide_on_ceiling() const; diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 6cda52fa4e..b5d62adfb4 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -29,6 +29,7 @@ #include "ray_cast_2d.h" #include "servers/physics_2d_server.h" #include "collision_object_2d.h" +#include "physics_body_2d.h" void RayCast2D::set_cast_to(const Vector2& p_point) { @@ -106,6 +107,30 @@ bool RayCast2D::is_enabled() const { return enabled; } +void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) { + + if (exclude_parent_body==p_exclude_parent_body) + return; + + exclude_parent_body=p_exclude_parent_body; + + if (!is_inside_tree()) + return; + + + + if (get_parent()->cast_to<PhysicsBody2D>()) { + if (exclude_parent_body) + exclude.insert( get_parent()->cast_to<PhysicsBody2D>()->get_rid() ); + else + exclude.erase( get_parent()->cast_to<PhysicsBody2D>()->get_rid() ); + } +} + +bool RayCast2D::get_exclude_parent_body() const{ + + return exclude_parent_body; +} void RayCast2D::_notification(int p_what) { @@ -118,6 +143,12 @@ void RayCast2D::_notification(int p_what) { else set_fixed_process(false); + if (get_parent()->cast_to<PhysicsBody2D>()) { + if (exclude_parent_body) + exclude.insert( get_parent()->cast_to<PhysicsBody2D>()->get_rid() ); + else + exclude.erase( get_parent()->cast_to<PhysicsBody2D>()->get_rid() ); + } } break; case NOTIFICATION_EXIT_TREE: { @@ -254,7 +285,11 @@ void RayCast2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_type_mask","mask"),&RayCast2D::set_type_mask); ObjectTypeDB::bind_method(_MD("get_type_mask"),&RayCast2D::get_type_mask); + ObjectTypeDB::bind_method(_MD("set_exclude_parent_body","mask"),&RayCast2D::set_exclude_parent_body); + ObjectTypeDB::bind_method(_MD("get_exclude_parent_body"),&RayCast2D::get_exclude_parent_body); + ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); + ADD_PROPERTY(PropertyInfo(Variant::BOOL,"exclude_parent"),_SCS("set_exclude_parent_body"),_SCS("get_exclude_parent_body")); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"cast_to"),_SCS("set_cast_to"),_SCS("get_cast_to")); ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask")); ADD_PROPERTY(PropertyInfo(Variant::INT,"type_mask",PROPERTY_HINT_FLAGS,"Static,Kinematic,Rigid,Character,Area"),_SCS("set_type_mask"),_SCS("get_type_mask")); @@ -269,4 +304,5 @@ RayCast2D::RayCast2D() { layer_mask=1; type_mask=Physics2DDirectSpaceState::TYPE_MASK_COLLISION; cast_to=Vector2(0,50); + exclude_parent_body=true; } diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 54ec42c53e..e1caa8b63e 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -45,6 +45,7 @@ class RayCast2D : public Node2D { Set<RID> exclude; uint32_t layer_mask; uint32_t type_mask; + bool exclude_parent_body; Vector2 cast_to; @@ -66,6 +67,9 @@ public: void set_type_mask(uint32_t p_mask); uint32_t get_type_mask() const; + void set_exclude_parent_body(bool p_exclude_parent_body); + bool get_exclude_parent_body() const; + bool is_colliding() const; Object *get_collider() const; int get_collider_shape() const; |