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Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/particles_2d.cpp2
-rw-r--r--scene/2d/touch_screen_button.cpp5
2 files changed, 4 insertions, 3 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 2ba2fd8f79..e5c17fe9a4 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -228,7 +228,7 @@ bool Particles2D::get_fractional_delta() const {
String Particles2D::get_configuration_warning() const {
- if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ if (VisualServer::get_singleton()->is_low_end()) {
return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose.");
}
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 20d73113dc..0f79e12275 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -33,6 +33,7 @@
#include "core/input/input.h"
#include "core/input/input_map.h"
#include "core/os/os.h"
+#include "scene/main/viewport.h"
void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) {
@@ -114,7 +115,7 @@ void TouchScreenButton::_notification(int p_what) {
if (!is_inside_tree())
return;
- if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
+ if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
return;
if (finger_pressed != -1) {
@@ -145,7 +146,7 @@ void TouchScreenButton::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
- if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
+ if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
return;
update();