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-rw-r--r--scene/2d/audio_listener_2d.cpp112
-rw-r--r--scene/2d/audio_listener_2d.h61
-rw-r--r--scene/2d/audio_stream_player_2d.cpp183
-rw-r--r--scene/2d/audio_stream_player_2d.h10
-rw-r--r--scene/2d/camera_2d.cpp2
-rw-r--r--scene/2d/collision_polygon_2d.cpp2
-rw-r--r--scene/2d/collision_shape_2d.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.cpp4
-rw-r--r--scene/2d/navigation_region_2d.cpp2
-rw-r--r--scene/2d/parallax_layer.cpp4
-rw-r--r--scene/2d/physical_bone_2d.cpp24
-rw-r--r--scene/2d/physical_bone_2d.h4
-rw-r--r--scene/2d/physics_body_2d.cpp708
-rw-r--r--scene/2d/physics_body_2d.h115
-rw-r--r--scene/2d/skeleton_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp233
-rw-r--r--scene/2d/tile_map.h6
17 files changed, 914 insertions, 560 deletions
diff --git a/scene/2d/audio_listener_2d.cpp b/scene/2d/audio_listener_2d.cpp
new file mode 100644
index 0000000000..f16e359a1d
--- /dev/null
+++ b/scene/2d/audio_listener_2d.cpp
@@ -0,0 +1,112 @@
+/*************************************************************************/
+/* audio_listener_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "audio_listener_2d.h"
+
+bool AudioListener2D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "current") {
+ if (p_value.operator bool()) {
+ make_current();
+ } else {
+ clear_current();
+ }
+ } else {
+ return false;
+ }
+ return true;
+}
+
+bool AudioListener2D::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "current") {
+ if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
+ r_ret = current;
+ } else {
+ r_ret = is_current();
+ }
+ } else {
+ return false;
+ }
+ return true;
+}
+
+void AudioListener2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
+}
+
+void AudioListener2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (!get_tree()->is_node_being_edited(this) && current) {
+ make_current();
+ }
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ if (!get_tree()->is_node_being_edited(this)) {
+ if (is_current()) {
+ clear_current();
+ current = true; // Keep it true.
+ } else {
+ current = false;
+ }
+ }
+ } break;
+ }
+}
+
+void AudioListener2D::make_current() {
+ current = true;
+ if (!is_inside_tree()) {
+ return;
+ }
+ get_viewport()->_audio_listener_2d_set(this);
+}
+
+void AudioListener2D::clear_current() {
+ current = false;
+ if (!is_inside_tree()) {
+ return;
+ }
+ get_viewport()->_audio_listener_2d_remove(this);
+}
+
+bool AudioListener2D::is_current() const {
+ if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
+ return get_viewport()->get_audio_listener_2d() == this;
+ } else {
+ return current;
+ }
+ return false;
+}
+
+void AudioListener2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("make_current"), &AudioListener2D::make_current);
+ ClassDB::bind_method(D_METHOD("clear_current"), &AudioListener2D::clear_current);
+ ClassDB::bind_method(D_METHOD("is_current"), &AudioListener2D::is_current);
+}
diff --git a/scene/2d/audio_listener_2d.h b/scene/2d/audio_listener_2d.h
new file mode 100644
index 0000000000..875887acc6
--- /dev/null
+++ b/scene/2d/audio_listener_2d.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* audio_listener_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LISTENER_2D_H
+#define LISTENER_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/main/window.h"
+
+class AudioListener2D : public Node2D {
+ GDCLASS(AudioListener2D, Node2D);
+
+private:
+ bool current = false;
+
+ friend class Viewport;
+
+protected:
+ void _update_listener();
+
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+public:
+ void make_current();
+ void clear_current();
+ bool is_current() const;
+};
+
+#endif
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index ea491e8b0e..bddc342c1a 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -31,6 +31,7 @@
#include "audio_stream_player_2d.h"
#include "scene/2d/area_2d.h"
+#include "scene/2d/audio_listener_2d.h"
#include "scene/main/window.h"
void AudioStreamPlayer2D::_notification(int p_what) {
@@ -59,33 +60,47 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
+ if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
+ _update_panning();
+ }
- if (!stream_playback.is_valid()) {
- return;
+ if (setplay.get() >= 0 && stream.is_valid()) {
+ active.set();
+ Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
+ ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
+ AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get());
+ stream_playbacks.push_back(new_playback);
+ setplay.set(-1);
}
- if (setplay.get() >= 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
- _update_panning();
- if (setplay.get() >= 0) {
- active.set();
- AudioServer::get_singleton()->start_playback_stream(stream_playback, _get_actual_bus(), volume_vector, setplay.get());
- setplay.set(-1);
+
+ if (!stream_playbacks.is_empty() && active.is_set()) {
+ // Stop playing if no longer active.
+ Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
+ emit_signal(SNAME("finished"));
+ playbacks_to_remove.push_back(playback);
+ }
+ }
+ // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
+ for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
+ stream_playbacks.erase(playback);
+ }
+ if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
+ // This node is no longer actively playing audio.
+ active.clear();
+ set_physics_process_internal(false);
}
}
- // Stop playing if no longer active.
- if (active.is_set() && !AudioServer::get_singleton()->is_playback_active(stream_playback)) {
- active.clear();
- set_physics_process_internal(false);
- emit_signal(SNAME("finished"));
+ while (stream_playbacks.size() > max_polyphony) {
+ AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
+ stream_playbacks.remove(0);
}
}
}
StringName AudioStreamPlayer2D::_get_actual_bus() {
- if (!stream_playback.is_valid()) {
- return SNAME("Master");
- }
-
Vector2 global_pos = get_global_position();
//check if any area is diverting sound into a bus
@@ -113,12 +128,10 @@ StringName AudioStreamPlayer2D::_get_actual_bus() {
}
void AudioStreamPlayer2D::_update_panning() {
- if (!stream_playback.is_valid()) {
+ if (!active.is_set() || stream.is_null()) {
return;
}
- last_mix_count = AudioServer::get_singleton()->get_mix_count();
-
Ref<World2D> world_2d = get_world_2d();
ERR_FAIL_COND(world_2d.is_null());
@@ -138,13 +151,22 @@ void AudioStreamPlayer2D::_update_panning() {
continue;
}
//compute matrix to convert to screen
- Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
Vector2 screen_size = vp->get_visible_rect().size;
+ Vector2 listener_in_global;
+ Vector2 relative_to_listener;
//screen in global is used for attenuation
- Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5);
+ AudioListener2D *listener = vp->get_audio_listener_2d();
+ if (listener) {
+ listener_in_global = listener->get_global_position();
+ relative_to_listener = global_pos - listener_in_global;
+ } else {
+ Transform2D to_listener = vp->get_global_canvas_transform() * vp->get_canvas_transform();
+ listener_in_global = to_listener.affine_inverse().xform(screen_size * 0.5);
+ relative_to_listener = to_listener.xform(global_pos) - screen_size * 0.5;
+ }
- float dist = global_pos.distance_to(screen_in_global); //distance to screen center
+ float dist = global_pos.distance_to(listener_in_global); // Distance to listener, or screen if none.
if (dist > max_distance) {
continue; //can't hear this sound in this viewport
@@ -153,10 +175,7 @@ void AudioStreamPlayer2D::_update_panning() {
float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
multiplier *= Math::db2linear(volume_db); //also apply player volume!
- //point in screen is used for panning
- Vector2 point_in_screen = to_screen.xform(global_pos);
-
- float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
+ float pan = CLAMP((relative_to_listener.x + screen_size.x * 0.5) / screen_size.x, 0.0, 1.0);
float l = 1.0 - pan;
float r = pan;
@@ -164,28 +183,20 @@ void AudioStreamPlayer2D::_update_panning() {
volume_vector.write[0] = AudioFrame(l, r) * multiplier;
}
- AudioServer::get_singleton()->set_playback_bus_exclusive(stream_playback, _get_actual_bus(), volume_vector);
-}
-
-void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
- if (stream_playback.is_valid()) {
- stop();
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_bus_exclusive(playback, _get_actual_bus(), volume_vector);
}
- stream_playback.unref();
- stream.unref();
- if (p_stream.is_valid()) {
- stream_playback = p_stream->instance_playback();
- if (stream_playback.is_valid()) {
- stream = p_stream;
- } else {
- stream.unref();
- }
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
}
- if (p_stream.is_valid() && stream_playback.is_null()) {
- stream.unref();
- }
+ last_mix_count = AudioServer::get_singleton()->get_mix_count();
+}
+
+void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
+ stop();
+ stream = p_stream;
}
Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
@@ -203,8 +214,8 @@ float AudioStreamPlayer2D::get_volume_db() const {
void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) {
ERR_FAIL_COND(p_pitch_scale <= 0.0);
pitch_scale = p_pitch_scale;
- if (stream_playback.is_valid()) {
- AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, p_pitch_scale);
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_pitch_scale(playback, p_pitch_scale);
}
}
@@ -213,44 +224,50 @@ float AudioStreamPlayer2D::get_pitch_scale() const {
}
void AudioStreamPlayer2D::play(float p_from_pos) {
- stop();
- if (stream.is_valid()) {
- stream_playback = stream->instance_playback();
+ if (stream.is_null()) {
+ return;
}
- if (stream_playback.is_valid()) {
- setplay.set(p_from_pos);
- set_physics_process_internal(true);
+ ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
+ if (stream->is_monophonic() && is_playing()) {
+ stop();
}
+
+ setplay.set(p_from_pos);
+ active.set();
+ set_physics_process_internal(true);
}
void AudioStreamPlayer2D::seek(float p_seconds) {
- if (stream_playback.is_valid() && active.is_set()) {
+ if (is_playing()) {
+ stop();
play(p_seconds);
}
}
void AudioStreamPlayer2D::stop() {
- if (stream_playback.is_valid()) {
- active.clear();
- AudioServer::get_singleton()->stop_playback_stream(stream_playback);
- set_physics_process_internal(false);
- setplay.set(-1);
+ setplay.set(-1);
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->stop_playback_stream(playback);
}
+ stream_playbacks.clear();
+ active.clear();
+ set_physics_process_internal(false);
}
bool AudioStreamPlayer2D::is_playing() const {
- if (stream_playback.is_valid()) {
- return AudioServer::get_singleton()->is_playback_active(stream_playback);
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (AudioServer::get_singleton()->is_playback_active(playback)) {
+ return true;
+ }
}
-
return false;
}
float AudioStreamPlayer2D::get_playback_position() {
- if (stream_playback.is_valid()) {
- return AudioServer::get_singleton()->get_playback_position(stream_playback);
+ // Return the playback position of the most recently started playback stream.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
}
-
return 0;
}
@@ -284,11 +301,7 @@ void AudioStreamPlayer2D::_set_playing(bool p_enable) {
}
bool AudioStreamPlayer2D::_is_active() const {
- if (stream_playback.is_valid()) {
- // TODO make sure this doesn't change any behavior w.r.t. pauses. Is a paused stream active?
- return AudioServer::get_singleton()->is_playback_active(stream_playback);
- }
- return false;
+ return active.is_set();
}
void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
@@ -336,21 +349,35 @@ uint32_t AudioStreamPlayer2D::get_area_mask() const {
}
void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
- // TODO this does not have perfect recall, fix that maybe? If the stream isn't set, we can't persist this bool.
- if (stream_playback.is_valid()) {
- AudioServer::get_singleton()->set_playback_paused(stream_playback, p_pause);
+ // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
}
}
bool AudioStreamPlayer2D::get_stream_paused() const {
- if (stream_playback.is_valid()) {
- return AudioServer::get_singleton()->is_playback_paused(stream_playback);
+ // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
}
return false;
}
Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
- return stream_playback;
+ if (!stream_playbacks.is_empty()) {
+ return stream_playbacks[stream_playbacks.size() - 1];
+ }
+ return nullptr;
+}
+
+void AudioStreamPlayer2D::set_max_polyphony(int p_max_polyphony) {
+ if (p_max_polyphony > 0) {
+ max_polyphony = p_max_polyphony;
+ }
+}
+
+int AudioStreamPlayer2D::get_max_polyphony() const {
+ return max_polyphony;
}
void AudioStreamPlayer2D::_bind_methods() {
@@ -391,6 +418,9 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer2D::set_max_polyphony);
+ ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer2D::get_max_polyphony);
+
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -401,6 +431,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 6428fbe017..5360fd4934 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -51,10 +51,10 @@ private:
Viewport *viewport = nullptr; //pointer only used for reference to previous mix
};
- Ref<AudioStreamPlayback> stream_playback;
+ Vector<Ref<AudioStreamPlayback>> stream_playbacks;
Ref<AudioStream> stream;
- SafeFlag active;
+ SafeFlag active{ false };
SafeNumeric<float> setplay{ -1.0 };
Vector<AudioFrame> volume_vector;
@@ -64,7 +64,8 @@ private:
float volume_db = 0.0;
float pitch_scale = 1.0;
bool autoplay = false;
- StringName default_bus = "Master";
+ StringName default_bus = SNAME("Master");
+ int max_polyphony = 1;
void _set_playing(bool p_enable);
bool _is_active() const;
@@ -119,6 +120,9 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ void set_max_polyphony(int p_max_polyphony);
+ int get_max_polyphony() const;
+
Ref<AudioStreamPlayback> get_stream_playback();
AudioStreamPlayer2D();
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index bf91ce8e65..8195d98f55 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -198,7 +198,7 @@ Transform2D Camera2D::get_camera_transform() {
screen_rect.position += offset;
}
- camera_screen_center = screen_rect.position + screen_rect.size * 0.5;
+ camera_screen_center = screen_rect.get_center();
Transform2D xform;
xform.scale_basis(zoom);
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 8c8a292ad7..271a4da705 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -243,7 +243,7 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape."));
}
int polygon_count = polygon.size();
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index d52795f0d5..54cb851216 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -175,7 +175,7 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
warnings.push_back(TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index b836497627..bf26ec1f20 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -155,7 +155,7 @@ void CPUParticles2D::_update_mesh_texture() {
Vector<Vector2> vertices;
vertices.push_back(-tex_size * 0.5);
vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0));
- vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y));
+ vertices.push_back(-tex_size * 0.5 + tex_size);
vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
Vector<Vector2> uvs;
AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
@@ -727,7 +727,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
+ real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 72ea6541e3..cbf0d50c4e 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -464,7 +464,7 @@ void NavigationRegion2D::_notification(int p_what) {
draw_line(a, b, doors_color);
// Draw a circle to illustrate the margins.
- real_t angle = (b - a).angle();
+ real_t angle = b.angle_to_point(a);
draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color);
draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 1fe6a4a4b8..67e35cc7a3 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -100,6 +100,10 @@ void ParallaxLayer::_notification(int p_what) {
_update_mirroring();
} break;
case NOTIFICATION_EXIT_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ break;
+ }
+
set_position(orig_offset);
set_scale(orig_scale);
} break;
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp
index d547914e16..48817679bc 100644
--- a/scene/2d/physical_bone_2d.cpp
+++ b/scene/2d/physical_bone_2d.cpp
@@ -33,7 +33,7 @@
void PhysicalBone2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- // Position the RigidBody in the correct position.
+ // Position the RigidDynamicBody in the correct position.
if (follow_bone_when_simulating) {
_position_at_bone2d();
}
@@ -150,27 +150,15 @@ void PhysicalBone2D::_start_physics_simulation() {
return;
}
- // Reset to Bone2D position
+ // Reset to Bone2D position.
_position_at_bone2d();
- // Apply the layers and masks
+ // Apply the layers and masks.
PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
- // Apply the correct mode
- RigidBody2D::Mode rigid_mode = get_mode();
- if (rigid_mode == RigidBody2D::MODE_STATIC) {
- set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
- } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC) {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
- } else if (rigid_mode == RigidBody2D::MODE_KINEMATIC) {
- set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
- } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC_LOCKED) {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
- } else {
- // Default to Dynamic.
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
- }
+ // Apply the correct mode.
+ _apply_body_mode();
_internal_simulate_physics = true;
set_physics_process_internal(true);
@@ -295,7 +283,7 @@ void PhysicalBone2D::_bind_methods() {
}
PhysicalBone2D::PhysicalBone2D() {
- // Stop the RigidBody from executing its force integration.
+ // Stop the RigidDynamicBody from executing its force integration.
PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h
index 46a2772bad..a250d0aadd 100644
--- a/scene/2d/physical_bone_2d.h
+++ b/scene/2d/physical_bone_2d.h
@@ -36,8 +36,8 @@
#include "scene/2d/skeleton_2d.h"
-class PhysicalBone2D : public RigidBody2D {
- GDCLASS(PhysicalBone2D, RigidBody2D);
+class PhysicalBone2D : public RigidDynamicBody2D {
+ GDCLASS(PhysicalBone2D, RigidDynamicBody2D);
protected:
void _notification(int p_what);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 8d8b187445..c07a999588 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
@@ -57,8 +57,12 @@ PhysicsBody2D::~PhysicsBody2D() {
Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_test_only, real_t p_margin) {
PhysicsServer2D::MotionResult result;
- if (move_and_collide(p_motion, result, p_margin, p_test_only)) {
- if (motion_cache.is_null()) {
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
+ double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
+
+ if (move_and_collide(p_motion * delta, result, p_margin, p_test_only)) {
+ // Create a new instance when the cached reference is invalid or still in use in script.
+ if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
motion_cache.instantiate();
motion_cache->owner = this;
}
@@ -132,7 +136,10 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion
r = const_cast<PhysicsServer2D::MotionResult *>(&r_collision->result);
}
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_margin, r);
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
+ double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
+
+ return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion * delta, p_margin, r);
}
TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
@@ -165,21 +172,13 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) {
constant_linear_velocity = p_vel;
- if (kinematic_motion) {
- _update_kinematic_motion();
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
- }
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
}
void StaticBody2D::set_constant_angular_velocity(real_t p_vel) {
constant_angular_velocity = p_vel;
- if (kinematic_motion) {
- _update_kinematic_motion();
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
- }
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
}
Vector2 StaticBody2D::get_constant_linear_velocity() const {
@@ -209,81 +208,83 @@ Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const {
return physics_material_override;
}
-void StaticBody2D::set_kinematic_motion_enabled(bool p_enabled) {
- if (p_enabled == kinematic_motion) {
- return;
- }
-
- kinematic_motion = p_enabled;
+void StaticBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity);
- if (kinematic_motion) {
- set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
- } else {
- set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
- }
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
- return;
- }
-#endif
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
+}
- _update_kinematic_motion();
+StaticBody2D::StaticBody2D(PhysicsServer2D::BodyMode p_mode) :
+ PhysicsBody2D(p_mode) {
}
-bool StaticBody2D::is_kinematic_motion_enabled() const {
- return kinematic_motion;
+void StaticBody2D::_reload_physics_characteristics() {
+ if (physics_material_override.is_null()) {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
+ }
}
-void StaticBody2D::set_sync_to_physics(bool p_enable) {
+void AnimatableBody2D::set_sync_to_physics(bool p_enable) {
if (sync_to_physics == p_enable) {
return;
}
sync_to_physics = p_enable;
+ _update_kinematic_motion();
+}
+
+bool AnimatableBody2D::is_sync_to_physics_enabled() const {
+ return sync_to_physics;
+}
+
+void AnimatableBody2D::_update_kinematic_motion() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
return;
}
#endif
- if (kinematic_motion) {
- _update_kinematic_motion();
+ if (sync_to_physics) {
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
+ set_only_update_transform_changes(true);
+ set_notify_local_transform(true);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr);
+ set_only_update_transform_changes(false);
+ set_notify_local_transform(false);
}
}
-bool StaticBody2D::is_sync_to_physics_enabled() const {
- return sync_to_physics;
+void AnimatableBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
+ AnimatableBody2D *body = (AnimatableBody2D *)p_instance;
+ body->_body_state_changed(p_state);
}
-void StaticBody2D::_direct_state_changed(Object *p_state) {
+void AnimatableBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
if (!sync_to_physics) {
return;
}
- PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
- ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
-
- last_valid_transform = state->get_transform();
+ last_valid_transform = p_state->get_transform();
set_notify_local_transform(false);
set_global_transform(last_valid_transform);
set_notify_local_transform(true);
}
-TypedArray<String> StaticBody2D::get_configuration_warnings() const {
- TypedArray<String> warnings = PhysicsBody2D::get_configuration_warnings();
-
- if (sync_to_physics && !kinematic_motion) {
- warnings.push_back(TTR("Sync to physics works only when kinematic motion is enabled."));
- }
-
- return warnings;
-}
-
-void StaticBody2D::_notification(int p_what) {
+void AnimatableBody2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
last_valid_transform = get_global_transform();
@@ -293,10 +294,6 @@ void StaticBody2D::_notification(int p_what) {
// Used by sync to physics, send the new transform to the physics...
Transform2D new_transform = get_global_transform();
- real_t delta_time = get_physics_process_delta_time();
- new_transform.translate(constant_linear_velocity * delta_time);
- new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
-
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
// ... but then revert changes.
@@ -304,101 +301,22 @@ void StaticBody2D::_notification(int p_what) {
set_global_transform(last_valid_transform);
set_notify_local_transform(true);
} break;
-
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-#endif
-
- ERR_FAIL_COND(!kinematic_motion);
-
- Transform2D new_transform = get_global_transform();
-
- real_t delta_time = get_physics_process_delta_time();
- new_transform.translate(constant_linear_velocity * delta_time);
- new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
-
- if (sync_to_physics) {
- // Propagate transform change to node.
- set_global_transform(new_transform);
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
-
- // Propagate transform change to node.
- set_block_transform_notify(true);
- set_global_transform(new_transform);
- set_block_transform_notify(false);
- }
- } break;
}
}
-void StaticBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity);
-
- ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody2D::set_kinematic_motion_enabled);
- ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody2D::is_kinematic_motion_enabled);
-
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
-
- ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &StaticBody2D::set_sync_to_physics);
- ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &StaticBody2D::is_sync_to_physics_enabled);
+void AnimatableBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &AnimatableBody2D::set_sync_to_physics);
+ ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &AnimatableBody2D::is_sync_to_physics_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
}
-StaticBody2D::StaticBody2D() :
- PhysicsBody2D(PhysicsServer2D::BODY_MODE_STATIC) {
-}
-
-void StaticBody2D::_reload_physics_characteristics() {
- if (physics_material_override.is_null()) {
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
- } else {
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
- }
-}
-
-void StaticBody2D::_update_kinematic_motion() {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-#endif
-
- if (kinematic_motion && sync_to_physics) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &StaticBody2D::_direct_state_changed));
- set_only_update_transform_changes(true);
- set_notify_local_transform(true);
- } else {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
- set_only_update_transform_changes(false);
- set_notify_local_transform(false);
- }
-
- bool needs_physics_process = false;
- if (kinematic_motion) {
- if (!Math::is_zero_approx(constant_angular_velocity) || !constant_linear_velocity.is_equal_approx(Vector2())) {
- needs_physics_process = true;
- }
- }
-
- set_physics_process_internal(needs_physics_process);
+AnimatableBody2D::AnimatableBody2D() :
+ StaticBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
+ _update_kinematic_motion();
}
-void RigidBody2D::_body_enter_tree(ObjectID p_id) {
+void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -420,7 +338,7 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidBody2D::_body_exit_tree(ObjectID p_id) {
+void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -441,7 +359,7 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
+void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
bool body_in = p_status == 1;
ObjectID objid = p_instance;
@@ -460,8 +378,8 @@ void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan
//E->get().rc=0;
E->get().in_scene = node && node->is_inside_tree();
if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree), make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree), make_binds(objid));
if (E->get().in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
@@ -489,8 +407,8 @@ void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan
if (E->get().shapes.is_empty()) {
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
if (in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
@@ -504,33 +422,33 @@ void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan
}
}
-struct _RigidBody2DInOut {
+struct _RigidDynamicBody2DInOut {
RID rid;
ObjectID id;
int shape = 0;
int local_shape = 0;
};
-void RigidBody2D::_direct_state_changed(Object *p_state) {
-#ifdef DEBUG_ENABLED
- state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
- ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
-#else
- state = (PhysicsDirectBodyState2D *)p_state; //trust it
-#endif
+void RigidDynamicBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
+ RigidDynamicBody2D *body = (RigidDynamicBody2D *)p_instance;
+ body->_body_state_changed(p_state);
+}
+void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
set_block_transform_notify(true); // don't want notify (would feedback loop)
- if (mode != MODE_KINEMATIC) {
- set_global_transform(state->get_transform());
+ if (!freeze || freeze_mode != FREEZE_MODE_KINEMATIC) {
+ set_global_transform(p_state->get_transform());
}
- linear_velocity = state->get_linear_velocity();
- angular_velocity = state->get_angular_velocity();
- if (sleeping != state->is_sleeping()) {
- sleeping = state->is_sleeping();
+
+ linear_velocity = p_state->get_linear_velocity();
+ angular_velocity = p_state->get_angular_velocity();
+
+ if (sleeping != p_state->is_sleeping()) {
+ sleeping = p_state->is_sleeping();
emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
}
- GDVIRTUAL_CALL(_integrate_forces, state);
+ GDVIRTUAL_CALL(_integrate_forces, p_state);
set_block_transform_notify(false); // want it back
@@ -546,20 +464,18 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
}
}
- _RigidBody2DInOut *toadd = (_RigidBody2DInOut *)alloca(state->get_contact_count() * sizeof(_RigidBody2DInOut));
+ _RigidDynamicBody2DInOut *toadd = (_RigidDynamicBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBody2DInOut));
int toadd_count = 0; //state->get_contact_count();
- RigidBody2D_RemoveAction *toremove = (RigidBody2D_RemoveAction *)alloca(rc * sizeof(RigidBody2D_RemoveAction));
+ RigidDynamicBody2D_RemoveAction *toremove = (RigidDynamicBody2D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody2D_RemoveAction));
int toremove_count = 0;
//put the ones to add
- for (int i = 0; i < state->get_contact_count(); i++) {
- RID rid = state->get_contact_collider(i);
- ObjectID obj = state->get_contact_collider_id(i);
- int local_shape = state->get_contact_local_shape(i);
- int shape = state->get_contact_collider_shape(i);
-
- //bool found=false;
+ for (int i = 0; i < p_state->get_contact_count(); i++) {
+ RID rid = p_state->get_contact_collider(i);
+ ObjectID obj = p_state->get_contact_collider_id(i);
+ int local_shape = p_state->get_contact_local_shape(i);
+ int shape = p_state->get_contact_collider_shape(i);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
if (!E) {
@@ -612,142 +528,199 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
contact_monitor->locked = false;
}
+}
- state = nullptr;
+void RigidDynamicBody2D::_apply_body_mode() {
+ if (freeze) {
+ switch (freeze_mode) {
+ case FREEZE_MODE_STATIC: {
+ set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
+ } break;
+ case FREEZE_MODE_KINEMATIC: {
+ set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
+ } break;
+ }
+ } else if (lock_rotation) {
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LINEAR);
+ } else {
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
+ }
}
-void RigidBody2D::set_mode(Mode p_mode) {
- mode = p_mode;
- switch (p_mode) {
- case MODE_DYNAMIC: {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
- } break;
- case MODE_STATIC: {
- set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
+void RigidDynamicBody2D::set_lock_rotation_enabled(bool p_lock_rotation) {
+ if (p_lock_rotation == lock_rotation) {
+ return;
+ }
- } break;
- case MODE_KINEMATIC: {
- set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
+ lock_rotation = p_lock_rotation;
+ _apply_body_mode();
+}
- } break;
- case MODE_DYNAMIC_LOCKED: {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
+bool RigidDynamicBody2D::is_lock_rotation_enabled() const {
+ return lock_rotation;
+}
- } break;
+void RigidDynamicBody2D::set_freeze_enabled(bool p_freeze) {
+ if (p_freeze == freeze) {
+ return;
}
+
+ freeze = p_freeze;
+ _apply_body_mode();
}
-RigidBody2D::Mode RigidBody2D::get_mode() const {
- return mode;
+bool RigidDynamicBody2D::is_freeze_enabled() const {
+ return freeze;
}
-void RigidBody2D::set_mass(real_t p_mass) {
+void RigidDynamicBody2D::set_freeze_mode(FreezeMode p_freeze_mode) {
+ if (p_freeze_mode == freeze_mode) {
+ return;
+ }
+
+ freeze_mode = p_freeze_mode;
+ _apply_body_mode();
+}
+
+RigidDynamicBody2D::FreezeMode RigidDynamicBody2D::get_freeze_mode() const {
+ return freeze_mode;
+}
+
+void RigidDynamicBody2D::set_mass(real_t p_mass) {
ERR_FAIL_COND(p_mass <= 0);
mass = p_mass;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_MASS, mass);
}
-real_t RigidBody2D::get_mass() const {
+real_t RigidDynamicBody2D::get_mass() const {
return mass;
}
-void RigidBody2D::set_inertia(real_t p_inertia) {
+void RigidDynamicBody2D::set_inertia(real_t p_inertia) {
ERR_FAIL_COND(p_inertia < 0);
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, p_inertia);
+ inertia = p_inertia;
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia);
}
-real_t RigidBody2D::get_inertia() const {
- return PhysicsServer2D::get_singleton()->body_get_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA);
+real_t RigidDynamicBody2D::get_inertia() const {
+ return inertia;
}
-void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+void RigidDynamicBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
+ if (center_of_mass_mode == p_mode) {
+ return;
+ }
+
+ center_of_mass_mode = p_mode;
+
+ switch (center_of_mass_mode) {
+ case CENTER_OF_MASS_MODE_AUTO: {
+ center_of_mass = Vector2();
+ PhysicsServer2D::get_singleton()->body_reset_mass_properties(get_rid());
+ if (inertia != 0.0) {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia);
+ }
+ } break;
+
+ case CENTER_OF_MASS_MODE_CUSTOM: {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
+ } break;
+ }
+}
+
+RigidDynamicBody2D::CenterOfMassMode RigidDynamicBody2D::get_center_of_mass_mode() const {
+ return center_of_mass_mode;
+}
+
+void RigidDynamicBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) {
+ if (center_of_mass == p_center_of_mass) {
+ return;
+ }
+
+ ERR_FAIL_COND(center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM);
+ center_of_mass = p_center_of_mass;
+
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
+}
+
+const Vector2 &RigidDynamicBody2D::get_center_of_mass() const {
+ return center_of_mass;
+}
+
+void RigidDynamicBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
- if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics))) {
- physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics))) {
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics));
}
}
physics_material_override = p_physics_material_override;
if (physics_material_override.is_valid()) {
- physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics));
}
_reload_physics_characteristics();
}
-Ref<PhysicsMaterial> RigidBody2D::get_physics_material_override() const {
+Ref<PhysicsMaterial> RigidDynamicBody2D::get_physics_material_override() const {
return physics_material_override;
}
-void RigidBody2D::set_gravity_scale(real_t p_gravity_scale) {
+void RigidDynamicBody2D::set_gravity_scale(real_t p_gravity_scale) {
gravity_scale = p_gravity_scale;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
}
-real_t RigidBody2D::get_gravity_scale() const {
+real_t RigidDynamicBody2D::get_gravity_scale() const {
return gravity_scale;
}
-void RigidBody2D::set_linear_damp(real_t p_linear_damp) {
+void RigidDynamicBody2D::set_linear_damp(real_t p_linear_damp) {
ERR_FAIL_COND(p_linear_damp < -1);
linear_damp = p_linear_damp;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP, linear_damp);
}
-real_t RigidBody2D::get_linear_damp() const {
+real_t RigidDynamicBody2D::get_linear_damp() const {
return linear_damp;
}
-void RigidBody2D::set_angular_damp(real_t p_angular_damp) {
+void RigidDynamicBody2D::set_angular_damp(real_t p_angular_damp) {
ERR_FAIL_COND(p_angular_damp < -1);
angular_damp = p_angular_damp;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP, angular_damp);
}
-real_t RigidBody2D::get_angular_damp() const {
+real_t RigidDynamicBody2D::get_angular_damp() const {
return angular_damp;
}
-void RigidBody2D::set_axis_velocity(const Vector2 &p_axis) {
- Vector2 v = state ? state->get_linear_velocity() : linear_velocity;
+void RigidDynamicBody2D::set_axis_velocity(const Vector2 &p_axis) {
Vector2 axis = p_axis.normalized();
- v -= axis * axis.dot(v);
- v += p_axis;
- if (state) {
- set_linear_velocity(v);
- } else {
- PhysicsServer2D::get_singleton()->body_set_axis_velocity(get_rid(), p_axis);
- linear_velocity = v;
- }
+ linear_velocity -= axis * axis.dot(linear_velocity);
+ linear_velocity += p_axis;
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-void RigidBody2D::set_linear_velocity(const Vector2 &p_velocity) {
+void RigidDynamicBody2D::set_linear_velocity(const Vector2 &p_velocity) {
linear_velocity = p_velocity;
- if (state) {
- state->set_linear_velocity(linear_velocity);
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
- }
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-Vector2 RigidBody2D::get_linear_velocity() const {
+Vector2 RigidDynamicBody2D::get_linear_velocity() const {
return linear_velocity;
}
-void RigidBody2D::set_angular_velocity(real_t p_velocity) {
+void RigidDynamicBody2D::set_angular_velocity(real_t p_velocity) {
angular_velocity = p_velocity;
- if (state) {
- state->set_angular_velocity(angular_velocity);
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
- }
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
}
-real_t RigidBody2D::get_angular_velocity() const {
+real_t RigidDynamicBody2D::get_angular_velocity() const {
return angular_velocity;
}
-void RigidBody2D::set_use_custom_integrator(bool p_enable) {
+void RigidDynamicBody2D::set_use_custom_integrator(bool p_enable) {
if (custom_integrator == p_enable) {
return;
}
@@ -756,87 +729,87 @@ void RigidBody2D::set_use_custom_integrator(bool p_enable) {
PhysicsServer2D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
}
-bool RigidBody2D::is_using_custom_integrator() {
+bool RigidDynamicBody2D::is_using_custom_integrator() {
return custom_integrator;
}
-void RigidBody2D::set_sleeping(bool p_sleeping) {
+void RigidDynamicBody2D::set_sleeping(bool p_sleeping) {
sleeping = p_sleeping;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_SLEEPING, sleeping);
}
-void RigidBody2D::set_can_sleep(bool p_active) {
+void RigidDynamicBody2D::set_can_sleep(bool p_active) {
can_sleep = p_active;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_CAN_SLEEP, p_active);
}
-bool RigidBody2D::is_able_to_sleep() const {
+bool RigidDynamicBody2D::is_able_to_sleep() const {
return can_sleep;
}
-bool RigidBody2D::is_sleeping() const {
+bool RigidDynamicBody2D::is_sleeping() const {
return sleeping;
}
-void RigidBody2D::set_max_contacts_reported(int p_amount) {
+void RigidDynamicBody2D::set_max_contacts_reported(int p_amount) {
max_contacts_reported = p_amount;
PhysicsServer2D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
}
-int RigidBody2D::get_max_contacts_reported() const {
+int RigidDynamicBody2D::get_max_contacts_reported() const {
return max_contacts_reported;
}
-void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) {
+void RigidDynamicBody2D::apply_central_impulse(const Vector2 &p_impulse) {
PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void RigidBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
+void RigidDynamicBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position);
}
-void RigidBody2D::apply_torque_impulse(real_t p_torque) {
+void RigidDynamicBody2D::apply_torque_impulse(real_t p_torque) {
PhysicsServer2D::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque);
}
-void RigidBody2D::set_applied_force(const Vector2 &p_force) {
+void RigidDynamicBody2D::set_applied_force(const Vector2 &p_force) {
PhysicsServer2D::get_singleton()->body_set_applied_force(get_rid(), p_force);
};
-Vector2 RigidBody2D::get_applied_force() const {
+Vector2 RigidDynamicBody2D::get_applied_force() const {
return PhysicsServer2D::get_singleton()->body_get_applied_force(get_rid());
};
-void RigidBody2D::set_applied_torque(const real_t p_torque) {
+void RigidDynamicBody2D::set_applied_torque(const real_t p_torque) {
PhysicsServer2D::get_singleton()->body_set_applied_torque(get_rid(), p_torque);
};
-real_t RigidBody2D::get_applied_torque() const {
+real_t RigidDynamicBody2D::get_applied_torque() const {
return PhysicsServer2D::get_singleton()->body_get_applied_torque(get_rid());
};
-void RigidBody2D::add_central_force(const Vector2 &p_force) {
+void RigidDynamicBody2D::add_central_force(const Vector2 &p_force) {
PhysicsServer2D::get_singleton()->body_add_central_force(get_rid(), p_force);
}
-void RigidBody2D::add_force(const Vector2 &p_force, const Vector2 &p_position) {
+void RigidDynamicBody2D::add_force(const Vector2 &p_force, const Vector2 &p_position) {
PhysicsServer2D::get_singleton()->body_add_force(get_rid(), p_force, p_position);
}
-void RigidBody2D::add_torque(const real_t p_torque) {
+void RigidDynamicBody2D::add_torque(const real_t p_torque) {
PhysicsServer2D::get_singleton()->body_add_torque(get_rid(), p_torque);
}
-void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
+void RigidDynamicBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
ccd_mode = p_mode;
PhysicsServer2D::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(), PhysicsServer2D::CCDMode(p_mode));
}
-RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const {
+RigidDynamicBody2D::CCDMode RigidDynamicBody2D::get_continuous_collision_detection_mode() const {
return ccd_mode;
}
-TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
+TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const {
ERR_FAIL_COND_V(!contact_monitor, Array());
TypedArray<Node2D> ret;
@@ -854,7 +827,7 @@ TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
return ret;
}
-void RigidBody2D::set_contact_monitor(bool p_enabled) {
+void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) {
if (p_enabled == is_contact_monitor_enabled()) {
return;
}
@@ -868,8 +841,8 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) {
Node *node = Object::cast_to<Node>(obj);
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
}
}
@@ -881,11 +854,11 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) {
}
}
-bool RigidBody2D::is_contact_monitor_enabled() const {
+bool RigidDynamicBody2D::is_contact_monitor_enabled() const {
return contact_monitor != nullptr;
}
-void RigidBody2D::_notification(int p_what) {
+void RigidDynamicBody2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -903,86 +876,100 @@ void RigidBody2D::_notification(int p_what) {
#endif
}
-TypedArray<String> RigidBody2D::get_configuration_warnings() const {
+TypedArray<String> RigidDynamicBody2D::get_configuration_warnings() const {
Transform2D t = get_transform();
TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
- if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
- warnings.push_back(TTR("Size changes to RigidBody2D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ if (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05) {
+ warnings.push_back(TTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
}
-void RigidBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody2D::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &RigidBody2D::get_mode);
+void RigidDynamicBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody2D::set_mass);
+ ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody2D::get_mass);
+
+ ClassDB::bind_method(D_METHOD("get_inertia"), &RigidDynamicBody2D::get_inertia);
+ ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidDynamicBody2D::set_inertia);
+
+ ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidDynamicBody2D::set_center_of_mass_mode);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidDynamicBody2D::get_center_of_mass_mode);
+
+ ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidDynamicBody2D::set_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidDynamicBody2D::get_center_of_mass);
- ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody2D::set_mass);
- ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody2D::get_mass);
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidDynamicBody2D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidDynamicBody2D::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody2D::get_inertia);
- ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody2D::set_inertia);
+ ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody2D::set_gravity_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody2D::get_gravity_scale);
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override);
+ ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody2D::set_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody2D::get_linear_damp);
- ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody2D::set_gravity_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody2D::get_gravity_scale);
+ ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidDynamicBody2D::set_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidDynamicBody2D::get_angular_damp);
- ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody2D::set_linear_damp);
- ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody2D::get_linear_damp);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidDynamicBody2D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidDynamicBody2D::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody2D::set_angular_damp);
- ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody2D::get_angular_damp);
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidDynamicBody2D::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidDynamicBody2D::get_angular_velocity);
- ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody2D::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody2D::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody2D::set_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody2D::get_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody2D::set_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody2D::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody2D::set_use_custom_integrator);
+ ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody2D::is_using_custom_integrator);
- ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody2D::set_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody2D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidDynamicBody2D::set_contact_monitor);
+ ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidDynamicBody2D::is_contact_monitor_enabled);
- ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody2D::set_use_custom_integrator);
- ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody2D::is_using_custom_integrator);
+ ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidDynamicBody2D::set_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidDynamicBody2D::get_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody2D::set_contact_monitor);
- ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody2D::is_contact_monitor_enabled);
+ ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody2D::set_axis_velocity);
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody2D::apply_central_impulse, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody2D::apply_impulse, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidDynamicBody2D::apply_torque_impulse);
- ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidBody2D::set_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidBody2D::get_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("set_applied_force", "force"), &RigidDynamicBody2D::set_applied_force);
+ ClassDB::bind_method(D_METHOD("get_applied_force"), &RigidDynamicBody2D::get_applied_force);
- ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody2D::set_axis_velocity);
- ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse, Vector2());
- ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody2D::apply_impulse, Vector2());
- ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidBody2D::apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("set_applied_torque", "torque"), &RigidDynamicBody2D::set_applied_torque);
+ ClassDB::bind_method(D_METHOD("get_applied_torque"), &RigidDynamicBody2D::get_applied_torque);
- ClassDB::bind_method(D_METHOD("set_applied_force", "force"), &RigidBody2D::set_applied_force);
- ClassDB::bind_method(D_METHOD("get_applied_force"), &RigidBody2D::get_applied_force);
+ ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidDynamicBody2D::add_central_force);
+ ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidDynamicBody2D::add_force, Vector2());
+ ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidDynamicBody2D::add_torque);
- ClassDB::bind_method(D_METHOD("set_applied_torque", "torque"), &RigidBody2D::set_applied_torque);
- ClassDB::bind_method(D_METHOD("get_applied_torque"), &RigidBody2D::get_applied_torque);
+ ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody2D::set_sleeping);
+ ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody2D::is_sleeping);
- ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody2D::add_central_force);
- ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody2D::add_force, Vector2());
- ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody2D::add_torque);
+ ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody2D::set_can_sleep);
+ ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody2D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody2D::set_sleeping);
- ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody2D::is_sleeping);
+ ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidDynamicBody2D::set_lock_rotation_enabled);
+ ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidDynamicBody2D::is_lock_rotation_enabled);
- ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
- ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
+ ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidDynamicBody2D::set_freeze_enabled);
+ ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidDynamicBody2D::is_freeze_enabled);
- ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
+ ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidDynamicBody2D::set_freeze_mode);
+ ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidDynamicBody2D::get_freeze_mode);
+
+ ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody2D::get_colliding_bodies);
GDVIRTUAL_BIND(_integrate_forces, "state");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp", PROPERTY_USAGE_NONE), "set_inertia", "get_inertia");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,exp"), "set_inertia", "get_inertia");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater"), "set_center_of_mass", "get_center_of_mass");
+ ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
@@ -991,6 +978,9 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "lock_rotation"), "set_lock_rotation_enabled", "is_lock_rotation_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "freeze"), "set_freeze_enabled", "is_freeze_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "freeze_mode", PROPERTY_HINT_ENUM, "Static,Kinematic"), "set_freeze_mode", "get_freeze_mode");
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
@@ -1007,28 +997,37 @@ void RigidBody2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_DYNAMIC);
- BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED);
- BIND_ENUM_CONSTANT(MODE_KINEMATIC);
+ BIND_ENUM_CONSTANT(FREEZE_MODE_STATIC);
+ BIND_ENUM_CONSTANT(FREEZE_MODE_KINEMATIC);
+
+ BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO);
+ BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM);
BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
}
-RigidBody2D::RigidBody2D() :
+void RigidDynamicBody2D::_validate_property(PropertyInfo &property) const {
+ if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
+ if (property.name == "center_of_mass") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+}
+
+RigidDynamicBody2D::RigidDynamicBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_DYNAMIC) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody2D::_direct_state_changed));
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
}
-RigidBody2D::~RigidBody2D() {
+RigidDynamicBody2D::~RigidDynamicBody2D() {
if (contact_monitor) {
memdelete(contact_monitor);
}
}
-void RigidBody2D::_reload_physics_characteristics() {
+void RigidDynamicBody2D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
@@ -1045,14 +1044,19 @@ void RigidBody2D::_reload_physics_characteristics() {
bool CharacterBody2D::move_and_slide() {
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
- float delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
+ double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
Vector2 current_platform_velocity = platform_velocity;
if ((on_floor || on_wall) && platform_rid.is_valid()) {
- bool excluded = (moving_platform_ignore_layers & platform_layer) != 0;
+ bool excluded = false;
+ if (on_floor) {
+ excluded = (moving_platform_floor_layers & platform_layer) == 0;
+ } else if (on_wall) {
+ excluded = (moving_platform_wall_layers & platform_layer) == 0;
+ }
if (!excluded) {
- // This approach makes sure there is less delay between the actual body velocity and the one we saved.
+ //this approach makes sure there is less delay between the actual body velocity and the one we saved
PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(platform_rid);
if (bs) {
Transform2D gt = get_global_transform();
@@ -1095,7 +1099,7 @@ bool CharacterBody2D::move_and_slide() {
return motion_results.size() > 0;
}
-void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity) {
+void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity) {
Vector2 motion = linear_velocity * p_delta;
Vector2 motion_slide_up = motion.slide(up_direction);
@@ -1129,9 +1133,7 @@ void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_flo
if (on_floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) {
Transform2D gt = get_global_transform();
- if (result.travel.length() > margin) {
- gt.elements[2] -= result.travel.slide(up_direction);
- } else {
+ if (result.travel.length() <= margin + CMP_EPSILON) {
gt.elements[2] -= result.travel;
}
set_global_transform(gt);
@@ -1150,7 +1152,7 @@ void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_flo
// Avoid to move forward on a wall if floor_block_on_wall is true.
if (p_was_on_floor && !on_floor && !vel_dir_facing_up) {
// If the movement is large the body can be prevented from reaching the walls.
- if (result.travel.length() <= margin) {
+ if (result.travel.length() <= margin + CMP_EPSILON) {
// Cancels the motion.
Transform2D gt = get_global_transform();
gt.elements[2] -= result.travel;
@@ -1239,7 +1241,7 @@ void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_flo
}
}
-void CharacterBody2D::_move_and_slide_free(real_t p_delta) {
+void CharacterBody2D::_move_and_slide_free(double p_delta) {
Vector2 motion = linear_velocity * p_delta;
platform_rid = RID();
@@ -1279,13 +1281,16 @@ void CharacterBody2D::_move_and_slide_free(real_t p_delta) {
}
void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) {
- if (Math::is_equal_approx(floor_snap_length, 0) || on_floor || !was_on_floor || vel_dir_facing_up) {
+ if (on_floor || !was_on_floor || vel_dir_facing_up) {
return;
}
+ // Snap by at least collision margin to keep floor state consistent.
+ real_t length = MAX(floor_snap_length, margin);
+
Transform2D gt = get_global_transform();
PhysicsServer2D::MotionResult result;
- if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false, true)) {
+ if (move_and_collide(-up_direction * length, result, margin, true, false, true)) {
bool apply = true;
if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
on_floor = true;
@@ -1313,12 +1318,15 @@ void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up)
}
bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up) {
- if (Math::is_equal_approx(floor_snap_length, 0) || up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) {
+ if (up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) {
return false;
}
+ // Snap by at least collision margin to keep floor state consistent.
+ real_t length = MAX(floor_snap_length, margin);
+
PhysicsServer2D::MotionResult result;
- if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false, true)) {
+ if (move_and_collide(-up_direction * length, result, margin, true, false, true)) {
if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
return true;
}
@@ -1346,11 +1354,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu
void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) {
platform_rid = p_result.collider;
platform_velocity = p_result.collider_velocity;
- platform_layer = 0;
- CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ObjectDB::get_instance(p_result.collider_id));
- if (collision_object) {
- platform_layer = collision_object->get_collision_layer();
- }
+ platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid);
}
const Vector2 &CharacterBody2D::get_linear_velocity() const {
@@ -1413,7 +1417,8 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
slide_colliders.resize(p_bounce + 1);
}
- if (slide_colliders[p_bounce].is_null()) {
+ // Create a new instance when the cached reference is invalid or still in use in script.
+ if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
slide_colliders.write[p_bounce].instantiate();
slide_colliders.write[p_bounce]->owner = this;
}
@@ -1469,12 +1474,20 @@ void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) {
slide_on_ceiling = p_enabled;
}
-uint32_t CharacterBody2D::get_moving_platform_ignore_layers() const {
- return moving_platform_ignore_layers;
+uint32_t CharacterBody2D::get_moving_platform_floor_layers() const {
+ return moving_platform_floor_layers;
+}
+
+void CharacterBody2D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) {
+ moving_platform_floor_layers = p_exclude_layers;
+}
+
+uint32_t CharacterBody2D::get_moving_platform_wall_layers() const {
+ return moving_platform_wall_layers;
}
-void CharacterBody2D::set_moving_platform_ignore_layers(uint32_t p_exclude_layers) {
- moving_platform_ignore_layers = p_exclude_layers;
+void CharacterBody2D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) {
+ moving_platform_wall_layers = p_exclude_layers;
}
void CharacterBody2D::set_motion_mode(MotionMode p_mode) {
@@ -1559,8 +1572,10 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody2D::set_slide_on_ceiling_enabled);
ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody2D::is_slide_on_ceiling_enabled);
- ClassDB::bind_method(D_METHOD("set_moving_platform_ignore_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_ignore_layers);
- ClassDB::bind_method(D_METHOD("get_moving_platform_ignore_layers"), &CharacterBody2D::get_moving_platform_ignore_layers);
+ ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody2D::get_moving_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody2D::get_moving_platform_wall_layers);
ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides);
ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides);
@@ -1600,9 +1615,10 @@ void CharacterBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1000,0.1"), "set_floor_snap_length", "get_floor_snap_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_floor_snap_length", "get_floor_snap_length");
ADD_GROUP("Moving platform", "moving_platform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_ignore_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_ignore_layers", "get_moving_platform_ignore_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 885f0ace05..e789ac4cb7 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -63,20 +63,13 @@ public:
class StaticBody2D : public PhysicsBody2D {
GDCLASS(StaticBody2D, PhysicsBody2D);
+private:
Vector2 constant_linear_velocity;
real_t constant_angular_velocity = 0.0;
Ref<PhysicsMaterial> physics_material_override;
- bool kinematic_motion = false;
- bool sync_to_physics = false;
-
- Transform2D last_valid_transform;
-
- void _direct_state_changed(Object *p_state);
-
protected:
- void _notification(int p_what);
static void _bind_methods();
public:
@@ -89,31 +82,49 @@ public:
Vector2 get_constant_linear_velocity() const;
real_t get_constant_angular_velocity() const;
- virtual TypedArray<String> get_configuration_warnings() const override;
-
- StaticBody2D();
+ StaticBody2D(PhysicsServer2D::BodyMode p_mode = PhysicsServer2D::BODY_MODE_STATIC);
private:
void _reload_physics_characteristics();
+};
- void _update_kinematic_motion();
+class AnimatableBody2D : public StaticBody2D {
+ GDCLASS(AnimatableBody2D, StaticBody2D);
+
+private:
+ bool sync_to_physics = true;
+
+ Transform2D last_valid_transform;
- void set_kinematic_motion_enabled(bool p_enabled);
- bool is_kinematic_motion_enabled() const;
+ static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state);
+ void _body_state_changed(PhysicsDirectBodyState2D *p_state);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ AnimatableBody2D();
+
+private:
+ void _update_kinematic_motion();
void set_sync_to_physics(bool p_enable);
bool is_sync_to_physics_enabled() const;
};
-class RigidBody2D : public PhysicsBody2D {
- GDCLASS(RigidBody2D, PhysicsBody2D);
+class RigidDynamicBody2D : public PhysicsBody2D {
+ GDCLASS(RigidDynamicBody2D, PhysicsBody2D);
public:
- enum Mode {
- MODE_DYNAMIC,
- MODE_STATIC,
- MODE_DYNAMIC_LOCKED,
- MODE_KINEMATIC,
+ enum FreezeMode {
+ FREEZE_MODE_STATIC,
+ FREEZE_MODE_KINEMATIC,
+ };
+
+ enum CenterOfMassMode {
+ CENTER_OF_MASS_MODE_AUTO,
+ CENTER_OF_MASS_MODE_CUSTOM,
};
enum CCDMode {
@@ -124,10 +135,15 @@ public:
private:
bool can_sleep = true;
- PhysicsDirectBodyState2D *state = nullptr;
- Mode mode = MODE_DYNAMIC;
+ bool lock_rotation = false;
+ bool freeze = false;
+ FreezeMode freeze_mode = FREEZE_MODE_STATIC;
real_t mass = 1.0;
+ real_t inertia = 0.0;
+ CenterOfMassMode center_of_mass_mode = CENTER_OF_MASS_MODE_AUTO;
+ Vector2 center_of_mass;
+
Ref<PhysicsMaterial> physics_material_override;
real_t gravity_scale = 1.0;
real_t linear_damp = -1.0;
@@ -161,7 +177,7 @@ private:
local_shape = p_ls;
}
};
- struct RigidBody2D_RemoveAction {
+ struct RigidDynamicBody2D_RemoveAction {
RID rid;
ObjectID body_id;
ShapePair pair;
@@ -183,17 +199,29 @@ private:
void _body_exit_tree(ObjectID p_id);
void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
- void _direct_state_changed(Object *p_state);
+
+ static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state);
+ void _body_state_changed(PhysicsDirectBodyState2D *p_state);
protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
+
GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *)
+ void _apply_body_mode();
+
public:
- void set_mode(Mode p_mode);
- Mode get_mode() const;
+ void set_lock_rotation_enabled(bool p_lock_rotation);
+ bool is_lock_rotation_enabled() const;
+
+ void set_freeze_enabled(bool p_freeze);
+ bool is_freeze_enabled() const;
+
+ void set_freeze_mode(FreezeMode p_freeze_mode);
+ FreezeMode get_freeze_mode() const;
void set_mass(real_t p_mass);
real_t get_mass() const;
@@ -201,6 +229,12 @@ public:
void set_inertia(real_t p_inertia);
real_t get_inertia() const;
+ void set_center_of_mass_mode(CenterOfMassMode p_mode);
+ CenterOfMassMode get_center_of_mass_mode() const;
+
+ void set_center_of_mass(const Vector2 &p_center_of_mass);
+ const Vector2 &get_center_of_mass() const;
+
void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
Ref<PhysicsMaterial> get_physics_material_override() const;
@@ -257,15 +291,16 @@ public:
virtual TypedArray<String> get_configuration_warnings() const override;
- RigidBody2D();
- ~RigidBody2D();
+ RigidDynamicBody2D();
+ ~RigidDynamicBody2D();
private:
void _reload_physics_characteristics();
};
-VARIANT_ENUM_CAST(RigidBody2D::Mode);
-VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
+VARIANT_ENUM_CAST(RigidDynamicBody2D::FreezeMode);
+VARIANT_ENUM_CAST(RigidDynamicBody2D::CenterOfMassMode);
+VARIANT_ENUM_CAST(RigidDynamicBody2D::CCDMode);
class CharacterBody2D : public PhysicsBody2D {
GDCLASS(CharacterBody2D, PhysicsBody2D);
@@ -300,17 +335,18 @@ private:
real_t margin = 0.08;
MotionMode motion_mode = MOTION_MODE_GROUNDED;
- bool floor_stop_on_slope = false;
bool floor_constant_speed = false;
+ bool floor_stop_on_slope = true;
bool floor_block_on_wall = true;
bool slide_on_ceiling = true;
int max_slides = 4;
int platform_layer;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
- float floor_snap_length = 0;
+ real_t floor_snap_length = 1;
real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector2 up_direction = Vector2(0.0, -1.0);
- uint32_t moving_platform_ignore_layers = 0;
+ uint32_t moving_platform_floor_layers = UINT32_MAX;
+ uint32_t moving_platform_wall_layers = 0;
Vector2 linear_velocity;
Vector2 floor_normal;
@@ -350,14 +386,17 @@ private:
real_t get_free_mode_min_slide_angle() const;
void set_free_mode_min_slide_angle(real_t p_radians);
- uint32_t get_moving_platform_ignore_layers() const;
- void set_moving_platform_ignore_layers(const uint32_t p_exclude_layer);
+ uint32_t get_moving_platform_floor_layers() const;
+ void set_moving_platform_floor_layers(const uint32_t p_exclude_layer);
+
+ uint32_t get_moving_platform_wall_layers() const;
+ void set_moving_platform_wall_layers(const uint32_t p_exclude_layer);
void set_motion_mode(MotionMode p_mode);
MotionMode get_motion_mode() const;
- void _move_and_slide_free(real_t p_delta);
- void _move_and_slide_grounded(real_t p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity);
+ void _move_and_slide_free(double p_delta);
+ void _move_and_slide_grounded(double p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity);
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
Ref<KinematicCollision2D> _get_last_slide_collision();
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 4bbbc3575d..63a0fb9b89 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -456,7 +456,7 @@ void Bone2D::calculate_length_and_rotation() {
if (child) {
Vector2 child_local_pos = to_local(child->get_global_position());
length = child_local_pos.length();
- bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x);
+ bone_angle = child_local_pos.normalized().angle();
calculated = true;
break;
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 13f1d258a8..929233e4e0 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -236,6 +236,8 @@ Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffset
}
int TileMap::get_effective_quadrant_size(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), 1);
+
// When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant
if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) {
return 1;
@@ -259,6 +261,7 @@ void TileMap::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
pending_update = true;
+ _clear_internals();
_recreate_internals();
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -296,6 +299,7 @@ void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
if (tile_set.is_valid()) {
tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed));
+ _clear_internals();
_recreate_internals();
}
@@ -306,6 +310,7 @@ void TileMap::set_quadrant_size(int p_size) {
ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
quadrant_size = p_size;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -314,16 +319,44 @@ int TileMap::get_quadrant_size() const {
return quadrant_size;
}
-void TileMap::set_layers_count(int p_layers_count) {
- ERR_FAIL_COND(p_layers_count < 0);
+int TileMap::get_layers_count() const {
+ return layers.size();
+}
+
+void TileMap::add_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = layers.size();
+ }
+
+ ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
+
+ // Must clear before adding the layer.
_clear_internals();
- layers.resize(p_layers_count);
+ layers.insert(p_to_pos, TileMapLayer());
_recreate_internals();
notify_property_list_changed();
- if (selected_layer >= p_layers_count) {
- selected_layer = -1;
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
+}
+
+void TileMap::move_layer(int p_layer, int p_to_pos) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
+
+ // Clear before shuffling layers.
+ _clear_internals();
+
+ TileMapLayer tl = layers[p_layer];
+ layers.insert(p_to_pos, tl);
+ layers.remove(p_to_pos < p_layer ? p_layer + 1 : p_layer);
+ _recreate_internals();
+ notify_property_list_changed();
+
+ if (selected_layer == p_layer) {
+ selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos;
}
emit_signal(SNAME("changed"));
@@ -331,8 +364,23 @@ void TileMap::set_layers_count(int p_layers_count) {
update_configuration_warnings();
}
-int TileMap::get_layers_count() const {
- return layers.size();
+void TileMap::remove_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+
+ // Clear before removing the layer.
+ _clear_internals();
+
+ layers.remove(p_layer);
+ _recreate_internals();
+ notify_property_list_changed();
+
+ if (selected_layer >= p_layer) {
+ selected_layer -= 1;
+ }
+
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
}
void TileMap::set_layer_name(int p_layer, String p_name) {
@@ -349,6 +397,7 @@ String TileMap::get_layer_name(int p_layer) const {
void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].enabled = p_enabled;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
@@ -363,6 +412,7 @@ bool TileMap::is_layer_enabled(int p_layer) const {
void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].y_sort_enabled = p_y_sort_enabled;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
@@ -377,6 +427,7 @@ bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].y_sort_origin = p_y_sort_origin;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -389,6 +440,7 @@ int TileMap::get_layer_y_sort_origin(int p_layer) const {
void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].z_index = p_z_index;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
@@ -402,6 +454,7 @@ int TileMap::get_layer_z_index(int p_layer) const {
void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
collision_visibility_mode = p_show_collision;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -412,6 +465,7 @@ TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) {
navigation_visibility_mode = p_show_navigation;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -422,6 +476,7 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
void TileMap::set_y_sort_enabled(bool p_enable) {
Node2D::set_y_sort_enabled(p_enable);
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -542,10 +597,10 @@ void TileMap::_update_dirty_quadrants() {
}
void TileMap::_recreate_internals() {
- // Clear all internals.
- _clear_internals();
-
for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ // Make sure that _clear_internals() was called prior.
+ ERR_FAIL_COND_MSG(layers[layer].quadrant_map.size() > 0, "TileMap layer " + itos(layer) + " had a non-empty quadrant map.");
+
if (!layers[layer].enabled) {
continue;
}
@@ -781,7 +836,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (atlas_source) {
// Get the tile data.
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
- Ref<ShaderMaterial> mat = tile_data->tile_get_material();
+ Ref<ShaderMaterial> mat = tile_data->get_material();
int z_index = tile_data->get_z_index();
// Quandrant pos.
@@ -836,7 +891,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
modulate.a *= 0.3;
}
}
- draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, modulate);
+ draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate);
// --- Occluders ---
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
@@ -953,15 +1008,19 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
}
-void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) {
+void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation) {
ERR_FAIL_COND(!p_tile_set.is_valid());
ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
-
TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
+ // Check for the frame.
+ if (p_frame >= 0) {
+ ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords));
+ }
+
// Get the texture.
Ref<Texture2D> tex = atlas_source->get_texture();
if (!tex.is_valid()) {
@@ -977,13 +1036,15 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
// Get tile data.
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
- // Compute the offset
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords);
+ // Get the tile modulation.
+ Color modulate = tile_data->get_modulate() * p_modulation;
+
+ // Compute the offset.
Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
- // Compute the destination rectangle in the CanvasItem.
+ // Get destination rect.
Rect2 dest_rect;
- dest_rect.size = source_rect.size;
+ dest_rect.size = atlas_source->get_tile_texture_region(p_atlas_coords).size;
dest_rect.size.x += FP_ADJUST;
dest_rect.size.y += FP_ADJUST;
@@ -1002,12 +1063,28 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
dest_rect.size.y = -dest_rect.size.y;
}
- // Get the tile modulation.
- Color modulate = tile_data->get_modulate();
- modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a);
-
// Draw the tile.
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ if (p_frame >= 0) {
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, p_frame);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, 0);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ } else {
+ real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
+ real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
+ real_t time = 0.0;
+ for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
+ real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
+ RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0);
+
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, frame);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+
+ time += frame_duration;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0);
+ }
}
}
@@ -1147,7 +1224,7 @@ void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) {
PhysicsServer2D::get_singleton()->body_set_space(body, space);
Transform2D xform;
- xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer)));
+ xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)));
xform = global_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
@@ -1957,10 +2034,22 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
return false;
} else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
int index = components[0].trim_prefix("layer_").to_int();
- if (index < 0 || index >= (int)layers.size()) {
+ if (index < 0) {
return false;
}
+ if (index >= (int)layers.size()) {
+ _clear_internals();
+ while (index >= (int)layers.size()) {
+ layers.push_back(TileMapLayer());
+ }
+ _recreate_internals();
+
+ notify_property_list_changed();
+ emit_signal(SNAME("changed"));
+ update_configuration_warnings();
+ }
+
if (components[1] == "name") {
set_layer_name(index, p_value);
return true;
@@ -2821,50 +2910,57 @@ void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Colo
// Create a set.
Vector2i tile_size = tile_set->get_tile_size();
- Vector<Vector2> uvs;
+ Vector<Vector2> polygon = tile_set->get_tile_shape_polygon();
+ TileSet::TileShape shape = tile_set->get_tile_shape();
- if (tile_set->get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) {
- uvs.append(Vector2(1.0, 0.0));
- uvs.append(Vector2(1.0, 1.0));
- uvs.append(Vector2(0.0, 1.0));
- uvs.append(Vector2(0.0, 0.0));
- } else {
- float overlap = 0.0;
- switch (tile_set->get_tile_shape()) {
- case TileSet::TILE_SHAPE_ISOMETRIC:
- overlap = 0.5;
- break;
- case TileSet::TILE_SHAPE_HEXAGON:
- overlap = 0.25;
- break;
- case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
- overlap = 0.0;
- break;
- default:
- break;
- }
- uvs.append(Vector2(1.0, overlap));
- uvs.append(Vector2(1.0, 1.0 - overlap));
- uvs.append(Vector2(0.5, 1.0));
- uvs.append(Vector2(0.0, 1.0 - overlap));
- uvs.append(Vector2(0.0, overlap));
- uvs.append(Vector2(0.5, 0.0));
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- for (int i = 0; i < uvs.size(); i++) {
- uvs.write[i] = Vector2(uvs[i].y, uvs[i].x);
- }
- }
+ for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
+ Vector2 center = map_to_world(E->get());
+
+#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
+ if (!p_cells.has(get_neighbor_cell(E->get(), side))) { \
+ Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \
+ Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \
+ p_control->draw_line(from, to, p_color); \
}
- for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
- Vector2 top_left = map_to_world(E->get()) - tile_size / 2;
- TypedArray<Vector2i> surrounding_tiles = get_surrounding_tiles(E->get());
- for (int i = 0; i < surrounding_tiles.size(); i++) {
- if (!p_cells.has(surrounding_tiles[i])) {
- p_control->draw_line(p_transform.xform(top_left + uvs[i] * tile_size), p_transform.xform(top_left + uvs[(i + 1) % uvs.size()] * tile_size), p_color);
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1);
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
+ } else {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5);
+ }
+ } else {
+ if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
+ } else {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
+ }
}
}
}
+#undef DRAW_SIDE_IF_NEEDED
}
TypedArray<String> TileMap::get_configuration_warnings() const {
@@ -2896,8 +2992,10 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
- ClassDB::bind_method(D_METHOD("set_layers_count", "layers_count"), &TileMap::set_layers_count);
ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count);
+ ClassDB::bind_method(D_METHOD("add_layer", "to_position"), &TileMap::add_layer);
+ ClassDB::bind_method(D_METHOD("move_layer", "layer", "to_position"), &TileMap::move_layer);
+ ClassDB::bind_method(D_METHOD("remove_layer", "layer"), &TileMap::remove_layer);
ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name);
ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name);
ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled);
@@ -2907,7 +3005,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin);
ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin);
ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index);
- ClassDB::bind_method(D_METHOD("get_layer_z_indexd", "layer"), &TileMap::get_layer_z_index);
+ ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index);
ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode);
ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode);
@@ -2942,9 +3040,7 @@ void TileMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
- ADD_GROUP("Layers", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "layers_count"), "set_layers_count", "get_layers_count");
- ADD_PROPERTY_DEFAULT("layers_count", 1);
+ ADD_ARRAY("layers", "layer_");
ADD_PROPERTY_DEFAULT("format", FORMAT_1);
@@ -2957,6 +3053,7 @@ void TileMap::_bind_methods() {
void TileMap::_tile_set_changed() {
emit_signal(SNAME("changed"));
+ _clear_internals();
_recreate_internals();
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 4e2d76a7b7..ca38baa550 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -305,11 +305,13 @@ public:
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
+ static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
// Layers management.
- void set_layers_count(int p_layers_count);
int get_layers_count() const;
+ void add_layer(int p_to_pos);
+ void move_layer(int p_layer, int p_to_pos);
+ void remove_layer(int p_layer);
void set_layer_name(int p_layer, String p_name);
String get_layer_name(int p_layer) const;
void set_layer_enabled(int p_layer, bool p_visible);