summaryrefslogtreecommitdiff
path: root/scene/2d
diff options
context:
space:
mode:
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/animated_sprite_2d.cpp53
-rw-r--r--scene/2d/animated_sprite_2d.h43
-rw-r--r--scene/2d/area_2d.cpp28
-rw-r--r--scene/2d/area_2d.h2
-rw-r--r--scene/2d/audio_stream_player_2d.cpp2
-rw-r--r--scene/2d/camera_2d.cpp7
-rw-r--r--scene/2d/canvas_group.cpp87
-rw-r--r--scene/2d/canvas_group.h59
-rw-r--r--scene/2d/canvas_modulate.cpp9
-rw-r--r--scene/2d/collision_polygon_2d.cpp16
-rw-r--r--scene/2d/collision_shape_2d.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.cpp60
-rw-r--r--scene/2d/cpu_particles_2d.h25
-rw-r--r--scene/2d/gpu_particles_2d.cpp27
-rw-r--r--scene/2d/gpu_particles_2d.h6
-rw-r--r--scene/2d/joints_2d.cpp55
-rw-r--r--scene/2d/joints_2d.h3
-rw-r--r--scene/2d/light_2d.cpp318
-rw-r--r--scene/2d/light_2d.h105
-rw-r--r--scene/2d/light_occluder_2d.cpp34
-rw-r--r--scene/2d/light_occluder_2d.h5
-rw-r--r--scene/2d/line_2d.cpp2
-rw-r--r--scene/2d/line_builder.cpp33
-rw-r--r--scene/2d/line_builder.h2
-rw-r--r--scene/2d/mesh_instance_2d.cpp2
-rw-r--r--scene/2d/multimesh_instance_2d.cpp2
-rw-r--r--scene/2d/navigation_agent_2d.cpp11
-rw-r--r--scene/2d/navigation_agent_2d.h2
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp9
-rw-r--r--scene/2d/navigation_region_2d.cpp17
-rw-r--r--scene/2d/node_2d.cpp2
-rw-r--r--scene/2d/parallax_background.cpp2
-rw-r--r--scene/2d/parallax_layer.cpp11
-rw-r--r--scene/2d/path_2d.cpp25
-rw-r--r--scene/2d/path_2d.h4
-rw-r--r--scene/2d/physics_body_2d.cpp38
-rw-r--r--scene/2d/physics_body_2d.h8
-rw-r--r--scene/2d/polygon_2d.cpp58
-rw-r--r--scene/2d/polygon_2d.h16
-rw-r--r--scene/2d/position_2d.cpp2
-rw-r--r--scene/2d/ray_cast_2d.cpp2
-rw-r--r--scene/2d/remote_transform_2d.cpp9
-rw-r--r--scene/2d/skeleton_2d.cpp4
-rw-r--r--scene/2d/sprite_2d.cpp64
-rw-r--r--scene/2d/sprite_2d.h14
-rw-r--r--scene/2d/tile_map.cpp6
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/2d/visibility_notifier_2d.cpp11
48 files changed, 640 insertions, 666 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 3268544519..0f98fad824 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -31,11 +31,9 @@
#include "animated_sprite_2d.h"
#include "core/os/os.h"
+#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
-#define NORMAL_SUFFIX "_normal"
-#define SPECULAR_SUFFIX "_specular"
-
#ifdef TOOLS_ENABLED
Dictionary AnimatedSprite2D::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
@@ -152,8 +150,6 @@ void SpriteFrames::add_animation(const StringName &p_anim) {
ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
animations[p_anim] = Anim();
- animations[p_anim].normal_name = String(p_anim) + NORMAL_SUFFIX;
- animations[p_anim].specular_name = String(p_anim) + SPECULAR_SUFFIX;
}
bool SpriteFrames::has_animation(const StringName &p_anim) const {
@@ -171,8 +167,6 @@ void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &
Anim anim = animations[p_prev];
animations.erase(p_prev);
animations[p_next] = anim;
- animations[p_next].normal_name = String(p_next) + NORMAL_SUFFIX;
- animations[p_next].specular_name = String(p_next) + SPECULAR_SUFFIX;
}
Vector<String> SpriteFrames::_get_animation_list() const {
@@ -441,9 +435,6 @@ void AnimatedSprite2D::_notification(int p_what) {
return;
}
- Ref<Texture2D> normal = frames->get_normal_frame(animation, frame);
- Ref<Texture2D> specular = frames->get_specular_frame(animation, frame);
-
RID ci = get_canvas_item();
Size2i s;
@@ -453,7 +444,7 @@ void AnimatedSprite2D::_notification(int p_what) {
ofs -= s / 2;
}
- if (Engine::get_singleton()->get_use_pixel_snap()) {
+ if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
ofs = ofs.floor();
}
Rect2 dst_rect(ofs, s);
@@ -465,7 +456,7 @@ void AnimatedSprite2D::_notification(int p_what) {
dst_rect.size.y = -dst_rect.size.y;
}
- texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false, normal, specular, Color(specular_color.r, specular_color.g, specular_color.b, shininess));
+ texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false);
} break;
}
@@ -660,29 +651,16 @@ StringName AnimatedSprite2D::get_animation() const {
}
String AnimatedSprite2D::get_configuration_warning() const {
+ String warning = Node2D::get_configuration_warning();
+
if (frames.is_null()) {
- return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.");
}
- return String();
-}
-
-void AnimatedSprite2D::set_specular_color(const Color &p_color) {
- specular_color = p_color;
- update();
-}
-
-Color AnimatedSprite2D::get_specular_color() const {
- return specular_color;
-}
-
-void AnimatedSprite2D::set_shininess(float p_shininess) {
- shininess = CLAMP(p_shininess, 0.0, 1.0);
- update();
-}
-
-float AnimatedSprite2D::get_shininess() const {
- return shininess;
+ return warning;
}
void AnimatedSprite2D::_bind_methods() {
@@ -717,12 +695,6 @@ void AnimatedSprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite2D::set_speed_scale);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite2D::get_speed_scale);
- ClassDB::bind_method(D_METHOD("set_specular_color", "color"), &AnimatedSprite2D::set_specular_color);
- ClassDB::bind_method(D_METHOD("get_specular_color"), &AnimatedSprite2D::get_specular_color);
-
- ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &AnimatedSprite2D::set_shininess);
- ClassDB::bind_method(D_METHOD("get_shininess"), &AnimatedSprite2D::get_shininess);
-
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("animation_finished"));
@@ -732,9 +704,6 @@ void AnimatedSprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
- ADD_GROUP("Lighting", "");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
@@ -754,6 +723,4 @@ AnimatedSprite2D::AnimatedSprite2D() {
animation = "default";
timeout = 0;
is_over = false;
- specular_color = Color(1, 1, 1, 1);
- shininess = 1.0;
}
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index cefed56620..fddbf39be2 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -46,14 +46,8 @@ class SpriteFrames : public Resource {
loop = true;
speed = 5;
}
-
- StringName normal_name;
- StringName specular_name;
};
- Color specular_color;
- float shininess;
-
Map<StringName, Anim> animations;
Array _get_frames() const;
@@ -95,34 +89,6 @@ public:
return E->get().frames[p_idx];
}
- _FORCE_INLINE_ Ref<Texture2D> get_normal_frame(const StringName &p_anim, int p_idx) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
-
- const Map<StringName, Anim>::Element *EN = animations.find(E->get().normal_name);
-
- if (!EN || p_idx >= EN->get().frames.size()) {
- return Ref<Texture2D>();
- }
-
- return EN->get().frames[p_idx];
- }
-
- _FORCE_INLINE_ Ref<Texture2D> get_specular_frame(const StringName &p_anim, int p_idx) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, Ref<Texture2D>());
- ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
-
- const Map<StringName, Anim>::Element *EN = animations.find(E->get().specular_name);
-
- if (!EN || p_idx >= EN->get().frames.size()) {
- return Ref<Texture2D>();
- }
-
- return EN->get().frames[p_idx];
- }
-
void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
@@ -166,9 +132,6 @@ class AnimatedSprite2D : public Node2D {
bool _is_playing() const;
Rect2 _get_rect() const;
- Color specular_color;
- float shininess;
-
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -216,12 +179,6 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_specular_color(const Color &p_color);
- Color get_specular_color() const;
-
- void set_shininess(float p_shininess);
- float get_shininess() const;
-
virtual String get_configuration_warning() const override;
AnimatedSprite2D();
};
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index ebfcb9cad6..d51ee3f9a8 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -180,26 +180,20 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
}
- bool eraseit = false;
-
+ bool in_tree = E->get().in_tree;
if (E->get().rc == 0) {
+ body_map.erase(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
- if (E->get().in_tree) {
+ if (in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
}
}
-
- eraseit = true;
}
- if (!node || E->get().in_tree) {
+ if (!node || in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
}
-
- if (eraseit) {
- body_map.erase(E);
- }
}
locked = false;
@@ -278,26 +272,20 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
}
- bool eraseit = false;
-
+ bool in_tree = E->get().in_tree;
if (E->get().rc == 0) {
+ area_map.erase(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
- if (E->get().in_tree) {
+ if (in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
}
}
-
- eraseit = true;
}
- if (!node || E->get().in_tree) {
+ if (!node || in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
}
-
- if (eraseit) {
- area_map.erase(E);
- }
}
locked = false;
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 32226ef5a4..01426db999 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -31,7 +31,7 @@
#ifndef AREA_2D_H
#define AREA_2D_H
-#include "core/vset.h"
+#include "core/templates/vset.h"
#include "scene/2d/collision_object_2d.h"
class Area2D : public CollisionObject2D {
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 5b89ac15b1..9bd716aeaa 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -30,7 +30,7 @@
#include "audio_stream_player_2d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "scene/2d/area_2d.h"
#include "scene/main/window.h"
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index fd4d5981ff..0d09d21a71 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -30,7 +30,7 @@
#include "camera_2d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "core/math/math_funcs.h"
#include "scene/scene_string_names.h"
#include "servers/rendering_server.h"
@@ -77,6 +77,9 @@ void Camera2D::_update_process_mode() {
}
void Camera2D::set_zoom(const Vector2 &p_zoom) {
+ // Setting zoom to zero causes 'affine_invert' issues
+ ERR_FAIL_COND_MSG(Math::is_zero_approx(p_zoom.x) || Math::is_zero_approx(p_zoom.y), "Zoom level must be different from 0 (can be negative).");
+
zoom = p_zoom;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
@@ -198,10 +201,10 @@ Transform2D Camera2D::get_camera_transform() {
camera_screen_center = screen_rect.position + screen_rect.size * 0.5;
Transform2D xform;
+ xform.scale_basis(zoom);
if (rotating) {
xform.set_rotation(angle);
}
- xform.scale_basis(zoom);
xform.set_origin(screen_rect.position /*.floor()*/);
/*
diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp
new file mode 100644
index 0000000000..39cae8e0c6
--- /dev/null
+++ b/scene/2d/canvas_group.cpp
@@ -0,0 +1,87 @@
+/*************************************************************************/
+/* canvas_group.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "canvas_group.h"
+
+void CanvasGroup::set_fit_margin(float p_fit_margin) {
+ ERR_FAIL_COND(p_fit_margin < 0.0);
+
+ fit_margin = p_fit_margin;
+ RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, fit_margin, use_mipmaps);
+
+ update();
+}
+
+float CanvasGroup::get_fit_margin() const {
+ return fit_margin;
+}
+
+void CanvasGroup::set_clear_margin(float p_clear_margin) {
+ ERR_FAIL_COND(p_clear_margin < 0.0);
+
+ clear_margin = p_clear_margin;
+ RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, clear_margin, use_mipmaps);
+
+ update();
+}
+
+float CanvasGroup::get_clear_margin() const {
+ return clear_margin;
+}
+
+void CanvasGroup::set_use_mipmaps(bool p_use_mipmaps) {
+ use_mipmaps = p_use_mipmaps;
+ RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, fit_margin, use_mipmaps);
+}
+bool CanvasGroup::is_using_mipmaps() const {
+ return use_mipmaps;
+}
+
+void CanvasGroup::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_fit_margin", "fit_margin"), &CanvasGroup::set_fit_margin);
+ ClassDB::bind_method(D_METHOD("get_fit_margin"), &CanvasGroup::get_fit_margin);
+
+ ClassDB::bind_method(D_METHOD("set_clear_margin", "clear_margin"), &CanvasGroup::set_clear_margin);
+ ClassDB::bind_method(D_METHOD("get_clear_margin"), &CanvasGroup::get_clear_margin);
+
+ ClassDB::bind_method(D_METHOD("set_use_mipmaps", "use_mipmaps"), &CanvasGroup::set_use_mipmaps);
+ ClassDB::bind_method(D_METHOD("is_using_mipmaps"), &CanvasGroup::is_using_mipmaps);
+
+ ADD_GROUP("Tweaks", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fit_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater"), "set_fit_margin", "get_fit_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clear_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater"), "set_clear_margin", "get_clear_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "is_using_mipmaps");
+}
+
+CanvasGroup::CanvasGroup() {
+ set_fit_margin(10.0); //sets things
+}
+CanvasGroup::~CanvasGroup() {
+}
diff --git a/scene/2d/canvas_group.h b/scene/2d/canvas_group.h
new file mode 100644
index 0000000000..19630befc7
--- /dev/null
+++ b/scene/2d/canvas_group.h
@@ -0,0 +1,59 @@
+/*************************************************************************/
+/* canvas_group.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CANVASGROUP_H
+#define CANVASGROUP_H
+
+#include "scene/2d/node_2d.h"
+
+class CanvasGroup : public Node2D {
+ GDCLASS(CanvasGroup, Node2D)
+ float fit_margin = 10.0;
+ float clear_margin = 10.0;
+ bool use_mipmaps = false;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_fit_margin(float p_fit_margin);
+ float get_fit_margin() const;
+
+ void set_clear_margin(float p_clear_margin);
+ float get_clear_margin() const;
+
+ void set_use_mipmaps(bool p_use_mipmaps);
+ bool is_using_mipmaps() const;
+
+ CanvasGroup();
+ ~CanvasGroup();
+};
+
+#endif // CANVASGROUP_H
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index 56643542a8..8fb16534e8 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -78,14 +78,19 @@ String CanvasModulate::get_configuration_warning() const {
return String();
}
+ String warning = Node2D::get_configuration_warning();
+
List<Node *> nodes;
get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes);
if (nodes.size() > 1) {
- return TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored.");
}
- return String();
+ return warning;
}
CanvasModulate::CanvasModulate() {
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index d23398713a..64d82d715c 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -31,7 +31,7 @@
#include "collision_polygon_2d.h"
#include "collision_object_2d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -230,15 +230,23 @@ bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
#endif
String CollisionPolygon2D::get_configuration_warning() const {
+ String warning = Node2D::get_configuration_warning();
+
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- return TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
if (polygon.empty()) {
- return TTR("An empty CollisionPolygon2D has no effect on collision.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("An empty CollisionPolygon2D has no effect on collision.");
}
- return String();
+ return warning;
}
void CollisionPolygon2D::set_disabled(bool p_disabled) {
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index d022c857f3..a5cd624235 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -31,7 +31,7 @@
#include "collision_shape_2d.h"
#include "collision_object_2d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index e3a632c98a..3649746c40 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -228,15 +228,6 @@ Ref<Texture2D> CPUParticles2D::get_texture() const {
return texture;
}
-void CPUParticles2D::set_normalmap(const Ref<Texture2D> &p_normalmap) {
- normalmap = p_normalmap;
- update();
-}
-
-Ref<Texture2D> CPUParticles2D::get_normalmap() const {
- return normalmap;
-}
-
void CPUParticles2D::set_fixed_fps(int p_count) {
fixed_fps = p_count;
}
@@ -254,7 +245,7 @@ bool CPUParticles2D::get_fractional_delta() const {
}
String CPUParticles2D::get_configuration_warning() const {
- String warnings;
+ String warnings = Node2D::get_configuration_warning();
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
@@ -406,14 +397,14 @@ Ref<Gradient> CPUParticles2D::get_color_ramp() const {
return color_ramp;
}
-void CPUParticles2D::set_particle_flag(Flags p_flag, bool p_enable) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enable;
+void CPUParticles2D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
+ ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
+ particle_flags[p_particle_flag] = p_enable;
}
-bool CPUParticles2D::get_particle_flag(Flags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
+bool CPUParticles2D::get_particle_flag(ParticleFlags p_particle_flag) const {
+ ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
+ return particle_flags[p_particle_flag];
}
void CPUParticles2D::set_emission_shape(EmissionShape p_shape) {
@@ -914,7 +905,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.color *= p.base_color;
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
p.transform.elements[1] = p.velocity.normalized();
p.transform.elements[0] = p.transform.elements[1].tangent();
@@ -1060,12 +1051,7 @@ void CPUParticles2D::_notification(int p_what) {
texrid = texture->get_rid();
}
- RID normrid;
- if (normalmap.is_valid()) {
- normrid = normalmap->get_rid();
- }
-
- RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid, normrid);
+ RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid);
}
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
@@ -1144,7 +1130,7 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
set_color_ramp(gt->get_gradient());
}
- set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
+ set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
@@ -1214,9 +1200,6 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &CPUParticles2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &CPUParticles2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normalmap", "normalmap"), &CPUParticles2D::set_normalmap);
- ClassDB::bind_method(D_METHOD("get_normalmap"), &CPUParticles2D::get_normalmap);
-
ClassDB::bind_method(D_METHOD("restart"), &CPUParticles2D::restart);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
@@ -1236,7 +1219,6 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normalmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normalmap", "get_normalmap");
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
@@ -1264,8 +1246,8 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles2D::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles2D::get_color_ramp);
- ClassDB::bind_method(D_METHOD("set_particle_flag", "flag", "enable"), &CPUParticles2D::set_particle_flag);
- ClassDB::bind_method(D_METHOD("get_particle_flag", "flag"), &CPUParticles2D::get_particle_flag);
+ ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles2D::set_particle_flag);
+ ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles2D::get_particle_flag);
ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles2D::set_emission_shape);
ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles2D::get_emission_shape);
@@ -1291,14 +1273,14 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
- ADD_GROUP("Flags", "flag_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
+ ADD_GROUP("Particle Flags", "particle_flag_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
ADD_GROUP("Direction", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
@@ -1369,10 +1351,10 @@ void CPUParticles2D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_MAX);
- BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
- BIND_ENUM_CONSTANT(FLAG_ROTATE_Y); // Unused, but exposed for consistency with 3D.
- BIND_ENUM_CONSTANT(FLAG_DISABLE_Z); // Unused, but exposed for consistency with 3D.
- BIND_ENUM_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y); // Unused, but exposed for consistency with 3D.
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z); // Unused, but exposed for consistency with 3D.
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
@@ -1433,8 +1415,8 @@ CPUParticles2D::CPUParticles2D() {
set_param_randomness(Parameter(i), 0);
}
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
+ for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
+ particle_flags[i] = false;
}
set_color(Color(1, 1, 1, 1));
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index dfc875ceb0..857f19b20f 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -31,7 +31,7 @@
#ifndef CPU_PARTICLES_2D_H
#define CPU_PARTICLES_2D_H
-#include "core/rid.h"
+#include "core/templates/rid.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
@@ -46,7 +46,6 @@ public:
};
enum Parameter {
-
PARAM_INITIAL_LINEAR_VELOCITY,
PARAM_ANGULAR_VELOCITY,
PARAM_ORBIT_VELOCITY,
@@ -62,11 +61,11 @@ public:
PARAM_MAX
};
- enum Flags {
- FLAG_ALIGN_Y_TO_VELOCITY,
- FLAG_ROTATE_Y, // Unused, but exposed for consistency with 3D.
- FLAG_DISABLE_Z, // Unused, but exposed for consistency with 3D.
- FLAG_MAX
+ enum ParticleFlags {
+ PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY,
+ PARTICLE_FLAG_ROTATE_Y, // Unused, but exposed for consistency with 3D.
+ PARTICLE_FLAG_DISABLE_Z, // Unused, but exposed for consistency with 3D.
+ PARTICLE_FLAG_MAX
};
enum EmissionShape {
@@ -147,7 +146,6 @@ private:
DrawOrder draw_order;
Ref<Texture2D> texture;
- Ref<Texture2D> normalmap;
////////
@@ -161,7 +159,7 @@ private:
Color color;
Ref<Gradient> color_ramp;
- bool flags[FLAG_MAX];
+ bool particle_flags[PARTICLE_FLAG_MAX];
EmissionShape emission_shape;
float emission_sphere_radius;
@@ -232,9 +230,6 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_normalmap(const Ref<Texture2D> &p_normalmap);
- Ref<Texture2D> get_normalmap() const;
-
///////////////////
void set_direction(Vector2 p_direction);
@@ -258,8 +253,8 @@ public:
void set_color_ramp(const Ref<Gradient> &p_ramp);
Ref<Gradient> get_color_ramp() const;
- void set_particle_flag(Flags p_flag, bool p_enable);
- bool get_particle_flag(Flags p_flag) const;
+ void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
+ bool get_particle_flag(ParticleFlags p_particle_flag) const;
void set_emission_shape(EmissionShape p_shape);
void set_emission_sphere_radius(float p_radius);
@@ -292,7 +287,7 @@ public:
VARIANT_ENUM_CAST(CPUParticles2D::DrawOrder)
VARIANT_ENUM_CAST(CPUParticles2D::Parameter)
-VARIANT_ENUM_CAST(CPUParticles2D::Flags)
+VARIANT_ENUM_CAST(CPUParticles2D::ParticleFlags)
VARIANT_ENUM_CAST(CPUParticles2D::EmissionShape)
#endif // CPU_PARTICLES_2D_H
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 0814fbb549..46096d7460 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -35,7 +35,7 @@
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
-#include "core/engine.h"
+#include "core/config/engine.h"
#endif
void GPUParticles2D::set_emitting(bool p_emitting) {
@@ -127,9 +127,9 @@ void GPUParticles2D::_update_particle_emission_transform() {
void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
process_material = p_material;
Ref<ParticlesMaterial> pm = p_material;
- if (pm.is_valid() && !pm->get_flag(ParticlesMaterial::FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
+ if (pm.is_valid() && !pm->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
// Likely a new (3D) material, modify it to match 2D space
- pm->set_flag(ParticlesMaterial::FLAG_DISABLE_Z, true);
+ pm->set_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z, true);
pm->set_gravity(Vector3(0, 98, 0));
}
RID material_rid;
@@ -222,7 +222,7 @@ String GPUParticles2D::get_configuration_warning() const {
return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.");
}
- String warnings;
+ String warnings = Node2D::get_configuration_warning();
if (process_material.is_null()) {
if (warnings != String()) {
@@ -267,15 +267,6 @@ Ref<Texture2D> GPUParticles2D::get_texture() const {
return texture;
}
-void GPUParticles2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
- normal_map = p_normal_map;
- update();
-}
-
-Ref<Texture2D> GPUParticles2D::get_normal_map() const {
- return normal_map;
-}
-
void GPUParticles2D::_validate_property(PropertyInfo &property) const {
}
@@ -290,12 +281,8 @@ void GPUParticles2D::_notification(int p_what) {
if (texture.is_valid()) {
texture_rid = texture->get_rid();
}
- RID normal_rid;
- if (normal_map.is_valid()) {
- normal_rid = normal_map->get_rid();
- }
- RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid);
+ RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
@@ -359,9 +346,6 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticles2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticles2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &GPUParticles2D::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &GPUParticles2D::get_normal_map);
-
ClassDB::bind_method(D_METHOD("capture_rect"), &GPUParticles2D::capture_rect);
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart);
@@ -385,7 +369,6 @@ void GPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Textures", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 3258237f92..0d1b82d93e 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -31,7 +31,7 @@
#ifndef PARTICLES_2D_H
#define PARTICLES_2D_H
-#include "core/rid.h"
+#include "core/templates/rid.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
@@ -65,7 +65,6 @@ private:
DrawOrder draw_order;
Ref<Texture2D> texture;
- Ref<Texture2D> normal_map;
void _update_particle_emission_transform();
@@ -111,9 +110,6 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture2D> &p_normal_map);
- Ref<Texture2D> get_normal_map() const;
-
virtual String get_configuration_warning() const override;
void restart();
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 8df72d7aac..f5d13fd641 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -30,7 +30,7 @@
#include "joints_2d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "physics_body_2d.h"
#include "servers/physics_server_2d.h"
@@ -47,29 +47,53 @@ void Joint2D::_update_joint(bool p_only_free) {
}
if (p_only_free || !is_inside_tree()) {
+ warning = String();
return;
}
Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr;
Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr;
- if (!node_a || !node_b) {
+ PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
+ PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
+
+ if (node_a && !body_a && node_b && !body_b) {
+ warning = TTR("Node A and Node B must be PhysicsBody2Ds");
+ update_configuration_warning();
return;
}
- PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
- PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
+ if (node_a && !body_a) {
+ warning = TTR("Node A must be a PhysicsBody2D");
+ update_configuration_warning();
+ return;
+ }
- if (!body_a || !body_b) {
+ if (node_b && !body_b) {
+ warning = TTR("Node B must be a PhysicsBody2D");
+ update_configuration_warning();
return;
}
- joint = _configure_joint(body_a, body_b);
+ if (!body_a || !body_b) {
+ warning = TTR("Joint is not connected to two PhysicsBody2Ds");
+ update_configuration_warning();
+ return;
+ }
- if (!joint.is_valid()) {
+ if (body_a == body_b) {
+ warning = TTR("Node A and Node B must be different PhysicsBody2Ds");
+ update_configuration_warning();
return;
}
+ warning = String();
+ update_configuration_warning();
+
+ joint = _configure_joint(body_a, body_b);
+
+ ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint.");
+
PhysicsServer2D::get_singleton()->get_singleton()->joint_set_param(joint, PhysicsServer2D::JOINT_PARAM_BIAS, bias);
ba = body_a->get_rid();
@@ -141,6 +165,19 @@ bool Joint2D::get_exclude_nodes_from_collision() const {
return exclude_from_collision;
}
+String Joint2D::get_configuration_warning() const {
+ String node_warning = Node2D::get_configuration_warning();
+
+ if (!warning.empty()) {
+ if (!node_warning.empty()) {
+ node_warning += "\n\n";
+ }
+ node_warning += warning;
+ }
+
+ return node_warning;
+}
+
void Joint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint2D::set_node_a);
ClassDB::bind_method(D_METHOD("get_node_a"), &Joint2D::get_node_a);
@@ -154,8 +191,8 @@ void Joint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint2D::set_exclude_nodes_from_collision);
ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint2D::get_exclude_nodes_from_collision);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject2D"), "set_node_a", "get_node_a");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject2D"), "set_node_b", "get_node_b");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody2D"), "set_node_a", "get_node_a");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody2D"), "set_node_b", "get_node_b");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0,0.9,0.001"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_collision"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision");
}
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index 60534cae65..759e7de8a0 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -46,6 +46,7 @@ class Joint2D : public Node2D {
real_t bias;
bool exclude_from_collision;
+ String warning;
protected:
void _update_joint(bool p_only_free = false);
@@ -56,6 +57,8 @@ protected:
static void _bind_methods();
public:
+ virtual String get_configuration_warning() const override;
+
void set_node_a(const NodePath &p_node_a);
NodePath get_node_a() const;
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 1e7e9f6b6a..2b373a669b 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -30,57 +30,9 @@
#include "light_2d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "servers/rendering_server.h"
-#ifdef TOOLS_ENABLED
-Dictionary Light2D::_edit_get_state() const {
- Dictionary state = Node2D::_edit_get_state();
- state["offset"] = get_texture_offset();
- return state;
-}
-
-void Light2D::_edit_set_state(const Dictionary &p_state) {
- Node2D::_edit_set_state(p_state);
- set_texture_offset(p_state["offset"]);
-}
-
-void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
- set_position(get_transform().xform(p_pivot));
- set_texture_offset(get_texture_offset() - p_pivot);
-}
-
-Point2 Light2D::_edit_get_pivot() const {
- return Vector2();
-}
-
-bool Light2D::_edit_use_pivot() const {
- return true;
-}
-
-Rect2 Light2D::_edit_get_rect() const {
- if (texture.is_null()) {
- return Rect2();
- }
-
- Size2 s = texture->get_size() * _scale;
- return Rect2(texture_offset - s / 2.0, s);
-}
-
-bool Light2D::_edit_use_rect() const {
- return !texture.is_null();
-}
-#endif
-
-Rect2 Light2D::get_anchorable_rect() const {
- if (texture.is_null()) {
- return Rect2();
- }
-
- Size2 s = texture->get_size() * _scale;
- return Rect2(texture_offset - s / 2.0, s);
-}
-
void Light2D::_update_light_visibility() {
if (!is_inside_tree()) {
return;
@@ -123,32 +75,6 @@ bool Light2D::is_editor_only() const {
return editor_only;
}
-void Light2D::set_texture(const Ref<Texture2D> &p_texture) {
- texture = p_texture;
- if (texture.is_valid()) {
- RS::get_singleton()->canvas_light_set_texture(canvas_light, texture->get_rid());
- } else {
- RS::get_singleton()->canvas_light_set_texture(canvas_light, RID());
- }
-
- update_configuration_warning();
-}
-
-Ref<Texture2D> Light2D::get_texture() const {
- return texture;
-}
-
-void Light2D::set_texture_offset(const Vector2 &p_offset) {
- texture_offset = p_offset;
- RS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset);
- item_rect_changed();
- _change_notify("offset");
-}
-
-Vector2 Light2D::get_texture_offset() const {
- return texture_offset;
-}
-
void Light2D::set_color(const Color &p_color) {
color = p_color;
RS::get_singleton()->canvas_light_set_color(canvas_light, color);
@@ -176,20 +102,6 @@ float Light2D::get_energy() const {
return energy;
}
-void Light2D::set_texture_scale(float p_scale) {
- _scale = p_scale;
- // Avoid having 0 scale values, can lead to errors in physics and rendering.
- if (_scale == 0) {
- _scale = CMP_EPSILON;
- }
- RS::get_singleton()->canvas_light_set_scale(canvas_light, _scale);
- item_rect_changed();
-}
-
-float Light2D::get_texture_scale() const {
- return _scale;
-}
-
void Light2D::set_z_range_min(int p_min_z) {
z_min = p_min_z;
RS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max);
@@ -244,15 +156,6 @@ int Light2D::get_item_shadow_cull_mask() const {
return item_shadow_mask;
}
-void Light2D::set_mode(Mode p_mode) {
- mode = p_mode;
- RS::get_singleton()->canvas_light_set_mode(canvas_light, RS::CanvasLightMode(p_mode));
-}
-
-Light2D::Mode Light2D::get_mode() const {
- return mode;
-}
-
void Light2D::set_shadow_enabled(bool p_enabled) {
shadow = p_enabled;
RS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow);
@@ -262,15 +165,6 @@ bool Light2D::is_shadow_enabled() const {
return shadow;
}
-void Light2D::set_shadow_buffer_size(int p_size) {
- shadow_buffer_size = p_size;
- RS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size);
-}
-
-int Light2D::get_shadow_buffer_size() const {
- return shadow_buffer_size;
-}
-
void Light2D::set_shadow_filter(ShadowFilter p_filter) {
ERR_FAIL_INDEX(p_filter, SHADOW_FILTER_MAX);
shadow_filter = p_filter;
@@ -290,6 +184,15 @@ Color Light2D::get_shadow_color() const {
return shadow_color;
}
+void Light2D::set_blend_mode(BlendMode p_mode) {
+ blend_mode = p_mode;
+ RS::get_singleton()->canvas_light_set_blend_mode(_get_light(), RS::CanvasLightBlendMode(p_mode));
+}
+
+Light2D::BlendMode Light2D::get_blend_mode() const {
+ return blend_mode;
+}
+
void Light2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
@@ -309,14 +212,6 @@ void Light2D::_notification(int p_what) {
}
}
-String Light2D::get_configuration_warning() const {
- if (!texture.is_valid()) {
- return TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.");
- }
-
- return String();
-}
-
void Light2D::set_shadow_smooth(float p_amount) {
shadow_smooth = p_amount;
RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth);
@@ -333,24 +228,12 @@ void Light2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light2D::set_editor_only);
ClassDB::bind_method(D_METHOD("is_editor_only"), &Light2D::is_editor_only);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Light2D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &Light2D::get_texture);
-
- ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Light2D::set_texture_offset);
- ClassDB::bind_method(D_METHOD("get_texture_offset"), &Light2D::get_texture_offset);
-
ClassDB::bind_method(D_METHOD("set_color", "color"), &Light2D::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &Light2D::get_color);
- ClassDB::bind_method(D_METHOD("set_height", "height"), &Light2D::set_height);
- ClassDB::bind_method(D_METHOD("get_height"), &Light2D::get_height);
-
ClassDB::bind_method(D_METHOD("set_energy", "energy"), &Light2D::set_energy);
ClassDB::bind_method(D_METHOD("get_energy"), &Light2D::get_energy);
- ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Light2D::set_texture_scale);
- ClassDB::bind_method(D_METHOD("get_texture_scale"), &Light2D::get_texture_scale);
-
ClassDB::bind_method(D_METHOD("set_z_range_min", "z"), &Light2D::set_z_range_min);
ClassDB::bind_method(D_METHOD("get_z_range_min"), &Light2D::get_z_range_min);
@@ -369,15 +252,9 @@ void Light2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item_shadow_cull_mask", "item_shadow_cull_mask"), &Light2D::set_item_shadow_cull_mask);
ClassDB::bind_method(D_METHOD("get_item_shadow_cull_mask"), &Light2D::get_item_shadow_cull_mask);
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &Light2D::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &Light2D::get_mode);
-
ClassDB::bind_method(D_METHOD("set_shadow_enabled", "enabled"), &Light2D::set_shadow_enabled);
ClassDB::bind_method(D_METHOD("is_shadow_enabled"), &Light2D::is_shadow_enabled);
- ClassDB::bind_method(D_METHOD("set_shadow_buffer_size", "size"), &Light2D::set_shadow_buffer_size);
- ClassDB::bind_method(D_METHOD("get_shadow_buffer_size"), &Light2D::get_shadow_buffer_size);
-
ClassDB::bind_method(D_METHOD("set_shadow_smooth", "smooth"), &Light2D::set_shadow_smooth);
ClassDB::bind_method(D_METHOD("get_shadow_smooth"), &Light2D::get_shadow_smooth);
@@ -387,16 +264,18 @@ void Light2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light2D::set_shadow_color);
ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light2D::get_shadow_color);
+ ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &Light2D::set_blend_mode);
+ ClassDB::bind_method(D_METHOD("get_blend_mode"), &Light2D::get_blend_mode);
+
+ ClassDB::bind_method(D_METHOD("set_height", "height"), &Light2D::set_height);
+ ClassDB::bind_method(D_METHOD("get_height"), &Light2D::get_height);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix,Mask"), "set_mode", "get_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix"), "set_blend_mode", "get_blend_mode");
ADD_GROUP("Range", "range_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range_height", PROPERTY_HINT_RANGE, "-2048,2048,0.1,or_lesser,or_greater"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_min", "get_z_range_min");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_max", "get_z_range_max");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_min", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_min", "get_layer_range_min");
@@ -406,19 +285,17 @@ void Light2D::_bind_methods() {
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow_enabled", "is_shadow_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), "set_shadow_buffer_size", "get_shadow_buffer_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF5,PCF13"), "set_shadow_filter", "get_shadow_filter");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask");
- BIND_ENUM_CONSTANT(MODE_ADD);
- BIND_ENUM_CONSTANT(MODE_SUB);
- BIND_ENUM_CONSTANT(MODE_MIX);
- BIND_ENUM_CONSTANT(MODE_MASK);
-
BIND_ENUM_CONSTANT(SHADOW_FILTER_NONE);
BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF5);
BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF13);
+
+ BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
+ BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
+ BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
}
Light2D::Light2D() {
@@ -428,23 +305,168 @@ Light2D::Light2D() {
shadow = false;
color = Color(1, 1, 1);
height = 0;
- _scale = 1.0;
z_min = -1024;
z_max = 1024;
layer_min = 0;
layer_max = 0;
item_mask = 1;
item_shadow_mask = 1;
- mode = MODE_ADD;
- shadow_buffer_size = 2048;
energy = 1.0;
shadow_color = Color(0, 0, 0, 0);
shadow_filter = SHADOW_FILTER_NONE;
shadow_smooth = 0;
-
+ blend_mode = BLEND_MODE_ADD;
set_notify_transform(true);
}
Light2D::~Light2D() {
RenderingServer::get_singleton()->free(canvas_light);
}
+
+//////////////////////////////
+
+#ifdef TOOLS_ENABLED
+
+Dictionary PointLight2D::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = get_texture_offset();
+ return state;
+}
+
+void PointLight2D::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_texture_offset(p_state["offset"]);
+}
+
+void PointLight2D::_edit_set_pivot(const Point2 &p_pivot) {
+ set_position(get_transform().xform(p_pivot));
+ set_texture_offset(get_texture_offset() - p_pivot);
+}
+
+Point2 PointLight2D::_edit_get_pivot() const {
+ return Vector2();
+}
+
+bool PointLight2D::_edit_use_pivot() const {
+ return true;
+}
+
+Rect2 PointLight2D::_edit_get_rect() const {
+ if (texture.is_null()) {
+ return Rect2();
+ }
+
+ Size2 s = texture->get_size() * _scale;
+ return Rect2(texture_offset - s / 2.0, s);
+}
+
+bool PointLight2D::_edit_use_rect() const {
+ return !texture.is_null();
+}
+#endif
+
+Rect2 PointLight2D::get_anchorable_rect() const {
+ if (texture.is_null()) {
+ return Rect2();
+ }
+
+ Size2 s = texture->get_size() * _scale;
+ return Rect2(texture_offset - s / 2.0, s);
+}
+
+void PointLight2D::set_texture(const Ref<Texture2D> &p_texture) {
+ texture = p_texture;
+ if (texture.is_valid()) {
+ RS::get_singleton()->canvas_light_set_texture(_get_light(), texture->get_rid());
+ } else {
+ RS::get_singleton()->canvas_light_set_texture(_get_light(), RID());
+ }
+
+ update_configuration_warning();
+}
+
+Ref<Texture2D> PointLight2D::get_texture() const {
+ return texture;
+}
+
+void PointLight2D::set_texture_offset(const Vector2 &p_offset) {
+ texture_offset = p_offset;
+ RS::get_singleton()->canvas_light_set_texture_offset(_get_light(), texture_offset);
+ item_rect_changed();
+ _change_notify("offset");
+}
+
+Vector2 PointLight2D::get_texture_offset() const {
+ return texture_offset;
+}
+
+String PointLight2D::get_configuration_warning() const {
+ String warning = Node2D::get_configuration_warning();
+
+ if (!texture.is_valid()) {
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.");
+ }
+
+ return warning;
+}
+
+void PointLight2D::set_texture_scale(float p_scale) {
+ _scale = p_scale;
+ // Avoid having 0 scale values, can lead to errors in physics and rendering.
+ if (_scale == 0) {
+ _scale = CMP_EPSILON;
+ }
+ RS::get_singleton()->canvas_light_set_texture_scale(_get_light(), _scale);
+ item_rect_changed();
+}
+
+float PointLight2D::get_texture_scale() const {
+ return _scale;
+}
+
+void PointLight2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &PointLight2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &PointLight2D::get_texture);
+
+ ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &PointLight2D::set_texture_offset);
+ ClassDB::bind_method(D_METHOD("get_texture_offset"), &PointLight2D::get_texture_offset);
+
+ ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &PointLight2D::set_texture_scale);
+ ClassDB::bind_method(D_METHOD("get_texture_scale"), &PointLight2D::get_texture_scale);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"), "set_height", "get_height");
+}
+
+PointLight2D::PointLight2D() {
+ RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_POINT);
+}
+
+//////////
+
+void DirectionalLight2D::set_max_distance(float p_distance) {
+ max_distance = p_distance;
+ RS::get_singleton()->canvas_light_set_directional_distance(_get_light(), max_distance);
+}
+
+float DirectionalLight2D::get_max_distance() const {
+ return max_distance;
+}
+
+void DirectionalLight2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &DirectionalLight2D::set_max_distance);
+ ClassDB::bind_method(D_METHOD("get_max_distance"), &DirectionalLight2D::get_max_distance);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384.0,1.0,or_greater"), "set_max_distance", "get_max_distance");
+}
+
+DirectionalLight2D::DirectionalLight2D() {
+ RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_DIRECTIONAL);
+ set_max_distance(max_distance); // Update RenderingServer.
+}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 45444800fe..7dfeddc8e5 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -37,13 +37,6 @@ class Light2D : public Node2D {
GDCLASS(Light2D, Node2D);
public:
- enum Mode {
- MODE_ADD,
- MODE_SUB,
- MODE_MIX,
- MODE_MASK,
- };
-
enum ShadowFilter {
SHADOW_FILTER_NONE,
SHADOW_FILTER_PCF5,
@@ -51,6 +44,12 @@ public:
SHADOW_FILTER_MAX
};
+ enum BlendMode {
+ BLEND_MODE_ADD,
+ BLEND_MODE_SUB,
+ BLEND_MODE_MIX,
+ };
+
private:
RID canvas_light;
bool enabled;
@@ -59,7 +58,6 @@ private:
Color color;
Color shadow_color;
float height;
- float _scale;
float energy;
int z_min;
int z_max;
@@ -67,45 +65,26 @@ private:
int layer_max;
int item_mask;
int item_shadow_mask;
- int shadow_buffer_size;
float shadow_smooth;
- Mode mode;
Ref<Texture2D> texture;
Vector2 texture_offset;
ShadowFilter shadow_filter;
+ BlendMode blend_mode;
void _update_light_visibility();
protected:
+ _FORCE_INLINE_ RID _get_light() const { return canvas_light; }
void _notification(int p_what);
static void _bind_methods();
public:
-#ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const override;
- virtual void _edit_set_state(const Dictionary &p_state) override;
-
- virtual void _edit_set_pivot(const Point2 &p_pivot) override;
- virtual Point2 _edit_get_pivot() const override;
- virtual bool _edit_use_pivot() const override;
- virtual Rect2 _edit_get_rect() const override;
- virtual bool _edit_use_rect() const override;
-#endif
-
- virtual Rect2 get_anchorable_rect() const override;
-
void set_enabled(bool p_enabled);
bool is_enabled() const;
void set_editor_only(bool p_editor_only);
bool is_editor_only() const;
- void set_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_texture() const;
-
- void set_texture_offset(const Vector2 &p_offset);
- Vector2 get_texture_offset() const;
-
void set_color(const Color &p_color);
Color get_color() const;
@@ -115,9 +94,6 @@ public:
void set_energy(float p_energy);
float get_energy() const;
- void set_texture_scale(float p_scale);
- float get_texture_scale() const;
-
void set_z_range_min(int p_min_z);
int get_z_range_min() const;
@@ -136,15 +112,9 @@ public:
void set_item_shadow_cull_mask(int p_mask);
int get_item_shadow_cull_mask() const;
- void set_mode(Mode p_mode);
- Mode get_mode() const;
-
void set_shadow_enabled(bool p_enabled);
bool is_shadow_enabled() const;
- void set_shadow_buffer_size(int p_size);
- int get_shadow_buffer_size() const;
-
void set_shadow_filter(ShadowFilter p_filter);
ShadowFilter get_shadow_filter() const;
@@ -154,13 +124,68 @@ public:
void set_shadow_smooth(float p_amount);
float get_shadow_smooth() const;
- String get_configuration_warning() const override;
+ void set_blend_mode(BlendMode p_mode);
+ BlendMode get_blend_mode() const;
Light2D();
~Light2D();
};
-VARIANT_ENUM_CAST(Light2D::Mode);
VARIANT_ENUM_CAST(Light2D::ShadowFilter);
+VARIANT_ENUM_CAST(Light2D::BlendMode);
+
+class PointLight2D : public Light2D {
+ GDCLASS(PointLight2D, Light2D);
+
+private:
+ float _scale = 1.0;
+ Ref<Texture2D> texture;
+ Vector2 texture_offset;
+
+protected:
+ static void _bind_methods();
+
+public:
+#ifdef TOOLS_ENABLED
+ virtual Dictionary _edit_get_state() const override;
+ virtual void _edit_set_state(const Dictionary &p_state) override;
+
+ virtual void _edit_set_pivot(const Point2 &p_pivot) override;
+ virtual Point2 _edit_get_pivot() const override;
+ virtual bool _edit_use_pivot() const override;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
+#endif
+
+ virtual Rect2 get_anchorable_rect() const override;
+
+ void set_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture() const;
+
+ void set_texture_offset(const Vector2 &p_offset);
+ Vector2 get_texture_offset() const;
+
+ void set_texture_scale(float p_scale);
+ float get_texture_scale() const;
+
+ String get_configuration_warning() const override;
+
+ PointLight2D();
+};
+
+class DirectionalLight2D : public Light2D {
+ GDCLASS(DirectionalLight2D, Light2D);
+
+ float max_distance = 10000.0;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_max_distance(float p_distance);
+ float get_max_distance() const;
+
+ DirectionalLight2D();
+};
#endif // LIGHT_2D_H
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 023cfa6d03..b5b39ccc8f 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -31,7 +31,7 @@
#include "light_occluder_2d.h"
#include "core/math/geometry_2d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#define LINE_GRAB_WIDTH 8
@@ -238,7 +238,7 @@ Ref<OccluderPolygon2D> LightOccluder2D::get_occluder_polygon() const {
void LightOccluder2D::set_occluder_light_mask(int p_mask) {
mask = p_mask;
- RS::get_singleton()->canvas_light_occluder_set_light_mask(occluder, mask);
+ RS::get_singleton()->canvas_light_occluder_set_light_mask(occluder, p_mask);
}
int LightOccluder2D::get_occluder_light_mask() const {
@@ -246,15 +246,31 @@ int LightOccluder2D::get_occluder_light_mask() const {
}
String LightOccluder2D::get_configuration_warning() const {
+ String warning = Node2D::get_configuration_warning();
+
if (!occluder_polygon.is_valid()) {
- return TTR("An occluder polygon must be set (or drawn) for this occluder to take effect.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("An occluder polygon must be set (or drawn) for this occluder to take effect.");
}
if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) {
- return TTR("The occluder polygon for this occluder is empty. Please draw a polygon.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("The occluder polygon for this occluder is empty. Please draw a polygon.");
}
- return String();
+ return warning;
+}
+
+void LightOccluder2D::set_as_sdf_collision(bool p_enable) {
+ sdf_collision = p_enable;
+ RS::get_singleton()->canvas_light_occluder_set_as_sdf_collision(occluder, sdf_collision);
+}
+bool LightOccluder2D::is_set_as_sdf_collision() const {
+ return sdf_collision;
}
void LightOccluder2D::_bind_methods() {
@@ -264,14 +280,20 @@ void LightOccluder2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &LightOccluder2D::set_occluder_light_mask);
ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &LightOccluder2D::get_occluder_light_mask);
+ ClassDB::bind_method(D_METHOD("set_as_sdf_collision", "enable"), &LightOccluder2D::set_as_sdf_collision);
+ ClassDB::bind_method(D_METHOD("is_set_as_sdf_collision"), &LightOccluder2D::is_set_as_sdf_collision);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"), "set_occluder_polygon", "get_occluder_polygon");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdf_collision"), "set_as_sdf_collision", "is_set_as_sdf_collision");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
}
LightOccluder2D::LightOccluder2D() {
occluder = RS::get_singleton()->canvas_light_occluder_create();
mask = 1;
+
set_notify_transform(true);
+ set_as_sdf_collision(true);
}
LightOccluder2D::~LightOccluder2D() {
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index 694097f985..97574af542 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -84,7 +84,7 @@ class LightOccluder2D : public Node2D {
bool enabled;
int mask;
Ref<OccluderPolygon2D> occluder_polygon;
-
+ bool sdf_collision;
void _poly_changed();
protected:
@@ -103,6 +103,9 @@ public:
void set_occluder_light_mask(int p_mask);
int get_occluder_light_mask() const;
+ void set_as_sdf_collision(bool p_enable);
+ bool is_set_as_sdf_collision() const;
+
String get_configuration_warning() const override;
LightOccluder2D();
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index b120b115b0..e990e9f53e 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -177,7 +177,7 @@ void Line2D::set_gradient(const Ref<Gradient> &p_gradient) {
_gradient = p_gradient;
- // Connect to the gradient so the line will update when the ColorRamp is changed
+ // Connect to the gradient so the line will update when the Gradient is changed
if (_gradient.is_valid()) {
_gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_gradient_changed));
}
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index f1522dbaeb..e0116d9bad 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -459,39 +459,6 @@ void LineBuilder::strip_begin(Vector2 up, Vector2 down, Color color, float uvx)
_last_index[DOWN] = vi + 1;
}
-void LineBuilder::strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx) {
- int vi = vertices.size();
-
- vertices.push_back(vertices[_last_index[UP]]);
- vertices.push_back(vertices[_last_index[DOWN]]);
- vertices.push_back(up);
- vertices.push_back(down);
-
- if (_interpolate_color) {
- colors.push_back(color);
- colors.push_back(color);
- colors.push_back(color);
- colors.push_back(color);
- }
-
- if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
- uvs.push_back(uvs[_last_index[UP]]);
- uvs.push_back(uvs[_last_index[DOWN]]);
- uvs.push_back(Vector2(uvx, UP));
- uvs.push_back(Vector2(uvx, DOWN));
- }
-
- indices.push_back(vi);
- indices.push_back(vi + 3);
- indices.push_back(vi + 1);
- indices.push_back(vi);
- indices.push_back(vi + 2);
- indices.push_back(vi + 3);
-
- _last_index[UP] = vi + 2;
- _last_index[DOWN] = vi + 3;
-}
-
void LineBuilder::strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx) {
int vi = vertices.size();
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index 9e3dbbd6c1..0e033d9be1 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -31,7 +31,7 @@
#ifndef LINE_BUILDER_H
#define LINE_BUILDER_H
-#include "core/color.h"
+#include "core/math/color.h"
#include "core/math/vector2.h"
#include "line_2d.h"
#include "scene/resources/gradient.h"
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 897595ad1f..037e423ce9 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -33,7 +33,7 @@
void MeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
if (mesh.is_valid()) {
- draw_mesh(mesh, texture, normal_map);
+ draw_mesh(mesh, texture);
}
}
}
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index b99c0a3fa9..c258e30eab 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -33,7 +33,7 @@
void MultiMeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
if (multimesh.is_valid()) {
- draw_multimesh(multimesh, texture, normal_map);
+ draw_multimesh(multimesh, texture);
}
}
}
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index e5cdade4a4..1c7063d0d3 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -30,7 +30,7 @@
#include "navigation_agent_2d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
#include "scene/2d/navigation_2d.h"
#include "servers/navigation_server_2d.h"
@@ -271,11 +271,16 @@ void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) {
}
String NavigationAgent2D::get_configuration_warning() const {
+ String warning = Node::get_configuration_warning();
+
if (!Object::cast_to<Node2D>(get_parent())) {
- return TTR("The NavigationAgent2D can be used only under a Node2D node");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("The NavigationAgent2D can be used only under a Node2D node");
}
- return String();
+ return warning;
}
void NavigationAgent2D::update_navigation() {
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 9474392ddf..1f2377837b 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -31,7 +31,7 @@
#ifndef NAVIGATION_AGENT_2D_H
#define NAVIGATION_AGENT_2D_H
-#include "core/vector.h"
+#include "core/templates/vector.h"
#include "scene/main/node.h"
class Node2D;
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 568023bbe2..252d7cbb96 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -106,11 +106,16 @@ Node *NavigationObstacle2D::get_navigation_node() const {
}
String NavigationObstacle2D::get_configuration_warning() const {
+ String warning = Node::get_configuration_warning();
+
if (!Object::cast_to<Node2D>(get_parent())) {
- return TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.");
}
- return String();
+ return warning;
}
void NavigationObstacle2D::update_agent_shape() {
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 671bda558d..98817ec03e 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -30,8 +30,8 @@
#include "navigation_region_2d.h"
+#include "core/config/engine.h"
#include "core/core_string_names.h"
-#include "core/engine.h"
#include "core/math/geometry_2d.h"
#include "core/os/mutex.h"
#include "navigation_2d.h"
@@ -500,19 +500,26 @@ String NavigationRegion2D::get_configuration_warning() const {
return String();
}
+ String warning = Node2D::get_configuration_warning();
+
if (!navpoly.is_valid()) {
- return TTR("A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon.");
}
const Node2D *c = this;
while (c) {
if (Object::cast_to<Navigation2D>(c)) {
- return String();
+ return warning;
}
c = Object::cast_to<Node2D>(c->get_parent());
}
-
- return TTR("NavigationRegion2D must be a child or grandchild to a Navigation2D node. It only provides navigation data.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ return warning + TTR("NavigationRegion2D must be a child or grandchild to a Navigation2D node. It only provides navigation data.");
}
void NavigationRegion2D::_bind_methods() {
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 72250e96b3..42c2585487 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -30,7 +30,7 @@
#include "node_2d.h"
-#include "core/message_queue.h"
+#include "core/object/message_queue.h"
#include "scene/gui/control.h"
#include "scene/main/window.h"
#include "servers/rendering_server.h"
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 416622e6d5..8c9432f2fa 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -101,7 +101,7 @@ void ParallaxBackground::_update_scroll() {
}
if (ignore_camera_zoom) {
- l->set_base_offset_and_scale(ofs, 1.0, screen_offset);
+ l->set_base_offset_and_scale((ofs + screen_offset * (scale - 1)) / scale, 1.0, screen_offset);
} else {
l->set_base_offset_and_scale(ofs, scale, screen_offset);
}
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 4ed335dec8..01aa5838b4 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -30,7 +30,7 @@
#include "parallax_layer.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "parallax_background.h"
void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
@@ -136,11 +136,16 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc
}
String ParallaxLayer::get_configuration_warning() const {
+ String warning = Node2D::get_configuration_warning();
+
if (!Object::cast_to<ParallaxBackground>(get_parent())) {
- return TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.");
}
- return String();
+ return warning;
}
void ParallaxLayer::_bind_methods() {
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index f2f549e851..f40a993423 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -30,7 +30,7 @@
#include "path_2d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
#include "scene/scene_string_names.h"
@@ -170,7 +170,7 @@ void PathFollow2D::_update_transform() {
}
Vector2 pos = c->interpolate_baked(offset, cubic);
- if (rotate) {
+ if (rotates) {
float ahead = offset + lookahead;
if (loop && ahead >= path_length) {
@@ -254,11 +254,16 @@ String PathFollow2D::get_configuration_warning() const {
return String();
}
+ String warning = Node2D::get_configuration_warning();
+
if (!Object::cast_to<Path2D>(get_parent())) {
- return TTR("PathFollow2D only works when set as a child of a Path2D node.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("PathFollow2D only works when set as a child of a Path2D node.");
}
- return String();
+ return warning;
}
void PathFollow2D::_bind_methods() {
@@ -274,7 +279,7 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow2D::set_unit_offset);
ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow2D::get_unit_offset);
- ClassDB::bind_method(D_METHOD("set_rotate", "enable"), &PathFollow2D::set_rotate);
+ ClassDB::bind_method(D_METHOD("set_rotates", "enable"), &PathFollow2D::set_rotates);
ClassDB::bind_method(D_METHOD("is_rotating"), &PathFollow2D::is_rotating);
ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &PathFollow2D::set_cubic_interpolation);
@@ -290,7 +295,7 @@ void PathFollow2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotate"), "set_rotate", "is_rotating");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotates"), "set_rotates", "is_rotating");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"), "set_lookahead", "get_lookahead");
@@ -366,13 +371,13 @@ float PathFollow2D::get_lookahead() const {
return lookahead;
}
-void PathFollow2D::set_rotate(bool p_rotate) {
- rotate = p_rotate;
+void PathFollow2D::set_rotates(bool p_rotates) {
+ rotates = p_rotates;
_update_transform();
}
bool PathFollow2D::is_rotating() const {
- return rotate;
+ return rotates;
}
void PathFollow2D::set_loop(bool p_loop) {
@@ -388,7 +393,7 @@ PathFollow2D::PathFollow2D() {
h_offset = 0;
v_offset = 0;
path = nullptr;
- rotate = true;
+ rotates = true;
cubic = true;
loop = true;
lookahead = 4;
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 7fea75cd7c..fcb8b40125 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -70,7 +70,7 @@ private:
real_t lookahead;
bool cubic;
bool loop;
- bool rotate;
+ bool rotates;
void _update_transform();
@@ -99,7 +99,7 @@ public:
void set_loop(bool p_loop);
bool has_loop() const;
- void set_rotate(bool p_rotate);
+ void set_rotates(bool p_rotates);
bool is_rotating() const;
void set_cubic_interpolation(bool p_enable);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 0a9de20664..e314669fb0 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -30,27 +30,17 @@
#include "physics_body_2d.h"
+#include "core/config/engine.h"
#include "core/core_string_names.h"
-#include "core/engine.h"
-#include "core/list.h"
#include "core/math/math_funcs.h"
-#include "core/method_bind_ext.gen.inc"
-#include "core/object.h"
-#include "core/rid.h"
+#include "core/object/class_db.h"
+#include "core/templates/list.h"
+#include "core/templates/rid.h"
#include "scene/scene_string_names.h"
void PhysicsBody2D::_notification(int p_what) {
}
-void PhysicsBody2D::_set_layers(uint32_t p_mask) {
- set_collision_layer(p_mask);
- set_collision_mask(p_mask);
-}
-
-uint32_t PhysicsBody2D::_get_layers() const {
- return get_collision_layer();
-}
-
void PhysicsBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody2D::set_collision_layer);
ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody2D::get_collision_layer);
@@ -63,13 +53,9 @@ void PhysicsBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody2D::set_collision_layer_bit);
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody2D::get_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("_set_layers", "mask"), &PhysicsBody2D::_set_layers);
- ClassDB::bind_method(D_METHOD("_get_layers"), &PhysicsBody2D::_get_layers);
-
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", 0), "_set_layers", "_get_layers"); //for backwards compat
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
@@ -474,8 +460,6 @@ RigidBody2D::Mode RigidBody2D::get_mode() const {
void RigidBody2D::set_mass(real_t p_mass) {
ERR_FAIL_COND(p_mass <= 0);
mass = p_mass;
- _change_notify("mass");
- _change_notify("weight");
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_MASS, mass);
}
@@ -492,14 +476,6 @@ real_t RigidBody2D::get_inertia() const {
return PhysicsServer2D::get_singleton()->body_get_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA);
}
-void RigidBody2D::set_weight(real_t p_weight) {
- set_mass(p_weight / (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10));
-}
-
-real_t RigidBody2D::get_weight() const {
- return mass * (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10);
-}
-
void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics))) {
@@ -748,7 +724,7 @@ String RigidBody2D::get_configuration_warning() const {
String warning = CollisionObject2D::get_configuration_warning();
if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
- if (warning != String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
@@ -767,9 +743,6 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody2D::get_inertia);
ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody2D::set_inertia);
- ClassDB::bind_method(D_METHOD("set_weight", "weight"), &RigidBody2D::set_weight);
- ClassDB::bind_method(D_METHOD("get_weight"), &RigidBody2D::get_weight);
-
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override);
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override);
@@ -832,7 +805,6 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", 0), "set_inertia", "get_inertia");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index e83ab6557d..294b57eb13 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -31,7 +31,7 @@
#ifndef PHYSICS_BODY_2D_H
#define PHYSICS_BODY_2D_H
-#include "core/vset.h"
+#include "core/templates/vset.h"
#include "scene/2d/collision_object_2d.h"
#include "scene/resources/physics_material.h"
#include "servers/physics_server_2d.h"
@@ -44,9 +44,6 @@ class PhysicsBody2D : public CollisionObject2D {
uint32_t collision_layer;
uint32_t collision_mask;
- void _set_layers(uint32_t p_mask);
- uint32_t _get_layers() const;
-
protected:
void _notification(int p_what);
PhysicsBody2D(PhysicsServer2D::BodyMode p_mode);
@@ -195,9 +192,6 @@ public:
void set_inertia(real_t p_inertia);
real_t get_inertia() const;
- void set_weight(real_t p_weight);
- real_t get_weight() const;
-
void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
Ref<PhysicsMaterial> get_physics_material_override() const;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 13b62816a4..26340bb861 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -302,7 +302,7 @@ void Polygon2D::_notification(int p_what) {
if (invert || polygons.size() == 0) {
Vector<int> indices = Geometry2D::triangulate_polygon(points);
if (indices.size()) {
- RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1, normal_map.is_valid() ? normal_map->get_rid() : RID(), specular_map.is_valid() ? specular_map->get_rid() : RID(), Color(specular_color.r, specular_color.g, specular_color.b, shininess));
+ RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1);
}
} else {
//draw individual polygons
@@ -417,42 +417,6 @@ Ref<Texture2D> Polygon2D::get_texture() const {
return texture;
}
-void Polygon2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
- normal_map = p_normal_map;
- update();
-}
-
-Ref<Texture2D> Polygon2D::get_normal_map() const {
- return normal_map;
-}
-
-void Polygon2D::set_specular_map(const Ref<Texture2D> &p_specular_map) {
- specular_map = p_specular_map;
- update();
-}
-
-Ref<Texture2D> Polygon2D::get_specular_map() const {
- return specular_map;
-}
-
-void Polygon2D::set_specular_color(const Color &p_specular_color) {
- specular_color = p_specular_color;
- update();
-}
-
-Color Polygon2D::get_specular_color() const {
- return specular_color;
-}
-
-void Polygon2D::set_shininess(float p_shininess) {
- shininess = CLAMP(p_shininess, 0.0, 1.0);
- update();
-}
-
-float Polygon2D::get_shininess() const {
- return shininess;
-}
-
void Polygon2D::set_texture_offset(const Vector2 &p_offset) {
tex_ofs = p_offset;
update();
@@ -616,18 +580,6 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Polygon2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Polygon2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Polygon2D::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &Polygon2D::get_normal_map);
-
- ClassDB::bind_method(D_METHOD("set_specular_map", "specular_map"), &Polygon2D::set_specular_map);
- ClassDB::bind_method(D_METHOD("get_specular_map"), &Polygon2D::get_specular_map);
-
- ClassDB::bind_method(D_METHOD("set_specular_color", "specular_color"), &Polygon2D::set_specular_color);
- ClassDB::bind_method(D_METHOD("get_specular_color"), &Polygon2D::get_specular_color);
-
- ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &Polygon2D::set_shininess);
- ClassDB::bind_method(D_METHOD("get_shininess"), &Polygon2D::get_shininess);
-
ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Polygon2D::set_texture_offset);
ClassDB::bind_method(D_METHOD("get_texture_offset"), &Polygon2D::get_texture_offset);
@@ -680,11 +632,6 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
- ADD_GROUP("Lighting", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_map", "get_specular_map");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess");
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
@@ -711,7 +658,4 @@ Polygon2D::Polygon2D() {
color = Color(1, 1, 1);
rect_cache_dirty = true;
internal_vertices = 0;
-
- specular_color = Color(1, 1, 1, 1);
- shininess = 1.0;
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index c5ff05aace..e2a8db414a 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -51,10 +51,6 @@ class Polygon2D : public Node2D {
Color color;
Ref<Texture2D> texture;
- Ref<Texture2D> normal_map;
- Ref<Texture2D> specular_map;
- Color specular_color;
- float shininess;
Size2 tex_scale;
Vector2 tex_ofs;
@@ -115,18 +111,6 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture2D> &p_normal_map);
- Ref<Texture2D> get_normal_map() const;
-
- void set_specular_map(const Ref<Texture2D> &p_specular_map);
- Ref<Texture2D> get_specular_map() const;
-
- void set_specular_color(const Color &p_specular_color);
- Color get_specular_color() const;
-
- void set_shininess(float p_shininess);
- float get_shininess() const;
-
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index a94a9f7085..8e4165cf50 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -30,7 +30,7 @@
#include "position_2d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "scene/resources/texture.h"
const float DEFAULT_GIZMO_EXTENTS = 10.0;
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index a00db36077..e53f89c46d 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -31,7 +31,7 @@
#include "ray_cast_2d.h"
#include "collision_object_2d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "physics_body_2d.h"
#include "servers/physics_server_2d.h"
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index 3104436dbe..7655416ce2 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -186,11 +186,16 @@ void RemoteTransform2D::force_update_cache() {
}
String RemoteTransform2D::get_configuration_warning() const {
+ String warning = Node2D::get_configuration_warning();
+
if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
- return TTR("Path property must point to a valid Node2D node to work.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Path property must point to a valid Node2D node to work.");
}
- return String();
+ return warning;
}
void RemoteTransform2D::_bind_methods() {
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index ea37c8dfe7..ea1d9f5930 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -136,7 +136,7 @@ int Bone2D::get_index_in_skeleton() const {
String Bone2D::get_configuration_warning() const {
String warning = Node2D::get_configuration_warning();
if (!skeleton) {
- if (warning != String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
if (parent_bone) {
@@ -147,7 +147,7 @@ String Bone2D::get_configuration_warning() const {
}
if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
- if (warning != String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index d1be93e55d..a065565a0f 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -99,7 +99,8 @@ void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_c
if (centered) {
dest_offset -= frame_size / 2;
}
- if (Engine::get_singleton()->get_use_pixel_snap()) {
+
+ if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
dest_offset = dest_offset.floor();
}
@@ -130,8 +131,8 @@ void Sprite2D::_notification(int p_what) {
Rect2 src_rect, dst_rect;
bool filter_clip;
_get_rects(src_rect, dst_rect, filter_clip);
- texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map, specular, Color(specular_color.r, specular_color.g, specular_color.b, shininess), RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, filter_clip);
+ texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip);
} break;
}
}
@@ -157,42 +158,6 @@ void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
_change_notify("texture");
}
-void Sprite2D::set_normal_map(const Ref<Texture2D> &p_texture) {
- normal_map = p_texture;
- update();
-}
-
-Ref<Texture2D> Sprite2D::get_normal_map() const {
- return normal_map;
-}
-
-void Sprite2D::set_specular_map(const Ref<Texture2D> &p_texture) {
- specular = p_texture;
- update();
-}
-
-Ref<Texture2D> Sprite2D::get_specular_map() const {
- return specular;
-}
-
-void Sprite2D::set_specular_color(const Color &p_color) {
- specular_color = p_color;
- update();
-}
-
-Color Sprite2D::get_specular_color() const {
- return specular_color;
-}
-
-void Sprite2D::set_shininess(float p_shininess) {
- shininess = CLAMP(p_shininess, 0.0, 1.0);
- update();
-}
-
-float Sprite2D::get_shininess() const {
- return shininess;
-}
-
Ref<Texture2D> Sprite2D::get_texture() const {
return texture;
}
@@ -403,6 +368,10 @@ Rect2 Sprite2D::get_rect() const {
ofs -= Size2(s) / 2;
}
+ if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
+ ofs = ofs.floor();
+ }
+
if (s == Size2(0, 0)) {
s = Size2(1, 1);
}
@@ -434,18 +403,6 @@ void Sprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Sprite2D::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &Sprite2D::get_normal_map);
-
- ClassDB::bind_method(D_METHOD("set_specular_map", "specular_map"), &Sprite2D::set_specular_map);
- ClassDB::bind_method(D_METHOD("get_specular_map"), &Sprite2D::get_specular_map);
-
- ClassDB::bind_method(D_METHOD("set_specular_color", "specular_color"), &Sprite2D::set_specular_color);
- ClassDB::bind_method(D_METHOD("get_specular_color"), &Sprite2D::get_specular_color);
-
- ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &Sprite2D::set_shininess);
- ClassDB::bind_method(D_METHOD("get_shininess"), &Sprite2D::get_shininess);
-
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite2D::set_centered);
ClassDB::bind_method(D_METHOD("is_centered"), &Sprite2D::is_centered);
@@ -487,11 +444,6 @@ void Sprite2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_GROUP("Lighting", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_map", "get_specular_map");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
@@ -515,8 +467,6 @@ Sprite2D::Sprite2D() {
vflip = false;
region = false;
region_filter_clip = false;
- shininess = 1.0;
- specular_color = Color(1, 1, 1, 1);
frame = 0;
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index f6b752575f..2875d333bb 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -38,8 +38,6 @@ class Sprite2D : public Node2D {
GDCLASS(Sprite2D, Node2D);
Ref<Texture2D> texture;
- Ref<Texture2D> normal_map;
- Ref<Texture2D> specular;
Color specular_color;
float shininess;
@@ -87,18 +85,6 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_normal_map() const;
-
- void set_specular_map(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_specular_map() const;
-
- void set_specular_color(const Color &p_color);
- Color get_specular_color() const;
-
- void set_shininess(float p_shininess);
- float get_shininess() const;
-
void set_centered(bool p_center);
bool is_centered() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index c2951559a4..bff191a2bf 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -32,7 +32,6 @@
#include "collision_object_2d.h"
#include "core/io/marshalls.h"
-#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
#include "scene/2d/area_2d.h"
#include "servers/navigation_server_2d.h"
@@ -529,15 +528,14 @@ void TileMap::update_dirty_quadrants() {
rect.position += tile_ofs;
}
- Ref<Texture2D> normal_map = tile_set->tile_get_normal_map(c.id);
Color modulate = tile_set->tile_get_modulate(c.id);
Color self_modulate = get_self_modulate();
modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g,
modulate.b * self_modulate.b, modulate.a * self_modulate.a);
if (r == Rect2()) {
- tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map);
+ tex->draw_rect(canvas_item, rect, false, modulate, c.transpose);
} else {
- tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, Ref<Texture2D>(), Color(1, 1, 1, 1), RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, clip_uv);
+ tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, clip_uv);
}
Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index b9dd8f5405..22b615a379 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -31,8 +31,8 @@
#ifndef TILE_MAP_H
#define TILE_MAP_H
-#include "core/self_list.h"
-#include "core/vset.h"
+#include "core/templates/self_list.h"
+#include "core/templates/vset.h"
#include "scene/2d/navigation_2d.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/tile_set.h"
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 75154c7acb..e217f2a394 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -30,7 +30,7 @@
#include "visibility_notifier_2d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "gpu_particles_2d.h"
#include "scene/2d/animated_sprite_2d.h"
#include "scene/2d/physics_body_2d.h"
@@ -313,12 +313,17 @@ void VisibilityEnabler2D::_node_removed(Node *p_node) {
}
String VisibilityEnabler2D::get_configuration_warning() const {
+ String warning = VisibilityNotifier2D::get_configuration_warning();
+
#ifdef TOOLS_ENABLED
if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) {
- return TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent.");
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent.");
}
#endif
- return String();
+ return warning;
}
void VisibilityEnabler2D::_bind_methods() {