diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/gpu_particles_2d.cpp | 13 | ||||
-rw-r--r-- | scene/2d/gpu_particles_2d.h | 4 | ||||
-rw-r--r-- | scene/2d/parallax_background.cpp | 8 | ||||
-rw-r--r-- | scene/2d/path_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 10 |
7 files changed, 33 insertions, 12 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index bad1488d5a..24c66622f1 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -743,7 +743,7 @@ void CPUParticles2D::_particles_process(double p_delta) { real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad)); - p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf()); + p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf()); real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); p.rotation = Math::deg2rad(base_angle); diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index c69eeb52a8..04518dff97 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -287,6 +287,15 @@ bool GPUParticles2D::get_fractional_delta() const { return fractional_delta; } +void GPUParticles2D::set_interpolate(bool p_enable) { + interpolate = p_enable; + RS::get_singleton()->particles_set_interpolate(particles, p_enable); +} + +bool GPUParticles2D::get_interpolate() const { + return interpolate; +} + TypedArray<String> GPUParticles2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); @@ -543,6 +552,7 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles2D::set_use_local_coordinates); ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles2D::set_fixed_fps); ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta); + ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles2D::set_interpolate); ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material); ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale); ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size); @@ -558,6 +568,7 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles2D::get_use_local_coordinates); ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles2D::get_fixed_fps); ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta); + ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles2D::get_interpolate); ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material); ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale); ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size); @@ -601,6 +612,7 @@ void GPUParticles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size"); @@ -644,6 +656,7 @@ GPUParticles2D::GPUParticles2D() { set_lifetime(1); set_fixed_fps(0); set_fractional_delta(true); + set_interpolate(true); set_pre_process_time(0); set_explosiveness_ratio(0); set_randomness_ratio(0); diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index fc95ae27b2..852270dd3c 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -58,6 +58,7 @@ private: bool local_coords; int fixed_fps; bool fractional_delta; + bool interpolate = true; #ifdef TOOLS_ENABLED bool show_visibility_rect; #endif @@ -133,6 +134,9 @@ public: void set_fractional_delta(bool p_enable); bool get_fractional_delta() const; + void set_interpolate(bool p_enable); + bool get_interpolate() const; + void set_draw_order(DrawOrder p_order); DrawOrder get_draw_order() const; diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp index dcbb6507f5..335f2404f2 100644 --- a/scene/2d/parallax_background.cpp +++ b/scene/2d/parallax_background.cpp @@ -163,15 +163,15 @@ Vector2 ParallaxBackground::get_final_offset() const { void ParallaxBackground::_bind_methods() { ClassDB::bind_method(D_METHOD("_camera_moved"), &ParallaxBackground::_camera_moved); - ClassDB::bind_method(D_METHOD("set_scroll_offset", "ofs"), &ParallaxBackground::set_scroll_offset); + ClassDB::bind_method(D_METHOD("set_scroll_offset", "offset"), &ParallaxBackground::set_scroll_offset); ClassDB::bind_method(D_METHOD("get_scroll_offset"), &ParallaxBackground::get_scroll_offset); - ClassDB::bind_method(D_METHOD("set_scroll_base_offset", "ofs"), &ParallaxBackground::set_scroll_base_offset); + ClassDB::bind_method(D_METHOD("set_scroll_base_offset", "offset"), &ParallaxBackground::set_scroll_base_offset); ClassDB::bind_method(D_METHOD("get_scroll_base_offset"), &ParallaxBackground::get_scroll_base_offset); ClassDB::bind_method(D_METHOD("set_scroll_base_scale", "scale"), &ParallaxBackground::set_scroll_base_scale); ClassDB::bind_method(D_METHOD("get_scroll_base_scale"), &ParallaxBackground::get_scroll_base_scale); - ClassDB::bind_method(D_METHOD("set_limit_begin", "ofs"), &ParallaxBackground::set_limit_begin); + ClassDB::bind_method(D_METHOD("set_limit_begin", "offset"), &ParallaxBackground::set_limit_begin); ClassDB::bind_method(D_METHOD("get_limit_begin"), &ParallaxBackground::get_limit_begin); - ClassDB::bind_method(D_METHOD("set_limit_end", "ofs"), &ParallaxBackground::set_limit_end); + ClassDB::bind_method(D_METHOD("set_limit_end", "offset"), &ParallaxBackground::set_limit_end); ClassDB::bind_method(D_METHOD("get_limit_end"), &ParallaxBackground::get_limit_end); ClassDB::bind_method(D_METHOD("set_ignore_camera_zoom", "ignore"), &ParallaxBackground::set_ignore_camera_zoom); ClassDB::bind_method(D_METHOD("is_ignore_camera_zoom"), &ParallaxBackground::is_ignore_camera_zoom); diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index aa68349329..a21cb7db62 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -311,7 +311,7 @@ void PathFollow2D::set_offset(real_t p_offset) { if (path->get_curve().is_valid()) { real_t path_length = path->get_curve()->get_baked_length(); - if (loop) { + if (loop && path_length) { offset = Math::fposmod(offset, path_length); if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) { offset = path_length; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index c0f2b6f07e..749754e6c5 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -58,7 +58,11 @@ Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_distance, p_margin); PhysicsServer2D::MotionResult result; - if (move_and_collide(parameters, result, p_test_only)) { + + bool collided = move_and_collide(parameters, result, p_test_only); + + // Don't report collision when the whole motion is done. + if (collided && result.collision_safe_fraction < 1) { // Create a new instance when the cached reference is invalid or still in use in script. if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) { motion_cache.instantiate(); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index cbbadf1178..cab57146b1 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -2143,7 +2143,7 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat TypedArray<Vector2i> used_cells = p_pattern->get_used_cells(); for (int i = 0; i < used_cells.size(); i++) { Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern); - set_cell(p_layer, coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords)); + set_cell(p_layer, coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i])); } } @@ -2512,10 +2512,10 @@ void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) { uint32_t v = decode_uint32(&local[4]); // Extract the transform flags that used to be in the tilemap. - bool flip_h = v & (1 << 29); - bool flip_v = v & (1 << 30); - bool transpose = v & (1 << 31); - v &= (1 << 29) - 1; + bool flip_h = v & (1UL << 29); + bool flip_v = v & (1UL << 30); + bool transpose = v & (1UL << 31); + v &= (1UL << 29) - 1; // Extract autotile/atlas coords. int16_t coord_x = 0; |