diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/area_2d.cpp | 30 | ||||
-rw-r--r-- | scene/2d/area_2d.h | 2 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 24 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 4 |
4 files changed, 36 insertions, 24 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 7fcb4adf6f..597693aa6a 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -118,7 +118,7 @@ void Area2D::_body_enter_tree(ObjectID p_id) { E->get().in_tree = true; emit_signal(SceneStringNames::get_singleton()->body_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } } @@ -132,7 +132,7 @@ void Area2D::_body_exit_tree(ObjectID p_id) { E->get().in_tree = false; emit_signal(SceneStringNames::get_singleton()->body_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } } @@ -154,6 +154,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i if (body_in) { if (!E) { E = body_map.insert(objid, BodyState()); + E->get().rid = p_body; E->get().rc = 0; E->get().in_tree = node && node->is_inside_tree(); if (node) { @@ -170,7 +171,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i } if (!node || E->get().in_tree) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape); } } else { @@ -192,7 +193,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i } } if (!node || in_tree) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape); } } @@ -211,7 +212,7 @@ void Area2D::_area_enter_tree(ObjectID p_id) { E->get().in_tree = true; emit_signal(SceneStringNames::get_singleton()->area_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } } @@ -225,7 +226,7 @@ void Area2D::_area_exit_tree(ObjectID p_id) { E->get().in_tree = false; emit_signal(SceneStringNames::get_singleton()->area_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } } @@ -246,6 +247,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i if (area_in) { if (!E) { E = area_map.insert(objid, AreaState()); + E->get().rid = p_area; E->get().rc = 0; E->get().in_tree = node && node->is_inside_tree(); if (node) { @@ -262,7 +264,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i } if (!node || E->get().in_tree) { - emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape); + emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape); } } else { @@ -284,7 +286,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i } } if (!node || in_tree) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape); + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape); } } @@ -315,7 +317,7 @@ void Area2D::_clear_monitoring() { } for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } emit_signal(SceneStringNames::get_singleton()->body_exited, obj); @@ -343,7 +345,7 @@ void Area2D::_clear_monitoring() { } for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } emit_signal(SceneStringNames::get_singleton()->area_exited, obj); @@ -532,13 +534,13 @@ void Area2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout); ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"))); ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"))); - ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"))); ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"))); diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index d6fcb2c2a5..2c29e4660d 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -83,6 +83,7 @@ private: }; struct BodyState { + RID rid; int rc = 0; bool in_tree = false; VSet<ShapePair> shapes; @@ -114,6 +115,7 @@ private: }; struct AreaState { + RID rid; int rc = 0; bool in_tree = false; VSet<AreaShapePair> shapes; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 3f2f6d6b1c..4f52f62e99 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -165,7 +165,7 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); } contact_monitor->locked = false; @@ -186,13 +186,13 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) { emit_signal(SceneStringNames::get_singleton()->body_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); } contact_monitor->locked = false; } -void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) { +void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) { bool body_in = p_status == 1; ObjectID objid = p_instance; @@ -207,6 +207,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap if (body_in) { if (!E) { E = contact_monitor->body_map.insert(objid, BodyState()); + E->get().rid = p_body; //E->get().rc=0; E->get().in_scene = node && node->is_inside_tree(); if (node) { @@ -225,7 +226,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap } if (E->get().in_scene) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_local_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape); } } else { @@ -249,12 +250,13 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap contact_monitor->body_map.erase(E); } if (node && in_scene) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, node, p_body_shape, p_local_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, node, p_body_shape, p_local_shape); } } } struct _RigidBody2DInOut { + RID rid; ObjectID id; int shape = 0; int local_shape = 0; @@ -311,6 +313,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { //put the ones to add for (int i = 0; i < state->get_contact_count(); i++) { + RID rid = state->get_contact_collider(i); ObjectID obj = state->get_contact_collider_id(i); int local_shape = state->get_contact_local_shape(i); int shape = state->get_contact_collider_shape(i); @@ -319,6 +322,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj); if (!E) { + toadd[toadd_count].rid = rid; toadd[toadd_count].local_shape = local_shape; toadd[toadd_count].id = obj; toadd[toadd_count].shape = shape; @@ -329,6 +333,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { ShapePair sp(shape, local_shape); int idx = E->get().shapes.find(sp); if (idx == -1) { + toadd[toadd_count].rid = rid; toadd[toadd_count].local_shape = local_shape; toadd[toadd_count].id = obj; toadd[toadd_count].shape = shape; @@ -344,6 +349,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { for (int i = 0; i < E->get().shapes.size(); i++) { if (!E->get().shapes[i].tagged) { + toremove[toremove_count].rid = E->get().rid; toremove[toremove_count].body_id = E->key(); toremove[toremove_count].pair = E->get().shapes[i]; toremove_count++; @@ -354,13 +360,13 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { //process removals for (int i = 0; i < toremove_count; i++) { - _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); + _body_inout(0, toremove[i].rid, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); } //process additions for (int i = 0; i < toadd_count; i++) { - _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); + _body_inout(1, toadd[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape); } contact_monitor->locked = false; @@ -755,8 +761,8 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "applied_torque"), "set_applied_torque", "get_applied_torque"); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("sleeping_state_changed")); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index e0fc0766bc..47d55d11fa 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -140,10 +140,12 @@ private: } }; struct RigidBody2D_RemoveAction { + RID rid; ObjectID body_id; ShapePair pair; }; struct BodyState { + RID rid; //int rc; bool in_scene = false; VSet<ShapePair> shapes; @@ -158,7 +160,7 @@ private: void _body_enter_tree(ObjectID p_id); void _body_exit_tree(ObjectID p_id); - void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape); + void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape); void _direct_state_changed(Object *p_state); bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); |