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-rw-r--r--scene/2d/area_2d.cpp12
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp65
-rw-r--r--scene/2d/navigation_obstacle_2d.h17
-rw-r--r--scene/2d/polygon_2d.cpp7
4 files changed, 79 insertions, 22 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index fff9c47d4d..75a1723e04 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -369,12 +369,11 @@ void Area2D::set_monitoring(bool p_enable) {
monitoring = p_enable;
if (monitoring) {
- PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
- PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
-
+ PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), callable_mp(this, &Area2D::_body_inout));
+ PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), callable_mp(this, &Area2D::_area_inout));
} else {
- PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), nullptr, StringName());
- PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), nullptr, StringName());
+ PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), Callable());
+ PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), Callable());
_clear_monitoring();
}
}
@@ -530,9 +529,6 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area2D::set_audio_bus_override);
ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area2D::is_overriding_audio_bus);
- ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
- ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
-
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 0a105826c0..4cfc7fe89e 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -34,19 +34,41 @@
#include "servers/navigation_server_2d.h"
void NavigationObstacle2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle2D::set_estimate_radius);
+ ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle2D::is_radius_estimated);
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &NavigationObstacle2D::get_radius);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "estimate_radius"), "set_estimate_radius", "is_radius_estimated");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,500,0.01"), "set_radius", "get_radius");
+}
+
+void NavigationObstacle2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "radius") {
+ if (estimate_radius) {
+ p_property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+ }
}
void NavigationObstacle2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
+ initialize_agent();
+ parent_node2d = Object::cast_to<Node2D>(get_parent());
+ if (parent_node2d != nullptr) {
+ // place agent on navigation map first or else the RVO agent callback creation fails silently later
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map());
+ }
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
+ parent_node2d = nullptr;
set_physics_process_internal(false);
} break;
case NOTIFICATION_PARENTED: {
parent_node2d = Object::cast_to<Node2D>(get_parent());
- update_agent_shape();
+ reevaluate_agent_radius();
} break;
case NOTIFICATION_UNPARENTED: {
parent_node2d = nullptr;
@@ -78,7 +100,22 @@ TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const {
return warnings;
}
-void NavigationObstacle2D::update_agent_shape() {
+void NavigationObstacle2D::initialize_agent() {
+ NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
+ NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
+}
+
+void NavigationObstacle2D::reevaluate_agent_radius() {
+ if (!estimate_radius) {
+ NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
+ } else if (parent_node2d) {
+ NavigationServer2D::get_singleton()->agent_set_radius(agent, estimate_agent_radius());
+ }
+}
+
+real_t NavigationObstacle2D::estimate_agent_radius() const {
if (parent_node2d) {
// Estimate the radius of this physics body
real_t radius = 0.0;
@@ -101,15 +138,21 @@ void NavigationObstacle2D::update_agent_shape() {
Vector2 s = parent_node2d->get_global_scale();
radius *= MAX(s.x, s.y);
- if (radius == 0.0) {
- radius = 1.0; // Never a 0 radius
+ if (radius > 0.0) {
+ return radius;
}
-
- // Initialize the Agent as an object
- NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
- NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
- NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
- NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
- NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
}
+ return 1.0; // Never a 0 radius
+}
+
+void NavigationObstacle2D::set_estimate_radius(bool p_estimate_radius) {
+ estimate_radius = p_estimate_radius;
+ notify_property_list_changed();
+ reevaluate_agent_radius();
+}
+
+void NavigationObstacle2D::set_radius(real_t p_radius) {
+ ERR_FAIL_COND_MSG(p_radius <= 0.0, "Radius must be greater than 0.");
+ radius = p_radius;
+ reevaluate_agent_radius();
}
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index 9cffc2c0c3..a5603f059f 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -40,8 +40,12 @@ class NavigationObstacle2D : public Node {
Node2D *parent_node2d = nullptr;
RID agent;
+ bool estimate_radius = true;
+ real_t radius = 1.0;
+
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const override;
void _notification(int p_what);
public:
@@ -52,10 +56,21 @@ public:
return agent;
}
+ void set_estimate_radius(bool p_estimate_radius);
+ bool is_radius_estimated() const {
+ return estimate_radius;
+ }
+ void set_radius(real_t p_radius);
+ real_t get_radius() const {
+ return radius;
+ }
+
TypedArray<String> get_configuration_warnings() const override;
private:
- void update_agent_shape();
+ void initialize_agent();
+ void reevaluate_agent_radius();
+ real_t estimate_agent_radius() const;
};
#endif
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 7366be5a7d..510746c53f 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -554,7 +554,9 @@ void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) {
Array Polygon2D::_get_bones() const {
Array bones;
for (int i = 0; i < get_bone_count(); i++) {
- bones.push_back(get_bone_path(i));
+ // Convert path property to String to avoid errors due to invalid node path in editor,
+ // because it's relative to the Skeleton2D node and not Polygon2D.
+ bones.push_back(String(get_bone_path(i)));
bones.push_back(get_bone_weights(i));
}
return bones;
@@ -564,7 +566,8 @@ void Polygon2D::_set_bones(const Array &p_bones) {
ERR_FAIL_COND(p_bones.size() & 1);
clear_bones();
for (int i = 0; i < p_bones.size(); i += 2) {
- add_bone(p_bones[i], p_bones[i + 1]);
+ // Convert back from String to NodePath.
+ add_bone(NodePath(p_bones[i]), p_bones[i + 1]);
}
}