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-rw-r--r--scene/2d/animated_sprite.cpp10
-rw-r--r--scene/2d/animated_sprite.h1
-rw-r--r--scene/2d/cpu_particles_2d.cpp2
3 files changed, 9 insertions, 4 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index a33fc844a5..8a5910c10e 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -395,15 +395,17 @@ void AnimatedSprite::_notification(int p_what) {
int fc = frames->get_frame_count(animation);
if (frame >= fc - 1) {
if (frames->get_animation_loop(animation)) {
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
frame = 0;
} else {
+ if (!is_over) {
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ is_over = true;
+ }
frame = fc - 1;
}
} else {
frame++;
- if (frame == fc - 1) {
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- }
}
update();
@@ -625,6 +627,7 @@ void AnimatedSprite::_reset_timeout() {
return;
timeout = _get_frame_duration();
+ is_over = false;
}
void AnimatedSprite::set_animation(const StringName &p_animation) {
@@ -712,4 +715,5 @@ AnimatedSprite::AnimatedSprite() {
playing = false;
animation = "default";
timeout = 0;
+ is_over = false;
}
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index cc49465403..7270ee4d0e 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -135,6 +135,7 @@ class AnimatedSprite : public Node2D {
bool centered;
Point2 offset;
+ bool is_over;
float timeout;
bool hflip;
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index d29c6b37d5..e6dcd643be 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -985,7 +985,7 @@ void CPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (particles.size() == 0)
+ if (particles.size() == 0 || !is_visible_in_tree())
return;
float delta = get_process_delta_time();