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-rw-r--r--scene/2d/path_2d.cpp20
-rw-r--r--scene/2d/ray_cast_2d.cpp12
2 files changed, 15 insertions, 17 deletions
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 55c055e34f..e1c7331393 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -117,29 +117,27 @@ void PathFollow2D::_update_transform() {
Vector2 pos = c->interpolate_baked(o, cubic);
- Vector2 offset = Vector2(h_offset, v_offset);
-
- Transform2D t = get_transform();
- t.set_origin(pos);
+ Vector2 displacement_offset = Vector2(h_offset, v_offset);
if (rotate) {
Vector2 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized();
- Vector2 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized();
+ Vector2 t_next = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized();
- float dot = t_prev.dot(t_cur);
- float angle = Math::acos(CLAMP(dot, -1, 1));
+ float angle = t_prev.angle_to(t_next);
- t.rotate(angle);
+ set_rotation(get_rotation() + angle);
- t.translate(offset);
+ Vector2 n = t_next;
+ Vector2 t = -n.tangent();
+ pos += n * h_offset + t * v_offset;
} else {
- t.set_origin(t.get_origin() + offset);
+ pos += displacement_offset;
}
- set_transform(t);
+ set_position(pos);
}
void PathFollow2D::_notification(int p_what) {
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 6ab20efdcc..a809023083 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -120,11 +120,11 @@ void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
if (!is_inside_tree())
return;
- if (Object::cast_to<PhysicsBody2D>(get_parent())) {
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
if (exclude_parent_body)
- exclude.insert(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
else
- exclude.erase(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
}
}
@@ -144,11 +144,11 @@ void RayCast2D::_notification(int p_what) {
else
set_physics_process(false);
- if (Object::cast_to<PhysicsBody2D>(get_parent())) {
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
if (exclude_parent_body)
- exclude.insert(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
else
- exclude.erase(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
}
} break;
case NOTIFICATION_EXIT_TREE: {