diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/navigation_2d.cpp | 12 | ||||
-rw-r--r-- | scene/2d/navigation_2d.h | 4 |
2 files changed, 14 insertions, 2 deletions
diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp index de01d97ad9..45574d4a5a 100644 --- a/scene/2d/navigation_2d.cpp +++ b/scene/2d/navigation_2d.cpp @@ -35,6 +35,8 @@ void Navigation2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &Navigation2D::get_rid); ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation2D::get_simple_path, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation2D::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation2D::get_closest_point_owner); ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation2D::set_cell_size); ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation2D::get_cell_size); @@ -68,10 +70,18 @@ void Navigation2D::set_edge_connection_margin(float p_edge_connection_margin) { Navigation2DServer::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin); } -Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) { +Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) const { return Navigation2DServer::get_singleton()->map_get_path(map, p_start, p_end, p_optimize); } +Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) const { + return Navigation2DServer::get_singleton()->map_get_closest_point(map, p_point); +} + +RID Navigation2D::get_closest_point_owner(const Vector2 &p_point) const { + return Navigation2DServer::get_singleton()->map_get_closest_point_owner(map, p_point); +} + Navigation2D::Navigation2D() { map = Navigation2DServer::get_singleton()->map_create(); diff --git a/scene/2d/navigation_2d.h b/scene/2d/navigation_2d.h index 08642a5489..16e20d8f9b 100644 --- a/scene/2d/navigation_2d.h +++ b/scene/2d/navigation_2d.h @@ -61,7 +61,9 @@ public: return edge_connection_margin; } - Vector<Vector2> get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize = true); + Vector<Vector2> get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize = true) const; + Vector2 get_closest_point(const Vector2 &p_point) const; + RID get_closest_point_owner(const Vector2 &p_point) const; Navigation2D(); }; |