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-rw-r--r--scene/2d/animated_sprite.cpp8
-rw-r--r--scene/2d/area_2d.cpp4
-rw-r--r--scene/2d/audio_stream_player_2d.cpp35
-rw-r--r--scene/2d/audio_stream_player_2d.h5
-rw-r--r--scene/2d/canvas_item.cpp27
-rw-r--r--scene/2d/canvas_item.h4
-rw-r--r--scene/2d/collision_polygon_2d.cpp35
-rw-r--r--scene/2d/collision_shape_2d.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.cpp89
-rw-r--r--scene/2d/cpu_particles_2d.h3
-rw-r--r--scene/2d/light_2d.cpp2
-rw-r--r--scene/2d/line_builder.h2
-rw-r--r--scene/2d/navigation_2d.cpp (renamed from scene/2d/navigation2d.cpp)4
-rw-r--r--scene/2d/navigation_2d.h (renamed from scene/2d/navigation2d.h)4
-rw-r--r--scene/2d/navigation_polygon.cpp2
-rw-r--r--scene/2d/node_2d.cpp2
-rw-r--r--scene/2d/particles_2d.cpp5
-rw-r--r--scene/2d/path_2d.cpp3
-rw-r--r--scene/2d/physics_body_2d.cpp34
-rw-r--r--scene/2d/polygon_2d.cpp32
-rw-r--r--scene/2d/polygon_2d.h3
-rw-r--r--scene/2d/skeleton_2d.cpp3
-rw-r--r--scene/2d/sprite.cpp2
-rw-r--r--scene/2d/tile_map.cpp80
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/2d/touch_screen_button.cpp (renamed from scene/2d/screen_button.cpp)5
-rw-r--r--scene/2d/touch_screen_button.h (renamed from scene/2d/screen_button.h)10
27 files changed, 225 insertions, 182 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 707e95e271..f8384bd1e4 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -93,7 +93,7 @@ Rect2 AnimatedSprite::_get_rect() const {
Point2 ofs = offset;
if (centered)
- ofs -= s / 2;
+ ofs -= Size2(s) / 2;
if (s == Size2(0, 0))
s = Size2(1, 1);
@@ -276,9 +276,9 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
anim.speed = d["speed"];
anim.loop = d["loop"];
Array frames = d["frames"];
- for (int i = 0; i < frames.size(); i++) {
+ for (int j = 0; j < frames.size(); j++) {
- RES res = frames[i];
+ RES res = frames[j];
anim.frames.push_back(res);
}
@@ -395,8 +395,8 @@ void AnimatedSprite::_notification(int p_what) {
int fc = frames->get_frame_count(animation);
if (frame >= fc - 1) {
if (frames->get_animation_loop(animation)) {
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
frame = 0;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
} else {
frame = fc - 1;
if (!is_over) {
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 63c4758a34..2a225e5797 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -426,10 +426,10 @@ bool Area2D::is_monitoring() const {
void Area2D::set_monitorable(bool p_enable) {
- if (locked || Physics2DServer::get_singleton()->is_flushing_queries()) {
+ if (locked || (is_inside_tree() && Physics2DServer::get_singleton()->is_flushing_queries())) {
ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
+ ERR_FAIL();
}
- ERR_FAIL_COND(locked || Physics2DServer::get_singleton()->is_flushing_queries());
if (p_enable == monitorable)
return;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 961d2b00ef..7b28ad2c12 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -37,7 +37,7 @@
void AudioStreamPlayer2D::_mix_audio() {
if (!stream_playback.is_valid() || !active ||
- (stream_paused && !stream_paused_fade_out)) {
+ (stream_paused && !stream_fade_out)) {
return;
}
@@ -50,7 +50,7 @@ void AudioStreamPlayer2D::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
- if (stream_paused_fade_out) {
+ if (stream_fade_out) {
// Short fadeout ramp
buffer_size = MIN(buffer_size, 128);
}
@@ -84,10 +84,10 @@ void AudioStreamPlayer2D::_mix_audio() {
}
//mix!
- AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
- AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
+ AudioFrame target_volume = stream_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
+ AudioFrame vol_prev = stream_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
- AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol;
+ AudioFrame vol = stream_fade_in ? AudioFrame(0.f, 0.f) : current.vol;
int cc = AudioServer::get_singleton()->get_channel_count();
@@ -139,9 +139,15 @@ void AudioStreamPlayer2D::_mix_audio() {
active = false;
}
+ if (stream_stop) {
+ active = false;
+ set_physics_process_internal(false);
+ setplay = -1;
+ }
+
output_ready = false;
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
+ stream_fade_in = false;
+ stream_fade_out = false;
}
void AudioStreamPlayer2D::_notification(int p_what) {
@@ -323,6 +329,7 @@ void AudioStreamPlayer2D::play(float p_from_pos) {
}
if (stream_playback.is_valid()) {
+ stream_stop = false;
active = true;
setplay = p_from_pos;
output_ready = false;
@@ -340,9 +347,8 @@ void AudioStreamPlayer2D::seek(float p_seconds) {
void AudioStreamPlayer2D::stop() {
if (stream_playback.is_valid()) {
- active = false;
- set_physics_process_internal(false);
- setplay = -1;
+ stream_stop = true;
+ stream_fade_out = true;
}
}
@@ -457,8 +463,8 @@ void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
- stream_paused_fade_in = p_pause ? false : true;
- stream_paused_fade_out = p_pause ? true : false;
+ stream_fade_in = p_pause ? false : true;
+ stream_fade_out = p_pause ? true : false;
}
}
@@ -537,8 +543,9 @@ AudioStreamPlayer2D::AudioStreamPlayer2D() {
output_ready = false;
area_mask = 1;
stream_paused = false;
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
+ stream_fade_in = false;
+ stream_fade_out = false;
+ stream_stop = false;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
}
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index cc00b59010..caf5c6ee49 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -73,8 +73,9 @@ private:
float pitch_scale;
bool autoplay;
bool stream_paused;
- bool stream_paused_fade_in;
- bool stream_paused_fade_out;
+ bool stream_fade_in;
+ bool stream_fade_out;
+ bool stream_stop;
StringName bus;
void _mix_audio();
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 6ed008cf9c..2739f71543 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -131,19 +131,15 @@ void CanvasItemMaterial::_update_shader() {
code += "\tVERTEX.xy /= vec2(h_frames, v_frames);\n";
- code += "\tint total_frames = particles_anim_h_frames * particles_anim_v_frames;\n";
- code += "\tint frame = int(float(total_frames) * INSTANCE_CUSTOM.z);\n";
- code += "\tif (particles_anim_loop) {\n";
- code += "\t\tframe = abs(frame) % total_frames;\n";
+ code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n";
+ code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
+ code += "\tif (!particles_anim_loop) {\n";
+ code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";
code += "\t} else {\n";
- code += "\t\tframe = clamp(frame, 0, total_frames - 1);\n";
- code += "\t}\n";
-
- code += "\tfloat frame_w = 1.0 / h_frames;\n";
- code += "\tfloat frame_h = 1.0 / v_frames;\n";
- code += "\tUV.x = UV.x * frame_w + frame_w * float(frame % particles_anim_h_frames);\n";
- code += "\tUV.y = UV.y * frame_h + frame_h * float(frame / particles_anim_h_frames);\n";
-
+ code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n";
+ code += "\t}";
+ code += "\tUV /= vec2(h_frames, v_frames);\n";
+ code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n";
code += "}\n";
}
@@ -434,6 +430,11 @@ void CanvasItem::hide() {
_change_notify("visible");
}
+CanvasItem *CanvasItem::current_item_drawn = NULL;
+CanvasItem *CanvasItem::get_current_item_drawn() {
+ return current_item_drawn;
+}
+
void CanvasItem::_update_callback() {
if (!is_inside_tree()) {
@@ -449,11 +450,13 @@ void CanvasItem::_update_callback() {
first_draw = false;
}
drawing = true;
+ current_item_drawn = this;
notification(NOTIFICATION_DRAW);
emit_signal(SceneStringNames::get_singleton()->draw);
if (get_script_instance()) {
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw, NULL, 0);
}
+ current_item_drawn = NULL;
drawing = false;
}
//todo updating = false
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index a02e792cf2..bf7cfa8e75 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -222,6 +222,8 @@ private:
void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
bool _is_on_top() const { return !is_draw_behind_parent_enabled(); }
+ static CanvasItem *current_item_drawn;
+
protected:
_FORCE_INLINE_ void _notify_transform() {
if (!is_inside_tree()) return;
@@ -324,6 +326,8 @@ public:
void draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale);
void draw_set_transform_matrix(const Transform2D &p_matrix);
+ static CanvasItem *get_current_item_drawn();
+
/* RECT / TRANSFORM */
void set_as_toplevel(bool p_toplevel);
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 5edd49b3a3..ef7644fcab 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -78,40 +78,7 @@ void CollisionPolygon2D::_build_polygon() {
}
Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
-
- Vector<Vector<Vector2> > decomp;
- List<TriangulatorPoly> in_poly, out_poly;
-
- TriangulatorPoly inp;
- inp.Init(polygon.size());
- for (int i = 0; i < polygon.size(); i++) {
- inp.GetPoint(i) = polygon[i];
- }
- inp.SetOrientation(TRIANGULATOR_CCW);
- in_poly.push_back(inp);
- TriangulatorPartition tpart;
- if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
- ERR_PRINT("Convex decomposing failed!");
- return decomp;
- }
-
- decomp.resize(out_poly.size());
- int idx = 0;
-
- for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
-
- TriangulatorPoly &tp = I->get();
-
- decomp.write[idx].resize(tp.GetNumPoints());
-
- for (int i = 0; i < tp.GetNumPoints(); i++) {
-
- decomp.write[idx].write[i] = tp.GetPoint(i);
- }
-
- idx++;
- }
-
+ Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(polygon);
return decomp;
}
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index c756f49bbd..5440a1d8c3 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -36,9 +36,9 @@
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
+#include "scene/resources/line_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
-#include "scene/resources/shape_line_2d.h"
void CollisionShape2D::_shape_changed() {
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 21feb6e226..05c2253a5b 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -37,20 +37,7 @@
void CPUParticles2D::set_emitting(bool p_emitting) {
emitting = p_emitting;
- if (!is_processing_internal()) {
- set_process_internal(true);
- if (is_inside_tree()) {
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
-
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
- }
+ set_process_internal(true);
}
void CPUParticles2D::set_amount(int p_amount) {
@@ -365,7 +352,8 @@ void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv
} break;
case PARAM_ANIM_OFFSET: {
} break;
- default: {}
+ default: {
+ }
}
}
Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const {
@@ -586,7 +574,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (restart_time >= prev_time && restart_time < time) {
restart = true;
if (fractional_delta) {
- local_delta = (time - restart_time) * lifetime;
+ local_delta = time - restart_time;
}
}
@@ -594,13 +582,13 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (restart_time >= prev_time) {
restart = true;
if (fractional_delta) {
- local_delta = (1.0 - restart_time + time) * lifetime;
+ local_delta = lifetime - restart_time + time;
}
} else if (restart_time < time) {
restart = true;
if (fractional_delta) {
- local_delta = (time - restart_time) * lifetime;
+ local_delta = time - restart_time;
}
}
}
@@ -941,6 +929,26 @@ void CPUParticles2D::_update_particle_data_buffer() {
#endif
}
+void CPUParticles2D::_set_redraw(bool p_redraw) {
+ if (redraw == p_redraw)
+ return;
+ redraw = p_redraw;
+#ifndef NO_THREADS
+ update_mutex->lock();
+#endif
+ if (redraw) {
+ VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
+ } else {
+ VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+ }
+#ifndef NO_THREADS
+ update_mutex->unlock();
+#endif
+ update(); // redraw to update render list
+}
+
void CPUParticles2D::_update_render_thread() {
#ifndef NO_THREADS
@@ -957,38 +965,19 @@ void CPUParticles2D::_update_render_thread() {
void CPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (is_processing_internal()) {
-
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
-
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
+ _set_redraw(true);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (is_processing_internal()) {
-
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
+ _set_redraw(false);
}
if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
}
if (p_what == NOTIFICATION_DRAW) {
+ if (!redraw)
+ return; // dont add to render list
RID texrid;
if (texture.is_valid()) {
@@ -1005,26 +994,21 @@ void CPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (particles.size() == 0 || !is_visible_in_tree())
+ if (particles.size() == 0 || !is_visible_in_tree()) {
+ _set_redraw(false);
return;
+ }
float delta = get_process_delta_time();
if (emitting) {
-
+ _set_redraw(true);
inactive_time = 0;
} else {
inactive_time += delta;
if (inactive_time > lifetime * 1.2) {
set_process_internal(false);
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+ _set_redraw(false);
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
//reset variables
time = 0;
inactive_time = 0;
@@ -1189,7 +1173,7 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
@@ -1354,6 +1338,7 @@ CPUParticles2D::CPUParticles2D() {
inactive_time = 0;
frame_remainder = 0;
cycle = 0;
+ redraw = false;
mesh = VisualServer::get_singleton()->mesh_create();
multimesh = VisualServer::get_singleton()->multimesh_create();
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index b1adf62980..23d2586331 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -103,6 +103,7 @@ private:
float inactive_time;
float frame_remainder;
int cycle;
+ bool redraw;
RID mesh;
RID multimesh;
@@ -179,6 +180,8 @@ private:
void _update_mesh_texture();
+ void _set_redraw(bool p_redraw);
+
protected:
static void _bind_methods();
void _notification(int p_what);
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index d7ed6f8f49..d1fce74085 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -431,7 +431,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "StreamTexture,ImageTexture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index 2ca28d09c4..b961385e33 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -34,7 +34,7 @@
#include "core/color.h"
#include "core/math/vector2.h"
#include "line_2d.h"
-#include "scene/resources/color_ramp.h"
+#include "scene/resources/gradient.h"
class LineBuilder {
public:
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation_2d.cpp
index 1c0e924433..57e0a5b118 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation2d.cpp */
+/* navigation_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "navigation2d.h"
+#include "navigation_2d.h"
#define USE_ENTRY_POINT
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation_2d.h
index fc1762221c..b4d659ff5c 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation2d.h */
+/* navigation_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -171,4 +171,4 @@ public:
Navigation2D();
};
-#endif // Navigation2D2D_H
+#endif // NAVIGATION_2D_H
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 50618c6baa..0f6af358bd 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "core/engine.h"
-#include "navigation2d.h"
+#include "navigation_2d.h"
#include "thirdparty/misc/triangulator.h"
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 9a94092840..f4430d93f6 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -376,7 +376,7 @@ void Node2D::look_at(const Vector2 &p_pos) {
float Node2D::get_angle_to(const Vector2 &p_pos) const {
- return (get_global_transform().affine_inverse().xform(p_pos)).angle();
+ return (to_local(p_pos) * get_scale()).angle();
}
Point2 Node2D::to_local(Point2 p_global) const {
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index c005c33a19..9701998f5d 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -30,6 +30,7 @@
#include "particles_2d.h"
+#include "core/os/os.h"
#include "scene/resources/particles_material.h"
#include "scene/scene_string_names.h"
@@ -213,6 +214,10 @@ bool Particles2D::get_fractional_delta() const {
String Particles2D::get_configuration_warning() const {
+ if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose.");
+ }
+
String warnings;
if (process_material.is_null()) {
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 271e132002..fec861ad2f 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -170,6 +170,9 @@ void PathFollow2D::_update_transform() {
return;
float path_length = c->get_baked_length();
+ if (path_length == 0) {
+ return;
+ }
float bounded_offset = offset;
if (loop)
bounded_offset = Math::fposmod(bounded_offset, path_length);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index f4bc8ad6b9..1b7e1a6b8b 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1198,6 +1198,9 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision
bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
+ if (sync_to_physics) {
+ ERR_PRINT("Functions move_and_slide and move_and_collide do not work together with 'sync to physics' option. Please read the documentation.");
+ }
Transform2D gt = get_global_transform();
Physics2DServer::MotionResult result;
bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result, p_exclude_raycast_shapes);
@@ -1290,7 +1293,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
floor_velocity = collision.collider_vel;
if (p_stop_on_slope) {
- if (Vector2() == lv_n + p_floor_direction && collision.travel.length() < 1) {
+ if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) {
Transform2D gt = get_global_transform();
gt.elements[2] -= collision.travel.project(p_floor_direction.tangent());
set_global_transform(gt);
@@ -1309,9 +1312,6 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
motion = motion.slide(n);
lv = lv.slide(n);
}
-
- if (p_stop_on_slope)
- break;
}
if (!found_collision) {
@@ -1338,13 +1338,27 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci
Transform2D gt = get_global_transform();
if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
- gt.elements[2] += col.travel;
- if (p_floor_direction != Vector2() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
- on_floor = true;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
+ bool apply = true;
+ if (p_floor_direction != Vector2()) {
+ if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
+ on_floor = true;
+ on_floor_body = col.collider_rid;
+ floor_velocity = col.collider_vel;
+ if (p_stop_on_slope) {
+ // move and collide may stray the object a bit because of pre un-stucking,
+ // so only ensure that motion happens on floor direction in this case.
+ col.travel = p_floor_direction * p_floor_direction.dot(col.travel);
+ }
+
+ } else {
+ apply = false;
+ }
+ }
+
+ if (apply) {
+ gt.elements[2] += col.travel;
+ set_global_transform(gt);
}
- set_global_transform(gt);
}
return ret;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 54b304f851..f6f1bad581 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -88,6 +88,10 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
return Geometry::is_point_in_polygon(p_point - get_offset(), polygon2d);
}
+void Polygon2D::_skeleton_bone_setup_changed() {
+ update();
+}
+
void Polygon2D::_notification(int p_what) {
switch (p_what) {
@@ -102,10 +106,27 @@ void Polygon2D::_notification(int p_what) {
skeleton_node = Object::cast_to<Skeleton2D>(get_node(skeleton));
}
- if (skeleton_node)
+ ObjectID new_skeleton_id = 0;
+
+ if (skeleton_node) {
VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton());
- else
+ new_skeleton_id = skeleton_node->get_instance_id();
+ } else {
VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
+ }
+
+ if (new_skeleton_id != current_skeleton_id) {
+ Object *old_skeleton = ObjectDB::get_instance(current_skeleton_id);
+ if (old_skeleton) {
+ old_skeleton->disconnect("bone_setup_changed", this, "_skeleton_bone_setup_changed");
+ }
+
+ if (skeleton_node) {
+ skeleton_node->connect("bone_setup_changed", this, "_skeleton_bone_setup_changed");
+ }
+
+ current_skeleton_id = new_skeleton_id;
+ }
Vector<Vector2> points;
Vector<Vector2> uvs;
@@ -286,7 +307,9 @@ void Polygon2D::_notification(int p_what) {
if (invert || polygons.size() == 0) {
Vector<int> indices = Geometry::triangulate_polygon(points);
- VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ if (indices.size()) {
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ }
} else {
//draw individual polygons
Vector<int> total_indices;
@@ -809,6 +832,8 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
+ ClassDB::bind_method(D_METHOD("_skeleton_bone_setup_changed"), &Polygon2D::_skeleton_bone_setup_changed);
+
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
@@ -846,4 +871,5 @@ Polygon2D::Polygon2D() {
color = Color(1, 1, 1);
rect_cache_dirty = true;
internal_vertices = 0;
+ current_skeleton_id = 0;
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index c1d6ebe46e..f25b3885b0 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -65,10 +65,13 @@ class Polygon2D : public Node2D {
mutable Rect2 item_rect;
NodePath skeleton;
+ ObjectID current_skeleton_id;
Array _get_bones() const;
void _set_bones(const Array &p_bones);
+ void _skeleton_bone_setup_changed();
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 2a674e64e6..aa15255384 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -203,6 +203,7 @@ void Skeleton2D::_update_bone_setup() {
transform_dirty = true;
_update_transform();
+ emit_signal("bone_setup_changed");
}
void Skeleton2D::_make_transform_dirty() {
@@ -291,6 +292,8 @@ void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone", "idx"), &Skeleton2D::get_bone);
ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
+
+ ADD_SIGNAL(MethodInfo("bone_setup_changed"));
}
Skeleton2D::Skeleton2D() {
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index ba103a8bf0..a8c7622828 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -363,7 +363,7 @@ Rect2 Sprite::get_rect() const {
Point2 ofs = offset;
if (centered)
- ofs -= s / 2;
+ ofs -= Size2(s) / 2;
if (s == Size2(0, 0))
s = Size2(1, 1);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 44730062c4..ed0a9c4915 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -75,15 +75,15 @@ void TileMap::_notification(int p_what) {
Quadrant &q = E->get();
if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- navigation->navpoly_remove(E->get().id);
+ navigation->navpoly_remove(F->get().id);
}
q.navpoly_ids.clear();
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->free(E->get().id);
+ for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
+ VS::get_singleton()->free(F->get().id);
}
q.occluder_instances.clear();
}
@@ -129,14 +129,14 @@ void TileMap::_update_quadrant_transform() {
Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- navigation->navpoly_set_transform(E->get().id, nav_rel * E->get().xform);
+ navigation->navpoly_set_transform(F->get().id, nav_rel * F->get().xform);
}
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id, global_transform * E->get().xform);
+ for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
+ VS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform);
}
}
}
@@ -462,27 +462,45 @@ void TileMap::update_dirty_quadrants() {
Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
- for (int i = 0; i < shapes.size(); i++) {
- Ref<Shape2D> shape = shapes[i].shape;
+ for (int j = 0; j < shapes.size(); j++) {
+ Ref<Shape2D> shape = shapes[j].shape;
if (shape.is_valid()) {
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[j].autotile_coord.x == c.autotile_coord_x && shapes[j].autotile_coord.y == c.autotile_coord_y)) {
Transform2D xform;
xform.set_origin(offset.floor());
- Vector2 shape_ofs = shapes[i].shape_transform.get_origin();
+ Vector2 shape_ofs = shapes[j].shape_transform.get_origin();
_fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
- xform *= shapes[i].shape_transform.untranslated();
+ xform *= shapes[j].shape_transform.untranslated();
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);
shape->draw(debug_canvas_item, debug_collision_color);
}
- ps->body_add_shape(q.body, shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
- ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision, shapes[i].one_way_collision_margin);
- shape_idx++;
+
+ if (shape->has_meta("decomposed")) {
+ Array _shapes = shape->get_meta("decomposed");
+ for (int k = 0; k < _shapes.size(); k++) {
+ Ref<ConvexPolygonShape2D> convex = _shapes[k];
+ if (convex.is_valid()) {
+ ps->body_add_shape(q.body, convex->get_rid(), xform);
+ ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
+ ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[j].one_way_collision, shapes[j].one_way_collision_margin);
+ shape_idx++;
+#ifdef DEBUG_ENABLED
+ } else {
+ print_error("The TileSet asigned to the TileMap " + get_name() + " has an invalid convex shape.");
+#endif
+ }
+ }
+ } else {
+ ps->body_add_shape(q.body, shape->get_rid(), xform);
+ ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
+ ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[j].one_way_collision, shapes[j].one_way_collision_margin);
+ shape_idx++;
+ }
}
}
}
@@ -531,23 +549,23 @@ void TileMap::update_dirty_quadrants() {
colors.resize(vsize);
{
PoolVector<Vector2>::Read vr = navigation_polygon_vertices.read();
- for (int i = 0; i < vsize; i++) {
- vertices.write[i] = vr[i];
- colors.write[i] = debug_navigation_color;
+ for (int j = 0; j < vsize; j++) {
+ vertices.write[j] = vr[j];
+ colors.write[j] = debug_navigation_color;
}
}
Vector<int> indices;
- for (int i = 0; i < navpoly->get_polygon_count(); i++) {
- Vector<int> polygon = navpoly->get_polygon(i);
+ for (int j = 0; j < navpoly->get_polygon_count(); j++) {
+ Vector<int> polygon = navpoly->get_polygon(j);
- for (int j = 2; j < polygon.size(); j++) {
+ for (int k = 2; k < polygon.size(); k++) {
- int kofs[3] = { 0, j - 1, j };
- for (int k = 0; k < 3; k++) {
+ int kofs[3] = { 0, k - 1, k };
+ for (int l = 0; l < 3; l++) {
- int idx = polygon[kofs[k]];
+ int idx = polygon[kofs[l]];
ERR_FAIL_INDEX(idx, vsize);
indices.push_back(idx);
}
@@ -601,9 +619,9 @@ void TileMap::update_dirty_quadrants() {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- VS::get_singleton()->canvas_item_set_draw_index(E->get(), index++);
+ VS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
}
}
@@ -1053,9 +1071,9 @@ void TileMap::_update_all_items_material_state() {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- _update_item_material_state(E->get());
+ _update_item_material_state(F->get());
}
}
}
@@ -1453,7 +1471,7 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
}
// Account for precision errors on the border (GH-23250).
- // 0.00005 is 5*CMP_EPSILON, results would start being unpredictible if
+ // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
// cell size is > 15,000, but we can hardly have more precision anyway with
// floating point.
ret += Vector2(0.00005, 0.00005);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index a44098fd77..e450e1e256 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -33,7 +33,7 @@
#include "core/self_list.h"
#include "core/vset.h"
-#include "scene/2d/navigation2d.h"
+#include "scene/2d/navigation_2d.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/tile_set.h"
diff --git a/scene/2d/screen_button.cpp b/scene/2d/touch_screen_button.cpp
index fb1558a404..9a1a759e72 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* screen_button.cpp */
+/* touch_screen_button.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "screen_button.h"
+#include "touch_screen_button.h"
+
#include "core/input_map.h"
#include "core/os/input.h"
#include "core/os/os.h"
diff --git a/scene/2d/screen_button.h b/scene/2d/touch_screen_button.h
index fd944ead64..df54e5340b 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* screen_button.h */
+/* touch_screen_button.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCREEN_BUTTON_H
-#define SCREEN_BUTTON_H
+#ifndef TOUCH_SCREEN_BUTTON_H
+#define TOUCH_SCREEN_BUTTON_H
#include "scene/2d/node_2d.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/texture.h"
@@ -112,4 +112,4 @@ public:
VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode);
-#endif // SCREEN_BUTTON_H
+#endif // TOUCH_SCREEN_BUTTON_H