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-rw-r--r--scene/2d/particles_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp24
-rw-r--r--scene/2d/tile_map.h4
3 files changed, 19 insertions, 11 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index aee5d89150..7d53557216 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -291,7 +291,7 @@ void Particles2D::_notification(int p_what) {
texture_rid = texture->get_rid();
RID normal_rid;
if (normal_map.is_valid())
- normal_rid = texture->get_rid();
+ normal_rid = normal_map->get_rid();
VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid, h_frames, v_frames);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index c7b656b5fc..c0d0a6e011 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -716,7 +716,7 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_
} else {
ERR_FAIL_COND(!Q); // quadrant should exist...
- if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose)
+ if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose && E->get().autotile_coord_x == (uint16_t)p_autotile_coord.x && E->get().autotile_coord_y == (uint16_t)p_autotile_coord.y)
return; //nothing changed
}
@@ -741,7 +741,7 @@ int TileMap::get_cellv(const Vector2 &p_pos) const {
void TileMap::make_bitmask_area_dirty(const Vector2 &p_pos) {
for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
- for (int y = p_pos.y - 1; x <= p_pos.y + 1; y++) {
+ for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
PosKey p(x, y);
if (dirty_bitmask.find(p) == NULL) {
dirty_bitmask.push_back(p);
@@ -810,6 +810,10 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) {
Vector2 coord = tile_set->autotile_get_subtile_for_bitmask(id, mask, this, Vector2(p_x, p_y));
E->get().autotile_coord_x = (int)coord.x;
E->get().autotile_coord_y = (int)coord.y;
+
+ PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
+ Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
+ _make_quadrant_dirty(Q);
} else {
E->get().autotile_coord_x = 0;
E->get().autotile_coord_y = 0;
@@ -870,28 +874,31 @@ bool TileMap::is_cell_transposed(int p_x, int p_y) const {
return E->get().transpose;
}
-int TileMap::get_cell_autotile_coord_x(int p_x, int p_y) const {
+void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord) {
PosKey pk(p_x, p_y);
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
if (!E)
- return 0;
+ return;
- return E->get().autotile_coord_x;
+ Cell c = E->get();
+ c.autotile_coord_x = p_coord.x;
+ c.autotile_coord_y = p_coord.y;
+ tile_map[pk] = c;
}
-int TileMap::get_cell_autotile_coord_y(int p_x, int p_y) const {
+Vector2 TileMap::get_cell_autotile_coord(int p_x, int p_y) const {
PosKey pk(p_x, p_y);
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
if (!E)
- return 0;
+ return Vector2();
- return E->get().autotile_coord_y;
+ return Vector2(E->get().autotile_coord_x, E->get().autotile_coord_y);
}
void TileMap::_recreate_quadrants() {
@@ -963,6 +970,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
int offset = (format == FORMAT_2_1_5) ? 3 : 2;
+ clear();
for (int i = 0; i < c; i += offset) {
const uint8_t *ptr = (const uint8_t *)&r[i];
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index a0ca2e6a35..8eecf48df2 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -241,8 +241,8 @@ public:
bool is_cell_x_flipped(int p_x, int p_y) const;
bool is_cell_y_flipped(int p_x, int p_y) const;
bool is_cell_transposed(int p_x, int p_y) const;
- int get_cell_autotile_coord_x(int p_x, int p_y) const;
- int get_cell_autotile_coord_y(int p_x, int p_y) const;
+ void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord);
+ Vector2 get_cell_autotile_coord(int p_x, int p_y) const;
void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
int get_cellv(const Vector2 &p_pos) const;