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-rw-r--r--scene/2d/collision_object_2d.cpp16
-rw-r--r--scene/2d/collision_object_2d.h5
-rw-r--r--scene/2d/physics_body_2d.cpp167
-rw-r--r--scene/2d/physics_body_2d.h19
4 files changed, 133 insertions, 74 deletions
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 93d154bb01..3ba3a4eec5 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -498,6 +498,20 @@ void CollisionObject2D::_mouse_exit() {
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
}
+void CollisionObject2D::_mouse_shape_enter(int p_shape) {
+ if (get_script_instance()) {
+ get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_enter, p_shape);
+ }
+ emit_signal(SceneStringNames::get_singleton()->mouse_shape_entered, p_shape);
+}
+
+void CollisionObject2D::_mouse_shape_exit(int p_shape) {
+ if (get_script_instance()) {
+ get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_exit, p_shape);
+ }
+ emit_signal(SceneStringNames::get_singleton()->mouse_shape_exited, p_shape);
+}
+
void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
only_update_transform_changes = p_enable;
}
@@ -584,6 +598,8 @@ void CollisionObject2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
+ ADD_SIGNAL(MethodInfo("mouse_shape_entered", PropertyInfo(Variant::INT, "shape_idx")));
+ ADD_SIGNAL(MethodInfo("mouse_shape_exited", PropertyInfo(Variant::INT, "shape_idx")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode");
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 7a71affbb5..eca53eecfc 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -75,7 +75,7 @@ private:
int total_subshapes = 0;
Map<uint32_t, ShapeData> shapes;
- bool only_update_transform_changes = false; //this is used for sync physics in CharacterBody2D
+ bool only_update_transform_changes = false; // This is used for sync to physics.
void _apply_disabled();
void _apply_enabled();
@@ -92,6 +92,9 @@ protected:
void _mouse_enter();
void _mouse_exit();
+ void _mouse_shape_enter(int p_shape);
+ void _mouse_shape_exit(int p_shape);
+
void set_only_update_transform_changes(bool p_enable);
bool is_only_update_transform_changes_enabled() const;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index b68f0312fc..5b12da8b57 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -229,6 +229,13 @@ void StaticBody2D::set_kinematic_motion_enabled(bool p_enabled) {
set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
}
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ return;
+ }
+#endif
+
_update_kinematic_motion();
}
@@ -236,8 +243,75 @@ bool StaticBody2D::is_kinematic_motion_enabled() const {
return kinematic_motion;
}
+void StaticBody2D::set_sync_to_physics(bool p_enable) {
+ if (sync_to_physics == p_enable) {
+ return;
+ }
+
+ sync_to_physics = p_enable;
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ return;
+ }
+#endif
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ }
+}
+
+bool StaticBody2D::is_sync_to_physics_enabled() const {
+ return sync_to_physics;
+}
+
+void StaticBody2D::_direct_state_changed(Object *p_state) {
+ if (!sync_to_physics) {
+ return;
+ }
+
+ PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
+
+ last_valid_transform = state->get_transform();
+ set_notify_local_transform(false);
+ set_global_transform(last_valid_transform);
+ set_notify_local_transform(true);
+}
+
+TypedArray<String> StaticBody2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = PhysicsBody2D::get_configuration_warnings();
+
+ if (sync_to_physics && !kinematic_motion) {
+ warnings.push_back(TTR("Sync to physics works only when kinematic motion is enabled."));
+ }
+
+ return warnings;
+}
+
void StaticBody2D::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ last_valid_transform = get_global_transform();
+ } break;
+
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ // Used by sync to physics, send the new transform to the physics...
+ Transform2D new_transform = get_global_transform();
+
+ real_t delta_time = get_physics_process_delta_time();
+ new_transform.translate(constant_linear_velocity * delta_time);
+ new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
+
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
+
+ // ... but then revert changes.
+ set_notify_local_transform(false);
+ set_global_transform(last_valid_transform);
+ set_notify_local_transform(true);
+ } break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
@@ -247,19 +321,23 @@ void StaticBody2D::_notification(int p_what) {
ERR_FAIL_COND(!kinematic_motion);
- real_t delta_time = get_physics_process_delta_time();
-
Transform2D new_transform = get_global_transform();
+ real_t delta_time = get_physics_process_delta_time();
new_transform.translate(constant_linear_velocity * delta_time);
new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
+ if (sync_to_physics) {
+ // Propagate transform change to node.
+ set_global_transform(new_transform);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
- // Propagate transform change to node.
- set_block_transform_notify(true);
- set_global_transform(new_transform);
- set_block_transform_notify(false);
+ // Propagate transform change to node.
+ set_block_transform_notify(true);
+ set_global_transform(new_transform);
+ set_block_transform_notify(false);
+ }
} break;
}
}
@@ -276,10 +354,14 @@ void StaticBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
+ ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &StaticBody2D::set_sync_to_physics);
+ ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &StaticBody2D::is_sync_to_physics_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
}
StaticBody2D::StaticBody2D() :
@@ -303,14 +385,24 @@ void StaticBody2D::_update_kinematic_motion() {
}
#endif
+ if (kinematic_motion && sync_to_physics) {
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &StaticBody2D::_direct_state_changed));
+ set_only_update_transform_changes(true);
+ set_notify_local_transform(true);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
+ set_only_update_transform_changes(false);
+ set_notify_local_transform(false);
+ }
+
+ bool needs_physics_process = false;
if (kinematic_motion) {
if (!Math::is_zero_approx(constant_angular_velocity) || !constant_linear_velocity.is_equal_approx(Vector2())) {
- set_physics_process_internal(true);
- return;
+ needs_physics_process = true;
}
}
- set_physics_process_internal(false);
+ set_physics_process_internal(needs_physics_process);
}
void RigidBody2D::_body_enter_tree(ObjectID p_id) {
@@ -1206,45 +1298,6 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
return slide_colliders[p_bounce];
}
-void CharacterBody2D::set_sync_to_physics(bool p_enable) {
- if (sync_to_physics == p_enable) {
- return;
- }
- sync_to_physics = p_enable;
-
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- if (p_enable) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &CharacterBody2D::_direct_state_changed));
- set_only_update_transform_changes(true);
- set_notify_local_transform(true);
- } else {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
- set_only_update_transform_changes(false);
- set_notify_local_transform(false);
- }
-}
-
-bool CharacterBody2D::is_sync_to_physics_enabled() const {
- return sync_to_physics;
-}
-
-void CharacterBody2D::_direct_state_changed(Object *p_state) {
- if (!sync_to_physics) {
- return;
- }
-
- PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
- ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
-
- last_valid_transform = state->get_transform();
- set_notify_local_transform(false);
- set_global_transform(last_valid_transform);
- set_notify_local_transform(true);
-}
-
void CharacterBody2D::set_safe_margin(real_t p_margin) {
margin = p_margin;
}
@@ -1304,8 +1357,6 @@ void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) {
void CharacterBody2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- last_valid_transform = get_global_transform();
-
// Reset move_and_slide() data.
on_floor = false;
on_floor_body = RID();
@@ -1314,16 +1365,6 @@ void CharacterBody2D::_notification(int p_what) {
motion_results.clear();
floor_velocity = Vector2();
} break;
-
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- // Used by sync to physics, send the new transform to the physics.
- Transform2D new_transform = get_global_transform();
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
- // But then revert changes.
- set_notify_local_transform(false);
- set_global_transform(last_valid_transform);
- set_notify_local_transform(true);
- } break;
}
}
@@ -1356,9 +1397,6 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody2D::get_slide_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision);
- ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &CharacterBody2D::set_sync_to_physics);
- ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &CharacterBody2D::is_sync_to_physics_enabled);
-
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "infinite_inertia"), "set_infinite_inertia_enabled", "is_infinite_inertia_enabled");
@@ -1367,7 +1405,6 @@ void CharacterBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap"), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "motion/sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 52e432f005..7a319aabc9 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -69,6 +69,11 @@ class StaticBody2D : public PhysicsBody2D {
Ref<PhysicsMaterial> physics_material_override;
bool kinematic_motion = false;
+ bool sync_to_physics = false;
+
+ Transform2D last_valid_transform;
+
+ void _direct_state_changed(Object *p_state);
protected:
void _notification(int p_what);
@@ -84,6 +89,8 @@ public:
Vector2 get_constant_linear_velocity() const;
real_t get_constant_angular_velocity() const;
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
StaticBody2D();
private:
@@ -93,6 +100,9 @@ private:
void set_kinematic_motion_enabled(bool p_enabled);
bool is_kinematic_motion_enabled() const;
+
+ void set_sync_to_physics(bool p_enable);
+ bool is_sync_to_physics_enabled() const;
};
class RigidBody2D : public PhysicsBody2D {
@@ -243,7 +253,7 @@ public:
TypedArray<Node2D> get_colliding_bodies() const; //function for script
- TypedArray<String> get_configuration_warnings() const override;
+ virtual TypedArray<String> get_configuration_warnings() const override;
RigidBody2D();
~RigidBody2D();
@@ -276,7 +286,6 @@ private:
bool on_floor = false;
bool on_ceiling = false;
bool on_wall = false;
- bool sync_to_physics = false;
Vector<PhysicsServer2D::MotionResult> motion_results;
Vector<Ref<KinematicCollision2D>> slide_colliders;
@@ -285,9 +294,6 @@ private:
bool separate_raycast_shapes(PhysicsServer2D::MotionResult &r_result);
- Transform2D last_valid_transform;
- void _direct_state_changed(Object *p_state);
-
void set_safe_margin(real_t p_margin);
real_t get_safe_margin() const;
@@ -329,9 +335,6 @@ public:
int get_slide_count() const;
PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const;
- void set_sync_to_physics(bool p_enable);
- bool is_sync_to_physics_enabled() const;
-
CharacterBody2D();
~CharacterBody2D();
};