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-rw-r--r--scene/2d/particles_2d.cpp168
-rw-r--r--scene/2d/particles_2d.h15
2 files changed, 119 insertions, 64 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 39d747c436..6effd4f31d 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -503,19 +503,6 @@ void Particles2D::_notification(int p_what) {
if (!local_space)
invxform=get_global_transform().affine_inverse();
- int col_count=0;
- float last=-1;
- ColorPhase cphase[MAX_COLOR_PHASES];
-
- for(int i=0;i<color_phase_count;i++) {
-
- if (color_phases[i].pos<=last)
- break;
- cphase[i]=color_phases[i];
- col_count++;
- }
-
-
int start_particle = (int)(time * (float)particle_count / lifetime);
for (int id=0;id<particle_count;++id) {
@@ -537,32 +524,42 @@ void Particles2D::_notification(int p_what) {
uint32_t rand_seed=p.seed*(i+1);
+ Color color;
- int cpos=0;
+ if(color_ramp.is_valid())
+ {
+ Vector<ColorRamp::Point>& color_points = color_ramp->get_points();
- while(cpos<col_count) {
+ int cpos=0;
- if (cphase[cpos].pos > ptime)
- break;
- cpos++;
- }
+ while(cpos<color_points.size()) {
- cpos--;
+ if (color_points[cpos].offset > ptime)
+ break;
+ cpos++;
+ }
- Color color;
- //could be faster..
- if (cpos==-1)
- color=Color(1,1,1,1);
- else {
- if (cpos==col_count-1)
- color=cphase[cpos].color;
- else {
- float diff = (cphase[cpos+1].pos-cphase[cpos].pos);
- if (diff>0)
- color=cphase[cpos].color.linear_interpolate(cphase[cpos+1].color, (ptime - cphase[cpos].pos) / diff );
+ cpos--;
+ //could be faster..
+ if (cpos==-1)
+ if(color_points.size())
+ color=color_points[0].color;//Extend color to the beginning
else
- color=cphase[cpos+1].color;
+ color=Color(1,1,1,1);//If no points just use white.
+ else {
+ if (cpos==color_points.size()-1)
+ color=color_points[cpos].color;
+ else {
+ float diff = (color_points[cpos+1].offset-color_points[cpos].offset);
+ if (diff>0)
+ color=color_points[cpos].color.linear_interpolate(color_points[cpos+1].color, (ptime - color_points[cpos].offset) / diff );
+ else
+ color=color_points[cpos+1].color;
+ }
}
+ } else
+ {
+ color = default_color;
}
@@ -813,6 +810,27 @@ Ref<Texture> Particles2D::get_texture() const {
return texture;
}
+void Particles2D::set_color(const Color& p_color) {
+
+ default_color = p_color;
+}
+
+Color Particles2D::get_color() const {
+
+ return default_color;
+}
+
+
+void Particles2D::set_color_ramp(const Ref<ColorRamp>& p_color_ramp) {
+
+ color_ramp=p_color_ramp;
+}
+
+Ref<ColorRamp> Particles2D::get_color_ramp() const {
+
+ return color_ramp;
+}
+
void Particles2D::set_emissor_offset(const Point2& p_offset) {
emissor_offset=p_offset;
@@ -834,40 +852,76 @@ bool Particles2D::is_using_local_space() const {
return local_space;
}
-
+//Deprecated. Converts color phases to color ramp
void Particles2D::set_color_phases(int p_phases) {
- ERR_FAIL_INDEX(p_phases,MAX_COLOR_PHASES+1);
- color_phase_count=p_phases;
+ //Create color ramp if we have 2 or more phases.
+ //Otherwise first phase phase will be assigned to default color.
+ if(p_phases > 1 && color_ramp.is_null())
+ {
+ color_ramp = Ref<ColorRamp>(memnew (ColorRamp()));
+ }
+ if(color_ramp.is_valid())
+ {
+ color_ramp->get_points().resize(p_phases);
+ }
}
+//Deprecated.
int Particles2D::get_color_phases() const {
- return color_phase_count;
+ if(color_ramp.is_valid())
+ {
+ return color_ramp->get_points_count();
+ }
+ return 0;
}
+//Deprecated. Converts color phases to color ramp
void Particles2D::set_color_phase_color(int p_phase,const Color& p_color) {
ERR_FAIL_INDEX(p_phase,MAX_COLOR_PHASES);
- color_phases[p_phase].color=p_color;
-
+ if(color_ramp.is_valid())
+ {
+ if(color_ramp->get_points_count() > p_phase)
+ color_ramp->set_color(p_phase, p_color);
+ } else
+ {
+ if(p_phase == 0)
+ default_color = p_color;
+ }
}
+
+//Deprecated.
Color Particles2D::get_color_phase_color(int p_phase) const {
ERR_FAIL_INDEX_V(p_phase,MAX_COLOR_PHASES,Color());
- return color_phases[p_phase].color;
+ if(color_ramp.is_valid())
+ {
+ return color_ramp->get_color(p_phase);
+ }
+ return Color(0,0,0,1);
}
+//Deprecated. Converts color phases to color ramp
void Particles2D::set_color_phase_pos(int p_phase,float p_pos) {
ERR_FAIL_INDEX(p_phase,MAX_COLOR_PHASES);
ERR_FAIL_COND(p_pos<0.0 || p_pos>1.0);
- color_phases[p_phase].pos=p_pos;
-
+ if(color_ramp.is_valid() && color_ramp->get_points_count() > p_phase)
+ {
+ return color_ramp->set_offset(p_phase, p_pos);
+ }
}
+
+//Deprecated.
float Particles2D::get_color_phase_pos(int p_phase) const {
ERR_FAIL_INDEX_V(p_phase,MAX_COLOR_PHASES,0);
- return color_phases[p_phase].pos;
+ if(color_ramp.is_valid())
+ {
+ return color_ramp->get_offset(p_phase);
+ }
+ return 0;
}
void Particles2D::set_emission_half_extents(const Vector2& p_extents) {
@@ -997,6 +1051,12 @@ void Particles2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_texture:Texture","texture"),&Particles2D::set_texture);
ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&Particles2D::get_texture);
+ ObjectTypeDB::bind_method(_MD("set_color","color"),&Particles2D::set_color);
+ ObjectTypeDB::bind_method(_MD("get_color"),&Particles2D::get_color);
+
+ ObjectTypeDB::bind_method(_MD("set_color_ramp:ColorRamp","color_ramp"),&Particles2D::set_color_ramp);
+ ObjectTypeDB::bind_method(_MD("get_color_ramp:ColorRamp"),&Particles2D::get_color_ramp);
+
ObjectTypeDB::bind_method(_MD("set_emissor_offset","offset"),&Particles2D::set_emissor_offset);
ObjectTypeDB::bind_method(_MD("get_emissor_offset"),&Particles2D::get_emissor_offset);
@@ -1055,7 +1115,6 @@ void Particles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT,"config/v_frames",PROPERTY_HINT_RANGE,"1,512,1"),_SCS("set_v_frames"),_SCS("get_v_frames"));
-
for(int i=0;i<PARAM_MAX;i++) {
ADD_PROPERTYI(PropertyInfo(Variant::REAL,_particlesframe_property_names[i],PROPERTY_HINT_RANGE,_particlesframe_property_ranges[i]),_SCS("set_param"),_SCS("get_param"),i);
}
@@ -1064,14 +1123,17 @@ void Particles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL,_particlesframe_property_rnames[i],PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_randomness"),_SCS("get_randomness"),i);
}
- ADD_PROPERTY( PropertyInfo( Variant::INT, "color_phases/count",PROPERTY_HINT_RANGE,"0,4,1"), _SCS("set_color_phases"), _SCS("get_color_phases"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "color_phases/count",PROPERTY_HINT_RANGE,"0,4,1", 0), _SCS("set_color_phases"), _SCS("get_color_phases"));
+ //Backward compatibility. They will be converted to color ramp
for(int i=0;i<MAX_COLOR_PHASES;i++) {
String phase="phase_"+itos(i)+"/";
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, phase+"pos", PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_color_phase_pos"),_SCS("get_color_phase_pos"),i );
- ADD_PROPERTYI( PropertyInfo( Variant::COLOR, phase+"color"),_SCS("set_color_phase_color"),_SCS("get_color_phase_color"),i );
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, phase+"pos", PROPERTY_HINT_RANGE,"0,1,0.01", 0),_SCS("set_color_phase_pos"),_SCS("get_color_phase_pos"),i );
+ ADD_PROPERTYI( PropertyInfo( Variant::COLOR, phase+"color", PROPERTY_HINT_NONE, "", 0),_SCS("set_color_phase_color"),_SCS("get_color_phase_color"),i );
}
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color/color"),_SCS("set_color"),_SCS("get_color"));
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"color/color_ramp",PROPERTY_HINT_RESOURCE_TYPE,"ColorRamp"),_SCS("set_color_ramp"),_SCS("get_color_ramp"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2_ARRAY,"emission_points",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_emission_points"),_SCS("get_emission_points"));
@@ -1097,8 +1159,6 @@ void Particles2D::_bind_methods() {
}
-
-
Particles2D::Particles2D() {
for(int i=0;i<PARAM_MAX;i++) {
@@ -1118,6 +1178,7 @@ Particles2D::Particles2D() {
set_param(PARAM_FINAL_SIZE,1.0);
set_param(PARAM_ANIM_SPEED_SCALE,1.0);
+ set_color(Color(1,1,1,1));
time=0;
lifetime=2;
@@ -1129,17 +1190,6 @@ Particles2D::Particles2D() {
preprocess=0;
time_scale=1.0;
- color_phase_count=1;
-
- set_color_phase_pos(0,0.0);
- set_color_phase_pos(1,1.0);
- set_color_phase_pos(2,1.0);
- set_color_phase_pos(3,1.0);
-
- set_color_phase_color(0,Color(1,1,1));
- set_color_phase_color(1,Color(0,0,0));
- set_color_phase_color(2,Color(0,0,0));
- set_color_phase_color(3,Color(0,0,0));
flip_h=false;
flip_v=false;
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 90b5a188a6..4ee0fcf8da 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -31,6 +31,7 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
+#include "scene/resources/color_ramp.h"
class Particles2D;
class ParticleAttractor2D : public Node2D {
@@ -125,11 +126,6 @@ private:
};
Vector<Particle> particles;
- int color_phase_count;
- struct ColorPhase {
- Color color;
- float pos;
- } color_phases[MAX_COLOR_PHASES];
struct AttractorCache {
@@ -161,6 +157,9 @@ private:
Ref<Texture> texture;
+ //If no color ramp is set then default color is used. Created as simple alternative to color_ramp.
+ Color default_color;
+ Ref<ColorRamp> color_ramp;
void testee(int a, int b, int c, int d, int e);
void _process_particles(float p_delta);
@@ -230,6 +229,12 @@ public:
void set_texture(const Ref<Texture>& p_texture);
Ref<Texture> get_texture() const;
+ void set_color(const Color& p_color);
+ Color get_color() const;
+
+ void set_color_ramp(const Ref<ColorRamp>& p_texture);
+ Ref<ColorRamp> get_color_ramp() const;
+
void set_emissor_offset(const Point2& p_offset);
Point2 get_emissor_offset() const;