diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/particles_2d.cpp | 168 | ||||
-rw-r--r-- | scene/2d/particles_2d.h | 15 |
2 files changed, 119 insertions, 64 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index 39d747c436..6effd4f31d 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -503,19 +503,6 @@ void Particles2D::_notification(int p_what) { if (!local_space) invxform=get_global_transform().affine_inverse(); - int col_count=0; - float last=-1; - ColorPhase cphase[MAX_COLOR_PHASES]; - - for(int i=0;i<color_phase_count;i++) { - - if (color_phases[i].pos<=last) - break; - cphase[i]=color_phases[i]; - col_count++; - } - - int start_particle = (int)(time * (float)particle_count / lifetime); for (int id=0;id<particle_count;++id) { @@ -537,32 +524,42 @@ void Particles2D::_notification(int p_what) { uint32_t rand_seed=p.seed*(i+1); + Color color; - int cpos=0; + if(color_ramp.is_valid()) + { + Vector<ColorRamp::Point>& color_points = color_ramp->get_points(); - while(cpos<col_count) { + int cpos=0; - if (cphase[cpos].pos > ptime) - break; - cpos++; - } + while(cpos<color_points.size()) { - cpos--; + if (color_points[cpos].offset > ptime) + break; + cpos++; + } - Color color; - //could be faster.. - if (cpos==-1) - color=Color(1,1,1,1); - else { - if (cpos==col_count-1) - color=cphase[cpos].color; - else { - float diff = (cphase[cpos+1].pos-cphase[cpos].pos); - if (diff>0) - color=cphase[cpos].color.linear_interpolate(cphase[cpos+1].color, (ptime - cphase[cpos].pos) / diff ); + cpos--; + //could be faster.. + if (cpos==-1) + if(color_points.size()) + color=color_points[0].color;//Extend color to the beginning else - color=cphase[cpos+1].color; + color=Color(1,1,1,1);//If no points just use white. + else { + if (cpos==color_points.size()-1) + color=color_points[cpos].color; + else { + float diff = (color_points[cpos+1].offset-color_points[cpos].offset); + if (diff>0) + color=color_points[cpos].color.linear_interpolate(color_points[cpos+1].color, (ptime - color_points[cpos].offset) / diff ); + else + color=color_points[cpos+1].color; + } } + } else + { + color = default_color; } @@ -813,6 +810,27 @@ Ref<Texture> Particles2D::get_texture() const { return texture; } +void Particles2D::set_color(const Color& p_color) { + + default_color = p_color; +} + +Color Particles2D::get_color() const { + + return default_color; +} + + +void Particles2D::set_color_ramp(const Ref<ColorRamp>& p_color_ramp) { + + color_ramp=p_color_ramp; +} + +Ref<ColorRamp> Particles2D::get_color_ramp() const { + + return color_ramp; +} + void Particles2D::set_emissor_offset(const Point2& p_offset) { emissor_offset=p_offset; @@ -834,40 +852,76 @@ bool Particles2D::is_using_local_space() const { return local_space; } - +//Deprecated. Converts color phases to color ramp void Particles2D::set_color_phases(int p_phases) { - ERR_FAIL_INDEX(p_phases,MAX_COLOR_PHASES+1); - color_phase_count=p_phases; + //Create color ramp if we have 2 or more phases. + //Otherwise first phase phase will be assigned to default color. + if(p_phases > 1 && color_ramp.is_null()) + { + color_ramp = Ref<ColorRamp>(memnew (ColorRamp())); + } + if(color_ramp.is_valid()) + { + color_ramp->get_points().resize(p_phases); + } } +//Deprecated. int Particles2D::get_color_phases() const { - return color_phase_count; + if(color_ramp.is_valid()) + { + return color_ramp->get_points_count(); + } + return 0; } +//Deprecated. Converts color phases to color ramp void Particles2D::set_color_phase_color(int p_phase,const Color& p_color) { ERR_FAIL_INDEX(p_phase,MAX_COLOR_PHASES); - color_phases[p_phase].color=p_color; - + if(color_ramp.is_valid()) + { + if(color_ramp->get_points_count() > p_phase) + color_ramp->set_color(p_phase, p_color); + } else + { + if(p_phase == 0) + default_color = p_color; + } } + +//Deprecated. Color Particles2D::get_color_phase_color(int p_phase) const { ERR_FAIL_INDEX_V(p_phase,MAX_COLOR_PHASES,Color()); - return color_phases[p_phase].color; + if(color_ramp.is_valid()) + { + return color_ramp->get_color(p_phase); + } + return Color(0,0,0,1); } +//Deprecated. Converts color phases to color ramp void Particles2D::set_color_phase_pos(int p_phase,float p_pos) { ERR_FAIL_INDEX(p_phase,MAX_COLOR_PHASES); ERR_FAIL_COND(p_pos<0.0 || p_pos>1.0); - color_phases[p_phase].pos=p_pos; - + if(color_ramp.is_valid() && color_ramp->get_points_count() > p_phase) + { + return color_ramp->set_offset(p_phase, p_pos); + } } + +//Deprecated. float Particles2D::get_color_phase_pos(int p_phase) const { ERR_FAIL_INDEX_V(p_phase,MAX_COLOR_PHASES,0); - return color_phases[p_phase].pos; + if(color_ramp.is_valid()) + { + return color_ramp->get_offset(p_phase); + } + return 0; } void Particles2D::set_emission_half_extents(const Vector2& p_extents) { @@ -997,6 +1051,12 @@ void Particles2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_texture:Texture","texture"),&Particles2D::set_texture); ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&Particles2D::get_texture); + ObjectTypeDB::bind_method(_MD("set_color","color"),&Particles2D::set_color); + ObjectTypeDB::bind_method(_MD("get_color"),&Particles2D::get_color); + + ObjectTypeDB::bind_method(_MD("set_color_ramp:ColorRamp","color_ramp"),&Particles2D::set_color_ramp); + ObjectTypeDB::bind_method(_MD("get_color_ramp:ColorRamp"),&Particles2D::get_color_ramp); + ObjectTypeDB::bind_method(_MD("set_emissor_offset","offset"),&Particles2D::set_emissor_offset); ObjectTypeDB::bind_method(_MD("get_emissor_offset"),&Particles2D::get_emissor_offset); @@ -1055,7 +1115,6 @@ void Particles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT,"config/v_frames",PROPERTY_HINT_RANGE,"1,512,1"),_SCS("set_v_frames"),_SCS("get_v_frames")); - for(int i=0;i<PARAM_MAX;i++) { ADD_PROPERTYI(PropertyInfo(Variant::REAL,_particlesframe_property_names[i],PROPERTY_HINT_RANGE,_particlesframe_property_ranges[i]),_SCS("set_param"),_SCS("get_param"),i); } @@ -1064,14 +1123,17 @@ void Particles2D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL,_particlesframe_property_rnames[i],PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_randomness"),_SCS("get_randomness"),i); } - ADD_PROPERTY( PropertyInfo( Variant::INT, "color_phases/count",PROPERTY_HINT_RANGE,"0,4,1"), _SCS("set_color_phases"), _SCS("get_color_phases")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "color_phases/count",PROPERTY_HINT_RANGE,"0,4,1", 0), _SCS("set_color_phases"), _SCS("get_color_phases")); + //Backward compatibility. They will be converted to color ramp for(int i=0;i<MAX_COLOR_PHASES;i++) { String phase="phase_"+itos(i)+"/"; - ADD_PROPERTYI( PropertyInfo( Variant::REAL, phase+"pos", PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_color_phase_pos"),_SCS("get_color_phase_pos"),i ); - ADD_PROPERTYI( PropertyInfo( Variant::COLOR, phase+"color"),_SCS("set_color_phase_color"),_SCS("get_color_phase_color"),i ); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, phase+"pos", PROPERTY_HINT_RANGE,"0,1,0.01", 0),_SCS("set_color_phase_pos"),_SCS("get_color_phase_pos"),i ); + ADD_PROPERTYI( PropertyInfo( Variant::COLOR, phase+"color", PROPERTY_HINT_NONE, "", 0),_SCS("set_color_phase_color"),_SCS("get_color_phase_color"),i ); } + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color/color"),_SCS("set_color"),_SCS("get_color")); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"color/color_ramp",PROPERTY_HINT_RESOURCE_TYPE,"ColorRamp"),_SCS("set_color_ramp"),_SCS("get_color_ramp")); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2_ARRAY,"emission_points",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_emission_points"),_SCS("get_emission_points")); @@ -1097,8 +1159,6 @@ void Particles2D::_bind_methods() { } - - Particles2D::Particles2D() { for(int i=0;i<PARAM_MAX;i++) { @@ -1118,6 +1178,7 @@ Particles2D::Particles2D() { set_param(PARAM_FINAL_SIZE,1.0); set_param(PARAM_ANIM_SPEED_SCALE,1.0); + set_color(Color(1,1,1,1)); time=0; lifetime=2; @@ -1129,17 +1190,6 @@ Particles2D::Particles2D() { preprocess=0; time_scale=1.0; - color_phase_count=1; - - set_color_phase_pos(0,0.0); - set_color_phase_pos(1,1.0); - set_color_phase_pos(2,1.0); - set_color_phase_pos(3,1.0); - - set_color_phase_color(0,Color(1,1,1)); - set_color_phase_color(1,Color(0,0,0)); - set_color_phase_color(2,Color(0,0,0)); - set_color_phase_color(3,Color(0,0,0)); flip_h=false; flip_v=false; diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h index 90b5a188a6..4ee0fcf8da 100644 --- a/scene/2d/particles_2d.h +++ b/scene/2d/particles_2d.h @@ -31,6 +31,7 @@ #include "scene/2d/node_2d.h" #include "scene/resources/texture.h" +#include "scene/resources/color_ramp.h" class Particles2D; class ParticleAttractor2D : public Node2D { @@ -125,11 +126,6 @@ private: }; Vector<Particle> particles; - int color_phase_count; - struct ColorPhase { - Color color; - float pos; - } color_phases[MAX_COLOR_PHASES]; struct AttractorCache { @@ -161,6 +157,9 @@ private: Ref<Texture> texture; + //If no color ramp is set then default color is used. Created as simple alternative to color_ramp. + Color default_color; + Ref<ColorRamp> color_ramp; void testee(int a, int b, int c, int d, int e); void _process_particles(float p_delta); @@ -230,6 +229,12 @@ public: void set_texture(const Ref<Texture>& p_texture); Ref<Texture> get_texture() const; + void set_color(const Color& p_color); + Color get_color() const; + + void set_color_ramp(const Ref<ColorRamp>& p_texture); + Ref<ColorRamp> get_color_ramp() const; + void set_emissor_offset(const Point2& p_offset); Point2 get_emissor_offset() const; |