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-rw-r--r--scene/2d/animated_sprite.cpp4
-rw-r--r--scene/2d/area_2d.cpp4
-rw-r--r--scene/2d/audio_stream_player_2d.cpp35
-rw-r--r--scene/2d/audio_stream_player_2d.h5
-rw-r--r--scene/2d/cpu_particles_2d.cpp2
-rw-r--r--scene/2d/path_2d.cpp3
-rw-r--r--scene/2d/physics_body_2d.cpp31
-rw-r--r--scene/2d/polygon_2d.cpp32
-rw-r--r--scene/2d/polygon_2d.h3
-rw-r--r--scene/2d/skeleton_2d.cpp3
-rw-r--r--scene/2d/tile_map.cpp54
11 files changed, 115 insertions, 61 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 28ddf6b5f8..3d7ff5f1fd 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -276,9 +276,9 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
anim.speed = d["speed"];
anim.loop = d["loop"];
Array frames = d["frames"];
- for (int i = 0; i < frames.size(); i++) {
+ for (int j = 0; j < frames.size(); j++) {
- RES res = frames[i];
+ RES res = frames[j];
anim.frames.push_back(res);
}
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 63c4758a34..2a225e5797 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -426,10 +426,10 @@ bool Area2D::is_monitoring() const {
void Area2D::set_monitorable(bool p_enable) {
- if (locked || Physics2DServer::get_singleton()->is_flushing_queries()) {
+ if (locked || (is_inside_tree() && Physics2DServer::get_singleton()->is_flushing_queries())) {
ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
+ ERR_FAIL();
}
- ERR_FAIL_COND(locked || Physics2DServer::get_singleton()->is_flushing_queries());
if (p_enable == monitorable)
return;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 961d2b00ef..7b28ad2c12 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -37,7 +37,7 @@
void AudioStreamPlayer2D::_mix_audio() {
if (!stream_playback.is_valid() || !active ||
- (stream_paused && !stream_paused_fade_out)) {
+ (stream_paused && !stream_fade_out)) {
return;
}
@@ -50,7 +50,7 @@ void AudioStreamPlayer2D::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
- if (stream_paused_fade_out) {
+ if (stream_fade_out) {
// Short fadeout ramp
buffer_size = MIN(buffer_size, 128);
}
@@ -84,10 +84,10 @@ void AudioStreamPlayer2D::_mix_audio() {
}
//mix!
- AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
- AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
+ AudioFrame target_volume = stream_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
+ AudioFrame vol_prev = stream_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
- AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol;
+ AudioFrame vol = stream_fade_in ? AudioFrame(0.f, 0.f) : current.vol;
int cc = AudioServer::get_singleton()->get_channel_count();
@@ -139,9 +139,15 @@ void AudioStreamPlayer2D::_mix_audio() {
active = false;
}
+ if (stream_stop) {
+ active = false;
+ set_physics_process_internal(false);
+ setplay = -1;
+ }
+
output_ready = false;
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
+ stream_fade_in = false;
+ stream_fade_out = false;
}
void AudioStreamPlayer2D::_notification(int p_what) {
@@ -323,6 +329,7 @@ void AudioStreamPlayer2D::play(float p_from_pos) {
}
if (stream_playback.is_valid()) {
+ stream_stop = false;
active = true;
setplay = p_from_pos;
output_ready = false;
@@ -340,9 +347,8 @@ void AudioStreamPlayer2D::seek(float p_seconds) {
void AudioStreamPlayer2D::stop() {
if (stream_playback.is_valid()) {
- active = false;
- set_physics_process_internal(false);
- setplay = -1;
+ stream_stop = true;
+ stream_fade_out = true;
}
}
@@ -457,8 +463,8 @@ void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
- stream_paused_fade_in = p_pause ? false : true;
- stream_paused_fade_out = p_pause ? true : false;
+ stream_fade_in = p_pause ? false : true;
+ stream_fade_out = p_pause ? true : false;
}
}
@@ -537,8 +543,9 @@ AudioStreamPlayer2D::AudioStreamPlayer2D() {
output_ready = false;
area_mask = 1;
stream_paused = false;
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
+ stream_fade_in = false;
+ stream_fade_out = false;
+ stream_stop = false;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
}
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index cc00b59010..caf5c6ee49 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -73,8 +73,9 @@ private:
float pitch_scale;
bool autoplay;
bool stream_paused;
- bool stream_paused_fade_in;
- bool stream_paused_fade_out;
+ bool stream_fade_in;
+ bool stream_fade_out;
+ bool stream_stop;
StringName bus;
void _mix_audio();
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index eaed1da0ba..c50a8d4a1a 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1189,7 +1189,7 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 271e132002..fec861ad2f 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -170,6 +170,9 @@ void PathFollow2D::_update_transform() {
return;
float path_length = c->get_baked_length();
+ if (path_length == 0) {
+ return;
+ }
float bounded_offset = offset;
if (loop)
bounded_offset = Math::fposmod(bounded_offset, path_length);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index f4bc8ad6b9..eeabe15b08 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1290,7 +1290,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
floor_velocity = collision.collider_vel;
if (p_stop_on_slope) {
- if (Vector2() == lv_n + p_floor_direction && collision.travel.length() < 1) {
+ if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) {
Transform2D gt = get_global_transform();
gt.elements[2] -= collision.travel.project(p_floor_direction.tangent());
set_global_transform(gt);
@@ -1309,9 +1309,6 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
motion = motion.slide(n);
lv = lv.slide(n);
}
-
- if (p_stop_on_slope)
- break;
}
if (!found_collision) {
@@ -1338,13 +1335,27 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci
Transform2D gt = get_global_transform();
if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
- gt.elements[2] += col.travel;
- if (p_floor_direction != Vector2() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
- on_floor = true;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
+ bool apply = true;
+ if (p_floor_direction != Vector2()) {
+ if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
+ on_floor = true;
+ on_floor_body = col.collider_rid;
+ floor_velocity = col.collider_vel;
+ if (p_stop_on_slope) {
+ // move and collide may stray the object a bit because of pre un-stucking,
+ // so only ensure that motion happens on floor direction in this case.
+ col.travel = p_floor_direction * p_floor_direction.dot(col.travel);
+ }
+
+ } else {
+ apply = false;
+ }
+ }
+
+ if (apply) {
+ gt.elements[2] += col.travel;
+ set_global_transform(gt);
}
- set_global_transform(gt);
}
return ret;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 54b304f851..f6f1bad581 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -88,6 +88,10 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
return Geometry::is_point_in_polygon(p_point - get_offset(), polygon2d);
}
+void Polygon2D::_skeleton_bone_setup_changed() {
+ update();
+}
+
void Polygon2D::_notification(int p_what) {
switch (p_what) {
@@ -102,10 +106,27 @@ void Polygon2D::_notification(int p_what) {
skeleton_node = Object::cast_to<Skeleton2D>(get_node(skeleton));
}
- if (skeleton_node)
+ ObjectID new_skeleton_id = 0;
+
+ if (skeleton_node) {
VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton());
- else
+ new_skeleton_id = skeleton_node->get_instance_id();
+ } else {
VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
+ }
+
+ if (new_skeleton_id != current_skeleton_id) {
+ Object *old_skeleton = ObjectDB::get_instance(current_skeleton_id);
+ if (old_skeleton) {
+ old_skeleton->disconnect("bone_setup_changed", this, "_skeleton_bone_setup_changed");
+ }
+
+ if (skeleton_node) {
+ skeleton_node->connect("bone_setup_changed", this, "_skeleton_bone_setup_changed");
+ }
+
+ current_skeleton_id = new_skeleton_id;
+ }
Vector<Vector2> points;
Vector<Vector2> uvs;
@@ -286,7 +307,9 @@ void Polygon2D::_notification(int p_what) {
if (invert || polygons.size() == 0) {
Vector<int> indices = Geometry::triangulate_polygon(points);
- VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ if (indices.size()) {
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ }
} else {
//draw individual polygons
Vector<int> total_indices;
@@ -809,6 +832,8 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
+ ClassDB::bind_method(D_METHOD("_skeleton_bone_setup_changed"), &Polygon2D::_skeleton_bone_setup_changed);
+
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
@@ -846,4 +871,5 @@ Polygon2D::Polygon2D() {
color = Color(1, 1, 1);
rect_cache_dirty = true;
internal_vertices = 0;
+ current_skeleton_id = 0;
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index c1d6ebe46e..f25b3885b0 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -65,10 +65,13 @@ class Polygon2D : public Node2D {
mutable Rect2 item_rect;
NodePath skeleton;
+ ObjectID current_skeleton_id;
Array _get_bones() const;
void _set_bones(const Array &p_bones);
+ void _skeleton_bone_setup_changed();
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 2a674e64e6..aa15255384 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -203,6 +203,7 @@ void Skeleton2D::_update_bone_setup() {
transform_dirty = true;
_update_transform();
+ emit_signal("bone_setup_changed");
}
void Skeleton2D::_make_transform_dirty() {
@@ -291,6 +292,8 @@ void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone", "idx"), &Skeleton2D::get_bone);
ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
+
+ ADD_SIGNAL(MethodInfo("bone_setup_changed"));
}
Skeleton2D::Skeleton2D() {
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 3802019358..91e4f061cb 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -75,15 +75,15 @@ void TileMap::_notification(int p_what) {
Quadrant &q = E->get();
if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- navigation->navpoly_remove(E->get().id);
+ navigation->navpoly_remove(F->get().id);
}
q.navpoly_ids.clear();
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->free(E->get().id);
+ for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
+ VS::get_singleton()->free(F->get().id);
}
q.occluder_instances.clear();
}
@@ -129,14 +129,14 @@ void TileMap::_update_quadrant_transform() {
Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- navigation->navpoly_set_transform(E->get().id, nav_rel * E->get().xform);
+ navigation->navpoly_set_transform(F->get().id, nav_rel * F->get().xform);
}
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id, global_transform * E->get().xform);
+ for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
+ VS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform);
}
}
}
@@ -462,18 +462,18 @@ void TileMap::update_dirty_quadrants() {
Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
- for (int i = 0; i < shapes.size(); i++) {
- Ref<Shape2D> shape = shapes[i].shape;
+ for (int j = 0; j < shapes.size(); j++) {
+ Ref<Shape2D> shape = shapes[j].shape;
if (shape.is_valid()) {
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[j].autotile_coord.x == c.autotile_coord_x && shapes[j].autotile_coord.y == c.autotile_coord_y)) {
Transform2D xform;
xform.set_origin(offset.floor());
- Vector2 shape_ofs = shapes[i].shape_transform.get_origin();
+ Vector2 shape_ofs = shapes[j].shape_transform.get_origin();
_fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
- xform *= shapes[i].shape_transform.untranslated();
+ xform *= shapes[j].shape_transform.untranslated();
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);
@@ -481,7 +481,7 @@ void TileMap::update_dirty_quadrants() {
}
ps->body_add_shape(q.body, shape->get_rid(), xform);
ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
- ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision, shapes[i].one_way_collision_margin);
+ ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[j].one_way_collision, shapes[j].one_way_collision_margin);
shape_idx++;
}
}
@@ -531,23 +531,23 @@ void TileMap::update_dirty_quadrants() {
colors.resize(vsize);
{
PoolVector<Vector2>::Read vr = navigation_polygon_vertices.read();
- for (int i = 0; i < vsize; i++) {
- vertices.write[i] = vr[i];
- colors.write[i] = debug_navigation_color;
+ for (int j = 0; j < vsize; j++) {
+ vertices.write[j] = vr[j];
+ colors.write[j] = debug_navigation_color;
}
}
Vector<int> indices;
- for (int i = 0; i < navpoly->get_polygon_count(); i++) {
- Vector<int> polygon = navpoly->get_polygon(i);
+ for (int j = 0; j < navpoly->get_polygon_count(); j++) {
+ Vector<int> polygon = navpoly->get_polygon(j);
- for (int j = 2; j < polygon.size(); j++) {
+ for (int k = 2; k < polygon.size(); k++) {
- int kofs[3] = { 0, j - 1, j };
- for (int k = 0; k < 3; k++) {
+ int kofs[3] = { 0, k - 1, k };
+ for (int l = 0; l < 3; l++) {
- int idx = polygon[kofs[k]];
+ int idx = polygon[kofs[l]];
ERR_FAIL_INDEX(idx, vsize);
indices.push_back(idx);
}
@@ -601,9 +601,9 @@ void TileMap::update_dirty_quadrants() {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- VS::get_singleton()->canvas_item_set_draw_index(E->get(), index++);
+ VS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
}
}
@@ -1053,9 +1053,9 @@ void TileMap::_update_all_items_material_state() {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- _update_item_material_state(E->get());
+ _update_item_material_state(F->get());
}
}
}