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-rw-r--r--scene/2d/animated_sprite.cpp18
-rw-r--r--scene/2d/animated_sprite.h2
-rw-r--r--scene/2d/area_2d.cpp102
-rw-r--r--scene/2d/area_2d.h20
-rw-r--r--scene/2d/back_buffer_copy.cpp4
-rw-r--r--scene/2d/back_buffer_copy.h2
-rw-r--r--scene/2d/camera_2d.cpp76
-rw-r--r--scene/2d/camera_2d.h16
-rw-r--r--scene/2d/canvas_item.cpp27
-rw-r--r--scene/2d/canvas_item.h5
-rw-r--r--scene/2d/collision_object_2d.cpp60
-rw-r--r--scene/2d/collision_object_2d.h2
-rw-r--r--scene/2d/collision_polygon_2d.cpp2
-rw-r--r--scene/2d/collision_polygon_2d.h2
-rw-r--r--scene/2d/collision_shape_2d.cpp2
-rw-r--r--scene/2d/collision_shape_2d.h2
-rw-r--r--scene/2d/joints_2d.cpp2
-rw-r--r--scene/2d/joints_2d.h2
-rw-r--r--scene/2d/light_2d.cpp16
-rw-r--r--scene/2d/light_2d.h5
-rw-r--r--scene/2d/navigation2d.cpp132
-rw-r--r--scene/2d/navigation2d.h15
-rw-r--r--scene/2d/node_2d.cpp26
-rw-r--r--scene/2d/node_2d.h5
-rw-r--r--scene/2d/node_2d_singleton.cpp2
-rw-r--r--scene/2d/node_2d_singleton.h2
-rw-r--r--scene/2d/parallax_background.cpp2
-rw-r--r--scene/2d/parallax_background.h2
-rw-r--r--scene/2d/parallax_layer.cpp2
-rw-r--r--scene/2d/parallax_layer.h2
-rw-r--r--scene/2d/particles_2d.cpp186
-rw-r--r--scene/2d/particles_2d.h17
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/path_2d.h2
-rw-r--r--scene/2d/physics_body_2d.cpp243
-rw-r--r--scene/2d/physics_body_2d.h45
-rw-r--r--scene/2d/polygon_2d.cpp23
-rw-r--r--scene/2d/polygon_2d.h3
-rw-r--r--scene/2d/position_2d.cpp2
-rw-r--r--scene/2d/position_2d.h2
-rw-r--r--scene/2d/ray_cast_2d.cpp2
-rw-r--r--scene/2d/ray_cast_2d.h2
-rw-r--r--scene/2d/remote_transform_2d.cpp2
-rw-r--r--scene/2d/remote_transform_2d.h2
-rw-r--r--scene/2d/sample_player_2d.cpp2
-rw-r--r--scene/2d/sample_player_2d.h2
-rw-r--r--scene/2d/screen_button.cpp2
-rw-r--r--scene/2d/screen_button.h2
-rw-r--r--scene/2d/sound_player_2d.cpp2
-rw-r--r--scene/2d/sound_player_2d.h2
-rw-r--r--scene/2d/sprite.cpp46
-rw-r--r--scene/2d/sprite.h2
-rw-r--r--scene/2d/tile_map.cpp76
-rw-r--r--scene/2d/tile_map.h13
-rw-r--r--scene/2d/visibility_notifier_2d.cpp24
-rw-r--r--scene/2d/visibility_notifier_2d.h4
56 files changed, 846 insertions, 421 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 2fcfc18429..0b00ac9560 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -149,11 +149,11 @@ void AnimatedSprite::_notification(int p_what) {
Size2i s;
s = texture->get_size();
- Point2i ofs=offset;
+ Point2 ofs=offset;
if (centered)
ofs-=s/2;
- Rect2i dst_rect(ofs,s);
+ Rect2 dst_rect(ofs,s);
if (hflip)
dst_rect.size.x=-dst_rect.size.x;
@@ -284,7 +284,7 @@ Rect2 AnimatedSprite::get_item_rect() const {
return Node2D::get_item_rect();
Size2i s = t->get_size();
- Point2i ofs=offset;
+ Point2 ofs=offset;
if (centered)
ofs-=s/2;
@@ -329,12 +329,12 @@ void AnimatedSprite::_bind_methods() {
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
- ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame"));
+ ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
- ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
+ ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
}
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 78d738240f..425f516b14 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index a5c455ce64..c44b46adbf 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,6 +52,17 @@ bool Area2D::is_gravity_a_point() const{
return gravity_is_point;
}
+void Area2D::set_gravity_distance_scale(real_t p_scale){
+
+ gravity_distance_scale=p_scale;
+ Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE,p_scale);
+
+}
+
+real_t Area2D::get_gravity_distance_scale() const{
+ return gravity_distance_scale;
+}
+
void Area2D::set_gravity_vector(const Vector2& p_vec){
gravity_vec=p_vec;
@@ -417,8 +428,9 @@ void Area2D::set_enable_monitoring(bool p_enable) {
if (monitoring) {
- Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(),this,"_body_inout");
- Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(),this,"_area_inout");
+ Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(),this,SceneStringNames::get_singleton()->_body_inout);
+ Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(),this,SceneStringNames::get_singleton()->_area_inout);
+
} else {
Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(),NULL,StringName());
Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(),NULL,StringName());
@@ -512,6 +524,62 @@ bool Area2D::overlaps_body(Node* p_body) const{
}
+void Area2D::set_collision_mask(uint32_t p_mask) {
+
+ collision_mask=p_mask;
+ Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(),p_mask);
+}
+
+uint32_t Area2D::get_collision_mask() const {
+
+ return collision_mask;
+}
+
+
+void Area2D::set_layer_mask(uint32_t p_mask) {
+
+ layer_mask=p_mask;
+ Physics2DServer::get_singleton()->area_set_layer_mask(get_rid(),p_mask);
+}
+
+uint32_t Area2D::get_layer_mask() const {
+
+ return layer_mask;
+}
+
+void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask|=1<<p_bit;
+ else
+ mask&=~(1<<p_bit);
+ set_collision_mask(mask);
+
+}
+
+bool Area2D::get_collision_mask_bit(int p_bit) const{
+
+ return get_collision_mask()&(1<<p_bit);
+}
+
+
+void Area2D::set_layer_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_layer_mask();
+ if (p_value)
+ mask|=1<<p_bit;
+ else
+ mask&=~(1<<p_bit);
+ set_layer_mask(mask);
+
+}
+
+bool Area2D::get_layer_mask_bit(int p_bit) const{
+
+ return get_layer_mask()&(1<<p_bit);
+}
+
void Area2D::_bind_methods() {
@@ -527,6 +595,9 @@ void Area2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_gravity_is_point","enable"),&Area2D::set_gravity_is_point);
ObjectTypeDB::bind_method(_MD("is_gravity_a_point"),&Area2D::is_gravity_a_point);
+ ObjectTypeDB::bind_method(_MD("set_gravity_distance_scale","distance_scale"),&Area2D::set_gravity_distance_scale);
+ ObjectTypeDB::bind_method(_MD("get_gravity_distance_scale"),&Area2D::get_gravity_distance_scale);
+
ObjectTypeDB::bind_method(_MD("set_gravity_vector","vector"),&Area2D::set_gravity_vector);
ObjectTypeDB::bind_method(_MD("get_gravity_vector"),&Area2D::get_gravity_vector);
@@ -542,6 +613,18 @@ void Area2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area2D::set_priority);
ObjectTypeDB::bind_method(_MD("get_priority"),&Area2D::get_priority);
+ ObjectTypeDB::bind_method(_MD("set_collision_mask","collision_mask"),&Area2D::set_collision_mask);
+ ObjectTypeDB::bind_method(_MD("get_collision_mask"),&Area2D::get_collision_mask);
+
+ ObjectTypeDB::bind_method(_MD("set_layer_mask","layer_mask"),&Area2D::set_layer_mask);
+ ObjectTypeDB::bind_method(_MD("get_layer_mask"),&Area2D::get_layer_mask);
+
+ ObjectTypeDB::bind_method(_MD("set_collision_mask_bit","bit","value"),&Area2D::set_collision_mask_bit);
+ ObjectTypeDB::bind_method(_MD("get_collision_mask_bit","bit"),&Area2D::get_collision_mask_bit);
+
+ ObjectTypeDB::bind_method(_MD("set_layer_mask_bit","bit","value"),&Area2D::set_layer_mask_bit);
+ ObjectTypeDB::bind_method(_MD("get_layer_mask_bit","bit"),&Area2D::get_layer_mask_bit);
+
ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area2D::set_enable_monitoring);
ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area2D::is_monitoring_enabled);
@@ -570,14 +653,17 @@ void Area2D::_bind_methods() {
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Replace"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point"));
+ ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point"));
+ ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_gravity_distance_scale"),_SCS("get_gravity_distance_scale"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),_SCS("set_gravity"),_SCS("get_gravity"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_linear_damp"),_SCS("get_linear_damp"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"angular_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_angular_damp"),_SCS("get_angular_damp"));
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
+ ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
+ ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
+ ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
}
@@ -587,15 +673,17 @@ Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_crea
set_gravity(98);;
set_gravity_vector(Vector2(0,1));
gravity_is_point=false;
+ gravity_distance_scale=0;
linear_damp=0.1;
angular_damp=1;
locked=false;
priority=0;
monitoring=false;
monitorable=false;
+ collision_mask=1;
+ layer_mask=1;
set_enable_monitoring(true);
set_monitorable(true);
-
}
Area2D::~Area2D() {
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 6a6c757e0c..f5a88390e7 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,8 +49,11 @@ private:
Vector2 gravity_vec;
real_t gravity;
bool gravity_is_point;
+ real_t gravity_distance_scale;
real_t linear_damp;
real_t angular_damp;
+ uint32_t collision_mask;
+ uint32_t layer_mask;
int priority;
bool monitoring;
bool monitorable;
@@ -130,6 +133,9 @@ public:
void set_gravity_is_point(bool p_enabled);
bool is_gravity_a_point() const;
+ void set_gravity_distance_scale(real_t p_scale);
+ real_t get_gravity_distance_scale() const;
+
void set_gravity_vector(const Vector2& p_vec);
Vector2 get_gravity_vector() const;
@@ -151,6 +157,18 @@ public:
void set_monitorable(bool p_enable);
bool is_monitorable() const;
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_layer_mask(uint32_t p_mask);
+ uint32_t get_layer_mask() const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
+ void set_layer_mask_bit(int p_bit, bool p_value);
+ bool get_layer_mask_bit(int p_bit) const;
+
Array get_overlapping_bodies() const; //function for script
Array get_overlapping_areas() const; //function for script
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index 245b3ba7eb..7a138830db 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -4,7 +4,7 @@ void BackBufferCopy::_update_copy_mode() {
switch(copy_mode) {
- case COPY_MODE_DISALED: {
+ case COPY_MODE_DISABLED: {
VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(),false,Rect2());
} break;
@@ -58,7 +58,7 @@ void BackBufferCopy::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"copy_mode",PROPERTY_HINT_ENUM,"Disabled,Rect,Viewport"),_SCS("set_copy_mode"),_SCS("get_copy_mode"));
ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"),_SCS("set_rect"),_SCS("get_rect"));
- BIND_CONSTANT( COPY_MODE_DISALED );
+ BIND_CONSTANT( COPY_MODE_DISABLED );
BIND_CONSTANT( COPY_MODE_RECT );
BIND_CONSTANT( COPY_MODE_VIEWPORT );
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index 3a86ffa309..734cad458a 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -7,7 +7,7 @@ class BackBufferCopy : public Node2D {
OBJ_TYPE( BackBufferCopy,Node2D);
public:
enum CopyMode {
- COPY_MODE_DISALED,
+ COPY_MODE_DISABLED,
COPY_MODE_RECT,
COPY_MODE_VIEWPORT
};
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index b2d74b4ad5..49683da226 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,8 @@ void Camera2D::_update_scroll() {
return;
if (get_tree()->is_editor_hint()) {
- update(); //will just be drawn
+ // update(); //will just be drawn
+ //??
return;
}
@@ -80,43 +81,47 @@ Matrix32 Camera2D::get_camera_transform() {
if (!first) {
- if (centered) {
+ if (anchor_mode==ANCHOR_MODE_DRAG_CENTER) {
- if (h_drag_enabled) {
- camera_pos.x = MIN( camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
- camera_pos.x = MAX( camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
- } else {
+ if (h_drag_enabled) {
+ camera_pos.x = MIN( camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
+ camera_pos.x = MAX( camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
+ } else {
- if (h_ofs<0) {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
- } else {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
- }
- }
+ if (h_ofs<0) {
+ camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
+ } else {
+ camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
+ }
+ }
- if (v_drag_enabled) {
+ if (v_drag_enabled) {
- camera_pos.y = MIN( camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
- camera_pos.y = MAX( camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
+ camera_pos.y = MIN( camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
+ camera_pos.y = MAX( camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
- } else {
+ } else {
- if (v_ofs<0) {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
- } else {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
- }
- }
+ if (v_ofs<0) {
+ camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
+ } else {
+ camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
+ }
+ }
+ } else if (anchor_mode==ANCHOR_MODE_FIXED_TOP_LEFT){
+
+ camera_pos=new_camera_pos;
}
+
if (smoothing>0.0) {
float c = smoothing*get_fixed_process_delta_time();
smoothed_camera_pos = ((new_camera_pos-smoothed_camera_pos)*c)+smoothed_camera_pos;
ret_camera_pos=smoothed_camera_pos;
-// camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
+ // camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
} else {
ret_camera_pos=smoothed_camera_pos=camera_pos;
@@ -131,8 +136,7 @@ Matrix32 Camera2D::get_camera_transform() {
}
- Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());;
- screen_offset;
+ Point2 screen_offset = (anchor_mode==ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
float angle = get_global_transform().get_rotation();
if(rotating){
@@ -215,6 +219,7 @@ void Camera2D::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
+
viewport = NULL;
Node *n=this;
while(n){
@@ -266,15 +271,15 @@ Vector2 Camera2D::get_offset() const{
return offset;
}
-void Camera2D::set_centered(bool p_centered){
+void Camera2D::set_anchor_mode(AnchorMode p_anchor_mode){
- centered=p_centered;
+ anchor_mode=p_anchor_mode;
_update_scroll();
}
-bool Camera2D::is_centered() const {
+Camera2D::AnchorMode Camera2D::get_anchor_mode() const {
- return centered;
+ return anchor_mode;
}
void Camera2D::set_rotating(bool p_rotating){
@@ -438,8 +443,8 @@ void Camera2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Camera2D::set_offset);
ObjectTypeDB::bind_method(_MD("get_offset"),&Camera2D::get_offset);
- ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Camera2D::set_centered);
- ObjectTypeDB::bind_method(_MD("is_centered"),&Camera2D::is_centered);
+ ObjectTypeDB::bind_method(_MD("set_anchor_mode","anchor_mode"),&Camera2D::set_anchor_mode);
+ ObjectTypeDB::bind_method(_MD("get_anchor_mode"),&Camera2D::get_anchor_mode);
ObjectTypeDB::bind_method(_MD("set_rotating","rotating"),&Camera2D::set_rotating);
ObjectTypeDB::bind_method(_MD("is_rotating"),&Camera2D::is_rotating);
@@ -486,7 +491,7 @@ void Camera2D::_bind_methods() {
ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"centered"),_SCS("set_centered"),_SCS("is_centered"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"anchor_mode",PROPERTY_HINT_ENUM,"Fixed TopLeft,Drag Center"),_SCS("set_anchor_mode"),_SCS("get_anchor_mode"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"rotating"),_SCS("set_rotating"),_SCS("is_rotating"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"current"),_SCS("_set_current"),_SCS("is_current"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"smoothing"),_SCS("set_follow_smoothing"),_SCS("get_follow_smoothing") );
@@ -506,6 +511,8 @@ void Camera2D::_bind_methods() {
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"drag_margin/bottom",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_drag_margin"),_SCS("get_drag_margin"),MARGIN_BOTTOM);
+ BIND_CONSTANT( ANCHOR_MODE_DRAG_CENTER );
+ BIND_CONSTANT( ANCHOR_MODE_FIXED_TOP_LEFT );
}
@@ -513,7 +520,7 @@ Camera2D::Camera2D() {
- centered=true;
+ anchor_mode=ANCHOR_MODE_DRAG_CENTER;
rotating=false;
current=false;
limit[MARGIN_LEFT]=-10000000;
@@ -525,6 +532,7 @@ Camera2D::Camera2D() {
drag_margin[MARGIN_RIGHT]=0.2;
drag_margin[MARGIN_BOTTOM]=0.2;
camera_pos=Vector2();
+ first=true;
smoothing=0.0;
zoom = Vector2(1, 1);
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 515f9711bf..79d84f48d0 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,12 @@
class Camera2D : public Node2D {
OBJ_TYPE( Camera2D, Node2D );
+public:
+
+ enum AnchorMode {
+ ANCHOR_MODE_FIXED_TOP_LEFT,
+ ANCHOR_MODE_DRAG_CENTER
+ };
protected:
Point2 camera_pos;
@@ -49,7 +55,7 @@ protected:
RID canvas;
Vector2 offset;
Vector2 zoom;
- bool centered;
+ AnchorMode anchor_mode;
bool rotating;
bool current;
float smoothing;
@@ -77,8 +83,8 @@ public:
void set_offset(const Vector2& p_offset);
Vector2 get_offset() const;
- void set_centered(bool p_centered);
- bool is_centered() const;
+ void set_anchor_mode(AnchorMode p_anchor_mode);
+ AnchorMode get_anchor_mode() const;
void set_rotating(bool p_rotating);
bool is_rotating() const;
@@ -120,4 +126,6 @@ public:
Camera2D();
};
+VARIANT_ENUM_CAST(Camera2D::AnchorMode);
+
#endif // CAMERA_2D_H
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 118ba33bc6..789c6bdbe4 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
#include "scene/resources/font.h"
#include "scene/resources/texture.h"
#include "scene/resources/style_box.h"
-
+#include "os/input.h"
bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value) {
@@ -288,6 +288,7 @@ void CanvasItem::show() {
if (is_visible()) {
_propagate_visibility_changed(true);
}
+ _change_notify("visibility/visible");
}
@@ -305,6 +306,7 @@ void CanvasItem::hide() {
if (propagate)
_propagate_visibility_changed(false);
+ _change_notify("visibility/visible");
}
@@ -342,7 +344,6 @@ void CanvasItem::_update_callback() {
return;
}
-
VisualServer::get_singleton()->canvas_item_clear(get_canvas_item());
//todo updating = true - only allow drawing here
if (is_visible()) { //todo optimize this!!
@@ -1011,6 +1012,16 @@ InputEvent CanvasItem::make_input_local(const InputEvent& p_event) const {
}
+Vector2 CanvasItem::get_global_mouse_pos() const {
+
+ return get_viewport_transform().affine_inverse().xform(Input::get_singleton()->get_mouse_pos());
+}
+Vector2 CanvasItem::get_local_mouse_pos() const{
+
+ return (get_viewport_transform() * get_global_transform()).affine_inverse().xform(Input::get_singleton()->get_mouse_pos());
+}
+
+
void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_sort_children"),&CanvasItem::_sort_children);
@@ -1076,6 +1087,8 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_viewport_transform"),&CanvasItem::get_viewport_transform);
ObjectTypeDB::bind_method(_MD("get_viewport_rect"),&CanvasItem::get_viewport_rect);
ObjectTypeDB::bind_method(_MD("get_canvas_transform"),&CanvasItem::get_canvas_transform);
+ ObjectTypeDB::bind_method(_MD("get_local_mouse_pos"),&CanvasItem::get_local_mouse_pos);
+ ObjectTypeDB::bind_method(_MD("get_global_mouse_pos"),&CanvasItem::get_global_mouse_pos);
ObjectTypeDB::bind_method(_MD("get_canvas"),&CanvasItem::get_canvas);
ObjectTypeDB::bind_method(_MD("get_world_2d"),&CanvasItem::get_world_2d);
//ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport);
@@ -1090,14 +1103,14 @@ void CanvasItem::_bind_methods() {
BIND_VMETHOD(MethodInfo("_draw"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") );
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity") );
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/self_opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_opacity"),_SCS("get_self_opacity") );
+ ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") );
+ ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"visibility/opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity") );
+ ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"visibility/self_opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_opacity"),_SCS("get_self_opacity") );
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"visibility/behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") );
- ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") );
+ ADD_PROPERTYNO( PropertyInfo(Variant::INT,"visibility/light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") );
ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material/material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), _SCS("set_material"),_SCS("get_material") );
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"material/use_parent"), _SCS("set_use_parent_material"),_SCS("get_use_parent_material") );
//exporting these two things doesn't really make much sense i think
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 167f2b96f3..6d8308dbe4 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -260,6 +260,9 @@ public:
InputEvent make_input_local(const InputEvent& pevent) const;
+ Vector2 get_global_mouse_pos() const;
+ Vector2 get_local_mouse_pos() const;
+
CanvasItem();
~CanvasItem();
};
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index a883fee103..8b8caf13d3 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -115,19 +115,16 @@ void CollisionObject2D::_update_shapes() {
bool CollisionObject2D::_set(const StringName& p_name, const Variant& p_value) {
String name=p_name;
- if (name=="shape_count") {
+ if (name.begins_with("shapes/")) {
- shapes.resize(p_value);
- _update_shapes();
- _change_notify();
-
- } else if (name.begins_with("shapes/")) {
-
- int idx=name.get_slice("/",1).to_int();
- String what=name.get_slice("/",2);
- if (what=="shape")
- set_shape(idx,RefPtr(p_value));
- else if (what=="transform")
+ int idx=name.get_slicec('/',1).to_int();
+ String what=name.get_slicec('/',2);
+ if (what=="shape") {
+ if (idx>=shapes.size())
+ add_shape(RefPtr(p_value));
+ else
+ set_shape(idx,RefPtr(p_value));
+ } else if (what=="transform")
set_shape_transform(idx,p_value);
else if (what=="trigger")
set_shape_as_trigger(idx,p_value);
@@ -143,12 +140,10 @@ bool CollisionObject2D::_get(const StringName& p_name,Variant &r_ret) const {
String name=p_name;
- if (name=="shape_count") {
- r_ret= shapes.size();
- } else if (name.begins_with("shapes/")) {
+ if (name.begins_with("shapes/")) {
- int idx=name.get_slice("/",1).to_int();
- String what=name.get_slice("/",2);
+ int idx=name.get_slicec('/',1).to_int();
+ String what=name.get_slicec('/',2);
if (what=="shape")
r_ret= get_shape(idx);
else if (what=="transform")
@@ -163,7 +158,7 @@ bool CollisionObject2D::_get(const StringName& p_name,Variant &r_ret) const {
void CollisionObject2D::_get_property_list( List<PropertyInfo> *p_list) const {
- p_list->push_back( PropertyInfo(Variant::INT,"shape_count",PROPERTY_HINT_RANGE,"0,256,1",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) );
+ //p_list->push_back( PropertyInfo(Variant::INT,"shape_count",PROPERTY_HINT_RANGE,"0,256,1",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) );
for(int i=0;i<shapes.size();i++) {
String path="shapes/"+itos(i)+"/";
@@ -254,12 +249,19 @@ void CollisionObject2D::_bind_methods() {
void CollisionObject2D::add_shape(const Ref<Shape2D>& p_shape, const Matrix32& p_transform) {
+ ERR_FAIL_COND(p_shape.is_null());
+
ShapeData sdata;
sdata.shape=p_shape;
sdata.xform=p_transform;
sdata.trigger=false;
- shapes.push_back(sdata);
- _update_shapes();
+
+ if (area)
+ Physics2DServer::get_singleton()->area_add_shape(get_rid(),p_shape->get_rid(),p_transform);
+ else
+ Physics2DServer::get_singleton()->body_add_shape(get_rid(),p_shape->get_rid(),p_transform);
+
+ shapes.push_back(sdata);
}
int CollisionObject2D::get_shape_count() const {
@@ -270,8 +272,15 @@ int CollisionObject2D::get_shape_count() const {
void CollisionObject2D::set_shape(int p_shape_idx, const Ref<Shape2D>& p_shape) {
ERR_FAIL_INDEX(p_shape_idx,shapes.size());
+ ERR_FAIL_COND(p_shape.is_null());
+
shapes[p_shape_idx].shape=p_shape;
- _update_shapes();
+ if (area)
+ Physics2DServer::get_singleton()->area_set_shape(get_rid(),p_shape_idx,p_shape->get_rid());
+ else
+ Physics2DServer::get_singleton()->body_set_shape(get_rid(),p_shape_idx,p_shape->get_rid());
+
+// _update_shapes();
}
void CollisionObject2D::set_shape_transform(int p_shape_idx, const Matrix32& p_transform) {
@@ -279,7 +288,12 @@ void CollisionObject2D::set_shape_transform(int p_shape_idx, const Matrix32& p_t
ERR_FAIL_INDEX(p_shape_idx,shapes.size());
shapes[p_shape_idx].xform=p_transform;
- _update_shapes();
+ if (area)
+ Physics2DServer::get_singleton()->area_set_shape_transform(get_rid(),p_shape_idx,p_transform);
+ else
+ Physics2DServer::get_singleton()->body_set_shape_transform(get_rid(),p_shape_idx,p_transform);
+
+// _update_shapes();
}
Ref<Shape2D> CollisionObject2D::get_shape(int p_shape_idx) const {
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 393973ce90..473f13d0ff 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 049017c0a5..ceea41d1c8 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index 735110efad..4e78868082 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 9f35ade322..5012c54b17 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index a89af49a34..507912d31e 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index e706ad658a..c1e91c2ecd 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index 7027e4386a..ac72c6ce59 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index c0ab544d42..852a6fb46b 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -237,6 +237,16 @@ float Light2D::get_shadow_esm_multiplier() const{
return shadow_esm_multiplier;
}
+void Light2D::set_shadow_color( const Color& p_shadow_color) {
+ shadow_color=p_shadow_color;
+ VS::get_singleton()->canvas_light_set_shadow_color(canvas_light,shadow_color);
+}
+
+Color Light2D::get_shadow_color() const {
+ return shadow_color;
+}
+
+
void Light2D::_notification(int p_what) {
@@ -313,6 +323,10 @@ void Light2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier","multiplier"),&Light2D::set_shadow_esm_multiplier);
ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"),&Light2D::get_shadow_esm_multiplier);
+ ObjectTypeDB::bind_method(_MD("set_shadow_color","shadow_color"),&Light2D::set_shadow_color);
+ ObjectTypeDB::bind_method(_MD("get_shadow_color"),&Light2D::get_shadow_color);
+
+
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
@@ -327,6 +341,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow/enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::COLOR,"shadow/color"),_SCS("set_shadow_color"),_SCS("get_shadow_color"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_mask"),_SCS("get_item_shadow_mask"));
@@ -356,6 +371,7 @@ Light2D::Light2D() {
shadow_buffer_size=2048;
shadow_esm_multiplier=80;
energy=1.0;
+ shadow_color=Color(0,0,0,0);
}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index ef875aec2f..bf61868bac 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -18,6 +18,7 @@ private:
bool enabled;
bool shadow;
Color color;
+ Color shadow_color;
float height;
float _scale;
float energy;
@@ -95,6 +96,10 @@ public:
void set_shadow_esm_multiplier( float p_multiplier);
float get_shadow_esm_multiplier() const;
+ void set_shadow_color( const Color& p_shadow_color);
+ Color get_shadow_color() const;
+
+
virtual Rect2 get_item_rect() const;
Light2D();
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 46af68444a..5db0e0a9fc 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -32,6 +32,7 @@ void Navigation2D::_navpoly_link(int p_id) {
p.edges.resize(plen);
Vector2 center;
+ float sum=0;
for(int j=0;j<plen;j++) {
@@ -46,8 +47,23 @@ void Navigation2D::_navpoly_link(int p_id) {
center+=ep;
e.point=_get_point(ep);
p.edges[j]=e;
+
+
+ int idxn = indices[(j+1)%plen];
+ if (idxn<0 || idxn>=len) {
+ valid=false;
+ break;
+ }
+
+ Vector2 epn = nm.xform.xform(r[idxn]);
+
+ sum+=(epn.x-ep.x)*(epn.y+ep.y);
+
+
}
+ p.clockwise=sum>0;
+
if (!valid) {
nm.polygons.pop_back();
ERR_CONTINUE(!valid);
@@ -75,9 +91,13 @@ void Navigation2D::_navpoly_link(int p_id) {
} else {
if (C->get().B!=NULL) {
- print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b));
+ ConnectionPending pending;
+ pending.polygon=&p;
+ pending.edge=j;
+ p.edges[j].P=C->get().pending.push_back(pending);
+ continue;
+ //print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b));
}
- ERR_CONTINUE(C->get().B!=NULL); //wut
C->get().B=&p;
C->get().B_edge=j;
@@ -117,7 +137,12 @@ void Navigation2D::_navpoly_unlink(int p_id) {
EdgeKey ek(edges[i].point,edges[next].point);
Map<EdgeKey,Connection>::Element *C=connections.find(ek);
ERR_CONTINUE(!C);
- if (C->get().B) {
+
+ if (edges[i].P) {
+ C->get().pending.erase(edges[i].P);
+ edges[i].P=NULL;
+
+ } else if (C->get().B) {
//disconnect
C->get().B->edges[C->get().B_edge].C=NULL;
@@ -133,6 +158,20 @@ void Navigation2D::_navpoly_unlink(int p_id) {
C->get().B=NULL;
C->get().B_edge=-1;
+ if (C->get().pending.size()) {
+ //reconnect if something is pending
+ ConnectionPending cp = C->get().pending.front()->get();
+ C->get().pending.pop_front();
+
+ C->get().B=cp.polygon;
+ C->get().B_edge=cp.edge;
+ C->get().A->edges[C->get().A_edge].C=cp.polygon;
+ C->get().A->edges[C->get().A_edge].C_edge=cp.edge;
+ cp.polygon->edges[cp.edge].C=C->get().A;
+ cp.polygon->edges[cp.edge].C_edge=C->get().A_edge;
+ cp.polygon->edges[cp.edge].P=NULL;
+ }
+
} else {
connections.erase(C);
//erase
@@ -493,17 +532,30 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
left = _get_vertex(p->edges[prev].point);
right = _get_vertex(p->edges[prev_n].point);
- if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5) < 0){
+ if (p->clockwise) {
SWAP(left,right);
}
+ /*if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5) < 0){
+ SWAP(left,right);
+ }*/
}
bool skip=false;
+ /* print_line("-----\nAPEX: "+(apex_point-end_point));
+ print_line("LEFT:");
+ print_line("\tPortal: "+(portal_left-end_point));
+ print_line("\tPoint: "+(left-end_point));
+ print_line("\tFree: "+itos(CLOCK_TANGENT(apex_point,portal_left,left) >= 0));
+ print_line("RIGHT:");
+ print_line("\tPortal: "+(portal_right-end_point));
+ print_line("\tPoint: "+(right-end_point));
+ print_line("\tFree: "+itos(CLOCK_TANGENT(apex_point,portal_right,right) <= 0));
+*/
if (CLOCK_TANGENT(apex_point,portal_left,left) >= 0){
//process
- if (portal_left==apex_point || CLOCK_TANGENT(apex_point,left,portal_right) > 0) {
+ if (portal_left.distance_squared_to(apex_point)<CMP_EPSILON || CLOCK_TANGENT(apex_point,left,portal_right) > 0) {
left_poly=p;
portal_left=left;
} else {
@@ -516,14 +568,16 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
apex_poly=p;
portal_left=apex_point;
portal_right=apex_point;
- path.push_back(apex_point);
+ if (path[path.size()-1].distance_to(apex_point)>CMP_EPSILON)
+ path.push_back(apex_point);
skip=true;
+ //print_line("addpoint left");
}
}
if (!skip && CLOCK_TANGENT(apex_point,portal_right,right) <= 0){
//process
- if (portal_right==apex_point || CLOCK_TANGENT(apex_point,right,portal_left) < 0) {
+ if (portal_right.distance_squared_to(apex_point)<CMP_EPSILON || CLOCK_TANGENT(apex_point,right,portal_left) < 0) {
right_poly=p;
portal_right=right;
} else {
@@ -536,7 +590,10 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
apex_poly=p;
portal_right=apex_point;
portal_left=apex_point;
- path.push_back(apex_point);
+ if (path[path.size()-1].distance_to(apex_point)>CMP_EPSILON)
+ path.push_back(apex_point);
+ //print_line("addpoint right");
+
}
}
@@ -547,7 +604,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
}
- if (path[path.size()-1]!=begin_point)
+ if (path[path.size()-1].distance_to(begin_point)>CMP_EPSILON)
path.push_back(begin_point);
path.invert();
@@ -639,6 +696,62 @@ Vector2 Navigation2D::get_closest_point(const Vector2& p_point) {
}
+Object* Navigation2D::get_closest_point_owner(const Vector2& p_point) {
+
+ Object *owner=NULL;
+ Vector2 closest_point=Vector2();
+ float closest_point_d=1e20;
+
+ for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+ Polygon &p=F->get();
+ for(int i=2;i<p.edges.size();i++) {
+
+ if (Geometry::is_point_in_triangle(p_point,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) {
+
+ E->get().owner;
+ }
+
+ }
+ }
+ }
+
+ for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+ Polygon &p=F->get();
+ int es = p.edges.size();
+ for(int i=0;i<es;i++) {
+
+ Vector2 edge[2]={
+ _get_vertex(p.edges[i].point),
+ _get_vertex(p.edges[(i+1)%es].point)
+ };
+
+
+ Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_point,edge);
+ float d = spoint.distance_squared_to(p_point);
+ if (d<closest_point_d) {
+
+ closest_point=spoint;
+ closest_point_d=d;
+ owner=E->get().owner;
+ }
+ }
+ }
+ }
+
+ return owner;
+
+}
+
void Navigation2D::_bind_methods() {
@@ -648,6 +761,7 @@ void Navigation2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation2D::get_simple_path,DEFVAL(true));
ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation2D::get_closest_point);
+ ObjectTypeDB::bind_method(_MD("get_closest_point_owner","to_point"),&Navigation2D::get_closest_point_owner);
}
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h
index 7ff01bb442..231f1e8c63 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation2d.h
@@ -41,7 +41,13 @@ class Navigation2D : public Node2D {
struct NavMesh;
+ struct Polygon;
+ struct ConnectionPending {
+
+ Polygon *polygon;
+ int edge;
+ };
struct Polygon {
@@ -49,7 +55,8 @@ class Navigation2D : public Node2D {
Point point;
Polygon *C; //connection
int C_edge;
- Edge() { C=NULL; C_edge=-1; }
+ List<ConnectionPending>::Element *P;
+ Edge() { C=NULL; C_edge=-1; P=NULL; }
};
Vector<Edge> edges;
@@ -60,6 +67,8 @@ class Navigation2D : public Node2D {
float distance;
int prev_edge;
+ bool clockwise;
+
NavMesh *owner;
};
@@ -70,6 +79,9 @@ class Navigation2D : public Node2D {
int A_edge;
Polygon *B;
int B_edge;
+
+ List<ConnectionPending> pending;
+
Connection() { A=NULL; B=NULL; A_edge=-1; B_edge=-1;}
};
@@ -130,6 +142,7 @@ public:
Vector<Vector2> get_simple_path(const Vector2& p_start, const Vector2& p_end,bool p_optimize=true);
Vector2 get_closest_point(const Vector2& p_point);
+ Object* get_closest_point_owner(const Vector2& p_point);
Navigation2D();
};
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 0b098f0cad..6141b6a09e 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -346,6 +346,17 @@ Matrix32 Node2D::get_relative_transform(const Node *p_parent) const {
return parent_2d->get_relative_transform(p_parent) * get_transform();
}
+
+void Node2D::look_at(const Vector2& p_pos) {
+
+ rotate(get_angle_to(p_pos));
+}
+
+float Node2D::get_angle_to(const Vector2& p_pos) const {
+
+ return (get_global_transform().affine_inverse().xform(p_pos)).atan2();
+}
+
void Node2D::_bind_methods() {
@@ -374,6 +385,9 @@ void Node2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_transform","xform"),&Node2D::set_transform);
ObjectTypeDB::bind_method(_MD("set_global_transform","xform"),&Node2D::set_global_transform);
+ ObjectTypeDB::bind_method(_MD("look_at","point"),&Node2D::look_at);
+ ObjectTypeDB::bind_method(_MD("get_angle_to","point"),&Node2D::get_angle_to);
+
ObjectTypeDB::bind_method(_MD("set_z","z"),&Node2D::set_z);
ObjectTypeDB::bind_method(_MD("get_z"),&Node2D::get_z);
@@ -384,11 +398,11 @@ void Node2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_relative_transform"),&Node2D::get_relative_transform);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos"));
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/scale"),_SCS("set_scale"),_SCS("get_scale"));
- ADD_PROPERTY(PropertyInfo(Variant::INT,"z/z",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z"),_SCS("get_z"));
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"z/relative"),_SCS("set_z_as_relative"),_SCS("is_z_relative"));
+ ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos"));
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd"));
+ ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2,"transform/scale"),_SCS("set_scale"),_SCS("get_scale"));
+ ADD_PROPERTYNZ(PropertyInfo(Variant::INT,"z/z",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z"),_SCS("get_z"));
+ ADD_PROPERTYNO(PropertyInfo(Variant::BOOL,"z/relative"),_SCS("set_z_as_relative"),_SCS("is_z_relative"));
}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 39a1061195..8efce33cda 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -93,6 +93,9 @@ public:
void set_z(int p_z);
int get_z() const;
+ void look_at(const Vector2& p_pos);
+ float get_angle_to(const Vector2& p_pos) const;
+
void set_z_as_relative(bool p_enabled);
bool is_z_relative() const;
diff --git a/scene/2d/node_2d_singleton.cpp b/scene/2d/node_2d_singleton.cpp
index 58e078101d..361edf7587 100644
--- a/scene/2d/node_2d_singleton.cpp
+++ b/scene/2d/node_2d_singleton.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/node_2d_singleton.h b/scene/2d/node_2d_singleton.h
index b1d1e65b8b..6a21db2221 100644
--- a/scene/2d/node_2d_singleton.h
+++ b/scene/2d/node_2d_singleton.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index df37285f9d..109546bde3 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index ed6747f01c..363236b2ad 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index a0913ab50c..70612d7c9a 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index fccd8509b1..8fe2846897 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index c9dd92ff3d..8f805ceba2 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -250,6 +250,7 @@ void Particles2D::_process_particles(float p_delta) {
if (time_to_live < 0) {
emitting = false;
+ _change_notify("config/emitting");
};
};
@@ -502,19 +503,6 @@ void Particles2D::_notification(int p_what) {
if (!local_space)
invxform=get_global_transform().affine_inverse();
- int col_count=0;
- float last=-1;
- ColorPhase cphase[MAX_COLOR_PHASES];
-
- for(int i=0;i<color_phase_count;i++) {
-
- if (color_phases[i].pos<=last)
- break;
- cphase[i]=color_phases[i];
- col_count++;
- }
-
-
int start_particle = (int)(time * (float)particle_count / lifetime);
for (int id=0;id<particle_count;++id) {
@@ -536,32 +524,14 @@ void Particles2D::_notification(int p_what) {
uint32_t rand_seed=p.seed*(i+1);
-
- int cpos=0;
-
- while(cpos<col_count) {
-
- if (cphase[cpos].pos > ptime)
- break;
- cpos++;
- }
-
- cpos--;
-
Color color;
- //could be faster..
- if (cpos==-1)
- color=Color(1,1,1,1);
- else {
- if (cpos==col_count-1)
- color=cphase[cpos].color;
- else {
- float diff = (cphase[cpos+1].pos-cphase[cpos].pos);
- if (diff>0)
- color=cphase[cpos].color.linear_interpolate(cphase[cpos+1].color, (ptime - cphase[cpos].pos) / diff );
- else
- color=cphase[cpos+1].color;
- }
+
+ if(color_ramp.is_valid())
+ {
+ color = color_ramp->get_color_at_offset(ptime);
+ } else
+ {
+ color = default_color;
}
@@ -717,6 +687,7 @@ void Particles2D::set_emitting(bool p_emitting) {
time_to_live = emit_timeout;
};
emitting=p_emitting;
+ _change_notify("config/emitting");
}
bool Particles2D::is_emitting() const {
@@ -811,6 +782,27 @@ Ref<Texture> Particles2D::get_texture() const {
return texture;
}
+void Particles2D::set_color(const Color& p_color) {
+
+ default_color = p_color;
+}
+
+Color Particles2D::get_color() const {
+
+ return default_color;
+}
+
+
+void Particles2D::set_color_ramp(const Ref<ColorRamp>& p_color_ramp) {
+
+ color_ramp=p_color_ramp;
+}
+
+Ref<ColorRamp> Particles2D::get_color_ramp() const {
+
+ return color_ramp;
+}
+
void Particles2D::set_emissor_offset(const Point2& p_offset) {
emissor_offset=p_offset;
@@ -832,40 +824,76 @@ bool Particles2D::is_using_local_space() const {
return local_space;
}
-
+//Deprecated. Converts color phases to color ramp
void Particles2D::set_color_phases(int p_phases) {
- ERR_FAIL_INDEX(p_phases,MAX_COLOR_PHASES+1);
- color_phase_count=p_phases;
+ //Create color ramp if we have 2 or more phases.
+ //Otherwise first phase phase will be assigned to default color.
+ if(p_phases > 1 && color_ramp.is_null())
+ {
+ color_ramp = Ref<ColorRamp>(memnew (ColorRamp()));
+ }
+ if(color_ramp.is_valid())
+ {
+ color_ramp->get_points().resize(p_phases);
+ }
}
+//Deprecated.
int Particles2D::get_color_phases() const {
- return color_phase_count;
+ if(color_ramp.is_valid())
+ {
+ return color_ramp->get_points_count();
+ }
+ return 0;
}
+//Deprecated. Converts color phases to color ramp
void Particles2D::set_color_phase_color(int p_phase,const Color& p_color) {
ERR_FAIL_INDEX(p_phase,MAX_COLOR_PHASES);
- color_phases[p_phase].color=p_color;
-
+ if(color_ramp.is_valid())
+ {
+ if(color_ramp->get_points_count() > p_phase)
+ color_ramp->set_color(p_phase, p_color);
+ } else
+ {
+ if(p_phase == 0)
+ default_color = p_color;
+ }
}
+
+//Deprecated.
Color Particles2D::get_color_phase_color(int p_phase) const {
ERR_FAIL_INDEX_V(p_phase,MAX_COLOR_PHASES,Color());
- return color_phases[p_phase].color;
+ if(color_ramp.is_valid())
+ {
+ return color_ramp->get_color(p_phase);
+ }
+ return Color(0,0,0,1);
}
+//Deprecated. Converts color phases to color ramp
void Particles2D::set_color_phase_pos(int p_phase,float p_pos) {
ERR_FAIL_INDEX(p_phase,MAX_COLOR_PHASES);
ERR_FAIL_COND(p_pos<0.0 || p_pos>1.0);
- color_phases[p_phase].pos=p_pos;
-
+ if(color_ramp.is_valid() && color_ramp->get_points_count() > p_phase)
+ {
+ return color_ramp->set_offset(p_phase, p_pos);
+ }
}
+
+//Deprecated.
float Particles2D::get_color_phase_pos(int p_phase) const {
ERR_FAIL_INDEX_V(p_phase,MAX_COLOR_PHASES,0);
- return color_phases[p_phase].pos;
+ if(color_ramp.is_valid())
+ {
+ return color_ramp->get_offset(p_phase);
+ }
+ return 0;
}
void Particles2D::set_emission_half_extents(const Vector2& p_extents) {
@@ -995,6 +1023,12 @@ void Particles2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_texture:Texture","texture"),&Particles2D::set_texture);
ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&Particles2D::get_texture);
+ ObjectTypeDB::bind_method(_MD("set_color","color"),&Particles2D::set_color);
+ ObjectTypeDB::bind_method(_MD("get_color"),&Particles2D::get_color);
+
+ ObjectTypeDB::bind_method(_MD("set_color_ramp:ColorRamp","color_ramp"),&Particles2D::set_color_ramp);
+ ObjectTypeDB::bind_method(_MD("get_color_ramp:ColorRamp"),&Particles2D::get_color_ramp);
+
ObjectTypeDB::bind_method(_MD("set_emissor_offset","offset"),&Particles2D::set_emissor_offset);
ObjectTypeDB::bind_method(_MD("get_emissor_offset"),&Particles2D::get_emissor_offset);
@@ -1038,20 +1072,19 @@ void Particles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT,"config/amount",PROPERTY_HINT_EXP_RANGE,"1,1024"),_SCS("set_amount"),_SCS("get_amount") );
ADD_PROPERTY(PropertyInfo(Variant::REAL,"config/lifetime",PROPERTY_HINT_EXP_RANGE,"0.1,3600,0.1"),_SCS("set_lifetime"),_SCS("get_lifetime") );
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"config/time_scale",PROPERTY_HINT_EXP_RANGE,"0.01,128,0.01"),_SCS("set_time_scale"),_SCS("get_time_scale") );
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"config/preprocess",PROPERTY_HINT_EXP_RANGE,"0.1,3600,0.1"),_SCS("set_pre_process_time"),_SCS("get_pre_process_time") );
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"config/emit_timeout",PROPERTY_HINT_RANGE,"0,3600,0.1"),_SCS("set_emit_timeout"),_SCS("get_emit_timeout") );
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"config/emitting"),_SCS("set_emitting"),_SCS("is_emitting") );
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"config/offset"),_SCS("set_emissor_offset"),_SCS("get_emissor_offset"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"config/half_extents"),_SCS("set_emission_half_extents"),_SCS("get_emission_half_extents"));
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"config/local_space"),_SCS("set_use_local_space"),_SCS("is_using_local_space"));
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"config/explosiveness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_explosiveness"),_SCS("get_explosiveness"));
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"config/flip_h"),_SCS("set_flip_h"),_SCS("is_flipped_h"));
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"config/flip_v"),_SCS("set_flip_v"),_SCS("is_flipped_v"));
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"config/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
- ADD_PROPERTY(PropertyInfo(Variant::INT,"config/h_frames",PROPERTY_HINT_RANGE,"1,512,1"),_SCS("set_h_frames"),_SCS("get_h_frames"));
- ADD_PROPERTY(PropertyInfo(Variant::INT,"config/v_frames",PROPERTY_HINT_RANGE,"1,512,1"),_SCS("set_v_frames"),_SCS("get_v_frames"));
-
+ ADD_PROPERTYNO(PropertyInfo(Variant::REAL,"config/time_scale",PROPERTY_HINT_EXP_RANGE,"0.01,128,0.01"),_SCS("set_time_scale"),_SCS("get_time_scale") );
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"config/preprocess",PROPERTY_HINT_EXP_RANGE,"0.1,3600,0.1"),_SCS("set_pre_process_time"),_SCS("get_pre_process_time") );
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"config/emit_timeout",PROPERTY_HINT_RANGE,"0,3600,0.1"),_SCS("set_emit_timeout"),_SCS("get_emit_timeout") );
+ ADD_PROPERTYNO(PropertyInfo(Variant::BOOL,"config/emitting"),_SCS("set_emitting"),_SCS("is_emitting") );
+ ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"config/offset"),_SCS("set_emissor_offset"),_SCS("get_emissor_offset"));
+ ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"config/half_extents"),_SCS("set_emission_half_extents"),_SCS("get_emission_half_extents"));
+ ADD_PROPERTYNO(PropertyInfo(Variant::BOOL,"config/local_space"),_SCS("set_use_local_space"),_SCS("is_using_local_space"));
+ ADD_PROPERTYNO(PropertyInfo(Variant::REAL,"config/explosiveness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_explosiveness"),_SCS("get_explosiveness"));
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL,"config/flip_h"),_SCS("set_flip_h"),_SCS("is_flipped_h"));
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL,"config/flip_v"),_SCS("set_flip_v"),_SCS("is_flipped_v"));
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"config/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
+ ADD_PROPERTYNO(PropertyInfo(Variant::INT,"config/h_frames",PROPERTY_HINT_RANGE,"1,512,1"),_SCS("set_h_frames"),_SCS("get_h_frames"));
+ ADD_PROPERTYNO(PropertyInfo(Variant::INT,"config/v_frames",PROPERTY_HINT_RANGE,"1,512,1"),_SCS("set_v_frames"),_SCS("get_v_frames"));
for(int i=0;i<PARAM_MAX;i++) {
@@ -1059,19 +1092,22 @@ void Particles2D::_bind_methods() {
}
for(int i=0;i<PARAM_MAX;i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,_particlesframe_property_rnames[i],PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_randomness"),_SCS("get_randomness"),i);
+ ADD_PROPERTYINZ(PropertyInfo(Variant::REAL,_particlesframe_property_rnames[i],PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_randomness"),_SCS("get_randomness"),i);
}
- ADD_PROPERTY( PropertyInfo( Variant::INT, "color_phases/count",PROPERTY_HINT_RANGE,"0,4,1"), _SCS("set_color_phases"), _SCS("get_color_phases"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "color_phases/count",PROPERTY_HINT_RANGE,"0,4,1", 0), _SCS("set_color_phases"), _SCS("get_color_phases"));
+ //Backward compatibility. They will be converted to color ramp
for(int i=0;i<MAX_COLOR_PHASES;i++) {
String phase="phase_"+itos(i)+"/";
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, phase+"pos", PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_color_phase_pos"),_SCS("get_color_phase_pos"),i );
- ADD_PROPERTYI( PropertyInfo( Variant::COLOR, phase+"color"),_SCS("set_color_phase_color"),_SCS("get_color_phase_color"),i );
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, phase+"pos", PROPERTY_HINT_RANGE,"0,1,0.01", 0),_SCS("set_color_phase_pos"),_SCS("get_color_phase_pos"),i );
+ ADD_PROPERTYI( PropertyInfo( Variant::COLOR, phase+"color", PROPERTY_HINT_NONE, "", 0),_SCS("set_color_phase_color"),_SCS("get_color_phase_color"),i );
}
+ ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "color/color"),_SCS("set_color"),_SCS("get_color"));
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"color/color_ramp",PROPERTY_HINT_RESOURCE_TYPE,"ColorRamp"),_SCS("set_color_ramp"),_SCS("get_color_ramp"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2_ARRAY,"emission_points",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_emission_points"),_SCS("get_emission_points"));
+ ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2_ARRAY,"emission_points",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_emission_points"),_SCS("get_emission_points"));
BIND_CONSTANT( PARAM_DIRECTION );
BIND_CONSTANT( PARAM_SPREAD );
@@ -1095,8 +1131,6 @@ void Particles2D::_bind_methods() {
}
-
-
Particles2D::Particles2D() {
for(int i=0;i<PARAM_MAX;i++) {
@@ -1116,6 +1150,7 @@ Particles2D::Particles2D() {
set_param(PARAM_FINAL_SIZE,1.0);
set_param(PARAM_ANIM_SPEED_SCALE,1.0);
+ set_color(Color(1,1,1,1));
time=0;
lifetime=2;
@@ -1127,17 +1162,6 @@ Particles2D::Particles2D() {
preprocess=0;
time_scale=1.0;
- color_phase_count=1;
-
- set_color_phase_pos(0,0.0);
- set_color_phase_pos(1,1.0);
- set_color_phase_pos(2,1.0);
- set_color_phase_pos(3,1.0);
-
- set_color_phase_color(0,Color(1,1,1));
- set_color_phase_color(1,Color(0,0,0));
- set_color_phase_color(2,Color(0,0,0));
- set_color_phase_color(3,Color(0,0,0));
flip_h=false;
flip_v=false;
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 6d91fcafc3..4ee0fcf8da 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
+#include "scene/resources/color_ramp.h"
class Particles2D;
class ParticleAttractor2D : public Node2D {
@@ -125,11 +126,6 @@ private:
};
Vector<Particle> particles;
- int color_phase_count;
- struct ColorPhase {
- Color color;
- float pos;
- } color_phases[MAX_COLOR_PHASES];
struct AttractorCache {
@@ -161,6 +157,9 @@ private:
Ref<Texture> texture;
+ //If no color ramp is set then default color is used. Created as simple alternative to color_ramp.
+ Color default_color;
+ Ref<ColorRamp> color_ramp;
void testee(int a, int b, int c, int d, int e);
void _process_particles(float p_delta);
@@ -230,6 +229,12 @@ public:
void set_texture(const Ref<Texture>& p_texture);
Ref<Texture> get_texture() const;
+ void set_color(const Color& p_color);
+ Color get_color() const;
+
+ void set_color_ramp(const Ref<ColorRamp>& p_texture);
+ Ref<ColorRamp> get_color_ramp() const;
+
void set_emissor_offset(const Point2& p_offset);
Point2 get_emissor_offset() const;
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 5560274c98..7ba1bb28b6 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 90f57c8eac..c9114c5d7d 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 5457182ea7..c30921eb69 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,17 +68,42 @@ float PhysicsBody2D::get_one_way_collision_max_depth() const{
}
+void PhysicsBody2D::_set_layers(uint32_t p_mask) {
+
+ set_layer_mask(p_mask);
+ set_collision_mask(p_mask);
+}
+
+uint32_t PhysicsBody2D::_get_layers() const{
+
+ return get_layer_mask();
+}
+
void PhysicsBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody2D::set_layer_mask);
ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody2D::get_layer_mask);
+ ObjectTypeDB::bind_method(_MD("set_collision_mask","mask"),&PhysicsBody2D::set_collision_mask);
+ ObjectTypeDB::bind_method(_MD("get_collision_mask"),&PhysicsBody2D::get_collision_mask);
+
+
+ ObjectTypeDB::bind_method(_MD("set_collision_mask_bit","bit","value"),&PhysicsBody2D::set_collision_mask_bit);
+ ObjectTypeDB::bind_method(_MD("get_collision_mask_bit","bit"),&PhysicsBody2D::get_collision_mask_bit);
+
+ ObjectTypeDB::bind_method(_MD("set_layer_mask_bit","bit","value"),&PhysicsBody2D::set_layer_mask_bit);
+ ObjectTypeDB::bind_method(_MD("get_layer_mask_bit","bit"),&PhysicsBody2D::get_layer_mask_bit);
+
+ ObjectTypeDB::bind_method(_MD("_set_layers","mask"),&PhysicsBody2D::_set_layers);
+ ObjectTypeDB::bind_method(_MD("_get_layers"),&PhysicsBody2D::_get_layers);
ObjectTypeDB::bind_method(_MD("set_one_way_collision_direction","dir"),&PhysicsBody2D::set_one_way_collision_direction);
ObjectTypeDB::bind_method(_MD("get_one_way_collision_direction"),&PhysicsBody2D::get_one_way_collision_direction);
ObjectTypeDB::bind_method(_MD("set_one_way_collision_max_depth","depth"),&PhysicsBody2D::set_one_way_collision_max_depth);
ObjectTypeDB::bind_method(_MD("get_one_way_collision_max_depth"),&PhysicsBody2D::get_one_way_collision_max_depth);
ObjectTypeDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with);
ObjectTypeDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with);
- ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_ALL_FLAGS,"",0),_SCS("_set_layers"),_SCS("_get_layers")); //for backwards compat
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"one_way_collision/direction"),_SCS("set_one_way_collision_direction"),_SCS("get_one_way_collision_direction"));
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"one_way_collision/max_depth"),_SCS("set_one_way_collision_max_depth"),_SCS("get_one_way_collision_max_depth"));
}
@@ -94,9 +119,53 @@ uint32_t PhysicsBody2D::get_layer_mask() const {
return mask;
}
+void PhysicsBody2D::set_collision_mask(uint32_t p_mask) {
+
+ collision_mask=p_mask;
+ Physics2DServer::get_singleton()->body_set_collision_mask(get_rid(),p_mask);
+}
+
+uint32_t PhysicsBody2D::get_collision_mask() const {
+
+ return collision_mask;
+}
+
+void PhysicsBody2D::set_collision_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask|=1<<p_bit;
+ else
+ mask&=~(1<<p_bit);
+ set_collision_mask(mask);
+
+}
+bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const{
+
+ return get_collision_mask()&(1<<p_bit);
+}
+
+
+void PhysicsBody2D::set_layer_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_layer_mask();
+ if (p_value)
+ mask|=1<<p_bit;
+ else
+ mask&=~(1<<p_bit);
+ set_layer_mask(mask);
+
+}
+
+bool PhysicsBody2D::get_layer_mask_bit(int p_bit) const{
+
+ return get_layer_mask()&(1<<p_bit);
+}
+
PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : CollisionObject2D( Physics2DServer::get_singleton()->body_create(p_mode), false) {
mask=1;
+ collision_mask=1;
set_one_way_collision_max_depth(0);
set_pickable(false);
@@ -277,6 +346,13 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(objid);
+ /*if (obj) {
+ if (body_in)
+ print_line("in: "+String(obj->call("get_name")));
+ else
+ print_line("out: "+String(obj->call("get_name")));
+ }*/
+
ERR_FAIL_COND(!body_in && !E);
if (body_in) {
@@ -341,6 +417,16 @@ struct _RigidBody2DInOut {
int local_shape;
};
+
+bool RigidBody2D::_test_motion(const Vector2& p_motion,float p_margin,const Ref<Physics2DTestMotionResult>& p_result) {
+
+ Physics2DServer::MotionResult *r=NULL;
+ if (p_result.is_valid())
+ r=p_result->get_result_ptr();
+ return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,p_margin,r);
+
+}
+
void RigidBody2D::_direct_state_changed(Object *p_state) {
//eh.. fuck
@@ -376,14 +462,14 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
ObjectID obj = state->get_contact_collider_id(i);
int local_shape = state->get_contact_local_shape(i);
int shape = state->get_contact_collider_shape(i);
- toadd[i].local_shape=local_shape;
- toadd[i].id=obj;
- toadd[i].shape=shape;
// bool found=false;
Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj);
if (!E) {
+ toadd[toadd_count].local_shape=local_shape;
+ toadd[toadd_count].id=obj;
+ toadd[toadd_count].shape=shape;
toadd_count++;
continue;
}
@@ -392,6 +478,9 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
int idx = E->get().shapes.find(sp);
if (idx==-1) {
+ toadd[toadd_count].local_shape=local_shape;
+ toadd[toadd_count].id=obj;
+ toadd[toadd_count].shape=shape;
toadd_count++;
continue;
}
@@ -791,6 +880,8 @@ void RigidBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_can_sleep","able_to_sleep"),&RigidBody2D::set_can_sleep);
ObjectTypeDB::bind_method(_MD("is_able_to_sleep"),&RigidBody2D::is_able_to_sleep);
+ ObjectTypeDB::bind_method(_MD("test_motion","motion","margin","result:Physics2DTestMotionResult"),&RigidBody2D::_test_motion,DEFVAL(0.08),DEFVAL(Variant()));
+
ObjectTypeDB::bind_method(_MD("_direct_state_changed"),&RigidBody2D::_direct_state_changed);
ObjectTypeDB::bind_method(_MD("_body_enter_tree"),&RigidBody2D::_body_enter_tree);
ObjectTypeDB::bind_method(_MD("_body_exit_tree"),&RigidBody2D::_body_exit_tree);
@@ -887,21 +978,40 @@ Variant KinematicBody2D::_get_collider() const {
return obj;
}
+void KinematicBody2D::revert_motion() {
+
+ Matrix32 gt = get_global_transform();
+ gt.elements[2]-=travel;
+ travel=Vector2();
+ set_global_transform(gt);
-bool KinematicBody2D::_ignores_mode(Physics2DServer::BodyMode p_mode) const {
+}
- switch(p_mode) {
- case Physics2DServer::BODY_MODE_STATIC: return !collide_static;
- case Physics2DServer::BODY_MODE_KINEMATIC: return !collide_kinematic;
- case Physics2DServer::BODY_MODE_RIGID: return !collide_rigid;
- case Physics2DServer::BODY_MODE_CHARACTER: return !collide_character;
- }
+Vector2 KinematicBody2D::get_travel() const {
- return true;
+ return travel;
}
Vector2 KinematicBody2D::move(const Vector2& p_motion) {
+#if 1
+ Physics2DServer::MotionResult result;
+ colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,margin,&result);
+
+ collider_metadata=result.collider_metadata;
+ collider_shape=result.collider_shape;
+ collider_vel=result.collider_velocity;
+ collision=result.collision_point;
+ normal=result.collision_normal;
+ collider=result.collider_id;
+
+ Matrix32 gt = get_global_transform();
+ gt.elements[2]+=result.motion;
+ set_global_transform(gt);
+ travel=result.motion;
+ return result.remainder;
+
+#else
//give me back regular physics engine logic
//this is madness
//and most people using this function will think
@@ -1051,7 +1161,7 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
set_global_transform(gt);
return p_motion-motion;
-
+#endif
}
Vector2 KinematicBody2D::move_to(const Vector2& p_position) {
@@ -1059,58 +1169,22 @@ Vector2 KinematicBody2D::move_to(const Vector2& p_position) {
return move(p_position-get_global_pos());
}
-bool KinematicBody2D::can_move_to(const Vector2& p_position, bool p_discrete) {
+bool KinematicBody2D::test_move(const Vector2& p_motion) {
ERR_FAIL_COND_V(!is_inside_tree(),false);
- Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
- ERR_FAIL_COND_V(!dss,false);
-
- uint32_t mask=0;
- if (collide_static)
- mask|=Physics2DDirectSpaceState::TYPE_MASK_STATIC_BODY;
- if (collide_kinematic)
- mask|=Physics2DDirectSpaceState::TYPE_MASK_KINEMATIC_BODY;
- if (collide_rigid)
- mask|=Physics2DDirectSpaceState::TYPE_MASK_RIGID_BODY;
- if (collide_character)
- mask|=Physics2DDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
- Vector2 motion = p_position-get_global_pos();
- Matrix32 xform=get_global_transform();
+ return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,margin);
- if (p_discrete) {
- xform.elements[2]+=motion;
- motion=Vector2();
- }
-
- Set<RID> exclude;
- exclude.insert(get_rid());
-
- //fill exclude list..
- for(int i=0;i<get_shape_count();i++) {
-
-
- bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),motion,0,NULL,0,exclude,get_layer_mask(),mask);
- if (col)
- return false;
- }
-
- return true;
}
-bool KinematicBody2D::is_colliding() const {
-
- ERR_FAIL_COND_V(!is_inside_tree(),false);
-
- return colliding;
-}
Vector2 KinematicBody2D::get_collision_pos() const {
ERR_FAIL_COND_V(!colliding,Vector2());
return collision;
}
+
Vector2 KinematicBody2D::get_collision_normal() const {
ERR_FAIL_COND_V(!colliding,Vector2());
@@ -1143,43 +1217,10 @@ Variant KinematicBody2D::get_collider_metadata() const {
}
-void KinematicBody2D::set_collide_with_static_bodies(bool p_enable) {
- collide_static=p_enable;
-}
-bool KinematicBody2D::can_collide_with_static_bodies() const {
-
- return collide_static;
-}
-
-void KinematicBody2D::set_collide_with_rigid_bodies(bool p_enable) {
-
- collide_rigid=p_enable;
-
-}
-bool KinematicBody2D::can_collide_with_rigid_bodies() const {
-
-
- return collide_rigid;
-}
-
-void KinematicBody2D::set_collide_with_kinematic_bodies(bool p_enable) {
-
- collide_kinematic=p_enable;
-
-}
-bool KinematicBody2D::can_collide_with_kinematic_bodies() const {
-
- return collide_kinematic;
-}
-
-void KinematicBody2D::set_collide_with_character_bodies(bool p_enable) {
+bool KinematicBody2D::is_colliding() const{
- collide_character=p_enable;
-}
-bool KinematicBody2D::can_collide_with_character_bodies() const {
-
- return collide_character;
+ return colliding;
}
void KinematicBody2D::set_collision_margin(float p_margin) {
@@ -1198,7 +1239,9 @@ void KinematicBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody2D::move);
ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to);
- ObjectTypeDB::bind_method(_MD("can_move_to","position","discrete"),&KinematicBody2D::can_move_to,DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("test_move","rel_vec"),&KinematicBody2D::test_move);
+ ObjectTypeDB::bind_method(_MD("get_travel"),&KinematicBody2D::get_travel);
+ ObjectTypeDB::bind_method(_MD("revert_motion"),&KinematicBody2D::revert_motion);
ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody2D::is_colliding);
@@ -1209,26 +1252,9 @@ void KinematicBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_collider_shape"),&KinematicBody2D::get_collider_shape);
ObjectTypeDB::bind_method(_MD("get_collider_metadata"),&KinematicBody2D::get_collider_metadata);
-
- ObjectTypeDB::bind_method(_MD("set_collide_with_static_bodies","enable"),&KinematicBody2D::set_collide_with_static_bodies);
- ObjectTypeDB::bind_method(_MD("can_collide_with_static_bodies"),&KinematicBody2D::can_collide_with_static_bodies);
-
- ObjectTypeDB::bind_method(_MD("set_collide_with_kinematic_bodies","enable"),&KinematicBody2D::set_collide_with_kinematic_bodies);
- ObjectTypeDB::bind_method(_MD("can_collide_with_kinematic_bodies"),&KinematicBody2D::can_collide_with_kinematic_bodies);
-
- ObjectTypeDB::bind_method(_MD("set_collide_with_rigid_bodies","enable"),&KinematicBody2D::set_collide_with_rigid_bodies);
- ObjectTypeDB::bind_method(_MD("can_collide_with_rigid_bodies"),&KinematicBody2D::can_collide_with_rigid_bodies);
-
- ObjectTypeDB::bind_method(_MD("set_collide_with_character_bodies","enable"),&KinematicBody2D::set_collide_with_character_bodies);
- ObjectTypeDB::bind_method(_MD("can_collide_with_character_bodies"),&KinematicBody2D::can_collide_with_character_bodies);
-
ObjectTypeDB::bind_method(_MD("set_collision_margin","pixels"),&KinematicBody2D::set_collision_margin);
ObjectTypeDB::bind_method(_MD("get_collision_margin","pixels"),&KinematicBody2D::get_collision_margin);
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/static"),_SCS("set_collide_with_static_bodies"),_SCS("can_collide_with_static_bodies"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/kinematic"),_SCS("set_collide_with_kinematic_bodies"),_SCS("can_collide_with_kinematic_bodies"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/rigid"),_SCS("set_collide_with_rigid_bodies"),_SCS("can_collide_with_rigid_bodies"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/character"),_SCS("set_collide_with_character_bodies"),_SCS("can_collide_with_character_bodies"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/margin",PROPERTY_HINT_RANGE,"0.001,256,0.001"),_SCS("set_collision_margin"),_SCS("get_collision_margin"));
@@ -1236,11 +1262,6 @@ void KinematicBody2D::_bind_methods() {
KinematicBody2D::KinematicBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC){
- collide_static=true;
- collide_rigid=true;
- collide_kinematic=true;
- collide_character=true;
-
colliding=false;
collider=0;
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index eed43c95be..b70fdd59cf 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,8 +39,14 @@ class PhysicsBody2D : public CollisionObject2D {
OBJ_TYPE(PhysicsBody2D,CollisionObject2D);
uint32_t mask;
+ uint32_t collision_mask;
Vector2 one_way_collision_direction;
float one_way_collision_max_depth;
+
+
+ void _set_layers(uint32_t p_mask);
+ uint32_t _get_layers() const;
+
protected:
void _notification(int p_what);
@@ -52,6 +58,16 @@ public:
void set_layer_mask(uint32_t p_mask);
uint32_t get_layer_mask() const;
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
+ void set_layer_mask_bit(int p_bit, bool p_value);
+ bool get_layer_mask_bit(int p_bit) const;
+
void add_collision_exception_with(Node* p_node); //must be physicsbody
void remove_collision_exception_with(Node* p_node);
@@ -188,6 +204,7 @@ private:
void _body_inout(int p_status, ObjectID p_instance, int p_body_shape,int p_local_shape);
void _direct_state_changed(Object *p_state);
+ bool _test_motion(const Vector2& p_motion,float p_margin=0.08,const Ref<Physics2DTestMotionResult>& p_result=Ref<Physics2DTestMotionResult>());
protected:
@@ -249,6 +266,8 @@ public:
void set_applied_force(const Vector2& p_force);
Vector2 get_applied_force() const;
+
+
Array get_colliding_bodies() const; //function for script
RigidBody2D();
@@ -266,11 +285,6 @@ class KinematicBody2D : public PhysicsBody2D {
OBJ_TYPE(KinematicBody2D,PhysicsBody2D);
float margin;
- bool collide_static;
- bool collide_rigid;
- bool collide_kinematic;
- bool collide_character;
-
bool colliding;
Vector2 collision;
Vector2 normal;
@@ -278,6 +292,7 @@ class KinematicBody2D : public PhysicsBody2D {
ObjectID collider;
int collider_shape;
Variant collider_metadata;
+ Vector2 travel;
Variant _get_collider() const;
@@ -290,8 +305,12 @@ public:
Vector2 move(const Vector2& p_motion);
Vector2 move_to(const Vector2& p_position);
- bool can_move_to(const Vector2& p_position,bool p_discrete=false);
+ bool test_move(const Vector2& p_motion);
bool is_colliding() const;
+
+ Vector2 get_travel() const;
+ void revert_motion();
+
Vector2 get_collision_pos() const;
Vector2 get_collision_normal() const;
Vector2 get_collider_velocity() const;
@@ -299,18 +318,6 @@ public:
int get_collider_shape() const;
Variant get_collider_metadata() const;
- void set_collide_with_static_bodies(bool p_enable);
- bool can_collide_with_static_bodies() const;
-
- void set_collide_with_rigid_bodies(bool p_enable);
- bool can_collide_with_rigid_bodies() const;
-
- void set_collide_with_kinematic_bodies(bool p_enable);
- bool can_collide_with_kinematic_bodies() const;
-
- void set_collide_with_character_bodies(bool p_enable);
- bool can_collide_with_character_bodies() const;
-
void set_collision_margin(float p_margin);
float get_collision_margin() const;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 217a98aaea..fc6986327f 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -192,14 +192,14 @@ void Polygon2D::set_texture(const Ref<Texture>& p_texture){
texture=p_texture;
- if (texture.is_valid()) {
+ /*if (texture.is_valid()) {
uint32_t flags=texture->get_flags();
flags&=~Texture::FLAG_REPEAT;
if (tex_tile)
flags|=Texture::FLAG_REPEAT;
texture->set_flags(flags);
- }
+ }*/
update();
}
Ref<Texture> Polygon2D::get_texture() const{
@@ -228,22 +228,6 @@ float Polygon2D::get_texture_rotation() const{
return tex_rot;
}
-void Polygon2D::set_texture_repeat(bool p_enable){
-
- tex_tile=p_enable;
- if (texture.is_valid()) {
- uint32_t flags=texture->get_flags();
- flags&=~Texture::FLAG_REPEAT;
- if (p_enable)
- flags|=Texture::FLAG_REPEAT;
- texture->set_flags(flags);
- }
- update();
-}
-bool Polygon2D::get_texture_repeat() const{
-
- return tex_tile;
-}
void Polygon2D::_set_texture_rotationd(float p_rot){
@@ -324,8 +308,6 @@ void Polygon2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Polygon2D::set_texture_scale);
ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Polygon2D::get_texture_scale);
- ObjectTypeDB::bind_method(_MD("set_texture_repeat","enable"),&Polygon2D::set_texture_repeat);
- ObjectTypeDB::bind_method(_MD("get_texture_repeat"),&Polygon2D::get_texture_repeat);
ObjectTypeDB::bind_method(_MD("set_invert","invert"),&Polygon2D::set_invert);
ObjectTypeDB::bind_method(_MD("get_invert"),&Polygon2D::get_invert);
@@ -346,7 +328,6 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture/offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture/scale"),_SCS("set_texture_scale"),_SCS("get_texture_scale"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"texture/rotation",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_texture_rotationd"),_SCS("_get_texture_rotationd"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"texture/repeat"),_SCS("set_texture_repeat"),_SCS("get_texture_repeat"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"invert/enable"),_SCS("set_invert"),_SCS("get_invert"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"invert/border",PROPERTY_HINT_RANGE,"0.1,16384,0.1"),_SCS("set_invert_border"),_SCS("get_invert_border"));
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 38fa57b9b4..517b623ccd 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -52,9 +52,6 @@ public:
void set_texture_scale(const Vector2& p_scale);
Vector2 get_texture_scale() const;
- void set_texture_repeat(bool p_rot);
- bool get_texture_repeat() const;
-
void set_invert(bool p_rot);
bool get_invert() const;
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 2db2be123b..f1591b5242 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index caabf98eae..16404e6ce8 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index e352ac64f5..20abe42cd9 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index b27fc4bf3d..c7616be523 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index b170986017..0fbd140cfb 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index 05a9b20f6e..506bde8cd8 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/sample_player_2d.cpp b/scene/2d/sample_player_2d.cpp
index a231acd13d..bb37475944 100644
--- a/scene/2d/sample_player_2d.cpp
+++ b/scene/2d/sample_player_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/sample_player_2d.h b/scene/2d/sample_player_2d.h
index d04abae244..c0f2734ad1 100644
--- a/scene/2d/sample_player_2d.h
+++ b/scene/2d/sample_player_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index 2ac3c06031..0c3987e6b1 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h
index 7305fd29fe..159b829079 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/screen_button.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/sound_player_2d.cpp b/scene/2d/sound_player_2d.cpp
index ef51295476..0eb18866af 100644
--- a/scene/2d/sound_player_2d.cpp
+++ b/scene/2d/sound_player_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/sound_player_2d.h b/scene/2d/sound_player_2d.h
index 9578c6b323..a376cdbed7 100644
--- a/scene/2d/sound_player_2d.h
+++ b/scene/2d/sound_player_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 82f5a6972a..c521952f9b 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -82,7 +82,7 @@ void Sprite::_notification(int p_what) {
}
- Point2i ofs=offset;
+ Point2 ofs=offset;
if (centered)
ofs-=s/2;
@@ -103,14 +103,18 @@ void Sprite::set_texture(const Ref<Texture>& p_texture) {
if (p_texture==texture)
return;
+#ifdef DEBUG_ENABLED
if (texture.is_valid()) {
texture->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update);
}
+#endif
texture=p_texture;
+#ifdef DEBUG_ENABLED
if (texture.is_valid()) {
texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update);
}
+#endif
update();
item_rect_changed();
}
@@ -265,7 +269,7 @@ Rect2 Sprite::get_item_rect() const {
s=s/Point2(hframes,vframes);
}
- Point2i ofs=offset;
+ Point2 ofs=offset;
if (centered)
ofs-=s/2;
@@ -313,17 +317,17 @@ void Sprite::_bind_methods() {
ADD_SIGNAL(MethodInfo("frame_changed"));
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
- ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "vframes"), _SCS("set_vframes"),_SCS("get_vframes"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "hframes"), _SCS("set_hframes"),_SCS("get_hframes"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
- ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region"));
- ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture"));
+ ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
+ ADD_PROPERTYNO( PropertyInfo( Variant::INT, "vframes"), _SCS("set_vframes"),_SCS("get_vframes"));
+ ADD_PROPERTYNO( PropertyInfo( Variant::INT, "hframes"), _SCS("set_hframes"),_SCS("get_hframes"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame"));
+ ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
}
@@ -413,11 +417,11 @@ void ViewportSprite::_notification(int p_what) {
src_rect.size=s;
- Point2i ofs=offset;
+ Point2 ofs=offset;
if (centered)
ofs-=s/2;
- Rect2i dst_rect(ofs,s);
+ Rect2 dst_rect(ofs,s);
texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
} break;
@@ -505,7 +509,7 @@ Rect2 ViewportSprite::get_item_rect() const {
Size2i s;
s = texture->get_size();
- Point2i ofs=offset;
+ Point2 ofs=offset;
if (centered)
ofs-=s/2;
@@ -530,10 +534,10 @@ void ViewportSprite::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&ViewportSprite::set_modulate);
ObjectTypeDB::bind_method(_MD("get_modulate"),&ViewportSprite::get_modulate);
- ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "viewport"), _SCS("set_viewport_path"),_SCS("get_viewport_path"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
- ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
- ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::NODE_PATH, "viewport"), _SCS("set_viewport_path"),_SCS("get_viewport_path"));
+ ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
+ ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
}
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index f26852fea6..ad782e746b 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 2b88ee5dba..2fca1e67e8 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -348,8 +348,8 @@ void TileMap::_update_dirty_quadrants() {
rect.pos=offset.floor();
rect.size=s;
- rect.size.x+=fp_adjust;
- rect.size.y+=fp_adjust;
+ /* rect.size.x+=fp_adjust;
+ rect.size.y+=fp_adjust;*/
if (c.flip_h)
rect.size.x=-rect.size.x;
@@ -406,17 +406,19 @@ void TileMap::_update_dirty_quadrants() {
if (navigation) {
Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id);
- Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
- Matrix32 xform;
- xform.set_origin(offset.floor()+q.pos);
- _fix_cell_transform(xform,c,npoly_ofs+center_ofs,s);
+ if (navpoly.is_valid()) {
+ Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
+ Matrix32 xform;
+ xform.set_origin(offset.floor()+q.pos);
+ _fix_cell_transform(xform,c,npoly_ofs+center_ofs,s);
- int pid = navigation->navpoly_create(navpoly,nav_rel * xform);
+ int pid = navigation->navpoly_create(navpoly,nav_rel * xform);
- Quadrant::NavPoly np;
- np.id=pid;
- np.xform=xform;
- q.navpoly_ids[E->key()]=np;
+ Quadrant::NavPoly np;
+ np.id=pid;
+ np.xform=xform;
+ q.navpoly_ids[E->key()]=np;
+ }
}
@@ -517,6 +519,7 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC);
Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID());
Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
+ Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask);
Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction);
Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,bounce);
@@ -788,7 +791,7 @@ Rect2 TileMap::get_item_rect() const {
return rect_cache;
}
-void TileMap::set_collision_layer_mask(uint32_t p_layer) {
+void TileMap::set_collision_layer(uint32_t p_layer) {
collision_layer=p_layer;
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
@@ -798,6 +801,16 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) {
}
}
+void TileMap::set_collision_mask(uint32_t p_mask) {
+
+ collision_mask=p_mask;
+ for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+
+ Quadrant &q=E->get();
+ Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask);
+ }
+}
+
bool TileMap::get_collision_use_kinematic() const{
return use_kinematic;
@@ -842,11 +855,16 @@ float TileMap::get_collision_bounce() const{
}
-uint32_t TileMap::get_collision_layer_mask() const {
+uint32_t TileMap::get_collision_layer() const {
return collision_layer;
}
+uint32_t TileMap::get_collision_mask() const {
+
+ return collision_mask;
+}
+
void TileMap::set_mode(Mode p_mode) {
_clear_quadrants();
@@ -1022,6 +1040,19 @@ bool TileMap::is_y_sort_mode_enabled() const {
return y_sort_mode;
}
+Array TileMap::get_used_cells() const {
+
+ Array a;
+ a.resize(tile_map.size());
+ int i=0;
+ for (Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) {
+
+ Vector2 p (E->key().x,E->key().y);
+ a[i++]=p;
+ }
+
+ return a;
+}
void TileMap::_bind_methods() {
@@ -1062,8 +1093,11 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic);
ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic);
- ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask);
- ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask);
+ ObjectTypeDB::bind_method(_MD("set_collision_layer","mask"),&TileMap::set_collision_layer);
+ ObjectTypeDB::bind_method(_MD("get_collision_layer"),&TileMap::get_collision_layer);
+
+ ObjectTypeDB::bind_method(_MD("set_collision_mask","mask"),&TileMap::set_collision_mask);
+ ObjectTypeDB::bind_method(_MD("get_collision_mask"),&TileMap::get_collision_mask);
ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction);
ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction);
@@ -1078,6 +1112,8 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("clear"),&TileMap::clear);
+ ObjectTypeDB::bind_method(_MD("get_used_cells"),&TileMap::get_used_cells);
+
ObjectTypeDB::bind_method(_MD("map_to_world","mappos","ignore_half_ofs"),&TileMap::map_to_world,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("world_to_map","worldpos"),&TileMap::world_to_map);
@@ -1100,7 +1136,9 @@ void TileMap::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer"),_SCS("get_collision_layer"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
+
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data"));
ADD_SIGNAL(MethodInfo("settings_changed"));
@@ -1129,6 +1167,7 @@ TileMap::TileMap() {
center_x=false;
center_y=false;
collision_layer=1;
+ collision_mask=1;
friction=1;
bounce=0;
mode=MODE_SQUARE;
@@ -1137,8 +1176,7 @@ TileMap::TileMap() {
navigation=NULL;
y_sort_mode=false;
- fp_adjust=0.01;
- fp_adjust=0.01;
+ fp_adjust=0.00001;
tile_origin=TILE_ORIGIN_TOP_LEFT;
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index e02c4ee5bb..84ca65da4f 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -146,6 +146,8 @@ private:
float friction;
float bounce;
uint32_t collision_layer;
+ uint32_t collision_mask;
+
TileOrigin tile_origin;
void _fix_cell_transform(Matrix32& xform, const Cell& p_cell, const Vector2 &p_offset, const Size2 &p_sc);
@@ -171,6 +173,8 @@ private:
_FORCE_INLINE_ Vector2 _map_to_world(int p_x,int p_y,bool p_ignore_ofs=false) const;
+ Array get_used_cells() const;
+
protected:
@@ -205,8 +209,11 @@ public:
Rect2 get_item_rect() const;
- void set_collision_layer_mask(uint32_t p_layer);
- uint32_t get_collision_layer_mask() const;
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
void set_collision_use_kinematic(bool p_use_kinematic);
bool get_collision_use_kinematic() const;
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index abaaf3262a..dc72c9a267 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -155,6 +155,11 @@ void VisibilityEnabler2D::_screen_enter() {
_change_node_state(E->key(),true);
}
+ if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
+ get_parent()->set_fixed_process(true);
+ if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
+ get_parent()->set_process(true);
+
visible=true;
}
@@ -165,6 +170,11 @@ void VisibilityEnabler2D::_screen_exit(){
_change_node_state(E->key(),false);
}
+ if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
+ get_parent()->set_fixed_process(false);
+ if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
+ get_parent()->set_process(false);
+
visible=false;
}
@@ -235,6 +245,12 @@ void VisibilityEnabler2D::_notification(int p_what){
_find_nodes(from);
+ if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
+ get_parent()->set_fixed_process(false);
+ if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
+ get_parent()->set_process(false);
+
+
}
if (p_what==NOTIFICATION_EXIT_TREE) {
@@ -317,10 +333,14 @@ void VisibilityEnabler2D::_bind_methods(){
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animations"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATIONS );
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/freeze_bodies"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_FREEZE_BODIES);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_particles"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_PARTICLES);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_PROCESS);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/fixed_process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_FIXED_PROCESS);
BIND_CONSTANT( ENABLER_FREEZE_BODIES );
BIND_CONSTANT( ENABLER_PAUSE_ANIMATIONS );
BIND_CONSTANT( ENABLER_PAUSE_PARTICLES );
+ BIND_CONSTANT( ENABLER_PARENT_PROCESS );
+ BIND_CONSTANT( ENABLER_PARENT_FIXED_PROCESS );
BIND_CONSTANT( ENABLER_MAX);
}
@@ -341,6 +361,8 @@ VisibilityEnabler2D::VisibilityEnabler2D() {
for(int i=0;i<ENABLER_MAX;i++)
enabler[i]=true;
+ enabler[ENABLER_PARENT_PROCESS]=false;
+ enabler[ENABLER_PARENT_FIXED_PROCESS]=false;
visible=false;
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index 621c470d5d..1f7e4c6d45 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -74,6 +74,8 @@ public:
ENABLER_PAUSE_ANIMATIONS,
ENABLER_FREEZE_BODIES,
ENABLER_PAUSE_PARTICLES,
+ ENABLER_PARENT_PROCESS,
+ ENABLER_PARENT_FIXED_PROCESS,
ENABLER_MAX
};