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-rw-r--r--scene/2d/cpu_particles_2d.cpp21
-rw-r--r--scene/2d/cpu_particles_2d.h4
-rw-r--r--scene/2d/particles_2d.cpp1
-rw-r--r--scene/2d/tile_map.cpp147
-rw-r--r--scene/2d/tile_map.h8
5 files changed, 165 insertions, 16 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 75315bfc6e..2091085420 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -262,6 +262,16 @@ void CPUParticles2D::restart() {
}
}
+void CPUParticles2D::set_direction(Vector2 p_direction) {
+
+ direction = p_direction;
+}
+
+Vector2 CPUParticles2D::get_direction() const {
+
+ return direction;
+}
+
void CPUParticles2D::set_spread(float p_spread) {
spread = p_spread;
@@ -631,7 +641,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
+ float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
@@ -1121,6 +1131,8 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
if (material.is_null())
return;
+ Vector3 dir = material->get_direction();
+ set_direction(Vector2(dir.x, dir.y));
set_spread(material->get_spread());
set_flatness(material->get_flatness());
@@ -1226,6 +1238,9 @@ void CPUParticles2D::_bind_methods() {
////////////////////////////////
+ ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles2D::set_direction);
+ ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles2D::get_direction);
+
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread);
ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread);
@@ -1284,7 +1299,8 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
ADD_GROUP("Flags", "flag_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
- ADD_GROUP("Spread", "");
+ ADD_GROUP("Direction", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
ADD_GROUP("Gravity", "");
@@ -1392,6 +1408,7 @@ CPUParticles2D::CPUParticles2D() {
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
+ set_direction(Vector2(1, 0));
set_spread(45);
set_flatness(0);
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 813f5ddc6e..8613a185b4 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -153,6 +153,7 @@ private:
////////
+ Vector2 direction;
float spread;
float flatness;
@@ -234,6 +235,9 @@ public:
///////////////////
+ void set_direction(Vector2 p_direction);
+ Vector2 get_direction() const;
+
void set_spread(float p_spread);
float get_spread() const;
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 7759897420..93c12f0103 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -410,6 +410,7 @@ Particles2D::Particles2D() {
particles = VS::get_singleton()->particles_create();
+ one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);
set_one_shot(false);
set_amount(8);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index fc53c9e4ac..22bc0e44e6 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -234,6 +234,25 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
Size2 s = p_sc;
Vector2 offset = p_offset;
+ if (compatibility_mode && !centered_textures) {
+
+ if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+ offset.y += cell_size.y;
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+ offset += cell_size / 2;
+ }
+
+ if (s.y > s.x) {
+ if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose)) {
+ offset.y += s.y - s.x;
+ }
+ } else if (s.y < s.x) {
+ if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose)) {
+ offset.x += s.x - s.y;
+ }
+ }
+ }
+
if (p_cell.transpose) {
SWAP(xform.elements[0].x, xform.elements[0].y);
SWAP(xform.elements[1].x, xform.elements[1].y);
@@ -244,16 +263,36 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
if (p_cell.flip_h) {
xform.elements[0].x = -xform.elements[0].x;
xform.elements[1].x = -xform.elements[1].x;
- offset.x = s.x - offset.x;
+ if (compatibility_mode && !centered_textures) {
+ if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+ offset.x = s.x - offset.x;
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+ offset.x = s.x - offset.x / 2;
+ }
+ } else {
+ offset.x = s.x - offset.x;
+ }
}
if (p_cell.flip_v) {
xform.elements[0].y = -xform.elements[0].y;
xform.elements[1].y = -xform.elements[1].y;
- offset.y = s.y - offset.y;
+ if (compatibility_mode && !centered_textures) {
+ if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
+ offset.y = s.y - offset.y;
+ } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+ offset.y += s.y;
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+ offset.y += s.y;
+ }
+ } else {
+ offset.y = s.y - offset.y;
+ }
+ }
+
+ if (centered_textures) {
+ offset += cell_size / 2 - s / 2;
}
- /* For a future CheckBox to Center Texture:
- offset += cell_size / 2 - s / 2; */
xform.elements[2] += offset;
}
@@ -434,13 +473,24 @@ void TileMap::update_dirty_quadrants() {
rect.size.x += fp_adjust;
rect.size.y += fp_adjust;
+ if (compatibility_mode && !centered_textures) {
+ if (rect.size.y > rect.size.x) {
+ if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose))
+ tile_ofs.y += rect.size.y - rect.size.x;
+ } else if (rect.size.y < rect.size.x) {
+ if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose))
+ tile_ofs.x += rect.size.x - rect.size.y;
+ }
+ }
+
if (c.transpose) {
SWAP(tile_ofs.x, tile_ofs.y);
- /* For a future CheckBox to Center Texture:
- rect.position.x += cell_size.x / 2 - rect.size.y / 2;
- rect.position.y += cell_size.y / 2 - rect.size.x / 2;
- } else {
- rect.position += cell_size / 2 - rect.size / 2; */
+ if (centered_textures) {
+ rect.position.x += cell_size.x / 2 - rect.size.y / 2;
+ rect.position.y += cell_size.y / 2 - rect.size.x / 2;
+ }
+ } else if (centered_textures) {
+ rect.position += cell_size / 2 - rect.size / 2;
}
if (c.flip_h) {
@@ -453,7 +503,43 @@ void TileMap::update_dirty_quadrants() {
tile_ofs.y = -tile_ofs.y;
}
- rect.position += tile_ofs;
+ if (compatibility_mode && !centered_textures) {
+ if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
+ rect.position += tile_ofs;
+
+ } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+
+ rect.position += tile_ofs;
+
+ if (c.transpose) {
+ if (c.flip_h)
+ rect.position.x -= cell_size.x;
+ else
+ rect.position.x += cell_size.x;
+ } else {
+ if (c.flip_v)
+ rect.position.y -= cell_size.y;
+ else
+ rect.position.y += cell_size.y;
+ }
+
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+
+ rect.position += tile_ofs;
+
+ if (c.flip_h)
+ rect.position.x -= cell_size.x / 2;
+ else
+ rect.position.x += cell_size.x / 2;
+
+ if (c.flip_v)
+ rect.position.y -= cell_size.y / 2;
+ else
+ rect.position.y += cell_size.y / 2;
+ }
+ } else {
+ rect.position += tile_ofs;
+ }
Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id);
Color modulate = tile_set->tile_get_modulate(c.id);
@@ -1156,10 +1242,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
coord_x = decode_uint16(&local[8]);
coord_y = decode_uint16(&local[10]);
}
- /*
- if (x<-20 || y <-20 || x>4000 || y>4000)
- continue;
- */
+
set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
}
@@ -1570,6 +1653,32 @@ bool TileMap::is_y_sort_mode_enabled() const {
return y_sort_mode;
}
+void TileMap::set_compatibility_mode(bool p_enable) {
+
+ _clear_quadrants();
+ compatibility_mode = p_enable;
+ _recreate_quadrants();
+ emit_signal("settings_changed");
+}
+
+bool TileMap::is_compatibility_mode_enabled() const {
+
+ return compatibility_mode;
+}
+
+void TileMap::set_centered_textures(bool p_enable) {
+
+ _clear_quadrants();
+ centered_textures = p_enable;
+ _recreate_quadrants();
+ emit_signal("settings_changed");
+}
+
+bool TileMap::is_centered_textures_enabled() const {
+
+ return centered_textures;
+}
+
Array TileMap::get_used_cells() const {
Array a;
@@ -1707,6 +1816,12 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode);
ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled);
+ ClassDB::bind_method(D_METHOD("set_compatibility_mode", "enable"), &TileMap::set_compatibility_mode);
+ ClassDB::bind_method(D_METHOD("is_compatibility_mode_enabled"), &TileMap::is_compatibility_mode_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_centered_textures", "enable"), &TileMap::set_centered_textures);
+ ClassDB::bind_method(D_METHOD("is_centered_textures_enabled"), &TileMap::is_centered_textures_enabled);
+
ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
@@ -1775,6 +1890,8 @@ void TileMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compatibility_mode"), "set_compatibility_mode", "is_compatibility_mode_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered_textures"), "set_centered_textures", "is_centered_textures_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
ADD_GROUP("Collision", "collision_");
@@ -1832,6 +1949,8 @@ TileMap::TileMap() {
use_kinematic = false;
navigation = NULL;
y_sort_mode = false;
+ compatibility_mode = false;
+ centered_textures = false;
occluder_light_mask = 1;
clip_uv = false;
format = FORMAT_1; //Always initialize with the lowest format
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 1caaefa213..6c9648ff32 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -181,6 +181,8 @@ private:
bool used_size_cache_dirty;
bool quadrant_order_dirty;
bool y_sort_mode;
+ bool compatibility_mode;
+ bool centered_textures;
bool clip_uv;
float fp_adjust;
float friction;
@@ -311,6 +313,12 @@ public:
void set_y_sort_mode(bool p_enable);
bool is_y_sort_mode_enabled() const;
+ void set_compatibility_mode(bool p_enable);
+ bool is_compatibility_mode_enabled() const;
+
+ void set_centered_textures(bool p_enable);
+ bool is_centered_textures_enabled() const;
+
Array get_used_cells() const;
Array get_used_cells_by_id(int p_id) const;
Rect2 get_used_rect(); // Not const because of cache