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-rw-r--r--scene/2d/collision_shape_2d.cpp2
-rw-r--r--scene/2d/line_builder.h2
-rw-r--r--scene/2d/navigation_2d.cpp (renamed from scene/2d/navigation2d.cpp)4
-rw-r--r--scene/2d/navigation_2d.h (renamed from scene/2d/navigation2d.h)4
-rw-r--r--scene/2d/navigation_polygon.cpp2
-rw-r--r--scene/2d/tile_map.cpp2
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/2d/touch_screen_button.cpp (renamed from scene/2d/screen_button.cpp)5
-rw-r--r--scene/2d/touch_screen_button.h (renamed from scene/2d/screen_button.h)10
9 files changed, 17 insertions, 16 deletions
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index c756f49bbd..5440a1d8c3 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -36,9 +36,9 @@
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
+#include "scene/resources/line_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
-#include "scene/resources/shape_line_2d.h"
void CollisionShape2D::_shape_changed() {
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index 2ca28d09c4..b961385e33 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -34,7 +34,7 @@
#include "core/color.h"
#include "core/math/vector2.h"
#include "line_2d.h"
-#include "scene/resources/color_ramp.h"
+#include "scene/resources/gradient.h"
class LineBuilder {
public:
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation_2d.cpp
index 1c0e924433..57e0a5b118 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation2d.cpp */
+/* navigation_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "navigation2d.h"
+#include "navigation_2d.h"
#define USE_ENTRY_POINT
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation_2d.h
index fc1762221c..b4d659ff5c 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation2d.h */
+/* navigation_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -171,4 +171,4 @@ public:
Navigation2D();
};
-#endif // Navigation2D2D_H
+#endif // NAVIGATION_2D_H
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 50618c6baa..0f6af358bd 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "core/engine.h"
-#include "navigation2d.h"
+#include "navigation_2d.h"
#include "thirdparty/misc/triangulator.h"
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 44730062c4..3802019358 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1453,7 +1453,7 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
}
// Account for precision errors on the border (GH-23250).
- // 0.00005 is 5*CMP_EPSILON, results would start being unpredictible if
+ // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
// cell size is > 15,000, but we can hardly have more precision anyway with
// floating point.
ret += Vector2(0.00005, 0.00005);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index a44098fd77..e450e1e256 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -33,7 +33,7 @@
#include "core/self_list.h"
#include "core/vset.h"
-#include "scene/2d/navigation2d.h"
+#include "scene/2d/navigation_2d.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/tile_set.h"
diff --git a/scene/2d/screen_button.cpp b/scene/2d/touch_screen_button.cpp
index fb1558a404..9a1a759e72 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* screen_button.cpp */
+/* touch_screen_button.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "screen_button.h"
+#include "touch_screen_button.h"
+
#include "core/input_map.h"
#include "core/os/input.h"
#include "core/os/os.h"
diff --git a/scene/2d/screen_button.h b/scene/2d/touch_screen_button.h
index fd944ead64..df54e5340b 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* screen_button.h */
+/* touch_screen_button.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCREEN_BUTTON_H
-#define SCREEN_BUTTON_H
+#ifndef TOUCH_SCREEN_BUTTON_H
+#define TOUCH_SCREEN_BUTTON_H
#include "scene/2d/node_2d.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/texture.h"
@@ -112,4 +112,4 @@ public:
VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode);
-#endif // SCREEN_BUTTON_H
+#endif // TOUCH_SCREEN_BUTTON_H