diff options
Diffstat (limited to 'scene/2d')
| -rw-r--r-- | scene/2d/animated_sprite.cpp | 2 | ||||
| -rw-r--r-- | scene/2d/area_2d.cpp | 4 | ||||
| -rw-r--r-- | scene/2d/canvas_item.cpp | 33 | ||||
| -rw-r--r-- | scene/2d/canvas_item.h | 2 | ||||
| -rw-r--r-- | scene/2d/line_2d.cpp | 4 | ||||
| -rw-r--r-- | scene/2d/navigation2d.h | 6 | ||||
| -rw-r--r-- | scene/2d/path_2d.cpp | 75 | ||||
| -rw-r--r-- | scene/2d/path_2d.h | 5 | ||||
| -rw-r--r-- | scene/2d/physics_body_2d.cpp | 16 | ||||
| -rw-r--r-- | scene/2d/tile_map.cpp | 19 | ||||
| -rw-r--r-- | scene/2d/tile_map.h | 14 |
11 files changed, 123 insertions, 57 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 4865858b7d..f8f94926b7 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -568,7 +568,7 @@ void AnimatedSprite::stop() { bool AnimatedSprite::is_playing() const { - return is_processing(); + return playing; } void AnimatedSprite::_reset_timeout() { diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 9ee77a710c..80f9bf0f9f 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -688,8 +688,8 @@ void Area2D::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE); } -Area2D::Area2D() - : CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) { +Area2D::Area2D() : + CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) { space_override = SPACE_OVERRIDE_DISABLED; set_gravity(98); diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 9a3debbe90..82123d12ac 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -211,8 +211,8 @@ void CanvasItemMaterial::_bind_methods() { BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY); } -CanvasItemMaterial::CanvasItemMaterial() - : element(this) { +CanvasItemMaterial::CanvasItemMaterial() : + element(this) { blend_mode = BLEND_MODE_MIX; light_mode = LIGHT_MODE_NORMAL; @@ -623,6 +623,29 @@ void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vect VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased); } + +void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { + + if (!drawing) { + ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + ERR_FAIL(); + } + + Vector<Color> colors; + colors.push_back(p_color); + VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width, p_antialiased); +} + +void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { + + if (!drawing) { + ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + ERR_FAIL(); + } + + VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width, p_antialiased); +} + void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled) { if (!drawing) { @@ -979,6 +1002,8 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true)); ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle); ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant())); @@ -1131,8 +1156,8 @@ Rect2 CanvasItem::_edit_get_item_and_children_rect() const { return rect; } -CanvasItem::CanvasItem() - : xform_change(this) { +CanvasItem::CanvasItem() : + xform_change(this) { canvas_item = VisualServer::get_singleton()->canvas_item_create(); visible = true; diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index ccbb528d6f..2384c0f370 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -268,6 +268,8 @@ public: void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); + void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); + void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true); void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color); void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>()); diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 9131223ff3..57a0e15447 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -37,8 +37,8 @@ VARIANT_ENUM_CAST(Line2D::LineJointMode) VARIANT_ENUM_CAST(Line2D::LineCapMode) VARIANT_ENUM_CAST(Line2D::LineTextureMode) -Line2D::Line2D() - : Node2D() { +Line2D::Line2D() : + Node2D() { _joint_mode = LINE_JOINT_SHARP; _begin_cap_mode = LINE_CAP_NONE; _end_cap_mode = LINE_CAP_NONE; diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h index e87b01f7c5..bb97e1a9a9 100644 --- a/scene/2d/navigation2d.h +++ b/scene/2d/navigation2d.h @@ -57,9 +57,9 @@ class Navigation2D : public Node2D { return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key); }; - EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) - : a(p_a), - b(p_b) { + EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) : + a(p_a), + b(p_b) { if (a.key > b.key) { SWAP(a, b); } diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index e1c7331393..4029ef137b 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -107,34 +107,56 @@ void PathFollow2D::_update_transform() { if (!c.is_valid()) return; - if (delta_offset == 0) { - return; - } - - float o = offset; + float path_length = c->get_baked_length(); + float bounded_offset = offset; if (loop) - o = Math::fposmod(o, c->get_baked_length()); - - Vector2 pos = c->interpolate_baked(o, cubic); + bounded_offset = Math::fposmod(bounded_offset, path_length); + else + bounded_offset = CLAMP(bounded_offset, 0, path_length); - Vector2 displacement_offset = Vector2(h_offset, v_offset); + Vector2 pos = c->interpolate_baked(bounded_offset, cubic); if (rotate) { + float ahead = bounded_offset + lookahead; + + if (loop && ahead >= path_length) { + // If our lookahead will loop, we need to check if the path is closed. + int point_count = c->get_point_count(); + if (point_count > 0) { + Vector2 start_point = c->get_point_position(0); + Vector2 end_point = c->get_point_position(point_count - 1); + if (start_point == end_point) { + // Since the path is closed we want to 'smooth off' + // the corner at the start/end. + // So we wrap the lookahead back round. + ahead = Math::fmod(ahead, path_length); + } + } + } + + Vector2 ahead_pos = c->interpolate_baked(ahead, cubic); - Vector2 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized(); - Vector2 t_next = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized(); + Vector2 tangent_to_curve; + if (ahead_pos == pos) { + // This will happen at the end of non-looping or non-closed paths. + // We'll try a look behind instead, in order to get a meaningful angle. + tangent_to_curve = + (pos - c->interpolate_baked(bounded_offset - lookahead, cubic)).normalized(); + } else { + tangent_to_curve = (ahead_pos - pos).normalized(); + } - float angle = t_prev.angle_to(t_next); + Vector2 normal_of_curve = -tangent_to_curve.tangent(); - set_rotation(get_rotation() + angle); + pos += tangent_to_curve * h_offset; + pos += normal_of_curve * v_offset; - Vector2 n = t_next; - Vector2 t = -n.tangent(); - pos += n * h_offset + t * v_offset; + set_rotation(tangent_to_curve.angle()); } else { - pos += displacement_offset; + pos.x += h_offset; + pos.y += v_offset; } set_position(pos); @@ -185,6 +207,8 @@ bool PathFollow2D::_set(const StringName &p_name, const Variant &p_value) { set_cubic_interpolation(p_value); } else if (String(p_name) == "loop") { set_loop(p_value); + } else if (String(p_name) == "lookahead") { + set_lookahead(p_value); } else return false; @@ -207,6 +231,8 @@ bool PathFollow2D::_get(const StringName &p_name, Variant &r_ret) const { r_ret = cubic; } else if (String(p_name) == "loop") { r_ret = loop; + } else if (String(p_name) == "lookahead") { + r_ret = lookahead; } else return false; @@ -224,6 +250,7 @@ void PathFollow2D::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, "rotate")); p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp")); p_list->push_back(PropertyInfo(Variant::BOOL, "loop")); + p_list->push_back(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001")); } String PathFollow2D::get_configuration_warning() const { @@ -263,7 +290,7 @@ void PathFollow2D::_bind_methods() { } void PathFollow2D::set_offset(float p_offset) { - delta_offset = p_offset - offset; + offset = p_offset; if (path) _update_transform(); @@ -314,6 +341,16 @@ float PathFollow2D::get_unit_offset() const { return 0; } +void PathFollow2D::set_lookahead(float p_lookahead) { + + lookahead = p_lookahead; +} + +float PathFollow2D::get_lookahead() const { + + return lookahead; +} + void PathFollow2D::set_rotate(bool p_rotate) { rotate = p_rotate; @@ -338,11 +375,11 @@ bool PathFollow2D::has_loop() const { PathFollow2D::PathFollow2D() { offset = 0; - delta_offset = 0; h_offset = 0; v_offset = 0; path = NULL; rotate = true; cubic = true; loop = true; + lookahead = 4; } diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index f5ba3a3d32..88a0abdea9 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -60,9 +60,9 @@ public: private: Path2D *path; real_t offset; - real_t delta_offset; // change in offset since last _update_transform real_t h_offset; real_t v_offset; + real_t lookahead; bool cubic; bool loop; bool rotate; @@ -90,6 +90,9 @@ public: void set_unit_offset(float p_unit_offset); float get_unit_offset() const; + void set_lookahead(float p_lookahead); + float get_lookahead() const; + void set_loop(bool p_loop); bool has_loop() const; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 1f6127e6eb..a1a1101b11 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -132,8 +132,8 @@ bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const { return get_collision_layer() & (1 << p_bit); } -PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) - : CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) { +PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : + CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) { Physics2DServer::get_singleton()->body_set_mode(get_rid(), p_mode); collision_layer = 1; @@ -226,8 +226,8 @@ void StaticBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); } -StaticBody2D::StaticBody2D() - : PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) { +StaticBody2D::StaticBody2D() : + PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) { constant_angular_velocity = 0; bounce = 0; @@ -921,8 +921,8 @@ void RigidBody2D::_bind_methods() { BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE); } -RigidBody2D::RigidBody2D() - : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) { +RigidBody2D::RigidBody2D() : + PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) { mode = MODE_RIGID; @@ -1144,8 +1144,8 @@ void KinematicBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); } -KinematicBody2D::KinematicBody2D() - : PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC) { +KinematicBody2D::KinematicBody2D() : + PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC) { margin = 0.08; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index c0d0a6e011..5a32a3d0f0 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -513,16 +513,13 @@ void TileMap::_update_dirty_quadrants() { } Ref<OccluderPolygon2D> occluder; - Vector2 occluder_ofs; if (tile_set->tile_get_is_autotile(c.id)) { occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y)); - occluder_ofs = tile_set->tile_get_occluder_offset(c.id); } else { occluder = tile_set->tile_get_light_occluder(c.id); - occluder_ofs = Vector2(); } if (occluder.is_valid()) { - + Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id); Transform2D xform; xform.set_origin(offset.floor() + q.pos); _fix_cell_transform(xform, c, occluder_ofs + center_ofs, s); @@ -968,14 +965,14 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) { int c = p_data.size(); PoolVector<int>::Read r = p_data.read(); - int offset = (format == FORMAT_2_1_5) ? 3 : 2; + int offset = (format == FORMAT_2) ? 3 : 2; clear(); for (int i = 0; i < c; i += offset) { const uint8_t *ptr = (const uint8_t *)&r[i]; uint8_t local[12]; - for (int j = 0; j < ((format == FORMAT_2_1_5) ? 12 : 8); j++) + for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++) local[j] = ptr[j]; #ifdef BIG_ENDIAN_ENABLED @@ -985,7 +982,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) { SWAP(local[4], local[7]); SWAP(local[5], local[6]); //TODO: ask someone to check this... - if (FORMAT == FORMAT_2_1_5) { + if (FORMAT == FORMAT_2) { SWAP(local[8], local[11]); SWAP(local[9], local[10]); } @@ -1000,7 +997,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) { v &= (1 << 29) - 1; int16_t coord_x; int16_t coord_y; - if (format == FORMAT_2_1_5) { + if (format == FORMAT_2) { coord_x = decode_uint16(&local[8]); coord_y = decode_uint16(&local[10]); } @@ -1018,6 +1015,8 @@ PoolVector<int> TileMap::_get_tile_data() const { data.resize(tile_map.size() * 3); PoolVector<int>::Write w = data.write(); + format = FORMAT_2; + int idx = 0; for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { uint8_t *ptr = (uint8_t *)&w[idx]; @@ -1298,7 +1297,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) { bool TileMap::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "format") { - r_ret = FORMAT_2_1_5; + r_ret = FORMAT_2; return true; } else if (p_name == "tile_data") { r_ret = _get_tile_data(); @@ -1594,7 +1593,7 @@ TileMap::TileMap() { y_sort_mode = false; occluder_light_mask = 1; clip_uv = false; - format = FORMAT_2_1_4; //Always initialize with the lowest format + format = FORMAT_1; //Always initialize with the lowest format fp_adjust = 0.00001; tile_origin = TILE_ORIGIN_TOP_LEFT; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 8eecf48df2..11d9915cb6 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -61,8 +61,8 @@ public: private: enum DataFormat { - FORMAT_2_1_4 = 0, - FORMAT_2_1_5 + FORMAT_1 = 0, + FORMAT_2 }; Ref<TileSet> tile_set; @@ -147,8 +147,8 @@ private: navpoly_ids = q.navpoly_ids; occluder_instances = q.occluder_instances; } - Quadrant(const Quadrant &q) - : dirty_list(this) { + Quadrant(const Quadrant &q) : + dirty_list(this) { pos = q.pos; canvas_items = q.canvas_items; body = q.body; @@ -156,8 +156,8 @@ private: occluder_instances = q.occluder_instances; navpoly_ids = q.navpoly_ids; } - Quadrant() - : dirty_list(this) {} + Quadrant() : + dirty_list(this) {} }; Map<PosKey, Quadrant> quadrant_map; @@ -178,7 +178,7 @@ private: float bounce; uint32_t collision_layer; uint32_t collision_mask; - DataFormat format; + mutable DataFormat format; TileOrigin tile_origin; |