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-rw-r--r--scene/2d/line_builder.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp2
2 files changed, 1 insertions, 3 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index e78d2e9c34..b1a072729f 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -347,7 +347,7 @@ void LineBuilder::build() {
}
if (intersection_result != SEGMENT_INTERSECT)
- // In this case the joint is too fucked up to be re-used,
+ // In this case the joint is too corrputed to be re-used,
// start again the strip with fallback points
strip_begin(pos_up0, pos_down0, color1, uvx1);
}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index cc99ce5f49..9908907ee9 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -372,9 +372,7 @@ bool RigidBody2D::_test_motion(const Vector2 &p_motion, float p_margin, const Re
void RigidBody2D::_direct_state_changed(Object *p_state) {
-//eh.. fuck
#ifdef DEBUG_ENABLED
-
state = Object::cast_to<Physics2DDirectBodyState>(p_state);
#else
state = (Physics2DDirectBodyState *)p_state; //trust it