diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/area_2d.cpp | 5 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 20 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.h | 7 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 67 |
5 files changed, 64 insertions, 39 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 5eb76bdbb5..f80da6e9ab 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -175,6 +175,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i return; //does not exist because it was likely removed from the tree } + lock_callback(); locked = true; if (body_in) { @@ -224,6 +225,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i } locked = false; + unlock_callback(); } void Area2D::_area_enter_tree(ObjectID p_id) { @@ -268,6 +270,8 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i if (!area_in && !E) { return; //likely removed from the tree } + + lock_callback(); locked = true; if (area_in) { @@ -317,6 +321,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i } locked = false; + unlock_callback(); } void Area2D::_clear_monitoring() { diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index b2fee6ad82..caea753d99 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -94,10 +94,14 @@ void CollisionObject2D::_notification(int p_what) { bool disabled = !is_enabled(); if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) { - if (area) { - PhysicsServer2D::get_singleton()->area_set_space(rid, RID()); + if (callback_lock > 0) { + ERR_PRINT("Removing a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Remove with call_deferred() instead."); } else { - PhysicsServer2D::get_singleton()->body_set_space(rid, RID()); + if (area) { + PhysicsServer2D::get_singleton()->area_set_space(rid, RID()); + } else { + PhysicsServer2D::get_singleton()->body_set_space(rid, RID()); + } } } @@ -225,10 +229,14 @@ void CollisionObject2D::_apply_disabled() { switch (disable_mode) { case DISABLE_MODE_REMOVE: { if (is_inside_tree()) { - if (area) { - PhysicsServer2D::get_singleton()->area_set_space(rid, RID()); + if (callback_lock > 0) { + ERR_PRINT("Disabling a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Disable with call_deferred() instead."); } else { - PhysicsServer2D::get_singleton()->body_set_space(rid, RID()); + if (area) { + PhysicsServer2D::get_singleton()->area_set_space(rid, RID()); + } else { + PhysicsServer2D::get_singleton()->body_set_space(rid, RID()); + } } } } break; diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index d44e402e96..88429b145d 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -53,6 +53,7 @@ private: bool area = false; RID rid; + uint32_t callback_lock = 0; bool pickable = false; DisableMode disable_mode = DISABLE_MODE_REMOVE; @@ -83,6 +84,12 @@ private: void _apply_enabled(); protected: + _FORCE_INLINE_ void lock_callback() { callback_lock++; } + _FORCE_INLINE_ void unlock_callback() { + ERR_FAIL_COND(callback_lock == 0); + callback_lock--; + } + CollisionObject2D(RID p_rid, bool p_area); void _notification(int p_what); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 9fee99c6a7..1721bcde3b 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -434,6 +434,8 @@ struct _RigidBody2DInOut { }; void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { + lock_callback(); + set_block_transform_notify(true); // don't want notify (would feedback loop) if (!freeze || freeze_mode != FREEZE_MODE_KINEMATIC) { set_global_transform(p_state->get_transform()); @@ -527,6 +529,8 @@ void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { contact_monitor->locked = false; } + + unlock_callback(); } void RigidBody2D::_apply_body_mode() { diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 4f282dc0ab..05d28e8a0e 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -803,10 +803,10 @@ void TileMap::_make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator void TileMap::_make_all_quadrants_dirty() { // Make all quandrants dirty, then trigger an update later. - for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + for (TileMapLayer &layer : layers) { + for (KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) { if (!E.value.dirty_list_element.in_list()) { - layers[layer].dirty_quadrant_list.add(&E.value.dirty_list_element); + layer.dirty_quadrant_list.add(&E.value.dirty_list_element); } } } @@ -1014,8 +1014,8 @@ void TileMap::_rendering_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_CANVAS: { bool node_visible = is_visible_in_tree(); - for (int layer = 0; layer < (int)layers.size(); layer++) { - for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + for (TileMapLayer &layer : layers) { + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) { TileMapQuadrant &q = E_quadrant.value; for (const KeyValue<Vector2i, RID> &kv : q.occluders) { Transform2D xform; @@ -1030,8 +1030,8 @@ void TileMap::_rendering_notification(int p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { bool node_visible = is_visible_in_tree(); - for (int layer = 0; layer < (int)layers.size(); layer++) { - for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + for (TileMapLayer &layer : layers) { + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) { TileMapQuadrant &q = E_quadrant.value; // Update occluders transform. @@ -1050,8 +1050,8 @@ void TileMap::_rendering_notification(int p_what) { if (!is_inside_tree()) { return; } - for (int layer = 0; layer < (int)layers.size(); layer++) { - for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + for (TileMapLayer &layer : layers) { + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) { TileMapQuadrant &q = E_quadrant.value; // Update occluders transform. @@ -1071,8 +1071,8 @@ void TileMap::_rendering_notification(int p_what) { } break; case NOTIFICATION_EXIT_CANVAS: { - for (int layer = 0; layer < (int)layers.size(); layer++) { - for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + for (TileMapLayer &layer : layers) { + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) { TileMapQuadrant &q = E_quadrant.value; for (const KeyValue<Vector2i, RID> &kv : q.occluders) { RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, RID()); @@ -1257,16 +1257,16 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List if (_rendering_quadrant_order_dirty) { int index = -(int64_t)0x80000000; //always must be drawn below children. - for (int layer = 0; layer < (int)layers.size(); layer++) { + for (TileMapLayer &layer : layers) { // Sort the quadrants coords per local coordinates. RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map; - for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + for (const KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) { local_to_map[map_to_local(E.key)] = E.key; } // Sort the quadrants. for (const KeyValue<Vector2i, Vector2i> &E : local_to_map) { - TileMapQuadrant &q = layers[layer].quadrant_map[E.value]; + TileMapQuadrant &q = layer.quadrant_map[E.value]; for (const RID &ci : q.canvas_items) { RS::get_singleton()->canvas_item_set_draw_index(ci, index++); } @@ -1453,8 +1453,8 @@ void TileMap::_physics_notification(int p_what) { if (is_inside_tree() && (!collision_animatable || in_editor)) { // Update the new transform directly if we are not in animatable mode. Transform2D gl_transform = get_global_transform(); - for (int layer = 0; layer < (int)layers.size(); layer++) { - for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + for (TileMapLayer &layer : layers) { + for (KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) { TileMapQuadrant &q = E.value; for (RID body : q.bodies) { @@ -1476,8 +1476,8 @@ void TileMap::_physics_notification(int p_what) { if (is_inside_tree() && !in_editor && collision_animatable) { // Only active when animatable. Send the new transform to the physics... new_transform = get_global_transform(); - for (int layer = 0; layer < (int)layers.size(); layer++) { - for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + for (TileMapLayer &layer : layers) { + for (KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) { TileMapQuadrant &q = E.value; for (RID body : q.bodies) { @@ -1667,13 +1667,12 @@ void TileMap::_navigation_notification(int p_what) { switch (p_what) { case NOTIFICATION_TRANSFORM_CHANGED: { if (is_inside_tree()) { - for (int layer = 0; layer < (int)layers.size(); layer++) { + for (TileMapLayer &layer : layers) { Transform2D tilemap_xform = get_global_transform(); - for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) { TileMapQuadrant &q = E_quadrant.value; for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) { - for (int layer_index = 0; layer_index < E_region.value.size(); layer_index++) { - RID region = E_region.value[layer_index]; + for (const RID ®ion : E_region.value) { if (!region.is_valid()) { continue; } @@ -2073,7 +2072,7 @@ void TileMap::erase_cell(int p_layer, const Vector2i &p_coords) { int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE); - // Get a cell source id from position + // Get a cell source id from position. const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords); @@ -2129,7 +2128,9 @@ int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bo TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { int source_id = get_cell_source_id(p_layer, p_coords, p_use_proxies); - ERR_FAIL_COND_V_MSG(source_id == TileSet::INVALID_SOURCE, nullptr, vformat("Invalid TileSetSource at cell %s. Make sure a tile exists at this cell.", p_coords)); + if (source_id == TileSet::INVALID_SOURCE) { + return nullptr; + } Ref<TileSetAtlasSource> source = tile_set->get_source(source_id); if (source.is_valid()) { @@ -2813,8 +2814,8 @@ void TileMap::clear_layer(int p_layer) { void TileMap::clear() { // Remove all tiles. _clear_internals(); - for (unsigned int i = 0; i < layers.size(); i++) { - layers[i].tile_map.clear(); + for (TileMapLayer &layer : layers) { + layer.tile_map.clear(); } _recreate_internals(); used_rect_cache_dirty = true; @@ -3954,15 +3955,15 @@ PackedStringArray TileMap::get_configuration_warnings() const { // Retrieve the set of Z index values with a Y-sorted layer. RBSet<int> y_sorted_z_index; - for (int layer = 0; layer < (int)layers.size(); layer++) { - if (layers[layer].y_sort_enabled) { - y_sorted_z_index.insert(layers[layer].z_index); + for (const TileMapLayer &layer : layers) { + if (layer.y_sort_enabled) { + y_sorted_z_index.insert(layer.z_index); } } // Check if we have a non-sorted layer in a Z-index with a Y-sorted layer. - for (int layer = 0; layer < (int)layers.size(); layer++) { - if (!layers[layer].y_sort_enabled && y_sorted_z_index.has(layers[layer].z_index)) { + for (const TileMapLayer &layer : layers) { + if (!layer.y_sort_enabled && y_sorted_z_index.has(layer.z_index)) { warnings.push_back(RTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers.")); break; } @@ -3971,8 +3972,8 @@ PackedStringArray TileMap::get_configuration_warnings() const { if (tile_set.is_valid() && tile_set->get_tile_shape() == TileSet::TILE_SHAPE_ISOMETRIC) { bool warn = !is_y_sort_enabled(); if (!warn) { - for (int layer = 0; layer < (int)layers.size(); layer++) { - if (!layers[layer].y_sort_enabled) { + for (const TileMapLayer &layer : layers) { + if (!layer.y_sort_enabled) { warn = true; break; } |