diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 39 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 10 |
2 files changed, 45 insertions, 4 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index dc038f010c..8f0474b765 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -602,6 +602,17 @@ real_t RigidBody2D::get_mass() const{ return mass; } +void RigidBody2D::set_inertia(real_t p_inertia) { + + ERR_FAIL_COND(p_inertia<=0); + Physics2DServer::get_singleton()->body_set_param(get_rid(),Physics2DServer::BODY_PARAM_INERTIA,p_inertia); +} + +real_t RigidBody2D::get_inertia() const{ + + return Physics2DServer::get_singleton()->body_get_param(get_rid(),Physics2DServer::BODY_PARAM_INERTIA); +} + void RigidBody2D::set_weight(real_t p_weight){ set_mass(p_weight/9.8); @@ -767,9 +778,9 @@ int RigidBody2D::get_max_contacts_reported() const{ return max_contacts_reported; } -void RigidBody2D::apply_impulse(const Vector2& p_pos, const Vector2& p_impulse) { +void RigidBody2D::apply_impulse(const Vector2& p_offset, const Vector2& p_impulse) { - Physics2DServer::get_singleton()->body_apply_impulse(get_rid(),p_pos,p_impulse); + Physics2DServer::get_singleton()->body_apply_impulse(get_rid(),p_offset,p_impulse); } void RigidBody2D::set_applied_force(const Vector2& p_force) { @@ -782,6 +793,20 @@ Vector2 RigidBody2D::get_applied_force() const { return Physics2DServer::get_singleton()->body_get_applied_force(get_rid()); }; +void RigidBody2D::set_applied_torque(const float p_torque) { + + Physics2DServer::get_singleton()->body_set_applied_torque(get_rid(), p_torque); +}; + +float RigidBody2D::get_applied_torque() const { + + return Physics2DServer::get_singleton()->body_get_applied_torque(get_rid()); +}; + +void RigidBody2D::add_force(const Vector2& p_offset, const Vector2& p_force) { + + Physics2DServer::get_singleton()->body_add_force(get_rid(),p_offset,p_force); +} void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) { @@ -858,6 +883,9 @@ void RigidBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_mass","mass"),&RigidBody2D::set_mass); ObjectTypeDB::bind_method(_MD("get_mass"),&RigidBody2D::get_mass); + ObjectTypeDB::bind_method(_MD("get_inertia"),&RigidBody2D::get_inertia); + ObjectTypeDB::bind_method(_MD("set_inertia","inertia"),&RigidBody2D::set_inertia); + ObjectTypeDB::bind_method(_MD("set_weight","weight"),&RigidBody2D::set_weight); ObjectTypeDB::bind_method(_MD("get_weight"),&RigidBody2D::get_weight); @@ -895,11 +923,16 @@ void RigidBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_continuous_collision_detection_mode"),&RigidBody2D::get_continuous_collision_detection_mode); ObjectTypeDB::bind_method(_MD("set_axis_velocity","axis_velocity"),&RigidBody2D::set_axis_velocity); - ObjectTypeDB::bind_method(_MD("apply_impulse","pos","impulse"),&RigidBody2D::apply_impulse); + ObjectTypeDB::bind_method(_MD("apply_impulse","offset","impulse"),&RigidBody2D::apply_impulse); ObjectTypeDB::bind_method(_MD("set_applied_force","force"),&RigidBody2D::set_applied_force); ObjectTypeDB::bind_method(_MD("get_applied_force"),&RigidBody2D::get_applied_force); + ObjectTypeDB::bind_method(_MD("set_applied_torque","torque"),&RigidBody2D::set_applied_torque); + ObjectTypeDB::bind_method(_MD("get_applied_torque"),&RigidBody2D::get_applied_torque); + + ObjectTypeDB::bind_method(_MD("add_force","offset","force"),&RigidBody2D::add_force); + ObjectTypeDB::bind_method(_MD("set_sleeping","sleeping"),&RigidBody2D::set_sleeping); ObjectTypeDB::bind_method(_MD("is_sleeping"),&RigidBody2D::is_sleeping); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 999e63dd5d..5af65bff33 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -217,6 +217,9 @@ public: void set_mass(real_t p_mass); real_t get_mass() const; + void set_inertia(real_t p_inertia); + real_t get_inertia() const; + void set_weight(real_t p_weight); real_t get_weight() const; @@ -261,11 +264,16 @@ public: void set_continuous_collision_detection_mode(CCDMode p_mode); CCDMode get_continuous_collision_detection_mode() const; - void apply_impulse(const Vector2& p_pos, const Vector2& p_impulse); + void apply_impulse(const Vector2& p_offset, const Vector2& p_impulse); void set_applied_force(const Vector2& p_force); Vector2 get_applied_force() const; + void set_applied_torque(const float p_torque); + float get_applied_torque() const; + + void add_force(const Vector2& p_offset, const Vector2& p_force); + Array get_colliding_bodies() const; //function for script |