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-rw-r--r--scene/2d/particles_2d.cpp13
-rw-r--r--scene/2d/particles_2d.h1
2 files changed, 4 insertions, 10 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index da49f1b420..055bec2ca9 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -27,6 +27,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "particles_2d.h"
+#include "scene/scene_string_names.h"
@@ -451,6 +452,7 @@ void Particles2D::_process_particles(float p_delta) {
time=Math::fmod( time+frame_time, lifetime );
if (!emitting && active_count==0) {
+ emit_signal(SceneStringNames::get_singleton()->emission_finished);
set_process(false);
}
@@ -918,15 +920,6 @@ Vector2 Particles2D::get_emission_half_extents() const {
return extents;
}
-void Particles2D::testee(int a, int b, int c, int d, int e) {
-
- print_line(itos(a));
- print_line(itos(b));
- print_line(itos(c));
- print_line(itos(d));
- print_line(itos(e));
-}
-
void Particles2D::set_initial_velocity(const Vector2& p_velocity) {
@@ -1092,6 +1085,8 @@ void Particles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emission_points","points"),&Particles2D::set_emission_points);
ClassDB::bind_method(D_METHOD("get_emission_points"),&Particles2D::get_emission_points);
+ ADD_SIGNAL(MethodInfo("emission_finished"));
+
ADD_PROPERTY(PropertyInfo(Variant::INT,"config/amount",PROPERTY_HINT_EXP_RANGE,"1,1024"),"set_amount","get_amount") ;
ADD_PROPERTY(PropertyInfo(Variant::REAL,"config/lifetime",PROPERTY_HINT_EXP_RANGE,"0.1,3600,0.1"),"set_lifetime","get_lifetime") ;
ADD_PROPERTYNO(PropertyInfo(Variant::REAL,"config/time_scale",PROPERTY_HINT_EXP_RANGE,"0.01,128,0.01"),"set_time_scale","get_time_scale") ;
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 91f42c5222..4a2d57d6b9 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -162,7 +162,6 @@ private:
Color default_color;
Ref<ColorRamp> color_ramp;
- void testee(int a, int b, int c, int d, int e);
void _process_particles(float p_delta);
friend class ParticleAttractor2D;