diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/camera_2d.cpp | 10 | ||||
-rw-r--r-- | scene/2d/joints_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/navigation_agent_2d.cpp | 8 | ||||
-rw-r--r-- | scene/2d/navigation_obstacle_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/skeleton_2d.cpp | 4 |
5 files changed, 15 insertions, 15 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index ac75d81272..13b37aa2b2 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -96,7 +96,7 @@ Transform2D Camera2D::get_camera_transform() { Size2 screen_size = _get_camera_screen_size(); - Point2 new_camera_pos = get_global_transform().get_origin(); + Point2 new_camera_pos = get_global_position(); Point2 ret_camera_pos; if (!first) { @@ -169,7 +169,7 @@ Transform2D Camera2D::get_camera_transform() { Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2()); - real_t angle = get_global_transform().get_rotation(); + real_t angle = get_global_rotation(); if (rotating) { screen_offset = screen_offset.rotated(angle); } @@ -305,8 +305,8 @@ void Camera2D::_notification(int p_what) { limit_drawing_width = 3; } - Vector2 camera_origin = get_global_transform().get_origin(); - Vector2 camera_scale = get_global_transform().get_scale().abs(); + Vector2 camera_origin = get_global_position(); + Vector2 camera_scale = get_global_scale().abs(); Vector2 limit_points[4] = { (Vector2(limit[SIDE_LEFT], limit[SIDE_TOP]) - camera_origin) / camera_scale, (Vector2(limit[SIDE_RIGHT], limit[SIDE_TOP]) - camera_origin) / camera_scale, @@ -489,7 +489,7 @@ void Camera2D::align() { Size2 screen_size = _get_camera_screen_size(); - Point2 current_camera_pos = get_global_transform().get_origin(); + Point2 current_camera_pos = get_global_position(); if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { if (drag_horizontal_offset < 0) { camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset; diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index eabbf313d0..4a6606256e 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -252,7 +252,7 @@ void PinJoint2D::_notification(int p_what) { } void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) { - PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_transform().get_origin(), body_a->get_rid(), body_b ? body_b->get_rid() : RID()); + PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_position(), body_a->get_rid(), body_b ? body_b->get_rid() : RID()); PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_SOFTNESS, softness); } diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 927f6c1c42..2f00978123 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -102,7 +102,7 @@ void NavigationAgent2D::_notification(int p_what) { } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (agent_parent) { - NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin()); + NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position()); _check_distance_to_target(); } } break; @@ -185,7 +185,7 @@ Vector2 NavigationAgent2D::get_next_location() { update_navigation(); if (navigation_path.size() == 0) { ERR_FAIL_COND_V(agent_parent == nullptr, Vector2()); - return agent_parent->get_global_transform().get_origin(); + return agent_parent->get_global_position(); } else { return navigation_path[nav_path_index]; } @@ -193,7 +193,7 @@ Vector2 NavigationAgent2D::get_next_location() { real_t NavigationAgent2D::distance_to_target() const { ERR_FAIL_COND_V(agent_parent == nullptr, 0.0); - return agent_parent->get_global_transform().get_origin().distance_to(target_location); + return agent_parent->get_global_position().distance_to(target_location); } bool NavigationAgent2D::is_target_reached() const { @@ -260,7 +260,7 @@ void NavigationAgent2D::update_navigation() { update_frame_id = Engine::get_singleton()->get_physics_frames(); - Vector2 o = agent_parent->get_global_transform().get_origin(); + Vector2 o = agent_parent->get_global_position(); bool reload_path = false; diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index c99b9777cd..0a105826c0 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -53,7 +53,7 @@ void NavigationObstacle2D::_notification(int p_what) { } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (parent_node2d) { - NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_transform().get_origin()); + NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position()); } } break; } @@ -92,13 +92,13 @@ void NavigationObstacle2D::update_agent_shape() { // and add the enclosing shape radius r += cs->get_shape()->get_enclosing_radius(); } - Size2 s = cs->get_global_transform().get_scale(); + Size2 s = cs->get_global_scale(); r *= MAX(s.x, s.y); // Takes the biggest radius radius = MAX(radius, r); } } - Vector2 s = parent_node2d->get_global_transform().get_scale(); + Vector2 s = parent_node2d->get_global_scale(); radius *= MAX(s.x, s.y); if (radius == 0.0) { diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 3d44c629d3..4bbbc3575d 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -325,7 +325,7 @@ bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p Vector2 rel; if (p_other_bone) { - rel = (p_other_bone->get_global_transform().get_origin() - get_global_transform().get_origin()); + rel = (p_other_bone->get_global_position() - get_global_position()); rel = rel.rotated(-get_global_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation } else { real_t angle_to_use = get_rotation() + bone_angle; @@ -454,7 +454,7 @@ void Bone2D::calculate_length_and_rotation() { for (int i = 0; i < child_count; i++) { Bone2D *child = Object::cast_to<Bone2D>(get_child(i)); if (child) { - Vector2 child_local_pos = to_local(child->get_global_transform().get_origin()); + Vector2 child_local_pos = to_local(child->get_global_position()); length = child_local_pos.length(); bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x); calculated = true; |