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-rw-r--r--scene/2d/animated_sprite_2d.cpp223
-rw-r--r--scene/2d/animated_sprite_2d.h69
-rw-r--r--scene/2d/area_2d.cpp73
-rw-r--r--scene/2d/area_2d.h14
-rw-r--r--scene/2d/camera_2d.cpp35
-rw-r--r--scene/2d/camera_2d.h28
-rw-r--r--scene/2d/canvas_group.cpp8
-rw-r--r--scene/2d/canvas_group.h12
-rw-r--r--scene/2d/canvas_modulate.cpp23
-rw-r--r--scene/2d/canvas_modulate.h2
-rw-r--r--scene/2d/collision_object_2d.cpp85
-rw-r--r--scene/2d/collision_object_2d.h17
-rw-r--r--scene/2d/collision_polygon_2d.cpp30
-rw-r--r--scene/2d/collision_polygon_2d.h2
-rw-r--r--scene/2d/collision_shape_2d.cpp16
-rw-r--r--scene/2d/collision_shape_2d.h2
-rw-r--r--scene/2d/cpu_particles_2d.cpp123
-rw-r--r--scene/2d/cpu_particles_2d.h58
-rw-r--r--scene/2d/gpu_particles_2d.cpp21
-rw-r--r--scene/2d/gpu_particles_2d.h2
-rw-r--r--scene/2d/joints_2d.cpp49
-rw-r--r--scene/2d/joints_2d.h2
-rw-r--r--scene/2d/light_2d.cpp40
-rw-r--r--scene/2d/light_2d.h33
-rw-r--r--scene/2d/light_occluder_2d.cpp16
-rw-r--r--scene/2d/light_occluder_2d.h2
-rw-r--r--scene/2d/line_builder.cpp8
-rw-r--r--scene/2d/navigation_2d.cpp92
-rw-r--r--scene/2d/navigation_2d.h71
-rw-r--r--scene/2d/navigation_agent_2d.cpp81
-rw-r--r--scene/2d/navigation_agent_2d.h18
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp124
-rw-r--r--scene/2d/navigation_obstacle_2d.h16
-rw-r--r--scene/2d/navigation_region_2d.cpp132
-rw-r--r--scene/2d/navigation_region_2d.h9
-rw-r--r--scene/2d/node_2d.cpp38
-rw-r--r--scene/2d/node_2d.h40
-rw-r--r--scene/2d/parallax_background.cpp4
-rw-r--r--scene/2d/parallax_background.h6
-rw-r--r--scene/2d/parallax_layer.cpp17
-rw-r--r--scene/2d/parallax_layer.h4
-rw-r--r--scene/2d/path_2d.cpp49
-rw-r--r--scene/2d/path_2d.h22
-rw-r--r--scene/2d/physics_body_2d.cpp90
-rw-r--r--scene/2d/physics_body_2d.h17
-rw-r--r--scene/2d/polygon_2d.cpp68
-rw-r--r--scene/2d/polygon_2d.h22
-rw-r--r--scene/2d/position_2d.cpp10
-rw-r--r--scene/2d/position_2d.h4
-rw-r--r--scene/2d/ray_cast_2d.cpp2
-rw-r--r--scene/2d/remote_transform_2d.cpp13
-rw-r--r--scene/2d/remote_transform_2d.h2
-rw-r--r--scene/2d/skeleton_2d.cpp26
-rw-r--r--scene/2d/skeleton_2d.h8
-rw-r--r--scene/2d/sprite_2d.cpp50
-rw-r--r--scene/2d/sprite_2d.h14
-rw-r--r--scene/2d/tile_map.cpp2661
-rw-r--r--scene/2d/tile_map.h411
-rw-r--r--scene/2d/touch_screen_button.cpp2
-rw-r--r--scene/2d/visibility_notifier_2d.cpp11
-rw-r--r--scene/2d/visibility_notifier_2d.h2
61 files changed, 2175 insertions, 2954 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index f39850441b..9ee37670d1 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -105,214 +105,6 @@ Rect2 AnimatedSprite2D::_get_rect() const {
return Rect2(ofs, s);
}
-void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) {
- E->get().frames.insert(p_at_pos, p_frame);
- } else {
- E->get().frames.push_back(p_frame);
- }
-
- emit_changed();
-}
-
-int SpriteFrames::get_frame_count(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- return E->get().frames.size();
-}
-
-void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- E->get().frames.remove(p_idx);
- emit_changed();
-}
-
-void SpriteFrames::clear(const StringName &p_anim) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- E->get().frames.clear();
- emit_changed();
-}
-
-void SpriteFrames::clear_all() {
- animations.clear();
- add_animation("default");
-}
-
-void SpriteFrames::add_animation(const StringName &p_anim) {
- ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
-
- animations[p_anim] = Anim();
-}
-
-bool SpriteFrames::has_animation(const StringName &p_anim) const {
- return animations.has(p_anim);
-}
-
-void SpriteFrames::remove_animation(const StringName &p_anim) {
- animations.erase(p_anim);
-}
-
-void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
- ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
- ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
-
- Anim anim = animations[p_prev];
- animations.erase(p_prev);
- animations[p_next] = anim;
-}
-
-Vector<String> SpriteFrames::_get_animation_list() const {
- Vector<String> ret;
- List<StringName> al;
- get_animation_list(&al);
- for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
- ret.push_back(E->get());
- }
-
- return ret;
-}
-
-void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- r_animations->push_back(E->key());
- }
-}
-
-Vector<String> SpriteFrames::get_animation_names() const {
- Vector<String> names;
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- names.push_back(E->key());
- }
- names.sort();
- return names;
-}
-
-void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
- ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().speed = p_fps;
-}
-
-float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().speed;
-}
-
-void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().loop = p_loop;
-}
-
-bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().loop;
-}
-
-void SpriteFrames::_set_frames(const Array &p_frames) {
- clear_all();
- Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
- ERR_FAIL_COND(!E);
-
- E->get().frames.resize(p_frames.size());
- for (int i = 0; i < E->get().frames.size(); i++) {
- E->get().frames.write[i] = p_frames[i];
- }
-}
-
-Array SpriteFrames::_get_frames() const {
- return Array();
-}
-
-Array SpriteFrames::_get_animations() const {
- Array anims;
- for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- Dictionary d;
- d["name"] = E->key();
- d["speed"] = E->get().speed;
- d["loop"] = E->get().loop;
- Array frames;
- for (int i = 0; i < E->get().frames.size(); i++) {
- frames.push_back(E->get().frames[i]);
- }
- d["frames"] = frames;
- anims.push_back(d);
- }
-
- return anims;
-}
-
-void SpriteFrames::_set_animations(const Array &p_animations) {
- animations.clear();
- for (int i = 0; i < p_animations.size(); i++) {
- Dictionary d = p_animations[i];
-
- ERR_CONTINUE(!d.has("name"));
- ERR_CONTINUE(!d.has("speed"));
- ERR_CONTINUE(!d.has("loop"));
- ERR_CONTINUE(!d.has("frames"));
-
- Anim anim;
- anim.speed = d["speed"];
- anim.loop = d["loop"];
- Array frames = d["frames"];
- for (int j = 0; j < frames.size(); j++) {
- RES res = frames[j];
- anim.frames.push_back(res);
- }
-
- animations[d["name"]] = anim;
- }
-}
-
-void SpriteFrames::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
- ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
- ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
- ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
-
- ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
-
- ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
- ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
-
- ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
- ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
-
- ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
- ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
- ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
- ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
- ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
- ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
-
- ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
- ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
-
- ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
- ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
-}
-
-SpriteFrames::SpriteFrames() {
- add_animation(SceneStringNames::get_singleton()->_default);
-}
-
void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
if (!frames.is_valid()) {
return;
@@ -480,7 +272,7 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
notify_property_list_changed();
_reset_timeout();
update();
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
@@ -594,7 +386,7 @@ void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backward
if (p_animation) {
set_animation(p_animation);
- if (backwards && get_frame() == 0) {
+ if (frames.is_valid() && backwards && get_frame() == 0) {
set_frame(frames->get_frame_count(p_animation) - 1);
}
}
@@ -648,17 +440,14 @@ StringName AnimatedSprite2D::get_animation() const {
return animation;
}
-String AnimatedSprite2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (frames.is_null()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.");
+ warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."));
}
- return warning;
+ return warnings;
}
void AnimatedSprite2D::_bind_methods() {
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index 5e53a401e2..ef0027edf1 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -32,74 +32,9 @@
#define ANIMATED_SPRITE_2D_H
#include "scene/2d/node_2d.h"
+#include "scene/resources/sprite_frames.h"
#include "scene/resources/texture.h"
-class SpriteFrames : public Resource {
- GDCLASS(SpriteFrames, Resource);
-
- struct Anim {
- float speed = 5.0;
- bool loop = true;
- Vector<Ref<Texture2D>> frames;
- };
-
- Map<StringName, Anim> animations;
-
- Array _get_frames() const;
- void _set_frames(const Array &p_frames);
-
- Array _get_animations() const;
- void _set_animations(const Array &p_animations);
-
- Vector<String> _get_animation_list() const;
-
-protected:
- static void _bind_methods();
-
-public:
- void add_animation(const StringName &p_anim);
- bool has_animation(const StringName &p_anim) const;
- void remove_animation(const StringName &p_anim);
- void rename_animation(const StringName &p_prev, const StringName &p_next);
-
- void get_animation_list(List<StringName> *r_animations) const;
- Vector<String> get_animation_names() const;
-
- void set_animation_speed(const StringName &p_anim, float p_fps);
- float get_animation_speed(const StringName &p_anim) const;
-
- void set_animation_loop(const StringName &p_anim, bool p_loop);
- bool get_animation_loop(const StringName &p_anim) const;
-
- void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1);
- int get_frame_count(const StringName &p_anim) const;
- _FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
- if (p_idx >= E->get().frames.size()) {
- return Ref<Texture2D>();
- }
-
- return E->get().frames[p_idx];
- }
-
- void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND(p_idx < 0);
- if (p_idx >= E->get().frames.size()) {
- return;
- }
- E->get().frames.write[p_idx] = p_frame;
- }
- void remove_frame(const StringName &p_anim, int p_idx);
- void clear(const StringName &p_anim);
- void clear_all();
-
- SpriteFrames();
-};
-
class AnimatedSprite2D : public Node2D {
GDCLASS(AnimatedSprite2D, Node2D);
@@ -174,7 +109,7 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
AnimatedSprite2D();
};
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 24243cb462..597693aa6a 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -452,52 +452,6 @@ bool Area2D::overlaps_body(Node *p_body) const {
return E->get().in_tree;
}
-void Area2D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t Area2D::get_collision_mask() const {
- return collision_mask;
-}
-
-void Area2D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t Area2D::get_collision_layer() const {
- return collision_layer;
-}
-
-void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool Area2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void Area2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value) {
- layer |= 1 << p_bit;
- } else {
- layer &= ~(1 << p_bit);
- }
- set_collision_layer(layer);
-}
-
-bool Area2D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
-}
-
void Area2D::set_audio_bus_override(bool p_override) {
audio_bus_override = p_override;
}
@@ -559,18 +513,6 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area2D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area2D::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area2D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area2D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area2D::get_collision_layer_bit);
-
ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring);
ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring);
@@ -602,19 +544,18 @@ void Area2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
+
+ ADD_GROUP("Physics Overrides", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
@@ -629,7 +570,7 @@ void Area2D::_bind_methods() {
Area2D::Area2D() :
CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) {
- set_gravity(98);
+ set_gravity(980);
set_gravity_vector(Vector2(0, 1));
set_monitoring(true);
set_monitorable(true);
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 9033623b22..2c29e4660d 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -54,8 +54,6 @@ private:
real_t gravity_distance_scale = 0.0;
real_t linear_damp = 0.1;
real_t angular_damp = 1.0;
- uint32_t collision_mask = 1;
- uint32_t collision_layer = 1;
int priority = 0;
bool monitoring = false;
bool monitorable = false;
@@ -165,18 +163,6 @@ public:
void set_monitorable(bool p_enable);
bool is_monitorable() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
TypedArray<Node2D> get_overlapping_bodies() const; //function for script
TypedArray<Area2D> get_overlapping_areas() const; //function for script
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index c5ac4e1a05..01045502d5 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -157,7 +157,7 @@ Transform2D Camera2D::get_camera_transform() {
}
if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
- float c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
+ real_t c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
@@ -172,7 +172,7 @@ Transform2D Camera2D::get_camera_transform() {
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
- float angle = get_global_transform().get_rotation();
+ real_t angle = get_global_transform().get_rotation();
if (rotating) {
screen_offset = screen_offset.rotated(angle);
}
@@ -271,7 +271,7 @@ void Camera2D::_notification(int p_what) {
if (screen_drawing_enabled) {
Color area_axis_color(0.5, 0.42, 0.87, 0.63);
- float area_axis_width = 1;
+ real_t area_axis_width = 1;
if (is_current()) {
area_axis_width = 3;
area_axis_color.a = 0.83;
@@ -296,7 +296,7 @@ void Camera2D::_notification(int p_what) {
if (limit_drawing_enabled) {
Color limit_drawing_color(1, 1, 0, 0.63);
- float limit_drawing_width = 1;
+ real_t limit_drawing_width = 1;
if (is_current()) {
limit_drawing_color.a = 0.83;
limit_drawing_width = 3;
@@ -318,7 +318,7 @@ void Camera2D::_notification(int p_what) {
if (margin_drawing_enabled) {
Color margin_drawing_color(0, 1, 1, 0.63);
- float margin_drawing_width = 1;
+ real_t margin_drawing_width = 1;
if (is_current()) {
margin_drawing_width = 3;
margin_drawing_color.a = 0.83;
@@ -446,13 +446,13 @@ bool Camera2D::is_limit_smoothing_enabled() const {
return limit_smoothing_enabled;
}
-void Camera2D::set_drag_margin(Side p_side, float p_drag_margin) {
+void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) {
ERR_FAIL_INDEX((int)p_side, 4);
drag_margin[p_side] = p_drag_margin;
update();
}
-float Camera2D::get_drag_margin(Side p_side) const {
+real_t Camera2D::get_drag_margin(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
return drag_margin[p_side];
}
@@ -494,7 +494,7 @@ void Camera2D::align() {
_update_scroll();
}
-void Camera2D::set_follow_smoothing(float p_speed) {
+void Camera2D::set_follow_smoothing(real_t p_speed) {
smoothing = p_speed;
if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint())) {
set_process_internal(true);
@@ -503,7 +503,7 @@ void Camera2D::set_follow_smoothing(float p_speed) {
}
}
-float Camera2D::get_follow_smoothing() const {
+real_t Camera2D::get_follow_smoothing() const {
return smoothing;
}
@@ -535,7 +535,7 @@ bool Camera2D::is_drag_vertical_enabled() const {
return drag_vertical_enabled;
}
-void Camera2D::set_drag_vertical_offset(float p_offset) {
+void Camera2D::set_drag_vertical_offset(real_t p_offset) {
drag_vertical_offset = p_offset;
drag_vertical_offset_changed = true;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
@@ -543,11 +543,11 @@ void Camera2D::set_drag_vertical_offset(float p_offset) {
smoothed_camera_pos = old_smoothed_camera_pos;
}
-float Camera2D::get_drag_vertical_offset() const {
+real_t Camera2D::get_drag_vertical_offset() const {
return drag_vertical_offset;
}
-void Camera2D::set_drag_horizontal_offset(float p_offset) {
+void Camera2D::set_drag_horizontal_offset(real_t p_offset) {
drag_horizontal_offset = p_offset;
drag_horizontal_offset_changed = true;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
@@ -555,11 +555,11 @@ void Camera2D::set_drag_horizontal_offset(float p_offset) {
smoothed_camera_pos = old_smoothed_camera_pos;
}
-float Camera2D::get_drag_horizontal_offset() const {
+real_t Camera2D::get_drag_horizontal_offset() const {
return drag_horizontal_offset;
}
-void Camera2D::_set_old_smoothing(float p_enable) {
+void Camera2D::_set_old_smoothing(real_t p_enable) {
//compatibility
if (p_enable > 0) {
smoothing_enabled = true;
@@ -569,6 +569,7 @@ void Camera2D::_set_old_smoothing(float p_enable) {
void Camera2D::set_enable_follow_smoothing(bool p_enabled) {
smoothing_enabled = p_enabled;
+ notify_property_list_changed();
}
bool Camera2D::is_follow_smoothing_enabled() const {
@@ -642,6 +643,12 @@ bool Camera2D::is_margin_drawing_enabled() const {
return margin_drawing_enabled;
}
+void Camera2D::_validate_property(PropertyInfo &property) const {
+ if (!smoothing_enabled && property.name == "smoothing_speed") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Camera2D::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &Camera2D::get_offset);
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 252d2686fc..7494e526cc 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -65,16 +65,16 @@ protected:
AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
bool rotating = false;
bool current = false;
- float smoothing = 5.0;
+ real_t smoothing = 5.0;
bool smoothing_enabled = false;
int limit[4];
bool limit_smoothing_enabled = false;
- float drag_margin[4];
+ real_t drag_margin[4];
bool drag_horizontal_enabled = false;
bool drag_vertical_enabled = false;
- float drag_horizontal_offset = 0.0;
- float drag_vertical_offset = 0.0;
+ real_t drag_horizontal_offset = 0.0;
+ real_t drag_vertical_offset = 0.0;
bool drag_horizontal_offset_changed = false;
bool drag_vertical_offset_changed = false;
@@ -85,7 +85,7 @@ protected:
void _make_current(Object *p_which);
void _set_current(bool p_current);
- void _set_old_smoothing(float p_enable);
+ void _set_old_smoothing(real_t p_enable);
bool screen_drawing_enabled = true;
bool limit_drawing_enabled = false;
@@ -97,8 +97,10 @@ protected:
protected:
virtual Transform2D get_camera_transform();
+
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_offset(const Vector2 &p_offset);
@@ -122,20 +124,20 @@ public:
void set_drag_vertical_enabled(bool p_enabled);
bool is_drag_vertical_enabled() const;
- void set_drag_margin(Side p_side, float p_drag_margin);
- float get_drag_margin(Side p_side) const;
+ void set_drag_margin(Side p_side, real_t p_drag_margin);
+ real_t get_drag_margin(Side p_side) const;
- void set_drag_horizontal_offset(float p_offset);
- float get_drag_horizontal_offset() const;
+ void set_drag_horizontal_offset(real_t p_offset);
+ real_t get_drag_horizontal_offset() const;
- void set_drag_vertical_offset(float p_offset);
- float get_drag_vertical_offset() const;
+ void set_drag_vertical_offset(real_t p_offset);
+ real_t get_drag_vertical_offset() const;
void set_enable_follow_smoothing(bool p_enabled);
bool is_follow_smoothing_enabled() const;
- void set_follow_smoothing(float p_speed);
- float get_follow_smoothing() const;
+ void set_follow_smoothing(real_t p_speed);
+ real_t get_follow_smoothing() const;
void set_process_callback(Camera2DProcessCallback p_mode);
Camera2DProcessCallback get_process_callback() const;
diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp
index 0f0e583ea7..ee025b6dfc 100644
--- a/scene/2d/canvas_group.cpp
+++ b/scene/2d/canvas_group.cpp
@@ -30,7 +30,7 @@
#include "canvas_group.h"
-void CanvasGroup::set_fit_margin(float p_fit_margin) {
+void CanvasGroup::set_fit_margin(real_t p_fit_margin) {
ERR_FAIL_COND(p_fit_margin < 0.0);
fit_margin = p_fit_margin;
@@ -39,11 +39,11 @@ void CanvasGroup::set_fit_margin(float p_fit_margin) {
update();
}
-float CanvasGroup::get_fit_margin() const {
+real_t CanvasGroup::get_fit_margin() const {
return fit_margin;
}
-void CanvasGroup::set_clear_margin(float p_clear_margin) {
+void CanvasGroup::set_clear_margin(real_t p_clear_margin) {
ERR_FAIL_COND(p_clear_margin < 0.0);
clear_margin = p_clear_margin;
@@ -52,7 +52,7 @@ void CanvasGroup::set_clear_margin(float p_clear_margin) {
update();
}
-float CanvasGroup::get_clear_margin() const {
+real_t CanvasGroup::get_clear_margin() const {
return clear_margin;
}
diff --git a/scene/2d/canvas_group.h b/scene/2d/canvas_group.h
index cecf7c24f4..b487d7a098 100644
--- a/scene/2d/canvas_group.h
+++ b/scene/2d/canvas_group.h
@@ -35,19 +35,19 @@
class CanvasGroup : public Node2D {
GDCLASS(CanvasGroup, Node2D)
- float fit_margin = 10.0;
- float clear_margin = 10.0;
+ real_t fit_margin = 10.0;
+ real_t clear_margin = 10.0;
bool use_mipmaps = false;
protected:
static void _bind_methods();
public:
- void set_fit_margin(float p_fit_margin);
- float get_fit_margin() const;
+ void set_fit_margin(real_t p_fit_margin);
+ real_t get_fit_margin() const;
- void set_clear_margin(float p_clear_margin);
- float get_clear_margin() const;
+ void set_clear_margin(real_t p_clear_margin);
+ real_t get_clear_margin() const;
void set_use_mipmaps(bool p_use_mipmaps);
bool is_using_mipmaps() const;
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index 5d5aaae505..52eabefbcb 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -51,7 +51,7 @@ void CanvasModulate::_notification(int p_what) {
remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
}
- update_configuration_warning();
+ update_configuration_warnings();
}
}
@@ -73,24 +73,19 @@ Color CanvasModulate::get_color() const {
return color;
}
-String CanvasModulate::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree()) {
- return String();
- }
-
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> CanvasModulate::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- List<Node *> nodes;
- get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes);
+ if (is_visible_in_tree() && is_inside_tree()) {
+ List<Node *> nodes;
+ get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes);
- if (nodes.size() > 1) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ if (nodes.size() > 1) {
+ warnings.push_back(TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored."));
}
- warning += TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored.");
}
- return warning;
+ return warnings;
}
CanvasModulate::CanvasModulate() {
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index 4d55a5d9cb..3d85a92a11 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -46,7 +46,7 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
CanvasModulate();
~CanvasModulate();
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index c83ed36917..de648d404c 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -100,6 +100,64 @@ void CollisionObject2D::_notification(int p_what) {
}
}
+void CollisionObject2D::set_collision_layer(uint32_t p_layer) {
+ collision_layer = p_layer;
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
+ }
+}
+
+uint32_t CollisionObject2D::get_collision_layer() const {
+ return collision_layer;
+}
+
+void CollisionObject2D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
+ }
+}
+
+uint32_t CollisionObject2D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void CollisionObject2D::set_collision_layer_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
+ uint32_t collision_layer = get_collision_layer();
+ if (p_value) {
+ collision_layer |= 1 << p_bit;
+ } else {
+ collision_layer &= ~(1 << p_bit);
+ }
+ set_collision_layer(collision_layer);
+}
+
+bool CollisionObject2D::get_collision_layer_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
+ return get_collision_layer() & (1 << p_bit);
+}
+
+void CollisionObject2D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << p_bit;
+ } else {
+ mask &= ~(1 << p_bit);
+ }
+ set_collision_mask(mask);
+}
+
+bool CollisionObject2D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
+ return get_collision_mask() & (1 << p_bit);
+}
+
uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
ShapeData sd;
uint32_t id;
@@ -363,22 +421,26 @@ void CollisionObject2D::_update_pickable() {
}
}
-String CollisionObject2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> CollisionObject2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (shapes.is_empty()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.");
+ warnings.push_back(TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."));
}
- return warning;
+ return warnings;
}
void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid);
-
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject2D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject2D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject2D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CollisionObject2D::set_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject2D::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject2D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject2D::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner);
@@ -407,9 +469,12 @@ void CollisionObject2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
- ADD_GROUP("Pickable", "input_");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
- ADD_GROUP("", "");
}
CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index e82b61d441..bb1a9dfcf5 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -37,6 +37,9 @@
class CollisionObject2D : public Node2D {
GDCLASS(CollisionObject2D, Node2D);
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
+
bool area = false;
RID rid;
bool pickable = false;
@@ -76,6 +79,18 @@ protected:
void set_only_update_transform_changes(bool p_enable);
public:
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
@@ -107,7 +122,7 @@ public:
void set_pickable(bool p_enabled);
bool is_pickable() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
_FORCE_INLINE_ RID get_rid() const { return rid; }
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 38198c496e..a69ef73a54 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -204,7 +204,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
_update_in_shape_owner();
}
update();
- update_configuration_warning();
+ update_configuration_warnings();
}
Vector<Point2> CollisionPolygon2D::get_polygon() const {
@@ -219,7 +219,7 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
_update_in_shape_owner();
}
update();
- update_configuration_warning();
+ update_configuration_warnings();
}
CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
@@ -240,40 +240,28 @@ bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
}
#endif
-String CollisionPolygon2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
+ warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."));
}
int polygon_count = polygon.size();
if (polygon_count == 0) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("An empty CollisionPolygon2D has no effect on collision.");
+ warnings.push_back(TTR("An empty CollisionPolygon2D has no effect on collision."));
} else {
bool solids = build_mode == BUILD_SOLIDS;
if (solids) {
if (polygon_count < 3) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode.");
+ warnings.push_back(TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode."));
}
} else if (polygon_count < 2) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode.");
+ warnings.push_back(TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode."));
}
}
- return warning;
+ return warnings;
}
void CollisionPolygon2D::set_disabled(bool p_disabled) {
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index 9df9802629..95dd8c9e21 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -78,7 +78,7 @@ public:
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
void set_disabled(bool p_disabled);
bool is_disabled() const;
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 93949f741b..d9009ef85c 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -162,7 +162,7 @@ void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
shape->connect("changed", callable_mp(this, &CollisionShape2D::_shape_changed));
}
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<Shape2D> CollisionShape2D::get_shape() const {
@@ -177,19 +177,23 @@ bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double
return shape->_edit_is_selected_on_click(p_point, p_tolerance);
}
-String CollisionShape2D::get_configuration_warning() const {
+TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- return TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
+ warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
- return TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!");
+ warnings.push_back(TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
}
+
Ref<ConvexPolygonShape2D> convex = shape;
Ref<ConcavePolygonShape2D> concave = shape;
if (convex.is_valid() || concave.is_valid()) {
- return TTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead.");
+ warnings.push_back(TTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead."));
}
- return String();
+
+ return warnings;
}
void CollisionShape2D::set_disabled(bool p_disabled) {
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index 695d0c6657..eaf72627c8 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -72,7 +72,7 @@ public:
void set_one_way_collision_margin(real_t p_margin);
real_t get_one_way_collision_margin() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
CollisionShape2D();
};
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 48acee1bc4..1578643d14 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -78,11 +78,11 @@ void CPUParticles2D::set_pre_process_time(float p_time) {
pre_process_time = p_time;
}
-void CPUParticles2D::set_explosiveness_ratio(float p_ratio) {
+void CPUParticles2D::set_explosiveness_ratio(real_t p_ratio) {
explosiveness_ratio = p_ratio;
}
-void CPUParticles2D::set_randomness_ratio(float p_ratio) {
+void CPUParticles2D::set_randomness_ratio(real_t p_ratio) {
randomness_ratio = p_ratio;
}
@@ -95,7 +95,7 @@ void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
set_notify_transform(!p_enable);
}
-void CPUParticles2D::set_speed_scale(float p_scale) {
+void CPUParticles2D::set_speed_scale(real_t p_scale) {
speed_scale = p_scale;
}
@@ -119,11 +119,11 @@ float CPUParticles2D::get_pre_process_time() const {
return pre_process_time;
}
-float CPUParticles2D::get_explosiveness_ratio() const {
+real_t CPUParticles2D::get_explosiveness_ratio() const {
return explosiveness_ratio;
}
-float CPUParticles2D::get_randomness_ratio() const {
+real_t CPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
@@ -135,7 +135,7 @@ bool CPUParticles2D::get_use_local_coordinates() const {
return local_coords;
}
-float CPUParticles2D::get_speed_scale() const {
+real_t CPUParticles2D::get_speed_scale() const {
return speed_scale;
}
@@ -244,18 +244,15 @@ bool CPUParticles2D::get_fractional_delta() const {
return fractional_delta;
}
-String CPUParticles2D::get_configuration_warning() const {
- String warnings = Node2D::get_configuration_warning();
+TypedArray<String> CPUParticles2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
if (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ warnings.push_back(TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
}
@@ -289,39 +286,39 @@ Vector2 CPUParticles2D::get_direction() const {
return direction;
}
-void CPUParticles2D::set_spread(float p_spread) {
+void CPUParticles2D::set_spread(real_t p_spread) {
spread = p_spread;
}
-float CPUParticles2D::get_spread() const {
+real_t CPUParticles2D::get_spread() const {
return spread;
}
-void CPUParticles2D::set_param(Parameter p_param, float p_value) {
+void CPUParticles2D::set_param(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
parameters[p_param] = p_value;
}
-float CPUParticles2D::get_param(Parameter p_param) const {
+real_t CPUParticles2D::get_param(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return parameters[p_param];
}
-void CPUParticles2D::set_param_randomness(Parameter p_param, float p_value) {
+void CPUParticles2D::set_param_randomness(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
randomness[p_param] = p_value;
}
-float CPUParticles2D::get_param_randomness(Parameter p_param) const {
+real_t CPUParticles2D::get_param_randomness(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return randomness[p_param];
}
-static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) {
+static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
Ref<Curve> curve = p_curve;
if (!curve.is_valid()) {
return;
@@ -413,7 +410,7 @@ void CPUParticles2D::set_emission_shape(EmissionShape p_shape) {
notify_property_list_changed();
}
-void CPUParticles2D::set_emission_sphere_radius(float p_radius) {
+void CPUParticles2D::set_emission_sphere_radius(real_t p_radius) {
emission_sphere_radius = p_radius;
}
@@ -433,7 +430,7 @@ void CPUParticles2D::set_emission_colors(const Vector<Color> &p_colors) {
emission_colors = p_colors;
}
-float CPUParticles2D::get_emission_sphere_radius() const {
+real_t CPUParticles2D::get_emission_sphere_radius() const {
return emission_sphere_radius;
}
@@ -502,7 +499,7 @@ static uint32_t idhash(uint32_t x) {
return x;
}
-static float rand_from_seed(uint32_t &seed) {
+static real_t rand_from_seed(uint32_t &seed) {
int k;
int s = int(seed);
if (s == 0) {
@@ -514,7 +511,7 @@ static float rand_from_seed(uint32_t &seed) {
s += 2147483647;
}
seed = uint32_t(s);
- return float(seed % uint32_t(65536)) / 65535.0;
+ return (seed % uint32_t(65536)) / 65535.0;
}
void CPUParticles2D::_update_internal() {
@@ -625,7 +622,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
// The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
// While we use time in tests later on, for randomness we use the phase as done in the
// original shader code, and we later multiply by lifetime to get the time.
- float restart_phase = float(i) / float(pcount);
+ real_t restart_phase = real_t(i) / real_t(pcount);
if (randomness_ratio > 0.0) {
uint32_t seed = cycle;
@@ -634,8 +631,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
seed *= uint32_t(pcount);
seed += uint32_t(i);
- float random = float(idhash(seed) % uint32_t(65536)) / 65536.0;
- restart_phase += randomness_ratio * random * 1.0 / float(pcount);
+ real_t random = (idhash(seed) % uint32_t(65536)) / 65536.0;
+ restart_phase += randomness_ratio * random * 1.0 / pcount;
}
restart_phase *= (1.0 - explosiveness_ratio);
@@ -680,17 +677,17 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
p.active = true;
- /*float tex_linear_velocity = 0;
+ /*real_t tex_linear_velocity = 0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
}*/
- float tex_angle = 0.0;
+ real_t tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
- float tex_anim_offset = 0.0;
+ real_t tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
@@ -702,16 +699,16 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- float angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
+ real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
- p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
+ p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
- float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
+ real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
p.rotation = Math::deg2rad(base_angle);
p.custom[0] = 0.0; // unused
p.custom[1] = 0.0; // phase [0..1]
- p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
+ p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
p.custom[3] = 0.0;
p.transform = Transform2D();
p.time = 0;
@@ -723,8 +720,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
- float s = Math::randf(), t = Math_TAU * Math::randf();
- float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ real_t s = Math::randf(), t = Math_TAU * Math::randf();
+ real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
} break;
case EMISSION_SHAPE_RECTANGLE: {
@@ -775,51 +772,51 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.custom[1] = p.time / lifetime;
tv = p.time / p.lifetime;
- float tex_linear_velocity = 0.0;
+ real_t tex_linear_velocity = 0.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
}
- float tex_orbit_velocity = 0.0;
+ real_t tex_orbit_velocity = 0.0;
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
}
- float tex_angular_velocity = 0.0;
+ real_t tex_angular_velocity = 0.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
}
- float tex_linear_accel = 0.0;
+ real_t tex_linear_accel = 0.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
}
- float tex_tangential_accel = 0.0;
+ real_t tex_tangential_accel = 0.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
}
- float tex_radial_accel = 0.0;
+ real_t tex_radial_accel = 0.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
}
- float tex_damping = 0.0;
+ real_t tex_damping = 0.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
}
- float tex_angle = 0.0;
+ real_t tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
- float tex_anim_speed = 0.0;
+ real_t tex_anim_speed = 0.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
}
- float tex_anim_offset = 0.0;
+ real_t tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
}
@@ -828,20 +825,20 @@ void CPUParticles2D::_particles_process(float p_delta) {
Vector2 pos = p.transform[2];
//apply linear acceleration
- force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
+ force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
//apply radial acceleration
Vector2 org = emission_xform[2];
Vector2 diff = pos - org;
- force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
+ force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
//apply tangential acceleration;
Vector2 yx = Vector2(diff.y, diff.x);
- force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
+ force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity
- float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
+ real_t orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
if (orbit_amount != 0.0) {
- float ang = orbit_amount * local_delta * Math_TAU;
+ real_t ang = orbit_amount * local_delta * Math_TAU;
// Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
// but we use -ang here to reproduce its behavior.
Transform2D rot = Transform2D(-ang, Vector2());
@@ -853,8 +850,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
- float v = p.velocity.length();
- float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
+ real_t v = p.velocity.length();
+ real_t damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
v -= damp * local_delta;
if (v < 0.0) {
p.velocity = Vector2();
@@ -862,28 +859,28 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.velocity = p.velocity.normalized() * v;
}
}
- float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
- base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
+ real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
+ base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
p.rotation = Math::deg2rad(base_angle); //angle
- float animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
+ real_t animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
p.custom[2] = animation_phase;
}
//apply color
//apply hue rotation
- float tex_scale = 1.0;
+ real_t tex_scale = 1.0;
if (curve_parameters[PARAM_SCALE].is_valid()) {
tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
}
- float tex_hue_variation = 0.0;
+ real_t tex_hue_variation = 0.0;
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
}
- float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
- float hue_rot_c = Math::cos(hue_rot_angle);
- float hue_rot_s = Math::sin(hue_rot_angle);
+ real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
+ real_t hue_rot_c = Math::cos(hue_rot_angle);
+ real_t hue_rot_s = Math::sin(hue_rot_angle);
Basis hue_rot_mat;
{
@@ -921,7 +918,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
//scale by scale
- float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
+ real_t base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], (real_t)1.0, p.scale_rand * randomness[PARAM_SCALE]);
if (base_scale < 0.000001) {
base_scale = 0.000001;
}
@@ -979,7 +976,7 @@ void CPUParticles2D::_update_particle_data_buffer() {
ptr[7] = t.elements[2][1];
} else {
- zeromem(ptr, sizeof(float) * 8);
+ memset(ptr, 0, sizeof(float) * 8);
}
Color c = r[idx].color;
@@ -1083,7 +1080,7 @@ void CPUParticles2D::_notification(int p_what) {
ptr[7] = t.elements[2][1];
} else {
- zeromem(ptr, sizeof(float) * 8);
+ memset(ptr, 0, sizeof(float) * 8);
}
ptr += 16;
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 7ee165b3e1..92b8be77cf 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -84,13 +84,13 @@ private:
Transform2D transform;
Color color;
float custom[4] = {};
- float rotation = 0.0;
+ real_t rotation = 0.0;
Vector2 velocity;
bool active = false;
- float angle_rand = 0.0;
- float scale_rand = 0.0;
- float hue_rot_rand = 0.0;
- float anim_offset_rand = 0.0;
+ real_t angle_rand = 0.0;
+ real_t scale_rand = 0.0;
+ real_t hue_rot_rand = 0.0;
+ real_t anim_offset_rand = 0.0;
float time = 0.0;
float lifetime = 0.0;
Color base_color;
@@ -133,10 +133,10 @@ private:
float lifetime = 1.0;
float pre_process_time = 0.0;
- float explosiveness_ratio = 0.0;
- float randomness_ratio = 0.0;
- float lifetime_randomness = 0.0;
- float speed_scale = 1.0;
+ real_t explosiveness_ratio = 0.0;
+ real_t randomness_ratio = 0.0;
+ real_t lifetime_randomness = 0.0;
+ real_t speed_scale = 1.0;
bool local_coords;
int fixed_fps = 0;
bool fractional_delta = true;
@@ -150,10 +150,10 @@ private:
////////
Vector2 direction = Vector2(1, 0);
- float spread = 45.0;
+ real_t spread = 45.0;
- float parameters[PARAM_MAX];
- float randomness[PARAM_MAX];
+ real_t parameters[PARAM_MAX];
+ real_t randomness[PARAM_MAX];
Ref<Curve> curve_parameters[PARAM_MAX];
Color color;
@@ -162,14 +162,14 @@ private:
bool particle_flags[PARTICLE_FLAG_MAX];
EmissionShape emission_shape = EMISSION_SHAPE_POINT;
- float emission_sphere_radius = 1.0;
+ real_t emission_sphere_radius = 1.0;
Vector2 emission_rect_extents = Vector2(1, 1);
Vector<Vector2> emission_points;
Vector<Vector2> emission_normals;
Vector<Color> emission_colors;
int emission_point_count = 0;
- Vector2 gravity = Vector2(0, 98);
+ Vector2 gravity = Vector2(0, 980);
void _update_internal();
void _particles_process(float p_delta);
@@ -196,24 +196,24 @@ public:
void set_lifetime(float p_lifetime);
void set_one_shot(bool p_one_shot);
void set_pre_process_time(float p_time);
- void set_explosiveness_ratio(float p_ratio);
- void set_randomness_ratio(float p_ratio);
+ void set_explosiveness_ratio(real_t p_ratio);
+ void set_randomness_ratio(real_t p_ratio);
void set_lifetime_randomness(float p_random);
void set_visibility_aabb(const Rect2 &p_aabb);
void set_use_local_coordinates(bool p_enable);
- void set_speed_scale(float p_scale);
+ void set_speed_scale(real_t p_scale);
bool is_emitting() const;
int get_amount() const;
float get_lifetime() const;
bool get_one_shot() const;
float get_pre_process_time() const;
- float get_explosiveness_ratio() const;
- float get_randomness_ratio() const;
+ real_t get_explosiveness_ratio() const;
+ real_t get_randomness_ratio() const;
float get_lifetime_randomness() const;
Rect2 get_visibility_aabb() const;
bool get_use_local_coordinates() const;
- float get_speed_scale() const;
+ real_t get_speed_scale() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -235,14 +235,14 @@ public:
void set_direction(Vector2 p_direction);
Vector2 get_direction() const;
- void set_spread(float p_spread);
- float get_spread() const;
+ void set_spread(real_t p_spread);
+ real_t get_spread() const;
- void set_param(Parameter p_param, float p_value);
- float get_param(Parameter p_param) const;
+ void set_param(Parameter p_param, real_t p_value);
+ real_t get_param(Parameter p_param) const;
- void set_param_randomness(Parameter p_param, float p_value);
- float get_param_randomness(Parameter p_param) const;
+ void set_param_randomness(Parameter p_param, real_t p_value);
+ real_t get_param_randomness(Parameter p_param) const;
void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve);
Ref<Curve> get_param_curve(Parameter p_param) const;
@@ -257,7 +257,7 @@ public:
bool get_particle_flag(ParticleFlags p_particle_flag) const;
void set_emission_shape(EmissionShape p_shape);
- void set_emission_sphere_radius(float p_radius);
+ void set_emission_sphere_radius(real_t p_radius);
void set_emission_rect_extents(Vector2 p_extents);
void set_emission_points(const Vector<Vector2> &p_points);
void set_emission_normals(const Vector<Vector2> &p_normals);
@@ -265,7 +265,7 @@ public:
void set_emission_point_count(int p_count);
EmissionShape get_emission_shape() const;
- float get_emission_sphere_radius() const;
+ real_t get_emission_sphere_radius() const;
Vector2 get_emission_rect_extents() const;
Vector<Vector2> get_emission_points() const;
Vector<Vector2> get_emission_normals() const;
@@ -275,7 +275,7 @@ public:
void set_gravity(const Vector2 &p_gravity);
Vector2 get_gravity() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
void restart();
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index af70c47f7c..774a194e39 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -137,7 +137,7 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
}
RS::get_singleton()->particles_set_process_material(particles, material_rid);
- update_configuration_warning();
+ update_configuration_warnings();
}
void GPUParticles2D::set_speed_scale(float p_scale) {
@@ -216,18 +216,15 @@ bool GPUParticles2D::get_fractional_delta() const {
return fractional_delta;
}
-String GPUParticles2D::get_configuration_warning() const {
+TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (RenderingServer::get_singleton()->is_low_end()) {
- return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.");
+ warnings.push_back(TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose."));
}
- String warnings = Node2D::get_configuration_warning();
-
if (process_material.is_null()) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
+ warnings.push_back(TTR("A material to process the particles is not assigned, so no behavior is imprinted."));
} else {
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
@@ -236,10 +233,7 @@ String GPUParticles2D::get_configuration_warning() const {
if (process &&
(process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ warnings.push_back(TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
}
}
@@ -375,6 +369,7 @@ void GPUParticles2D::_bind_methods() {
GPUParticles2D::GPUParticles2D() {
particles = RS::get_singleton()->particles_create();
+ RS::get_singleton()->particles_set_mode(particles, RS::PARTICLES_MODE_2D);
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 774cef9cc9..20f9f768ed 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -110,7 +110,7 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
void restart();
Rect2 capture_rect() const;
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 7d9cdd52ac..8a4ccc2f96 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -66,6 +66,7 @@ void Joint2D::_update_joint(bool p_only_free) {
if (p_only_free || !is_inside_tree()) {
PhysicsServer2D::get_singleton()->joint_clear(joint);
warning = String();
+ update_configuration_warnings();
return;
}
@@ -76,43 +77,26 @@ void Joint2D::_update_joint(bool p_only_free) {
PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
if (node_a && !body_a && node_b && !body_b) {
- PhysicsServer2D::get_singleton()->joint_clear(joint);
warning = TTR("Node A and Node B must be PhysicsBody2Ds");
- update_configuration_warning();
- return;
- }
-
- if (node_a && !body_a) {
- PhysicsServer2D::get_singleton()->joint_clear(joint);
+ } else if (node_a && !body_a) {
warning = TTR("Node A must be a PhysicsBody2D");
- update_configuration_warning();
- return;
- }
-
- if (node_b && !body_b) {
- PhysicsServer2D::get_singleton()->joint_clear(joint);
+ } else if (node_b && !body_b) {
warning = TTR("Node B must be a PhysicsBody2D");
- update_configuration_warning();
- return;
- }
-
- if (!body_a || !body_b) {
- PhysicsServer2D::get_singleton()->joint_clear(joint);
+ } else if (!body_a || !body_b) {
warning = TTR("Joint is not connected to two PhysicsBody2Ds");
- update_configuration_warning();
- return;
+ } else if (body_a == body_b) {
+ warning = TTR("Node A and Node B must be different PhysicsBody2Ds");
+ } else {
+ warning = String();
}
- if (body_a == body_b) {
+ update_configuration_warnings();
+
+ if (!warning.is_empty()) {
PhysicsServer2D::get_singleton()->joint_clear(joint);
- warning = TTR("Node A and Node B must be different PhysicsBody2Ds");
- update_configuration_warning();
return;
}
- warning = String();
- update_configuration_warning();
-
if (body_a) {
body_a->force_update_transform();
}
@@ -211,17 +195,14 @@ bool Joint2D::get_exclude_nodes_from_collision() const {
return exclude_from_collision;
}
-String Joint2D::get_configuration_warning() const {
- String node_warning = Node2D::get_configuration_warning();
+TypedArray<String> Joint2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node2D::get_configuration_warnings();
if (!warning.is_empty()) {
- if (!node_warning.is_empty()) {
- node_warning += "\n\n";
- }
- node_warning += warning;
+ warnings.push_back(warning);
}
- return node_warning;
+ return warnings;
}
void Joint2D::_bind_methods() {
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index 08e02ee29d..dc5a08f815 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -62,7 +62,7 @@ protected:
_FORCE_INLINE_ bool is_configured() const { return configured; }
public:
- virtual String get_configuration_warning() const override;
+ virtual TypedArray<String> get_configuration_warnings() const override;
void set_node_a(const NodePath &p_node_a);
NodePath get_node_a() const;
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 15fcb08422..8fb765f16b 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -84,21 +84,21 @@ Color Light2D::get_color() const {
return color;
}
-void Light2D::set_height(float p_height) {
+void Light2D::set_height(real_t p_height) {
height = p_height;
RS::get_singleton()->canvas_light_set_height(canvas_light, height);
}
-float Light2D::get_height() const {
+real_t Light2D::get_height() const {
return height;
}
-void Light2D::set_energy(float p_energy) {
+void Light2D::set_energy(real_t p_energy) {
energy = p_energy;
RS::get_singleton()->canvas_light_set_energy(canvas_light, energy);
}
-float Light2D::get_energy() const {
+real_t Light2D::get_energy() const {
return energy;
}
@@ -159,6 +159,7 @@ int Light2D::get_item_shadow_cull_mask() const {
void Light2D::set_shadow_enabled(bool p_enabled) {
shadow = p_enabled;
RS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow);
+ notify_property_list_changed();
}
bool Light2D::is_shadow_enabled() const {
@@ -212,15 +213,21 @@ void Light2D::_notification(int p_what) {
}
}
-void Light2D::set_shadow_smooth(float p_amount) {
+void Light2D::set_shadow_smooth(real_t p_amount) {
shadow_smooth = p_amount;
RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth);
}
-float Light2D::get_shadow_smooth() const {
+real_t Light2D::get_shadow_smooth() const {
return shadow_smooth;
}
+void Light2D::_validate_property(PropertyInfo &property) const {
+ if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Light2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Light2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &Light2D::is_enabled);
@@ -366,7 +373,7 @@ void PointLight2D::set_texture(const Ref<Texture2D> &p_texture) {
RS::get_singleton()->canvas_light_set_texture(_get_light(), RID());
}
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<Texture2D> PointLight2D::get_texture() const {
@@ -383,20 +390,17 @@ Vector2 PointLight2D::get_texture_offset() const {
return texture_offset;
}
-String PointLight2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> PointLight2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!texture.is_valid()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.");
+ warnings.push_back(TTR("A texture with the shape of the light must be supplied to the \"Texture\" property."));
}
- return warning;
+ return warnings;
}
-void PointLight2D::set_texture_scale(float p_scale) {
+void PointLight2D::set_texture_scale(real_t p_scale) {
_scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
if (_scale == 0) {
@@ -406,7 +410,7 @@ void PointLight2D::set_texture_scale(float p_scale) {
item_rect_changed();
}
-float PointLight2D::get_texture_scale() const {
+real_t PointLight2D::get_texture_scale() const {
return _scale;
}
@@ -432,12 +436,12 @@ PointLight2D::PointLight2D() {
//////////
-void DirectionalLight2D::set_max_distance(float p_distance) {
+void DirectionalLight2D::set_max_distance(real_t p_distance) {
max_distance = p_distance;
RS::get_singleton()->canvas_light_set_directional_distance(_get_light(), max_distance);
}
-float DirectionalLight2D::get_max_distance() const {
+real_t DirectionalLight2D::get_max_distance() const {
return max_distance;
}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 4279baf15b..d9ecd81f1c 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -57,15 +57,15 @@ private:
bool shadow = false;
Color color = Color(1, 1, 1);
Color shadow_color = Color(0, 0, 0, 0);
- float height = 0.0;
- float energy = 1.0;
+ real_t height = 0.0;
+ real_t energy = 1.0;
int z_min = -1024;
int z_max = 1024;
int layer_min = 0;
int layer_max = 0;
int item_mask = 1;
int item_shadow_mask = 1;
- float shadow_smooth = 0.0;
+ real_t shadow_smooth = 0.0;
Ref<Texture2D> texture;
Vector2 texture_offset;
ShadowFilter shadow_filter = SHADOW_FILTER_NONE;
@@ -77,6 +77,7 @@ protected:
_FORCE_INLINE_ RID _get_light() const { return canvas_light; }
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_enabled(bool p_enabled);
@@ -88,11 +89,11 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- void set_height(float p_height);
- float get_height() const;
+ void set_height(real_t p_height);
+ real_t get_height() const;
- void set_energy(float p_energy);
- float get_energy() const;
+ void set_energy(real_t p_energy);
+ real_t get_energy() const;
void set_z_range_min(int p_min_z);
int get_z_range_min() const;
@@ -121,8 +122,8 @@ public:
void set_shadow_color(const Color &p_shadow_color);
Color get_shadow_color() const;
- void set_shadow_smooth(float p_amount);
- float get_shadow_smooth() const;
+ void set_shadow_smooth(real_t p_amount);
+ real_t get_shadow_smooth() const;
void set_blend_mode(BlendMode p_mode);
BlendMode get_blend_mode() const;
@@ -138,7 +139,7 @@ class PointLight2D : public Light2D {
GDCLASS(PointLight2D, Light2D);
private:
- float _scale = 1.0;
+ real_t _scale = 1.0;
Ref<Texture2D> texture;
Vector2 texture_offset;
@@ -165,10 +166,10 @@ public:
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;
- void set_texture_scale(float p_scale);
- float get_texture_scale() const;
+ void set_texture_scale(real_t p_scale);
+ real_t get_texture_scale() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
PointLight2D();
};
@@ -176,14 +177,14 @@ public:
class DirectionalLight2D : public Light2D {
GDCLASS(DirectionalLight2D, Light2D);
- float max_distance = 10000.0;
+ real_t max_distance = 10000.0;
protected:
static void _bind_methods();
public:
- void set_max_distance(float p_distance);
- float get_max_distance() const;
+ void set_max_distance(real_t p_distance);
+ real_t get_max_distance() const;
DirectionalLight2D();
};
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 9589702e2e..fdc28f81c2 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -242,24 +242,18 @@ int LightOccluder2D::get_occluder_light_mask() const {
return mask;
}
-String LightOccluder2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> LightOccluder2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!occluder_polygon.is_valid()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("An occluder polygon must be set (or drawn) for this occluder to take effect.");
+ warnings.push_back(TTR("An occluder polygon must be set (or drawn) for this occluder to take effect."));
}
if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("The occluder polygon for this occluder is empty. Please draw a polygon.");
+ warnings.push_back(TTR("The occluder polygon for this occluder is empty. Please draw a polygon."));
}
- return warning;
+ return warnings;
}
void LightOccluder2D::set_as_sdf_collision(bool p_enable) {
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index f567c6d965..b4a48d1062 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -106,7 +106,7 @@ public:
void set_as_sdf_collision(bool p_enable);
bool is_set_as_sdf_collision() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
LightOccluder2D();
~LightOccluder2D();
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 892ccadfda..c478f03356 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -375,7 +375,7 @@ void LineBuilder::build() {
}
if (intersection_result != SEGMENT_INTERSECT) {
- // In this case the joint is too corrputed to be re-used,
+ // In this case the joint is too corrupted to be re-used,
// start again the strip with fallback points
strip_begin(pos_up0, pos_down0, color1, uvx1);
}
@@ -485,7 +485,7 @@ void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) {
if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
// UVs are just one slice of the texture all along
- // (otherwise we can't share the bottom vertice)
+ // (otherwise we can't share the bottom vertex)
uvs.push_back(uvs[_last_index[opposite_orientation]]);
}
@@ -520,7 +520,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o
strip_add_tri(rpos, orientation);
}
- // Last arc vertice
+ // Last arc vertex
rpos = center + Vector2(Math::cos(end_angle), Math::sin(end_angle)) * radius;
strip_add_tri(rpos, orientation);
}
@@ -569,7 +569,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
}
}
- // Last arc vertice
+ // Last arc vertex
Vector2 sc = Vector2(Math::cos(end_angle), Math::sin(end_angle));
rpos = center + sc * radius;
vertices.push_back(rpos);
diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp
deleted file mode 100644
index bec5ee7984..0000000000
--- a/scene/2d/navigation_2d.cpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/*************************************************************************/
-/* navigation_2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "navigation_2d.h"
-#include "servers/navigation_server_2d.h"
-
-void Navigation2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &Navigation2D::get_rid);
-
- ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation2D::get_simple_path, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation2D::get_closest_point);
- ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation2D::get_closest_point_owner);
-
- ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation2D::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation2D::get_cell_size);
-
- ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation2D::set_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation2D::get_edge_connection_margin);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
-}
-
-void Navigation2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- NavigationServer2D::get_singleton()->map_set_active(map, true);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- NavigationServer2D::get_singleton()->map_set_active(map, false);
- } break;
- }
-}
-
-void Navigation2D::set_cell_size(float p_cell_size) {
- cell_size = p_cell_size;
- NavigationServer2D::get_singleton()->map_set_cell_size(map, cell_size);
-}
-
-void Navigation2D::set_edge_connection_margin(float p_edge_connection_margin) {
- edge_connection_margin = p_edge_connection_margin;
- NavigationServer2D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
-}
-
-Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) const {
- return NavigationServer2D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize);
-}
-
-Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) const {
- return NavigationServer2D::get_singleton()->map_get_closest_point(map, p_point);
-}
-
-RID Navigation2D::get_closest_point_owner(const Vector2 &p_point) const {
- return NavigationServer2D::get_singleton()->map_get_closest_point_owner(map, p_point);
-}
-
-Navigation2D::Navigation2D() {
- map = NavigationServer2D::get_singleton()->map_create();
- set_cell_size(10); // Ten pixels
- set_edge_connection_margin(100);
-}
-
-Navigation2D::~Navigation2D() {
- NavigationServer2D::get_singleton()->free(map);
-}
diff --git a/scene/2d/navigation_2d.h b/scene/2d/navigation_2d.h
deleted file mode 100644
index 12847e52ac..0000000000
--- a/scene/2d/navigation_2d.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*************************************************************************/
-/* navigation_2d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef NAVIGATION_2D_H
-#define NAVIGATION_2D_H
-
-#include "scene/2d/navigation_region_2d.h"
-#include "scene/2d/node_2d.h"
-
-class Navigation2D : public Node2D {
- GDCLASS(Navigation2D, Node2D);
-
- RID map;
- real_t cell_size;
- real_t edge_connection_margin;
-
-protected:
- static void _bind_methods();
- void _notification(int p_what);
-
-public:
- RID get_rid() const {
- return map;
- }
-
- void set_cell_size(float p_cell_size);
- float get_cell_size() const {
- return cell_size;
- }
-
- void set_edge_connection_margin(float p_edge_connection_margin);
- float get_edge_connection_margin() const {
- return edge_connection_margin;
- }
-
- Vector<Vector2> get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize = true) const;
- Vector2 get_closest_point(const Vector2 &p_point) const;
- RID get_closest_point_owner(const Vector2 &p_point) const;
-
- Navigation2D();
- ~Navigation2D();
-};
-
-#endif // NAVIGATION_2D_H
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 534e31b1f2..f9cbdbf377 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -32,19 +32,17 @@
#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
-#include "scene/2d/navigation_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationAgent2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid);
+
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationAgent2D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &NavigationAgent2D::get_radius);
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent2D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent2D::get_navigation_node);
-
ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent2D::set_neighbor_dist);
ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent2D::get_neighbor_dist);
@@ -92,41 +90,21 @@ void NavigationAgent2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
agent_parent = Object::cast_to<Node2D>(get_parent());
-
- NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
-
- // Search the navigation node and set it
- {
- Navigation2D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation2D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
+ if (agent_parent != nullptr) {
+ // place agent on navigation map first or else the RVO agent callback creation fails silently later
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
}
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin());
- if (!target_reached) {
- if (distance_to_target() < target_desired_distance) {
- emit_signal("target_reached");
- target_reached = true;
- }
- }
+ _check_distance_to_target();
}
} break;
}
@@ -146,23 +124,13 @@ NavigationAgent2D::~NavigationAgent2D() {
agent = RID(); // Pointless
}
-void NavigationAgent2D::set_navigation(Navigation2D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationAgent2D::set_navigation_node(Node *p_nav) {
- Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
+void NavigationAgent2D::set_navigable_layers(uint32_t p_layers) {
+ navigable_layers = p_layers;
+ update_navigation();
}
-Node *NavigationAgent2D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
+uint32_t NavigationAgent2D::get_navigable_layers() const {
+ return navigable_layers;
}
void NavigationAgent2D::set_target_desired_distance(real_t p_dd) {
@@ -270,24 +238,21 @@ void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) {
emit_signal("velocity_computed", velocity);
}
-String NavigationAgent2D::get_configuration_warning() const {
- String warning = Node::get_configuration_warning();
+TypedArray<String> NavigationAgent2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("The NavigationAgent2D can be used only under a Node2D node");
+ warnings.push_back(TTR("The NavigationAgent2D can be used only under a Node2D node"));
}
- return warning;
+ return warnings;
}
void NavigationAgent2D::update_navigation() {
if (agent_parent == nullptr) {
return;
}
- if (navigation == nullptr) {
+ if (!agent_parent->is_inside_tree()) {
return;
}
if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
@@ -319,7 +284,7 @@ void NavigationAgent2D::update_navigation() {
}
if (reload_path) {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true);
+ navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigable_layers);
navigation_finished = false;
nav_path_index = 0;
emit_signal("path_changed");
@@ -335,6 +300,7 @@ void NavigationAgent2D::update_navigation() {
while (o.distance_to(navigation_path[nav_path_index]) < target_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
+ _check_distance_to_target();
nav_path_index -= 1;
navigation_finished = true;
emit_signal("navigation_finished");
@@ -343,3 +309,12 @@ void NavigationAgent2D::update_navigation() {
}
}
}
+
+void NavigationAgent2D::_check_distance_to_target() {
+ if (!target_reached) {
+ if (distance_to_target() < target_desired_distance) {
+ emit_signal("target_reached");
+ target_reached = true;
+ }
+ }
+}
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 6b7da4a5f2..234cad333f 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -35,16 +35,16 @@
#include "scene/main/node.h"
class Node2D;
-class Navigation2D;
class NavigationAgent2D : public Node {
GDCLASS(NavigationAgent2D, Node);
Node2D *agent_parent = nullptr;
- Navigation2D *navigation = nullptr;
RID agent;
+ uint32_t navigable_layers = 1;
+
real_t target_desired_distance = 1.0;
real_t radius;
real_t neighbor_dist;
@@ -74,18 +74,13 @@ public:
NavigationAgent2D();
virtual ~NavigationAgent2D();
- void set_navigation(Navigation2D *p_nav);
- const Navigation2D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
+ void set_navigable_layers(uint32_t p_layers);
+ uint32_t get_navigable_layers() const;
+
void set_target_desired_distance(real_t p_dd);
real_t get_target_desired_distance() const {
return target_desired_distance;
@@ -141,10 +136,11 @@ public:
void set_velocity(Vector2 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
private:
void update_navigation();
+ void _check_distance_to_target();
};
#endif
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 7e1aefe5e2..a06f7a9fd0 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -31,48 +31,31 @@
#include "navigation_obstacle_2d.h"
#include "scene/2d/collision_shape_2d.h"
-#include "scene/2d/navigation_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationObstacle2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle2D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle2D::get_navigation_node);
}
void NavigationObstacle2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
- update_agent_shape();
-
- // Search the navigation node and set it
- {
- Navigation2D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation2D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
- }
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
+ case NOTIFICATION_PARENTED: {
+ parent_node2d = Object::cast_to<Node2D>(get_parent());
+ update_agent_shape();
+ } break;
+ case NOTIFICATION_UNPARENTED: {
+ parent_node2d = nullptr;
+ } break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- Node2D *node = Object::cast_to<Node2D>(get_parent());
- if (node) {
- NavigationServer2D::get_singleton()->agent_set_position(agent, node->get_global_transform().get_origin());
+ if (parent_node2d) {
+ NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_transform().get_origin());
}
-
} break;
}
}
@@ -86,73 +69,48 @@ NavigationObstacle2D::~NavigationObstacle2D() {
agent = RID(); // Pointless
}
-void NavigationObstacle2D::set_navigation(Navigation2D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationObstacle2D::set_navigation_node(Node *p_nav) {
- Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
-}
-
-Node *NavigationObstacle2D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
-}
-
-String NavigationObstacle2D::get_configuration_warning() const {
- String warning = Node::get_configuration_warning();
+TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.");
+ warnings.push_back(TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object."));
}
- return warning;
+ return warnings;
}
void NavigationObstacle2D::update_agent_shape() {
- Node *node = get_parent();
-
- // Estimate the radius of this physics body
- real_t radius = 0.0;
- for (int i(0); i < node->get_child_count(); i++) {
- // For each collision shape
- CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(node->get_child(i));
- if (cs) {
- // Take the distance between the Body center to the shape center
- real_t r = cs->get_transform().get_origin().length();
- if (cs->get_shape().is_valid()) {
- // and add the enclosing shape radius
- r += cs->get_shape()->get_enclosing_radius();
+ if (parent_node2d) {
+ // Estimate the radius of this physics body
+ real_t radius = 0.0;
+ for (int i(0); i < parent_node2d->get_child_count(); i++) {
+ // For each collision shape
+ CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i));
+ if (cs) {
+ // Take the distance between the Body center to the shape center
+ real_t r = cs->get_transform().get_origin().length();
+ if (cs->get_shape().is_valid()) {
+ // and add the enclosing shape radius
+ r += cs->get_shape()->get_enclosing_radius();
+ }
+ Size2 s = cs->get_global_transform().get_scale();
+ r *= MAX(s.x, s.y);
+ // Takes the biggest radius
+ radius = MAX(radius, r);
}
- Size2 s = cs->get_global_transform().get_scale();
- r *= MAX(s.x, s.y);
- // Takes the biggest radius
- radius = MAX(radius, r);
}
- }
- Node2D *node_2d = Object::cast_to<Node2D>(node);
- if (node_2d) {
- Vector2 s = node_2d->get_global_transform().get_scale();
+ Vector2 s = parent_node2d->get_global_transform().get_scale();
radius *= MAX(s.x, s.y);
- }
- if (radius == 0.0) {
- radius = 1.0; // Never a 0 radius
- }
+ if (radius == 0.0) {
+ radius = 1.0; // Never a 0 radius
+ }
- // Initialize the Agent as an object
- NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
- NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
- NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
- NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
- NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ // Initialize the Agent as an object
+ NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
+ NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
+ NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ }
}
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index 421f8ca7cd..9cffc2c0c3 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -31,15 +31,13 @@
#ifndef NAVIGATION_OBSTACLE_2D_H
#define NAVIGATION_OBSTACLE_2D_H
+#include "scene/2d/node_2d.h"
#include "scene/main/node.h"
-class Navigation2D;
-
class NavigationObstacle2D : public Node {
GDCLASS(NavigationObstacle2D, Node);
- Navigation2D *navigation = nullptr;
-
+ Node2D *parent_node2d = nullptr;
RID agent;
protected:
@@ -50,19 +48,11 @@ public:
NavigationObstacle2D();
virtual ~NavigationObstacle2D();
- void set_navigation(Navigation2D *p_nav);
- const Navigation2D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
private:
void update_agent_shape();
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index b02cdf12ad..d2caf5bea8 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -34,7 +34,6 @@
#include "core/core_string_names.h"
#include "core/math/geometry_2d.h"
#include "core/os/mutex.h"
-#include "navigation_2d.h"
#include "servers/navigation_server_2d.h"
#include "thirdparty/misc/polypartition.h"
@@ -365,10 +364,10 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
if (!enabled) {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
} else {
- if (navigation) {
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) {
@@ -380,6 +379,14 @@ bool NavigationRegion2D::is_enabled() const {
return enabled;
}
+void NavigationRegion2D::set_layers(uint32_t p_layers) {
+ NavigationServer2D::get_singleton()->region_set_layers(region, p_layers);
+}
+
+uint32_t NavigationRegion2D::get_layers() const {
+ return NavigationServer2D::get_singleton()->region_get_layers(region);
+}
+
/////////////////////////////
#ifdef TOOLS_ENABLED
Rect2 NavigationRegion2D::_edit_get_rect() const {
@@ -394,35 +401,24 @@ bool NavigationRegion2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
void NavigationRegion2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- Node2D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation2D>(c);
- if (navigation) {
- if (enabled) {
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
- break;
- }
-
- c = Object::cast_to<Node2D>(c->get_parent());
+ if (enabled) {
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
-
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
NavigationServer2D::get_singleton()->region_set_transform(region, get_global_transform());
-
} break;
case NOTIFICATION_EXIT_TREE: {
- if (navigation) {
- NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ if (enabled) {
+ NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
- navigation = nullptr;
} break;
case NOTIFICATION_DRAW: {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
Vector<Vector2> verts = navpoly->get_vertices();
- int vsize = verts.size();
- if (vsize < 3) {
+ if (verts.size() < 3) {
return;
}
@@ -432,33 +428,47 @@ void NavigationRegion2D::_notification(int p_what) {
} else {
color = get_tree()->get_debug_navigation_disabled_color();
}
- Vector<Color> colors;
- Vector<Vector2> vertices;
- vertices.resize(vsize);
- colors.resize(vsize);
- {
- const Vector2 *vr = verts.ptr();
- for (int i = 0; i < vsize; i++) {
- vertices.write[i] = vr[i];
- colors.write[i] = color;
- }
- }
+ Color doors_color = color.lightened(0.2);
- Vector<int> indices;
+ RandomPCG rand;
for (int i = 0; i < navpoly->get_polygon_count(); i++) {
+ // An array of vertices for this polygon.
Vector<int> polygon = navpoly->get_polygon(i);
-
- for (int j = 2; j < polygon.size(); j++) {
- int kofs[3] = { 0, j - 1, j };
- for (int k = 0; k < 3; k++) {
- int idx = polygon[kofs[k]];
- ERR_FAIL_INDEX(idx, vsize);
- indices.push_back(idx);
- }
+ Vector<Vector2> vertices;
+ vertices.resize(polygon.size());
+ for (int j = 0; j < polygon.size(); j++) {
+ ERR_FAIL_INDEX(polygon[j], verts.size());
+ vertices.write[j] = verts[polygon[j]];
}
+
+ // Generate the polygon color, slightly randomly modified from the settings one.
+ Color random_variation_color;
+ random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
+ random_variation_color.a = color.a;
+ Vector<Color> colors;
+ colors.push_back(random_variation_color);
+
+ RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), vertices, colors);
+ }
+
+ // Draw the region
+ Transform2D xform = get_global_transform();
+ const NavigationServer2D *ns = NavigationServer2D::get_singleton();
+ float radius = ns->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0;
+ for (int i = 0; i < ns->region_get_connections_count(region); i++) {
+ // Two main points
+ Vector2 a = ns->region_get_connection_pathway_start(region, i);
+ a = xform.affine_inverse().xform(a);
+ Vector2 b = ns->region_get_connection_pathway_end(region, i);
+ b = xform.affine_inverse().xform(b);
+ draw_line(a, b, doors_color);
+
+ // Draw a circle to illustrate the margins.
+ float angle = (b - a).angle();
+ draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color);
+ draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}
- RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, vertices, colors);
}
} break;
}
@@ -481,7 +491,7 @@ void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_
}
_navpoly_changed();
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const {
@@ -493,32 +503,22 @@ void NavigationRegion2D::_navpoly_changed() {
update();
}
}
-
-String NavigationRegion2D::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree()) {
- return String();
+void NavigationRegion2D::_map_changed(RID p_map) {
+ if (enabled && get_world_2d()->get_navigation_map() == p_map) {
+ update();
}
+}
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> NavigationRegion2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node2D::get_configuration_warnings();
- if (!navpoly.is_valid()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ if (is_visible_in_tree() && is_inside_tree()) {
+ if (!navpoly.is_valid()) {
+ warnings.push_back(TTR("A NavigationMesh resource must be set or created for this node to work. Please set a property or draw a polygon."));
}
- warning += TTR("A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon.");
}
- const Node2D *c = this;
- while (c) {
- if (Object::cast_to<Navigation2D>(c)) {
- return warning;
- }
- c = Object::cast_to<Node2D>(c->get_parent());
- }
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- return warning + TTR("NavigationRegion2D must be a child or grandchild to a Navigation2D node. It only provides navigation data.");
+ return warnings;
}
void NavigationRegion2D::_bind_methods() {
@@ -528,10 +528,14 @@ void NavigationRegion2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion2D::is_enabled);
+ ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion2D::set_layers);
+ ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion2D::get_layers);
+
ClassDB::bind_method(D_METHOD("_navpoly_changed"), &NavigationRegion2D::_navpoly_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navpoly", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_layers", "get_layers");
}
NavigationRegion2D::NavigationRegion2D() {
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 0b9a258a25..2db8d70791 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -91,17 +91,15 @@ public:
~NavigationPolygon() {}
};
-class Navigation2D;
-
class NavigationRegion2D : public Node2D {
GDCLASS(NavigationRegion2D, Node2D);
bool enabled = true;
RID region;
- Navigation2D *navigation = nullptr;
Ref<NavigationPolygon> navpoly;
void _navpoly_changed();
+ void _map_changed(RID p_RID);
protected:
void _notification(int p_what);
@@ -116,10 +114,13 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
+ void set_layers(uint32_t p_layers);
+ uint32_t get_layers() const;
+
void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
Ref<NavigationPolygon> get_navigation_polygon() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
NavigationRegion2D();
~NavigationRegion2D();
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index bf311632c8..8afc43ddc9 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -71,12 +71,12 @@ Size2 Node2D::_edit_get_scale() const {
return _scale;
}
-void Node2D::_edit_set_rotation(float p_rotation) {
+void Node2D::_edit_set_rotation(real_t p_rotation) {
angle = p_rotation;
_update_transform();
}
-float Node2D::_edit_get_rotation() const {
+real_t Node2D::_edit_get_rotation() const {
return angle;
}
@@ -148,7 +148,7 @@ void Node2D::set_position(const Point2 &p_pos) {
_update_transform();
}
-void Node2D::set_rotation(float p_radians) {
+void Node2D::set_rotation(real_t p_radians) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -156,7 +156,7 @@ void Node2D::set_rotation(float p_radians) {
_update_transform();
}
-void Node2D::set_skew(float p_radians) {
+void Node2D::set_skew(real_t p_radians) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -164,11 +164,11 @@ void Node2D::set_skew(float p_radians) {
_update_transform();
}
-void Node2D::set_rotation_degrees(float p_degrees) {
+void Node2D::set_rotation_degrees(real_t p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
-void Node2D::set_skew_degrees(float p_degrees) {
+void Node2D::set_skew_degrees(real_t p_degrees) {
set_skew(Math::deg2rad(p_degrees));
}
@@ -194,7 +194,7 @@ Point2 Node2D::get_position() const {
return pos;
}
-float Node2D::get_rotation() const {
+real_t Node2D::get_rotation() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -202,7 +202,7 @@ float Node2D::get_rotation() const {
return angle;
}
-float Node2D::get_skew() const {
+real_t Node2D::get_skew() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -210,11 +210,11 @@ float Node2D::get_skew() const {
return skew;
}
-float Node2D::get_rotation_degrees() const {
+real_t Node2D::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
-float Node2D::get_skew_degrees() const {
+real_t Node2D::get_skew_degrees() const {
return Math::rad2deg(get_skew());
}
@@ -230,7 +230,7 @@ Transform2D Node2D::get_transform() const {
return _mat;
}
-void Node2D::rotate(float p_radians) {
+void Node2D::rotate(real_t p_radians) {
set_rotation(get_rotation() + p_radians);
}
@@ -246,7 +246,7 @@ void Node2D::apply_scale(const Size2 &p_amount) {
set_scale(get_scale() * p_amount);
}
-void Node2D::move_x(float p_delta, bool p_scaled) {
+void Node2D::move_x(real_t p_delta, bool p_scaled) {
Transform2D t = get_transform();
Vector2 m = t[0];
if (!p_scaled) {
@@ -255,7 +255,7 @@ void Node2D::move_x(float p_delta, bool p_scaled) {
set_position(t[2] + m * p_delta);
}
-void Node2D::move_y(float p_delta, bool p_scaled) {
+void Node2D::move_y(real_t p_delta, bool p_scaled) {
Transform2D t = get_transform();
Vector2 m = t[1];
if (!p_scaled) {
@@ -279,25 +279,25 @@ void Node2D::set_global_position(const Point2 &p_pos) {
}
}
-float Node2D::get_global_rotation() const {
+real_t Node2D::get_global_rotation() const {
return get_global_transform().get_rotation();
}
-void Node2D::set_global_rotation(float p_radians) {
+void Node2D::set_global_rotation(real_t p_radians) {
CanvasItem *pi = get_parent_item();
if (pi) {
- const float parent_global_rot = pi->get_global_transform().get_rotation();
+ const real_t parent_global_rot = pi->get_global_transform().get_rotation();
set_rotation(p_radians - parent_global_rot);
} else {
set_rotation(p_radians);
}
}
-float Node2D::get_global_rotation_degrees() const {
+real_t Node2D::get_global_rotation_degrees() const {
return Math::rad2deg(get_global_rotation());
}
-void Node2D::set_global_rotation_degrees(float p_degrees) {
+void Node2D::set_global_rotation_degrees(real_t p_degrees) {
set_global_rotation(Math::deg2rad(p_degrees));
}
@@ -379,7 +379,7 @@ void Node2D::look_at(const Vector2 &p_pos) {
rotate(get_angle_to(p_pos));
}
-float Node2D::get_angle_to(const Vector2 &p_pos) const {
+real_t Node2D::get_angle_to(const Vector2 &p_pos) const {
return (to_local(p_pos) * get_scale()).angle();
}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index c27d740b8a..358b7e6520 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -37,9 +37,9 @@ class Node2D : public CanvasItem {
GDCLASS(Node2D, CanvasItem);
Point2 pos;
- float angle = 0.0;
+ real_t angle = 0.0;
Size2 _scale = Vector2(1, 1);
- float skew = 0.0;
+ real_t skew = 0.0;
int z_index = 0;
bool z_relative = true;
@@ -65,51 +65,51 @@ public:
virtual void _edit_set_scale(const Size2 &p_scale) override;
virtual Size2 _edit_get_scale() const override;
- virtual void _edit_set_rotation(float p_rotation) override;
- virtual float _edit_get_rotation() const override;
+ virtual void _edit_set_rotation(real_t p_rotation) override;
+ virtual real_t _edit_get_rotation() const override;
virtual bool _edit_use_rotation() const override;
virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
#endif
void set_position(const Point2 &p_pos);
- void set_rotation(float p_radians);
- void set_rotation_degrees(float p_degrees);
- void set_skew(float p_radians);
- void set_skew_degrees(float p_radians);
+ void set_rotation(real_t p_radians);
+ void set_rotation_degrees(real_t p_degrees);
+ void set_skew(real_t p_radians);
+ void set_skew_degrees(real_t p_radians);
void set_scale(const Size2 &p_scale);
- void rotate(float p_radians);
- void move_x(float p_delta, bool p_scaled = false);
- void move_y(float p_delta, bool p_scaled = false);
+ void rotate(real_t p_radians);
+ void move_x(real_t p_delta, bool p_scaled = false);
+ void move_y(real_t p_delta, bool p_scaled = false);
void translate(const Vector2 &p_amount);
void global_translate(const Vector2 &p_amount);
void apply_scale(const Size2 &p_amount);
Point2 get_position() const;
- float get_rotation() const;
- float get_skew() const;
- float get_rotation_degrees() const;
- float get_skew_degrees() const;
+ real_t get_rotation() const;
+ real_t get_skew() const;
+ real_t get_rotation_degrees() const;
+ real_t get_skew_degrees() const;
Size2 get_scale() const;
Point2 get_global_position() const;
- float get_global_rotation() const;
- float get_global_rotation_degrees() const;
+ real_t get_global_rotation() const;
+ real_t get_global_rotation_degrees() const;
Size2 get_global_scale() const;
void set_transform(const Transform2D &p_transform);
void set_global_transform(const Transform2D &p_transform);
void set_global_position(const Point2 &p_pos);
- void set_global_rotation(float p_radians);
- void set_global_rotation_degrees(float p_degrees);
+ void set_global_rotation(real_t p_radians);
+ void set_global_rotation_degrees(real_t p_degrees);
void set_global_scale(const Size2 &p_scale);
void set_z_index(int p_z);
int get_z_index() const;
void look_at(const Vector2 &p_pos);
- float get_angle_to(const Vector2 &p_pos) const;
+ real_t get_angle_to(const Vector2 &p_pos) const;
Point2 to_local(Point2 p_global) const;
Point2 to_global(Point2 p_local) const;
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index c93915d1bc..4870ae614b 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -51,11 +51,11 @@ void ParallaxBackground::_camera_moved(const Transform2D &p_transform, const Poi
set_scroll_offset(p_transform.get_origin());
}
-void ParallaxBackground::set_scroll_scale(float p_scale) {
+void ParallaxBackground::set_scroll_scale(real_t p_scale) {
scale = p_scale;
}
-float ParallaxBackground::get_scroll_scale() const {
+real_t ParallaxBackground::get_scroll_scale() const {
return scale;
}
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index c9991efc9d..27134dab29 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -39,7 +39,7 @@ class ParallaxBackground : public CanvasLayer {
GDCLASS(ParallaxBackground, CanvasLayer);
Point2 offset;
- float scale = 1.0;
+ real_t scale = 1.0;
Point2 base_offset;
Point2 base_scale = Vector2(1, 1);
Point2 screen_offset;
@@ -61,8 +61,8 @@ public:
void set_scroll_offset(const Point2 &p_ofs);
Point2 get_scroll_offset() const;
- void set_scroll_scale(float p_scale);
- float get_scroll_scale() const;
+ void set_scroll_scale(real_t p_scale);
+ real_t get_scroll_scale() const;
void set_scroll_base_offset(const Point2 &p_ofs);
Point2 get_scroll_base_offset() const;
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index a38338e1e3..228020d383 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -39,7 +39,7 @@ void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
- float scale = pb->get_scroll_scale();
+ real_t scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs, scale, screen_offset);
}
}
@@ -54,7 +54,7 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
- float scale = pb->get_scroll_scale();
+ real_t scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs, scale, screen_offset);
}
}
@@ -107,7 +107,7 @@ void ParallaxLayer::_notification(int p_what) {
}
}
-void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset) {
+void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset) {
screen_offset = p_screen_offset;
if (!is_inside_tree()) {
@@ -135,17 +135,14 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc
_update_mirroring();
}
-String ParallaxLayer::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> ParallaxLayer::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<ParallaxBackground>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.");
+ warnings.push_back(TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node."));
}
- return warning;
+ return warnings;
}
void ParallaxLayer::_bind_methods() {
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index 86694c7724..cc2d2e096e 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -59,9 +59,9 @@ public:
void set_mirroring(const Size2 &p_mirroring);
Size2 get_mirroring() const;
- void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset);
+ void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset);
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
ParallaxLayer();
};
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 724998641f..9912612c4f 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -96,9 +96,9 @@ void Path2D::_notification(int p_what) {
}
#ifdef TOOLS_ENABLED
- const float line_width = 2 * EDSCALE;
+ const real_t line_width = 2 * EDSCALE;
#else
- const float line_width = 2;
+ const real_t line_width = 2;
#endif
const Color color = Color(0.5, 0.6, 1.0, 0.7);
@@ -164,14 +164,14 @@ void PathFollow2D::_update_transform() {
return;
}
- float path_length = c->get_baked_length();
+ real_t path_length = c->get_baked_length();
if (path_length == 0) {
return;
}
Vector2 pos = c->interpolate_baked(offset, cubic);
if (rotates) {
- float ahead = offset + lookahead;
+ real_t ahead = offset + lookahead;
if (loop && ahead >= path_length) {
// If our lookahead will loop, we need to check if the path is closed.
@@ -240,7 +240,7 @@ bool PathFollow2D::get_cubic_interpolation() const {
void PathFollow2D::_validate_property(PropertyInfo &property) const {
if (property.name == "offset") {
- float max = 10000.0;
+ real_t max = 10000.0;
if (path && path->get_curve().is_valid()) {
max = path->get_curve()->get_baked_length();
}
@@ -249,21 +249,16 @@ void PathFollow2D::_validate_property(PropertyInfo &property) const {
}
}
-String PathFollow2D::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree()) {
- return String();
- }
-
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> PathFollow2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- if (!Object::cast_to<Path2D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ if (is_visible_in_tree() && is_inside_tree()) {
+ if (!Object::cast_to<Path2D>(get_parent())) {
+ warnings.push_back(TTR("PathFollow2D only works when set as a child of a Path2D node."));
}
- warning += TTR("PathFollow2D only works when set as a child of a Path2D node.");
}
- return warning;
+ return warnings;
}
void PathFollow2D::_bind_methods() {
@@ -301,11 +296,11 @@ void PathFollow2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"), "set_lookahead", "get_lookahead");
}
-void PathFollow2D::set_offset(float p_offset) {
+void PathFollow2D::set_offset(real_t p_offset) {
offset = p_offset;
if (path) {
if (path->get_curve().is_valid()) {
- float path_length = path->get_curve()->get_baked_length();
+ real_t path_length = path->get_curve()->get_baked_length();
if (loop) {
offset = Math::fposmod(offset, path_length);
@@ -321,39 +316,39 @@ void PathFollow2D::set_offset(float p_offset) {
}
}
-void PathFollow2D::set_h_offset(float p_h_offset) {
+void PathFollow2D::set_h_offset(real_t p_h_offset) {
h_offset = p_h_offset;
if (path) {
_update_transform();
}
}
-float PathFollow2D::get_h_offset() const {
+real_t PathFollow2D::get_h_offset() const {
return h_offset;
}
-void PathFollow2D::set_v_offset(float p_v_offset) {
+void PathFollow2D::set_v_offset(real_t p_v_offset) {
v_offset = p_v_offset;
if (path) {
_update_transform();
}
}
-float PathFollow2D::get_v_offset() const {
+real_t PathFollow2D::get_v_offset() const {
return v_offset;
}
-float PathFollow2D::get_offset() const {
+real_t PathFollow2D::get_offset() const {
return offset;
}
-void PathFollow2D::set_unit_offset(float p_unit_offset) {
+void PathFollow2D::set_unit_offset(real_t p_unit_offset) {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
set_offset(p_unit_offset * path->get_curve()->get_baked_length());
}
}
-float PathFollow2D::get_unit_offset() const {
+real_t PathFollow2D::get_unit_offset() const {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
return get_offset() / path->get_curve()->get_baked_length();
} else {
@@ -361,11 +356,11 @@ float PathFollow2D::get_unit_offset() const {
}
}
-void PathFollow2D::set_lookahead(float p_lookahead) {
+void PathFollow2D::set_lookahead(real_t p_lookahead) {
lookahead = p_lookahead;
}
-float PathFollow2D::get_lookahead() const {
+real_t PathFollow2D::get_lookahead() const {
return lookahead;
}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index a748817555..3b12f025fc 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -81,20 +81,20 @@ protected:
static void _bind_methods();
public:
- void set_offset(float p_offset);
- float get_offset() const;
+ void set_offset(real_t p_offset);
+ real_t get_offset() const;
- void set_h_offset(float p_h_offset);
- float get_h_offset() const;
+ void set_h_offset(real_t p_h_offset);
+ real_t get_h_offset() const;
- void set_v_offset(float p_v_offset);
- float get_v_offset() const;
+ void set_v_offset(real_t p_v_offset);
+ real_t get_v_offset() const;
- void set_unit_offset(float p_unit_offset);
- float get_unit_offset() const;
+ void set_unit_offset(real_t p_unit_offset);
+ real_t get_unit_offset() const;
- void set_lookahead(float p_lookahead);
- float get_lookahead() const;
+ void set_lookahead(real_t p_lookahead);
+ real_t get_lookahead() const;
void set_loop(bool p_loop);
bool has_loop() const;
@@ -105,7 +105,7 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
PathFollow2D() {}
};
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 2241f45534..4f52f62e99 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -42,70 +42,9 @@ void PhysicsBody2D::_notification(int p_what) {
}
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody2D::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsBody2D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &PhysicsBody2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &PhysicsBody2D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody2D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody2D::get_collision_layer_bit);
-
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with);
-
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
-}
-
-void PhysicsBody2D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t PhysicsBody2D::get_collision_layer() const {
- return collision_layer;
-}
-
-void PhysicsBody2D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t PhysicsBody2D::get_collision_mask() const {
- return collision_mask;
-}
-
-void PhysicsBody2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t collision_layer = get_collision_layer();
- if (p_value) {
- collision_layer |= 1 << p_bit;
- } else {
- collision_layer &= ~(1 << p_bit);
- }
- set_collision_layer(collision_layer);
-}
-
-bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
}
PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
@@ -334,6 +273,7 @@ bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia,
void RigidBody2D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
#else
state = (PhysicsDirectBodyState2D *)p_state; //trust it
#endif
@@ -417,13 +357,13 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
}
}
- //process remotions
+ //process removals
for (int i = 0; i < toremove_count; i++) {
_body_inout(0, toremove[i].rid, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
}
- //process aditions
+ //process additions
for (int i = 0; i < toadd_count; i++) {
_body_inout(1, toadd[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
@@ -714,26 +654,23 @@ void RigidBody2D::_notification(int p_what) {
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warning();
+ update_configuration_warnings();
}
}
#endif
}
-String RigidBody2D::get_configuration_warning() const {
+TypedArray<String> RigidBody2D::get_configuration_warnings() const {
Transform2D t = get_transform();
- String warning = CollisionObject2D::get_configuration_warning();
+ TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
+ warnings.push_back(TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
- return warning;
+ return warnings;
}
void RigidBody2D::_bind_methods() {
@@ -799,8 +736,6 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("test_motion", "motion", "infinite_inertia", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(true), DEFVAL(0.08), DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody2D::_direct_state_changed);
-
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D")));
@@ -844,7 +779,7 @@ void RigidBody2D::_bind_methods() {
RigidBody2D::RigidBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody2D::_direct_state_changed));
}
RigidBody2D::~RigidBody2D() {
@@ -1150,11 +1085,11 @@ void KinematicBody2D::set_sync_to_physics(bool p_enable) {
}
if (p_enable) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &KinematicBody2D::_direct_state_changed));
set_only_update_transform_changes(true);
set_notify_local_transform(true);
} else {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), nullptr, "");
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
set_only_update_transform_changes(false);
set_notify_local_transform(false);
}
@@ -1170,6 +1105,7 @@ void KinematicBody2D::_direct_state_changed(Object *p_state) {
}
PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
last_valid_transform = state->get_transform();
set_notify_local_transform(false);
@@ -1223,8 +1159,6 @@ void KinematicBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &KinematicBody2D::set_sync_to_physics);
ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &KinematicBody2D::is_sync_to_physics_enabled);
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody2D::_direct_state_changed);
-
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "motion/sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index fda70ac557..47d55d11fa 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -41,9 +41,6 @@ class KinematicCollision2D;
class PhysicsBody2D : public CollisionObject2D {
GDCLASS(PhysicsBody2D, CollisionObject2D);
- uint32_t collision_layer = 1;
- uint32_t collision_mask = 1;
-
protected:
void _notification(int p_what);
PhysicsBody2D(PhysicsServer2D::BodyMode p_mode);
@@ -51,18 +48,6 @@ protected:
static void _bind_methods();
public:
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
@@ -248,7 +233,7 @@ public:
TypedArray<Node2D> get_colliding_bodies() const; //function for script
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
RigidBody2D();
~RigidBody2D();
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index a60a32f1d2..21083e6a4b 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -88,13 +88,13 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
}
return Geometry2D::is_point_in_polygon(p_point - get_offset(), polygon2d);
}
+#endif
void Polygon2D::_validate_property(PropertyInfo &property) const {
if (!invert && property.name == "invert_border") {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
-#endif
void Polygon2D::_skeleton_bone_setup_changed() {
update();
@@ -160,8 +160,8 @@ void Polygon2D::_notification(int p_what) {
if (invert) {
Rect2 bounds;
int highest_idx = -1;
- float highest_y = -1e20;
- float sum = 0.0;
+ real_t highest_y = -1e20;
+ real_t sum = 0.0;
for (int i = 0; i < len; i++) {
if (i == 0) {
@@ -279,7 +279,7 @@ void Polygon2D::_notification(int p_what) {
//normalize the weights
for (int i = 0; i < vc; i++) {
- float tw = 0.0;
+ real_t tw = 0.0;
for (int j = 0; j < 4; j++) {
tw += weightsw[i * 4 + j];
}
@@ -302,17 +302,18 @@ void Polygon2D::_notification(int p_what) {
colors.write[i] = color_r[i];
}
} else {
- colors.push_back(color);
+ colors.resize(len);
+ for (int i = 0; i < len; i++) {
+ colors.write[i] = color;
+ }
}
+ Vector<int> index_array;
+
if (invert || polygons.size() == 0) {
- Vector<int> indices = Geometry2D::triangulate_polygon(points);
- if (indices.size()) {
- RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1);
- }
+ index_array = Geometry2D::triangulate_polygon(points);
} else {
//draw individual polygons
- Vector<int> total_indices;
for (int i = 0; i < polygons.size(); i++) {
Vector<int> src_indices = polygons[i];
int ic = src_indices.size();
@@ -333,18 +334,38 @@ void Polygon2D::_notification(int p_what) {
int ic2 = indices.size();
const int *r2 = indices.ptr();
- int bic = total_indices.size();
- total_indices.resize(bic + ic2);
- int *w2 = total_indices.ptrw();
+ int bic = index_array.size();
+ index_array.resize(bic + ic2);
+ int *w2 = index_array.ptrw();
for (int j = 0; j < ic2; j++) {
w2[j + bic] = r[r2[j]];
}
}
+ }
+
+ RS::get_singleton()->mesh_clear(mesh);
+
+ if (index_array.size()) {
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ if (uvs.size() == points.size()) {
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ }
+ if (colors.size() == points.size()) {
+ arr[RS::ARRAY_COLOR] = colors;
+ }
- if (total_indices.size()) {
- RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), total_indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ if (bones.size() == points.size() * 4) {
+ arr[RS::ARRAY_BONES] = bones;
+ arr[RS::ARRAY_WEIGHTS] = weights;
}
+
+ arr[RS::ARRAY_INDEX] = index_array;
+
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+ RS::get_singleton()->canvas_item_add_mesh(get_canvas_item(), mesh, Transform2D(), Color(), texture.is_valid() ? texture->get_rid() : RID());
}
} break;
@@ -432,20 +453,20 @@ Vector2 Polygon2D::get_texture_offset() const {
return tex_ofs;
}
-void Polygon2D::set_texture_rotation(float p_rot) {
+void Polygon2D::set_texture_rotation(real_t p_rot) {
tex_rot = p_rot;
update();
}
-float Polygon2D::get_texture_rotation() const {
+real_t Polygon2D::get_texture_rotation() const {
return tex_rot;
}
-void Polygon2D::set_texture_rotation_degrees(float p_rot) {
+void Polygon2D::set_texture_rotation_degrees(real_t p_rot) {
set_texture_rotation(Math::deg2rad(p_rot));
}
-float Polygon2D::get_texture_rotation_degrees() const {
+real_t Polygon2D::get_texture_rotation_degrees() const {
return Math::rad2deg(get_texture_rotation());
}
@@ -477,12 +498,12 @@ bool Polygon2D::get_antialiased() const {
return antialiased;
}
-void Polygon2D::set_invert_border(float p_invert_border) {
+void Polygon2D::set_invert_border(real_t p_invert_border) {
invert_border = p_invert_border;
update();
}
-float Polygon2D::get_invert_border() const {
+real_t Polygon2D::get_invert_border() const {
return invert_border;
}
@@ -655,4 +676,9 @@ void Polygon2D::_bind_methods() {
}
Polygon2D::Polygon2D() {
+ mesh = RS::get_singleton()->mesh_create();
+}
+
+Polygon2D::~Polygon2D() {
+ RS::get_singleton()->free(mesh);
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 43a66aad13..f9f36ff9a2 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -55,9 +55,9 @@ class Polygon2D : public Node2D {
Size2 tex_scale = Vector2(1, 1);
Vector2 tex_ofs;
bool tex_tile = true;
- float tex_rot = 0.0;
+ real_t tex_rot = 0.0;
bool invert = false;
- float invert_border = 100.0;
+ real_t invert_border = 100.0;
bool antialiased = false;
Vector2 offset;
@@ -72,13 +72,12 @@ class Polygon2D : public Node2D {
void _skeleton_bone_setup_changed();
-#ifdef TOOLS_ENABLED
- void _validate_property(PropertyInfo &property) const override;
-#endif
+ RID mesh;
protected:
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
#ifdef TOOLS_ENABLED
@@ -118,11 +117,11 @@ public:
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;
- void set_texture_rotation(float p_rot);
- float get_texture_rotation() const;
+ void set_texture_rotation(real_t p_rot);
+ real_t get_texture_rotation() const;
- void set_texture_rotation_degrees(float p_rot);
- float get_texture_rotation_degrees() const;
+ void set_texture_rotation_degrees(real_t p_rot);
+ real_t get_texture_rotation_degrees() const;
void set_texture_scale(const Size2 &p_scale);
Size2 get_texture_scale() const;
@@ -133,8 +132,8 @@ public:
void set_antialiased(bool p_antialiased);
bool get_antialiased() const;
- void set_invert_border(float p_invert_border);
- float get_invert_border() const;
+ void set_invert_border(real_t p_invert_border);
+ real_t get_invert_border() const;
void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;
@@ -152,6 +151,7 @@ public:
NodePath get_skeleton() const;
Polygon2D();
+ ~Polygon2D();
};
#endif // POLYGON_2D_H
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index ff7a0dbac3..5c7d65e3e0 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -33,10 +33,10 @@
#include "core/config/engine.h"
#include "scene/resources/texture.h"
-const float DEFAULT_GIZMO_EXTENTS = 10.0;
+const real_t DEFAULT_GIZMO_EXTENTS = 10.0;
void Position2D::_draw_cross() {
- float extents = get_gizmo_extents();
+ real_t extents = get_gizmo_extents();
// Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`)
draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32));
draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01));
@@ -44,7 +44,7 @@ void Position2D::_draw_cross() {
#ifdef TOOLS_ENABLED
Rect2 Position2D::_edit_get_rect() const {
- float extents = get_gizmo_extents();
+ real_t extents = get_gizmo_extents();
return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2));
}
@@ -70,7 +70,7 @@ void Position2D::_notification(int p_what) {
}
}
-void Position2D::set_gizmo_extents(float p_extents) {
+void Position2D::set_gizmo_extents(real_t p_extents) {
if (p_extents == DEFAULT_GIZMO_EXTENTS) {
set_meta("_gizmo_extents_", Variant());
} else {
@@ -80,7 +80,7 @@ void Position2D::set_gizmo_extents(float p_extents) {
update();
}
-float Position2D::get_gizmo_extents() const {
+real_t Position2D::get_gizmo_extents() const {
if (has_meta("_gizmo_extents_")) {
return get_meta("_gizmo_extents_");
} else {
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index fcaef0e6a3..9ed622c8f6 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -48,8 +48,8 @@ public:
virtual bool _edit_use_rect() const override;
#endif
- void set_gizmo_extents(float p_extents);
- float get_gizmo_extents() const;
+ void set_gizmo_extents(real_t p_extents);
+ real_t get_gizmo_extents() const;
Position2D();
};
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 50625a0f39..f6740040c1 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -55,6 +55,7 @@ uint32_t RayCast2D::get_collision_mask() const {
}
void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -65,6 +66,7 @@ void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool RayCast2D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index f10714e28a..a7613dc009 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -138,7 +138,7 @@ void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) {
_update_remote();
}
- update_configuration_warning();
+ update_configuration_warnings();
}
NodePath RemoteTransform2D::get_remote_node() const {
@@ -185,17 +185,14 @@ void RemoteTransform2D::force_update_cache() {
_update_cache();
}
-String RemoteTransform2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> RemoteTransform2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Path property must point to a valid Node2D node to work.");
+ warnings.push_back(TTR("Path property must point to a valid Node2D node to work."));
}
- return warning;
+ return warnings;
}
void RemoteTransform2D::_bind_methods() {
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index 4a26d7b339..36fddb58c7 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -70,7 +70,7 @@ public:
void force_update_cache();
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
RemoteTransform2D();
};
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 5728230a8c..22180797f0 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -100,7 +100,7 @@ void Bone2D::set_rest(const Transform2D &p_rest) {
skeleton->_make_bone_setup_dirty();
}
- update_configuration_warning();
+ update_configuration_warnings();
}
Transform2D Bone2D::get_rest() const {
@@ -119,11 +119,11 @@ void Bone2D::apply_rest() {
set_transform(rest);
}
-void Bone2D::set_default_length(float p_length) {
+void Bone2D::set_default_length(real_t p_length) {
default_length = p_length;
}
-float Bone2D::get_default_length() const {
+real_t Bone2D::get_default_length() const {
return default_length;
}
@@ -133,27 +133,21 @@ int Bone2D::get_index_in_skeleton() const {
return skeleton_index;
}
-String Bone2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> Bone2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!skeleton) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
if (parent_bone) {
- warning += TTR("This Bone2D chain should end at a Skeleton2D node.");
+ warnings.push_back(TTR("This Bone2D chain should end at a Skeleton2D node."));
} else {
- warning += TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
+ warnings.push_back(TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node."));
}
}
if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
+ warnings.push_back(TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."));
}
- return warning;
+ return warnings;
}
Bone2D::Bone2D() {
@@ -184,7 +178,7 @@ void Skeleton2D::_update_bone_setup() {
bone_setup_dirty = false;
RS::get_singleton()->skeleton_allocate_data(skeleton, bones.size(), true);
- bones.sort(); //sorty so they are always in the same order/index
+ bones.sort(); //sorting so that they are always in the same order/index
for (int i = 0; i < bones.size(); i++) {
bones.write[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 80ca8c80ac..fd62b87bde 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -46,7 +46,7 @@ class Bone2D : public Node2D {
Bone2D *parent_bone = nullptr;
Skeleton2D *skeleton = nullptr;
Transform2D rest;
- float default_length = 16.0;
+ real_t default_length = 16.0;
int skeleton_index = -1;
@@ -60,10 +60,10 @@ public:
void apply_rest();
Transform2D get_skeleton_rest() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
- void set_default_length(float p_length);
- float get_default_length() const;
+ void set_default_length(real_t p_length);
+ real_t get_default_length() const;
int get_index_in_skeleton() const;
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index 31040020dd..7c93edbff9 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -77,14 +77,14 @@ Rect2 Sprite2D::get_anchorable_rect() const {
return get_rect();
}
-void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
+void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const {
Rect2 base_rect;
- if (region) {
- r_filter_clip = region_filter_clip;
+ if (region_enabled) {
+ r_filter_clip_enabled = region_filter_clip_enabled;
base_rect = region_rect;
} else {
- r_filter_clip = false;
+ r_filter_clip_enabled = false;
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
}
@@ -129,10 +129,10 @@ void Sprite2D::_notification(int p_what) {
*/
Rect2 src_rect, dst_rect;
- bool filter_clip;
- _get_rects(src_rect, dst_rect, filter_clip);
+ bool filter_clip_enabled;
+ _get_rects(src_rect, dst_rect, filter_clip_enabled);
- texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip);
+ texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled);
} break;
}
}
@@ -199,18 +199,18 @@ bool Sprite2D::is_flipped_v() const {
return vflip;
}
-void Sprite2D::set_region(bool p_region) {
- if (p_region == region) {
+void Sprite2D::set_region_enabled(bool p_region_enabled) {
+ if (p_region_enabled == region_enabled) {
return;
}
- region = p_region;
+ region_enabled = p_region_enabled;
update();
notify_property_list_changed();
}
-bool Sprite2D::is_region() const {
- return region;
+bool Sprite2D::is_region_enabled() const {
+ return region_enabled;
}
void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
@@ -220,7 +220,7 @@ void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
region_rect = p_region_rect;
- if (region) {
+ if (region_enabled) {
item_rect_changed();
}
}
@@ -229,13 +229,13 @@ Rect2 Sprite2D::get_region_rect() const {
return region_rect;
}
-void Sprite2D::set_region_filter_clip(bool p_enable) {
- region_filter_clip = p_enable;
+void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) {
+ region_filter_clip_enabled = p_region_filter_clip_enabled;
update();
}
bool Sprite2D::is_region_filter_clip_enabled() const {
- return region_filter_clip;
+ return region_filter_clip_enabled;
}
void Sprite2D::set_frame(int p_frame) {
@@ -299,8 +299,8 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
}
Rect2 src_rect, dst_rect;
- bool filter_clip;
- _get_rects(src_rect, dst_rect, filter_clip);
+ bool filter_clip_enabled;
+ _get_rects(src_rect, dst_rect, filter_clip_enabled);
dst_rect.size = dst_rect.size.abs();
if (!dst_rect.has_point(p_point)) {
@@ -350,7 +350,7 @@ Rect2 Sprite2D::get_rect() const {
Size2i s;
- if (region) {
+ if (region_enabled) {
s = region_rect.size;
} else {
s = texture->get_size();
@@ -385,7 +385,7 @@ void Sprite2D::_validate_property(PropertyInfo &property) const {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
- if (!region && (property.name == "region_rect" || property.name == "region_filter_clip")) {
+ if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
@@ -414,15 +414,15 @@ void Sprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v);
ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v);
- ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite2D::set_region);
- ClassDB::bind_method(D_METHOD("is_region"), &Sprite2D::is_region);
+ ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite2D::set_region_enabled);
+ ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite2D::is_region_enabled);
ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque);
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect);
- ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite2D::set_region_filter_clip);
+ ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled);
ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled);
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame);
@@ -455,9 +455,9 @@ void Sprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled");
}
Sprite2D::Sprite2D() {
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index fa765f457d..9db74cfe26 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -39,23 +39,23 @@ class Sprite2D : public Node2D {
Ref<Texture2D> texture;
Color specular_color;
- float shininess = 0.0;
+ real_t shininess = 0.0;
bool centered = true;
Point2 offset;
bool hflip = false;
bool vflip = false;
- bool region = false;
+ bool region_enabled = false;
Rect2 region_rect;
- bool region_filter_clip = false;
+ bool region_filter_clip_enabled = false;
int frame = 0;
int vframes = 1;
int hframes = 1;
- void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const;
+ void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const;
void _texture_changed();
@@ -97,10 +97,10 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_enabled);
+ bool is_region_enabled() const;
- void set_region_filter_clip(bool p_enable);
+ void set_region_filter_clip_enabled(bool p_enabled);
bool is_region_filter_clip_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index d868ebae25..0afead0863 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -30,279 +30,323 @@
#include "tile_map.h"
-#include "collision_object_2d.h"
#include "core/io/marshalls.h"
+#include "core/math/geometry_2d.h"
#include "core/os/os.h"
-#include "scene/2d/area_2d.h"
-#include "servers/navigation_server_2d.h"
-#include "servers/physics_server_2d.h"
-int TileMap::_get_quadrant_size() const {
- if (use_y_sort) {
- return 1;
- } else {
- return quadrant_size;
- }
+void TileMapPattern::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
+ ERR_FAIL_COND_MSG(p_coords.x < 0 || p_coords.y < 0, vformat("Cannot set cell with negative coords in a TileMapPattern. Wrong coords: %s", p_coords));
+
+ size = size.max(p_coords + Vector2i(1, 1));
+ pattern[p_coords] = TileMapCell(p_source_id, p_atlas_coords, p_alternative_tile);
}
-void TileMap::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- Node2D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation2D>(c);
- if (navigation) {
- break;
- }
+bool TileMapPattern::has_cell(const Vector2i &p_coords) const {
+ return pattern.has(p_coords);
+}
- c = Object::cast_to<Node2D>(c->get_parent());
- }
+void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) {
+ ERR_FAIL_COND(!pattern.has(p_coords));
- if (use_parent) {
- _clear_quadrants();
- collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
- }
+ pattern.erase(p_coords);
+ if (p_update_size) {
+ size = Vector2i();
+ for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
+ size = size.max(E->key() + Vector2i(1, 1));
+ }
+ }
+}
- pending_update = true;
- _recreate_quadrants();
- update_dirty_quadrants();
- RID space = get_world_2d()->get_space();
- _update_quadrant_transform();
- _update_quadrant_space(space);
- update_configuration_warning();
+int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const {
+ ERR_FAIL_COND_V(!pattern.has(p_coords), -1);
- } break;
+ return pattern[p_coords].source_id;
+}
- case NOTIFICATION_EXIT_TREE: {
- _update_quadrant_space(RID());
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- NavigationServer2D::get_singleton()->region_set_map(F->get().region, RID());
- }
- q.navpoly_ids.clear();
- }
+Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const {
+ ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetAtlasSource::INVALID_ATLAS_COORDS);
- if (collision_parent) {
- collision_parent->remove_shape_owner(q.shape_owner_id);
- q.shape_owner_id = -1;
- }
+ return pattern[p_coords].get_atlas_coords();
+}
- for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
- RS::get_singleton()->free(F->get().id);
- }
- q.occluder_instances.clear();
- }
+int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const {
+ ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
- collision_parent = nullptr;
- navigation = nullptr;
+ return pattern[p_coords].alternative_tile;
+}
- } break;
+TypedArray<Vector2i> TileMapPattern::get_used_cells() const {
+ // Returns the cells used in the tilemap.
+ TypedArray<Vector2i> a;
+ a.resize(pattern.size());
+ int i = 0;
+ for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
+ Vector2i p(E->key().x, E->key().y);
+ a[i++] = p;
+ }
- case NOTIFICATION_TRANSFORM_CHANGED: {
- //move stuff
- _update_quadrant_transform();
+ return a;
+}
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (use_parent) {
- _recreate_quadrants();
- }
+Vector2i TileMapPattern::get_size() const {
+ return size;
+}
- } break;
+void TileMapPattern::set_size(const Vector2i &p_size) {
+ for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
+ Vector2i coords = E->key();
+ if (p_size.x <= coords.x || p_size.y <= coords.y) {
+ ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords));
+ };
}
+
+ size = p_size;
}
-void TileMap::_update_quadrant_space(const RID &p_space) {
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_space(q.body, p_space);
- }
- }
+bool TileMapPattern::is_empty() const {
+ return pattern.is_empty();
+};
+
+void TileMapPattern::clear() {
+ size = Vector2i();
+ pattern.clear();
+};
+
+void TileMapPattern::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(-1), DEFVAL(TileSetAtlasSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetAtlasSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell);
+ ClassDB::bind_method(D_METHOD("remove_cell", "coords"), &TileMapPattern::remove_cell);
+ ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id);
+ ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapPattern::get_cell_atlas_coords);
+ ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapPattern::get_cell_alternative_tile);
+
+ ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapPattern::get_used_cells);
+ ClassDB::bind_method(D_METHOD("get_size"), &TileMapPattern::get_size);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &TileMapPattern::set_size);
+ ClassDB::bind_method(D_METHOD("is_empty"), &TileMapPattern::is_empty);
}
-void TileMap::_update_quadrant_transform() {
- if (!is_inside_tree()) {
- return;
+Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
+ // Transform to stacked layout.
+ Vector2i output = p_coords;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ SWAP(output.x, output.y);
+ }
+ switch (p_from_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ if (output.y % 2) {
+ output.x -= 1;
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y < 0 && bool(output.y % 2)) {
+ output = Vector2i(output.x + output.y / 2 - 1, output.y);
+ } else {
+ output = Vector2i(output.x + output.y / 2, output.y);
+ }
+ } else {
+ if (output.x < 0 && bool(output.x % 2)) {
+ output = Vector2i(output.x / 2 - 1, output.x + output.y * 2);
+ } else {
+ output = Vector2i(output.x / 2, output.x + output.y * 2);
+ }
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if ((output.x + output.y) < 0 && (output.x - output.y) % 2) {
+ output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x);
+ } else {
+ output = Vector2i((output.x + output.y) / 2, -output.x + output.y);
+ }
+ } else {
+ if ((output.x - output.y) < 0 && (output.x + output.y) % 2) {
+ output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y);
+ } else {
+ output = Vector2i((output.x - output.y) / 2, output.x + output.y);
+ }
+ }
+ break;
}
- Transform2D global_transform = get_global_transform();
+ switch (p_to_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ if (output.y % 2) {
+ output.x += 1;
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y < 0 && (output.y % 2)) {
+ output = Vector2i(output.x - output.y / 2 + 1, output.y);
+ } else {
+ output = Vector2i(output.x - output.y / 2, output.y);
+ }
+ } else {
+ if (output.y % 2) {
+ if (output.y < 0) {
+ output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1);
+ } else {
+ output = Vector2i(2 * output.x + 1, -output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(2 * output.x, -output.x + output.y / 2);
+ }
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y % 2) {
+ if (output.y > 0) {
+ output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1);
+ } else {
+ output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(output.x - output.y / 2, output.x + output.y / 2);
+ }
+ } else {
+ if (output.y % 2) {
+ if (output.y < 0) {
+ output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1);
+ } else {
+ output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2);
+ }
+ }
+ break;
+ }
- Transform2D local_transform;
- if (collision_parent) {
- local_transform = get_transform();
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ SWAP(output.x, output.y);
}
- Transform2D nav_rel;
- if (navigation) {
- nav_rel = get_relative_transform_to_parent(navigation);
+ return output;
+}
+
+int TileMap::get_effective_quadrant_size() const {
+ // When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant
+ if (tile_set.is_valid() && tile_set->is_y_sorting()) {
+ return 1;
+ } else {
+ return quadrant_size;
}
+}
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Transform2D xform;
- xform.set_origin(q.pos);
+Vector2i TileMap::_coords_to_quadrant_coords(const Vector2i &p_coords) const {
+ int quadrant_size = get_effective_quadrant_size();
- if (!use_parent) {
- xform = global_transform * xform;
- PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
+ // Rounding down, instead of simply rounding towards zero (truncating)
+ return Vector2i(
+ p_coords.x > 0 ? p_coords.x / quadrant_size : (p_coords.x - (quadrant_size - 1)) / quadrant_size,
+ p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size);
+}
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- NavigationServer2D::get_singleton()->region_set_transform(F->get().region, nav_rel * F->get().xform);
- }
- }
+void TileMap::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ pending_update = true;
+ _recreate_quadrants();
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ _clear_quadrants();
+ } break;
+ }
- for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
- RS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform);
+ // Transfers the notification to tileset plugins.
+ if (tile_set.is_valid()) {
+ for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) {
+ tile_set->get_tile_set_atlas_plugins()[i]->tilemap_notification(this, p_what);
}
}
}
+Ref<TileSet> TileMap::get_tileset() const {
+ return tile_set;
+}
+
void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
- if (tile_set.is_valid()) {
- tile_set->disconnect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
+ if (p_tileset == tile_set) {
+ return;
}
- _clear_quadrants();
- tile_set = p_tileset;
-
+ // Set the tileset, registering to its changes.
if (tile_set.is_valid()) {
- tile_set->connect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
- } else {
- clear();
+ tile_set->disconnect("changed", callable_mp(this, &TileMap::_make_all_quadrants_dirty));
+ tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
}
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ if (!p_tileset.is_valid()) {
+ _clear_quadrants();
+ }
-Ref<TileSet> TileMap::get_tileset() const {
- return tile_set;
-}
+ tile_set = p_tileset;
-void TileMap::set_cell_size(Size2 p_size) {
- ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
+ if (tile_set.is_valid()) {
+ tile_set->connect("changed", callable_mp(this, &TileMap::_make_all_quadrants_dirty), varray(true));
+ tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed));
+ _recreate_quadrants();
+ }
- _clear_quadrants();
- cell_size = p_size;
- _recreate_quadrants();
- emit_signal("settings_changed");
+ emit_signal("changed");
}
-Size2 TileMap::get_cell_size() const {
- return cell_size;
+int TileMap::get_quadrant_size() const {
+ return quadrant_size;
}
void TileMap::set_quadrant_size(int p_size) {
- ERR_FAIL_COND_MSG(p_size < 1, "Quadrant size cannot be smaller than 1.");
+ ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
- _clear_quadrants();
quadrant_size = p_size;
_recreate_quadrants();
- emit_signal("settings_changed");
+ emit_signal("changed");
}
-int TileMap::get_quadrant_size() const {
- return quadrant_size;
-}
-
-void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) {
+void TileMap::_fix_cell_transform(Transform2D &xform, const TileMapCell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) {
Size2 s = p_sc;
Vector2 offset = p_offset;
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.y += cell_size.y;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset += cell_size / 2;
- }
-
- if (s.y > s.x) {
- if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose)) {
- offset.y += s.y - s.x;
- }
- } else if (s.y < s.x) {
- if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose)) {
- offset.x += s.x - s.y;
- }
- }
+ // Flip/transpose: update the tile transform.
+ TileSetSource *source = *tile_set->get_source(p_cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (!atlas_source) {
+ return;
}
-
- if (p_cell.transpose) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_cell.get_atlas_coords(), p_cell.alternative_tile));
+ if (tile_data->get_transpose()) {
SWAP(xform.elements[0].x, xform.elements[0].y);
SWAP(xform.elements[1].x, xform.elements[1].y);
SWAP(offset.x, offset.y);
SWAP(s.x, s.y);
}
- if (p_cell.flip_h) {
+ if (tile_data->get_flip_h()) {
xform.elements[0].x = -xform.elements[0].x;
xform.elements[1].x = -xform.elements[1].x;
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.x = s.x - offset.x;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset.x = s.x - offset.x / 2;
- }
- } else {
- offset.x = s.x - offset.x;
- }
+ offset.x = s.x - offset.x;
}
- if (p_cell.flip_v) {
+ if (tile_data->get_flip_v()) {
xform.elements[0].y = -xform.elements[0].y;
xform.elements[1].y = -xform.elements[1].y;
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
- offset.y = s.y - offset.y;
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.y += s.y;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset.y += s.y;
- }
- } else {
- offset.y = s.y - offset.y;
- }
+ offset.y = s.y - offset.y;
}
- if (centered_textures) {
- offset += cell_size / 2 - s / 2;
- }
xform.elements[2] += offset;
}
-void TileMap::_add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata) {
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
-
- if (!use_parent) {
- ps->body_add_shape(p_q.body, p_shape->get_rid(), p_xform);
- ps->body_set_shape_metadata(p_q.body, shape_idx, p_metadata);
- ps->body_set_shape_as_one_way_collision(p_q.body, shape_idx, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
-
- } else if (collision_parent) {
- Transform2D xform = p_xform;
- xform.set_origin(xform.get_origin() + p_q.pos);
-
- collision_parent->shape_owner_add_shape(p_q.shape_owner_id, p_shape);
-
- int real_index = collision_parent->shape_owner_get_shape_index(p_q.shape_owner_id, shape_idx);
- RID rid = collision_parent->get_rid();
-
- if (Object::cast_to<Area2D>(collision_parent) != nullptr) {
- ps->area_set_shape_transform(rid, real_index, get_transform() * xform);
- } else {
- ps->body_set_shape_transform(rid, real_index, get_transform() * xform);
- ps->body_set_shape_metadata(rid, real_index, p_metadata);
- ps->body_set_shape_as_one_way_collision(rid, real_index, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
- }
- }
- shape_idx++;
-}
-
void TileMap::update_dirty_quadrants() {
if (!pending_update) {
return;
@@ -312,394 +356,47 @@ void TileMap::update_dirty_quadrants() {
return;
}
- RenderingServer *vs = RenderingServer::get_singleton();
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
- Vector2 tofs = get_cell_draw_offset();
- Transform2D nav_rel;
- if (navigation) {
- nav_rel = get_relative_transform_to_parent(navigation);
+ // Update the coords cache.
+ for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
+ q->self()->map_to_world.clear();
+ q->self()->world_to_map.clear();
+ for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
+ Vector2i pk = E->get();
+ Vector2i pk_world_coords = map_to_world(pk);
+ q->self()->map_to_world[pk] = pk_world_coords;
+ q->self()->world_to_map[pk_world_coords] = pk;
+ }
}
- Vector2 qofs;
-
- SceneTree *st = SceneTree::get_singleton();
- Color debug_collision_color;
- Color debug_navigation_color;
-
- bool debug_shapes = st && st->is_debugging_collisions_hint();
- if (debug_shapes) {
- debug_collision_color = st->get_debug_collisions_color();
+ // Call the update_dirty_quadrant method on plugins.
+ for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) {
+ tile_set->get_tile_set_atlas_plugins()[i]->update_dirty_quadrants(this, dirty_quadrant_list);
}
- bool debug_navigation = st && st->is_debugging_navigation_hint();
- if (debug_navigation) {
- debug_navigation_color = st->get_debug_navigation_color();
+ // Redraw the debug canvas_items.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
+ rs->canvas_item_clear(q->self()->debug_canvas_item);
+ Transform2D xform;
+ xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size()));
+ rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
+ for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) {
+ tile_set->get_tile_set_atlas_plugins()[i]->draw_quadrant_debug(this, q->self());
+ }
}
+ // Clear the list
while (dirty_quadrant_list.first()) {
- Quadrant &q = *dirty_quadrant_list.first()->self();
-
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- vs->free(E->get());
- }
-
- q.canvas_items.clear();
-
- if (!use_parent) {
- ps->body_clear_shapes(q.body);
- } else if (collision_parent) {
- collision_parent->shape_owner_clear_shapes(q.shape_owner_id);
- }
- int shape_idx = 0;
-
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
- }
- q.navpoly_ids.clear();
- }
-
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- RS::get_singleton()->free(E->get().id);
- }
- q.occluder_instances.clear();
- Ref<ShaderMaterial> prev_material;
- int prev_z_index = 0;
- RID prev_canvas_item;
- RID prev_debug_canvas_item;
-
- for (int i = 0; i < q.cells.size(); i++) {
- Map<PosKey, Cell>::Element *E = tile_map.find(q.cells[i]);
- Cell &c = E->get();
- //moment of truth
- if (!tile_set->has_tile(c.id)) {
- continue;
- }
- Ref<Texture2D> tex = tile_set->tile_get_texture(c.id);
- Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
-
- Vector2 wofs = _map_to_world(E->key().x, E->key().y);
- Vector2 offset = wofs - q.pos + tofs;
-
- if (!tex.is_valid()) {
- continue;
- }
-
- Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id);
- int z_index = tile_set->tile_get_z_index(c.id);
-
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE ||
- tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- z_index += tile_set->autotile_get_z_index(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- }
-
- RID canvas_item;
- RID debug_canvas_item;
-
- if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
- canvas_item = vs->canvas_item_create();
- if (mat.is_valid()) {
- vs->canvas_item_set_material(canvas_item, mat->get_rid());
- }
- vs->canvas_item_set_parent(canvas_item, get_canvas_item());
- _update_item_material_state(canvas_item);
- Transform2D xform;
- xform.set_origin(q.pos);
- vs->canvas_item_set_transform(canvas_item, xform);
- vs->canvas_item_set_light_mask(canvas_item, get_light_mask());
- vs->canvas_item_set_z_index(canvas_item, z_index);
-
- vs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(CanvasItem::get_texture_filter()));
- vs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(CanvasItem::get_texture_repeat()));
-
- q.canvas_items.push_back(canvas_item);
-
- if (debug_shapes) {
- debug_canvas_item = vs->canvas_item_create();
- vs->canvas_item_set_parent(debug_canvas_item, canvas_item);
- vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item, false);
- vs->canvas_item_set_z_index(debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
- q.canvas_items.push_back(debug_canvas_item);
- prev_debug_canvas_item = debug_canvas_item;
- }
-
- prev_canvas_item = canvas_item;
- prev_material = mat;
- prev_z_index = z_index;
-
- } else {
- canvas_item = prev_canvas_item;
- if (debug_shapes) {
- debug_canvas_item = prev_debug_canvas_item;
- }
- }
-
- Rect2 r = tile_set->tile_get_region(c.id);
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- int spacing = tile_set->autotile_get_spacing(c.id);
- r.size = tile_set->autotile_get_size(c.id);
- r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
- }
-
- Size2 s;
- if (r == Rect2()) {
- s = tex->get_size();
- } else {
- s = r.size;
- }
-
- Rect2 rect;
- rect.position = offset.floor();
- rect.size = s;
- rect.size.x += fp_adjust;
- rect.size.y += fp_adjust;
-
- if (compatibility_mode && !centered_textures) {
- if (rect.size.y > rect.size.x) {
- if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose)) {
- tile_ofs.y += rect.size.y - rect.size.x;
- }
- } else if (rect.size.y < rect.size.x) {
- if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose)) {
- tile_ofs.x += rect.size.x - rect.size.y;
- }
- }
- }
-
- if (c.transpose) {
- SWAP(tile_ofs.x, tile_ofs.y);
- if (centered_textures) {
- rect.position.x += cell_size.x / 2 - rect.size.y / 2;
- rect.position.y += cell_size.y / 2 - rect.size.x / 2;
- }
- } else if (centered_textures) {
- rect.position += cell_size / 2 - rect.size / 2;
- }
-
- if (c.flip_h) {
- rect.size.x = -rect.size.x;
- tile_ofs.x = -tile_ofs.x;
- }
-
- if (c.flip_v) {
- rect.size.y = -rect.size.y;
- tile_ofs.y = -tile_ofs.y;
- }
-
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
- rect.position += tile_ofs;
-
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- rect.position += tile_ofs;
-
- if (c.transpose) {
- if (c.flip_h) {
- rect.position.x -= cell_size.x;
- } else {
- rect.position.x += cell_size.x;
- }
- } else {
- if (c.flip_v) {
- rect.position.y -= cell_size.y;
- } else {
- rect.position.y += cell_size.y;
- }
- }
-
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- rect.position += tile_ofs;
-
- if (c.flip_h) {
- rect.position.x -= cell_size.x / 2;
- } else {
- rect.position.x += cell_size.x / 2;
- }
-
- if (c.flip_v) {
- rect.position.y -= cell_size.y / 2;
- } else {
- rect.position.y += cell_size.y / 2;
- }
- }
- } else {
- rect.position += tile_ofs;
- }
-
- Color modulate = tile_set->tile_get_modulate(c.id);
- Color self_modulate = get_self_modulate();
- modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g,
- modulate.b * self_modulate.b, modulate.a * self_modulate.a);
- if (r == Rect2()) {
- tex->draw_rect(canvas_item, rect, false, modulate, c.transpose);
- } else {
- tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, clip_uv);
- }
-
- Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
-
- for (int j = 0; j < shapes.size(); j++) {
- Ref<Shape2D> shape = shapes[j].shape;
- if (shape.is_valid()) {
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[j].autotile_coord.x == c.autotile_coord_x && shapes[j].autotile_coord.y == c.autotile_coord_y)) {
- Transform2D xform;
- xform.set_origin(offset.floor());
-
- Vector2 shape_ofs = shapes[j].shape_transform.get_origin();
-
- _fix_cell_transform(xform, c, shape_ofs, s);
-
- xform *= shapes[j].shape_transform.untranslated();
-
- if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item, xform);
- shape->draw(debug_canvas_item, debug_collision_color);
- }
-
- if (shape->has_meta("decomposed")) {
- Array _shapes = shape->get_meta("decomposed");
- for (int k = 0; k < _shapes.size(); k++) {
- Ref<ConvexPolygonShape2D> convex = _shapes[k];
- if (convex.is_valid()) {
- _add_shape(shape_idx, q, convex, shapes[j], xform, Vector2(E->key().x, E->key().y));
-#ifdef DEBUG_ENABLED
- } else {
- print_error("The TileSet assigned to the TileMap " + get_name() + " has an invalid convex shape.");
-#endif
- }
- }
- } else {
- _add_shape(shape_idx, q, shape, shapes[j], xform, Vector2(E->key().x, E->key().y));
- }
- }
- }
- }
-
- if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item, Transform2D());
- }
-
- if (navigation) {
- Ref<NavigationPolygon> navpoly;
- Vector2 npoly_ofs;
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- npoly_ofs = Vector2();
- } else {
- navpoly = tile_set->tile_get_navigation_polygon(c.id);
- npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
- }
-
- if (navpoly.is_valid()) {
- Transform2D xform;
- xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, npoly_ofs, s);
-
- RID region = NavigationServer2D::get_singleton()->region_create();
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- NavigationServer2D::get_singleton()->region_set_transform(region, nav_rel * xform);
- NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
-
- Quadrant::NavPoly np;
- np.region = region;
- np.xform = xform;
- q.navpoly_ids[E->key()] = np;
-
- if (debug_navigation) {
- RID debug_navigation_item = vs->canvas_item_create();
- vs->canvas_item_set_parent(debug_navigation_item, canvas_item);
- vs->canvas_item_set_z_as_relative_to_parent(debug_navigation_item, false);
- vs->canvas_item_set_z_index(debug_navigation_item, RS::CANVAS_ITEM_Z_MAX - 2); // Display one below collision debug
-
- if (debug_navigation_item.is_valid()) {
- Vector<Vector2> navigation_polygon_vertices = navpoly->get_vertices();
- int vsize = navigation_polygon_vertices.size();
-
- if (vsize > 2) {
- Vector<Color> colors;
- Vector<Vector2> vertices;
- vertices.resize(vsize);
- colors.resize(vsize);
- {
- const Vector2 *vr = navigation_polygon_vertices.ptr();
- for (int j = 0; j < vsize; j++) {
- vertices.write[j] = vr[j];
- colors.write[j] = debug_navigation_color;
- }
- }
-
- Vector<int> indices;
-
- for (int j = 0; j < navpoly->get_polygon_count(); j++) {
- Vector<int> polygon = navpoly->get_polygon(j);
-
- for (int k = 2; k < polygon.size(); k++) {
- int kofs[3] = { 0, k - 1, k };
- for (int l = 0; l < 3; l++) {
- int idx = polygon[kofs[l]];
- ERR_FAIL_INDEX(idx, vsize);
- indices.push_back(idx);
- }
- }
- }
- Transform2D navxform;
- navxform.set_origin(offset.floor());
- _fix_cell_transform(navxform, c, npoly_ofs, s);
-
- vs->canvas_item_set_transform(debug_navigation_item, navxform);
- vs->canvas_item_add_triangle_array(debug_navigation_item, indices, vertices, colors);
- }
- }
- }
- }
- }
-
- Ref<OccluderPolygon2D> occluder;
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- } else {
- occluder = tile_set->tile_get_light_occluder(c.id);
- }
- if (occluder.is_valid()) {
- Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
- Transform2D xform;
- xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, occluder_ofs, s);
-
- RID orid = RS::get_singleton()->canvas_light_occluder_create();
- RS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform);
- RS::get_singleton()->canvas_light_occluder_set_polygon(orid, occluder->get_rid());
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid, get_canvas());
- RS::get_singleton()->canvas_light_occluder_set_light_mask(orid, occluder_light_mask);
- Quadrant::Occluder oc;
- oc.xform = xform;
- oc.id = orid;
- q.occluder_instances[E->key()] = oc;
- }
- }
-
dirty_quadrant_list.remove(dirty_quadrant_list.first());
- quadrant_order_dirty = true;
}
pending_update = false;
- if (quadrant_order_dirty) {
- int index = -(int64_t)0x80000000; //always must be drawn below children
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- RS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
- }
- }
-
- quadrant_order_dirty = false;
- }
-
_recompute_rect_cache();
}
void TileMap::_recompute_rect_cache() {
+ // Compute the displayed area of the tilemap.
#ifdef DEBUG_ENABLED
if (!rect_cache_dirty) {
@@ -707,12 +404,12 @@ void TileMap::_recompute_rect_cache() {
}
Rect2 r_total;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Rect2 r;
- r.position = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size());
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size()));
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
+ r.position = map_to_world(E->key() * get_effective_quadrant_size());
+ r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size()));
+ r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size()));
+ r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size()));
if (E == quadrant_map.front()) {
r_total = r;
} else {
@@ -728,85 +425,58 @@ void TileMap::_recompute_rect_cache() {
#endif
}
-Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey &p_qk) {
- Transform2D xform;
- //xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
- Quadrant q;
- q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size());
- q.pos += get_cell_draw_offset();
- if (tile_origin == TILE_ORIGIN_CENTER) {
- q.pos += cell_size / 2;
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- q.pos.y += cell_size.y;
- }
-
- xform.set_origin(q.pos);
- //q.canvas_item = RenderingServer::get_singleton()->canvas_item_create();
- if (!use_parent) {
- q.body = PhysicsServer2D::get_singleton()->body_create();
- PhysicsServer2D::get_singleton()->body_set_mode(q.body, use_kinematic ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
-
- PhysicsServer2D::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
- PhysicsServer2D::get_singleton()->body_set_collision_layer(q.body, collision_layer);
- PhysicsServer2D::get_singleton()->body_set_collision_mask(q.body, collision_mask);
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_FRICTION, friction);
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_BOUNCE, bounce);
-
- if (is_inside_tree()) {
- xform = get_global_transform() * xform;
- RID space = get_world_2d()->get_space();
- PhysicsServer2D::get_singleton()->body_set_space(q.body, space);
- }
+Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(const Vector2i &p_qk) {
+ TileMapQuadrant q;
+ q.coords = p_qk;
- PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- } else if (collision_parent) {
- xform = get_transform() * xform;
- q.shape_owner_id = collision_parent->create_shape_owner(this);
- } else {
- q.shape_owner_id = -1;
+ rect_cache_dirty = true;
+
+ // Create the debug canvas item.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ q.debug_canvas_item = rs->canvas_item_create();
+ rs->canvas_item_set_z_index(q.debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
+ rs->canvas_item_set_parent(q.debug_canvas_item, get_canvas_item());
+
+ // Call the create_quadrant method on plugins
+ if (tile_set.is_valid()) {
+ for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) {
+ tile_set->get_tile_set_atlas_plugins()[i]->create_quadrant(this, &q);
+ }
}
- rect_cache_dirty = true;
- quadrant_order_dirty = true;
return quadrant_map.insert(p_qk, q);
}
-void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
- Quadrant &q = Q->get();
- if (!use_parent) {
- PhysicsServer2D::get_singleton()->free(q.body);
- } else if (collision_parent) {
- collision_parent->remove_shape_owner(q.shape_owner_id);
- }
-
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->free(E->get());
- }
- q.canvas_items.clear();
- if (q.dirty_list.in_list()) {
- dirty_quadrant_list.remove(&q.dirty_list);
- }
+void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+ // Remove a quadrant.
+ TileMapQuadrant *q = &(Q->get());
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
+ // Call the cleanup_quadrant method on plugins.
+ if (tile_set.is_valid()) {
+ for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) {
+ tile_set->get_tile_set_atlas_plugins()[i]->cleanup_quadrant(this, q);
}
- q.navpoly_ids.clear();
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- RS::get_singleton()->free(E->get().id);
+ // Remove the quadrant from the dirty_list if it is there.
+ if (q->dirty_list_element.in_list()) {
+ dirty_quadrant_list.remove(&(q->dirty_list_element));
}
- q.occluder_instances.clear();
+
+ // Free the debug canvas item.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ rs->free(q->debug_canvas_item);
quadrant_map.erase(Q);
rect_cache_dirty = true;
}
-void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update) {
- Quadrant &q = Q->get();
- if (!q.dirty_list.in_list()) {
- dirty_quadrant_list.add(&q.dirty_list);
+void TileMap::_make_all_quadrants_dirty(bool p_update) {
+ // Make all quandrants dirty, then trigger an update later.
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!E->value().dirty_list_element.in_list()) {
+ dirty_quadrant_list.add(&E->value().dirty_list_element);
+ }
}
if (pending_update) {
@@ -816,39 +486,68 @@ void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool updat
if (!is_inside_tree()) {
return;
}
-
- if (update) {
+ if (p_update) {
call_deferred("update_dirty_quadrants");
}
}
-void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
- set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose);
-}
+void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q, bool p_update) {
+ // Make the given quadrant dirty, then trigger an update later.
+ TileMapQuadrant &q = Q->get();
+ if (!q.dirty_list_element.in_list()) {
+ dirty_quadrant_list.add(&q.dirty_list_element);
+ }
-void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
- Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_data["id"], v_flip_h = p_data["flip_h"], v_flip_v = p_data["flip_y"], v_transpose = p_data["transpose"], v_autotile_coord = p_data["auto_coord"];
- const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord };
- Callable::CallError ce;
- call("set_cell", args, 7, ce);
+ if (pending_update) {
+ return;
+ }
+ pending_update = true;
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (p_update) {
+ call_deferred("update_dirty_quadrants");
+ }
}
-void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) {
- PosKey pk(p_x, p_y);
+void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
+ // Set the current cell tile (using integer position).
+ Vector2i pk(p_coords);
+ Map<Vector2i, TileMapCell>::Element *E = tile_map.find(pk);
+
+ int source_id = p_source_id;
+ Vector2i atlas_coords = p_atlas_coords;
+ int alternative_tile = p_alternative_tile;
- Map<PosKey, Cell>::Element *E = tile_map.find(pk);
- if (!E && p_tile == INVALID_CELL) {
- return; //nothing to do
+ if ((source_id == -1 || atlas_coords == TileSetAtlasSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) &&
+ (source_id != -1 || atlas_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE)) {
+ WARN_PRINT("Setting a cell a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly.");
+ source_id = -1;
+ atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS;
+ alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
}
- PosKey qk = pk.to_quadrant(_get_quadrant_size());
- if (p_tile == INVALID_CELL) {
- //erase existing
+ if (!E && source_id == -1) {
+ return; // Nothing to do, the tile is already empty.
+ }
+
+ // Get the quadrant
+ Vector2i qk = _coords_to_quadrant_coords(pk);
+
+ Map<Vector2i, TileMapQuadrant>::Element *Q = quadrant_map.find(qk);
+
+ if (source_id == -1) {
+ // Erase existing cell in the tile map.
tile_map.erase(pk);
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
+
+ // Erase existing cell in the quadrant.
ERR_FAIL_COND(!Q);
- Quadrant &q = Q->get();
+ TileMapQuadrant &q = Q->get();
+
q.cells.erase(pk);
+
+ // Remove or make the quadrant dirty.
if (q.cells.size() == 0) {
_erase_quadrant(Q);
} else {
@@ -856,331 +555,232 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_
}
used_size_cache_dirty = true;
- return;
- }
-
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
-
- if (!E) {
- E = tile_map.insert(pk, Cell());
- if (!Q) {
- Q = _create_quadrant(qk);
- }
- Quadrant &q = Q->get();
- q.cells.insert(pk);
} else {
- ERR_FAIL_COND(!Q); // quadrant should exist...
-
- if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose && E->get().autotile_coord_x == (uint16_t)p_autotile_coord.x && E->get().autotile_coord_y == (uint16_t)p_autotile_coord.y) {
- return; //nothing changed
- }
- }
+ if (!E) {
+ // Insert a new cell in the tile map.
+ E = tile_map.insert(pk, TileMapCell());
- Cell &c = E->get();
-
- c.id = p_tile;
- c.flip_h = p_flip_x;
- c.flip_v = p_flip_y;
- c.transpose = p_transpose;
- c.autotile_coord_x = (uint16_t)p_autotile_coord.x;
- c.autotile_coord_y = (uint16_t)p_autotile_coord.y;
-
- _make_quadrant_dirty(Q);
- used_size_cache_dirty = true;
-}
-
-int TileMap::get_cellv(const Vector2 &p_pos) const {
- return get_cell(p_pos.x, p_pos.y);
-}
-
-void TileMap::make_bitmask_area_dirty(const Vector2 &p_pos) {
- for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
- for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
- PosKey p(x, y);
- if (dirty_bitmask.find(p) == nullptr) {
- dirty_bitmask.push_back(p);
+ // Create a new quadrant if needed, then insert the cell if needed.
+ if (!Q) {
+ Q = _create_quadrant(qk);
}
- }
- }
-}
+ TileMapQuadrant &q = Q->get();
+ q.cells.insert(pk);
-void TileMap::update_bitmask_area(const Vector2 &p_pos) {
- for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
- for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
- update_cell_bitmask(x, y);
- }
- }
-}
-
-void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end) {
- if ((p_end.x < p_start.x || p_end.y < p_start.y) || (p_end.x == p_start.x && p_end.y == p_start.y)) {
- Array a = get_used_cells();
- for (int i = 0; i < a.size(); i++) {
- Vector2 vector = (Vector2)a[i];
- update_cell_bitmask(vector.x, vector.y);
- }
- return;
- }
- for (int x = p_start.x - 1; x <= p_end.x + 1; x++) {
- for (int y = p_start.y - 1; y <= p_end.y + 1; y++) {
- update_cell_bitmask(x, y);
- }
- }
-}
-
-void TileMap::update_cell_bitmask(int p_x, int p_y) {
- ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot update cell bitmask if Tileset is not open.");
- PosKey p(p_x, p_y);
- Map<PosKey, Cell>::Element *E = tile_map.find(p);
- if (E != nullptr) {
- int id = get_cell(p_x, p_y);
- if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
- uint16_t mask = 0;
- if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_TOPLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
- }
- } else {
- if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_3X3_MINIMAL) {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_TOPLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
- }
- } else {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1))) {
- mask |= TileSet::BIND_TOPLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
- }
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1))) {
- mask |= TileSet::BIND_TOP;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_LEFT;
- }
- mask |= TileSet::BIND_CENTER;
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_RIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1))) {
- mask |= TileSet::BIND_BOTTOM;
- }
- }
- Vector2 coord = tile_set->autotile_get_subtile_for_bitmask(id, mask, this, Vector2(p_x, p_y));
- E->get().autotile_coord_x = (int)coord.x;
- E->get().autotile_coord_y = (int)coord.y;
-
- PosKey qk = p.to_quadrant(_get_quadrant_size());
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
- _make_quadrant_dirty(Q);
-
- } else if (tile_set->tile_get_tile_mode(id) == TileSet::SINGLE_TILE) {
- E->get().autotile_coord_x = 0;
- E->get().autotile_coord_y = 0;
- } else if (tile_set->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) {
- if (tile_set->autotile_get_bitmask(id, Vector2(p_x, p_y)) == TileSet::BIND_CENTER) {
- Vector2 coord = tile_set->atlastile_get_subtile_by_priority(id, this, Vector2(p_x, p_y));
+ } else {
+ ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
- E->get().autotile_coord_x = (int)coord.x;
- E->get().autotile_coord_y = (int)coord.y;
+ if (E->get().source_id == source_id && E->get().get_atlas_coords() == atlas_coords && E->get().alternative_tile == alternative_tile) {
+ return; // Nothing changed.
}
}
- }
-}
-void TileMap::update_dirty_bitmask() {
- while (dirty_bitmask.size() > 0) {
- update_cell_bitmask(dirty_bitmask[0].x, dirty_bitmask[0].y);
- dirty_bitmask.pop_front();
- }
-}
+ TileMapCell &c = E->get();
-void TileMap::fix_invalid_tiles() {
- ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
+ c.source_id = source_id;
+ c.set_atlas_coords(atlas_coords);
+ c.alternative_tile = alternative_tile;
- Map<PosKey, Cell> temp_tile_map = tile_map;
- for (Map<PosKey, Cell>::Element *E = temp_tile_map.front(); E; E = E->next()) {
- if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {
- set_cell(E->key().x, E->key().y, INVALID_CELL);
- }
+ _make_quadrant_dirty(Q);
+ used_size_cache_dirty = true;
}
}
-int TileMap::get_cell(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
-
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+int TileMap::get_cell_source_id(const Vector2i &p_coords) const {
+ // Get a cell source id from position
+ const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
if (!E) {
- return INVALID_CELL;
+ return -1;
}
- return E->get().id;
+ return E->get().source_id;
}
-bool TileMap::is_cell_x_flipped(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
-
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+Vector2i TileMap::get_cell_atlas_coords(const Vector2i &p_coords) const {
+ // Get a cell source id from position
+ const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
if (!E) {
- return false;
+ return TileSetAtlasSource::INVALID_ATLAS_COORDS;
}
- return E->get().flip_h;
+ return E->get().get_atlas_coords();
}
-bool TileMap::is_cell_y_flipped(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
-
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+int TileMap::get_cell_alternative_tile(const Vector2i &p_coords) const {
+ // Get a cell source id from position
+ const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
if (!E) {
- return false;
+ return TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
}
- return E->get().flip_v;
+ return E->get().alternative_tile;
}
-bool TileMap::is_cell_transposed(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
-
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+TileMapPattern *TileMap::get_pattern(TypedArray<Vector2i> p_coords_array) {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
- if (!E) {
- return false;
+ TileMapPattern *output = memnew(TileMapPattern);
+ if (p_coords_array.is_empty()) {
+ return output;
}
- return E->get().transpose;
-}
-
-void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord) {
- PosKey pk(p_x, p_y);
+ Vector2i min = Vector2i(p_coords_array[0]);
+ for (int i = 1; i < p_coords_array.size(); i++) {
+ min = min.min(p_coords_array[i]);
+ }
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ Vector<Vector2i> coords_in_pattern_array;
+ coords_in_pattern_array.resize(p_coords_array.size());
+ Vector2i ensure_positive_offset;
+ for (int i = 0; i < p_coords_array.size(); i++) {
+ Vector2i coords = p_coords_array[i];
+ Vector2i coords_in_pattern = coords - min;
+ if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
+ if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+ coords_in_pattern.x -= 1;
+ if (coords_in_pattern.x < 0) {
+ ensure_positive_offset.x = 1;
+ }
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+ coords_in_pattern.y -= 1;
+ if (coords_in_pattern.y < 0) {
+ ensure_positive_offset.y = 1;
+ }
+ }
+ } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+ coords_in_pattern.x += 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+ coords_in_pattern.y += 1;
+ }
+ }
+ }
+ coords_in_pattern_array.write[i] = coords_in_pattern;
+ }
- if (!E) {
- return;
+ for (int i = 0; i < coords_in_pattern_array.size(); i++) {
+ Vector2i coords = p_coords_array[i];
+ Vector2i coords_in_pattern = coords_in_pattern_array[i];
+ output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(coords), get_cell_atlas_coords(coords), get_cell_alternative_tile(coords));
}
- Cell c = E->get();
- c.autotile_coord_x = p_coord.x;
- c.autotile_coord_y = p_coord.y;
- tile_map[pk] = c;
+ return output;
+}
- PosKey qk = pk.to_quadrant(_get_quadrant_size());
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
+Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern) {
+ ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
- if (!Q) {
- return;
+ Vector2i output = p_position_in_tilemap + p_coords_in_pattern;
+ if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
+ if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
+ output.x += 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
+ output.y += 1;
+ }
+ } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
+ output.x -= 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
+ output.y -= 1;
+ }
+ }
}
- _make_quadrant_dirty(Q);
+ return output;
}
-Vector2 TileMap::get_cell_autotile_coord(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+void TileMap::set_pattern(Vector2i p_position, const TileMapPattern *p_pattern) {
+ ERR_FAIL_COND(!tile_set.is_valid());
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
+ for (int i = 0; i < used_cells.size(); i++) {
+ Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
+ set_cell(coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords));
+ }
+}
- if (!E) {
- return Vector2();
+TileMapCell TileMap::get_cell(const Vector2i &p_coords) const {
+ if (!tile_map.has(p_coords)) {
+ return TileMapCell();
+ } else {
+ return tile_map.find(p_coords)->get();
}
+}
+
+Map<Vector2i, TileMapQuadrant> &TileMap::get_quadrant_map() {
+ return quadrant_map;
+}
- return Vector2(E->get().autotile_coord_x, E->get().autotile_coord_y);
+void TileMap::fix_invalid_tiles() {
+ ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ TileSetSource *source = *tile_set->get_source(E->get().source_id);
+ if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) {
+ set_cell(E->key(), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ }
+ }
}
void TileMap::_recreate_quadrants() {
+ // Clear then recreate all quadrants.
_clear_quadrants();
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- PosKey qk = PosKey(E->key().x, E->key().y).to_quadrant(_get_quadrant_size());
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ Vector2i qk = _coords_to_quadrant_coords(Vector2i(E->key().x, E->key().y));
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
+ Map<Vector2i, TileMapQuadrant>::Element *Q = quadrant_map.find(qk);
if (!Q) {
Q = _create_quadrant(qk);
- dirty_quadrant_list.add(&Q->get().dirty_list);
+ dirty_quadrant_list.add(&Q->get().dirty_list_element);
}
- Q->get().cells.insert(E->key());
+ Vector2i pk = E->key();
+ Q->get().cells.insert(pk);
+
_make_quadrant_dirty(Q, false);
}
+
update_dirty_quadrants();
}
void TileMap::_clear_quadrants() {
+ // Clear quadrants.
while (quadrant_map.size()) {
_erase_quadrant(quadrant_map.front());
}
-}
-
-void TileMap::set_material(const Ref<Material> &p_material) {
- CanvasItem::set_material(p_material);
- _update_all_items_material_state();
-}
-void TileMap::set_use_parent_material(bool p_use_parent_material) {
- CanvasItem::set_use_parent_material(p_use_parent_material);
- _update_all_items_material_state();
-}
-
-void TileMap::_update_all_items_material_state() {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- _update_item_material_state(F->get());
- }
+ // Clear the dirty quadrants list.
+ while (dirty_quadrant_list.first()) {
+ dirty_quadrant_list.remove(dirty_quadrant_list.first());
}
}
-void TileMap::_update_item_material_state(const RID &p_canvas_item) {
- RS::get_singleton()->canvas_item_set_use_parent_material(p_canvas_item, get_use_parent_material() || get_material().is_valid());
-}
-
void TileMap::clear() {
+ // Remove all tiles.
_clear_quadrants();
tile_map.clear();
used_size_cache_dirty = true;
}
void TileMap::_set_tile_data(const Vector<int> &p_data) {
- ERR_FAIL_COND(format > FORMAT_2);
+ // Set data for a given tile from raw data.
+ ERR_FAIL_COND(format > FORMAT_3);
int c = p_data.size();
const int *r = p_data.ptr();
- int offset = (format == FORMAT_2) ? 3 : 2;
+ int offset = (format >= FORMAT_2) ? 3 : 2;
clear();
for (int i = 0; i < c; i += offset) {
const uint8_t *ptr = (const uint8_t *)&r[i];
uint8_t local[12];
- for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++) {
+ for (int j = 0; j < ((format >= FORMAT_2) ? 12 : 8); j++) {
local[j] = ptr[j];
}
@@ -1191,31 +791,49 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
SWAP(local[4], local[7]);
SWAP(local[5], local[6]);
//TODO: ask someone to check this...
- if (FORMAT == FORMAT_2) {
+ if (FORMAT >= FORMAT_2) {
SWAP(local[8], local[11]);
SWAP(local[9], local[10]);
}
#endif
+ int16_t x = decode_uint16(&local[0]);
+ int16_t y = decode_uint16(&local[2]);
+
+ if (format == FORMAT_3) {
+ uint16_t source_id = decode_uint16(&local[4]);
+ uint16_t atlas_coords_x = decode_uint16(&local[6]);
+ uint16_t atlas_coords_y = decode_uint32(&local[8]);
+ uint16_t alternative_tile = decode_uint16(&local[10]);
+ set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
+ } else {
+ uint32_t v = decode_uint32(&local[4]);
+ v &= (1 << 29) - 1;
+
+ // We generate an alternative tile number out of the the flags
+ // An option should create the alternative in the tileset for compatibility
+ bool flip_h = v & (1 << 29);
+ bool flip_v = v & (1 << 30);
+ bool transpose = v & (1 << 31);
+ int16_t coord_x = 0;
+ int16_t coord_y = 0;
+ if (format == FORMAT_2) {
+ coord_x = decode_uint16(&local[8]);
+ coord_y = decode_uint16(&local[10]);
+ }
- uint16_t x = decode_uint16(&local[0]);
- uint16_t y = decode_uint16(&local[2]);
- uint32_t v = decode_uint32(&local[4]);
- bool flip_h = v & (1 << 29);
- bool flip_v = v & (1 << 30);
- bool transpose = v & (1 << 31);
- v &= (1 << 29) - 1;
- int16_t coord_x = 0;
- int16_t coord_y = 0;
- if (format == FORMAT_2) {
- coord_x = decode_uint16(&local[8]);
- coord_y = decode_uint16(&local[10]);
- }
+ int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
+
+ if (tile_set.is_valid()) {
+ v = tile_set->compatibility_get_source_for_tile_id(v);
+ }
- set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
+ set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
+ }
}
}
Vector<int> TileMap::_get_tile_data() const {
+ // Export tile data to raw format
Vector<int> data;
data.resize(tile_map.size() * 3);
int *w = data.ptrw();
@@ -1223,23 +841,14 @@ Vector<int> TileMap::_get_tile_data() const {
// Save in highest format
int idx = 0;
- for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
+ for (const Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
uint8_t *ptr = (uint8_t *)&w[idx];
- encode_uint16(E->key().x, &ptr[0]);
- encode_uint16(E->key().y, &ptr[2]);
- uint32_t val = E->get().id;
- if (E->get().flip_h) {
- val |= (1 << 29);
- }
- if (E->get().flip_v) {
- val |= (1 << 30);
- }
- if (E->get().transpose) {
- val |= (1 << 31);
- }
- encode_uint32(val, &ptr[4]);
- encode_uint16(E->get().autotile_coord_x, &ptr[8]);
- encode_uint16(E->get().autotile_coord_y, &ptr[10]);
+ encode_uint16((int16_t)(E->key().x), &ptr[0]);
+ encode_uint16((int16_t)(E->key().y), &ptr[2]);
+ encode_uint16(E->get().source_id, &ptr[4]);
+ encode_uint16(E->get().coord_x, &ptr[6]);
+ encode_uint16(E->get().coord_y, &ptr[8]);
+ encode_uint16(E->get().alternative_tile, &ptr[10]);
idx += 3;
}
@@ -1248,6 +857,7 @@ Vector<int> TileMap::_get_tile_data() const {
#ifdef TOOLS_ENABLED
Rect2 TileMap::_edit_get_rect() const {
+ // Return the visible rect of the tilemap
if (pending_update) {
const_cast<TileMap *>(this)->update_dirty_quadrants();
} else {
@@ -1257,240 +867,6 @@ Rect2 TileMap::_edit_get_rect() const {
}
#endif
-void TileMap::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_collision_layer(q.body, collision_layer);
- }
- }
-}
-
-void TileMap::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_collision_mask(q.body, collision_mask);
- }
- }
-}
-
-void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value) {
- layer |= 1 << p_bit;
- } else {
- layer &= ~(1 << p_bit);
- }
- set_collision_layer(layer);
-}
-
-void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool TileMap::get_collision_use_kinematic() const {
- return use_kinematic;
-}
-
-void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
- _clear_quadrants();
- use_kinematic = p_use_kinematic;
- _recreate_quadrants();
-}
-
-bool TileMap::get_collision_use_parent() const {
- return use_parent;
-}
-
-void TileMap::set_collision_use_parent(bool p_use_parent) {
- if (use_parent == p_use_parent) {
- return;
- }
-
- _clear_quadrants();
-
- use_parent = p_use_parent;
- set_notify_local_transform(use_parent);
-
- if (use_parent && is_inside_tree()) {
- collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
- } else {
- collision_parent = nullptr;
- }
-
- _recreate_quadrants();
- notify_property_list_changed();
- update_configuration_warning();
-}
-
-void TileMap::set_collision_friction(float p_friction) {
- friction = p_friction;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_FRICTION, p_friction);
- }
- }
-}
-
-float TileMap::get_collision_friction() const {
- return friction;
-}
-
-void TileMap::set_collision_bounce(float p_bounce) {
- bounce = p_bounce;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_BOUNCE, p_bounce);
- }
- }
-}
-
-float TileMap::get_collision_bounce() const {
- return bounce;
-}
-
-uint32_t TileMap::get_collision_layer() const {
- return collision_layer;
-}
-
-uint32_t TileMap::get_collision_mask() const {
- return collision_mask;
-}
-
-bool TileMap::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
-}
-
-bool TileMap::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void TileMap::set_mode(Mode p_mode) {
- _clear_quadrants();
- mode = p_mode;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
-
-TileMap::Mode TileMap::get_mode() const {
- return mode;
-}
-
-void TileMap::set_half_offset(HalfOffset p_half_offset) {
- _clear_quadrants();
- half_offset = p_half_offset;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
-
-void TileMap::set_tile_origin(TileOrigin p_tile_origin) {
- _clear_quadrants();
- tile_origin = p_tile_origin;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
-
-TileMap::TileOrigin TileMap::get_tile_origin() const {
- return tile_origin;
-}
-
-Vector2 TileMap::get_cell_draw_offset() const {
- switch (mode) {
- case MODE_SQUARE: {
- return Vector2();
- } break;
- case MODE_ISOMETRIC: {
- return Vector2(-cell_size.x * 0.5, 0);
-
- } break;
- case MODE_CUSTOM: {
- Vector2 min;
- min.x = MIN(custom_transform[0].x, min.x);
- min.y = MIN(custom_transform[0].y, min.y);
- min.x = MIN(custom_transform[1].x, min.x);
- min.y = MIN(custom_transform[1].y, min.y);
- return min;
- } break;
- }
-
- return Vector2();
-}
-
-TileMap::HalfOffset TileMap::get_half_offset() const {
- return half_offset;
-}
-
-Transform2D TileMap::get_cell_transform() const {
- switch (mode) {
- case MODE_SQUARE: {
- Transform2D m;
- m[0] *= cell_size.x;
- m[1] *= cell_size.y;
- return m;
- } break;
- case MODE_ISOMETRIC: {
- //isometric only makes sense when y is positive in both x and y vectors, otherwise
- //the drawing of tiles will overlap
- Transform2D m;
- m[0] = Vector2(cell_size.x * 0.5, cell_size.y * 0.5);
- m[1] = Vector2(-cell_size.x * 0.5, cell_size.y * 0.5);
- return m;
-
- } break;
- case MODE_CUSTOM: {
- return custom_transform;
- } break;
- }
-
- return Transform2D();
-}
-
-void TileMap::set_custom_transform(const Transform2D &p_xform) {
- _clear_quadrants();
- custom_transform = p_xform;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
-
-Transform2D TileMap::get_custom_transform() const {
- return custom_transform;
-}
-
-Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
- Vector2 ret = get_cell_transform().xform(Vector2(p_x, p_y));
- if (!p_ignore_ofs) {
- switch (half_offset) {
- case HALF_OFFSET_X:
- case HALF_OFFSET_NEGATIVE_X: {
- if (ABS(p_y) & 1) {
- ret += get_cell_transform()[0] * (half_offset == HALF_OFFSET_X ? 0.5 : -0.5);
- }
- } break;
- case HALF_OFFSET_Y:
- case HALF_OFFSET_NEGATIVE_Y: {
- if (ABS(p_x) & 1) {
- ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5);
- }
- } break;
- case HALF_OFFSET_DISABLED: {
- // Nothing to do.
- }
- }
- }
- return ret;
-}
-
bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "format") {
if (p_value.get_type() == Variant::INT) {
@@ -1509,7 +885,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "format") {
- r_ret = FORMAT_2; // When saving, always save highest format
+ r_ret = FORMAT_3; // When saving, always save highest format
return true;
} else if (p_name == "tile_data") {
r_ret = _get_tile_data();
@@ -1526,92 +902,632 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(p);
}
-void TileMap::_validate_property(PropertyInfo &property) const {
- if (use_parent && property.name != "collision_use_parent" && property.name.begins_with("collision_")) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
+ // SHOULD RETURN THE CENTER OF THE TILE
+ ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
+
+ Vector2 ret = p_pos;
+ TileSet::TileShape tile_shape = tile_set->get_tile_shape();
+ TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
+
+ if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
+ // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (tile_set->get_tile_layout()) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y);
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y);
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x + ret.y / 2, ret.y);
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x / 2, ret.y * 2 + ret.x);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x);
+ break;
+ }
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ switch (tile_set->get_tile_layout()) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5));
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5));
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x * 2 + ret.y, ret.y / 2);
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x, ret.y + ret.x / 2);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2);
+ break;
+ }
+ }
}
-}
-Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
- return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs);
+ // Multiply by the overlapping ratio
+ double overlapping_ratio = 1.0;
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.y *= overlapping_ratio;
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.x *= overlapping_ratio;
+ }
+
+ return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size();
}
-Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
- Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
+Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
- switch (half_offset) {
- case HALF_OFFSET_X: {
- if (int(floor(ret.y)) & 1) {
- ret.x -= 0.5;
+ Vector2 ret = p_pos;
+ ret /= tile_set->get_tile_size();
+
+ TileSet::TileShape tile_shape = tile_set->get_tile_shape();
+ TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
+ TileSet::TileLayout tile_layout = tile_set->get_tile_layout();
+
+ // Divide by the overlapping ratio
+ double overlapping_ratio = 1.0;
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.y /= overlapping_ratio;
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.x /= overlapping_ratio;
+ }
+
+ // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly.
+ if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
+ // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ // Smart floor of the position
+ Vector2 raw_pos = ret;
+ if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
+ ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y));
+ } else {
+ ret = ret.floor();
}
- } break;
- case HALF_OFFSET_NEGATIVE_X: {
- if (int(floor(ret.y)) & 1) {
- ret.x += 0.5;
+
+ // Compute the tile offset, and if we might the output for a neighbour top tile
+ Vector2 in_tile_pos = raw_pos - ret;
+ bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0;
+ bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0;
+
+ switch (tile_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x - ret.y / 2, ret.y).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(1, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(1, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(1, 0);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(0, -1);
+ }
+ break;
}
- } break;
- case HALF_OFFSET_Y: {
- if (int(floor(ret.x)) & 1) {
- ret.y -= 0.5;
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ // Smart floor of the position
+ Vector2 raw_pos = ret;
+ if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
+ ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5);
+ } else {
+ ret = ret.floor();
}
- } break;
- case HALF_OFFSET_NEGATIVE_Y: {
- if (int(floor(ret.x)) & 1) {
- ret.y += 0.5;
+
+ // Compute the tile offset, and if we might the output for a neighbour top tile
+ Vector2 in_tile_pos = raw_pos - ret;
+ bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0;
+ bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0;
+
+ switch (tile_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, 1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x, ret.y - ret.x / 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, 1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, 0);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(0, 1);
+ }
+ break;
}
- } break;
- case HALF_OFFSET_DISABLED: {
- // Nothing to do.
+ }
+ } else {
+ ret = (ret + Vector2(0.00005, 0.00005)).floor();
+ }
+ return Vector2i(ret);
+}
+
+bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), false);
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ } else {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
}
}
-
- // Account for precision errors on the border (GH-23250).
- // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
- // cell size is > 15,000, but we can hardly have more precision anyway with
- // floating point.
- ret += Vector2(0.00005, 0.00005);
- return ret.floor();
}
-void TileMap::set_y_sort_enabled(bool p_enable) {
- _clear_quadrants();
- use_y_sort = p_enable;
- RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), use_y_sort);
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
-
-bool TileMap::is_y_sort_enabled() const {
- return use_y_sort;
-}
+Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords);
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (p_cell_neighbor) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ return p_coords + Vector2i(1, 0);
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ return p_coords + Vector2i(1, 1);
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ return p_coords + Vector2i(0, 1);
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ return p_coords + Vector2i(-1, 1);
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ return p_coords + Vector2i(-1, 0);
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ return p_coords + Vector2i(-1, -1);
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ return p_coords + Vector2i(0, -1);
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ return p_coords + Vector2i(1, -1);
+ default:
+ ERR_FAIL_V(p_coords);
+ }
+ } else { // Half-offset shapes (square and hexagon)
+ switch (tile_set->get_tile_layout()) {
+ case TileSet::TILE_LAYOUT_STACKED: {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ bool is_offset = p_coords.y % 2;
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 1 : 0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(0, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : -1, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : -1, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(0, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 1 : 0, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ } else {
+ bool is_offset = p_coords.x % 2;
+
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? 1 : 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? 0 : -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? 0 : -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? 1 : 0);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET: {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ bool is_offset = p_coords.y % 2;
+
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : 1, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(0, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? -1 : 0, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? -1 : 0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(0, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : 1, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ } else {
+ bool is_offset = p_coords.x % 2;
+
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? 0 : 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? -1 : 0);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? -1 : 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? 0 : 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN: {
+ if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(-1, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(1, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-void TileMap::set_compatibility_mode(bool p_enable) {
- _clear_quadrants();
- compatibility_mode = p_enable;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(2, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-2, 1);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(2, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-2, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-bool TileMap::is_compatibility_mode_enabled() const {
- return compatibility_mode;
-}
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(-1, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(1, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-1, 0);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ }
+ } break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN: {
+ if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(-1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-void TileMap::set_centered_textures(bool p_enable) {
- _clear_quadrants();
- centered_textures = p_enable;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(-1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-1, 1);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(-1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-bool TileMap::is_centered_textures_enabled() const {
- return centered_textures;
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(-1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-1, -1);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ }
+ } break;
+ default:
+ ERR_FAIL_V(p_coords);
+ }
+ }
}
TypedArray<Vector2i> TileMap::get_used_cells() const {
+ // Returns the cells used in the tilemap.
TypedArray<Vector2i> a;
a.resize(tile_map.size());
int i = 0;
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
Vector2i p(E->key().x, E->key().y);
a[i++] = p;
}
@@ -1619,25 +1535,13 @@ TypedArray<Vector2i> TileMap::get_used_cells() const {
return a;
}
-TypedArray<Vector2i> TileMap::get_used_cells_by_index(int p_id) const {
- TypedArray<Vector2i> a;
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- if (E->value().id == p_id) {
- Vector2i p(E->key().x, E->key().y);
- a.push_back(p);
- }
- }
-
- return a;
-}
-
Rect2 TileMap::get_used_rect() { // Not const because of cache
-
+ // Return the rect of the currently used area
if (used_size_cache_dirty) {
if (tile_map.size() > 0) {
used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
used_size_cache.expand_to(Vector2(E->key().x, E->key().y));
}
@@ -1652,46 +1556,49 @@ Rect2 TileMap::get_used_rect() { // Not const because of cache
return used_size_cache;
}
-void TileMap::set_occluder_light_mask(int p_mask) {
- occluder_light_mask = p_mask;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- for (Map<PosKey, Quadrant::Occluder>::Element *F = E->get().occluder_instances.front(); F; F = F->next()) {
- RenderingServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id, occluder_light_mask);
- }
- }
-}
-
-int TileMap::get_occluder_light_mask() const {
- return occluder_light_mask;
-}
+// --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems ---
void TileMap::set_light_mask(int p_light_mask) {
+ // Occlusion: set light mask.
CanvasItem::set_light_mask(p_light_mask);
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
for (List<RID>::Element *F = E->get().canvas_items.front(); F; F = F->next()) {
RenderingServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask());
}
}
}
-void TileMap::set_clip_uv(bool p_enable) {
- if (clip_uv == p_enable) {
- return;
- }
+void TileMap::set_material(const Ref<Material> &p_material) {
+ // Set material for the whole tilemap.
+ CanvasItem::set_material(p_material);
- _clear_quadrants();
- clip_uv = p_enable;
- _recreate_quadrants();
+ // Update material for the whole tilemap.
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = E->get();
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
+ RS::get_singleton()->canvas_item_set_use_parent_material(F->get(), get_use_parent_material() || get_material().is_valid());
+ }
+ }
}
-bool TileMap::get_clip_uv() const {
- return clip_uv;
+void TileMap::set_use_parent_material(bool p_use_parent_material) {
+ // Set use_parent_material for the whole tilemap.
+ CanvasItem::set_use_parent_material(p_use_parent_material);
+
+ // Update use_parent_material for the whole tilemap.
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = E->get();
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
+ RS::get_singleton()->canvas_item_set_use_parent_material(F->get(), get_use_parent_material() || get_material().is_valid());
+ }
+ }
}
void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
+ // Set a default texture filter for the whole tilemap
CanvasItem::set_texture_filter(p_texture_filter);
- for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
- Quadrant &q = F->get();
+ for (Map<Vector2i, TileMapQuadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
+ TileMapQuadrant &q = F->get();
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(E->get(), RS::CanvasItemTextureFilter(p_texture_filter));
_make_quadrant_dirty(F);
@@ -1700,9 +1607,10 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
}
void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
+ // Set a default texture repeat for the whole tilemap
CanvasItem::set_texture_repeat(p_texture_repeat);
- for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
- Quadrant &q = F->get();
+ for (Map<Vector2i, TileMapQuadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
+ TileMapQuadrant &q = F->get();
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(E->get(), RS::CanvasItemTextureRepeat(p_texture_repeat));
_make_quadrant_dirty(F);
@@ -1710,164 +1618,153 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
}
}
-String TileMap::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
+ if (!tile_set.is_valid()) {
+ return TypedArray<Vector2i>();
+ }
- if (use_parent && !collision_parent) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ TypedArray<Vector2i> around;
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
+ } else {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
}
- return TTR("TileMap with Use Parent on needs a parent CollisionObject2D to give shapes to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
- return warning;
+ return around;
}
-void TileMap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
- ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
-
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &TileMap::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &TileMap::get_mode);
+void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
+ if (!tile_set.is_valid()) {
+ return;
+ }
- ClassDB::bind_method(D_METHOD("set_half_offset", "half_offset"), &TileMap::set_half_offset);
- ClassDB::bind_method(D_METHOD("get_half_offset"), &TileMap::get_half_offset);
+ // Create a set.
+ Vector2i tile_size = tile_set->get_tile_size();
+ Vector<Vector2> uvs;
- ClassDB::bind_method(D_METHOD("set_custom_transform", "custom_transform"), &TileMap::set_custom_transform);
- ClassDB::bind_method(D_METHOD("get_custom_transform"), &TileMap::get_custom_transform);
+ if (tile_set->get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) {
+ uvs.append(Vector2(1.0, 0.0));
+ uvs.append(Vector2(1.0, 1.0));
+ uvs.append(Vector2(0.0, 1.0));
+ uvs.append(Vector2(0.0, 0.0));
+ } else {
+ float overlap = 0.0;
+ switch (tile_set->get_tile_shape()) {
+ case TileSet::TILE_SHAPE_ISOMETRIC:
+ overlap = 0.5;
+ break;
+ case TileSet::TILE_SHAPE_HEXAGON:
+ overlap = 0.25;
+ break;
+ case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
+ overlap = 0.0;
+ break;
+ default:
+ break;
+ }
+ uvs.append(Vector2(1.0, overlap));
+ uvs.append(Vector2(1.0, 1.0 - overlap));
+ uvs.append(Vector2(0.5, 1.0));
+ uvs.append(Vector2(0.0, 1.0 - overlap));
+ uvs.append(Vector2(0.0, overlap));
+ uvs.append(Vector2(0.5, 0.0));
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < uvs.size(); i++) {
+ uvs.write[i] = Vector2(uvs[i].y, uvs[i].x);
+ }
+ }
+ }
- ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &TileMap::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &TileMap::get_cell_size);
+ for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
+ Vector2 top_left = map_to_world(E->get()) - tile_size / 2;
+ TypedArray<Vector2i> surrounding_tiles = get_surrounding_tiles(E->get());
+ for (int i = 0; i < surrounding_tiles.size(); i++) {
+ if (!p_cells.has(surrounding_tiles[i])) {
+ p_control->draw_line(p_transform.xform(top_left + uvs[i] * tile_size), p_transform.xform(top_left + uvs[(i + 1) % uvs.size()] * tile_size), p_color);
+ }
+ }
+ }
+}
- ClassDB::bind_method(D_METHOD("_set_old_cell_size", "size"), &TileMap::_set_old_cell_size);
- ClassDB::bind_method(D_METHOD("_get_old_cell_size"), &TileMap::_get_old_cell_size);
+void TileMap::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
+ ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
- ClassDB::bind_method(D_METHOD("set_tile_origin", "origin"), &TileMap::set_tile_origin);
- ClassDB::bind_method(D_METHOD("get_tile_origin"), &TileMap::get_tile_origin);
-
- ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv);
- ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv);
-
- ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enable"), &TileMap::set_y_sort_enabled);
- ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &TileMap::is_y_sort_enabled);
-
- ClassDB::bind_method(D_METHOD("set_compatibility_mode", "enable"), &TileMap::set_compatibility_mode);
- ClassDB::bind_method(D_METHOD("is_compatibility_mode_enabled"), &TileMap::is_compatibility_mode_enabled);
-
- ClassDB::bind_method(D_METHOD("set_centered_textures", "enable"), &TileMap::set_centered_textures);
- ClassDB::bind_method(D_METHOD("is_centered_textures_enabled"), &TileMap::is_centered_textures_enabled);
-
- ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
- ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
-
- ClassDB::bind_method(D_METHOD("set_collision_use_parent", "use_parent"), &TileMap::set_collision_use_parent);
- ClassDB::bind_method(D_METHOD("get_collision_use_parent"), &TileMap::get_collision_use_parent);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &TileMap::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &TileMap::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &TileMap::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &TileMap::get_collision_layer_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_friction", "value"), &TileMap::set_collision_friction);
- ClassDB::bind_method(D_METHOD("get_collision_friction"), &TileMap::get_collision_friction);
-
- ClassDB::bind_method(D_METHOD("set_collision_bounce", "value"), &TileMap::set_collision_bounce);
- ClassDB::bind_method(D_METHOD("get_collision_bounce"), &TileMap::get_collision_bounce);
-
- ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask);
- ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask);
-
- ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2()));
- ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("_set_celld", "position", "data"), &TileMap::_set_celld);
- ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
- ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv);
- ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped);
- ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
- ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
-
- ClassDB::bind_method(D_METHOD("get_cell_autotile_coord", "x", "y"), &TileMap::get_cell_autotile_coord);
+ ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(-1), DEFVAL(TileSetAtlasSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetAtlasSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMap::get_cell_source_id);
+ ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMap::get_cell_atlas_coords);
+ ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMap::get_cell_alternative_tile);
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
+ ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells);
- ClassDB::bind_method(D_METHOD("get_used_cells_by_index", "index"), &TileMap::get_used_cells_by_index);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
- ClassDB::bind_method(D_METHOD("map_to_world", "map_position", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world);
ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
- ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants);
- ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants);
+ ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell);
- ClassDB::bind_method(D_METHOD("update_bitmask_area", "position"), &TileMap::update_bitmask_area);
- ClassDB::bind_method(D_METHOD("update_bitmask_region", "start", "end"), &TileMap::update_bitmask_region, DEFVAL(Vector2()), DEFVAL(Vector2()));
+ ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants);
ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data);
ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMap::_get_tile_data);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Square,Isometric,Custom"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
-
- ADD_GROUP("Cell", "cell_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_enabled", "is_y_sort_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compatibility_mode"), "set_compatibility_mode", "is_compatibility_mode_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered_textures"), "set_centered_textures", "is_centered_textures_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
-
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_parent", PROPERTY_HINT_NONE, ""), "set_collision_use_parent", "get_collision_use_parent");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
-
- ADD_GROUP("Occluder", "occluder_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
ADD_PROPERTY_DEFAULT("format", FORMAT_1);
- ADD_SIGNAL(MethodInfo("settings_changed"));
-
- BIND_CONSTANT(INVALID_CELL);
-
- BIND_ENUM_CONSTANT(MODE_SQUARE);
- BIND_ENUM_CONSTANT(MODE_ISOMETRIC);
- BIND_ENUM_CONSTANT(MODE_CUSTOM);
-
- BIND_ENUM_CONSTANT(HALF_OFFSET_X);
- BIND_ENUM_CONSTANT(HALF_OFFSET_Y);
- BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED);
- BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_X);
- BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_Y);
+ ADD_SIGNAL(MethodInfo("changed"));
+}
- BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT);
- BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER);
- BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
+void TileMap::_tile_set_changed() {
+ emit_signal("changed");
+ _make_all_quadrants_dirty(true);
}
TileMap::TileMap() {
+ rect_cache_dirty = true;
+ used_size_cache_dirty = true;
+ pending_update = false;
+ quadrant_size = 16;
+ format = FORMAT_1; // Assume lowest possible format if none is present
+
set_notify_transform(true);
set_notify_local_transform(false);
}
TileMap::~TileMap() {
- clear();
+ if (tile_set.is_valid()) {
+ tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
+ }
+ _clear_quadrants();
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 3bf4587921..e9dbccbdb9 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -33,195 +33,195 @@
#include "core/templates/self_list.h"
#include "core/templates/vset.h"
-#include "scene/2d/navigation_2d.h"
#include "scene/2d/node_2d.h"
+#include "scene/gui/control.h"
#include "scene/resources/tile_set.h"
-class CollisionObject2D;
+class TileSetAtlasSource;
-class TileMap : public Node2D {
- GDCLASS(TileMap, Node2D);
-
-public:
- enum Mode {
- MODE_SQUARE,
- MODE_ISOMETRIC,
- MODE_CUSTOM
+union TileMapCell {
+ struct {
+ int32_t source_id : 16;
+ int16_t coord_x : 16;
+ int16_t coord_y : 16;
+ int32_t alternative_tile : 16;
};
- enum HalfOffset {
- HALF_OFFSET_X,
- HALF_OFFSET_Y,
- HALF_OFFSET_DISABLED,
- HALF_OFFSET_NEGATIVE_X,
- HALF_OFFSET_NEGATIVE_Y,
- };
+ uint64_t _u64t;
+ TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
+ source_id = p_source_id;
+ set_atlas_coords(p_atlas_coords);
+ alternative_tile = p_alternative_tile;
+ }
+
+ Vector2i get_atlas_coords() const {
+ return Vector2i(coord_x, coord_y);
+ }
+
+ void set_atlas_coords(const Vector2i &r_coords) {
+ coord_x = r_coords.x;
+ coord_y = r_coords.y;
+ }
+
+ bool operator<(const TileMapCell &p_other) const {
+ if (source_id == p_other.source_id) {
+ if (coord_x == p_other.coord_x) {
+ if (coord_y == p_other.coord_y) {
+ return alternative_tile < p_other.alternative_tile;
+ } else {
+ return coord_y < p_other.coord_y;
+ }
+ } else {
+ return coord_x < p_other.coord_x;
+ }
+ } else {
+ return source_id < p_other.source_id;
+ }
+ }
- enum TileOrigin {
- TILE_ORIGIN_TOP_LEFT,
- TILE_ORIGIN_CENTER,
- TILE_ORIGIN_BOTTOM_LEFT
- };
+ bool operator!=(const TileMapCell &p_other) const {
+ return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile);
+ }
+};
-private:
- enum DataFormat {
- FORMAT_1 = 0,
- FORMAT_2
+struct TileMapQuadrant {
+ struct CoordsWorldComparator {
+ _ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
+ // We sort the cells by their world coords, as it is needed by rendering.
+ if (p_a.y == p_b.y) {
+ return p_a.x > p_b.x;
+ } else {
+ return p_a.y < p_b.y;
+ }
+ }
};
- Ref<TileSet> tile_set;
- Size2i cell_size = Size2(64, 64);
- int quadrant_size = 16;
- Mode mode = MODE_SQUARE;
- Transform2D custom_transform = Transform2D(64, 0, 0, 64, 0, 0);
- HalfOffset half_offset = HALF_OFFSET_DISABLED;
- bool use_parent = false;
- CollisionObject2D *collision_parent = nullptr;
- bool use_kinematic = false;
- Navigation2D *navigation = nullptr;
-
- union PosKey {
- struct {
- int16_t x;
- int16_t y;
- };
- uint32_t key = 0;
-
- //using a more precise comparison so the regions can be sorted later
- bool operator<(const PosKey &p_k) const { return (y == p_k.y) ? x < p_k.x : y < p_k.y; }
-
- bool operator==(const PosKey &p_k) const { return (y == p_k.y && x == p_k.x); }
-
- PosKey to_quadrant(const int &p_quadrant_size) const {
- // rounding down, instead of simply rounding towards zero (truncating)
- return PosKey(
- x > 0 ? x / p_quadrant_size : (x - (p_quadrant_size - 1)) / p_quadrant_size,
- y > 0 ? y / p_quadrant_size : (y - (p_quadrant_size - 1)) / p_quadrant_size);
- }
+ // Dirty list element
+ SelfList<TileMapQuadrant> dirty_list_element;
+
+ // Quadrant coords.
+ Vector2i coords;
+
+ // TileMapCells
+ Set<Vector2i> cells;
+ // We need those two maps to sort by world position for rendering
+ // This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
+ Map<Vector2i, Vector2i> map_to_world;
+ Map<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
+
+ // Debug.
+ RID debug_canvas_item;
+
+ // Rendering
+ List<RID> canvas_items;
+ List<RID> occluders;
+
+ // Physics.
+ List<RID> bodies;
+
+ // Navigation
+ Map<Vector2i, Vector<RID>> navigation_regions;
+
+ void operator=(const TileMapQuadrant &q) {
+ coords = q.coords;
+ debug_canvas_item = q.debug_canvas_item;
+ canvas_items = q.canvas_items;
+ occluders = q.occluders;
+ bodies = q.bodies;
+ navigation_regions = q.navigation_regions;
+ }
+
+ TileMapQuadrant(const TileMapQuadrant &q) :
+ dirty_list_element(this) {
+ coords = q.coords;
+ debug_canvas_item = q.debug_canvas_item;
+ canvas_items = q.canvas_items;
+ occluders = q.occluders;
+ bodies = q.bodies;
+ navigation_regions = q.navigation_regions;
+ }
+
+ TileMapQuadrant() :
+ dirty_list_element(this) {
+ }
+};
- PosKey(int16_t p_x, int16_t p_y) {
- x = p_x;
- y = p_y;
- }
- PosKey() {
- x = 0;
- y = 0;
- }
- };
+class TileMapPattern : public Object {
+ GDCLASS(TileMapPattern, Object);
- union Cell {
- struct {
- int32_t id : 24;
- bool flip_h : 1;
- bool flip_v : 1;
- bool transpose : 1;
- int16_t autotile_coord_x : 16;
- int16_t autotile_coord_y : 16;
- };
-
- uint64_t _u64t = 0;
- };
+ Vector2i size;
+ Map<Vector2i, TileMapCell> pattern;
- Map<PosKey, Cell> tile_map;
- List<PosKey> dirty_bitmask;
+protected:
+ static void _bind_methods();
- struct Quadrant {
- Vector2 pos;
- List<RID> canvas_items;
- RID body;
- uint32_t shape_owner_id = 0;
+public:
+ void set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile = 0);
+ bool has_cell(const Vector2i &p_coords) const;
+ void remove_cell(const Vector2i &p_coords, bool p_update_size = true);
+ int get_cell_source_id(const Vector2i &p_coords) const;
+ Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
+ int get_cell_alternative_tile(const Vector2i &p_coords) const;
- SelfList<Quadrant> dirty_list;
+ TypedArray<Vector2i> get_used_cells() const;
- struct NavPoly {
- RID region;
- Transform2D xform;
- };
+ Vector2i get_size() const;
+ void set_size(const Vector2i &p_size);
+ bool is_empty() const;
- struct Occluder {
- RID id;
- Transform2D xform;
- };
+ void clear();
+};
- Map<PosKey, NavPoly> navpoly_ids;
- Map<PosKey, Occluder> occluder_instances;
+class TileMap : public Node2D {
+ GDCLASS(TileMap, Node2D);
- VSet<PosKey> cells;
+public:
+private:
+ friend class TileSetPlugin;
- void operator=(const Quadrant &q) {
- pos = q.pos;
- canvas_items = q.canvas_items;
- body = q.body;
- shape_owner_id = q.shape_owner_id;
- cells = q.cells;
- navpoly_ids = q.navpoly_ids;
- occluder_instances = q.occluder_instances;
- }
- Quadrant(const Quadrant &q) :
- dirty_list(this) {
- pos = q.pos;
- canvas_items = q.canvas_items;
- body = q.body;
- shape_owner_id = q.shape_owner_id;
- cells = q.cells;
- occluder_instances = q.occluder_instances;
- navpoly_ids = q.navpoly_ids;
- }
- Quadrant() :
- dirty_list(this) {}
+ enum DataFormat {
+ FORMAT_1 = 0,
+ FORMAT_2,
+ FORMAT_3
};
- Map<PosKey, Quadrant> quadrant_map;
+ Ref<TileSet> tile_set;
+ int quadrant_size;
+ Transform2D custom_transform;
+
+ // Map of cells
+ Map<Vector2i, TileMapCell> tile_map;
- SelfList<Quadrant>::List dirty_quadrant_list;
+ Vector2i _coords_to_quadrant_coords(const Vector2i &p_coords) const;
+
+ Map<Vector2i, TileMapQuadrant> quadrant_map;
+
+ SelfList<TileMapQuadrant>::List dirty_quadrant_list;
bool pending_update = false;
Rect2 rect_cache;
bool rect_cache_dirty = true;
Rect2 used_size_cache;
- bool used_size_cache_dirty = true;
- bool quadrant_order_dirty = false;
- bool use_y_sort = false;
- bool compatibility_mode = false;
- bool centered_textures = false;
- bool clip_uv = false;
- float fp_adjust = 0.00001;
- float friction = 1.0;
- float bounce = 0.0;
- uint32_t collision_layer = 1;
- uint32_t collision_mask = 1;
- mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present
-
- TileOrigin tile_origin = TILE_ORIGIN_TOP_LEFT;
-
- int occluder_light_mask = 1;
-
- void _fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc);
-
- void _add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata);
-
- Map<PosKey, Quadrant>::Element *_create_quadrant(const PosKey &p_qk);
- void _erase_quadrant(Map<PosKey, Quadrant>::Element *Q);
- void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true);
+ bool used_size_cache_dirty;
+ mutable DataFormat format;
+
+ void _fix_cell_transform(Transform2D &xform, const TileMapCell &p_cell, const Vector2 &p_offset, const Size2 &p_sc);
+
+ Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(const Vector2i &p_qk);
+ void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _make_all_quadrants_dirty(bool p_update = true);
+ void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q, bool p_update = true);
void _recreate_quadrants();
void _clear_quadrants();
- void _update_quadrant_space(const RID &p_space);
- void _update_quadrant_transform();
void _recompute_rect_cache();
void _update_all_items_material_state();
- _FORCE_INLINE_ void _update_item_material_state(const RID &p_canvas_item);
-
- _FORCE_INLINE_ int _get_quadrant_size() const;
void _set_tile_data(const Vector<int> &p_data);
Vector<int> _get_tile_data() const;
- void _set_old_cell_size(int p_size) { set_cell_size(Size2(p_size, p_size)); }
- int _get_old_cell_size() const { return cell_size.x; }
-
- _FORCE_INLINE_ Vector2 _map_to_world(int p_x, int p_y, bool p_ignore_ofs = false) const;
+ void _tile_set_changed();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -231,9 +231,9 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
-
public:
+ static Vector2i transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
+
enum {
INVALID_CELL = -1
};
@@ -245,114 +245,49 @@ public:
void set_tileset(const Ref<TileSet> &p_tileset);
Ref<TileSet> get_tileset() const;
- void set_cell_size(Size2 p_size);
- Size2 get_cell_size() const;
-
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false, Vector2 p_autotile_coord = Vector2());
- int get_cell(int p_x, int p_y) const;
- bool is_cell_x_flipped(int p_x, int p_y) const;
- bool is_cell_y_flipped(int p_x, int p_y) const;
- bool is_cell_transposed(int p_x, int p_y) const;
- void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord);
- Vector2 get_cell_autotile_coord(int p_x, int p_y) const;
+ void set_cell(const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ int get_cell_source_id(const Vector2i &p_coords) const;
+ Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
+ int get_cell_alternative_tile(const Vector2i &p_coords) const;
- void _set_celld(const Vector2 &p_pos, const Dictionary &p_data);
- void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
- int get_cellv(const Vector2 &p_pos) const;
+ TileMapPattern *get_pattern(TypedArray<Vector2i> p_coords_array);
+ Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern);
+ void set_pattern(Vector2i p_position, const TileMapPattern *p_pattern);
- void make_bitmask_area_dirty(const Vector2 &p_pos);
- void update_bitmask_area(const Vector2 &p_pos);
- void update_bitmask_region(const Vector2 &p_start = Vector2(), const Vector2 &p_end = Vector2());
- void update_cell_bitmask(int p_x, int p_y);
- void update_dirty_bitmask();
+ // Not exposed to users
+ TileMapCell get_cell(const Vector2i &p_coords) const;
+ Map<Vector2i, TileMapQuadrant> &get_quadrant_map();
+ int get_effective_quadrant_size() const;
void update_dirty_quadrants();
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_use_kinematic(bool p_use_kinematic);
- bool get_collision_use_kinematic() const;
-
- void set_collision_use_parent(bool p_use_parent);
- bool get_collision_use_parent() const;
-
- void set_collision_friction(float p_friction);
- float get_collision_friction() const;
-
- void set_collision_bounce(float p_bounce);
- float get_collision_bounce() const;
-
- void set_mode(Mode p_mode);
- Mode get_mode() const;
+ Vector2 map_to_world(const Vector2i &p_pos) const;
+ Vector2i world_to_map(const Vector2 &p_pos) const;
- void set_half_offset(HalfOffset p_half_offset);
- HalfOffset get_half_offset() const;
-
- void set_tile_origin(TileOrigin p_tile_origin);
- TileOrigin get_tile_origin() const;
-
- void set_custom_transform(const Transform2D &p_xform);
- Transform2D get_custom_transform() const;
-
- Transform2D get_cell_transform() const;
- Vector2 get_cell_draw_offset() const;
-
- Vector2 map_to_world(const Vector2 &p_pos, bool p_ignore_ofs = false) const;
- Vector2 world_to_map(const Vector2 &p_pos) const;
-
- void set_y_sort_enabled(bool p_enable);
- bool is_y_sort_enabled() const;
-
- void set_compatibility_mode(bool p_enable);
- bool is_compatibility_mode_enabled() const;
-
- void set_centered_textures(bool p_enable);
- bool is_centered_textures_enabled() const;
+ bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
+ Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
TypedArray<Vector2i> get_used_cells() const;
- TypedArray<Vector2i> get_used_cells_by_index(int p_index) const;
Rect2 get_used_rect(); // Not const because of cache
- void set_occluder_light_mask(int p_mask);
- int get_occluder_light_mask() const;
-
+ // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
virtual void set_light_mask(int p_light_mask) override;
-
virtual void set_material(const Ref<Material> &p_material) override;
-
virtual void set_use_parent_material(bool p_use_parent_material) override;
-
- void set_clip_uv(bool p_enable);
- bool get_clip_uv() const;
-
- String get_configuration_warning() const override;
-
virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
-
virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
void fix_invalid_tiles();
void clear();
+ // Helpers
+ TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
+ void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
+
TileMap();
~TileMap();
};
-
-VARIANT_ENUM_CAST(TileMap::Mode);
-VARIANT_ENUM_CAST(TileMap::HalfOffset);
-VARIANT_ENUM_CAST(TileMap::TileOrigin);
-
#endif // TILE_MAP_H
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 9d6868a1b2..4e58984b37 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -189,6 +189,8 @@ String TouchScreenButton::get_action() const {
}
void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (!get_tree()) {
return;
}
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 916038a1f3..8feb47f1cc 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -310,18 +310,15 @@ void VisibilityEnabler2D::_node_removed(Node *p_node) {
nodes.erase(p_node);
}
-String VisibilityEnabler2D::get_configuration_warning() const {
- String warning = VisibilityNotifier2D::get_configuration_warning();
+TypedArray<String> VisibilityEnabler2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
#ifdef TOOLS_ENABLED
if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent.");
+ warnings.push_back(TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent."));
}
#endif
- return warning;
+ return warnings;
}
void VisibilityEnabler2D::_bind_methods() {
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index 3d1701a1e5..7f4a5bc193 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -102,7 +102,7 @@ public:
void set_enabler(Enabler p_enabler, bool p_enable);
bool is_enabler_enabled(Enabler p_enabler) const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
VisibilityEnabler2D();
};