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-rw-r--r--scene/2d/camera_2d.cpp47
-rw-r--r--scene/2d/camera_2d.h12
2 files changed, 52 insertions, 7 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index aeee301e6e..11846654c5 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -61,6 +61,20 @@ void Camera2D::_update_scroll() {
};
}
+void Camera2D::_update_process_mode() {
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ set_process_internal(false);
+ set_physics_process_internal(false);
+ } else if (process_mode == CAMERA2D_PROCESS_IDLE) {
+ set_process_internal(true);
+ set_physics_process_internal(false);
+ } else {
+ set_process_internal(false);
+ set_physics_process_internal(true);
+ }
+}
+
void Camera2D::set_zoom(const Vector2 &p_zoom) {
zoom = p_zoom;
@@ -143,7 +157,7 @@ Transform2D Camera2D::get_camera_transform() {
if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
- float c = smoothing * get_process_delta_time();
+ float c = smoothing * (process_mode == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
@@ -217,14 +231,15 @@ void Camera2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_INTERNAL_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS:
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
_update_scroll();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- if (!is_processing_internal())
+ if (!is_processing_internal() && !is_physics_processing_internal())
_update_scroll();
} break;
@@ -245,10 +260,7 @@ void Camera2D::_notification(int p_what) {
add_to_group(group_name);
add_to_group(canvas_group_name);
- if (Engine::get_singleton()->is_editor_hint()) {
- set_process_internal(false);
- }
-
+ _update_process_mode();
_update_scroll();
first = true;
@@ -379,6 +391,20 @@ bool Camera2D::is_rotating() const {
return rotating;
}
+void Camera2D::set_process_mode(Camera2DProcessMode p_mode) {
+
+ if (process_mode == p_mode)
+ return;
+
+ process_mode = p_mode;
+ _update_process_mode();
+}
+
+Camera2D::Camera2DProcessMode Camera2D::get_process_mode() const {
+
+ return process_mode;
+}
+
void Camera2D::_make_current(Object *p_which) {
if (p_which == this) {
@@ -657,6 +683,9 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll);
+ ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Camera2D::set_process_mode);
+ ClassDB::bind_method(D_METHOD("get_process_mode"), &Camera2D::get_process_mode);
+
ClassDB::bind_method(D_METHOD("_set_current", "current"), &Camera2D::_set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current);
@@ -717,6 +746,7 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
ADD_GROUP("Limit", "limit_");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left"), "set_limit", "get_limit", MARGIN_LEFT);
@@ -750,6 +780,8 @@ void Camera2D::_bind_methods() {
BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
+ BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_PHYSICS);
+ BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_IDLE);
}
Camera2D::Camera2D() {
@@ -772,6 +804,7 @@ Camera2D::Camera2D() {
limit_smoothing_enabled = false;
custom_viewport = NULL;
custom_viewport_id = 0;
+ process_mode = CAMERA2D_PROCESS_IDLE;
smoothing = 5.0;
zoom = Vector2(1, 1);
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index fc572c6181..7f16ecff41 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -44,6 +44,11 @@ public:
ANCHOR_MODE_DRAG_CENTER
};
+ enum Camera2DProcessMode {
+ CAMERA2D_PROCESS_PHYSICS,
+ CAMERA2D_PROCESS_IDLE
+ };
+
protected:
Point2 camera_pos;
Point2 smoothed_camera_pos;
@@ -73,6 +78,7 @@ protected:
float v_ofs;
Point2 camera_screen_center;
+ void _update_process_mode();
void _update_scroll();
void _make_current(Object *p_which);
@@ -84,6 +90,8 @@ protected:
bool limit_drawing_enabled;
bool margin_drawing_enabled;
+ Camera2DProcessMode process_mode;
+
protected:
virtual Transform2D get_camera_transform();
void _notification(int p_what);
@@ -126,6 +134,9 @@ public:
void set_follow_smoothing(float p_speed);
float get_follow_smoothing() const;
+ void set_process_mode(Camera2DProcessMode p_mode);
+ Camera2DProcessMode get_process_mode() const;
+
void make_current();
void clear_current();
bool is_current() const;
@@ -156,5 +167,6 @@ public:
};
VARIANT_ENUM_CAST(Camera2D::AnchorMode);
+VARIANT_ENUM_CAST(Camera2D::Camera2DProcessMode);
#endif // CAMERA_2D_H