diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/node_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/polygon_2d.cpp | 84 | ||||
-rw-r--r-- | scene/2d/polygon_2d.h | 24 | ||||
-rw-r--r-- | scene/2d/skeleton_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 6 |
5 files changed, 116 insertions, 2 deletions
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index f8cec72400..3813bd96fe 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -451,7 +451,7 @@ void Node2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation_degrees", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_degrees", "get_global_rotation_degrees"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform"); ADD_GROUP("Z Index", ""); diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index bf5bf29b2e..eed26f5399 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -430,6 +430,71 @@ Vector2 Polygon2D::get_offset() const { return offset; } +void Polygon2D::add_bone(const NodePath &p_path, const PoolVector<float> &p_weights) { + + Bone bone; + bone.path = p_path; + bone.weights = p_weights; + bone_weights.push_back(bone); +} +int Polygon2D::get_bone_count() const { + return bone_weights.size(); +} +NodePath Polygon2D::get_bone_path(int p_index) const { + ERR_FAIL_INDEX_V(p_index, bone_weights.size(), NodePath()); + return bone_weights[p_index].path; +} +PoolVector<float> Polygon2D::get_bone_weights(int p_index) const { + + ERR_FAIL_INDEX_V(p_index, bone_weights.size(), PoolVector<float>()); + return bone_weights[p_index].weights; +} +void Polygon2D::erase_bone(int p_idx) { + + ERR_FAIL_INDEX(p_idx, bone_weights.size()); + bone_weights.remove(p_idx); +} + +void Polygon2D::clear_bones() { + bone_weights.clear(); +} + +void Polygon2D::set_bone_weights(int p_index, const PoolVector<float> &p_weights) { + ERR_FAIL_INDEX(p_index, bone_weights.size()); + bone_weights[p_index].weights = p_weights; + update(); +} +void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) { + ERR_FAIL_INDEX(p_index, bone_weights.size()); + bone_weights[p_index].path = p_path; + update(); +} + +Array Polygon2D::_get_bones() const { + Array bones; + for (int i = 0; i < get_bone_count(); i++) { + bones.push_back(get_bone_path(i)); + bones.push_back(get_bone_weights(i)); + } + return bones; +} +void Polygon2D::_set_bones(const Array &p_bones) { + + ERR_FAIL_COND(p_bones.size() & 1); + clear_bones(); + for (int i = 0; i < p_bones.size(); i += 2) { + add_bone(p_bones[i], p_bones[i + 1]); + } +} + +void Polygon2D::set_skeleton(const NodePath &p_skeleton) { + skeleton = p_skeleton; + update(); +} +NodePath Polygon2D::get_skeleton() const { + return skeleton; +} + void Polygon2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &Polygon2D::set_polygon); @@ -474,6 +539,21 @@ void Polygon2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Polygon2D::set_offset); ClassDB::bind_method(D_METHOD("get_offset"), &Polygon2D::get_offset); + ClassDB::bind_method(D_METHOD("add_bone", "path", "weights"), &Polygon2D::add_bone); + ClassDB::bind_method(D_METHOD("get_bone_count"), &Polygon2D::get_bone_count); + ClassDB::bind_method(D_METHOD("get_bone_path", "index"), &Polygon2D::get_bone_path); + ClassDB::bind_method(D_METHOD("get_bone_weights", "index"), &Polygon2D::get_bone_weights); + ClassDB::bind_method(D_METHOD("erase_bone", "index"), &Polygon2D::erase_bone); + ClassDB::bind_method(D_METHOD("clear_bones"), &Polygon2D::clear_bones); + ClassDB::bind_method(D_METHOD("set_bone_path", "index", "path"), &Polygon2D::set_bone_path); + ClassDB::bind_method(D_METHOD("set_bone_weights", "index", "weights"), &Polygon2D::set_bone_weights); + + ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &Polygon2D::set_skeleton); + ClassDB::bind_method(D_METHOD("get_skeleton"), &Polygon2D::get_skeleton); + + ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones); + ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv"); ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "splits"), "set_splits", "get_splits"); @@ -488,10 +568,14 @@ void Polygon2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "set_texture_rotation_degrees", "get_texture_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation"); + ADD_GROUP("Skeleton", ""); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton", "get_skeleton"); ADD_GROUP("Invert", "invert_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "set_invert_border", "get_invert_border"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones"); } Polygon2D::Polygon2D() { diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index 262208f2f1..575f71d74a 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -42,6 +42,13 @@ class Polygon2D : public Node2D { PoolVector<Color> vertex_colors; PoolVector<int> splits; + struct Bone { + NodePath path; + PoolVector<float> weights; + }; + + Vector<Bone> bone_weights; + Color color; Ref<Texture> texture; Size2 tex_scale; @@ -56,6 +63,11 @@ class Polygon2D : public Node2D { mutable bool rect_cache_dirty; mutable Rect2 item_rect; + NodePath skeleton; + + Array _get_bones() const; + void _set_bones(const Array &p_bones); + protected: void _notification(int p_what); static void _bind_methods(); @@ -114,6 +126,18 @@ public: void set_offset(const Vector2 &p_offset); Vector2 get_offset() const; + void add_bone(const NodePath &p_path = NodePath(), const PoolVector<float> &p_weights = PoolVector<float>()); + int get_bone_count() const; + NodePath get_bone_path(int p_index) const; + PoolVector<float> get_bone_weights(int p_index) const; + void erase_bone(int p_idx); + void clear_bones(); + void set_bone_weights(int p_index, const PoolVector<float> &p_weights); + void set_bone_path(int p_index, const NodePath &p_path); + + void set_skeleton(const NodePath &p_skeleton); + NodePath get_skeleton() const; + Polygon2D(); }; diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 705e82bcbb..3b3561bc1c 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -12,6 +12,8 @@ void Bone2D::_notification(int p_what) { break; if (!Object::cast_to<Bone2D>(parent)) break; //skeletons must be chained to Bone2Ds. + + parent = parent->get_parent(); } if (skeleton) { diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 14eb26b1ec..3d3f43d5c6 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -304,6 +304,7 @@ void TileMap::_update_dirty_quadrants() { } q.occluder_instances.clear(); Ref<ShaderMaterial> prev_material; + int prev_z_index; RID prev_canvas_item; RID prev_debug_canvas_item; @@ -324,11 +325,12 @@ void TileMap::_update_dirty_quadrants() { continue; Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id); + int z_index = tile_set->tile_get_z_index(c.id); RID canvas_item; RID debug_canvas_item; - if (prev_canvas_item == RID() || prev_material != mat) { + if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) { canvas_item = vs->canvas_item_create(); if (mat.is_valid()) @@ -339,6 +341,7 @@ void TileMap::_update_dirty_quadrants() { xform.set_origin(q.pos); vs->canvas_item_set_transform(canvas_item, xform); vs->canvas_item_set_light_mask(canvas_item, get_light_mask()); + vs->canvas_item_set_z_index(canvas_item, z_index); q.canvas_items.push_back(canvas_item); @@ -354,6 +357,7 @@ void TileMap::_update_dirty_quadrants() { prev_canvas_item = canvas_item; prev_material = mat; + prev_z_index = z_index; } else { canvas_item = prev_canvas_item; |