diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/area_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 3 | ||||
-rw-r--r-- | scene/2d/polygon_2d.cpp | 4 |
3 files changed, 7 insertions, 2 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 9e8bf62fc5..2a225e5797 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -428,8 +428,8 @@ void Area2D::set_monitorable(bool p_enable) { if (locked || (is_inside_tree() && Physics2DServer::get_singleton()->is_flushing_queries())) { ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)"); + ERR_FAIL(); } - ERR_FAIL_COND(locked || Physics2DServer::get_singleton()->is_flushing_queries()); if (p_enable == monitorable) return; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index eeabe15b08..1b7e1a6b8b 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1198,6 +1198,9 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) { + if (sync_to_physics) { + ERR_PRINT("Functions move_and_slide and move_and_collide do not work together with 'sync to physics' option. Please read the documentation."); + } Transform2D gt = get_global_transform(); Physics2DServer::MotionResult result; bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result, p_exclude_raycast_shapes); diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 1c58073f1d..f6f1bad581 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -307,7 +307,9 @@ void Polygon2D::_notification(int p_what) { if (invert || polygons.size() == 0) { Vector<int> indices = Geometry::triangulate_polygon(points); - VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID()); + if (indices.size()) { + VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID()); + } } else { //draw individual polygons Vector<int> total_indices; |