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-rw-r--r--scene/2d/animated_sprite_2d.cpp5
-rw-r--r--scene/2d/area_2d.cpp28
-rw-r--r--scene/2d/audio_listener_2d.cpp112
-rw-r--r--scene/2d/audio_listener_2d.h61
-rw-r--r--scene/2d/audio_stream_player_2d.cpp403
-rw-r--r--scene/2d/audio_stream_player_2d.h34
-rw-r--r--scene/2d/camera_2d.cpp2
-rw-r--r--scene/2d/collision_object_2d.cpp32
-rw-r--r--scene/2d/collision_object_2d.h4
-rw-r--r--scene/2d/collision_polygon_2d.cpp2
-rw-r--r--scene/2d/collision_shape_2d.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.cpp258
-rw-r--r--scene/2d/cpu_particles_2d.h22
-rw-r--r--scene/2d/gpu_particles_2d.cpp2
-rw-r--r--scene/2d/joint_2d.cpp (renamed from scene/2d/joints_2d.cpp)9
-rw-r--r--scene/2d/joint_2d.h (renamed from scene/2d/joints_2d.h)8
-rw-r--r--scene/2d/navigation_region_2d.cpp2
-rw-r--r--scene/2d/parallax_layer.cpp8
-rw-r--r--scene/2d/physical_bone_2d.cpp26
-rw-r--r--scene/2d/physical_bone_2d.h8
-rw-r--r--scene/2d/physics_body_2d.cpp1071
-rw-r--r--scene/2d/physics_body_2d.h207
-rw-r--r--scene/2d/skeleton_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp669
-rw-r--r--scene/2d/tile_map.h22
-rw-r--r--scene/2d/touch_screen_button.cpp8
-rw-r--r--scene/2d/touch_screen_button.h2
27 files changed, 1814 insertions, 1195 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 96a3134691..fad4784d51 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -94,7 +94,7 @@ Rect2 AnimatedSprite2D::_get_rect() const {
Point2 ofs = offset;
if (centered) {
- ofs -= Size2(s) / 2;
+ ofs -= s / 2;
}
if (s == Size2(0, 0)) {
@@ -228,8 +228,7 @@ void AnimatedSprite2D::_notification(int p_what) {
RID ci = get_canvas_item();
- Size2i s;
- s = texture->get_size();
+ Size2 s = texture->get_size();
Point2 ofs = offset;
if (centered) {
ofs -= s / 2;
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index d78b9847e6..33b1c7bcce 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -300,8 +300,8 @@ void Area2D::_clear_monitoring() {
body_map.clear();
//disconnect all monitored stuff
- for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
+ for (const KeyValue<ObjectID, BodyState> &E : bmcopy) {
+ Object *obj = ObjectDB::get_instance(E.key);
Node *node = Object::cast_to<Node>(obj);
if (!node) { //node may have been deleted in previous frame or at other legitimate point
@@ -311,12 +311,12 @@ void Area2D::_clear_monitoring() {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
- if (!E->get().in_tree) {
+ if (!E.value.in_tree) {
continue;
}
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E.value.rid, node, E.value.shapes[i].body_shape, E.value.shapes[i].area_shape);
}
emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
@@ -328,8 +328,8 @@ void Area2D::_clear_monitoring() {
area_map.clear();
//disconnect all monitored stuff
- for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
+ for (const KeyValue<ObjectID, AreaState> &E : bmcopy) {
+ Object *obj = ObjectDB::get_instance(E.key);
Node *node = Object::cast_to<Node>(obj);
if (!node) { //node may have been deleted in previous frame or at other legitimate point
@@ -339,12 +339,12 @@ void Area2D::_clear_monitoring() {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
- if (!E->get().in_tree) {
+ if (!E.value.in_tree) {
continue;
}
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E.value.rid, node, E.value.shapes[i].area_shape, E.value.shapes[i].self_shape);
}
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
@@ -404,8 +404,8 @@ TypedArray<Node2D> Area2D::get_overlapping_bodies() const {
TypedArray<Node2D> ret;
ret.resize(body_map.size());
int idx = 0;
- for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
+ for (const KeyValue<ObjectID, BodyState> &E : body_map) {
+ Object *obj = ObjectDB::get_instance(E.key);
if (!obj) {
ret.resize(ret.size() - 1); //ops
} else {
@@ -421,8 +421,8 @@ TypedArray<Area2D> Area2D::get_overlapping_areas() const {
TypedArray<Area2D> ret;
ret.resize(area_map.size());
int idx = 0;
- for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
+ for (const KeyValue<ObjectID, AreaState> &E : area_map) {
+ Object *obj = ObjectDB::get_instance(E.key);
if (!obj) {
ret.resize(ret.size() - 1); //ops
} else {
diff --git a/scene/2d/audio_listener_2d.cpp b/scene/2d/audio_listener_2d.cpp
new file mode 100644
index 0000000000..f16e359a1d
--- /dev/null
+++ b/scene/2d/audio_listener_2d.cpp
@@ -0,0 +1,112 @@
+/*************************************************************************/
+/* audio_listener_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "audio_listener_2d.h"
+
+bool AudioListener2D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "current") {
+ if (p_value.operator bool()) {
+ make_current();
+ } else {
+ clear_current();
+ }
+ } else {
+ return false;
+ }
+ return true;
+}
+
+bool AudioListener2D::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "current") {
+ if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
+ r_ret = current;
+ } else {
+ r_ret = is_current();
+ }
+ } else {
+ return false;
+ }
+ return true;
+}
+
+void AudioListener2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
+}
+
+void AudioListener2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (!get_tree()->is_node_being_edited(this) && current) {
+ make_current();
+ }
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ if (!get_tree()->is_node_being_edited(this)) {
+ if (is_current()) {
+ clear_current();
+ current = true; // Keep it true.
+ } else {
+ current = false;
+ }
+ }
+ } break;
+ }
+}
+
+void AudioListener2D::make_current() {
+ current = true;
+ if (!is_inside_tree()) {
+ return;
+ }
+ get_viewport()->_audio_listener_2d_set(this);
+}
+
+void AudioListener2D::clear_current() {
+ current = false;
+ if (!is_inside_tree()) {
+ return;
+ }
+ get_viewport()->_audio_listener_2d_remove(this);
+}
+
+bool AudioListener2D::is_current() const {
+ if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
+ return get_viewport()->get_audio_listener_2d() == this;
+ } else {
+ return current;
+ }
+ return false;
+}
+
+void AudioListener2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("make_current"), &AudioListener2D::make_current);
+ ClassDB::bind_method(D_METHOD("clear_current"), &AudioListener2D::clear_current);
+ ClassDB::bind_method(D_METHOD("is_current"), &AudioListener2D::is_current);
+}
diff --git a/scene/2d/audio_listener_2d.h b/scene/2d/audio_listener_2d.h
new file mode 100644
index 0000000000..875887acc6
--- /dev/null
+++ b/scene/2d/audio_listener_2d.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* audio_listener_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LISTENER_2D_H
+#define LISTENER_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/main/window.h"
+
+class AudioListener2D : public Node2D {
+ GDCLASS(AudioListener2D, Node2D);
+
+private:
+ bool current = false;
+
+ friend class Viewport;
+
+protected:
+ void _update_listener();
+
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+public:
+ void make_current();
+ void clear_current();
+ bool is_current() const;
+};
+
+#endif
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index e0b994f27d..18a50ae098 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -31,127 +31,20 @@
#include "audio_stream_player_2d.h"
#include "scene/2d/area_2d.h"
+#include "scene/2d/audio_listener_2d.h"
#include "scene/main/window.h"
-void AudioStreamPlayer2D::_mix_audio() {
- if (!stream_playback.is_valid() || !active.is_set() ||
- (stream_paused && !stream_paused_fade_out)) {
- return;
- }
-
- if (setseek.get() >= 0.0) {
- stream_playback->start(setseek.get());
- setseek.set(-1.0); //reset seek
- }
-
- //get data
- AudioFrame *buffer = mix_buffer.ptrw();
- int buffer_size = mix_buffer.size();
-
- if (stream_paused_fade_out) {
- // Short fadeout ramp
- buffer_size = MIN(buffer_size, 128);
- }
-
- stream_playback->mix(buffer, pitch_scale, buffer_size);
-
- //write all outputs
- int oc = output_count.get();
- for (int i = 0; i < oc; i++) {
- Output current = outputs[i];
-
- //see if current output exists, to keep volume ramp
- bool found = false;
- for (int j = i; j < prev_output_count; j++) {
- if (prev_outputs[j].viewport == current.viewport) {
- if (j != i) {
- SWAP(prev_outputs[j], prev_outputs[i]);
- }
- found = true;
- break;
- }
- }
-
- if (!found) {
- //create new if was not used before
- if (prev_output_count < MAX_OUTPUTS) {
- prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport
- prev_output_count++;
- }
- prev_outputs[i] = current;
- }
-
- //mix!
- AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
- AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
- AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
- AudioFrame vol = vol_prev;
-
- int cc = AudioServer::get_singleton()->get_channel_count();
-
- if (cc == 1) {
- if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, 0)) {
- continue; //may have been removed
- }
-
- AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0);
-
- for (int j = 0; j < buffer_size; j++) {
- target[j] += buffer[j] * vol;
- vol += vol_inc;
- }
-
- } else {
- AudioFrame *targets[4];
- bool valid = true;
-
- for (int k = 0; k < cc; k++) {
- if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k)) {
- valid = false; //may have been removed
- break;
- }
-
- targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
- }
-
- if (!valid) {
- continue;
- }
-
- for (int j = 0; j < buffer_size; j++) {
- AudioFrame frame = buffer[j] * vol;
- for (int k = 0; k < cc; k++) {
- targets[k][j] += frame;
- }
- vol += vol_inc;
- }
- }
-
- prev_outputs[i] = current;
- }
-
- prev_output_count = oc;
-
- //stream is no longer active, disable this.
- if (!stream_playback->is_playing()) {
- active.clear();
- }
-
- output_ready.clear();
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
-}
-
void AudioStreamPlayer2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- AudioServer::get_singleton()->add_callback(_mix_audios, this);
+ AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- AudioServer::get_singleton()->remove_callback(_mix_audios, this);
+ stop();
+ AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
}
if (p_what == NOTIFICATION_PAUSED) {
@@ -167,120 +60,143 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
+ if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
+ _update_panning();
+ }
- if (!output_ready.is_set()) {
- Ref<World2D> world_2d = get_world_2d();
- ERR_FAIL_COND(world_2d.is_null());
-
- int new_output_count = 0;
-
- Vector2 global_pos = get_global_position();
-
- int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
-
- //check if any area is diverting sound into a bus
+ if (setplay.get() >= 0 && stream.is_valid()) {
+ active.set();
+ Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
+ ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
+ AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale);
+ stream_playbacks.push_back(new_playback);
+ setplay.set(-1);
+ }
- PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
+ if (!stream_playbacks.is_empty() && active.is_set()) {
+ // Stop playing if no longer active.
+ Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
+ emit_signal(SNAME("finished"));
+ playbacks_to_remove.push_back(playback);
+ }
+ }
+ // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
+ for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
+ stream_playbacks.erase(playback);
+ }
+ if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
+ // This node is no longer actively playing audio.
+ active.clear();
+ set_physics_process_internal(false);
+ }
+ }
- PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS];
+ while (stream_playbacks.size() > max_polyphony) {
+ AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
+ stream_playbacks.remove(0);
+ }
+ }
+}
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
+StringName AudioStreamPlayer2D::_get_actual_bus() {
+ Vector2 global_pos = get_global_position();
- for (int i = 0; i < areas; i++) {
- Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider);
- if (!area2d) {
- continue;
- }
+ //check if any area is diverting sound into a bus
+ Ref<World2D> world_2d = get_world_2d();
+ ERR_FAIL_COND_V(world_2d.is_null(), SNAME("Master"));
- if (!area2d->is_overriding_audio_bus()) {
- continue;
- }
+ PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
+ PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS];
- StringName bus_name = area2d->get_audio_bus_name();
- bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
- break;
- }
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
- const Set<Viewport *> viewports = world_2d->get_viewports();
+ for (int i = 0; i < areas; i++) {
+ Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider);
+ if (!area2d) {
+ continue;
+ }
- for (Set<Viewport *>::Element *E = viewports.front(); E; E = E->next()) {
- Viewport *vp = E->get();
- if (vp->is_audio_listener_2d()) {
- //compute matrix to convert to screen
- Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
- Vector2 screen_size = vp->get_visible_rect().size;
+ if (!area2d->is_overriding_audio_bus()) {
+ continue;
+ }
- //screen in global is used for attenuation
- Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5);
+ return area2d->get_audio_bus_name();
+ }
+ return default_bus;
+}
- float dist = global_pos.distance_to(screen_in_global); //distance to screen center
+void AudioStreamPlayer2D::_update_panning() {
+ if (!active.is_set() || stream.is_null()) {
+ return;
+ }
- if (dist > max_distance) {
- continue; //can't hear this sound in this viewport
- }
+ Ref<World2D> world_2d = get_world_2d();
+ ERR_FAIL_COND(world_2d.is_null());
- float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
- multiplier *= Math::db2linear(volume_db); //also apply player volume!
+ Vector2 global_pos = get_global_position();
- //point in screen is used for panning
- Vector2 point_in_screen = to_screen.xform(global_pos);
+ Set<Viewport *> viewports = world_2d->get_viewports();
+ viewports.insert(get_viewport()); // TODO: This is a mediocre workaround for #50958. Remove when that bug is fixed!
- float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
+ volume_vector.resize(4);
+ volume_vector.write[0] = AudioFrame(0, 0);
+ volume_vector.write[1] = AudioFrame(0, 0);
+ volume_vector.write[2] = AudioFrame(0, 0);
+ volume_vector.write[3] = AudioFrame(0, 0);
- float l = 1.0 - pan;
- float r = pan;
+ for (Viewport *vp : viewports) {
+ if (!vp->is_audio_listener_2d()) {
+ continue;
+ }
+ //compute matrix to convert to screen
+ Vector2 screen_size = vp->get_visible_rect().size;
+ Vector2 listener_in_global;
+ Vector2 relative_to_listener;
+
+ //screen in global is used for attenuation
+ AudioListener2D *listener = vp->get_audio_listener_2d();
+ if (listener) {
+ listener_in_global = listener->get_global_position();
+ relative_to_listener = global_pos - listener_in_global;
+ } else {
+ Transform2D to_listener = vp->get_global_canvas_transform() * vp->get_canvas_transform();
+ listener_in_global = to_listener.affine_inverse().xform(screen_size * 0.5);
+ relative_to_listener = to_listener.xform(global_pos) - screen_size * 0.5;
+ }
- outputs[new_output_count].vol = AudioFrame(l, r) * multiplier;
- outputs[new_output_count].bus_index = bus_index;
- outputs[new_output_count].viewport = vp; //keep pointer only for reference
- new_output_count++;
- if (new_output_count == MAX_OUTPUTS) {
- break;
- }
- }
- }
+ float dist = global_pos.distance_to(listener_in_global); // Distance to listener, or screen if none.
- output_count.set(new_output_count);
- output_ready.set();
+ if (dist > max_distance) {
+ continue; //can't hear this sound in this viewport
}
- //start playing if requested
- if (setplay.get() >= 0.0) {
- setseek.set(setplay.get());
- active.set();
- setplay.set(-1);
- }
+ float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
+ multiplier *= Math::db2linear(volume_db); //also apply player volume!
- //stop playing if no longer active
- if (!active.is_set()) {
- set_physics_process_internal(false);
- emit_signal(SNAME("finished"));
- }
- }
-}
+ float pan = CLAMP((relative_to_listener.x + screen_size.x * 0.5) / screen_size.x, 0.0, 1.0);
-void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
- AudioServer::get_singleton()->lock();
+ float l = 1.0 - pan;
+ float r = pan;
- mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
+ volume_vector.write[0] = AudioFrame(l, r) * multiplier;
+ }
- if (stream_playback.is_valid()) {
- stream_playback.unref();
- stream.unref();
- active.clear();
- setseek.set(-1);
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_bus_exclusive(playback, _get_actual_bus(), volume_vector);
}
- if (p_stream.is_valid()) {
- stream = p_stream;
- stream_playback = p_stream->instance_playback();
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
}
- AudioServer::get_singleton()->unlock();
+ last_mix_count = AudioServer::get_singleton()->get_mix_count();
+}
- if (p_stream.is_valid() && stream_playback.is_null()) {
- stream.unref();
- }
+void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
+ stop();
+ stream = p_stream;
}
Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
@@ -298,6 +214,9 @@ float AudioStreamPlayer2D::get_volume_db() const {
void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) {
ERR_FAIL_COND(p_pitch_scale <= 0.0);
pitch_scale = p_pitch_scale;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_pitch_scale(playback, p_pitch_scale);
+ }
}
float AudioStreamPlayer2D::get_pitch_scale() const {
@@ -305,66 +224,64 @@ float AudioStreamPlayer2D::get_pitch_scale() const {
}
void AudioStreamPlayer2D::play(float p_from_pos) {
- if (!is_playing()) {
- // Reset the prev_output_count if the stream is stopped
- prev_output_count = 0;
+ if (stream.is_null()) {
+ return;
}
-
- if (stream_playback.is_valid()) {
- setplay.set(p_from_pos);
- output_ready.clear();
- set_physics_process_internal(true);
+ ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
+ if (stream->is_monophonic() && is_playing()) {
+ stop();
}
+
+ setplay.set(p_from_pos);
+ active.set();
+ set_physics_process_internal(true);
}
void AudioStreamPlayer2D::seek(float p_seconds) {
- if (stream_playback.is_valid()) {
- setseek.set(p_seconds);
+ if (is_playing()) {
+ stop();
+ play(p_seconds);
}
}
void AudioStreamPlayer2D::stop() {
- if (stream_playback.is_valid()) {
- active.clear();
- set_physics_process_internal(false);
- setplay.set(-1);
+ setplay.set(-1);
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->stop_playback_stream(playback);
}
+ stream_playbacks.clear();
+ active.clear();
+ set_physics_process_internal(false);
}
bool AudioStreamPlayer2D::is_playing() const {
- if (stream_playback.is_valid()) {
- return active.is_set() || setplay.get() >= 0;
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (AudioServer::get_singleton()->is_playback_active(playback)) {
+ return true;
+ }
}
-
return false;
}
float AudioStreamPlayer2D::get_playback_position() {
- if (stream_playback.is_valid()) {
- float ss = setseek.get();
- if (ss >= 0.0) {
- return ss;
- }
- return stream_playback->get_playback_position();
+ // Return the playback position of the most recently started playback stream.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
}
-
return 0;
}
void AudioStreamPlayer2D::set_bus(const StringName &p_bus) {
- //if audio is active, must lock this
- AudioServer::get_singleton()->lock();
- bus = p_bus;
- AudioServer::get_singleton()->unlock();
+ default_bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough.
}
StringName AudioStreamPlayer2D::get_bus() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
- return bus;
+ if (AudioServer::get_singleton()->get_bus_name(i) == default_bus) {
+ return default_bus;
}
}
- return "Master";
+ return SNAME("Master");
}
void AudioStreamPlayer2D::set_autoplay(bool p_enable) {
@@ -432,19 +349,35 @@ uint32_t AudioStreamPlayer2D::get_area_mask() const {
}
void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
- if (p_pause != stream_paused) {
- stream_paused = p_pause;
- stream_paused_fade_in = !p_pause;
- stream_paused_fade_out = p_pause;
+ // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
}
}
bool AudioStreamPlayer2D::get_stream_paused() const {
- return stream_paused;
+ // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
+ }
+ return false;
}
Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
- return stream_playback;
+ if (!stream_playbacks.is_empty()) {
+ return stream_playbacks[stream_playbacks.size() - 1];
+ }
+ return nullptr;
+}
+
+void AudioStreamPlayer2D::set_max_polyphony(int p_max_polyphony) {
+ if (p_max_polyphony > 0) {
+ max_polyphony = p_max_polyphony;
+ }
+}
+
+int AudioStreamPlayer2D::get_max_polyphony() const {
+ return max_polyphony;
}
void AudioStreamPlayer2D::_bind_methods() {
@@ -485,6 +418,9 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer2D::set_max_polyphony);
+ ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer2D::get_max_polyphony);
+
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -495,6 +431,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index cf05a49b00..5360fd4934 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -51,38 +51,31 @@ private:
Viewport *viewport = nullptr; //pointer only used for reference to previous mix
};
- Output outputs[MAX_OUTPUTS];
- SafeNumeric<int> output_count;
- SafeFlag output_ready;
-
- //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks)
- Output prev_outputs[MAX_OUTPUTS];
- int prev_output_count = 0;
-
- Ref<AudioStreamPlayback> stream_playback;
+ Vector<Ref<AudioStreamPlayback>> stream_playbacks;
Ref<AudioStream> stream;
- Vector<AudioFrame> mix_buffer;
- SafeNumeric<float> setseek{ -1.0 };
- SafeFlag active;
+ SafeFlag active{ false };
SafeNumeric<float> setplay{ -1.0 };
+ Vector<AudioFrame> volume_vector;
+
+ uint64_t last_mix_count = -1;
+
float volume_db = 0.0;
float pitch_scale = 1.0;
bool autoplay = false;
- bool stream_paused = false;
- bool stream_paused_fade_in = false;
- bool stream_paused_fade_out = false;
- StringName bus;
-
- void _mix_audio();
- static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer2D *>(self)->_mix_audio(); }
+ StringName default_bus = SNAME("Master");
+ int max_polyphony = 1;
void _set_playing(bool p_enable);
bool _is_active() const;
+ StringName _get_actual_bus();
+ void _update_panning();
void _bus_layout_changed();
+ static void _listener_changed_cb(void *self) { reinterpret_cast<AudioStreamPlayer2D *>(self)->_update_panning(); }
+
uint32_t area_mask = 1;
float max_distance = 2000.0;
@@ -127,6 +120,9 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ void set_max_polyphony(int p_max_polyphony);
+ int get_max_polyphony() const;
+
Ref<AudioStreamPlayback> get_stream_playback();
AudioStreamPlayer2D();
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index bf91ce8e65..8195d98f55 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -198,7 +198,7 @@ Transform2D Camera2D::get_camera_transform() {
screen_rect.position += offset;
}
- camera_screen_center = screen_rect.position + screen_rect.size * 0.5;
+ camera_screen_center = screen_rect.get_center();
Transform2D xform;
xform.scale_basis(zoom);
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 60f29ca163..6916f832d0 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -342,15 +342,15 @@ real_t CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_ow
}
void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
- for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- r_owners->push_back(E->key());
+ for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
+ r_owners->push_back(E.key);
}
}
Array CollisionObject2D::_get_shape_owners() {
Array ret;
- for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- ret.push_back(E->key());
+ for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
+ ret.push_back(E.key);
}
return ret;
@@ -434,10 +434,10 @@ void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
shapes[p_owner].shapes.remove(p_shape);
- for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().shapes.size(); i++) {
- if (E->get().shapes[i].index > index_to_remove) {
- E->get().shapes.write[i].index -= 1;
+ for (KeyValue<uint32_t, ShapeData> &E : shapes) {
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ if (E.value.shapes[i].index > index_to_remove) {
+ E.value.shapes.write[i].index -= 1;
}
}
}
@@ -456,10 +456,10 @@ void CollisionObject2D::shape_owner_clear_shapes(uint32_t p_owner) {
uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const {
ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0);
- for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().shapes.size(); i++) {
- if (E->get().shapes[i].index == p_shape_index) {
- return E->key();
+ for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ if (E.value.shapes[i].index == p_shape_index) {
+ return E.key;
}
}
}
@@ -481,10 +481,8 @@ bool CollisionObject2D::is_pickable() const {
return pickable;
}
-void CollisionObject2D::_input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) {
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_viewport, p_input_event, p_shape);
- }
+void CollisionObject2D::_input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) {
+ GDVIRTUAL_CALL(_input_event, p_viewport, p_input_event, p_shape);
emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape);
}
@@ -597,7 +595,7 @@ void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject2D::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner);
- BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
+ GDVIRTUAL_BIND(_input_event, "viewport", "event", "shape_idx");
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 11e11d1382..19abacb201 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -32,6 +32,7 @@
#define COLLISION_OBJECT_2D_H
#include "scene/2d/node_2d.h"
+#include "scene/main/viewport.h"
#include "scene/resources/shape_2d.h"
#include "servers/physics_server_2d.h"
@@ -88,7 +89,7 @@ protected:
void _update_pickable();
friend class Viewport;
- void _input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape);
+ void _input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape);
void _mouse_enter();
void _mouse_exit();
@@ -100,6 +101,7 @@ protected:
void set_body_mode(PhysicsServer2D::BodyMode p_mode);
+ GDVIRTUAL3(_input_event, Viewport *, Ref<InputEvent>, int)
public:
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 8c8a292ad7..271a4da705 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -243,7 +243,7 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape."));
}
int polygon_count = polygon.size();
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index d52795f0d5..54cb851216 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -175,7 +175,7 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
warnings.push_back(TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 559bd2fd16..bf26ec1f20 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -155,7 +155,7 @@ void CPUParticles2D::_update_mesh_texture() {
Vector<Vector2> vertices;
vertices.push_back(-tex_size * 0.5);
vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0));
- vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y));
+ vertices.push_back(-tex_size * 0.5 + tex_size);
vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
Vector<Vector2> uvs;
AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
@@ -248,7 +248,7 @@ TypedArray<String> CPUParticles2D::get_configuration_warnings() const {
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
- if (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
+ if (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 ||
get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) {
warnings.push_back(TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
@@ -292,28 +292,34 @@ real_t CPUParticles2D::get_spread() const {
return spread;
}
-void CPUParticles2D::set_param(Parameter p_param, real_t p_value) {
+void CPUParticles2D::set_param_min(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
- parameters[p_param] = p_value;
+ parameters_min[p_param] = p_value;
+ if (parameters_min[p_param] > parameters_max[p_param]) {
+ set_param_max(p_param, p_value);
+ }
}
-real_t CPUParticles2D::get_param(Parameter p_param) const {
+real_t CPUParticles2D::get_param_min(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return parameters[p_param];
+ return parameters_min[p_param];
}
-void CPUParticles2D::set_param_randomness(Parameter p_param, real_t p_value) {
+void CPUParticles2D::set_param_max(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
- randomness[p_param] = p_value;
+ parameters_max[p_param] = p_value;
+ if (parameters_min[p_param] > parameters_max[p_param]) {
+ set_param_min(p_param, p_value);
+ }
}
-real_t CPUParticles2D::get_param_randomness(Parameter p_param) const {
+real_t CPUParticles2D::get_param_max(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return randomness[p_param];
+ return parameters_max[p_param];
}
static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
@@ -460,6 +466,31 @@ Vector2 CPUParticles2D::get_gravity() const {
return gravity;
}
+void CPUParticles2D::set_scale_curve_x(Ref<Curve> p_scale_curve) {
+ scale_curve_x = p_scale_curve;
+}
+
+void CPUParticles2D::set_scale_curve_y(Ref<Curve> p_scale_curve) {
+ scale_curve_y = p_scale_curve;
+}
+
+void CPUParticles2D::set_split_scale(bool p_split_scale) {
+ split_scale = p_split_scale;
+ notify_property_list_changed();
+}
+
+Ref<Curve> CPUParticles2D::get_scale_curve_x() const {
+ return scale_curve_x;
+}
+
+Ref<Curve> CPUParticles2D::get_scale_curve_y() const {
+ return scale_curve_y;
+}
+
+bool CPUParticles2D::get_split_scale() {
+ return split_scale;
+}
+
void CPUParticles2D::_validate_property(PropertyInfo &property) const {
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
property.usage = PROPERTY_USAGE_NONE;
@@ -484,6 +515,9 @@ void CPUParticles2D::_validate_property(PropertyInfo &property) const {
if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
property.usage = PROPERTY_USAGE_NONE;
}
+ if (property.name.begins_with("scale_curve_") && !split_scale) {
+ property.usage = PROPERTY_USAGE_NONE;
+ }
}
static uint32_t idhash(uint32_t x) {
@@ -693,16 +727,16 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
+ real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
- p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
+ p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
- real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
+ real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
p.rotation = Math::deg2rad(base_angle);
p.custom[0] = 0.0; // unused
p.custom[1] = 0.0; // phase [0..1]
- p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
+ p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand);
p.custom[3] = 0.0;
p.transform = Transform2D();
p.time = 0;
@@ -766,51 +800,51 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.custom[1] = p.time / lifetime;
tv = p.time / p.lifetime;
- real_t tex_linear_velocity = 0.0;
+ real_t tex_linear_velocity = 1.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
}
- real_t tex_orbit_velocity = 0.0;
+ real_t tex_orbit_velocity = 1.0;
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
}
- real_t tex_angular_velocity = 0.0;
+ real_t tex_angular_velocity = 1.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
}
- real_t tex_linear_accel = 0.0;
+ real_t tex_linear_accel = 1.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
}
- real_t tex_tangential_accel = 0.0;
+ real_t tex_tangential_accel = 1.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
}
- real_t tex_radial_accel = 0.0;
+ real_t tex_radial_accel = 1.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
}
- real_t tex_damping = 0.0;
+ real_t tex_damping = 1.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
}
- real_t tex_angle = 0.0;
+ real_t tex_angle = 1.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
- real_t tex_anim_speed = 0.0;
+ real_t tex_anim_speed = 1.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
}
- real_t tex_anim_offset = 0.0;
+ real_t tex_anim_offset = 1.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
}
@@ -819,18 +853,18 @@ void CPUParticles2D::_particles_process(double p_delta) {
Vector2 pos = p.transform[2];
//apply linear acceleration
- force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
+ force += p.velocity.length() > 0.0 ? p.velocity.normalized() * tex_linear_accel * Math::lerp(parameters_min[PARAM_LINEAR_ACCEL], parameters_max[PARAM_LINEAR_ACCEL], rand_from_seed(alt_seed)) : Vector2();
//apply radial acceleration
Vector2 org = emission_xform[2];
Vector2 diff = pos - org;
- force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
+ force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector2();
//apply tangential acceleration;
Vector2 yx = Vector2(diff.y, diff.x);
- force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
+ force += yx.length() > 0.0 ? yx.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector2();
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity
- real_t orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
+ real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
if (orbit_amount != 0.0) {
real_t ang = orbit_amount * local_delta * Math_TAU;
// Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
@@ -843,9 +877,9 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.velocity = p.velocity.normalized() * tex_linear_velocity;
}
- if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
+ if (parameters_max[PARAM_DAMPING] + tex_damping > 0.0) {
real_t v = p.velocity.length();
- real_t damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
+ real_t damp = tex_damping * Math::lerp(parameters_min[PARAM_DAMPING], parameters_max[PARAM_DAMPING], rand_from_seed(alt_seed));
v -= damp * local_delta;
if (v < 0.0) {
p.velocity = Vector2();
@@ -853,18 +887,32 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.velocity = p.velocity.normalized() * v;
}
}
- real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
- base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
+ real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
+ base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
p.rotation = Math::deg2rad(base_angle); //angle
- real_t animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
- p.custom[2] = animation_phase;
+ p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + p.custom[1] * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed));
}
//apply color
//apply hue rotation
- real_t tex_scale = 1.0;
- if (curve_parameters[PARAM_SCALE].is_valid()) {
- tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
+ Vector2 tex_scale = Vector2(1.0, 1.0);
+ if (split_scale) {
+ if (scale_curve_x.is_valid()) {
+ tex_scale.x = scale_curve_x->interpolate(tv);
+ } else {
+ tex_scale.x = 1.0;
+ }
+ if (scale_curve_y.is_valid()) {
+ tex_scale.y = scale_curve_y->interpolate(tv);
+ } else {
+ tex_scale.y = 1.0;
+ }
+ } else {
+ if (curve_parameters[PARAM_SCALE].is_valid()) {
+ real_t tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
+ tex_scale.x = tmp_scale;
+ tex_scale.y = tmp_scale;
+ }
}
real_t tex_hue_variation = 0.0;
@@ -872,7 +920,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
}
- real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
+ real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
real_t hue_rot_c = Math::cos(hue_rot_angle);
real_t hue_rot_s = Math::sin(hue_rot_angle);
@@ -912,13 +960,15 @@ void CPUParticles2D::_particles_process(double p_delta) {
}
//scale by scale
- real_t base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], (real_t)1.0, p.scale_rand * randomness[PARAM_SCALE]);
- if (base_scale < 0.000001) {
- base_scale = 0.000001;
+ Vector2 base_scale = tex_scale * Math::lerp(parameters_min[PARAM_SCALE], parameters_max[PARAM_SCALE], p.scale_rand);
+ if (base_scale.x < 0.00001) {
+ base_scale.x = 0.00001;
}
-
- p.transform.elements[0] *= base_scale;
- p.transform.elements[1] *= base_scale;
+ if (base_scale.y < 0.00001) {
+ base_scale.y = 0.00001;
+ }
+ p.transform.elements[0] *= base_scale.x;
+ p.transform.elements[1] *= base_scale.y;
p.transform[2] += p.velocity * local_delta;
}
@@ -1130,18 +1180,24 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y);
set_emission_rect_extents(rect_extents);
+ Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE);
+ if (scale3D.is_valid()) {
+ split_scale = true;
+ scale_curve_x = scale3D->get_curve_x();
+ scale_curve_y = scale3D->get_curve_y();
+ }
Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y);
set_gravity(gravity);
set_lifetime_randomness(material->get_lifetime_randomness());
#define CONVERT_PARAM(m_param) \
- set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
+ set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \
{ \
Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
if (ctex.is_valid()) \
set_param_curve(m_param, ctex->get_curve()); \
} \
- set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param));
+ set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param));
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
@@ -1224,11 +1280,11 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread);
ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread);
- ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles2D::set_param);
- ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles2D::get_param);
+ ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles2D::set_param_min);
+ ClassDB::bind_method(D_METHOD("get_param_min", "param"), &CPUParticles2D::get_param_min);
- ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &CPUParticles2D::set_param_randomness);
- ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &CPUParticles2D::get_param_randomness);
+ ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &CPUParticles2D::set_param_max);
+ ClassDB::bind_method(D_METHOD("get_param_max", "param"), &CPUParticles2D::get_param_max);
ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles2D::set_param_curve);
ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles2D::get_param_curve);
@@ -1263,6 +1319,15 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles2D::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles2D::set_gravity);
+ ClassDB::bind_method(D_METHOD("get_split_scale"), &CPUParticles2D::get_split_scale);
+ ClassDB::bind_method(D_METHOD("set_split_scale", "split_scale"), &CPUParticles2D::set_split_scale);
+
+ ClassDB::bind_method(D_METHOD("get_scale_curve_x"), &CPUParticles2D::get_scale_curve_x);
+ ClassDB::bind_method(D_METHOD("set_scale_curve_x", "scale_curve"), &CPUParticles2D::set_scale_curve_x);
+
+ ClassDB::bind_method(D_METHOD("get_scale_curve_y"), &CPUParticles2D::get_scale_curve_y);
+ ClassDB::bind_method(D_METHOD("set_scale_curve_y", "scale_curve"), &CPUParticles2D::set_scale_curve_y);
+
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
@@ -1280,54 +1345,58 @@ void CPUParticles2D::_bind_methods() {
ADD_GROUP("Gravity", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_scale"), "set_split_scale", "get_split_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_x", "get_scale_curve_x");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_y", "get_scale_curve_y");
+
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
@@ -1366,22 +1435,31 @@ CPUParticles2D::CPUParticles2D() {
set_amount(8);
set_use_local_coordinates(true);
- set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
- set_param(PARAM_ANGULAR_VELOCITY, 0);
- set_param(PARAM_ORBIT_VELOCITY, 0);
- set_param(PARAM_LINEAR_ACCEL, 0);
- set_param(PARAM_RADIAL_ACCEL, 0);
- set_param(PARAM_TANGENTIAL_ACCEL, 0);
- set_param(PARAM_DAMPING, 0);
- set_param(PARAM_ANGLE, 0);
- set_param(PARAM_SCALE, 1);
- set_param(PARAM_HUE_VARIATION, 0);
- set_param(PARAM_ANIM_SPEED, 0);
- set_param(PARAM_ANIM_OFFSET, 0);
-
- for (int i = 0; i < PARAM_MAX; i++) {
- set_param_randomness(Parameter(i), 0);
- }
+ set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param_min(PARAM_ANGULAR_VELOCITY, 0);
+ set_param_min(PARAM_ORBIT_VELOCITY, 0);
+ set_param_min(PARAM_LINEAR_ACCEL, 0);
+ set_param_min(PARAM_RADIAL_ACCEL, 0);
+ set_param_min(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param_min(PARAM_DAMPING, 0);
+ set_param_min(PARAM_ANGLE, 0);
+ set_param_min(PARAM_SCALE, 1);
+ set_param_min(PARAM_HUE_VARIATION, 0);
+ set_param_min(PARAM_ANIM_SPEED, 0);
+ set_param_min(PARAM_ANIM_OFFSET, 0);
+
+ set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param_max(PARAM_ANGULAR_VELOCITY, 0);
+ set_param_max(PARAM_ORBIT_VELOCITY, 0);
+ set_param_max(PARAM_LINEAR_ACCEL, 0);
+ set_param_max(PARAM_RADIAL_ACCEL, 0);
+ set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param_max(PARAM_DAMPING, 0);
+ set_param_max(PARAM_ANGLE, 0);
+ set_param_max(PARAM_SCALE, 1);
+ set_param_max(PARAM_HUE_VARIATION, 0);
+ set_param_max(PARAM_ANIM_SPEED, 0);
+ set_param_max(PARAM_ANIM_OFFSET, 0);
for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
particle_flags[i] = false;
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 0f8950375f..4990d443e3 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -150,8 +150,8 @@ private:
Vector2 direction = Vector2(1, 0);
real_t spread = 45.0;
- real_t parameters[PARAM_MAX];
- real_t randomness[PARAM_MAX];
+ real_t parameters_min[PARAM_MAX];
+ real_t parameters_max[PARAM_MAX];
Ref<Curve> curve_parameters[PARAM_MAX];
Color color;
@@ -167,6 +167,10 @@ private:
Vector<Color> emission_colors;
int emission_point_count = 0;
+ Ref<Curve> scale_curve_x;
+ Ref<Curve> scale_curve_y;
+ bool split_scale = false;
+
Vector2 gravity = Vector2(0, 980);
void _update_internal();
@@ -236,11 +240,11 @@ public:
void set_spread(real_t p_spread);
real_t get_spread() const;
- void set_param(Parameter p_param, real_t p_value);
- real_t get_param(Parameter p_param) const;
+ void set_param_min(Parameter p_param, real_t p_value);
+ real_t get_param_min(Parameter p_param) const;
- void set_param_randomness(Parameter p_param, real_t p_value);
- real_t get_param_randomness(Parameter p_param) const;
+ void set_param_max(Parameter p_param, real_t p_value);
+ real_t get_param_max(Parameter p_param) const;
void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve);
Ref<Curve> get_param_curve(Parameter p_param) const;
@@ -261,6 +265,9 @@ public:
void set_emission_normals(const Vector<Vector2> &p_normals);
void set_emission_colors(const Vector<Color> &p_colors);
void set_emission_point_count(int p_count);
+ void set_scale_curve_x(Ref<Curve> p_scale_curve);
+ void set_scale_curve_y(Ref<Curve> p_scale_curve);
+ void set_split_scale(bool p_split_scale);
EmissionShape get_emission_shape() const;
real_t get_emission_sphere_radius() const;
@@ -269,6 +276,9 @@ public:
Vector<Vector2> get_emission_normals() const;
Vector<Color> get_emission_colors() const;
int get_emission_point_count() const;
+ Ref<Curve> get_scale_curve_x() const;
+ Ref<Curve> get_scale_curve_y() const;
+ bool get_split_scale();
void set_gravity(const Vector2 &p_gravity);
Vector2 get_gravity() const;
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 47bf1bc77c..5bce705dd5 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -295,7 +295,7 @@ TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
if (process &&
- (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
warnings.push_back(TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joint_2d.cpp
index 4a6606256e..8a528151cf 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joint_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* joints_2d.cpp */
+/* joint_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "joints_2d.h"
+#include "joint_2d.h"
#include "physics_body_2d.h"
#include "scene/scene_string_names.h"
@@ -74,6 +74,8 @@ void Joint2D::_update_joint(bool p_only_free) {
PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
+ bool valid = false;
+
if (node_a && !body_a && node_b && !body_b) {
warning = TTR("Node A and Node B must be PhysicsBody2Ds");
} else if (node_a && !body_a) {
@@ -86,11 +88,12 @@ void Joint2D::_update_joint(bool p_only_free) {
warning = TTR("Node A and Node B must be different PhysicsBody2Ds");
} else {
warning = String();
+ valid = true;
}
update_configuration_warnings();
- if (!warning.is_empty()) {
+ if (!valid) {
PhysicsServer2D::get_singleton()->joint_clear(joint);
return;
}
diff --git a/scene/2d/joints_2d.h b/scene/2d/joint_2d.h
index dc5a08f815..0c3956e463 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joint_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* joints_2d.h */
+/* joint_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef JOINTS_2D_H
-#define JOINTS_2D_H
+#ifndef JOINT_2D_H
+#define JOINT_2D_H
#include "node_2d.h"
@@ -148,4 +148,4 @@ public:
DampedSpringJoint2D();
};
-#endif // JOINTS_2D_H
+#endif // JOINT_2D_H
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 72ea6541e3..cbf0d50c4e 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -464,7 +464,7 @@ void NavigationRegion2D::_notification(int p_what) {
draw_line(a, b, doors_color);
// Draw a circle to illustrate the margins.
- real_t angle = (b - a).angle();
+ real_t angle = b.angle_to_point(a);
draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color);
draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 1fe6a4a4b8..797e2e59cb 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -100,6 +100,10 @@ void ParallaxLayer::_notification(int p_what) {
_update_mirroring();
} break;
case NOTIFICATION_EXIT_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ break;
+ }
+
set_position(orig_offset);
set_scale(orig_scale);
} break;
@@ -119,12 +123,12 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_s
Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_scale + orig_offset * p_scale;
if (mirroring.x) {
- double den = mirroring.x * p_scale;
+ real_t den = mirroring.x * p_scale;
new_ofs.x -= den * ceil(new_ofs.x / den);
}
if (mirroring.y) {
- double den = mirroring.y * p_scale;
+ real_t den = mirroring.y * p_scale;
new_ofs.y -= den * ceil(new_ofs.y / den);
}
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp
index d547914e16..c1b0bc35dd 100644
--- a/scene/2d/physical_bone_2d.cpp
+++ b/scene/2d/physical_bone_2d.cpp
@@ -30,10 +30,12 @@
#include "physical_bone_2d.h"
+#include "scene/2d/joint_2d.h"
+
void PhysicalBone2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- // Position the RigidBody in the correct position.
+ // Position the RigidDynamicBody in the correct position.
if (follow_bone_when_simulating) {
_position_at_bone2d();
}
@@ -150,27 +152,15 @@ void PhysicalBone2D::_start_physics_simulation() {
return;
}
- // Reset to Bone2D position
+ // Reset to Bone2D position.
_position_at_bone2d();
- // Apply the layers and masks
+ // Apply the layers and masks.
PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
- // Apply the correct mode
- RigidBody2D::Mode rigid_mode = get_mode();
- if (rigid_mode == RigidBody2D::MODE_STATIC) {
- set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
- } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC) {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
- } else if (rigid_mode == RigidBody2D::MODE_KINEMATIC) {
- set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
- } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC_LOCKED) {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
- } else {
- // Default to Dynamic.
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
- }
+ // Apply the correct mode.
+ _apply_body_mode();
_internal_simulate_physics = true;
set_physics_process_internal(true);
@@ -295,7 +285,7 @@ void PhysicalBone2D::_bind_methods() {
}
PhysicalBone2D::PhysicalBone2D() {
- // Stop the RigidBody from executing its force integration.
+ // Stop the RigidDynamicBody from executing its force integration.
PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h
index 46a2772bad..8b41f75c3e 100644
--- a/scene/2d/physical_bone_2d.h
+++ b/scene/2d/physical_bone_2d.h
@@ -31,13 +31,13 @@
#ifndef PHYSICAL_BONE_2D_H
#define PHYSICAL_BONE_2D_H
-#include "scene/2d/joints_2d.h"
#include "scene/2d/physics_body_2d.h"
-
#include "scene/2d/skeleton_2d.h"
-class PhysicalBone2D : public RigidBody2D {
- GDCLASS(PhysicalBone2D, RigidBody2D);
+class Joint2D;
+
+class PhysicalBone2D : public RigidDynamicBody2D {
+ GDCLASS(PhysicalBone2D, RigidDynamicBody2D);
protected:
void _notification(int p_what);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index dd1a4671d9..f493d97ceb 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
@@ -54,11 +54,16 @@ PhysicsBody2D::~PhysicsBody2D() {
}
}
-Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_test_only, real_t p_margin) {
- PhysicsServer2D::MotionResult result;
+Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_linear_velocity, bool p_test_only, real_t p_margin) {
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
+ double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
+
+ PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_linear_velocity * delta, p_margin);
- if (move_and_collide(p_motion, result, p_margin, p_test_only)) {
- if (motion_cache.is_null()) {
+ PhysicsServer2D::MotionResult result;
+ if (move_and_collide(parameters, result, p_test_only)) {
+ // Create a new instance when the cached reference is invalid or still in use in script.
+ if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
motion_cache.instantiate();
motion_cache->owner = this;
}
@@ -70,18 +75,18 @@ Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_t
return Ref<KinematicCollision2D>();
}
-bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_test_only, bool p_cancel_sliding, const Set<RID> &p_exclude) {
+bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only, bool p_cancel_sliding) {
if (is_only_update_transform_changes_enabled()) {
ERR_PRINT("Move functions do not work together with 'sync to physics' option. Please read the documentation.");
}
- Transform2D gt = get_global_transform();
- bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_margin, &r_result, p_exclude);
+
+ bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_parameters, &r_result);
// Restore direction of motion to be along original motion,
// in order to avoid sliding due to recovery,
// but only if collision depth is low enough to avoid tunneling.
if (p_cancel_sliding) {
- real_t motion_length = p_motion.length();
+ real_t motion_length = p_parameters.motion.length();
real_t precision = 0.001;
if (colliding) {
@@ -89,7 +94,7 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::M
// so even in normal resting cases the depth can be a bit more than the margin.
precision += motion_length * (r_result.collision_unsafe_fraction - r_result.collision_safe_fraction);
- if (r_result.collision_depth > (real_t)p_margin + precision) {
+ if (r_result.collision_depth > p_parameters.margin + precision) {
p_cancel_sliding = false;
}
}
@@ -98,7 +103,7 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::M
// When motion is null, recovery is the resulting motion.
Vector2 motion_normal;
if (motion_length > CMP_EPSILON) {
- motion_normal = p_motion / motion_length;
+ motion_normal = p_parameters.motion / motion_length;
}
// Check depth of recovery.
@@ -107,15 +112,16 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::M
real_t recovery_length = recovery.length();
// Fixes cases where canceling slide causes the motion to go too deep into the ground,
// because we're only taking rest information into account and not general recovery.
- if (recovery_length < (real_t)p_margin + precision) {
+ if (recovery_length < p_parameters.margin + precision) {
// Apply adjustment to motion.
r_result.travel = motion_normal * projected_length;
- r_result.remainder = p_motion - r_result.travel;
+ r_result.remainder = p_parameters.motion - r_result.travel;
}
}
}
if (!p_test_only) {
+ Transform2D gt = p_parameters.from;
gt.elements[2] += r_result.travel;
set_global_transform(gt);
}
@@ -123,7 +129,7 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::M
return colliding;
}
-bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) {
+bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear_velocity, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer2D::MotionResult *r = nullptr;
@@ -132,7 +138,12 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion
r = const_cast<PhysicsServer2D::MotionResult *>(&r_collision->result);
}
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_margin, r);
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
+ double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
+
+ PhysicsServer2D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin);
+
+ return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
}
TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
@@ -165,21 +176,13 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) {
constant_linear_velocity = p_vel;
- if (kinematic_motion) {
- _update_kinematic_motion();
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
- }
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
}
void StaticBody2D::set_constant_angular_velocity(real_t p_vel) {
constant_angular_velocity = p_vel;
- if (kinematic_motion) {
- _update_kinematic_motion();
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
- }
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
}
Vector2 StaticBody2D::get_constant_linear_velocity() const {
@@ -209,94 +212,98 @@ Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const {
return physics_material_override;
}
-void StaticBody2D::set_kinematic_motion_enabled(bool p_enabled) {
- if (p_enabled == kinematic_motion) {
- return;
- }
-
- kinematic_motion = p_enabled;
+void StaticBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity);
- if (kinematic_motion) {
- set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
- } else {
- set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
- }
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
- return;
- }
-#endif
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
+}
- _update_kinematic_motion();
+StaticBody2D::StaticBody2D(PhysicsServer2D::BodyMode p_mode) :
+ PhysicsBody2D(p_mode) {
}
-bool StaticBody2D::is_kinematic_motion_enabled() const {
- return kinematic_motion;
+void StaticBody2D::_reload_physics_characteristics() {
+ if (physics_material_override.is_null()) {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
+ }
}
-void StaticBody2D::set_sync_to_physics(bool p_enable) {
+void AnimatableBody2D::set_sync_to_physics(bool p_enable) {
if (sync_to_physics == p_enable) {
return;
}
sync_to_physics = p_enable;
+ _update_kinematic_motion();
+}
+
+bool AnimatableBody2D::is_sync_to_physics_enabled() const {
+ return sync_to_physics;
+}
+
+void AnimatableBody2D::_update_kinematic_motion() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
return;
}
#endif
- if (kinematic_motion) {
- _update_kinematic_motion();
+ if (sync_to_physics) {
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
+ set_only_update_transform_changes(true);
+ set_notify_local_transform(true);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr);
+ set_only_update_transform_changes(false);
+ set_notify_local_transform(false);
}
}
-bool StaticBody2D::is_sync_to_physics_enabled() const {
- return sync_to_physics;
+void AnimatableBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
+ AnimatableBody2D *body = (AnimatableBody2D *)p_instance;
+ body->_body_state_changed(p_state);
}
-void StaticBody2D::_direct_state_changed(Object *p_state) {
+void AnimatableBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
if (!sync_to_physics) {
return;
}
- PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
- ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
-
- last_valid_transform = state->get_transform();
+ last_valid_transform = p_state->get_transform();
set_notify_local_transform(false);
set_global_transform(last_valid_transform);
set_notify_local_transform(true);
}
-TypedArray<String> StaticBody2D::get_configuration_warnings() const {
- TypedArray<String> warnings = PhysicsBody2D::get_configuration_warnings();
-
- if (sync_to_physics && !kinematic_motion) {
- warnings.push_back(TTR("Sync to physics works only when kinematic motion is enabled."));
- }
-
- return warnings;
-}
-
-void StaticBody2D::_notification(int p_what) {
+void AnimatableBody2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
last_valid_transform = get_global_transform();
+ _update_kinematic_motion();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ set_only_update_transform_changes(false);
+ set_notify_local_transform(false);
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
// Used by sync to physics, send the new transform to the physics...
Transform2D new_transform = get_global_transform();
- real_t delta_time = get_physics_process_delta_time();
- new_transform.translate(constant_linear_velocity * delta_time);
- new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
-
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
// ... but then revert changes.
@@ -304,101 +311,21 @@ void StaticBody2D::_notification(int p_what) {
set_global_transform(last_valid_transform);
set_notify_local_transform(true);
} break;
-
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-#endif
-
- ERR_FAIL_COND(!kinematic_motion);
-
- Transform2D new_transform = get_global_transform();
-
- real_t delta_time = get_physics_process_delta_time();
- new_transform.translate(constant_linear_velocity * delta_time);
- new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
-
- if (sync_to_physics) {
- // Propagate transform change to node.
- set_global_transform(new_transform);
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
-
- // Propagate transform change to node.
- set_block_transform_notify(true);
- set_global_transform(new_transform);
- set_block_transform_notify(false);
- }
- } break;
}
}
-void StaticBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity);
-
- ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody2D::set_kinematic_motion_enabled);
- ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody2D::is_kinematic_motion_enabled);
-
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
-
- ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &StaticBody2D::set_sync_to_physics);
- ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &StaticBody2D::is_sync_to_physics_enabled);
+void AnimatableBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &AnimatableBody2D::set_sync_to_physics);
+ ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &AnimatableBody2D::is_sync_to_physics_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
}
-StaticBody2D::StaticBody2D() :
- PhysicsBody2D(PhysicsServer2D::BODY_MODE_STATIC) {
+AnimatableBody2D::AnimatableBody2D() :
+ StaticBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
}
-void StaticBody2D::_reload_physics_characteristics() {
- if (physics_material_override.is_null()) {
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
- } else {
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
- }
-}
-
-void StaticBody2D::_update_kinematic_motion() {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-#endif
-
- if (kinematic_motion && sync_to_physics) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &StaticBody2D::_direct_state_changed));
- set_only_update_transform_changes(true);
- set_notify_local_transform(true);
- } else {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
- set_only_update_transform_changes(false);
- set_notify_local_transform(false);
- }
-
- bool needs_physics_process = false;
- if (kinematic_motion) {
- if (!Math::is_zero_approx(constant_angular_velocity) || !constant_linear_velocity.is_equal_approx(Vector2())) {
- needs_physics_process = true;
- }
- }
-
- set_physics_process_internal(needs_physics_process);
-}
-
-void RigidBody2D::_body_enter_tree(ObjectID p_id) {
+void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -420,7 +347,7 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidBody2D::_body_exit_tree(ObjectID p_id) {
+void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -441,7 +368,7 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
+void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
bool body_in = p_status == 1;
ObjectID objid = p_instance;
@@ -460,8 +387,8 @@ void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan
//E->get().rc=0;
E->get().in_scene = node && node->is_inside_tree();
if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree), make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree), make_binds(objid));
if (E->get().in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
@@ -489,8 +416,8 @@ void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan
if (E->get().shapes.is_empty()) {
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
if (in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
@@ -504,34 +431,34 @@ void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan
}
}
-struct _RigidBody2DInOut {
+struct _RigidDynamicBody2DInOut {
RID rid;
ObjectID id;
int shape = 0;
int local_shape = 0;
};
-void RigidBody2D::_direct_state_changed(Object *p_state) {
-#ifdef DEBUG_ENABLED
- state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
- ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
-#else
- state = (PhysicsDirectBodyState2D *)p_state; //trust it
-#endif
+void RigidDynamicBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
+ RigidDynamicBody2D *body = (RigidDynamicBody2D *)p_instance;
+ body->_body_state_changed(p_state);
+}
+void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
set_block_transform_notify(true); // don't want notify (would feedback loop)
- if (mode != MODE_KINEMATIC) {
- set_global_transform(state->get_transform());
+ if (!freeze || freeze_mode != FREEZE_MODE_KINEMATIC) {
+ set_global_transform(p_state->get_transform());
}
- linear_velocity = state->get_linear_velocity();
- angular_velocity = state->get_angular_velocity();
- if (sleeping != state->is_sleeping()) {
- sleeping = state->is_sleeping();
+
+ linear_velocity = p_state->get_linear_velocity();
+ angular_velocity = p_state->get_angular_velocity();
+
+ if (sleeping != p_state->is_sleeping()) {
+ sleeping = p_state->is_sleeping();
emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
}
- if (get_script_instance()) {
- get_script_instance()->call("_integrate_forces", state);
- }
+
+ GDVIRTUAL_CALL(_integrate_forces, p_state);
+
set_block_transform_notify(false); // want it back
if (contact_monitor) {
@@ -539,27 +466,25 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
//untag all
int rc = 0;
- for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().shapes.size(); i++) {
- E->get().shapes[i].tagged = false;
+ for (KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) {
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ E.value.shapes[i].tagged = false;
rc++;
}
}
- _RigidBody2DInOut *toadd = (_RigidBody2DInOut *)alloca(state->get_contact_count() * sizeof(_RigidBody2DInOut));
+ _RigidDynamicBody2DInOut *toadd = (_RigidDynamicBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBody2DInOut));
int toadd_count = 0; //state->get_contact_count();
- RigidBody2D_RemoveAction *toremove = (RigidBody2D_RemoveAction *)alloca(rc * sizeof(RigidBody2D_RemoveAction));
+ RigidDynamicBody2D_RemoveAction *toremove = (RigidDynamicBody2D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody2D_RemoveAction));
int toremove_count = 0;
//put the ones to add
- for (int i = 0; i < state->get_contact_count(); i++) {
- RID rid = state->get_contact_collider(i);
- ObjectID obj = state->get_contact_collider_id(i);
- int local_shape = state->get_contact_local_shape(i);
- int shape = state->get_contact_collider_shape(i);
-
- //bool found=false;
+ for (int i = 0; i < p_state->get_contact_count(); i++) {
+ RID rid = p_state->get_contact_collider(i);
+ ObjectID obj = p_state->get_contact_collider_id(i);
+ int local_shape = p_state->get_contact_local_shape(i);
+ int shape = p_state->get_contact_collider_shape(i);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
if (!E) {
@@ -587,12 +512,12 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
//put the ones to remove
- for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().shapes.size(); i++) {
- if (!E->get().shapes[i].tagged) {
- toremove[toremove_count].rid = E->get().rid;
- toremove[toremove_count].body_id = E->key();
- toremove[toremove_count].pair = E->get().shapes[i];
+ for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) {
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ if (!E.value.shapes[i].tagged) {
+ toremove[toremove_count].rid = E.value.rid;
+ toremove[toremove_count].body_id = E.key;
+ toremove[toremove_count].pair = E.value.shapes[i];
toremove_count++;
}
}
@@ -612,142 +537,199 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
contact_monitor->locked = false;
}
+}
- state = nullptr;
+void RigidDynamicBody2D::_apply_body_mode() {
+ if (freeze) {
+ switch (freeze_mode) {
+ case FREEZE_MODE_STATIC: {
+ set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
+ } break;
+ case FREEZE_MODE_KINEMATIC: {
+ set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
+ } break;
+ }
+ } else if (lock_rotation) {
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LINEAR);
+ } else {
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
+ }
}
-void RigidBody2D::set_mode(Mode p_mode) {
- mode = p_mode;
- switch (p_mode) {
- case MODE_DYNAMIC: {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
- } break;
- case MODE_STATIC: {
- set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
+void RigidDynamicBody2D::set_lock_rotation_enabled(bool p_lock_rotation) {
+ if (p_lock_rotation == lock_rotation) {
+ return;
+ }
- } break;
- case MODE_KINEMATIC: {
- set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
+ lock_rotation = p_lock_rotation;
+ _apply_body_mode();
+}
- } break;
- case MODE_DYNAMIC_LOCKED: {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
+bool RigidDynamicBody2D::is_lock_rotation_enabled() const {
+ return lock_rotation;
+}
- } break;
+void RigidDynamicBody2D::set_freeze_enabled(bool p_freeze) {
+ if (p_freeze == freeze) {
+ return;
}
+
+ freeze = p_freeze;
+ _apply_body_mode();
}
-RigidBody2D::Mode RigidBody2D::get_mode() const {
- return mode;
+bool RigidDynamicBody2D::is_freeze_enabled() const {
+ return freeze;
}
-void RigidBody2D::set_mass(real_t p_mass) {
+void RigidDynamicBody2D::set_freeze_mode(FreezeMode p_freeze_mode) {
+ if (p_freeze_mode == freeze_mode) {
+ return;
+ }
+
+ freeze_mode = p_freeze_mode;
+ _apply_body_mode();
+}
+
+RigidDynamicBody2D::FreezeMode RigidDynamicBody2D::get_freeze_mode() const {
+ return freeze_mode;
+}
+
+void RigidDynamicBody2D::set_mass(real_t p_mass) {
ERR_FAIL_COND(p_mass <= 0);
mass = p_mass;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_MASS, mass);
}
-real_t RigidBody2D::get_mass() const {
+real_t RigidDynamicBody2D::get_mass() const {
return mass;
}
-void RigidBody2D::set_inertia(real_t p_inertia) {
+void RigidDynamicBody2D::set_inertia(real_t p_inertia) {
ERR_FAIL_COND(p_inertia < 0);
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, p_inertia);
+ inertia = p_inertia;
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia);
}
-real_t RigidBody2D::get_inertia() const {
- return PhysicsServer2D::get_singleton()->body_get_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA);
+real_t RigidDynamicBody2D::get_inertia() const {
+ return inertia;
}
-void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+void RigidDynamicBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
+ if (center_of_mass_mode == p_mode) {
+ return;
+ }
+
+ center_of_mass_mode = p_mode;
+
+ switch (center_of_mass_mode) {
+ case CENTER_OF_MASS_MODE_AUTO: {
+ center_of_mass = Vector2();
+ PhysicsServer2D::get_singleton()->body_reset_mass_properties(get_rid());
+ if (inertia != 0.0) {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia);
+ }
+ } break;
+
+ case CENTER_OF_MASS_MODE_CUSTOM: {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
+ } break;
+ }
+}
+
+RigidDynamicBody2D::CenterOfMassMode RigidDynamicBody2D::get_center_of_mass_mode() const {
+ return center_of_mass_mode;
+}
+
+void RigidDynamicBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) {
+ if (center_of_mass == p_center_of_mass) {
+ return;
+ }
+
+ ERR_FAIL_COND(center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM);
+ center_of_mass = p_center_of_mass;
+
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
+}
+
+const Vector2 &RigidDynamicBody2D::get_center_of_mass() const {
+ return center_of_mass;
+}
+
+void RigidDynamicBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
- if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics))) {
- physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics))) {
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics));
}
}
physics_material_override = p_physics_material_override;
if (physics_material_override.is_valid()) {
- physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics));
}
_reload_physics_characteristics();
}
-Ref<PhysicsMaterial> RigidBody2D::get_physics_material_override() const {
+Ref<PhysicsMaterial> RigidDynamicBody2D::get_physics_material_override() const {
return physics_material_override;
}
-void RigidBody2D::set_gravity_scale(real_t p_gravity_scale) {
+void RigidDynamicBody2D::set_gravity_scale(real_t p_gravity_scale) {
gravity_scale = p_gravity_scale;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
}
-real_t RigidBody2D::get_gravity_scale() const {
+real_t RigidDynamicBody2D::get_gravity_scale() const {
return gravity_scale;
}
-void RigidBody2D::set_linear_damp(real_t p_linear_damp) {
+void RigidDynamicBody2D::set_linear_damp(real_t p_linear_damp) {
ERR_FAIL_COND(p_linear_damp < -1);
linear_damp = p_linear_damp;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP, linear_damp);
}
-real_t RigidBody2D::get_linear_damp() const {
+real_t RigidDynamicBody2D::get_linear_damp() const {
return linear_damp;
}
-void RigidBody2D::set_angular_damp(real_t p_angular_damp) {
+void RigidDynamicBody2D::set_angular_damp(real_t p_angular_damp) {
ERR_FAIL_COND(p_angular_damp < -1);
angular_damp = p_angular_damp;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP, angular_damp);
}
-real_t RigidBody2D::get_angular_damp() const {
+real_t RigidDynamicBody2D::get_angular_damp() const {
return angular_damp;
}
-void RigidBody2D::set_axis_velocity(const Vector2 &p_axis) {
- Vector2 v = state ? state->get_linear_velocity() : linear_velocity;
+void RigidDynamicBody2D::set_axis_velocity(const Vector2 &p_axis) {
Vector2 axis = p_axis.normalized();
- v -= axis * axis.dot(v);
- v += p_axis;
- if (state) {
- set_linear_velocity(v);
- } else {
- PhysicsServer2D::get_singleton()->body_set_axis_velocity(get_rid(), p_axis);
- linear_velocity = v;
- }
+ linear_velocity -= axis * axis.dot(linear_velocity);
+ linear_velocity += p_axis;
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-void RigidBody2D::set_linear_velocity(const Vector2 &p_velocity) {
+void RigidDynamicBody2D::set_linear_velocity(const Vector2 &p_velocity) {
linear_velocity = p_velocity;
- if (state) {
- state->set_linear_velocity(linear_velocity);
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
- }
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-Vector2 RigidBody2D::get_linear_velocity() const {
+Vector2 RigidDynamicBody2D::get_linear_velocity() const {
return linear_velocity;
}
-void RigidBody2D::set_angular_velocity(real_t p_velocity) {
+void RigidDynamicBody2D::set_angular_velocity(real_t p_velocity) {
angular_velocity = p_velocity;
- if (state) {
- state->set_angular_velocity(angular_velocity);
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
- }
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
}
-real_t RigidBody2D::get_angular_velocity() const {
+real_t RigidDynamicBody2D::get_angular_velocity() const {
return angular_velocity;
}
-void RigidBody2D::set_use_custom_integrator(bool p_enable) {
+void RigidDynamicBody2D::set_use_custom_integrator(bool p_enable) {
if (custom_integrator == p_enable) {
return;
}
@@ -756,94 +738,94 @@ void RigidBody2D::set_use_custom_integrator(bool p_enable) {
PhysicsServer2D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
}
-bool RigidBody2D::is_using_custom_integrator() {
+bool RigidDynamicBody2D::is_using_custom_integrator() {
return custom_integrator;
}
-void RigidBody2D::set_sleeping(bool p_sleeping) {
+void RigidDynamicBody2D::set_sleeping(bool p_sleeping) {
sleeping = p_sleeping;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_SLEEPING, sleeping);
}
-void RigidBody2D::set_can_sleep(bool p_active) {
+void RigidDynamicBody2D::set_can_sleep(bool p_active) {
can_sleep = p_active;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_CAN_SLEEP, p_active);
}
-bool RigidBody2D::is_able_to_sleep() const {
+bool RigidDynamicBody2D::is_able_to_sleep() const {
return can_sleep;
}
-bool RigidBody2D::is_sleeping() const {
+bool RigidDynamicBody2D::is_sleeping() const {
return sleeping;
}
-void RigidBody2D::set_max_contacts_reported(int p_amount) {
+void RigidDynamicBody2D::set_max_contacts_reported(int p_amount) {
max_contacts_reported = p_amount;
PhysicsServer2D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
}
-int RigidBody2D::get_max_contacts_reported() const {
+int RigidDynamicBody2D::get_max_contacts_reported() const {
return max_contacts_reported;
}
-void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) {
+void RigidDynamicBody2D::apply_central_impulse(const Vector2 &p_impulse) {
PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void RigidBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
+void RigidDynamicBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position);
}
-void RigidBody2D::apply_torque_impulse(real_t p_torque) {
+void RigidDynamicBody2D::apply_torque_impulse(real_t p_torque) {
PhysicsServer2D::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque);
}
-void RigidBody2D::set_applied_force(const Vector2 &p_force) {
+void RigidDynamicBody2D::set_applied_force(const Vector2 &p_force) {
PhysicsServer2D::get_singleton()->body_set_applied_force(get_rid(), p_force);
};
-Vector2 RigidBody2D::get_applied_force() const {
+Vector2 RigidDynamicBody2D::get_applied_force() const {
return PhysicsServer2D::get_singleton()->body_get_applied_force(get_rid());
};
-void RigidBody2D::set_applied_torque(const real_t p_torque) {
+void RigidDynamicBody2D::set_applied_torque(const real_t p_torque) {
PhysicsServer2D::get_singleton()->body_set_applied_torque(get_rid(), p_torque);
};
-real_t RigidBody2D::get_applied_torque() const {
+real_t RigidDynamicBody2D::get_applied_torque() const {
return PhysicsServer2D::get_singleton()->body_get_applied_torque(get_rid());
};
-void RigidBody2D::add_central_force(const Vector2 &p_force) {
+void RigidDynamicBody2D::add_central_force(const Vector2 &p_force) {
PhysicsServer2D::get_singleton()->body_add_central_force(get_rid(), p_force);
}
-void RigidBody2D::add_force(const Vector2 &p_force, const Vector2 &p_position) {
+void RigidDynamicBody2D::add_force(const Vector2 &p_force, const Vector2 &p_position) {
PhysicsServer2D::get_singleton()->body_add_force(get_rid(), p_force, p_position);
}
-void RigidBody2D::add_torque(const real_t p_torque) {
+void RigidDynamicBody2D::add_torque(const real_t p_torque) {
PhysicsServer2D::get_singleton()->body_add_torque(get_rid(), p_torque);
}
-void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
+void RigidDynamicBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
ccd_mode = p_mode;
PhysicsServer2D::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(), PhysicsServer2D::CCDMode(p_mode));
}
-RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const {
+RigidDynamicBody2D::CCDMode RigidDynamicBody2D::get_continuous_collision_detection_mode() const {
return ccd_mode;
}
-TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
+TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const {
ERR_FAIL_COND_V(!contact_monitor, Array());
TypedArray<Node2D> ret;
ret.resize(contact_monitor->body_map.size());
int idx = 0;
- for (const Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
+ for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) {
+ Object *obj = ObjectDB::get_instance(E.key);
if (!obj) {
ret.resize(ret.size() - 1); //ops
} else {
@@ -854,7 +836,7 @@ TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
return ret;
}
-void RigidBody2D::set_contact_monitor(bool p_enabled) {
+void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) {
if (p_enabled == is_contact_monitor_enabled()) {
return;
}
@@ -862,14 +844,14 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) {
if (!p_enabled) {
ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead.");
- for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
+ for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) {
//clean up mess
- Object *obj = ObjectDB::get_instance(E->key());
+ Object *obj = ObjectDB::get_instance(E.key);
Node *node = Object::cast_to<Node>(obj);
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
}
}
@@ -881,11 +863,11 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) {
}
}
-bool RigidBody2D::is_contact_monitor_enabled() const {
+bool RigidDynamicBody2D::is_contact_monitor_enabled() const {
return contact_monitor != nullptr;
}
-void RigidBody2D::_notification(int p_what) {
+void RigidDynamicBody2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -903,86 +885,100 @@ void RigidBody2D::_notification(int p_what) {
#endif
}
-TypedArray<String> RigidBody2D::get_configuration_warnings() const {
+TypedArray<String> RigidDynamicBody2D::get_configuration_warnings() const {
Transform2D t = get_transform();
TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
- if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
- warnings.push_back(TTR("Size changes to RigidBody2D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ if (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05) {
+ warnings.push_back(TTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
}
-void RigidBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody2D::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &RigidBody2D::get_mode);
+void RigidDynamicBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody2D::set_mass);
+ ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody2D::get_mass);
+
+ ClassDB::bind_method(D_METHOD("get_inertia"), &RigidDynamicBody2D::get_inertia);
+ ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidDynamicBody2D::set_inertia);
+
+ ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidDynamicBody2D::set_center_of_mass_mode);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidDynamicBody2D::get_center_of_mass_mode);
- ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody2D::set_mass);
- ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody2D::get_mass);
+ ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidDynamicBody2D::set_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidDynamicBody2D::get_center_of_mass);
- ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody2D::get_inertia);
- ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody2D::set_inertia);
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidDynamicBody2D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidDynamicBody2D::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override);
+ ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody2D::set_gravity_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody2D::get_gravity_scale);
- ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody2D::set_gravity_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody2D::get_gravity_scale);
+ ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody2D::set_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody2D::get_linear_damp);
- ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody2D::set_linear_damp);
- ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody2D::get_linear_damp);
+ ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidDynamicBody2D::set_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidDynamicBody2D::get_angular_damp);
- ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody2D::set_angular_damp);
- ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody2D::get_angular_damp);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidDynamicBody2D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidDynamicBody2D::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody2D::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody2D::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidDynamicBody2D::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidDynamicBody2D::get_angular_velocity);
- ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody2D::set_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody2D::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody2D::set_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody2D::get_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody2D::set_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody2D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody2D::set_use_custom_integrator);
+ ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody2D::is_using_custom_integrator);
- ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody2D::set_use_custom_integrator);
- ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody2D::is_using_custom_integrator);
+ ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidDynamicBody2D::set_contact_monitor);
+ ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidDynamicBody2D::is_contact_monitor_enabled);
- ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody2D::set_contact_monitor);
- ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody2D::is_contact_monitor_enabled);
+ ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidDynamicBody2D::set_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidDynamicBody2D::get_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidBody2D::set_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidBody2D::get_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody2D::set_axis_velocity);
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody2D::apply_central_impulse, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody2D::apply_impulse, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidDynamicBody2D::apply_torque_impulse);
- ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody2D::set_axis_velocity);
- ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse, Vector2());
- ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody2D::apply_impulse, Vector2());
- ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidBody2D::apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("set_applied_force", "force"), &RigidDynamicBody2D::set_applied_force);
+ ClassDB::bind_method(D_METHOD("get_applied_force"), &RigidDynamicBody2D::get_applied_force);
- ClassDB::bind_method(D_METHOD("set_applied_force", "force"), &RigidBody2D::set_applied_force);
- ClassDB::bind_method(D_METHOD("get_applied_force"), &RigidBody2D::get_applied_force);
+ ClassDB::bind_method(D_METHOD("set_applied_torque", "torque"), &RigidDynamicBody2D::set_applied_torque);
+ ClassDB::bind_method(D_METHOD("get_applied_torque"), &RigidDynamicBody2D::get_applied_torque);
- ClassDB::bind_method(D_METHOD("set_applied_torque", "torque"), &RigidBody2D::set_applied_torque);
- ClassDB::bind_method(D_METHOD("get_applied_torque"), &RigidBody2D::get_applied_torque);
+ ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidDynamicBody2D::add_central_force);
+ ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidDynamicBody2D::add_force, Vector2());
+ ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidDynamicBody2D::add_torque);
- ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody2D::add_central_force);
- ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody2D::add_force, Vector2());
- ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody2D::add_torque);
+ ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody2D::set_sleeping);
+ ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody2D::is_sleeping);
- ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody2D::set_sleeping);
- ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody2D::is_sleeping);
+ ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody2D::set_can_sleep);
+ ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody2D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
- ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
+ ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidDynamicBody2D::set_lock_rotation_enabled);
+ ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidDynamicBody2D::is_lock_rotation_enabled);
- ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
+ ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidDynamicBody2D::set_freeze_enabled);
+ ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidDynamicBody2D::is_freeze_enabled);
- BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D")));
+ ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidDynamicBody2D::set_freeze_mode);
+ ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidDynamicBody2D::get_freeze_mode);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp", PROPERTY_USAGE_NONE), "set_inertia", "get_inertia");
+ ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody2D::get_colliding_bodies);
+
+ GDVIRTUAL_BIND(_integrate_forces, "state");
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,exp"), "set_inertia", "get_inertia");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater"), "set_center_of_mass", "get_center_of_mass");
+ ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
@@ -991,6 +987,9 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "lock_rotation"), "set_lock_rotation_enabled", "is_lock_rotation_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "freeze"), "set_freeze_enabled", "is_freeze_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "freeze_mode", PROPERTY_HINT_ENUM, "Static,Kinematic"), "set_freeze_mode", "get_freeze_mode");
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
@@ -1007,28 +1006,37 @@ void RigidBody2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_DYNAMIC);
- BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED);
- BIND_ENUM_CONSTANT(MODE_KINEMATIC);
+ BIND_ENUM_CONSTANT(FREEZE_MODE_STATIC);
+ BIND_ENUM_CONSTANT(FREEZE_MODE_KINEMATIC);
+
+ BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO);
+ BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM);
BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
}
-RigidBody2D::RigidBody2D() :
+void RigidDynamicBody2D::_validate_property(PropertyInfo &property) const {
+ if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
+ if (property.name == "center_of_mass") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+}
+
+RigidDynamicBody2D::RigidDynamicBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_DYNAMIC) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody2D::_direct_state_changed));
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
}
-RigidBody2D::~RigidBody2D() {
+RigidDynamicBody2D::~RigidDynamicBody2D() {
if (contact_monitor) {
memdelete(contact_monitor);
}
}
-void RigidBody2D::_reload_physics_characteristics() {
+void RigidDynamicBody2D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
@@ -1045,17 +1053,23 @@ void RigidBody2D::_reload_physics_characteristics() {
bool CharacterBody2D::move_and_slide() {
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
- float delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
+ double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
Vector2 current_platform_velocity = platform_velocity;
+ Transform2D gt = get_global_transform();
+ previous_position = gt.elements[2];
if ((on_floor || on_wall) && platform_rid.is_valid()) {
- bool excluded = (moving_platform_ignore_layers & platform_layer) != 0;
+ bool excluded = false;
+ if (on_floor) {
+ excluded = (moving_platform_floor_layers & platform_layer) == 0;
+ } else if (on_wall) {
+ excluded = (moving_platform_wall_layers & platform_layer) == 0;
+ }
if (!excluded) {
- // This approach makes sure there is less delay between the actual body velocity and the one we saved.
+ //this approach makes sure there is less delay between the actual body velocity and the one we saved
PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(platform_rid);
if (bs) {
- Transform2D gt = get_global_transform();
Vector2 local_position = gt.elements[2] - bs->get_transform().elements[2];
current_platform_velocity = bs->get_velocity_at_local_position(local_position);
}
@@ -1065,6 +1079,7 @@ bool CharacterBody2D::move_and_slide() {
}
motion_results.clear();
+ last_motion = Vector2();
bool was_on_floor = on_floor;
on_floor = false;
@@ -1072,56 +1087,101 @@ bool CharacterBody2D::move_and_slide() {
on_wall = false;
if (!current_platform_velocity.is_equal_approx(Vector2())) {
+ PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
+ parameters.exclude_bodies.insert(platform_rid);
+ if (platform_object_id.is_valid()) {
+ parameters.exclude_objects.insert(platform_object_id);
+ }
+
PhysicsServer2D::MotionResult floor_result;
- Set<RID> exclude;
- exclude.insert(platform_rid);
- if (move_and_collide(current_platform_velocity * delta, floor_result, margin, false, false, exclude)) {
+ if (move_and_collide(parameters, floor_result, false, false)) {
motion_results.push_back(floor_result);
_set_collision_direction(floor_result);
}
}
- Vector2 motion = linear_velocity * delta;
+ if (motion_mode == MOTION_MODE_GROUNDED) {
+ _move_and_slide_grounded(delta, was_on_floor, current_platform_velocity);
+ } else {
+ _move_and_slide_free(delta);
+ }
+
+ // Compute real velocity.
+ real_velocity = get_position_delta() / delta;
+
+ if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) {
+ // Add last platform velocity when just left a moving platform.
+ if (!on_floor && !on_wall) {
+ if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
+ current_platform_velocity = current_platform_velocity.slide(up_direction);
+ }
+ motion_velocity += current_platform_velocity;
+ }
+ }
+
+ return motion_results.size() > 0;
+}
+
+void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity) {
+ Vector2 motion = motion_velocity * p_delta;
Vector2 motion_slide_up = motion.slide(up_direction);
- Vector2 prev_platform_velocity = current_platform_velocity;
Vector2 prev_floor_normal = floor_normal;
RID prev_platform_rid = platform_rid;
+ ObjectID prev_platform_object_id = platform_object_id;
int prev_platform_layer = platform_layer;
platform_rid = RID();
+ platform_object_id = ObjectID();
floor_normal = Vector2();
platform_velocity = Vector2();
// No sliding on first attempt to keep floor motion stable when possible,
// When stop on slope is enabled or when there is no up direction.
- bool sliding_enabled = !floor_stop_on_slope || up_direction == Vector2();
+ bool sliding_enabled = !floor_stop_on_slope;
// Constant speed can be applied only the first time sliding is enabled.
bool can_apply_constant_speed = sliding_enabled;
+ // If the platform's ceiling push down the body.
+ bool apply_ceiling_velocity = false;
bool first_slide = true;
- bool vel_dir_facing_up = linear_velocity.dot(up_direction) > 0;
+ bool vel_dir_facing_up = motion_velocity.dot(up_direction) > 0;
Vector2 last_travel;
for (int iteration = 0; iteration < max_slides; ++iteration) {
- PhysicsServer2D::MotionResult result;
+ PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin);
+
+ Vector2 prev_position = parameters.from.elements[2];
- Vector2 prev_position = get_global_transform().elements[2];
+ PhysicsServer2D::MotionResult result;
+ bool collided = move_and_collide(parameters, result, false, !sliding_enabled);
- bool collided = move_and_collide(motion, result, margin, false, !sliding_enabled);
+ last_motion = result.travel;
if (collided) {
motion_results.push_back(result);
_set_collision_direction(result);
- if (on_floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) {
+ // If we hit a ceiling platform, we set the vertical motion_velocity to at least the platform one.
+ if (on_ceiling && result.collider_velocity != Vector2() && result.collider_velocity.dot(up_direction) < 0) {
+ // If ceiling sliding is on, only apply when the ceiling is flat or when the motion is upward.
+ if (!slide_on_ceiling || motion.dot(up_direction) < 0 || (result.collision_normal + up_direction).length() < 0.01) {
+ apply_ceiling_velocity = true;
+ Vector2 ceiling_vertical_velocity = up_direction * up_direction.dot(result.collider_velocity);
+ Vector2 motion_vertical_velocity = up_direction * up_direction.dot(motion_velocity);
+ if (motion_vertical_velocity.dot(up_direction) > 0 || ceiling_vertical_velocity.length_squared() > motion_vertical_velocity.length_squared()) {
+ motion_velocity = ceiling_vertical_velocity + motion_velocity.slide(up_direction);
+ }
+ }
+ }
+
+ if (on_floor && floor_stop_on_slope && (motion_velocity.normalized() + up_direction).length() < 0.01) {
Transform2D gt = get_global_transform();
- if (result.travel.length() > margin) {
- gt.elements[2] -= result.travel.slide(up_direction);
- } else {
+ if (result.travel.length() <= margin + CMP_EPSILON) {
gt.elements[2] -= result.travel;
}
set_global_transform(gt);
- linear_velocity = Vector2();
+ motion_velocity = Vector2();
+ last_motion = Vector2();
motion = Vector2();
break;
}
@@ -1134,9 +1194,9 @@ bool CharacterBody2D::move_and_slide() {
// Move on floor only checks.
if (floor_block_on_wall && on_wall && motion_slide_up.dot(result.collision_normal) <= 0) {
// Avoid to move forward on a wall if floor_block_on_wall is true.
- if (was_on_floor && !on_floor && !vel_dir_facing_up) {
+ if (p_was_on_floor && !on_floor && !vel_dir_facing_up) {
// If the movement is large the body can be prevented from reaching the walls.
- if (result.travel.length() <= margin) {
+ if (result.travel.length() <= margin + CMP_EPSILON) {
// Cancels the motion.
Transform2D gt = get_global_transform();
gt.elements[2] -= result.travel;
@@ -1144,11 +1204,12 @@ bool CharacterBody2D::move_and_slide() {
}
on_floor = true;
platform_rid = prev_platform_rid;
+ platform_object_id = prev_platform_object_id;
platform_layer = prev_platform_layer;
-
- platform_velocity = prev_platform_velocity;
+ platform_velocity = p_prev_platform_velocity;
floor_normal = prev_floor_normal;
- linear_velocity = Vector2();
+ motion_velocity = Vector2();
+ last_motion = Vector2();
motion = Vector2();
break;
}
@@ -1161,15 +1222,15 @@ bool CharacterBody2D::move_and_slide() {
}
}
// Constant Speed when the slope is upward.
- else if (floor_constant_speed && is_on_floor_only() && can_apply_constant_speed && was_on_floor && motion.dot(result.collision_normal) < 0) {
+ else if (floor_constant_speed && is_on_floor_only() && can_apply_constant_speed && p_was_on_floor && motion.dot(result.collision_normal) < 0) {
can_apply_constant_speed = false;
Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized();
motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length());
}
// Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling.
- else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up)) {
+ else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up) && !apply_ceiling_velocity) {
Vector2 slide_motion = result.remainder.slide(result.collision_normal);
- if (slide_motion.dot(linear_velocity) > 0.0) {
+ if (slide_motion.dot(motion_velocity) > 0.0) {
motion = slide_motion;
} else {
motion = Vector2();
@@ -1177,10 +1238,10 @@ bool CharacterBody2D::move_and_slide() {
if (slide_on_ceiling && on_ceiling) {
// Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall.
if (vel_dir_facing_up) {
- linear_velocity = linear_velocity.slide(result.collision_normal);
+ motion_velocity = motion_velocity.slide(result.collision_normal);
} else {
// Avoid acceleration in slope when falling.
- linear_velocity = up_direction * up_direction.dot(linear_velocity);
+ motion_velocity = up_direction * up_direction.dot(motion_velocity);
}
}
}
@@ -1188,7 +1249,7 @@ bool CharacterBody2D::move_and_slide() {
else {
motion = result.remainder;
if (on_ceiling && !slide_on_ceiling && vel_dir_facing_up) {
- linear_velocity = linear_velocity.slide(up_direction);
+ motion_velocity = motion_velocity.slide(up_direction);
motion = motion.slide(up_direction);
}
}
@@ -1197,7 +1258,7 @@ bool CharacterBody2D::move_and_slide() {
}
// When you move forward in a downward slope you don’t collide because you will be in the air.
// This test ensures that constant speed is applied, only if the player is still on the ground after the snap is applied.
- else if (floor_constant_speed && first_slide && _on_floor_if_snapped(was_on_floor, vel_dir_facing_up)) {
+ else if (floor_constant_speed && first_slide && _on_floor_if_snapped(p_was_on_floor, vel_dir_facing_up)) {
can_apply_constant_speed = false;
sliding_enabled = true;
Transform2D gt = get_global_transform();
@@ -1218,34 +1279,78 @@ bool CharacterBody2D::move_and_slide() {
}
}
- _snap_on_floor(was_on_floor, vel_dir_facing_up);
-
- if (!on_floor && !on_wall) {
- // Add last platform velocity when just left a moving platform.
- linear_velocity += current_platform_velocity;
- }
+ _snap_on_floor(p_was_on_floor, vel_dir_facing_up);
// Reset the gravity accumulation when touching the ground.
if (on_floor && !vel_dir_facing_up) {
- linear_velocity = linear_velocity.slide(up_direction);
+ motion_velocity = motion_velocity.slide(up_direction);
}
+}
- return motion_results.size() > 0;
+void CharacterBody2D::_move_and_slide_free(double p_delta) {
+ Vector2 motion = motion_velocity * p_delta;
+
+ platform_rid = RID();
+ platform_object_id = ObjectID();
+ floor_normal = Vector2();
+ platform_velocity = Vector2();
+
+ bool first_slide = true;
+ for (int iteration = 0; iteration < max_slides; ++iteration) {
+ PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin);
+
+ PhysicsServer2D::MotionResult result;
+ bool collided = move_and_collide(parameters, result, false, false);
+
+ last_motion = result.travel;
+
+ if (collided) {
+ motion_results.push_back(result);
+ _set_collision_direction(result);
+
+ if (result.remainder.is_equal_approx(Vector2())) {
+ motion = Vector2();
+ break;
+ }
+
+ if (free_mode_min_slide_angle != 0 && result.get_angle(-motion_velocity.normalized()) < free_mode_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
+ motion = Vector2();
+ } else if (first_slide) {
+ Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized();
+ motion = motion_slide_norm * (motion.length() - result.travel.length());
+ } else {
+ motion = result.remainder.slide(result.collision_normal);
+ }
+
+ if (motion.dot(motion_velocity) <= 0.0) {
+ motion = Vector2();
+ }
+ }
+
+ if (!collided || motion.is_equal_approx(Vector2())) {
+ break;
+ }
+
+ first_slide = false;
+ }
}
void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) {
- if (Math::is_equal_approx(floor_snap_length, 0) || up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) {
+ if (on_floor || !was_on_floor || vel_dir_facing_up) {
return;
}
- Transform2D gt = get_global_transform();
+ // Snap by at least collision margin to keep floor state consistent.
+ real_t length = MAX(floor_snap_length, margin);
+
+ PhysicsServer2D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
+ parameters.collide_separation_ray = true;
+
PhysicsServer2D::MotionResult result;
- if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false)) {
- bool apply = true;
+ if (move_and_collide(parameters, result, true, false)) {
if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
on_floor = true;
floor_normal = result.collision_normal;
- platform_velocity = result.collider_velocity;
_set_platform_data(result);
if (floor_stop_on_slope) {
@@ -1257,24 +1362,26 @@ void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up)
result.travel = Vector2();
}
}
- } else {
- apply = false;
- }
- if (apply) {
- gt.elements[2] += result.travel;
- set_global_transform(gt);
+ parameters.from.elements[2] += result.travel;
+ set_global_transform(parameters.from);
}
}
}
bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up) {
- if (Math::is_equal_approx(floor_snap_length, 0) || up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) {
+ if (up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) {
return false;
}
+ // Snap by at least collision margin to keep floor state consistent.
+ real_t length = MAX(floor_snap_length, margin);
+
+ PhysicsServer2D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
+ parameters.collide_separation_ray = true;
+
PhysicsServer2D::MotionResult result;
- if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false)) {
+ if (move_and_collide(parameters, result, true, false)) {
if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
return true;
}
@@ -1284,39 +1391,35 @@ bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facin
}
void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResult &p_result) {
- if (up_direction == Vector2()) {
- return;
- }
-
- if (p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
+ if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
floor_normal = p_result.collision_normal;
- platform_velocity = p_result.collider_velocity;
_set_platform_data(p_result);
- } else if (p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
+ } else if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
- platform_velocity = p_result.collider_velocity;
- _set_platform_data(p_result);
+ wall_normal = p_result.collision_normal;
+ // Don't apply wall velocity when the collider is a CharacterBody2D.
+ if (Object::cast_to<CharacterBody2D>(ObjectDB::get_instance(p_result.collider_id)) == nullptr) {
+ _set_platform_data(p_result);
+ }
}
}
void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) {
platform_rid = p_result.collider;
- platform_layer = 0;
- CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ObjectDB::get_instance(p_result.collider_id));
- if (collision_object) {
- platform_layer = collision_object->get_collision_layer();
- }
+ platform_object_id = p_result.collider_id;
+ platform_velocity = p_result.collider_velocity;
+ platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid);
}
-const Vector2 &CharacterBody2D::get_linear_velocity() const {
- return linear_velocity;
+const Vector2 &CharacterBody2D::get_motion_velocity() const {
+ return motion_velocity;
}
-void CharacterBody2D::set_linear_velocity(const Vector2 &p_velocity) {
- linear_velocity = p_velocity;
+void CharacterBody2D::set_motion_velocity(const Vector2 &p_velocity) {
+ motion_velocity = p_velocity;
}
bool CharacterBody2D::is_on_floor() const {
@@ -1343,16 +1446,32 @@ bool CharacterBody2D::is_on_ceiling_only() const {
return on_ceiling && !on_floor && !on_wall;
}
-Vector2 CharacterBody2D::get_floor_normal() const {
+const Vector2 &CharacterBody2D::get_floor_normal() const {
return floor_normal;
}
+const Vector2 &CharacterBody2D::get_wall_normal() const {
+ return wall_normal;
+}
+
+const Vector2 &CharacterBody2D::get_last_motion() const {
+ return last_motion;
+}
+
+Vector2 CharacterBody2D::get_position_delta() const {
+ return get_global_transform().elements[2] - previous_position;
+}
+
+const Vector2 &CharacterBody2D::get_real_velocity() const {
+ return real_velocity;
+}
+
real_t CharacterBody2D::get_floor_angle(const Vector2 &p_up_direction) const {
ERR_FAIL_COND_V(p_up_direction == Vector2(), 0);
return Math::acos(floor_normal.dot(p_up_direction));
}
-Vector2 CharacterBody2D::get_platform_velocity() const {
+const Vector2 &CharacterBody2D::get_platform_velocity() const {
return platform_velocity;
}
@@ -1371,7 +1490,8 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
slide_colliders.resize(p_bounce + 1);
}
- if (slide_colliders[p_bounce].is_null()) {
+ // Create a new instance when the cached reference is invalid or still in use in script.
+ if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
slide_colliders.write[p_bounce].instantiate();
slide_colliders.write[p_bounce]->owner = this;
}
@@ -1427,12 +1547,36 @@ void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) {
slide_on_ceiling = p_enabled;
}
-uint32_t CharacterBody2D::get_moving_platform_ignore_layers() const {
- return moving_platform_ignore_layers;
+uint32_t CharacterBody2D::get_moving_platform_floor_layers() const {
+ return moving_platform_floor_layers;
+}
+
+void CharacterBody2D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) {
+ moving_platform_floor_layers = p_exclude_layers;
+}
+
+uint32_t CharacterBody2D::get_moving_platform_wall_layers() const {
+ return moving_platform_wall_layers;
+}
+
+void CharacterBody2D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) {
+ moving_platform_wall_layers = p_exclude_layers;
+}
+
+void CharacterBody2D::set_motion_mode(MotionMode p_mode) {
+ motion_mode = p_mode;
+}
+
+CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const {
+ return motion_mode;
+}
+
+void CharacterBody2D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) {
+ moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity;
}
-void CharacterBody2D::set_moving_platform_ignore_layers(uint32_t p_exclude_layers) {
- moving_platform_ignore_layers = p_exclude_layers;
+CharacterBody2D::MovingPlatformApplyVelocityOnLeave CharacterBody2D::get_moving_platform_apply_velocity_on_leave() const {
+ return moving_platform_apply_velocity_on_leave;
}
int CharacterBody2D::get_max_slides() const {
@@ -1461,11 +1605,20 @@ void CharacterBody2D::set_floor_snap_length(real_t p_floor_snap_length) {
floor_snap_length = p_floor_snap_length;
}
+real_t CharacterBody2D::get_free_mode_min_slide_angle() const {
+ return free_mode_min_slide_angle;
+}
+
+void CharacterBody2D::set_free_mode_min_slide_angle(real_t p_radians) {
+ free_mode_min_slide_angle = p_radians;
+}
+
const Vector2 &CharacterBody2D::get_up_direction() const {
return up_direction;
}
void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) {
+ ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Free motion mode instead.");
up_direction = p_up_direction.normalized();
}
@@ -1475,6 +1628,7 @@ void CharacterBody2D::_notification(int p_what) {
// Reset move_and_slide() data.
on_floor = false;
platform_rid = RID();
+ platform_object_id = ObjectID();
on_ceiling = false;
on_wall = false;
motion_results.clear();
@@ -1486,8 +1640,8 @@ void CharacterBody2D::_notification(int p_what) {
void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody2D::move_and_slide);
- ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &CharacterBody2D::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"), &CharacterBody2D::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_motion_velocity", "motion_velocity"), &CharacterBody2D::set_motion_velocity);
+ ClassDB::bind_method(D_METHOD("get_motion_velocity"), &CharacterBody2D::get_motion_velocity);
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin);
@@ -1500,8 +1654,10 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody2D::set_slide_on_ceiling_enabled);
ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody2D::is_slide_on_ceiling_enabled);
- ClassDB::bind_method(D_METHOD("set_moving_platform_ignore_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_ignore_layers);
- ClassDB::bind_method(D_METHOD("get_moving_platform_ignore_layers"), &CharacterBody2D::get_moving_platform_ignore_layers);
+ ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody2D::get_moving_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody2D::get_moving_platform_wall_layers);
ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides);
ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides);
@@ -1509,8 +1665,14 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle);
ClassDB::bind_method(D_METHOD("get_floor_snap_length"), &CharacterBody2D::get_floor_snap_length);
ClassDB::bind_method(D_METHOD("set_floor_snap_length", "floor_snap_length"), &CharacterBody2D::set_floor_snap_length);
+ ClassDB::bind_method(D_METHOD("get_free_mode_min_slide_angle"), &CharacterBody2D::get_free_mode_min_slide_angle);
+ ClassDB::bind_method(D_METHOD("set_free_mode_min_slide_angle", "radians"), &CharacterBody2D::set_free_mode_min_slide_angle);
ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction);
ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction);
+ ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode);
+ ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody2D::get_motion_mode);
+ ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody2D::set_moving_platform_apply_velocity_on_leave);
+ ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody2D::get_moving_platform_apply_velocity_on_leave);
ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody2D::is_on_floor_only);
@@ -1519,25 +1681,54 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody2D::is_on_wall);
ClassDB::bind_method(D_METHOD("is_on_wall_only"), &CharacterBody2D::is_on_wall_only);
ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody2D::get_floor_normal);
+ ClassDB::bind_method(D_METHOD("get_wall_normal"), &CharacterBody2D::get_wall_normal);
+ ClassDB::bind_method(D_METHOD("get_last_motion"), &CharacterBody2D::get_last_motion);
+ ClassDB::bind_method(D_METHOD("get_position_delta"), &CharacterBody2D::get_position_delta);
+ ClassDB::bind_method(D_METHOD("get_real_velocity"), &CharacterBody2D::get_real_velocity);
ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody2D::get_floor_angle, DEFVAL(Vector2(0.0, -1.0)));
ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody2D::get_platform_velocity);
ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody2D::get_slide_collision_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision);
ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody2D::_get_last_slide_collision);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_motion_velocity", "get_motion_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
+
+ ADD_GROUP("Free Mode", "free_mode_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "free_mode_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_free_mode_min_slide_angle", "get_free_mode_min_slide_angle");
ADD_GROUP("Floor", "floor_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1000,0.1"), "set_floor_snap_length", "get_floor_snap_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_floor_snap_length", "get_floor_snap_length");
ADD_GROUP("Moving platform", "moving_platform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_ignore_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_ignore_layers", "get_moving_platform_ignore_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
+
+ BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
+ BIND_ENUM_CONSTANT(MOTION_MODE_FREE);
+
+ BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS);
+ BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY);
+ BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER);
+}
+
+void CharacterBody2D::_validate_property(PropertyInfo &property) const {
+ if (motion_mode == MOTION_MODE_FREE) {
+ if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else {
+ if (property.name == "free_mode_min_slide_angle") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
}
CharacterBody2D::CharacterBody2D() :
@@ -1620,10 +1811,6 @@ Vector2 KinematicCollision2D::get_collider_velocity() const {
return result.collider_velocity;
}
-Variant KinematicCollision2D::get_collider_metadata() const {
- return Variant();
-}
-
void KinematicCollision2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision2D::get_position);
ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal);
@@ -1637,18 +1824,4 @@ void KinematicCollision2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index);
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity);
- ClassDB::bind_method(D_METHOD("get_collider_metadata"), &KinematicCollision2D::get_collider_metadata);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "", "get_normal");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "travel"), "", "get_travel");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "remainder"), "", "get_remainder");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
- ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 81c5067146..d1f52b33f2 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -47,11 +47,11 @@ protected:
Ref<KinematicCollision2D> motion_cache;
- Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_test_only = false, real_t p_margin = 0.08);
+ Ref<KinematicCollision2D> _move(const Vector2 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.08);
public:
- bool move_and_collide(const Vector2 &p_motion, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, bool p_cancel_sliding = true, const Set<RID> &p_exclude = Set<RID>());
- bool test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
+ bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_linear_velocity, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
@@ -63,20 +63,13 @@ public:
class StaticBody2D : public PhysicsBody2D {
GDCLASS(StaticBody2D, PhysicsBody2D);
+private:
Vector2 constant_linear_velocity;
real_t constant_angular_velocity = 0.0;
Ref<PhysicsMaterial> physics_material_override;
- bool kinematic_motion = false;
- bool sync_to_physics = false;
-
- Transform2D last_valid_transform;
-
- void _direct_state_changed(Object *p_state);
-
protected:
- void _notification(int p_what);
static void _bind_methods();
public:
@@ -89,31 +82,49 @@ public:
Vector2 get_constant_linear_velocity() const;
real_t get_constant_angular_velocity() const;
- virtual TypedArray<String> get_configuration_warnings() const override;
-
- StaticBody2D();
+ StaticBody2D(PhysicsServer2D::BodyMode p_mode = PhysicsServer2D::BODY_MODE_STATIC);
private:
void _reload_physics_characteristics();
+};
- void _update_kinematic_motion();
+class AnimatableBody2D : public StaticBody2D {
+ GDCLASS(AnimatableBody2D, StaticBody2D);
- void set_kinematic_motion_enabled(bool p_enabled);
- bool is_kinematic_motion_enabled() const;
+private:
+ bool sync_to_physics = true;
+
+ Transform2D last_valid_transform;
+
+ static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state);
+ void _body_state_changed(PhysicsDirectBodyState2D *p_state);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ AnimatableBody2D();
+
+private:
+ void _update_kinematic_motion();
void set_sync_to_physics(bool p_enable);
bool is_sync_to_physics_enabled() const;
};
-class RigidBody2D : public PhysicsBody2D {
- GDCLASS(RigidBody2D, PhysicsBody2D);
+class RigidDynamicBody2D : public PhysicsBody2D {
+ GDCLASS(RigidDynamicBody2D, PhysicsBody2D);
public:
- enum Mode {
- MODE_DYNAMIC,
- MODE_STATIC,
- MODE_DYNAMIC_LOCKED,
- MODE_KINEMATIC,
+ enum FreezeMode {
+ FREEZE_MODE_STATIC,
+ FREEZE_MODE_KINEMATIC,
+ };
+
+ enum CenterOfMassMode {
+ CENTER_OF_MASS_MODE_AUTO,
+ CENTER_OF_MASS_MODE_CUSTOM,
};
enum CCDMode {
@@ -124,10 +135,15 @@ public:
private:
bool can_sleep = true;
- PhysicsDirectBodyState2D *state = nullptr;
- Mode mode = MODE_DYNAMIC;
+ bool lock_rotation = false;
+ bool freeze = false;
+ FreezeMode freeze_mode = FREEZE_MODE_STATIC;
real_t mass = 1.0;
+ real_t inertia = 0.0;
+ CenterOfMassMode center_of_mass_mode = CENTER_OF_MASS_MODE_AUTO;
+ Vector2 center_of_mass;
+
Ref<PhysicsMaterial> physics_material_override;
real_t gravity_scale = 1.0;
real_t linear_damp = -1.0;
@@ -161,7 +177,7 @@ private:
local_shape = p_ls;
}
};
- struct RigidBody2D_RemoveAction {
+ struct RigidDynamicBody2D_RemoveAction {
RID rid;
ObjectID body_id;
ShapePair pair;
@@ -183,15 +199,29 @@ private:
void _body_exit_tree(ObjectID p_id);
void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
- void _direct_state_changed(Object *p_state);
+
+ static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state);
+ void _body_state_changed(PhysicsDirectBodyState2D *p_state);
protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
+
+ GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *)
+
+ void _apply_body_mode();
+
public:
- void set_mode(Mode p_mode);
- Mode get_mode() const;
+ void set_lock_rotation_enabled(bool p_lock_rotation);
+ bool is_lock_rotation_enabled() const;
+
+ void set_freeze_enabled(bool p_freeze);
+ bool is_freeze_enabled() const;
+
+ void set_freeze_mode(FreezeMode p_freeze_mode);
+ FreezeMode get_freeze_mode() const;
void set_mass(real_t p_mass);
real_t get_mass() const;
@@ -199,6 +229,12 @@ public:
void set_inertia(real_t p_inertia);
real_t get_inertia() const;
+ void set_center_of_mass_mode(CenterOfMassMode p_mode);
+ CenterOfMassMode get_center_of_mass_mode() const;
+
+ void set_center_of_mass(const Vector2 &p_center_of_mass);
+ const Vector2 &get_center_of_mass() const;
+
void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
Ref<PhysicsMaterial> get_physics_material_override() const;
@@ -255,37 +291,84 @@ public:
virtual TypedArray<String> get_configuration_warnings() const override;
- RigidBody2D();
- ~RigidBody2D();
+ RigidDynamicBody2D();
+ ~RigidDynamicBody2D();
private:
void _reload_physics_characteristics();
};
-VARIANT_ENUM_CAST(RigidBody2D::Mode);
-VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
+VARIANT_ENUM_CAST(RigidDynamicBody2D::FreezeMode);
+VARIANT_ENUM_CAST(RigidDynamicBody2D::CenterOfMassMode);
+VARIANT_ENUM_CAST(RigidDynamicBody2D::CCDMode);
class CharacterBody2D : public PhysicsBody2D {
GDCLASS(CharacterBody2D, PhysicsBody2D);
+public:
+ enum MotionMode {
+ MOTION_MODE_GROUNDED,
+ MOTION_MODE_FREE,
+ };
+ enum MovingPlatformApplyVelocityOnLeave {
+ PLATFORM_VEL_ON_LEAVE_ALWAYS,
+ PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY,
+ PLATFORM_VEL_ON_LEAVE_NEVER,
+ };
+ bool move_and_slide();
+
+ const Vector2 &get_motion_velocity() const;
+ void set_motion_velocity(const Vector2 &p_velocity);
+
+ bool is_on_floor() const;
+ bool is_on_floor_only() const;
+ bool is_on_wall() const;
+ bool is_on_wall_only() const;
+ bool is_on_ceiling() const;
+ bool is_on_ceiling_only() const;
+ const Vector2 &get_last_motion() const;
+ Vector2 get_position_delta() const;
+ const Vector2 &get_floor_normal() const;
+ const Vector2 &get_wall_normal() const;
+ const Vector2 &get_real_velocity() const;
+
+ real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;
+ const Vector2 &get_platform_velocity() const;
+
+ int get_slide_collision_count() const;
+ PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const;
+
+ CharacterBody2D();
+ ~CharacterBody2D();
+
private:
real_t margin = 0.08;
+ MotionMode motion_mode = MOTION_MODE_GROUNDED;
+ MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS;
- bool floor_stop_on_slope = false;
bool floor_constant_speed = false;
+ bool floor_stop_on_slope = true;
bool floor_block_on_wall = true;
bool slide_on_ceiling = true;
int max_slides = 4;
- int platform_layer;
+ int platform_layer = 0;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
- float floor_snap_length = 0;
+ real_t floor_snap_length = 1;
+ real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector2 up_direction = Vector2(0.0, -1.0);
- uint32_t moving_platform_ignore_layers = 0;
- Vector2 linear_velocity;
+ uint32_t moving_platform_floor_layers = UINT32_MAX;
+ uint32_t moving_platform_wall_layers = 0;
+ Vector2 motion_velocity;
Vector2 floor_normal;
Vector2 platform_velocity;
+ Vector2 wall_normal;
+ Vector2 last_motion;
+ Vector2 previous_position;
+ Vector2 real_velocity;
+
RID platform_rid;
+ ObjectID platform_object_id;
bool on_floor = false;
bool on_ceiling = false;
bool on_wall = false;
@@ -317,8 +400,23 @@ private:
real_t get_floor_snap_length();
void set_floor_snap_length(real_t p_floor_snap_length);
- uint32_t get_moving_platform_ignore_layers() const;
- void set_moving_platform_ignore_layers(const uint32_t p_exclude_layer);
+ real_t get_free_mode_min_slide_angle() const;
+ void set_free_mode_min_slide_angle(real_t p_radians);
+
+ uint32_t get_moving_platform_floor_layers() const;
+ void set_moving_platform_floor_layers(const uint32_t p_exclude_layer);
+
+ uint32_t get_moving_platform_wall_layers() const;
+ void set_moving_platform_wall_layers(const uint32_t p_exclude_layer);
+
+ void set_motion_mode(MotionMode p_mode);
+ MotionMode get_motion_mode() const;
+
+ void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
+ MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
+
+ void _move_and_slide_free(double p_delta);
+ void _move_and_slide_grounded(double p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity);
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
Ref<KinematicCollision2D> _get_last_slide_collision();
@@ -332,30 +430,12 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
-
-public:
- bool move_and_slide();
-
- const Vector2 &get_linear_velocity() const;
- void set_linear_velocity(const Vector2 &p_velocity);
-
- bool is_on_floor() const;
- bool is_on_floor_only() const;
- bool is_on_wall() const;
- bool is_on_wall_only() const;
- bool is_on_ceiling() const;
- bool is_on_ceiling_only() const;
- Vector2 get_floor_normal() const;
- real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;
- Vector2 get_platform_velocity() const;
-
- int get_slide_collision_count() const;
- PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const;
-
- CharacterBody2D();
- ~CharacterBody2D();
+ virtual void _validate_property(PropertyInfo &property) const override;
};
+VARIANT_ENUM_CAST(CharacterBody2D::MotionMode);
+VARIANT_ENUM_CAST(CharacterBody2D::MovingPlatformApplyVelocityOnLeave);
+
class KinematicCollision2D : public RefCounted {
GDCLASS(KinematicCollision2D, RefCounted);
@@ -380,7 +460,6 @@ public:
Object *get_collider_shape() const;
int get_collider_shape_index() const;
Vector2 get_collider_velocity() const;
- Variant get_collider_metadata() const;
};
#endif // PHYSICS_BODY_2D_H
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 4bbbc3575d..63a0fb9b89 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -456,7 +456,7 @@ void Bone2D::calculate_length_and_rotation() {
if (child) {
Vector2 child_local_pos = to_local(child->get_global_position());
length = child_local_pos.length();
- bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x);
+ bone_angle = child_local_pos.normalized().angle();
calculated = true;
break;
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 12aa1afc45..a791d99c39 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -51,8 +51,8 @@ void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) {
pattern.erase(p_coords);
if (p_update_size) {
size = Vector2i();
- for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
- size = size.max(E->key() + Vector2i(1, 1));
+ for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
+ size = size.max(E.key + Vector2i(1, 1));
}
}
}
@@ -80,8 +80,8 @@ TypedArray<Vector2i> TileMapPattern::get_used_cells() const {
TypedArray<Vector2i> a;
a.resize(pattern.size());
int i = 0;
- for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
- Vector2i p(E->key().x, E->key().y);
+ for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
+ Vector2i p(E.key.x, E.key.y);
a[i++] = p;
}
@@ -93,8 +93,8 @@ Vector2i TileMapPattern::get_size() const {
}
void TileMapPattern::set_size(const Vector2i &p_size) {
- for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
- Vector2i coords = E->key();
+ for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
+ Vector2i coords = E.key;
if (p_size.x <= coords.x || p_size.y <= coords.y) {
ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords));
};
@@ -236,6 +236,8 @@ Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffset
}
int TileMap::get_effective_quadrant_size(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), 1);
+
// When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant
if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) {
return 1;
@@ -259,6 +261,7 @@ void TileMap::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
pending_update = true;
+ _clear_internals();
_recreate_internals();
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -296,6 +299,7 @@ void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
if (tile_set.is_valid()) {
tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed));
+ _clear_internals();
_recreate_internals();
}
@@ -306,6 +310,7 @@ void TileMap::set_quadrant_size(int p_size) {
ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
quadrant_size = p_size;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -314,16 +319,44 @@ int TileMap::get_quadrant_size() const {
return quadrant_size;
}
-void TileMap::set_layers_count(int p_layers_count) {
- ERR_FAIL_COND(p_layers_count < 0);
+int TileMap::get_layers_count() const {
+ return layers.size();
+}
+
+void TileMap::add_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = layers.size();
+ }
+
+ ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
+
+ // Must clear before adding the layer.
+ _clear_internals();
+
+ layers.insert(p_to_pos, TileMapLayer());
+ _recreate_internals();
+ notify_property_list_changed();
+
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
+}
+
+void TileMap::move_layer(int p_layer, int p_to_pos) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
+
+ // Clear before shuffling layers.
_clear_internals();
- layers.resize(p_layers_count);
+ TileMapLayer tl = layers[p_layer];
+ layers.insert(p_to_pos, tl);
+ layers.remove(p_to_pos < p_layer ? p_layer + 1 : p_layer);
_recreate_internals();
notify_property_list_changed();
- if (selected_layer >= p_layers_count) {
- selected_layer = -1;
+ if (selected_layer == p_layer) {
+ selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos;
}
emit_signal(SNAME("changed"));
@@ -331,8 +364,23 @@ void TileMap::set_layers_count(int p_layers_count) {
update_configuration_warnings();
}
-int TileMap::get_layers_count() const {
- return layers.size();
+void TileMap::remove_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+
+ // Clear before removing the layer.
+ _clear_internals();
+
+ layers.remove(p_layer);
+ _recreate_internals();
+ notify_property_list_changed();
+
+ if (selected_layer >= p_layer) {
+ selected_layer -= 1;
+ }
+
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
}
void TileMap::set_layer_name(int p_layer, String p_name) {
@@ -349,6 +397,7 @@ String TileMap::get_layer_name(int p_layer) const {
void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].enabled = p_enabled;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
@@ -360,9 +409,23 @@ bool TileMap::is_layer_enabled(int p_layer) const {
return layers[p_layer].enabled;
}
+void TileMap::set_layer_modulate(int p_layer, Color p_modulate) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].modulate = p_modulate;
+ _clear_internals();
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
+
+Color TileMap::get_layer_modulate(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Color());
+ return layers[p_layer].modulate;
+}
+
void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].y_sort_enabled = p_y_sort_enabled;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
@@ -377,6 +440,7 @@ bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].y_sort_origin = p_y_sort_origin;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -389,6 +453,7 @@ int TileMap::get_layer_y_sort_origin(int p_layer) const {
void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].z_index = p_z_index;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
@@ -400,8 +465,22 @@ int TileMap::get_layer_z_index(int p_layer) const {
return layers[p_layer].z_index;
}
+void TileMap::set_collision_animatable(bool p_enabled) {
+ collision_animatable = p_enabled;
+ _clear_internals();
+ set_notify_local_transform(p_enabled);
+ set_physics_process_internal(p_enabled);
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
+
+bool TileMap::is_collision_animatable() const {
+ return collision_animatable;
+}
+
void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
collision_visibility_mode = p_show_collision;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -412,6 +491,7 @@ TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) {
navigation_visibility_mode = p_show_navigation;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -422,6 +502,7 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
void TileMap::set_y_sort_enabled(bool p_enable) {
Node2D::set_y_sort_enabled(p_enable);
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -453,7 +534,6 @@ Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer,
// Call the create_quadrant method on plugins
if (tile_set.is_valid()) {
_rendering_create_quadrant(&q);
- _physics_create_quadrant(&q);
}
return layers[p_layer].quadrant_map.insert(p_qk, q);
@@ -471,9 +551,9 @@ void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) {
void TileMap::_make_all_quadrants_dirty() {
// Make all quandrants dirty, then trigger an update later.
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
- if (!E->value().dirty_list_element.in_list()) {
- layers[layer].dirty_quadrant_list.add(&E->value().dirty_list_element);
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ if (!E.value.dirty_list_element.in_list()) {
+ layers[layer].dirty_quadrant_list.add(&E.value.dirty_list_element);
}
}
}
@@ -542,10 +622,10 @@ void TileMap::_update_dirty_quadrants() {
}
void TileMap::_recreate_internals() {
- // Clear all internals.
- _clear_internals();
-
for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ // Make sure that _clear_internals() was called prior.
+ ERR_FAIL_COND_MSG(layers[layer].quadrant_map.size() > 0, "TileMap layer " + itos(layer) + " had a non-empty quadrant map.");
+
if (!layers[layer].enabled) {
continue;
}
@@ -555,8 +635,8 @@ void TileMap::_recreate_internals() {
// Recreate the quadrants.
const Map<Vector2i, TileMapCell> &tile_map = layers[layer].tile_map;
- for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
- Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E->key().x, E->key().y));
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E.key.x, E.key.y));
Map<Vector2i, TileMapQuadrant>::Element *Q = layers[layer].quadrant_map.find(qk);
if (!Q) {
@@ -564,7 +644,7 @@ void TileMap::_recreate_internals() {
layers[layer].dirty_quadrant_list.add(&Q->get().dirty_list_element);
}
- Vector2i pk = E->key();
+ Vector2i pk = E.key;
Q->get().cells.insert(pk);
_make_quadrant_dirty(Q);
@@ -633,7 +713,7 @@ void TileMap::_recompute_rect_cache() {
Rect2 r_total;
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ for (const Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
Rect2 r;
r.position = map_to_world(E->key() * get_effective_quadrant_size(layer));
r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
@@ -662,13 +742,13 @@ void TileMap::_rendering_notification(int p_what) {
case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
bool visible = is_visible_in_tree();
for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
- TileMapQuadrant &q = E_quadrant->get();
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
Transform2D xform;
- xform.set_origin(E_cell->key());
+ xform.set_origin(E_cell.key);
for (const RID &occluder : q.occluders) {
RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible);
}
@@ -681,13 +761,13 @@ void TileMap::_rendering_notification(int p_what) {
return;
}
for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
- TileMapQuadrant &q = E_quadrant->get();
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
Transform2D xform;
- xform.set_origin(E_cell->key());
+ xform.set_origin(E_cell.key);
for (const RID &occluder : q.occluders) {
RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
}
@@ -765,9 +845,20 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
int prev_z_index = 0;
RID prev_canvas_item;
+ Color modulate = get_self_modulate();
+ modulate *= get_layer_modulate(q.layer);
+ if (selected_layer >= 0) {
+ if (q.layer < selected_layer) {
+ modulate = modulate.darkened(0.5);
+ } else if (q.layer > selected_layer) {
+ modulate = modulate.darkened(0.5);
+ modulate.a *= 0.3;
+ }
+ }
+
// Iterate over the cells of the quadrant.
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = get_cell(q.layer, E_cell->value(), true);
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ TileMapCell c = get_cell(q.layer, E_cell.value, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -781,7 +872,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (atlas_source) {
// Get the tile data.
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
- Ref<ShaderMaterial> mat = tile_data->tile_get_material();
+ Ref<ShaderMaterial> mat = tile_data->get_material();
int z_index = tile_data->get_z_index();
// Quandrant pos.
@@ -827,21 +918,12 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
}
// Drawing the tile in the canvas item.
- Color modulate = get_self_modulate();
- if (selected_layer >= 0) {
- if (q.layer < selected_layer) {
- modulate = modulate.darkened(0.5);
- } else if (q.layer > selected_layer) {
- modulate = modulate.darkened(0.5);
- modulate.a *= 0.3;
- }
- }
- draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, modulate);
+ draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate);
// --- Occluders ---
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
Transform2D xform;
- xform.set_origin(E_cell->key());
+ xform.set_origin(E_cell.key);
if (tile_data->get_occluder(i).is_valid()) {
RID occluder_id = rs->canvas_light_occluder_create();
rs->canvas_light_occluder_set_enabled(occluder_id, visible);
@@ -867,13 +949,13 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
for (int layer = 0; layer < (int)layers.size(); layer++) {
// Sort the quadrants coords per world coordinates
Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
- for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
- world_to_map[map_to_world(E->key())] = E->key();
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ world_to_map[map_to_world(E.key)] = E.key;
}
// Sort the quadrants
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) {
- TileMapQuadrant &q = layers[layer].quadrant_map[E->value()];
+ for (const KeyValue<Vector2i, Vector2i> &E : world_to_map) {
+ TileMapQuadrant &q = layers[layer].quadrant_map[E.value];
for (const RID &ci : q.canvas_items) {
RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
}
@@ -953,15 +1035,19 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
}
-void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) {
+void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation) {
ERR_FAIL_COND(!p_tile_set.is_valid());
ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
-
TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
+ // Check for the frame.
+ if (p_frame >= 0) {
+ ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords));
+ }
+
// Get the texture.
Ref<Texture2D> tex = atlas_source->get_texture();
if (!tex.is_valid()) {
@@ -977,13 +1063,15 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
// Get tile data.
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
- // Compute the offset
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords);
+ // Get the tile modulation.
+ Color modulate = tile_data->get_modulate() * p_modulation;
+
+ // Compute the offset.
Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
- // Compute the destination rectangle in the CanvasItem.
+ // Get destination rect.
Rect2 dest_rect;
- dest_rect.size = source_rect.size;
+ dest_rect.size = atlas_source->get_tile_texture_region(p_atlas_coords).size;
dest_rect.size.x += FP_ADJUST;
dest_rect.size.y += FP_ADJUST;
@@ -1002,12 +1090,28 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
dest_rect.size.y = -dest_rect.size.y;
}
- // Get the tile modulation.
- Color modulate = tile_data->get_modulate();
- modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a);
-
// Draw the tile.
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ if (p_frame >= 0) {
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, p_frame);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, 0);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ } else {
+ real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
+ real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
+ real_t time = 0.0;
+ for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
+ real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
+ RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0);
+
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, frame);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+
+ time += frame_duration;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0);
+ }
}
}
@@ -1015,24 +1119,67 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
void TileMap::_physics_notification(int p_what) {
switch (p_what) {
+ case CanvasItem::NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ bool in_editor = false;
+#ifdef TOOLS_ENABLED
+ in_editor = Engine::get_singleton()->is_editor_hint();
+#endif
+ if (is_inside_tree() && collision_animatable && !in_editor) {
+ // Update tranform on the physics tick when in animatable mode.
+ last_valid_transform = new_transform;
+ set_notify_local_transform(false);
+ set_global_transform(new_transform);
+ set_notify_local_transform(true);
+ }
+ } break;
case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
- // Update the bodies transforms.
- if (is_inside_tree()) {
+ bool in_editor = false;
+#ifdef TOOLS_ENABLED
+ in_editor = Engine::get_singleton()->is_editor_hint();
+#endif
+ if (is_inside_tree() && (!collision_animatable || in_editor)) {
+ // Update the new transform directly if we are not in animatable mode.
+ Transform2D global_transform = get_global_transform();
for (int layer = 0; layer < (int)layers.size(); layer++) {
- Transform2D global_transform = get_global_transform();
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E.value;
- for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
- TileMapQuadrant &q = E->get();
+ for (RID body : q.bodies) {
+ Transform2D xform;
+ xform.set_origin(map_to_world(bodies_coords[body]));
+ xform = global_transform * xform;
+ PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ }
+ }
+ }
+ }
+ } break;
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ bool in_editor = false;
+#ifdef TOOLS_ENABLED
+ in_editor = Engine::get_singleton()->is_editor_hint();
+#endif
+ if (is_inside_tree() && !in_editor && collision_animatable) {
+ // Only active when animatable. Send the new transform to the physics...
+ new_transform = get_global_transform();
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E.value;
- Transform2D xform;
- xform.set_origin(map_to_world(E->key() * get_effective_quadrant_size(layer)));
- xform = global_transform * xform;
+ for (RID body : q.bodies) {
+ Transform2D xform;
+ xform.set_origin(map_to_world(bodies_coords[body]));
+ xform = new_transform * xform;
- for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
- PhysicsServer2D::get_singleton()->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
}
}
+
+ // ... but then revert changes.
+ set_notify_local_transform(false);
+ set_global_transform(last_valid_transform);
+ set_notify_local_transform(true);
}
} break;
}
@@ -1043,25 +1190,23 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
ERR_FAIL_COND(!tile_set.is_valid());
Transform2D global_transform = get_global_transform();
+ last_valid_transform = global_transform;
+ new_transform = global_transform;
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+ RID space = get_world_2d()->get_space();
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
- Vector2 quadrant_pos = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
-
- // Clear shapes.
- for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
- ps->body_clear_shapes(q.bodies[body_index]);
-
- // Position the bodies.
- Transform2D xform;
- xform.set_origin(quadrant_pos);
- xform = global_transform * xform;
- ps->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ // Clear bodies.
+ for (RID body : q.bodies) {
+ bodies_coords.erase(body);
+ ps->free(body);
}
+ q.bodies.clear();
+ // Recreate bodies and shapes.
for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
TileMapCell c = get_cell(q.layer, E_cell->get(), true);
@@ -1077,22 +1222,53 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
if (atlas_source) {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
- for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
- // Add the shapes again.
- for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
- bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index);
- float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(body_index, polygon_index);
+ for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
+ Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
+ uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
+ uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
- int shapes_count = tile_data->get_collision_polygon_shapes_count(body_index, polygon_index);
- for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
- Transform2D xform = Transform2D();
- xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ // Create the body.
+ RID body = ps->body_create();
+ bodies_coords[body] = E_cell->get();
+ ps->body_set_mode(body, collision_animatable ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
+ ps->body_set_space(body, space);
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()));
+ xform = global_transform * xform;
+ ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+
+ ps->body_attach_object_instance_id(body, get_instance_id());
+ ps->body_set_collision_layer(body, physics_layer);
+ ps->body_set_collision_mask(body, physics_mask);
+ ps->body_set_pickable(body, false);
+ ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer));
+ ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer));
+
+ if (!physics_material.is_valid()) {
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
+ } else {
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
+ }
+
+ q.bodies.push_back(body);
+
+ // Add the shapes to the body.
+ int body_shape_index = 0;
+ for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) {
+ // Iterate over the polygons.
+ bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index);
+ float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index);
+ int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index);
+ for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
// Add decomposed convex shapes.
- Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index);
- ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.bodies[body_index], shape_index, E_cell->get());
- ps->body_set_shape_as_one_way_collision(q.bodies[body_index], shape_index, one_way_collision, one_way_collision_margin);
+ Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index);
+ ps->body_add_shape(body, shape->get_rid());
+ ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin);
+
+ body_shape_index++;
}
}
}
@@ -1104,54 +1280,11 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
}
}
-void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) {
- ERR_FAIL_COND(!tile_set.is_valid());
-
- //Get the TileMap's gobla transform.
- Transform2D global_transform;
- if (is_inside_tree()) {
- global_transform = get_global_transform();
- }
-
- // Clear all bodies.
- p_quadrant->bodies.clear();
-
- // Create the body and set its parameters.
- for (int layer = 0; layer < tile_set->get_physics_layers_count(); layer++) {
- RID body = PhysicsServer2D::get_singleton()->body_create();
- PhysicsServer2D::get_singleton()->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC);
-
- PhysicsServer2D::get_singleton()->body_attach_object_instance_id(body, get_instance_id());
- PhysicsServer2D::get_singleton()->body_set_collision_layer(body, tile_set->get_physics_layer_collision_layer(layer));
- PhysicsServer2D::get_singleton()->body_set_collision_mask(body, tile_set->get_physics_layer_collision_mask(layer));
-
- Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(layer);
- if (!physics_material.is_valid()) {
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
- } else {
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
- }
-
- if (is_inside_tree()) {
- RID space = get_world_2d()->get_space();
- PhysicsServer2D::get_singleton()->body_set_space(body, space);
-
- Transform2D xform;
- xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer)));
- xform = global_transform * xform;
- PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
-
- p_quadrant->bodies.push_back(body);
- }
-}
-
void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Remove a quadrant.
- for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
- PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]);
+ for (RID body : p_quadrant->bodies) {
+ bodies_coords.erase(body);
+ PhysicsServer2D::get_singleton()->free(body);
}
p_quadrant->bodies.clear();
}
@@ -1167,7 +1300,7 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
bool show_collision = false;
switch (collision_visibility_mode) {
case TileMap::VISIBILITY_MODE_DEFAULT:
- show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
+ show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_collisions_hint());
break;
case TileMap::VISIBILITY_MODE_FORCE_HIDE:
show_collision = false;
@@ -1181,39 +1314,28 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
RenderingServer *rs = RenderingServer::get_singleton();
-
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
Color debug_collision_color = get_tree()->get_debug_collisions_color();
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
-
- Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ Vector<Color> color;
+ color.push_back(debug_collision_color);
- if (tile_set->has_source(c.source_id)) {
- TileSetSource *source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Transform2D qudrant_xform;
+ qudrant_xform.set_origin(quadrant_pos);
+ Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse();
- for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
- for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
- // Draw the debug polygon.
- Vector<Vector2> polygon = tile_data->get_collision_polygon_points(body_index, polygon_index);
- if (polygon.size() >= 3) {
- Vector<Color> color;
- color.push_back(debug_collision_color);
- rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
- }
- }
- }
+ for (RID body : p_quadrant->bodies) {
+ Transform2D xform = Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM)) * global_transform_inv;
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
+ const RID &shape = ps->body_get_shape(body, shape_index);
+ PhysicsServer2D::ShapeType type = ps->shape_get_type(shape);
+ if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) {
+ Vector<Vector2> polygon = ps->shape_get_data(shape);
+ rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
+ } else {
+ WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON.");
}
}
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D());
@@ -1228,16 +1350,16 @@ void TileMap::_navigation_notification(int p_what) {
if (is_inside_tree()) {
for (int layer = 0; layer < (int)layers.size(); layer++) {
Transform2D tilemap_xform = get_global_transform();
- for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
- TileMapQuadrant &q = E_quadrant->get();
- for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) {
- for (int layer_index = 0; layer_index < E_region->get().size(); layer_index++) {
- RID region = E_region->get()[layer_index];
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
+ for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) {
+ for (int layer_index = 0; layer_index < E_region.value.size(); layer_index++) {
+ RID region = E_region.value[layer_index];
if (!region.is_valid()) {
continue;
}
Transform2D tile_transform;
- tile_transform.set_origin(map_to_world(E_region->key()));
+ tile_transform.set_origin(map_to_world(E_region.key));
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
}
}
@@ -1266,9 +1388,9 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
TileMapQuadrant &q = *q_list_element->self();
// Clear navigation shapes in the quadrant.
- for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().size(); i++) {
- RID region = E->get()[i];
+ for (const KeyValue<Vector2i, Vector<RID>> &E : q.navigation_regions) {
+ for (int i = 0; i < E.value.size(); i++) {
+ RID region = E.value[i];
if (!region.is_valid()) {
continue;
}
@@ -1319,9 +1441,9 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Clear navigation shapes in the quadrant.
- for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().size(); i++) {
- RID region = E->get()[i];
+ for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) {
+ for (int i = 0; i < E.value.size(); i++) {
+ RID region = E.value[i];
if (!region.is_valid()) {
continue;
}
@@ -1422,8 +1544,8 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
TileMapQuadrant &q = *q_list_element->self();
// Clear the scenes.
- for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) {
- Node *node = get_node(E->get());
+ for (const KeyValue<Vector2i, String> &E : q.scenes) {
+ Node *node = get_node(E.value);
if (node) {
node->queue_delete();
}
@@ -1470,8 +1592,8 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Clear the scenes.
- for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) {
- Node *node = get_node(E->get());
+ for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
+ Node *node = get_node(E.value);
if (node) {
node->queue_delete();
}
@@ -1773,16 +1895,21 @@ Map<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
return &layers[p_layer].quadrant_map;
}
+Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) {
+ ERR_FAIL_COND_V_MSG(!bodies_coords.has(p_physics_body), Vector2i(), vformat("No tiles for the given body RID %d.", p_physics_body));
+ return bodies_coords[p_physics_body];
+}
+
void TileMap::fix_invalid_tiles() {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
for (unsigned int i = 0; i < layers.size(); i++) {
const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
Set<Vector2i> coords;
- for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
- TileSetSource *source = *tile_set->get_source(E->get().source_id);
- if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) {
- coords.insert(E->key());
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ TileSetSource *source = *tile_set->get_source(E.value.source_id);
+ if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) {
+ coords.insert(E.key);
}
}
for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
@@ -1905,14 +2032,14 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const {
// Save in highest format
int idx = 0;
- for (const Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
uint8_t *ptr = (uint8_t *)&w[idx];
- encode_uint16((int16_t)(E->key().x), &ptr[0]);
- encode_uint16((int16_t)(E->key().y), &ptr[2]);
- encode_uint16(E->get().source_id, &ptr[4]);
- encode_uint16(E->get().coord_x, &ptr[6]);
- encode_uint16(E->get().coord_y, &ptr[8]);
- encode_uint16(E->get().alternative_tile, &ptr[10]);
+ encode_uint16((int16_t)(E.key.x), &ptr[0]);
+ encode_uint16((int16_t)(E.key.y), &ptr[2]);
+ encode_uint16(E.value.source_id, &ptr[4]);
+ encode_uint16(E.value.coord_x, &ptr[6]);
+ encode_uint16(E.value.coord_y, &ptr[8]);
+ encode_uint16(E.value.alternative_tile, &ptr[10]);
idx += 3;
}
@@ -1949,16 +2076,31 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
return false;
} else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
int index = components[0].trim_prefix("layer_").to_int();
- if (index < 0 || index >= (int)layers.size()) {
+ if (index < 0) {
return false;
}
+ if (index >= (int)layers.size()) {
+ _clear_internals();
+ while (index >= (int)layers.size()) {
+ layers.push_back(TileMapLayer());
+ }
+ _recreate_internals();
+
+ notify_property_list_changed();
+ emit_signal(SNAME("changed"));
+ update_configuration_warnings();
+ }
+
if (components[1] == "name") {
set_layer_name(index, p_value);
return true;
} else if (components[1] == "enabled") {
set_layer_enabled(index, p_value);
return true;
+ } else if (components[1] == "modulate") {
+ set_layer_modulate(index, p_value);
+ return true;
} else if (components[1] == "y_sort_enabled") {
set_layer_y_sort_enabled(index, p_value);
return true;
@@ -1995,6 +2137,9 @@ bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
} else if (components[1] == "enabled") {
r_ret = is_layer_enabled(index);
return true;
+ } else if (components[1] == "modulate") {
+ r_ret = get_layer_modulate(index);
+ return true;
} else if (components[1] == "y_sort_enabled") {
r_ret = is_layer_y_sort_enabled(index);
return true;
@@ -2020,6 +2165,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
for (unsigned int i = 0; i < layers.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, vformat("layer_%d/name", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::COLOR, vformat("layer_%d/modulate", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE));
@@ -2654,8 +2800,8 @@ TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
TypedArray<Vector2i> a;
a.resize(layers[p_layer].tile_map.size());
int i = 0;
- for (Map<Vector2i, TileMapCell>::Element *E = layers[p_layer].tile_map.front(); E; E = E->next()) {
- Vector2i p(E->key().x, E->key().y);
+ for (const KeyValue<Vector2i, TileMapCell> &E : layers[p_layer].tile_map) {
+ Vector2i p(E.key.x, E.key.y);
a[i++] = p;
}
@@ -2676,8 +2822,8 @@ Rect2 TileMap::get_used_rect() { // Not const because of cache
first = false;
}
- for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
- used_rect_cache.expand_to(Vector2i(E->key().x, E->key().y));
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ used_rect_cache.expand_to(Vector2i(E.key.x, E.key.y));
}
}
}
@@ -2697,8 +2843,8 @@ void TileMap::set_light_mask(int p_light_mask) {
// Occlusion: set light mask.
CanvasItem::set_light_mask(p_light_mask);
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
- for (const RID &ci : E->get().canvas_items) {
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ for (const RID &ci : E.value.canvas_items) {
RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask());
}
}
@@ -2712,8 +2858,8 @@ void TileMap::set_material(const Ref<Material> &p_material) {
// Update material for the whole tilemap.
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
- TileMapQuadrant &q = E->get();
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E.value;
for (const RID &ci : q.canvas_items) {
RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
}
@@ -2728,8 +2874,8 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) {
// Update use_parent_material for the whole tilemap.
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
- TileMapQuadrant &q = E->get();
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E.value;
for (const RID &ci : q.canvas_items) {
RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
}
@@ -2813,50 +2959,57 @@ void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Colo
// Create a set.
Vector2i tile_size = tile_set->get_tile_size();
- Vector<Vector2> uvs;
+ Vector<Vector2> polygon = tile_set->get_tile_shape_polygon();
+ TileSet::TileShape shape = tile_set->get_tile_shape();
- if (tile_set->get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) {
- uvs.append(Vector2(1.0, 0.0));
- uvs.append(Vector2(1.0, 1.0));
- uvs.append(Vector2(0.0, 1.0));
- uvs.append(Vector2(0.0, 0.0));
- } else {
- float overlap = 0.0;
- switch (tile_set->get_tile_shape()) {
- case TileSet::TILE_SHAPE_ISOMETRIC:
- overlap = 0.5;
- break;
- case TileSet::TILE_SHAPE_HEXAGON:
- overlap = 0.25;
- break;
- case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
- overlap = 0.0;
- break;
- default:
- break;
- }
- uvs.append(Vector2(1.0, overlap));
- uvs.append(Vector2(1.0, 1.0 - overlap));
- uvs.append(Vector2(0.5, 1.0));
- uvs.append(Vector2(0.0, 1.0 - overlap));
- uvs.append(Vector2(0.0, overlap));
- uvs.append(Vector2(0.5, 0.0));
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- for (int i = 0; i < uvs.size(); i++) {
- uvs.write[i] = Vector2(uvs[i].y, uvs[i].x);
- }
- }
+ for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
+ Vector2 center = map_to_world(E->get());
+
+#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
+ if (!p_cells.has(get_neighbor_cell(E->get(), side))) { \
+ Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \
+ Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \
+ p_control->draw_line(from, to, p_color); \
}
- for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
- Vector2 top_left = map_to_world(E->get()) - tile_size / 2;
- TypedArray<Vector2i> surrounding_tiles = get_surrounding_tiles(E->get());
- for (int i = 0; i < surrounding_tiles.size(); i++) {
- if (!p_cells.has(surrounding_tiles[i])) {
- p_control->draw_line(p_transform.xform(top_left + uvs[i] * tile_size), p_transform.xform(top_left + uvs[(i + 1) % uvs.size()] * tile_size), p_color);
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1);
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
+ } else {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5);
+ }
+ } else {
+ if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
+ } else {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
+ }
}
}
}
+#undef DRAW_SIDE_IF_NEEDED
}
TypedArray<String> TileMap::get_configuration_warnings() const {
@@ -2888,19 +3041,25 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
- ClassDB::bind_method(D_METHOD("set_layers_count", "layers_count"), &TileMap::set_layers_count);
ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count);
+ ClassDB::bind_method(D_METHOD("add_layer", "to_position"), &TileMap::add_layer);
+ ClassDB::bind_method(D_METHOD("move_layer", "layer", "to_position"), &TileMap::move_layer);
+ ClassDB::bind_method(D_METHOD("remove_layer", "layer"), &TileMap::remove_layer);
ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name);
ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name);
ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled);
ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled);
+ ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "enabled"), &TileMap::set_layer_modulate);
+ ClassDB::bind_method(D_METHOD("get_layer_modulate", "layer"), &TileMap::get_layer_modulate);
ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled);
ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled);
ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin);
ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin);
ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index);
- ClassDB::bind_method(D_METHOD("get_layer_z_indexd", "layer"), &TileMap::get_layer_z_index);
+ ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index);
+ ClassDB::bind_method(D_METHOD("set_collision_animatable", "enabled"), &TileMap::set_collision_animatable);
+ ClassDB::bind_method(D_METHOD("is_collision_animatable"), &TileMap::is_collision_animatable);
ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode);
ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode);
@@ -2912,10 +3071,14 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords);
ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile);
+ ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid);
+
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
- ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
+ ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
+ ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
+
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
@@ -2931,12 +3094,11 @@ void TileMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_animatable"), "set_collision_animatable", "is_collision_animatable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
- ADD_GROUP("Layers", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "layers_count"), "set_layers_count", "get_layers_count");
- ADD_PROPERTY_DEFAULT("layers_count", 1);
+ ADD_ARRAY("layers", "layer_");
ADD_PROPERTY_DEFAULT("format", FORMAT_1);
@@ -2949,6 +3111,7 @@ void TileMap::_bind_methods() {
void TileMap::_tile_set_changed() {
emit_signal(SNAME("changed"));
+ _clear_internals();
_recreate_internals();
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 4e2d76a7b7..b1fbdfdf8a 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -202,6 +202,7 @@ private:
// Properties.
Ref<TileSet> tile_set;
int quadrant_size = 16;
+ bool collision_animatable = false;
VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
@@ -218,6 +219,7 @@ private:
struct TileMapLayer {
String name;
bool enabled = true;
+ Color modulate = Color(1, 1, 1, 1);
bool y_sort_enabled = false;
int y_sort_origin = 0;
int z_index = 0;
@@ -229,6 +231,9 @@ private:
LocalVector<TileMapLayer> layers;
int selected_layer = -1;
+ // Mapping for RID to coords.
+ Map<RID, Vector2i> bodies_coords;
+
// Quadrants and internals management.
Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
@@ -259,9 +264,10 @@ private:
void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+ Transform2D last_valid_transform;
+ Transform2D new_transform;
void _physics_notification(int p_what);
void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
- void _physics_create_quadrant(TileMapQuadrant *p_quadrant);
void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
@@ -305,15 +311,19 @@ public:
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
+ static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
// Layers management.
- void set_layers_count(int p_layers_count);
int get_layers_count() const;
+ void add_layer(int p_to_pos);
+ void move_layer(int p_layer, int p_to_pos);
+ void remove_layer(int p_layer);
void set_layer_name(int p_layer, String p_name);
String get_layer_name(int p_layer) const;
void set_layer_enabled(int p_layer, bool p_visible);
bool is_layer_enabled(int p_layer) const;
+ void set_layer_modulate(int p_layer, Color p_modulate);
+ Color get_layer_modulate(int p_layer) const;
void set_layer_y_sort_enabled(int p_layer, bool p_enabled);
bool is_layer_y_sort_enabled(int p_layer) const;
void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin);
@@ -323,6 +333,9 @@ public:
void set_selected_layer(int p_layer_id); // For editor use.
int get_selected_layer() const;
+ void set_collision_animatable(bool p_enabled);
+ bool is_collision_animatable() const;
+
void set_collision_visibility_mode(VisibilityMode p_show_collision);
VisibilityMode get_collision_visibility_mode();
@@ -362,6 +375,9 @@ public:
virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
+ // For finding tiles from collision.
+ Vector2i get_coords_for_body_rid(RID p_physics_body);
+
// Fixing a nclearing methods.
void fix_invalid_tiles();
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 00e4e1dc62..8bd7b696f2 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -185,7 +185,7 @@ String TouchScreenButton::get_action() const {
return action;
}
-void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
+void TouchScreenButton::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!get_tree()) {
@@ -288,7 +288,7 @@ void TouchScreenButton::_press(int p_finger_pressed) {
iea.instantiate();
iea->set_action(action);
iea->set_pressed(true);
- get_viewport()->input(iea, true);
+ get_viewport()->push_input(iea, true);
}
emit_signal(SNAME("pressed"));
@@ -305,7 +305,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
iea.instantiate();
iea->set_action(action);
iea->set_pressed(false);
- get_viewport()->input(iea, true);
+ get_viewport()->push_input(iea, true);
}
}
@@ -384,8 +384,6 @@ void TouchScreenButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_pressed"), &TouchScreenButton::is_pressed);
- ClassDB::bind_method(D_METHOD("_input"), &TouchScreenButton::_input);
-
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask");
diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h
index 10820ad059..1c515149d4 100644
--- a/scene/2d/touch_screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -61,7 +61,7 @@ private:
VisibilityMode visibility = VISIBILITY_ALWAYS;
- void _input(const Ref<InputEvent> &p_event);
+ virtual void input(const Ref<InputEvent> &p_event) override;
bool _is_point_inside(const Point2 &p_point);