diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/area_2d.cpp | 62 | ||||
-rw-r--r-- | scene/2d/area_2d.h | 14 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 70 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.h | 15 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 61 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 15 |
6 files changed, 82 insertions, 155 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 96b4abe1ba..9dfdd7bd0e 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -450,52 +450,6 @@ bool Area2D::overlaps_body(Node *p_body) const { return E->get().in_tree; } -void Area2D::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; - PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask); -} - -uint32_t Area2D::get_collision_mask() const { - return collision_mask; -} - -void Area2D::set_collision_layer(uint32_t p_layer) { - collision_layer = p_layer; - PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer); -} - -uint32_t Area2D::get_collision_layer() const { - return collision_layer; -} - -void Area2D::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); - if (p_value) { - mask |= 1 << p_bit; - } else { - mask &= ~(1 << p_bit); - } - set_collision_mask(mask); -} - -bool Area2D::get_collision_mask_bit(int p_bit) const { - return get_collision_mask() & (1 << p_bit); -} - -void Area2D::set_collision_layer_bit(int p_bit, bool p_value) { - uint32_t layer = get_collision_layer(); - if (p_value) { - layer |= 1 << p_bit; - } else { - layer &= ~(1 << p_bit); - } - set_collision_layer(layer); -} - -bool Area2D::get_collision_layer_bit(int p_bit) const { - return get_collision_layer() & (1 << p_bit); -} - void Area2D::set_audio_bus_override(bool p_override) { audio_bus_override = p_override; } @@ -557,18 +511,6 @@ void Area2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority); ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority); - ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area2D::set_collision_mask); - ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area2D::get_collision_mask); - - ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area2D::set_collision_layer); - ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area2D::get_collision_layer); - - ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area2D::set_collision_mask_bit); - ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area2D::get_collision_mask_bit); - - ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area2D::set_collision_layer_bit); - ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area2D::get_collision_layer_bit); - ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring); ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring); @@ -613,10 +555,6 @@ void Area2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); - ADD_GROUP("Collision", "collision_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); - ADD_GROUP("Audio Bus", "audio_bus_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name"); diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index 39b022fd2c..d6fcb2c2a5 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -54,8 +54,6 @@ private: real_t gravity_distance_scale = 0.0; real_t linear_damp = 0.1; real_t angular_damp = 1.0; - uint32_t collision_mask = 1; - uint32_t collision_layer = 1; int priority = 0; bool monitoring = false; bool monitorable = false; @@ -163,18 +161,6 @@ public: void set_monitorable(bool p_enable); bool is_monitorable() const; - void set_collision_mask(uint32_t p_mask); - uint32_t get_collision_mask() const; - - void set_collision_layer(uint32_t p_layer); - uint32_t get_collision_layer() const; - - void set_collision_mask_bit(int p_bit, bool p_value); - bool get_collision_mask_bit(int p_bit) const; - - void set_collision_layer_bit(int p_bit, bool p_value); - bool get_collision_layer_bit(int p_bit) const; - TypedArray<Node2D> get_overlapping_bodies() const; //function for script TypedArray<Area2D> get_overlapping_areas() const; //function for script diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 30728a2755..530303f128 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -100,6 +100,60 @@ void CollisionObject2D::_notification(int p_what) { } } +void CollisionObject2D::set_collision_layer(uint32_t p_layer) { + collision_layer = p_layer; + if (area) { + PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer); + } else { + PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer); + } +} + +uint32_t CollisionObject2D::get_collision_layer() const { + return collision_layer; +} + +void CollisionObject2D::set_collision_mask(uint32_t p_mask) { + collision_mask = p_mask; + if (area) { + PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask); + } else { + PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask); + } +} + +uint32_t CollisionObject2D::get_collision_mask() const { + return collision_mask; +} + +void CollisionObject2D::set_collision_layer_bit(int p_bit, bool p_value) { + uint32_t collision_layer = get_collision_layer(); + if (p_value) { + collision_layer |= 1 << p_bit; + } else { + collision_layer &= ~(1 << p_bit); + } + set_collision_layer(collision_layer); +} + +bool CollisionObject2D::get_collision_layer_bit(int p_bit) const { + return get_collision_layer() & (1 << p_bit); +} + +void CollisionObject2D::set_collision_mask_bit(int p_bit, bool p_value) { + uint32_t mask = get_collision_mask(); + if (p_value) { + mask |= 1 << p_bit; + } else { + mask &= ~(1 << p_bit); + } + set_collision_mask(mask); +} + +bool CollisionObject2D::get_collision_mask_bit(int p_bit) const { + return get_collision_mask() & (1 << p_bit); +} + uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) { ShapeData sd; uint32_t id; @@ -375,7 +429,14 @@ TypedArray<String> CollisionObject2D::get_configuration_warnings() const { void CollisionObject2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid); - + ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject2D::set_collision_layer); + ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject2D::get_collision_layer); + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject2D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject2D::get_collision_mask); + ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CollisionObject2D::set_collision_layer_bit); + ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject2D::get_collision_layer_bit); + ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject2D::set_collision_mask_bit); + ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject2D::get_collision_mask_bit); ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable); ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable); ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner); @@ -404,9 +465,12 @@ void CollisionObject2D::_bind_methods() { ADD_SIGNAL(MethodInfo("mouse_entered")); ADD_SIGNAL(MethodInfo("mouse_exited")); - ADD_GROUP("Pickable", "input_"); + ADD_GROUP("Collision", "collision_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); + + ADD_GROUP("Input", "input_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable"); - ADD_GROUP("", ""); } CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) { diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 7a1fd23e72..bb1a9dfcf5 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -37,6 +37,9 @@ class CollisionObject2D : public Node2D { GDCLASS(CollisionObject2D, Node2D); + uint32_t collision_layer = 1; + uint32_t collision_mask = 1; + bool area = false; RID rid; bool pickable = false; @@ -76,6 +79,18 @@ protected: void set_only_update_transform_changes(bool p_enable); public: + void set_collision_layer(uint32_t p_layer); + uint32_t get_collision_layer() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_collision_layer_bit(int p_bit, bool p_value); + bool get_collision_layer_bit(int p_bit) const; + + void set_collision_mask_bit(int p_bit, bool p_value); + bool get_collision_mask_bit(int p_bit) const; + uint32_t create_shape_owner(Object *p_owner); void remove_shape_owner(uint32_t owner); void get_shape_owners(List<uint32_t> *r_owners); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 830834c964..69d146f2ea 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -42,70 +42,9 @@ void PhysicsBody2D::_notification(int p_what) { } void PhysicsBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody2D::set_collision_layer); - ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody2D::get_collision_layer); - ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody2D::set_collision_mask); - ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsBody2D::get_collision_mask); - - ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &PhysicsBody2D::set_collision_mask_bit); - ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &PhysicsBody2D::get_collision_mask_bit); - - ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody2D::set_collision_layer_bit); - ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody2D::get_collision_layer_bit); - ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions); ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with); ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with); - - ADD_GROUP("Collision", "collision_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); -} - -void PhysicsBody2D::set_collision_layer(uint32_t p_layer) { - collision_layer = p_layer; - PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer); -} - -uint32_t PhysicsBody2D::get_collision_layer() const { - return collision_layer; -} - -void PhysicsBody2D::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; - PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask); -} - -uint32_t PhysicsBody2D::get_collision_mask() const { - return collision_mask; -} - -void PhysicsBody2D::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); - if (p_value) { - mask |= 1 << p_bit; - } else { - mask &= ~(1 << p_bit); - } - set_collision_mask(mask); -} - -bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const { - return get_collision_mask() & (1 << p_bit); -} - -void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) { - uint32_t collision_layer = get_collision_layer(); - if (p_value) { - collision_layer |= 1 << p_bit; - } else { - collision_layer &= ~(1 << p_bit); - } - set_collision_layer(collision_layer); -} - -bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const { - return get_collision_layer() & (1 << p_bit); } PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) : diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index aeec662e5c..e0fc0766bc 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -41,9 +41,6 @@ class KinematicCollision2D; class PhysicsBody2D : public CollisionObject2D { GDCLASS(PhysicsBody2D, CollisionObject2D); - uint32_t collision_layer = 1; - uint32_t collision_mask = 1; - protected: void _notification(int p_what); PhysicsBody2D(PhysicsServer2D::BodyMode p_mode); @@ -51,18 +48,6 @@ protected: static void _bind_methods(); public: - void set_collision_layer(uint32_t p_layer); - uint32_t get_collision_layer() const; - - void set_collision_mask(uint32_t p_mask); - uint32_t get_collision_mask() const; - - void set_collision_mask_bit(int p_bit, bool p_value); - bool get_collision_mask_bit(int p_bit) const; - - void set_collision_layer_bit(int p_bit, bool p_value); - bool get_collision_layer_bit(int p_bit) const; - TypedArray<PhysicsBody2D> get_collision_exceptions(); void add_collision_exception_with(Node *p_node); //must be physicsbody void remove_collision_exception_with(Node *p_node); |