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-rw-r--r--scene/2d/gpu_particles_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp29
-rw-r--r--scene/2d/physics_body_2d.h20
-rw-r--r--scene/2d/tile_map.cpp17
4 files changed, 56 insertions, 12 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 6950fefdbe..f1f4d1b769 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -284,7 +284,7 @@ TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose."));
+ warnings.push_back(TTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose."));
}
if (process_material.is_null()) {
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 4d4d21bad7..11790b4cda 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -684,6 +684,24 @@ real_t RigidDynamicBody2D::get_gravity_scale() const {
return gravity_scale;
}
+void RigidDynamicBody2D::set_linear_damp_mode(DampMode p_mode) {
+ linear_damp_mode = p_mode;
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode);
+}
+
+RigidDynamicBody2D::DampMode RigidDynamicBody2D::get_linear_damp_mode() const {
+ return linear_damp_mode;
+}
+
+void RigidDynamicBody2D::set_angular_damp_mode(DampMode p_mode) {
+ angular_damp_mode = p_mode;
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode);
+}
+
+RigidDynamicBody2D::DampMode RigidDynamicBody2D::get_angular_damp_mode() const {
+ return angular_damp_mode;
+}
+
void RigidDynamicBody2D::set_linear_damp(real_t p_linear_damp) {
ERR_FAIL_COND(p_linear_damp < -1);
linear_damp = p_linear_damp;
@@ -916,6 +934,12 @@ void RigidDynamicBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody2D::set_gravity_scale);
ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody2D::get_gravity_scale);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidDynamicBody2D::set_linear_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidDynamicBody2D::get_linear_damp_mode);
+
+ ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidDynamicBody2D::set_angular_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidDynamicBody2D::get_angular_damp_mode);
+
ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody2D::set_linear_damp);
ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody2D::get_linear_damp);
@@ -992,9 +1016,11 @@ void RigidDynamicBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "freeze_mode", PROPERTY_HINT_ENUM, "Static,Kinematic"), "set_freeze_mode", "get_freeze_mode");
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_GROUP("Angular", "angular_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_GROUP("Applied Forces", "applied_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
@@ -1012,6 +1038,9 @@ void RigidDynamicBody2D::_bind_methods() {
BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO);
BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM);
+ BIND_ENUM_CONSTANT(DAMP_MODE_COMBINE);
+ BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE);
+
BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 15e8469bb4..2abce4b0a5 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -127,6 +127,11 @@ public:
CENTER_OF_MASS_MODE_CUSTOM,
};
+ enum DampMode {
+ DAMP_MODE_COMBINE,
+ DAMP_MODE_REPLACE,
+ };
+
enum CCDMode {
CCD_MODE_DISABLED,
CCD_MODE_CAST_RAY,
@@ -146,8 +151,12 @@ private:
Ref<PhysicsMaterial> physics_material_override;
real_t gravity_scale = 1.0;
- real_t linear_damp = -1.0;
- real_t angular_damp = -1.0;
+
+ DampMode linear_damp_mode = DAMP_MODE_COMBINE;
+ DampMode angular_damp_mode = DAMP_MODE_COMBINE;
+
+ real_t linear_damp = 0.0;
+ real_t angular_damp = 0.0;
Vector2 linear_velocity;
real_t angular_velocity = 0.0;
@@ -241,6 +250,12 @@ public:
void set_gravity_scale(real_t p_gravity_scale);
real_t get_gravity_scale() const;
+ void set_linear_damp_mode(DampMode p_mode);
+ DampMode get_linear_damp_mode() const;
+
+ void set_angular_damp_mode(DampMode p_mode);
+ DampMode get_angular_damp_mode() const;
+
void set_linear_damp(real_t p_linear_damp);
real_t get_linear_damp() const;
@@ -300,6 +315,7 @@ private:
VARIANT_ENUM_CAST(RigidDynamicBody2D::FreezeMode);
VARIANT_ENUM_CAST(RigidDynamicBody2D::CenterOfMassMode);
+VARIANT_ENUM_CAST(RigidDynamicBody2D::DampMode);
VARIANT_ENUM_CAST(RigidDynamicBody2D::CCDMode);
class CharacterBody2D : public PhysicsBody2D {
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index c11262e0c9..770cb75bab 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -2146,18 +2146,16 @@ Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constrai
Set<TileSet::TerrainsPattern> compatible_terrain_tile_patterns;
for (TileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) {
int valid = true;
- int in_pattern_count = 0;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
// Check if the bit is compatible with the constraints.
- TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern[in_pattern_count]);
+ TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain(bit));
Set<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
valid = false;
break;
}
- in_pattern_count++;
}
}
@@ -2249,13 +2247,11 @@ Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile
// Compute the constraints needed from the surrounding tiles.
Set<TerrainConstraint> output;
- int in_pattern_count = 0;
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
- TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern[in_pattern_count]);
+ TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern.get_terrain(side));
output.insert(c);
- in_pattern_count++;
}
}
@@ -2312,8 +2308,11 @@ Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(
int pattern_index = 0;
for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
Set<int> terrains;
- for (int i = 0; i < pattern.size(); i++) {
- terrains.insert(pattern[i]);
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
+ terrains.insert(pattern.get_terrain(side));
+ }
}
min_terrain_count = MIN(min_terrain_count, terrains.size());
terrains_counts.push_back(terrains.size());
@@ -2369,7 +2368,7 @@ void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector
Map<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints);
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : wfc_output) {
- TileMapCell cell = tile_set->get_random_tile_from_pattern(p_terrain_set, kv.value);
+ TileMapCell cell = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(p_layer, kv.key, cell.source_id, cell.get_atlas_coords(), cell.alternative_tile);
}
}