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-rw-r--r--scene/2d/camera_2d.cpp6
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/2d/joints_2d.h2
-rw-r--r--scene/2d/navigation2d.cpp3
-rw-r--r--scene/2d/node_2d.h2
-rw-r--r--scene/2d/parallax_background.h2
-rw-r--r--scene/2d/parallax_layer.h4
-rw-r--r--scene/2d/particles_2d.h2
-rw-r--r--scene/2d/path_2d.h2
-rw-r--r--scene/2d/polygon_2d.h4
-rw-r--r--scene/2d/screen_button.h2
-rw-r--r--scene/2d/tile_map.cpp8
12 files changed, 20 insertions, 19 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index b11c1dd642..20571abdb9 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -552,11 +552,11 @@ float Camera2D::get_h_offset() const {
return h_ofs;
}
-void Camera2D::_set_old_smoothing(float p_val) {
+void Camera2D::_set_old_smoothing(float p_enable) {
//compatibility
- if (p_val > 0) {
+ if (p_enable > 0) {
smoothing_enabled = true;
- set_follow_smoothing(p_val);
+ set_follow_smoothing(p_enable);
}
}
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 27842727ac..660ddcf930 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -297,7 +297,7 @@ public:
void set_use_parent_material(bool p_use_parent_material);
bool get_use_parent_material() const;
- Ref<InputEvent> make_input_local(const Ref<InputEvent> &pevent) const;
+ Ref<InputEvent> make_input_local(const Ref<InputEvent> &p_event) const;
Vector2 make_canvas_pos_local(const Vector2 &screen_point) const;
Vector2 get_global_mouse_position() const;
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index b52b0f4670..f854ce51ee 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -81,7 +81,7 @@ protected:
static void _bind_methods();
public:
- void set_softness(real_t p_stiffness);
+ void set_softness(real_t p_softness);
real_t get_softness() const;
PinJoint2D();
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index e579838903..383236b4ca 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -646,7 +646,8 @@ debug path
break;
}
- path.push_back(begin_point);
+ if (path[path.size() - 1].distance_to(begin_point) > CMP_EPSILON)
+ path.push_back(begin_point);
path.invert();
}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index df9a05ff79..a6009851c7 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -49,7 +49,7 @@ class Node2D : public CanvasItem {
void _update_transform();
// Deprecated, should be removed in a future version.
- void _set_rotd(float p_angle);
+ void _set_rotd(float p_degrees);
float _get_rotd() const;
void _update_xform_values();
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index 99d8dd3811..fce1bbd928 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -60,7 +60,7 @@ public:
void set_scroll_offset(const Point2 &p_ofs);
Point2 get_scroll_offset() const;
- void set_scroll_scale(float p_ofs);
+ void set_scroll_scale(float p_scale);
float get_scroll_scale() const;
void set_scroll_base_offset(const Point2 &p_ofs);
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index 85e70b0a51..f2d0053342 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -48,7 +48,7 @@ protected:
static void _bind_methods();
public:
- void set_motion_offset(const Size2 &p_scale);
+ void set_motion_offset(const Size2 &p_offset);
Size2 get_motion_offset() const;
void set_motion_scale(const Size2 &p_scale);
@@ -57,7 +57,7 @@ public:
void set_mirroring(const Size2 &p_mirroring);
Size2 get_mirroring() const;
- void set_base_offset_and_scale(const Point2 &p_offsetf, float p_scale);
+ void set_base_offset_and_scale(const Point2 &p_offset, float p_scale);
virtual String get_configuration_warning() const;
ParallaxLayer();
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 23278ce746..a6ac0c37d3 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -80,7 +80,7 @@ public:
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
void set_lifetime(float p_lifetime);
- void set_one_shot(bool p_enabled);
+ void set_one_shot(bool p_enable);
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index b2dae17735..e80817cd3c 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -96,7 +96,7 @@ public:
void set_loop(bool p_loop);
bool has_loop() const;
- void set_rotate(bool p_enabled);
+ void set_rotate(bool p_rotate);
bool is_rotating() const;
void set_cubic_interpolation(bool p_enable);
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index f2cc9452b9..3cc9db28b6 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -84,10 +84,10 @@ public:
void set_texture_scale(const Size2 &p_scale);
Size2 get_texture_scale() const;
- void set_invert(bool p_rot);
+ void set_invert(bool p_invert);
bool get_invert() const;
- void set_invert_border(float p_border);
+ void set_invert_border(float p_invert_border);
float get_invert_border() const;
void set_offset(const Vector2 &p_offset);
diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h
index 8923da2ae4..2a5935aaf1 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/screen_button.h
@@ -61,7 +61,7 @@ private:
VisibilityMode visibility;
- void _input(const Ref<InputEvent> &p_Event);
+ void _input(const Ref<InputEvent> &p_event);
bool _is_point_inside(const Point2 &p_point);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index e4494742a1..68b026b1b3 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1068,20 +1068,20 @@ Transform2D TileMap::get_custom_transform() const {
return custom_transform;
}
-Vector2 TileMap::_map_to_world(int x, int y, bool p_ignore_ofs) const {
+Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
- Vector2 ret = get_cell_transform().xform(Vector2(x, y));
+ Vector2 ret = get_cell_transform().xform(Vector2(p_x, p_y));
if (!p_ignore_ofs) {
switch (half_offset) {
case HALF_OFFSET_X: {
- if (ABS(y) & 1) {
+ if (ABS(p_y) & 1) {
ret += get_cell_transform()[0] * 0.5;
}
} break;
case HALF_OFFSET_Y: {
- if (ABS(x) & 1) {
+ if (ABS(p_x) & 1) {
ret += get_cell_transform()[1] * 0.5;
}
} break;