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-rw-r--r--scene/2d/path_texture.cpp64
-rw-r--r--scene/2d/path_texture.h34
-rw-r--r--scene/2d/polygon_2d.cpp363
-rw-r--r--scene/2d/polygon_2d.h78
4 files changed, 539 insertions, 0 deletions
diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp
new file mode 100644
index 0000000000..09596083eb
--- /dev/null
+++ b/scene/2d/path_texture.cpp
@@ -0,0 +1,64 @@
+#include "path_texture.h"
+
+
+void PathTexture::set_begin_texture(const Ref<Texture>& p_texture) {
+
+ begin=p_texture;
+ update();
+}
+
+Ref<Texture> PathTexture::get_begin_texture() const{
+
+ return begin;
+}
+
+void PathTexture::set_repeat_texture(const Ref<Texture>& p_texture){
+
+ repeat=p_texture;
+ update();
+
+}
+Ref<Texture> PathTexture::get_repeat_texture() const{
+
+ return repeat;
+}
+
+void PathTexture::set_end_texture(const Ref<Texture>& p_texture){
+
+ end=p_texture;
+ update();
+}
+Ref<Texture> PathTexture::get_end_texture() const{
+
+ return end;
+}
+
+void PathTexture::set_subdivisions(int p_amount){
+
+ ERR_FAIL_INDEX(p_amount,32);
+ subdivs=p_amount;
+ update();
+
+}
+
+int PathTexture::get_subdivisions() const{
+
+ return subdivs;
+}
+
+void PathTexture::set_overlap(int p_amount){
+
+ overlap=p_amount;
+ update();
+}
+int PathTexture::get_overlap() const{
+
+ return overlap;
+}
+
+
+PathTexture::PathTexture() {
+
+ overlap=0;
+ subdivs=1;
+}
diff --git a/scene/2d/path_texture.h b/scene/2d/path_texture.h
new file mode 100644
index 0000000000..0e63758b10
--- /dev/null
+++ b/scene/2d/path_texture.h
@@ -0,0 +1,34 @@
+#ifndef PATH_TEXTURE_H
+#define PATH_TEXTURE_H
+
+#include "scene/2d/node_2d.h"
+
+class PathTexture : public Node2D {
+ OBJ_TYPE( PathTexture, Node2D );
+
+ Ref<Texture> begin;
+ Ref<Texture> repeat;
+ Ref<Texture> end;
+ int subdivs;
+ bool overlap;
+public:
+
+ void set_begin_texture(const Ref<Texture>& p_texture);
+ Ref<Texture> get_begin_texture() const;
+
+ void set_repeat_texture(const Ref<Texture>& p_texture);
+ Ref<Texture> get_repeat_texture() const;
+
+ void set_end_texture(const Ref<Texture>& p_texture);
+ Ref<Texture> get_end_texture() const;
+
+ void set_subdivisions(int p_amount);
+ int get_subdivisions() const;
+
+ void set_overlap(int p_amount);
+ int get_overlap() const;
+
+ PathTexture();
+};
+
+#endif // PATH_TEXTURE_H
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
new file mode 100644
index 0000000000..2b4be734af
--- /dev/null
+++ b/scene/2d/polygon_2d.cpp
@@ -0,0 +1,363 @@
+#include "polygon_2d.h"
+
+Rect2 Polygon2D::get_item_rect() const {
+
+
+ if (rect_cache_dirty){
+ int l =polygon.size();
+ DVector<Vector2>::Read r = polygon.read();
+ item_rect=Rect2();
+ for(int i=0;i<l;i++) {
+ Vector2 pos = r[i] + offset;
+ if (i==0)
+ item_rect.pos=pos;
+ else
+ item_rect.expand_to(pos);
+ }
+ item_rect=item_rect.grow(20);
+ rect_cache_dirty=false;
+ }
+
+
+ return item_rect;
+
+
+}
+
+void Polygon2D::edit_set_pivot(const Point2& p_pivot) {
+
+ set_offset(p_pivot);
+}
+
+Point2 Polygon2D::edit_get_pivot() const {
+
+ return get_offset();
+}
+bool Polygon2D::edit_has_pivot() const {
+
+ return true;
+}
+
+void Polygon2D::_notification(int p_what) {
+
+
+ switch(p_what) {
+
+ case NOTIFICATION_DRAW: {
+
+ if (polygon.size()<3)
+ return;
+
+ Vector<Vector2> points;
+ Vector<Vector2> uvs;
+
+ points.resize(polygon.size());
+
+ int len = points.size();
+ {
+
+ DVector<Vector2>::Read polyr =polygon.read();
+ for(int i=0;i<len;i++) {
+ points[i]=polyr[i]+offset;
+ }
+ }
+
+ if (invert) {
+
+ Rect2 bounds;
+ int highest_idx=-1;
+ float highest_y=-1e20;
+ float sum=0;
+
+ for(int i=0;i<len;i++) {
+ if (i==0)
+ bounds.pos=points[i];
+ else
+ bounds.expand_to(points[i]);
+ if (points[i].y>highest_y) {
+ highest_idx=i;
+ highest_y=points[i].y;
+ }
+ int ni=(i+1)%len;
+ sum+=(points[ni].x-points[i].x)*(points[ni].y+points[i].y);
+ }
+
+ bounds=bounds.grow(invert_border);
+
+ Vector2 ep[7]={
+ Vector2(points[highest_idx].x,points[highest_idx].y+invert_border),
+ Vector2(bounds.pos+bounds.size),
+ Vector2(bounds.pos+Vector2(bounds.size.x,0)),
+ Vector2(bounds.pos),
+ Vector2(bounds.pos+Vector2(0,bounds.size.y)),
+ Vector2(points[highest_idx].x-CMP_EPSILON,points[highest_idx].y+invert_border),
+ Vector2(points[highest_idx].x-CMP_EPSILON,points[highest_idx].y),
+ };
+
+
+ if (sum>0) {
+ SWAP(ep[1],ep[4]);
+ SWAP(ep[2],ep[3]);
+ SWAP(ep[5],ep[0]);
+ SWAP(ep[6],points[highest_idx]);
+ }
+
+ points.resize(points.size()+7);
+ for(int i=points.size()-1;i>=highest_idx+7;i--) {
+
+ points[i]=points[i-7];
+ }
+
+ for(int i=0;i<7;i++) {
+
+ points[highest_idx+i+1]=ep[i];
+ }
+
+
+ len=points.size();
+
+ }
+
+ if (texture.is_valid()) {
+
+ Matrix32 texmat(tex_rot,tex_ofs);
+ texmat.scale(tex_scale);
+ Size2 tex_size=Vector2(1,1);
+
+ tex_size=texture->get_size();
+ uvs.resize(points.size());
+
+ if (points.size()==uv.size()) {
+
+ DVector<Vector2>::Read uvr = uv.read();
+
+ for(int i=0;i<len;i++) {
+ uvs[i]=texmat.xform(uvr[i])/tex_size;
+ }
+
+ } else {
+ for(int i=0;i<len;i++) {
+ uvs[i]=texmat.xform(points[i])/tex_size;
+ }
+ }
+
+ }
+
+
+ Vector<Color> colors;
+ colors.push_back(color);
+ Vector<int> indices = Geometry::triangulate_polygon(points);
+
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(),indices,points,colors,uvs,texture.is_valid()?texture->get_rid():RID());
+
+ } break;
+ }
+}
+
+
+void Polygon2D::set_polygon(const DVector<Vector2>& p_polygon) {
+ polygon=p_polygon;
+ rect_cache_dirty=true;
+ update();
+}
+
+DVector<Vector2> Polygon2D::get_polygon() const{
+
+ return polygon;
+}
+
+
+void Polygon2D::set_uv(const DVector<Vector2>& p_uv) {
+
+ uv=p_uv;
+ update();
+}
+
+DVector<Vector2> Polygon2D::get_uv() const{
+
+ return uv;
+}
+
+void Polygon2D::set_color(const Color& p_color){
+
+ color=p_color;
+ update();
+}
+Color Polygon2D::get_color() const{
+
+ return color;
+}
+
+void Polygon2D::set_texture(const Ref<Texture>& p_texture){
+
+ texture=p_texture;
+
+ if (texture.is_valid()) {
+ uint32_t flags=texture->get_flags();
+ flags&=~Texture::FLAG_REPEAT;
+ if (tex_tile)
+ flags|=Texture::FLAG_REPEAT;
+
+ texture->set_flags(flags);
+ }
+ update();
+}
+Ref<Texture> Polygon2D::get_texture() const{
+
+ return texture;
+}
+
+
+void Polygon2D::set_texture_offset(const Vector2& p_offset){
+
+ tex_ofs=p_offset;
+ update();
+}
+Vector2 Polygon2D::get_texture_offset() const{
+
+ return tex_ofs;
+}
+
+void Polygon2D::set_texture_rotation(float p_rot){
+
+ tex_rot=p_rot;
+ update();
+}
+float Polygon2D::get_texture_rotation() const{
+
+ return tex_rot;
+}
+
+void Polygon2D::set_texture_repeat(bool p_enable){
+
+ tex_tile=p_enable;
+ if (texture.is_valid()) {
+ uint32_t flags=texture->get_flags();
+ flags&=~Texture::FLAG_REPEAT;
+ if (p_enable)
+ flags|=Texture::FLAG_REPEAT;
+ texture->set_flags(flags);
+ }
+ update();
+}
+bool Polygon2D::get_texture_repeat() const{
+
+ return tex_tile;
+}
+
+void Polygon2D::_set_texture_rotationd(float p_rot){
+
+ set_texture_rotation(Math::deg2rad(p_rot));
+}
+float Polygon2D::_get_texture_rotationd() const{
+
+ return Math::rad2deg(get_texture_rotation());
+}
+
+
+void Polygon2D::set_texture_scale(const Vector2& p_scale){
+
+ tex_scale=p_scale;
+ update();
+}
+Vector2 Polygon2D::get_texture_scale() const{
+
+ return tex_scale;
+}
+
+void Polygon2D::set_invert(bool p_invert){
+
+ invert=p_invert;
+ update();
+}
+bool Polygon2D::get_invert() const{
+
+ return invert;
+}
+
+void Polygon2D::set_invert_border(float p_invert_border){
+
+ invert_border=p_invert_border;
+ update();
+}
+float Polygon2D::get_invert_border() const{
+
+ return invert_border;
+}
+
+void Polygon2D::set_offset(const Vector2& p_offset) {
+
+ offset=p_offset;
+ rect_cache_dirty=true;
+ update();
+}
+
+Vector2 Polygon2D::get_offset() const {
+
+ return offset;
+}
+
+
+void Polygon2D::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&Polygon2D::set_polygon);
+ ObjectTypeDB::bind_method(_MD("get_polygon"),&Polygon2D::get_polygon);
+
+ ObjectTypeDB::bind_method(_MD("set_uv","uv"),&Polygon2D::set_uv);
+ ObjectTypeDB::bind_method(_MD("get_uv"),&Polygon2D::get_uv);
+
+ ObjectTypeDB::bind_method(_MD("set_color","color"),&Polygon2D::set_color);
+ ObjectTypeDB::bind_method(_MD("get_color"),&Polygon2D::get_color);
+
+ ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Polygon2D::set_texture);
+ ObjectTypeDB::bind_method(_MD("get_texture"),&Polygon2D::get_texture);
+
+ ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Polygon2D::set_texture_offset);
+ ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Polygon2D::get_texture_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_texture_rotation","texture_rotation"),&Polygon2D::set_texture_rotation);
+ ObjectTypeDB::bind_method(_MD("get_texture_rotation"),&Polygon2D::get_texture_rotation);
+
+ ObjectTypeDB::bind_method(_MD("_set_texture_rotationd","texture_rotation"),&Polygon2D::_set_texture_rotationd);
+ ObjectTypeDB::bind_method(_MD("_get_texture_rotationd"),&Polygon2D::_get_texture_rotationd);
+
+ ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Polygon2D::set_texture_scale);
+ ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Polygon2D::get_texture_scale);
+
+ ObjectTypeDB::bind_method(_MD("set_texture_repeat","enable"),&Polygon2D::set_texture_repeat);
+ ObjectTypeDB::bind_method(_MD("get_texture_repeat"),&Polygon2D::get_texture_repeat);
+
+ ObjectTypeDB::bind_method(_MD("set_invert","invert"),&Polygon2D::set_invert);
+ ObjectTypeDB::bind_method(_MD("get_invert"),&Polygon2D::get_invert);
+
+ ObjectTypeDB::bind_method(_MD("set_invert_border","invert_border"),&Polygon2D::set_invert_border);
+ ObjectTypeDB::bind_method(_MD("get_invert_border"),&Polygon2D::get_invert_border);
+
+ ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Polygon2D::set_offset);
+ ObjectTypeDB::bind_method(_MD("get_offset"),&Polygon2D::get_offset);
+
+
+
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"uv"),_SCS("set_uv"),_SCS("get_uv"));
+ ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture/offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture/scale"),_SCS("set_texture_scale"),_SCS("get_texture_scale"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"texture/rotation",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_texture_rotationd"),_SCS("_get_texture_rotationd"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"texture/repeat"),_SCS("set_texture_repeat"),_SCS("get_texture_repeat"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"invert/enable"),_SCS("set_invert"),_SCS("get_invert"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"invert/border",PROPERTY_HINT_RANGE,"0.1,16384,0.1"),_SCS("set_invert_border"),_SCS("get_invert_border"));
+
+}
+
+Polygon2D::Polygon2D() {
+
+ invert=0;
+ invert_border=100;
+ tex_rot=0;
+ tex_tile=true;
+ tex_scale=Vector2(1,1);
+ rect_cache_dirty=true;
+}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
new file mode 100644
index 0000000000..38fa57b9b4
--- /dev/null
+++ b/scene/2d/polygon_2d.h
@@ -0,0 +1,78 @@
+#ifndef POLYGON_2D_H
+#define POLYGON_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class Polygon2D : public Node2D {
+
+ OBJ_TYPE(Polygon2D,Node2D);
+
+ DVector<Vector2> polygon;
+ DVector<Vector2> uv;
+ Color color;
+ Ref<Texture> texture;
+ Vector2 tex_scale;
+ Vector2 tex_ofs;
+ bool tex_tile;
+ float tex_rot;
+ bool invert;
+ float invert_border;
+
+ Vector2 offset;
+ mutable bool rect_cache_dirty;
+ mutable Rect2 item_rect;
+
+ void _set_texture_rotationd(float p_rot);
+ float _get_texture_rotationd() const;
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_polygon(const DVector<Vector2>& p_polygon);
+ DVector<Vector2> get_polygon() const;
+
+ void set_uv(const DVector<Vector2>& p_uv);
+ DVector<Vector2> get_uv() const;
+
+ void set_color(const Color& p_color);
+ Color get_color() const;
+
+ void set_texture(const Ref<Texture>& p_texture);
+ Ref<Texture> get_texture() const;
+
+ void set_texture_offset(const Vector2& p_offset);
+ Vector2 get_texture_offset() const;
+
+ void set_texture_rotation(float p_rot);
+ float get_texture_rotation() const;
+
+ void set_texture_scale(const Vector2& p_scale);
+ Vector2 get_texture_scale() const;
+
+ void set_texture_repeat(bool p_rot);
+ bool get_texture_repeat() const;
+
+ void set_invert(bool p_rot);
+ bool get_invert() const;
+
+ void set_invert_border(float p_border);
+ float get_invert_border() const;
+
+ void set_offset(const Vector2& p_offset);
+ Vector2 get_offset() const;
+
+ //editor stuff
+
+ virtual void edit_set_pivot(const Point2& p_pivot);
+ virtual Point2 edit_get_pivot() const;
+ virtual bool edit_has_pivot() const;
+
+ virtual Rect2 get_item_rect() const;
+
+ Polygon2D();
+};
+
+#endif // POLYGON_2D_H