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-rw-r--r--scene/2d/gpu_particles_2d.cpp4
-rw-r--r--scene/2d/gpu_particles_2d.h2
2 files changed, 1 insertions, 5 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index e18f2bd1a1..c8f5d7f5a6 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -299,10 +299,6 @@ bool GPUParticles2D::get_interpolate() const {
PackedStringArray GPUParticles2D::get_configuration_warnings() const {
PackedStringArray warnings = Node2D::get_configuration_warnings();
- if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose."));
- }
-
if (process_material.is_null()) {
warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted."));
} else {
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 7fba174357..94555e0bb0 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -64,7 +64,7 @@ private:
#endif
Ref<Material> process_material;
- DrawOrder draw_order;
+ DrawOrder draw_order = DRAW_ORDER_LIFETIME;
Ref<Texture2D> texture;