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-rw-r--r--scene/2d/animated_sprite_2d.cpp178
-rw-r--r--scene/2d/animated_sprite_2d.h9
-rw-r--r--scene/2d/area_2d.cpp71
-rw-r--r--scene/2d/area_2d.h5
-rw-r--r--scene/2d/audio_listener_2d.cpp1
-rw-r--r--scene/2d/audio_listener_2d.h6
-rw-r--r--scene/2d/audio_stream_player_2d.cpp44
-rw-r--r--scene/2d/audio_stream_player_2d.h10
-rw-r--r--scene/2d/back_buffer_copy.cpp9
-rw-r--r--scene/2d/back_buffer_copy.h7
-rw-r--r--scene/2d/camera_2d.cpp171
-rw-r--r--scene/2d/camera_2d.h33
-rw-r--r--scene/2d/canvas_group.cpp8
-rw-r--r--scene/2d/canvas_group.h6
-rw-r--r--scene/2d/canvas_modulate.cpp4
-rw-r--r--scene/2d/canvas_modulate.h8
-rw-r--r--scene/2d/collision_object_2d.cpp46
-rw-r--r--scene/2d/collision_object_2d.h12
-rw-r--r--scene/2d/collision_polygon_2d.cpp16
-rw-r--r--scene/2d/collision_polygon_2d.h2
-rw-r--r--scene/2d/collision_shape_2d.cpp63
-rw-r--r--scene/2d/collision_shape_2d.h12
-rw-r--r--scene/2d/cpu_particles_2d.cpp223
-rw-r--r--scene/2d/cpu_particles_2d.h12
-rw-r--r--scene/2d/gpu_particles_2d.cpp111
-rw-r--r--scene/2d/gpu_particles_2d.h20
-rw-r--r--scene/2d/joint_2d.cpp32
-rw-r--r--scene/2d/joint_2d.h2
-rw-r--r--scene/2d/light_2d.cpp22
-rw-r--r--scene/2d/light_2d.h6
-rw-r--r--scene/2d/light_occluder_2d.cpp8
-rw-r--r--scene/2d/light_occluder_2d.h8
-rw-r--r--scene/2d/line_2d.cpp46
-rw-r--r--scene/2d/line_2d.h6
-rw-r--r--scene/2d/line_builder.cpp10
-rw-r--r--scene/2d/marker_2d.cpp (renamed from scene/2d/position_2d.cpp)30
-rw-r--r--scene/2d/marker_2d.h (renamed from scene/2d/position_2d.h)14
-rw-r--r--scene/2d/mesh_instance_2d.cpp6
-rw-r--r--scene/2d/multimesh_instance_2d.cpp6
-rw-r--r--scene/2d/navigation_agent_2d.cpp146
-rw-r--r--scene/2d/navigation_agent_2d.h40
-rw-r--r--scene/2d/navigation_link_2d.cpp290
-rw-r--r--scene/2d/navigation_link_2d.h88
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp70
-rw-r--r--scene/2d/navigation_obstacle_2d.h13
-rw-r--r--scene/2d/navigation_region_2d.cpp115
-rw-r--r--scene/2d/navigation_region_2d.h13
-rw-r--r--scene/2d/node_2d.cpp116
-rw-r--r--scene/2d/node_2d.h23
-rw-r--r--scene/2d/parallax_background.cpp30
-rw-r--r--scene/2d/parallax_layer.cpp24
-rw-r--r--scene/2d/parallax_layer.h6
-rw-r--r--scene/2d/path_2d.cpp165
-rw-r--r--scene/2d/path_2d.h15
-rw-r--r--scene/2d/physical_bone_2d.cpp10
-rw-r--r--scene/2d/physical_bone_2d.h6
-rw-r--r--scene/2d/physics_body_2d.cpp462
-rw-r--r--scene/2d/physics_body_2d.h62
-rw-r--r--scene/2d/polygon_2d.cpp61
-rw-r--r--scene/2d/polygon_2d.h2
-rw-r--r--scene/2d/ray_cast_2d.cpp15
-rw-r--r--scene/2d/ray_cast_2d.h2
-rw-r--r--scene/2d/remote_transform_2d.cpp4
-rw-r--r--scene/2d/remote_transform_2d.h2
-rw-r--r--scene/2d/shape_cast_2d.cpp53
-rw-r--r--scene/2d/shape_cast_2d.h9
-rw-r--r--scene/2d/skeleton_2d.cpp46
-rw-r--r--scene/2d/skeleton_2d.h2
-rw-r--r--scene/2d/sprite_2d.cpp44
-rw-r--r--scene/2d/sprite_2d.h4
-rw-r--r--scene/2d/tile_map.cpp1104
-rw-r--r--scene/2d/tile_map.h76
-rw-r--r--scene/2d/touch_screen_button.cpp32
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp2
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.h2
75 files changed, 2860 insertions, 1577 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 221d52bc20..7ee9861d3f 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -63,9 +63,13 @@ Rect2 AnimatedSprite2D::_edit_get_rect() const {
}
bool AnimatedSprite2D::_edit_use_rect() const {
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
return false;
}
+ if (frame < 0 || frame >= frames->get_frame_count(animation)) {
+ return false;
+ }
+
Ref<Texture2D> t;
if (animation) {
t = frames->get_frame(animation, frame);
@@ -79,7 +83,10 @@ Rect2 AnimatedSprite2D::get_anchorable_rect() const {
}
Rect2 AnimatedSprite2D::_get_rect() const {
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
+ return Rect2();
+ }
+ if (frame < 0 || frame >= frames->get_frame_count(animation)) {
return Rect2();
}
@@ -104,102 +111,113 @@ Rect2 AnimatedSprite2D::_get_rect() const {
return Rect2(ofs, s);
}
-void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
+void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
if (!frames.is_valid()) {
return;
}
- if (property.name == "animation") {
- property.hint = PROPERTY_HINT_ENUM;
+
+ if (p_property.name == "animation") {
+ p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
frames->get_animation_list(&names);
names.sort_custom<StringName::AlphCompare>();
bool current_found = false;
+ bool is_first_element = true;
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- if (E->prev()) {
- property.hint_string += ",";
+ for (const StringName &E : names) {
+ if (!is_first_element) {
+ p_property.hint_string += ",";
+ } else {
+ is_first_element = false;
}
- property.hint_string += String(E->get());
- if (animation == E->get()) {
+ p_property.hint_string += String(E);
+ if (animation == E) {
current_found = true;
}
}
if (!current_found) {
- if (property.hint_string.is_empty()) {
- property.hint_string = String(animation);
+ if (p_property.hint_string.is_empty()) {
+ p_property.hint_string = String(animation);
} else {
- property.hint_string = String(animation) + "," + property.hint_string;
+ p_property.hint_string = String(animation) + "," + p_property.hint_string;
}
}
+ return;
}
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
- if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
- property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
+ if (p_property.name == "frame") {
+ if (playing) {
+ p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY;
+ return;
+ }
+
+ p_property.hint = PROPERTY_HINT_RANGE;
+ if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
+ p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
+ } else {
+ // Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
+ p_property.hint_string = "0,0,1";
}
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
}
void AnimatedSprite2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
- if (frames.is_null()) {
- return;
- }
- if (!frames->has_animation(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
return;
}
- if (frame < 0) {
- return;
+
+ double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
+ if (speed == 0) {
+ return; // Do nothing.
}
+ int last_frame = frames->get_frame_count(animation) - 1;
double remaining = get_process_delta_time();
-
while (remaining) {
- double speed = frames->get_animation_speed(animation) * speed_scale;
- if (speed == 0) {
- return; // Do nothing.
- }
-
if (timeout <= 0) {
timeout = _get_frame_duration();
- int fc = frames->get_frame_count(animation);
- if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) {
- if (frames->get_animation_loop(animation)) {
- if (backwards) {
- frame = fc - 1;
- } else {
- frame = 0;
- }
-
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- } else {
- if (backwards) {
+ if (!playing_backwards) {
+ // Forward.
+ if (frame >= last_frame) {
+ if (frames->get_animation_loop(animation)) {
frame = 0;
- } else {
- frame = fc - 1;
- }
-
- if (!is_over) {
- is_over = true;
emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ } else {
+ frame = last_frame;
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
}
+ } else {
+ frame++;
}
} else {
- if (backwards) {
- frame--;
+ // Reversed.
+ if (frame <= 0) {
+ if (frames->get_animation_loop(animation)) {
+ frame = last_frame;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ } else {
+ frame = 0;
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
+ }
} else {
- frame++;
+ frame--;
}
}
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -211,13 +229,7 @@ void AnimatedSprite2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- if (frames.is_null()) {
- return;
- }
- if (frame < 0) {
- return;
- }
- if (!frames->has_animation(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
return;
}
@@ -253,14 +265,15 @@ void AnimatedSprite2D::_notification(int p_what) {
void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
if (frames.is_valid()) {
- frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
+ frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed));
}
+
frames = p_frames;
if (frames.is_valid()) {
- frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
+ frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed));
}
- if (!frames.is_valid()) {
+ if (frames.is_null()) {
frame = 0;
} else {
set_frame(frame);
@@ -268,7 +281,7 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
notify_property_list_changed();
_reset_timeout();
- update();
+ queue_redraw();
update_configuration_warnings();
}
@@ -277,7 +290,7 @@ Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
}
void AnimatedSprite2D::set_frame(int p_frame) {
- if (!frames.is_valid()) {
+ if (frames.is_null()) {
return;
}
@@ -298,7 +311,7 @@ void AnimatedSprite2D::set_frame(int p_frame) {
frame = p_frame;
_reset_timeout();
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -308,11 +321,16 @@ int AnimatedSprite2D::get_frame() const {
}
void AnimatedSprite2D::set_speed_scale(double p_speed_scale) {
+ if (speed_scale == p_speed_scale) {
+ return;
+ }
+
double elapsed = _get_frame_duration() - timeout;
- speed_scale = MAX(p_speed_scale, 0.0f);
+ speed_scale = p_speed_scale;
+ playing_backwards = signbit(speed_scale) != backwards;
- // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed
+ // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed.
_reset_timeout();
timeout -= elapsed;
}
@@ -323,7 +341,7 @@ double AnimatedSprite2D::get_speed_scale() const {
void AnimatedSprite2D::set_centered(bool p_center) {
centered = p_center;
- update();
+ queue_redraw();
item_rect_changed();
}
@@ -333,7 +351,7 @@ bool AnimatedSprite2D::is_centered() const {
void AnimatedSprite2D::set_offset(const Point2 &p_offset) {
offset = p_offset;
- update();
+ queue_redraw();
item_rect_changed();
}
@@ -343,7 +361,7 @@ Point2 AnimatedSprite2D::get_offset() const {
void AnimatedSprite2D::set_flip_h(bool p_flip) {
hflip = p_flip;
- update();
+ queue_redraw();
}
bool AnimatedSprite2D::is_flipped_h() const {
@@ -352,7 +370,7 @@ bool AnimatedSprite2D::is_flipped_h() const {
void AnimatedSprite2D::set_flip_v(bool p_flip) {
vflip = p_flip;
- update();
+ queue_redraw();
}
bool AnimatedSprite2D::is_flipped_v() const {
@@ -362,7 +380,7 @@ bool AnimatedSprite2D::is_flipped_v() const {
void AnimatedSprite2D::_res_changed() {
set_frame(frame);
- update();
+ queue_redraw();
}
void AnimatedSprite2D::set_playing(bool p_playing) {
@@ -372,18 +390,20 @@ void AnimatedSprite2D::set_playing(bool p_playing) {
playing = p_playing;
_reset_timeout();
set_process_internal(playing);
+ notify_property_list_changed();
}
bool AnimatedSprite2D::is_playing() const {
return playing;
}
-void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
+void AnimatedSprite2D::play(const StringName &p_animation, bool p_backwards) {
backwards = p_backwards;
+ playing_backwards = signbit(speed_scale) != backwards;
if (p_animation) {
set_animation(p_animation);
- if (frames.is_valid() && backwards && get_frame() == 0) {
+ if (frames.is_valid() && playing_backwards && get_frame() == 0) {
set_frame(frames->get_frame_count(p_animation) - 1);
}
}
@@ -398,7 +418,7 @@ void AnimatedSprite2D::stop() {
double AnimatedSprite2D::_get_frame_duration() {
if (frames.is_valid() && frames->has_animation(animation)) {
- double speed = frames->get_animation_speed(animation) * speed_scale;
+ double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
if (speed > 0) {
return 1.0 / speed;
}
@@ -427,18 +447,18 @@ void AnimatedSprite2D::set_animation(const StringName &p_animation) {
_reset_timeout();
set_frame(0);
notify_property_list_changed();
- update();
+ queue_redraw();
}
StringName AnimatedSprite2D::get_animation() const {
return animation;
}
-TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray AnimatedSprite2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (frames.is_null()) {
- warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."));
+ warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite2D to display frames."));
}
return warnings;
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index 3a41f810dc..11c4adb816 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -39,6 +39,7 @@ class AnimatedSprite2D : public Node2D {
Ref<SpriteFrames> frames;
bool playing = false;
+ bool playing_backwards = false;
bool backwards = false;
StringName animation = "default";
int frame = 0;
@@ -62,7 +63,7 @@ class AnimatedSprite2D : public Node2D {
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
#ifdef TOOLS_ENABLED
@@ -81,7 +82,7 @@ public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_animation = StringName(), const bool p_backwards = false);
+ void play(const StringName &p_animation = StringName(), bool p_backwards = false);
void stop();
void set_playing(bool p_playing);
@@ -108,10 +109,10 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
AnimatedSprite2D();
};
-#endif // ANIMATED_SPRITE_H
+#endif // ANIMATED_SPRITE_2D_H
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 02d9198e43..b3f80b5e43 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -184,8 +184,8 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
E->value.rc = 0;
E->value.in_tree = node && node->is_inside_tree();
if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree), make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree).bind(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree).bind(objid));
if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
@@ -277,8 +277,8 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
E->value.rc = 0;
E->value.in_tree = node && node->is_inside_tree();
if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree), make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree).bind(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree).bind(objid));
if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
}
@@ -426,39 +426,49 @@ bool Area2D::is_monitorable() const {
}
TypedArray<Node2D> Area2D::get_overlapping_bodies() const {
- ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
TypedArray<Node2D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off.");
ret.resize(body_map.size());
int idx = 0;
for (const KeyValue<ObjectID, BodyState> &E : body_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
+ ret.resize(idx);
return ret;
}
TypedArray<Area2D> Area2D::get_overlapping_areas() const {
- ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
TypedArray<Area2D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off.");
ret.resize(area_map.size());
int idx = 0;
for (const KeyValue<ObjectID, AreaState> &E : area_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
+ ret.resize(idx);
return ret;
}
+bool Area2D::has_overlapping_bodies() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off.");
+ return !body_map.is_empty();
+}
+
+bool Area2D::has_overlapping_areas() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off.");
+ return !area_map.is_empty();
+}
+
bool Area2D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
@@ -498,8 +508,8 @@ StringName Area2D::get_audio_bus_name() const {
return "Master";
}
-void Area2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "audio_bus_name") {
+void Area2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "audio_bus_name") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0) {
@@ -509,28 +519,28 @@ void Area2D::_validate_property(PropertyInfo &property) const {
options += name;
}
- property.hint_string = options;
- } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
+ p_property.hint_string = options;
+ } else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") {
if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
} else {
if (gravity_is_point) {
- if (property.name == "gravity_direction") {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ if (p_property.name == "gravity_direction") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else {
- if (property.name.begins_with("gravity_point_")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ if (p_property.name.begins_with("gravity_point_")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
- } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
+ } else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") {
if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
+ } else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") {
if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
@@ -578,6 +588,9 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies);
ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas);
+ ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area2D::has_overlapping_bodies);
+ ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area2D::has_overlapping_areas);
+
ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
@@ -605,9 +618,9 @@ void Area2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center"), "set_gravity_point_center", "get_gravity_point_center");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:px"), "set_gravity_point_center", "get_gravity_point_center");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_lesser,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_less,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
ADD_GROUP("Linear Damp", "linear_damp_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index a584420ced..f70f1dfc3d 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -135,7 +135,7 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_gravity_space_override_mode(SpaceOverride p_mode);
@@ -180,6 +180,9 @@ public:
TypedArray<Node2D> get_overlapping_bodies() const; //function for script
TypedArray<Area2D> get_overlapping_areas() const; //function for script
+ bool has_overlapping_bodies() const;
+ bool has_overlapping_areas() const;
+
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
diff --git a/scene/2d/audio_listener_2d.cpp b/scene/2d/audio_listener_2d.cpp
index f7dd20d7c0..3cc64b2170 100644
--- a/scene/2d/audio_listener_2d.cpp
+++ b/scene/2d/audio_listener_2d.cpp
@@ -103,7 +103,6 @@ bool AudioListener2D::is_current() const {
} else {
return current;
}
- return false;
}
void AudioListener2D::_bind_methods() {
diff --git a/scene/2d/audio_listener_2d.h b/scene/2d/audio_listener_2d.h
index 172d388efc..5cd1bfb251 100644
--- a/scene/2d/audio_listener_2d.h
+++ b/scene/2d/audio_listener_2d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef LISTENER_2D_H
-#define LISTENER_2D_H
+#ifndef AUDIO_LISTENER_2D_H
+#define AUDIO_LISTENER_2D_H
#include "scene/2d/node_2d.h"
#include "scene/main/window.h"
@@ -56,4 +56,4 @@ public:
bool is_current() const;
};
-#endif
+#endif // AUDIO_LISTENER_2D_H
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index e7f1740f0b..2ded209180 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -30,6 +30,7 @@
#include "audio_stream_player_2d.h"
+#include "core/config/project_settings.h"
#include "scene/2d/area_2d.h"
#include "scene/2d/audio_listener_2d.h"
#include "scene/main/window.h"
@@ -42,13 +43,18 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
+ set_stream_paused(false);
} break;
case NOTIFICATION_EXIT_TREE: {
- stop();
+ set_stream_paused(true);
AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
} break;
+ case NOTIFICATION_PREDELETE: {
+ stop();
+ } break;
+
case NOTIFICATION_PAUSED: {
if (!can_process()) {
// Node can't process so we start fading out to silence.
@@ -68,7 +74,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (setplay.get() >= 0 && stream.is_valid()) {
active.set();
- Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
+ Ref<AudioStreamPlayback> new_playback = stream->instantiate_playback();
ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale);
stream_playbacks.push_back(new_playback);
@@ -184,9 +190,16 @@ void AudioStreamPlayer2D::_update_panning() {
}
float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
- multiplier *= Math::db2linear(volume_db); //also apply player volume!
+ multiplier *= Math::db_to_linear(volume_db); //also apply player volume!
+
+ float pan = relative_to_listener.x / screen_size.x;
+ // Don't let the panning effect extend (too far) beyond the screen.
+ pan = CLAMP(pan, -1, 1);
+
+ // Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
+ pan *= panning_strength * cached_global_panning_strength * 0.5f;
- float pan = CLAMP((relative_to_listener.x + screen_size.x * 0.5) / screen_size.x, 0.0, 1.0);
+ pan = CLAMP(pan + 0.5, 0.0, 1.0);
float l = 1.0 - pan;
float r = pan;
@@ -271,6 +284,9 @@ bool AudioStreamPlayer2D::is_playing() const {
return true;
}
}
+ if (setplay.get() >= 0) {
+ return true; // play() has been called this frame, but no playback exists just yet.
+ }
return false;
}
@@ -315,8 +331,8 @@ bool AudioStreamPlayer2D::_is_active() const {
return active.is_set();
}
-void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "bus") {
+void AudioStreamPlayer2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "bus") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0) {
@@ -326,7 +342,7 @@ void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
options += name;
}
- property.hint_string = options;
+ p_property.hint_string = options;
}
}
@@ -391,6 +407,15 @@ int AudioStreamPlayer2D::get_max_polyphony() const {
return max_polyphony;
}
+void AudioStreamPlayer2D::set_panning_strength(float p_panning_strength) {
+ ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
+ panning_strength = p_panning_strength;
+}
+
+float AudioStreamPlayer2D::get_panning_strength() const {
+ return panning_strength;
+}
+
void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream);
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer2D::get_stream);
@@ -432,6 +457,9 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer2D::set_max_polyphony);
ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer2D::get_max_polyphony);
+ ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer2D::set_panning_strength);
+ ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer2D::get_panning_strength);
+
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -443,6 +471,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp,suffix:px"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
@@ -451,6 +480,7 @@ void AudioStreamPlayer2D::_bind_methods() {
AudioStreamPlayer2D::AudioStreamPlayer2D() {
AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer2D::_bus_layout_changed));
+ cached_global_panning_strength = GLOBAL_GET("audio/general/2d_panning_strength");
}
AudioStreamPlayer2D::~AudioStreamPlayer2D() {
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 73b09e432f..5bc9083488 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -81,8 +81,11 @@ private:
float max_distance = 2000.0;
float attenuation = 1.0;
+ float panning_strength = 1.0f;
+ float cached_global_panning_strength = 0.5f;
+
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
@@ -123,10 +126,13 @@ public:
void set_max_polyphony(int p_max_polyphony);
int get_max_polyphony() const;
+ void set_panning_strength(float p_panning_strength);
+ float get_panning_strength() const;
+
Ref<AudioStreamPlayback> get_stream_playback();
AudioStreamPlayer2D();
~AudioStreamPlayer2D();
};
-#endif
+#endif // AUDIO_STREAM_PLAYER_2D_H
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index c411aaf411..9c332123e3 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -71,12 +71,19 @@ Rect2 BackBufferCopy::get_rect() const {
void BackBufferCopy::set_copy_mode(CopyMode p_mode) {
copy_mode = p_mode;
_update_copy_mode();
+ notify_property_list_changed();
}
BackBufferCopy::CopyMode BackBufferCopy::get_copy_mode() const {
return copy_mode;
}
+void BackBufferCopy::_validate_property(PropertyInfo &p_property) const {
+ if (copy_mode != COPY_MODE_RECT && p_property.name == "rect") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+}
+
void BackBufferCopy::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rect", "rect"), &BackBufferCopy::set_rect);
ClassDB::bind_method(D_METHOD("get_rect"), &BackBufferCopy::get_rect);
@@ -85,7 +92,7 @@ void BackBufferCopy::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_copy_mode"), &BackBufferCopy::get_copy_mode);
ADD_PROPERTY(PropertyInfo(Variant::INT, "copy_mode", PROPERTY_HINT_ENUM, "Disabled,Rect,Viewport"), "set_copy_mode", "get_copy_mode");
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect", PROPERTY_HINT_NONE, "suffix:px"), "set_rect", "get_rect");
BIND_ENUM_CONSTANT(COPY_MODE_DISABLED);
BIND_ENUM_CONSTANT(COPY_MODE_RECT);
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index 4e7cac1f3e..caacbc83c6 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BACKBUFFERCOPY_H
-#define BACKBUFFERCOPY_H
+#ifndef BACK_BUFFER_COPY_H
+#define BACK_BUFFER_COPY_H
#include "scene/2d/node_2d.h"
@@ -51,6 +51,7 @@ private:
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
public:
#ifdef TOOLS_ENABLED
@@ -71,4 +72,4 @@ public:
VARIANT_ENUM_CAST(BackBufferCopy::CopyMode);
-#endif // BACKBUFFERCOPY_H
+#endif // BACK_BUFFER_COPY_H
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index f61dbc071d..229625ad6d 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -39,8 +39,11 @@ void Camera2D::_update_scroll() {
}
if (Engine::get_singleton()->is_editor_hint()) {
- update(); //will just be drawn
- return;
+ queue_redraw();
+ // Only set viewport transform when not bound to the main viewport.
+ if (get_viewport() == get_tree()->get_edited_scene_root()->get_viewport()) {
+ return;
+ }
}
if (!viewport) {
@@ -155,11 +158,11 @@ Transform2D Camera2D::get_camera_transform() {
}
}
- if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
- real_t c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
+ if (follow_smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
+ real_t c = position_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
- //camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
+ //camera_pos=camera_pos*(1.0-position_smoothing_speed)+new_camera_pos*position_smoothing_speed;
} else {
ret_camera_pos = smoothed_camera_pos = camera_pos;
}
@@ -171,14 +174,19 @@ Transform2D Camera2D::get_camera_transform() {
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2());
- real_t angle = get_global_rotation();
- if (rotating) {
- screen_offset = screen_offset.rotated(angle);
+ if (!ignore_rotation) {
+ if (rotation_smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
+ real_t step = rotation_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
+ camera_angle = Math::lerp_angle(camera_angle, get_global_rotation(), step);
+ } else {
+ camera_angle = get_global_rotation();
+ }
+ screen_offset = screen_offset.rotated(camera_angle);
}
Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale);
- if (!smoothing_enabled || !limit_smoothing_enabled) {
+ if (!follow_smoothing_enabled || !limit_smoothing_enabled) {
if (screen_rect.position.x < limit[SIDE_LEFT]) {
screen_rect.position.x = limit[SIDE_LEFT];
}
@@ -204,8 +212,8 @@ Transform2D Camera2D::get_camera_transform() {
Transform2D xform;
xform.scale_basis(zoom_scale);
- if (rotating) {
- xform.set_rotation(angle);
+ if (!ignore_rotation) {
+ xform.set_rotation(camera_angle);
}
xform.set_origin(screen_rect.position);
@@ -247,8 +255,8 @@ void Camera2D::_notification(int p_what) {
add_to_group(canvas_group_name);
_update_process_callback();
- _update_scroll();
first = true;
+ _update_scroll();
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -363,15 +371,21 @@ Camera2D::AnchorMode Camera2D::get_anchor_mode() const {
return anchor_mode;
}
-void Camera2D::set_rotating(bool p_rotating) {
- rotating = p_rotating;
+void Camera2D::set_ignore_rotation(bool p_ignore) {
+ ignore_rotation = p_ignore;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
+
+ // Reset back to zero so it matches the camera rotation when ignore_rotation is enabled.
+ if (ignore_rotation) {
+ camera_angle = 0.0;
+ }
+
_update_scroll();
smoothed_camera_pos = old_smoothed_camera_pos;
}
-bool Camera2D::is_rotating() const {
- return rotating;
+bool Camera2D::is_ignoring_rotation() const {
+ return ignore_rotation;
}
void Camera2D::set_process_callback(Camera2DProcessCallback p_mode) {
@@ -392,7 +406,7 @@ void Camera2D::_make_current(Object *p_which) {
current = true;
if (is_inside_tree()) {
get_viewport()->_camera_2d_set(this);
- update();
+ queue_redraw();
}
} else {
current = false;
@@ -400,7 +414,7 @@ void Camera2D::_make_current(Object *p_which) {
if (get_viewport()->get_camera_2d() == this) {
get_viewport()->_camera_2d_set(nullptr);
}
- update();
+ queue_redraw();
}
}
}
@@ -415,6 +429,14 @@ void Camera2D::set_current(bool p_current) {
}
}
+void Camera2D::_update_process_internal_for_smoothing() {
+ bool is_not_in_scene_or_editor = !(is_inside_tree() && Engine::get_singleton()->is_editor_hint());
+ bool is_any_smoothing_valid = position_smoothing_speed > 0 || rotation_smoothing_speed > 0;
+
+ bool enabled = is_any_smoothing_valid && is_not_in_scene_or_editor;
+ set_process_internal(enabled);
+}
+
bool Camera2D::is_current() const {
return current;
}
@@ -439,7 +461,9 @@ void Camera2D::clear_current() {
void Camera2D::set_limit(Side p_side, int p_limit) {
ERR_FAIL_INDEX((int)p_side, 4);
limit[p_side] = p_limit;
- update();
+ Point2 old_smoothed_camera_pos = smoothed_camera_pos;
+ _update_scroll();
+ smoothed_camera_pos = old_smoothed_camera_pos;
}
int Camera2D::get_limit(Side p_side) const {
@@ -459,7 +483,7 @@ bool Camera2D::is_limit_smoothing_enabled() const {
void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) {
ERR_FAIL_INDEX((int)p_side, 4);
drag_margin[p_side] = p_drag_margin;
- update();
+ queue_redraw();
}
real_t Camera2D::get_drag_margin(Side p_side) const {
@@ -504,17 +528,31 @@ void Camera2D::align() {
_update_scroll();
}
-void Camera2D::set_follow_smoothing(real_t p_speed) {
- smoothing = p_speed;
- if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint())) {
- set_process_internal(true);
- } else {
- set_process_internal(false);
- }
+void Camera2D::set_position_smoothing_speed(real_t p_speed) {
+ position_smoothing_speed = p_speed;
+ _update_process_internal_for_smoothing();
+}
+
+real_t Camera2D::get_position_smoothing_speed() const {
+ return position_smoothing_speed;
+}
+
+void Camera2D::set_rotation_smoothing_speed(real_t p_speed) {
+ rotation_smoothing_speed = p_speed;
+ _update_process_internal_for_smoothing();
+}
+
+real_t Camera2D::get_rotation_smoothing_speed() const {
+ return rotation_smoothing_speed;
+}
+
+void Camera2D::set_rotation_smoothing_enabled(bool p_enabled) {
+ rotation_smoothing_enabled = p_enabled;
+ notify_property_list_changed();
}
-real_t Camera2D::get_follow_smoothing() const {
- return smoothing;
+bool Camera2D::is_rotation_smoothing_enabled() const {
+ return rotation_smoothing_enabled;
}
Point2 Camera2D::get_camera_screen_center() const {
@@ -524,7 +562,7 @@ Point2 Camera2D::get_camera_screen_center() const {
Size2 Camera2D::_get_camera_screen_size() const {
// special case if the camera2D is in the root viewport
if (Engine::get_singleton()->is_editor_hint() && get_viewport()->get_parent_viewport() == get_tree()->get_root()) {
- return Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height"));
+ return Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
}
return get_viewport_rect().size;
}
@@ -572,18 +610,18 @@ real_t Camera2D::get_drag_horizontal_offset() const {
void Camera2D::_set_old_smoothing(real_t p_enable) {
//compatibility
if (p_enable > 0) {
- smoothing_enabled = true;
- set_follow_smoothing(p_enable);
+ follow_smoothing_enabled = true;
+ set_position_smoothing_speed(p_enable);
}
}
-void Camera2D::set_enable_follow_smoothing(bool p_enabled) {
- smoothing_enabled = p_enabled;
+void Camera2D::set_position_smoothing_enabled(bool p_enabled) {
+ follow_smoothing_enabled = p_enabled;
notify_property_list_changed();
}
-bool Camera2D::is_follow_smoothing_enabled() const {
- return smoothing_enabled;
+bool Camera2D::is_position_smoothing_enabled() const {
+ return follow_smoothing_enabled;
}
void Camera2D::set_custom_viewport(Node *p_viewport) {
@@ -623,7 +661,7 @@ Node *Camera2D::get_custom_viewport() const {
void Camera2D::set_screen_drawing_enabled(bool enable) {
screen_drawing_enabled = enable;
#ifdef TOOLS_ENABLED
- update();
+ queue_redraw();
#endif
}
@@ -634,7 +672,7 @@ bool Camera2D::is_screen_drawing_enabled() const {
void Camera2D::set_limit_drawing_enabled(bool enable) {
limit_drawing_enabled = enable;
#ifdef TOOLS_ENABLED
- update();
+ queue_redraw();
#endif
}
@@ -645,7 +683,7 @@ bool Camera2D::is_limit_drawing_enabled() const {
void Camera2D::set_margin_drawing_enabled(bool enable) {
margin_drawing_enabled = enable;
#ifdef TOOLS_ENABLED
- update();
+ queue_redraw();
#endif
}
@@ -653,9 +691,12 @@ bool Camera2D::is_margin_drawing_enabled() const {
return margin_drawing_enabled;
}
-void Camera2D::_validate_property(PropertyInfo &property) const {
- if (!smoothing_enabled && property.name == "smoothing_speed") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Camera2D::_validate_property(PropertyInfo &p_property) const {
+ if (!follow_smoothing_enabled && p_property.name == "smoothing_speed") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+ if (!rotation_smoothing_enabled && p_property.name == "rotation_smoothing_speed") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -666,8 +707,8 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_anchor_mode", "anchor_mode"), &Camera2D::set_anchor_mode);
ClassDB::bind_method(D_METHOD("get_anchor_mode"), &Camera2D::get_anchor_mode);
- ClassDB::bind_method(D_METHOD("set_rotating", "rotating"), &Camera2D::set_rotating);
- ClassDB::bind_method(D_METHOD("is_rotating"), &Camera2D::is_rotating);
+ ClassDB::bind_method(D_METHOD("set_ignore_rotation", "ignore"), &Camera2D::set_ignore_rotation);
+ ClassDB::bind_method(D_METHOD("is_ignoring_rotation"), &Camera2D::is_ignoring_rotation);
ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll);
@@ -699,8 +740,8 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin);
ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin);
- ClassDB::bind_method(D_METHOD("get_camera_position"), &Camera2D::get_camera_position);
- ClassDB::bind_method(D_METHOD("get_camera_screen_center"), &Camera2D::get_camera_screen_center);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &Camera2D::get_camera_position);
+ ClassDB::bind_method(D_METHOD("get_screen_center_position"), &Camera2D::get_camera_screen_center);
ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &Camera2D::set_zoom);
ClassDB::bind_method(D_METHOD("get_zoom"), &Camera2D::get_zoom);
@@ -708,11 +749,17 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &Camera2D::set_custom_viewport);
ClassDB::bind_method(D_METHOD("get_custom_viewport"), &Camera2D::get_custom_viewport);
- ClassDB::bind_method(D_METHOD("set_follow_smoothing", "follow_smoothing"), &Camera2D::set_follow_smoothing);
- ClassDB::bind_method(D_METHOD("get_follow_smoothing"), &Camera2D::get_follow_smoothing);
+ ClassDB::bind_method(D_METHOD("set_position_smoothing_speed", "position_smoothing_speed"), &Camera2D::set_position_smoothing_speed);
+ ClassDB::bind_method(D_METHOD("get_position_smoothing_speed"), &Camera2D::get_position_smoothing_speed);
+
+ ClassDB::bind_method(D_METHOD("set_position_smoothing_enabled", "position_smoothing_speed"), &Camera2D::set_position_smoothing_enabled);
+ ClassDB::bind_method(D_METHOD("is_position_smoothing_enabled"), &Camera2D::is_position_smoothing_enabled);
- ClassDB::bind_method(D_METHOD("set_enable_follow_smoothing", "follow_smoothing"), &Camera2D::set_enable_follow_smoothing);
- ClassDB::bind_method(D_METHOD("is_follow_smoothing_enabled"), &Camera2D::is_follow_smoothing_enabled);
+ ClassDB::bind_method(D_METHOD("set_rotation_smoothing_enabled", "enabled"), &Camera2D::set_rotation_smoothing_enabled);
+ ClassDB::bind_method(D_METHOD("is_rotation_smoothing_enabled"), &Camera2D::is_rotation_smoothing_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_rotation_smoothing_speed", "speed"), &Camera2D::set_rotation_smoothing_speed);
+ ClassDB::bind_method(D_METHOD("get_rotation_smoothing_speed"), &Camera2D::get_rotation_smoothing_speed);
ClassDB::bind_method(D_METHOD("force_update_scroll"), &Camera2D::force_update_scroll);
ClassDB::bind_method(D_METHOD("reset_smoothing"), &Camera2D::reset_smoothing);
@@ -729,24 +776,28 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin_drawing_enabled", "margin_drawing_enabled"), &Camera2D::set_margin_drawing_enabled);
ClassDB::bind_method(D_METHOD("is_margin_drawing_enabled"), &Camera2D::is_margin_drawing_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_rotation"), "set_ignore_rotation", "is_ignoring_rotation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom", PROPERTY_HINT_LINK), "set_zoom", "get_zoom");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
ADD_GROUP("Limit", "limit_");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left"), "set_limit", "get_limit", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top"), "set_limit", "get_limit", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right"), "set_limit", "get_limit", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom"), "set_limit", "get_limit", SIDE_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_BOTTOM);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled");
- ADD_GROUP("Smoothing", "smoothing_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed"), "set_follow_smoothing", "get_follow_smoothing");
+ ADD_GROUP("Follow Smoothing", "follow_smoothing_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "position_smoothing_enabled"), "set_position_smoothing_enabled", "is_position_smoothing_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "position_smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_position_smoothing_speed", "get_position_smoothing_speed");
+
+ ADD_GROUP("Rotation Smoothing", "rotation_smoothing_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled"), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_smoothing_speed"), "set_rotation_smoothing_speed", "get_rotation_smoothing_speed");
ADD_GROUP("Drag", "drag_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_horizontal_enabled"), "set_drag_horizontal_enabled", "is_drag_horizontal_enabled");
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 294a6fcb80..ae172f47b1 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -63,10 +63,15 @@ protected:
Vector2 zoom = Vector2(1, 1);
Vector2 zoom_scale = Vector2(1, 1);
AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
- bool rotating = false;
+ bool ignore_rotation = true;
bool current = false;
- real_t smoothing = 5.0;
- bool smoothing_enabled = false;
+ real_t position_smoothing_speed = 5.0;
+ bool follow_smoothing_enabled = false;
+
+ real_t camera_angle = 0.0;
+ real_t rotation_smoothing_speed = 5.0;
+ bool rotation_smoothing_enabled = false;
+
int limit[4];
bool limit_smoothing_enabled = false;
@@ -87,6 +92,8 @@ protected:
void _set_old_smoothing(real_t p_enable);
+ void _update_process_internal_for_smoothing();
+
bool screen_drawing_enabled = true;
bool limit_drawing_enabled = false;
bool margin_drawing_enabled = false;
@@ -100,7 +107,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_offset(const Vector2 &p_offset);
@@ -109,8 +116,8 @@ public:
void set_anchor_mode(AnchorMode p_anchor_mode);
AnchorMode get_anchor_mode() const;
- void set_rotating(bool p_rotating);
- bool is_rotating() const;
+ void set_ignore_rotation(bool p_ignore);
+ bool is_ignoring_rotation() const;
void set_limit(Side p_side, int p_limit);
int get_limit(Side p_side) const;
@@ -133,11 +140,17 @@ public:
void set_drag_vertical_offset(real_t p_offset);
real_t get_drag_vertical_offset() const;
- void set_enable_follow_smoothing(bool p_enabled);
- bool is_follow_smoothing_enabled() const;
+ void set_position_smoothing_enabled(bool p_enabled);
+ bool is_position_smoothing_enabled() const;
+
+ void set_position_smoothing_speed(real_t p_speed);
+ real_t get_position_smoothing_speed() const;
+
+ void set_rotation_smoothing_speed(real_t p_speed);
+ real_t get_rotation_smoothing_speed() const;
- void set_follow_smoothing(real_t p_speed);
- real_t get_follow_smoothing() const;
+ void set_rotation_smoothing_enabled(bool p_enabled);
+ bool is_rotation_smoothing_enabled() const;
void set_process_callback(Camera2DProcessCallback p_mode);
Camera2DProcessCallback get_process_callback() const;
diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp
index 37a858330c..d4182f85a7 100644
--- a/scene/2d/canvas_group.cpp
+++ b/scene/2d/canvas_group.cpp
@@ -36,7 +36,7 @@ void CanvasGroup::set_fit_margin(real_t p_fit_margin) {
fit_margin = p_fit_margin;
RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, fit_margin, use_mipmaps);
- update();
+ queue_redraw();
}
real_t CanvasGroup::get_fit_margin() const {
@@ -49,7 +49,7 @@ void CanvasGroup::set_clear_margin(real_t p_clear_margin) {
clear_margin = p_clear_margin;
RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, clear_margin, use_mipmaps);
- update();
+ queue_redraw();
}
real_t CanvasGroup::get_clear_margin() const {
@@ -75,8 +75,8 @@ void CanvasGroup::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_using_mipmaps"), &CanvasGroup::is_using_mipmaps);
ADD_GROUP("Tweaks", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fit_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater"), "set_fit_margin", "get_fit_margin");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clear_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater"), "set_clear_margin", "get_clear_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fit_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater,suffix:px"), "set_fit_margin", "get_fit_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clear_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater,suffix:px"), "set_clear_margin", "get_clear_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "is_using_mipmaps");
}
diff --git a/scene/2d/canvas_group.h b/scene/2d/canvas_group.h
index 9bc1772ee2..557e7e23dc 100644
--- a/scene/2d/canvas_group.h
+++ b/scene/2d/canvas_group.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CANVASGROUP_H
-#define CANVASGROUP_H
+#ifndef CANVAS_GROUP_H
+#define CANVAS_GROUP_H
#include "scene/2d/node_2d.h"
@@ -56,4 +56,4 @@ public:
~CanvasGroup();
};
-#endif // CANVASGROUP_H
+#endif // CANVAS_GROUP_H
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index 61a17a4845..330afe4a1b 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -78,8 +78,8 @@ Color CanvasModulate::get_color() const {
return color;
}
-TypedArray<String> CanvasModulate::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CanvasModulate::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (is_visible_in_tree() && is_inside_tree()) {
List<Node *> nodes;
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index ec37449f8f..4f522ca1c7 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CANVASMODULATE_H
-#define CANVASMODULATE_H
+#ifndef CANVAS_MODULATE_H
+#define CANVAS_MODULATE_H
#include "scene/2d/node_2d.h"
@@ -46,10 +46,10 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
CanvasModulate();
~CanvasModulate();
};
-#endif // CANVASMODULATE_H
+#endif // CANVAS_MODULATE_H
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index a8c12f4893..df75d34e0f 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -36,12 +36,12 @@
void CollisionObject2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- Transform2D global_transform = get_global_transform();
+ Transform2D gl_transform = get_global_transform();
if (area) {
- PhysicsServer2D::get_singleton()->area_set_transform(rid, global_transform);
+ PhysicsServer2D::get_singleton()->area_set_transform(rid, gl_transform);
} else {
- PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform);
+ PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, gl_transform);
}
bool disabled = !is_enabled();
@@ -81,12 +81,12 @@ void CollisionObject2D::_notification(int p_what) {
return;
}
- Transform2D global_transform = get_global_transform();
+ Transform2D gl_transform = get_global_transform();
if (area) {
- PhysicsServer2D::get_singleton()->area_set_transform(rid, global_transform);
+ PhysicsServer2D::get_singleton()->area_set_transform(rid, gl_transform);
} else {
- PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform);
+ PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, gl_transform);
}
} break;
@@ -153,13 +153,13 @@ uint32_t CollisionObject2D::get_collision_mask() const {
void CollisionObject2D::set_collision_layer_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
- uint32_t collision_layer = get_collision_layer();
+ uint32_t collision_layer_new = get_collision_layer();
if (p_value) {
- collision_layer |= 1 << (p_layer_number - 1);
+ collision_layer_new |= 1 << (p_layer_number - 1);
} else {
- collision_layer &= ~(1 << (p_layer_number - 1));
+ collision_layer_new &= ~(1 << (p_layer_number - 1));
}
- set_collision_layer(collision_layer);
+ set_collision_layer(collision_layer_new);
}
bool CollisionObject2D::get_collision_layer_value(int p_layer_number) const {
@@ -186,6 +186,17 @@ bool CollisionObject2D::get_collision_mask_value(int p_layer_number) const {
return get_collision_mask() & (1 << (p_layer_number - 1));
}
+void CollisionObject2D::set_collision_priority(real_t p_priority) {
+ collision_priority = p_priority;
+ if (!area) {
+ PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), p_priority);
+ }
+}
+
+real_t CollisionObject2D::get_collision_priority() const {
+ return collision_priority;
+}
+
void CollisionObject2D::set_disable_mode(DisableMode p_mode) {
if (disable_mode == p_mode) {
return;
@@ -350,8 +361,8 @@ void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
}
}
-Array CollisionObject2D::_get_shape_owners() {
- Array ret;
+PackedInt32Array CollisionObject2D::_get_shape_owners() {
+ PackedInt32Array ret;
for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
ret.push_back(E.key);
}
@@ -554,8 +565,8 @@ void CollisionObject2D::_update_pickable() {
}
}
-TypedArray<String> CollisionObject2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionObject2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (shapes.is_empty()) {
warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."));
@@ -574,6 +585,8 @@ void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject2D::get_collision_layer_value);
ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject2D::set_collision_mask_value);
ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject2D::get_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject2D::set_collision_priority);
+ ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject2D::get_collision_priority);
ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject2D::set_disable_mode);
ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject2D::get_disable_mode);
ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
@@ -599,6 +612,10 @@ void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner);
GDVIRTUAL_BIND(_input_event, "viewport", "event", "shape_idx");
+ GDVIRTUAL_BIND(_mouse_enter);
+ GDVIRTUAL_BIND(_mouse_exit);
+ GDVIRTUAL_BIND(_mouse_shape_enter, "shape_idx");
+ GDVIRTUAL_BIND(_mouse_shape_exit, "shape_idx");
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
@@ -611,6 +628,7 @@ void CollisionObject2D::_bind_methods() {
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority");
ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 997afee6c4..6b778d1b60 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -49,6 +49,7 @@ public:
private:
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
+ real_t collision_priority = 1.0;
bool area = false;
RID rid;
@@ -102,6 +103,10 @@ protected:
void set_body_mode(PhysicsServer2D::BodyMode p_mode);
GDVIRTUAL3(_input_event, Viewport *, Ref<InputEvent>, int)
+ GDVIRTUAL0(_mouse_enter)
+ GDVIRTUAL0(_mouse_exit)
+ GDVIRTUAL1(_mouse_shape_enter, int)
+ GDVIRTUAL1(_mouse_shape_exit, int)
public:
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
@@ -115,13 +120,16 @@ public:
void set_collision_mask_value(int p_layer_number, bool p_value);
bool get_collision_mask_value(int p_layer_number) const;
+ void set_collision_priority(real_t p_priority);
+ real_t get_collision_priority() const;
+
void set_disable_mode(DisableMode p_mode);
DisableMode get_disable_mode() const;
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
- Array _get_shape_owners();
+ PackedInt32Array _get_shape_owners();
void shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform);
Transform2D shape_owner_get_transform(uint32_t p_owner) const;
@@ -149,7 +157,7 @@ public:
void set_pickable(bool p_enabled);
bool is_pickable() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
_FORCE_INLINE_ RID get_rid() const { return rid; }
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 20840f5aea..d06461b566 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -198,7 +198,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
_build_polygon();
_update_in_shape_owner();
}
- update();
+ queue_redraw();
update_configuration_warnings();
}
@@ -213,7 +213,7 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
_build_polygon();
_update_in_shape_owner();
}
- update();
+ queue_redraw();
update_configuration_warnings();
}
@@ -235,11 +235,11 @@ bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
}
#endif
-TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionPolygon2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape."));
+ warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
}
int polygon_count = polygon.size();
@@ -264,7 +264,7 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
void CollisionPolygon2D::set_disabled(bool p_disabled) {
disabled = p_disabled;
- update();
+ queue_redraw();
if (parent) {
parent->shape_owner_set_disabled(owner_id, p_disabled);
}
@@ -276,7 +276,7 @@ bool CollisionPolygon2D::is_disabled() const {
void CollisionPolygon2D::set_one_way_collision(bool p_enable) {
one_way_collision = p_enable;
- update();
+ queue_redraw();
if (parent) {
parent->shape_owner_set_one_way_collision(owner_id, p_enable);
}
@@ -315,7 +315,7 @@ void CollisionPolygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin");
BIND_ENUM_CONSTANT(BUILD_SOLIDS);
BIND_ENUM_CONSTANT(BUILD_SEGMENTS);
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index e18022ab7e..066f7271c6 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -77,7 +77,7 @@ public:
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
void set_disabled(bool p_disabled);
bool is_disabled() const;
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 9c0c26f6d9..5fe05c4ddd 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -36,7 +36,7 @@
#include "scene/resources/convex_polygon_shape_2d.h"
void CollisionShape2D::_shape_changed() {
- update();
+ queue_redraw();
}
void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {
@@ -49,6 +49,11 @@ void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {
parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
}
+Color CollisionShape2D::_get_default_debug_color() const {
+ SceneTree *st = SceneTree::get_singleton();
+ return st ? st->get_debug_collisions_color() : Color();
+}
+
void CollisionShape2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PARENTED: {
@@ -95,7 +100,7 @@ void CollisionShape2D::_notification(int p_what) {
rect = Rect2();
- Color draw_col = get_tree()->get_debug_collisions_color();
+ Color draw_col = debug_color;
if (disabled) {
float g = draw_col.get_v();
draw_col.r = g;
@@ -110,7 +115,7 @@ void CollisionShape2D::_notification(int p_what) {
if (one_way_collision) {
// Draw an arrow indicating the one-way collision direction
- draw_col = get_tree()->get_debug_collisions_color().inverted();
+ draw_col = debug_color.inverted();
if (disabled) {
draw_col = draw_col.darkened(0.25);
}
@@ -140,7 +145,7 @@ void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
shape->disconnect("changed", callable_mp(this, &CollisionShape2D::_shape_changed));
}
shape = p_shape;
- update();
+ queue_redraw();
if (parent) {
parent->shape_owner_clear_shapes(owner_id);
if (shape.is_valid()) {
@@ -168,11 +173,11 @@ bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double
return shape->_edit_is_selected_on_click(p_point, p_tolerance);
}
-TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionShape2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(RTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape."));
+ warnings.push_back(RTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
warnings.push_back(RTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
@@ -192,7 +197,7 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
void CollisionShape2D::set_disabled(bool p_disabled) {
disabled = p_disabled;
- update();
+ queue_redraw();
if (parent) {
parent->shape_owner_set_disabled(owner_id, p_disabled);
}
@@ -204,7 +209,7 @@ bool CollisionShape2D::is_disabled() const {
void CollisionShape2D::set_one_way_collision(bool p_enable) {
one_way_collision = p_enable;
- update();
+ queue_redraw();
if (parent) {
parent->shape_owner_set_one_way_collision(owner_id, p_enable);
}
@@ -226,6 +231,40 @@ real_t CollisionShape2D::get_one_way_collision_margin() const {
return one_way_collision_margin;
}
+void CollisionShape2D::set_debug_color(const Color &p_color) {
+ debug_color = p_color;
+ queue_redraw();
+}
+
+Color CollisionShape2D::get_debug_color() const {
+ return debug_color;
+}
+
+bool CollisionShape2D::_property_can_revert(const StringName &p_name) const {
+ if (p_name == "debug_color") {
+ return true;
+ }
+ return false;
+}
+
+bool CollisionShape2D::_property_get_revert(const StringName &p_name, Variant &r_property) const {
+ if (p_name == "debug_color") {
+ r_property = _get_default_debug_color();
+ return true;
+ }
+ return false;
+}
+
+void CollisionShape2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "debug_color") {
+ if (debug_color == _get_default_debug_color()) {
+ p_property.usage = PROPERTY_USAGE_DEFAULT & ~PROPERTY_USAGE_STORAGE;
+ } else {
+ p_property.usage = PROPERTY_USAGE_DEFAULT;
+ }
+ }
+}
+
void CollisionShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape);
@@ -235,13 +274,19 @@ void CollisionShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled);
ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionShape2D::set_one_way_collision_margin);
ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionShape2D::get_one_way_collision_margin);
+ ClassDB::bind_method(D_METHOD("set_debug_color", "color"), &CollisionShape2D::set_debug_color);
+ ClassDB::bind_method(D_METHOD("get_debug_color"), &CollisionShape2D::get_debug_color);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_color"), "set_debug_color", "get_debug_color");
+ // Default value depends on a project setting, override for doc generation purposes.
+ ADD_PROPERTY_DEFAULT("debug_color", Color());
}
CollisionShape2D::CollisionShape2D() {
set_notify_local_transform(true);
+ debug_color = _get_default_debug_color();
}
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index dbc81e8424..b0b8a7cb0f 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -42,15 +42,20 @@ class CollisionShape2D : public Node2D {
Rect2 rect = Rect2(-Point2(10, 10), Point2(20, 20));
uint32_t owner_id = 0;
CollisionObject2D *parent = nullptr;
- void _shape_changed();
bool disabled = false;
bool one_way_collision = false;
real_t one_way_collision_margin = 1.0;
+ Color debug_color;
+ void _shape_changed();
void _update_in_shape_owner(bool p_xform_only = false);
+ Color _get_default_debug_color() const;
protected:
void _notification(int p_what);
+ bool _property_can_revert(const StringName &p_name) const;
+ bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
@@ -72,7 +77,10 @@ public:
void set_one_way_collision_margin(real_t p_margin);
real_t get_one_way_collision_margin() const;
- TypedArray<String> get_configuration_warnings() const override;
+ void set_debug_color(const Color &p_color);
+ Color get_debug_color() const;
+
+ PackedStringArray get_configuration_warnings() const override;
CollisionShape2D();
};
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 07b58e9721..c6296f4732 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "scene/2d/gpu_particles_2d.h"
-#include "scene/resources/particles_material.h"
+#include "scene/resources/particle_process_material.h"
void CPUParticles2D::set_emitting(bool p_emitting) {
if (emitting == p_emitting) {
@@ -211,13 +211,13 @@ void CPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CPUParticles2D::_texture_changed));
}
- update();
+ queue_redraw();
_update_mesh_texture();
}
void CPUParticles2D::_texture_changed() {
if (texture.is_valid()) {
- update();
+ queue_redraw();
_update_mesh_texture();
}
}
@@ -242,8 +242,8 @@ bool CPUParticles2D::get_fractional_delta() const {
return fractional_delta;
}
-TypedArray<String> CPUParticles2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CPUParticles2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node2D::get_configuration_warnings();
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
@@ -314,6 +314,8 @@ void CPUParticles2D::set_param_max(Parameter p_param, real_t p_value) {
if (parameters_min[p_param] > parameters_max[p_param]) {
set_param_min(p_param, p_value);
}
+
+ update_configuration_warnings();
}
real_t CPUParticles2D::get_param_max(Parameter p_param) const {
@@ -374,6 +376,8 @@ void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv
default: {
}
}
+
+ update_configuration_warnings();
}
Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const {
@@ -499,32 +503,32 @@ bool CPUParticles2D::get_split_scale() {
return split_scale;
}
-void CPUParticles2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
- property.usage = PROPERTY_USAGE_NONE;
+void CPUParticles2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
- property.usage = PROPERTY_USAGE_NONE;
+ if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("scale_curve_") && !split_scale) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("scale_curve_") && !split_scale) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -552,7 +556,7 @@ static real_t rand_from_seed(uint32_t &seed) {
void CPUParticles2D::_update_internal() {
if (particles.size() == 0 || !is_visible_in_tree()) {
- _set_redraw(false);
+ _set_do_redraw(false);
return;
}
@@ -563,7 +567,7 @@ void CPUParticles2D::_update_internal() {
inactive_time += delta;
if (inactive_time > lifetime * 1.2) {
set_process_internal(false);
- _set_redraw(false);
+ _set_do_redraw(false);
//reset variables
time = 0;
@@ -573,7 +577,7 @@ void CPUParticles2D::_update_internal() {
return;
}
}
- _set_redraw(true);
+ _set_do_redraw(true);
if (time == 0 && pre_process_time > 0.0) {
double frame_time;
@@ -715,17 +719,17 @@ void CPUParticles2D::_particles_process(double p_delta) {
/*real_t tex_linear_velocity = 0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(0);
}*/
real_t tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
}
real_t tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_anim_offset = curve_parameters[PARAM_ANGLE]->sample(tv);
}
p.seed = Math::rand();
@@ -741,12 +745,12 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.start_color_rand = Color(1, 1, 1, 1);
}
- real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
+ real_t angle1_rad = direction.angle() + Math::deg_to_rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
- p.rotation = Math::deg2rad(base_angle);
+ p.rotation = Math::deg_to_rad(base_angle);
p.custom[0] = 0.0; // unused
p.custom[1] = 0.0; // phase [0..1]
@@ -821,51 +825,51 @@ void CPUParticles2D::_particles_process(double p_delta) {
real_t tex_linear_velocity = 1.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(tv);
}
real_t tex_orbit_velocity = 1.0;
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
+ tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->sample(tv);
}
real_t tex_angular_velocity = 1.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
+ tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->sample(tv);
}
real_t tex_linear_accel = 1.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
+ tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->sample(tv);
}
real_t tex_tangential_accel = 1.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
+ tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->sample(tv);
}
real_t tex_radial_accel = 1.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
+ tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->sample(tv);
}
real_t tex_damping = 1.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
- tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
+ tex_damping = curve_parameters[PARAM_DAMPING]->sample(tv);
}
real_t tex_angle = 1.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
}
real_t tex_anim_speed = 1.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
- tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
+ tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->sample(tv);
}
real_t tex_anim_offset = 1.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
+ tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->sample(tv);
}
Vector2 force = gravity;
@@ -886,7 +890,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
if (orbit_amount != 0.0) {
real_t ang = orbit_amount * local_delta * Math_TAU;
- // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
+ // Not sure why the ParticleProcessMaterial code uses a clockwise rotation matrix,
// but we use -ang here to reproduce its behavior.
Transform2D rot = Transform2D(-ang, Vector2());
p.transform[2] -= diff;
@@ -908,7 +912,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
}
real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
- p.rotation = Math::deg2rad(base_angle); //angle
+ p.rotation = Math::deg_to_rad(base_angle); //angle
p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed));
}
//apply color
@@ -917,18 +921,18 @@ void CPUParticles2D::_particles_process(double p_delta) {
Vector2 tex_scale = Vector2(1.0, 1.0);
if (split_scale) {
if (scale_curve_x.is_valid()) {
- tex_scale.x = scale_curve_x->interpolate(tv);
+ tex_scale.x = scale_curve_x->sample(tv);
} else {
tex_scale.x = 1.0;
}
if (scale_curve_y.is_valid()) {
- tex_scale.y = scale_curve_y->interpolate(tv);
+ tex_scale.y = scale_curve_y->sample(tv);
} else {
tex_scale.y = 1.0;
}
} else {
if (curve_parameters[PARAM_SCALE].is_valid()) {
- real_t tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
+ real_t tmp_scale = curve_parameters[PARAM_SCALE]->sample(tv);
tex_scale.x = tmp_scale;
tex_scale.y = tmp_scale;
}
@@ -936,7 +940,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
real_t tex_hue_variation = 0.0;
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
- tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
+ tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->sample(tv);
}
real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
@@ -1058,16 +1062,16 @@ void CPUParticles2D::_update_particle_data_buffer() {
}
}
-void CPUParticles2D::_set_redraw(bool p_redraw) {
- if (redraw == p_redraw) {
+void CPUParticles2D::_set_do_redraw(bool p_do_redraw) {
+ if (do_redraw == p_do_redraw) {
return;
}
- redraw = p_redraw;
+ do_redraw = p_do_redraw;
{
MutexLock lock(update_mutex);
- if (redraw) {
+ if (do_redraw) {
RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread));
RS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
@@ -1082,7 +1086,7 @@ void CPUParticles2D::_set_redraw(bool p_redraw) {
}
}
- update(); // redraw to update render list
+ queue_redraw(); // redraw to update render list
}
void CPUParticles2D::_update_render_thread() {
@@ -1098,7 +1102,7 @@ void CPUParticles2D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
- _set_redraw(false);
+ _set_do_redraw(false);
} break;
case NOTIFICATION_DRAW: {
@@ -1107,7 +1111,7 @@ void CPUParticles2D::_notification(int p_what) {
_update_internal();
}
- if (!redraw) {
+ if (!do_redraw) {
return; // don't add to render list
}
@@ -1158,74 +1162,73 @@ void CPUParticles2D::_notification(int p_what) {
}
void CPUParticles2D::convert_from_particles(Node *p_particles) {
- GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(p_particles);
- ERR_FAIL_COND_MSG(!particles, "Only GPUParticles2D nodes can be converted to CPUParticles2D.");
-
- set_emitting(particles->is_emitting());
- set_amount(particles->get_amount());
- set_lifetime(particles->get_lifetime());
- set_one_shot(particles->get_one_shot());
- set_pre_process_time(particles->get_pre_process_time());
- set_explosiveness_ratio(particles->get_explosiveness_ratio());
- set_randomness_ratio(particles->get_randomness_ratio());
- set_use_local_coordinates(particles->get_use_local_coordinates());
- set_fixed_fps(particles->get_fixed_fps());
- set_fractional_delta(particles->get_fractional_delta());
- set_speed_scale(particles->get_speed_scale());
- set_draw_order(DrawOrder(particles->get_draw_order()));
- set_texture(particles->get_texture());
-
- Ref<Material> mat = particles->get_material();
+ GPUParticles2D *gpu_particles = Object::cast_to<GPUParticles2D>(p_particles);
+ ERR_FAIL_COND_MSG(!gpu_particles, "Only GPUParticles2D nodes can be converted to CPUParticles2D.");
+
+ set_emitting(gpu_particles->is_emitting());
+ set_amount(gpu_particles->get_amount());
+ set_lifetime(gpu_particles->get_lifetime());
+ set_one_shot(gpu_particles->get_one_shot());
+ set_pre_process_time(gpu_particles->get_pre_process_time());
+ set_explosiveness_ratio(gpu_particles->get_explosiveness_ratio());
+ set_randomness_ratio(gpu_particles->get_randomness_ratio());
+ set_use_local_coordinates(gpu_particles->get_use_local_coordinates());
+ set_fixed_fps(gpu_particles->get_fixed_fps());
+ set_fractional_delta(gpu_particles->get_fractional_delta());
+ set_speed_scale(gpu_particles->get_speed_scale());
+ set_draw_order(DrawOrder(gpu_particles->get_draw_order()));
+ set_texture(gpu_particles->get_texture());
+
+ Ref<Material> mat = gpu_particles->get_material();
if (mat.is_valid()) {
set_material(mat);
}
- Ref<ParticlesMaterial> material = particles->get_process_material();
- if (material.is_null()) {
+ Ref<ParticleProcessMaterial> proc_mat = gpu_particles->get_process_material();
+ if (proc_mat.is_null()) {
return;
}
- Vector3 dir = material->get_direction();
+ Vector3 dir = proc_mat->get_direction();
set_direction(Vector2(dir.x, dir.y));
- set_spread(material->get_spread());
+ set_spread(proc_mat->get_spread());
- set_color(material->get_color());
+ set_color(proc_mat->get_color());
- Ref<GradientTexture1D> gt = material->get_color_ramp();
+ Ref<GradientTexture1D> gt = proc_mat->get_color_ramp();
if (gt.is_valid()) {
set_color_ramp(gt->get_gradient());
}
- Ref<GradientTexture1D> gti = material->get_color_initial_ramp();
+ Ref<GradientTexture1D> gti = proc_mat->get_color_initial_ramp();
if (gti.is_valid()) {
set_color_initial_ramp(gti->get_gradient());
}
- set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
+ set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, proc_mat->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
- set_emission_shape(EmissionShape(material->get_emission_shape()));
- set_emission_sphere_radius(material->get_emission_sphere_radius());
- Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y);
+ set_emission_shape(EmissionShape(proc_mat->get_emission_shape()));
+ set_emission_sphere_radius(proc_mat->get_emission_sphere_radius());
+ Vector2 rect_extents = Vector2(proc_mat->get_emission_box_extents().x, proc_mat->get_emission_box_extents().y);
set_emission_rect_extents(rect_extents);
- Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE);
+ Ref<CurveXYZTexture> scale3D = proc_mat->get_param_texture(ParticleProcessMaterial::PARAM_SCALE);
if (scale3D.is_valid()) {
split_scale = true;
scale_curve_x = scale3D->get_curve_x();
scale_curve_y = scale3D->get_curve_y();
}
- Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y);
- set_gravity(gravity);
- set_lifetime_randomness(material->get_lifetime_randomness());
-
-#define CONVERT_PARAM(m_param) \
- set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \
- { \
- Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
- if (ctex.is_valid()) \
- set_param_curve(m_param, ctex->get_curve()); \
- } \
- set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param));
+ set_gravity(Vector2(proc_mat->get_gravity().x, proc_mat->get_gravity().y));
+ set_lifetime_randomness(proc_mat->get_lifetime_randomness());
+
+#define CONVERT_PARAM(m_param) \
+ set_param_min(m_param, proc_mat->get_param_min(ParticleProcessMaterial::m_param)); \
+ { \
+ Ref<CurveTexture> ctex = proc_mat->get_param_texture(ParticleProcessMaterial::m_param); \
+ if (ctex.is_valid()) \
+ set_param_curve(m_param, ctex->get_curve()); \
+ } \
+ set_param_max(m_param, proc_mat->get_param_max(ParticleProcessMaterial::m_param));
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
@@ -1362,9 +1365,9 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Rectangle,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,suffix:px"), "set_emission_sphere_radius", "get_emission_sphere_radius");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents", PROPERTY_HINT_NONE, "suffix:px"), "set_emission_rect_extents", "get_emission_rect_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
@@ -1379,32 +1382,32 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
@@ -1424,8 +1427,8 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
@@ -1466,7 +1469,7 @@ CPUParticles2D::CPUParticles2D() {
set_emitting(true);
set_amount(8);
- set_use_local_coordinates(true);
+ set_use_local_coordinates(false);
set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
set_param_min(PARAM_ANGULAR_VELOCITY, 0);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 51d58723b4..141e5f9139 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -102,7 +102,7 @@ private:
double inactive_time = 0.0;
double frame_remainder = 0.0;
int cycle = 0;
- bool redraw = false;
+ bool do_redraw = false;
RID mesh;
RID multimesh;
@@ -152,8 +152,8 @@ private:
Vector2 direction = Vector2(1, 0);
real_t spread = 45.0;
- real_t parameters_min[PARAM_MAX];
- real_t parameters_max[PARAM_MAX];
+ real_t parameters_min[PARAM_MAX] = {};
+ real_t parameters_max[PARAM_MAX] = {};
Ref<Curve> curve_parameters[PARAM_MAX];
Color color;
@@ -186,14 +186,14 @@ private:
void _update_mesh_texture();
- void _set_redraw(bool p_redraw);
+ void _set_do_redraw(bool p_do_redraw);
void _texture_changed();
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_emitting(bool p_emitting);
@@ -282,7 +282,7 @@ public:
void set_gravity(const Vector2 &p_gravity);
Vector2 get_gravity() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
void restart();
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index d1b5f16e08..c8f5d7f5a6 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -30,7 +30,8 @@
#include "gpu_particles_2d.h"
-#include "scene/resources/particles_material.h"
+#include "core/core_string_names.h"
+#include "scene/resources/particle_process_material.h"
#ifdef TOOLS_ENABLED
#include "core/config/engine.h"
@@ -99,7 +100,7 @@ void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
RS::get_singleton()->particles_set_custom_aabb(particles, aabb);
- update();
+ queue_redraw();
}
void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
@@ -123,10 +124,10 @@ void GPUParticles2D::_update_particle_emission_transform() {
void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
process_material = p_material;
- Ref<ParticlesMaterial> pm = p_material;
- if (pm.is_valid() && !pm->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
+ Ref<ParticleProcessMaterial> pm = p_material;
+ if (pm.is_valid() && !pm->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
// Likely a new (3D) material, modify it to match 2D space
- pm->set_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z, true);
+ pm->set_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z, true);
pm->set_gravity(Vector3(0, 98, 0));
}
RID material_rid;
@@ -140,18 +141,17 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
void GPUParticles2D::set_trail_enabled(bool p_enabled) {
trail_enabled = p_enabled;
- RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
- update_configuration_warnings();
- update();
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
+ queue_redraw();
RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED);
}
-void GPUParticles2D::set_trail_length(double p_seconds) {
+void GPUParticles2D::set_trail_lifetime(double p_seconds) {
ERR_FAIL_COND(p_seconds < 0.001);
- trail_length = p_seconds;
- RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
- update();
+ trail_lifetime = p_seconds;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
+ queue_redraw();
}
void GPUParticles2D::set_trail_sections(int p_sections) {
@@ -159,7 +159,7 @@ void GPUParticles2D::set_trail_sections(int p_sections) {
ERR_FAIL_COND(p_sections > 128);
trail_sections = p_sections;
- update();
+ queue_redraw();
}
void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
@@ -167,13 +167,13 @@ void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
ERR_FAIL_COND(p_subdivisions > 1024);
trail_section_subdivisions = p_subdivisions;
- update();
+ queue_redraw();
}
#ifdef TOOLS_ENABLED
void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) {
show_visibility_rect = p_show_visibility_rect;
- update();
+ queue_redraw();
}
#endif
@@ -181,8 +181,8 @@ bool GPUParticles2D::is_trail_enabled() const {
return trail_enabled;
}
-double GPUParticles2D::get_trail_length() const {
- return trail_length;
+double GPUParticles2D::get_trail_lifetime() const {
+ return trail_lifetime;
}
void GPUParticles2D::_update_collision_size() {
@@ -296,12 +296,8 @@ bool GPUParticles2D::get_interpolate() const {
return interpolate;
}
-TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
-
- if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose."));
- }
+PackedStringArray GPUParticles2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node2D::get_configuration_warnings();
if (process_material.is_null()) {
warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted."));
@@ -309,10 +305,10 @@ TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
- const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
+ const ParticleProcessMaterial *process = Object::cast_to<ParticleProcessMaterial>(process_material.ptr());
if (process &&
- (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
- process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
+ (process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) {
warnings.push_back(RTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
}
@@ -332,26 +328,34 @@ Rect2 GPUParticles2D::capture_rect() const {
}
void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
+ if (texture.is_valid()) {
+ texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed));
+ }
+
texture = p_texture;
+
+ if (texture.is_valid()) {
+ texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed));
+ }
_update_collision_size();
- update();
+ queue_redraw();
}
Ref<Texture2D> GPUParticles2D::get_texture() const {
return texture;
}
-void GPUParticles2D::_validate_property(PropertyInfo &property) const {
+void GPUParticles2D::_validate_property(PropertyInfo &p_property) const {
}
void GPUParticles2D::emit_particle(const Transform2D &p_transform2d, const Vector2 &p_velocity2d, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
- Transform3D transform;
- transform.basis.set_column(0, Vector3(p_transform2d.columns[0].x, p_transform2d.columns[0].y, 0));
- transform.basis.set_column(1, Vector3(p_transform2d.columns[1].x, p_transform2d.columns[1].y, 0));
- transform.set_origin(Vector3(p_transform2d.get_origin().x, p_transform2d.get_origin().y, 0));
+ Transform3D emit_transform;
+ emit_transform.basis.set_column(0, Vector3(p_transform2d.columns[0].x, p_transform2d.columns[0].y, 0));
+ emit_transform.basis.set_column(1, Vector3(p_transform2d.columns[1].x, p_transform2d.columns[1].y, 0));
+ emit_transform.set_origin(Vector3(p_transform2d.get_origin().x, p_transform2d.get_origin().y, 0));
Vector3 velocity = Vector3(p_velocity2d.x, p_velocity2d.y, 0);
- RS::get_singleton()->particles_emit(particles, transform, velocity, p_color, p_custom, p_emit_flags);
+ RS::get_singleton()->particles_emit(particles, emit_transform, velocity, p_color, p_custom, p_emit_flags);
}
void GPUParticles2D::_attach_sub_emitter() {
@@ -364,6 +368,14 @@ void GPUParticles2D::_attach_sub_emitter() {
}
}
+void GPUParticles2D::_texture_changed() {
+ // Changes to the texture need to trigger an update to make
+ // the editor redraw the sprite with the updated texture.
+ if (texture.is_valid()) {
+ queue_redraw();
+ }
+}
+
void GPUParticles2D::set_sub_emitter(const NodePath &p_path) {
if (is_inside_tree()) {
RS::get_singleton()->particles_set_subemitter(particles, RID());
@@ -481,12 +493,21 @@ void GPUParticles2D::_notification(int p_what) {
Vector2(-size.x / 2.0, size.y / 2.0)
};
- Vector<Vector2> uvs = {
- Vector2(0, 0),
- Vector2(1, 0),
- Vector2(1, 1),
- Vector2(0, 1)
- };
+ Vector<Vector2> uvs;
+ AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
+ if (atlas_texure && atlas_texure->get_atlas().is_valid()) {
+ Rect2 region_rect = atlas_texure->get_region();
+ Size2 atlas_size = atlas_texure->get_atlas()->get_size();
+ uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y));
+ uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y));
+ uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
+ uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
+ } else {
+ uvs.push_back(Vector2(0, 0));
+ uvs.push_back(Vector2(1, 0));
+ uvs.push_back(Vector2(1, 1));
+ uvs.push_back(Vector2(0, 1));
+ }
Vector<int> indices = { 0, 1, 2, 0, 2, 3 };
@@ -589,10 +610,10 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles2D::emit_particle);
ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles2D::set_trail_enabled);
- ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles2D::set_trail_length);
+ ClassDB::bind_method(D_METHOD("set_trail_lifetime", "secs"), &GPUParticles2D::set_trail_lifetime);
ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles2D::is_trail_enabled);
- ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles2D::get_trail_length);
+ ClassDB::bind_method(D_METHOD("get_trail_lifetime"), &GPUParticles2D::get_trail_lifetime);
ClassDB::bind_method(D_METHOD("set_trail_sections", "sections"), &GPUParticles2D::set_trail_sections);
ClassDB::bind_method(D_METHOD("get_trail_sections"), &GPUParticles2D::get_trail_sections);
@@ -617,16 +638,16 @@ void GPUParticles2D::_bind_methods() {
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,suffix:px"), "set_collision_base_size", "get_collision_base_size");
ADD_GROUP("Drawing", "");
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect", PROPERTY_HINT_NONE, "suffix:px"), "set_visibility_rect", "get_visibility_rect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime"), "set_draw_order", "get_draw_order");
ADD_GROUP("Trails", "trail_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_trail_length", "get_trail_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_lifetime", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s"), "set_trail_lifetime", "get_trail_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_trail_sections", "get_trail_sections");
ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_section_subdivisions", PROPERTY_HINT_RANGE, "1,1024,1"), "set_trail_section_subdivisions", "get_trail_section_subdivisions");
ADD_GROUP("Process Material", "process_");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Textures", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
@@ -661,7 +682,7 @@ GPUParticles2D::GPUParticles2D() {
set_explosiveness_ratio(0);
set_randomness_ratio(0);
set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200)));
- set_use_local_coordinates(true);
+ set_use_local_coordinates(false);
set_draw_order(DRAW_ORDER_LIFETIME);
set_speed_scale(1);
set_fixed_fps(30);
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 3c7f4cd9b5..94555e0bb0 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PARTICLES_2D_H
-#define PARTICLES_2D_H
+#ifndef GPU_PARTICLES_2D_H
+#define GPU_PARTICLES_2D_H
#include "scene/2d/node_2d.h"
@@ -64,7 +64,7 @@ private:
#endif
Ref<Material> process_material;
- DrawOrder draw_order;
+ DrawOrder draw_order = DRAW_ORDER_LIFETIME;
Ref<Texture2D> texture;
@@ -74,7 +74,7 @@ private:
real_t collision_base_size = 1.0;
bool trail_enabled = false;
- double trail_length = 0.3;
+ double trail_lifetime = 0.3;
int trail_sections = 8;
int trail_section_subdivisions = 4;
@@ -82,9 +82,11 @@ private:
void _attach_sub_emitter();
+ void _texture_changed();
+
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
void _update_collision_size();
@@ -102,7 +104,7 @@ public:
void set_speed_scale(double p_scale);
void set_collision_base_size(real_t p_ratio);
void set_trail_enabled(bool p_enabled);
- void set_trail_length(double p_seconds);
+ void set_trail_lifetime(double p_seconds);
void set_trail_sections(int p_sections);
void set_trail_section_subdivisions(int p_subdivisions);
@@ -124,7 +126,7 @@ public:
real_t get_collision_base_size() const;
bool is_trail_enabled() const;
- double get_trail_length() const;
+ double get_trail_lifetime() const;
int get_trail_sections() const;
int get_trail_section_subdivisions() const;
@@ -143,7 +145,7 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
void set_sub_emitter(const NodePath &p_path);
NodePath get_sub_emitter() const;
@@ -167,4 +169,4 @@ public:
VARIANT_ENUM_CAST(GPUParticles2D::DrawOrder)
VARIANT_ENUM_CAST(GPUParticles2D::EmitFlags)
-#endif // PARTICLES_2D_H
+#endif // GPU_PARTICLES_2D_H
diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp
index 7b9f7e14ca..8de4c281f4 100644
--- a/scene/2d/joint_2d.cpp
+++ b/scene/2d/joint_2d.cpp
@@ -133,7 +133,13 @@ void Joint2D::set_node_a(const NodePath &p_node_a) {
}
a = p_node_a;
- _update_joint();
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // When in editor, the setter may be called as a result of node rename.
+ // It happens before the node actually changes its name, which triggers false warning.
+ callable_mp(this, &Joint2D::_update_joint).call_deferred();
+ } else {
+ _update_joint();
+ }
}
NodePath Joint2D::get_node_a() const {
@@ -150,7 +156,11 @@ void Joint2D::set_node_b(const NodePath &p_node_b) {
}
b = p_node_b;
- _update_joint();
+ if (Engine::get_singleton()->is_editor_hint()) {
+ callable_mp(this, &Joint2D::_update_joint).call_deferred();
+ } else {
+ _update_joint();
+ }
}
NodePath Joint2D::get_node_b() const {
@@ -202,8 +212,8 @@ bool Joint2D::get_exclude_nodes_from_collision() const {
return exclude_from_collision;
}
-TypedArray<String> Joint2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node2D::get_configuration_warnings();
+PackedStringArray Joint2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node2D::get_configuration_warnings();
if (!warning.is_empty()) {
warnings.push_back(warning);
@@ -267,7 +277,7 @@ void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBod
void PinJoint2D::set_softness(real_t p_softness) {
softness = p_softness;
- update();
+ queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->pin_joint_set_param(get_joint(), PhysicsServer2D::PIN_JOINT_SOFTNESS, p_softness);
}
@@ -321,7 +331,7 @@ void GrooveJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, Physics
void GrooveJoint2D::set_length(real_t p_length) {
length = p_length;
- update();
+ queue_redraw();
}
real_t GrooveJoint2D::get_length() const {
@@ -330,7 +340,7 @@ real_t GrooveJoint2D::get_length() const {
void GrooveJoint2D::set_initial_offset(real_t p_initial_offset) {
initial_offset = p_initial_offset;
- update();
+ queue_redraw();
}
real_t GrooveJoint2D::get_initial_offset() const {
@@ -387,7 +397,7 @@ void DampedSpringJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, P
void DampedSpringJoint2D::set_length(real_t p_length) {
length = p_length;
- update();
+ queue_redraw();
}
real_t DampedSpringJoint2D::get_length() const {
@@ -396,7 +406,7 @@ real_t DampedSpringJoint2D::get_length() const {
void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) {
rest_length = p_rest_length;
- update();
+ queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, p_rest_length ? p_rest_length : length);
}
@@ -408,7 +418,7 @@ real_t DampedSpringJoint2D::get_rest_length() const {
void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) {
stiffness = p_stiffness;
- update();
+ queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_STIFFNESS, p_stiffness);
}
@@ -420,7 +430,7 @@ real_t DampedSpringJoint2D::get_stiffness() const {
void DampedSpringJoint2D::set_damping(real_t p_damping) {
damping = p_damping;
- update();
+ queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_DAMPING, p_damping);
}
diff --git a/scene/2d/joint_2d.h b/scene/2d/joint_2d.h
index e3cd600cbd..8b145be6ae 100644
--- a/scene/2d/joint_2d.h
+++ b/scene/2d/joint_2d.h
@@ -62,7 +62,7 @@ protected:
_FORCE_INLINE_ bool is_configured() const { return configured; }
public:
- virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual PackedStringArray get_configuration_warnings() const override;
void set_node_a(const NodePath &p_node_a);
NodePath get_node_a() const;
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 28d9b284e6..78b5199358 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -30,6 +30,11 @@
#include "light_2d.h"
+void Light2D::owner_changed_notify() {
+ // For cases where owner changes _after_ entering tree (as example, editor editing).
+ _update_light_visibility();
+}
+
void Light2D::_update_light_visibility() {
if (!is_inside_tree()) {
return;
@@ -167,6 +172,7 @@ void Light2D::set_shadow_filter(ShadowFilter p_filter) {
ERR_FAIL_INDEX(p_filter, SHADOW_FILTER_MAX);
shadow_filter = p_filter;
RS::get_singleton()->canvas_light_set_shadow_filter(canvas_light, RS::CanvasLightShadowFilter(p_filter));
+ notify_property_list_changed();
}
Light2D::ShadowFilter Light2D::get_shadow_filter() const {
@@ -222,9 +228,13 @@ real_t Light2D::get_shadow_smooth() const {
return shadow_smooth;
}
-void Light2D::_validate_property(PropertyInfo &property) const {
- if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Light2D::_validate_property(PropertyInfo &p_property) const {
+ if (!shadow && (p_property.name == "shadow_color" || p_property.name == "shadow_filter" || p_property.name == "shadow_filter_smooth" || p_property.name == "shadow_item_cull_mask")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+
+ if (shadow && p_property.name == "shadow_filter_smooth" && shadow_filter == SHADOW_FILTER_NONE) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -390,8 +400,8 @@ Vector2 PointLight2D::get_texture_offset() const {
return texture_offset;
}
-TypedArray<String> PointLight2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray PointLight2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!texture.is_valid()) {
warnings.push_back(RTR("A texture with the shape of the light must be supplied to the \"Texture\" property."));
@@ -449,7 +459,7 @@ void DirectionalLight2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &DirectionalLight2D::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &DirectionalLight2D::get_max_distance);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01,suffix:px"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384.0,1.0,or_greater,suffix:px"), "set_max_distance", "get_max_distance");
}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index f7b1f420e3..29870923aa 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -73,11 +73,13 @@ private:
void _update_light_visibility();
+ virtual void owner_changed_notify() override;
+
protected:
_FORCE_INLINE_ RID _get_light() const { return canvas_light; }
void _notification(int p_what);
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_enabled(bool p_enabled);
@@ -169,7 +171,7 @@ public:
void set_texture_scale(real_t p_scale);
real_t get_texture_scale() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
PointLight2D();
};
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 14188d7120..67e82140e4 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -153,7 +153,7 @@ OccluderPolygon2D::~OccluderPolygon2D() {
void LightOccluder2D::_poly_changed() {
#ifdef DEBUG_ENABLED
- update();
+ queue_redraw();
#endif
}
@@ -229,7 +229,7 @@ void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polyg
if (occluder_polygon.is_valid()) {
occluder_polygon->connect("changed", callable_mp(this, &LightOccluder2D::_poly_changed));
}
- update();
+ queue_redraw();
#endif
}
@@ -246,8 +246,8 @@ int LightOccluder2D::get_occluder_light_mask() const {
return mask;
}
-TypedArray<String> LightOccluder2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray LightOccluder2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!occluder_polygon.is_valid()) {
warnings.push_back(RTR("An occluder polygon must be set (or drawn) for this occluder to take effect."));
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index 4acfeaf781..ee4d87e54b 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef LIGHTOCCLUDER2D_H
-#define LIGHTOCCLUDER2D_H
+#ifndef LIGHT_OCCLUDER_2D_H
+#define LIGHT_OCCLUDER_2D_H
#include "scene/2d/node_2d.h"
@@ -105,10 +105,10 @@ public:
void set_as_sdf_collision(bool p_enable);
bool is_set_as_sdf_collision() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
LightOccluder2D();
~LightOccluder2D();
};
-#endif // LIGHTOCCLUDER2D_H
+#endif // LIGHT_OCCLUDER_2D_H
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 06e5cbc97e..6a72280f3d 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -76,7 +76,7 @@ bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
void Line2D::set_points(const Vector<Vector2> &p_points) {
_points = p_points;
- update();
+ queue_redraw();
}
void Line2D::set_width(float p_width) {
@@ -84,7 +84,7 @@ void Line2D::set_width(float p_width) {
p_width = 0.0;
}
_width = p_width;
- update();
+ queue_redraw();
}
float Line2D::get_width() const {
@@ -104,7 +104,7 @@ void Line2D::set_curve(const Ref<Curve> &p_curve) {
_curve->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_curve_changed));
}
- update();
+ queue_redraw();
}
Ref<Curve> Line2D::get_curve() const {
@@ -118,7 +118,7 @@ Vector<Vector2> Line2D::get_points() const {
void Line2D::set_point_position(int i, Vector2 p_pos) {
ERR_FAIL_INDEX(i, _points.size());
_points.set(i, p_pos);
- update();
+ queue_redraw();
}
Vector2 Line2D::get_point_position(int i) const {
@@ -134,7 +134,7 @@ void Line2D::clear_points() {
int count = _points.size();
if (count > 0) {
_points.clear();
- update();
+ queue_redraw();
}
}
@@ -144,17 +144,17 @@ void Line2D::add_point(Vector2 p_pos, int p_atpos) {
} else {
_points.insert(p_atpos, p_pos);
}
- update();
+ queue_redraw();
}
void Line2D::remove_point(int i) {
_points.remove_at(i);
- update();
+ queue_redraw();
}
void Line2D::set_default_color(Color p_color) {
_default_color = p_color;
- update();
+ queue_redraw();
}
Color Line2D::get_default_color() const {
@@ -174,7 +174,7 @@ void Line2D::set_gradient(const Ref<Gradient> &p_gradient) {
_gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_gradient_changed));
}
- update();
+ queue_redraw();
}
Ref<Gradient> Line2D::get_gradient() const {
@@ -183,7 +183,7 @@ Ref<Gradient> Line2D::get_gradient() const {
void Line2D::set_texture(const Ref<Texture2D> &p_texture) {
_texture = p_texture;
- update();
+ queue_redraw();
}
Ref<Texture2D> Line2D::get_texture() const {
@@ -192,7 +192,7 @@ Ref<Texture2D> Line2D::get_texture() const {
void Line2D::set_texture_mode(const LineTextureMode p_mode) {
_texture_mode = p_mode;
- update();
+ queue_redraw();
}
Line2D::LineTextureMode Line2D::get_texture_mode() const {
@@ -201,7 +201,7 @@ Line2D::LineTextureMode Line2D::get_texture_mode() const {
void Line2D::set_joint_mode(LineJointMode p_mode) {
_joint_mode = p_mode;
- update();
+ queue_redraw();
}
Line2D::LineJointMode Line2D::get_joint_mode() const {
@@ -210,7 +210,7 @@ Line2D::LineJointMode Line2D::get_joint_mode() const {
void Line2D::set_begin_cap_mode(LineCapMode p_mode) {
_begin_cap_mode = p_mode;
- update();
+ queue_redraw();
}
Line2D::LineCapMode Line2D::get_begin_cap_mode() const {
@@ -219,7 +219,7 @@ Line2D::LineCapMode Line2D::get_begin_cap_mode() const {
void Line2D::set_end_cap_mode(LineCapMode p_mode) {
_end_cap_mode = p_mode;
- update();
+ queue_redraw();
}
Line2D::LineCapMode Line2D::get_end_cap_mode() const {
@@ -239,7 +239,7 @@ void Line2D::set_sharp_limit(float p_limit) {
p_limit = 0.f;
}
_sharp_limit = p_limit;
- update();
+ queue_redraw();
}
float Line2D::get_sharp_limit() const {
@@ -248,7 +248,7 @@ float Line2D::get_sharp_limit() const {
void Line2D::set_round_precision(int p_precision) {
_round_precision = MAX(1, p_precision);
- update();
+ queue_redraw();
}
int Line2D::get_round_precision() const {
@@ -257,7 +257,7 @@ int Line2D::get_round_precision() const {
void Line2D::set_antialiased(bool p_antialiased) {
_antialiased = p_antialiased;
- update();
+ queue_redraw();
}
bool Line2D::get_antialiased() const {
@@ -334,11 +334,11 @@ void Line2D::_draw() {
}
void Line2D::_gradient_changed() {
- update();
+ queue_redraw();
}
void Line2D::_curve_changed() {
- update();
+ queue_redraw();
}
// static
@@ -346,13 +346,13 @@ void Line2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_points", "points"), &Line2D::set_points);
ClassDB::bind_method(D_METHOD("get_points"), &Line2D::get_points);
- ClassDB::bind_method(D_METHOD("set_point_position", "i", "position"), &Line2D::set_point_position);
- ClassDB::bind_method(D_METHOD("get_point_position", "i"), &Line2D::get_point_position);
+ ClassDB::bind_method(D_METHOD("set_point_position", "index", "position"), &Line2D::set_point_position);
+ ClassDB::bind_method(D_METHOD("get_point_position", "index"), &Line2D::get_point_position);
ClassDB::bind_method(D_METHOD("get_point_count"), &Line2D::get_point_count);
- ClassDB::bind_method(D_METHOD("add_point", "position", "at_position"), &Line2D::add_point, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("remove_point", "i"), &Line2D::remove_point);
+ ClassDB::bind_method(D_METHOD("add_point", "position", "index"), &Line2D::add_point, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("remove_point", "index"), &Line2D::remove_point);
ClassDB::bind_method(D_METHOD("clear_points"), &Line2D::clear_points);
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 5322c5a5fe..27c510171a 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef LINE2D_H
-#define LINE2D_H
+#ifndef LINE_2D_H
+#define LINE_2D_H
#include "node_2d.h"
@@ -138,4 +138,4 @@ private:
bool _antialiased = false;
};
-#endif // LINE2D_H
+#endif // LINE_2D_H
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 25eb9b9851..2bbe88b0e0 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -137,14 +137,14 @@ void LineBuilder::build() {
// The line's outer length will be a little higher due to begin and end caps
if (begin_cap_mode == Line2D::LINE_CAP_BOX || begin_cap_mode == Line2D::LINE_CAP_ROUND) {
if (retrieve_curve) {
- total_distance += width * curve->interpolate_baked(0.f) * 0.5f;
+ total_distance += width * curve->sample_baked(0.f) * 0.5f;
} else {
total_distance += width * 0.5f;
}
}
if (end_cap_mode == Line2D::LINE_CAP_BOX || end_cap_mode == Line2D::LINE_CAP_ROUND) {
if (retrieve_curve) {
- total_distance += width * curve->interpolate_baked(1.f) * 0.5f;
+ total_distance += width * curve->sample_baked(1.f) * 0.5f;
} else {
total_distance += width * 0.5f;
}
@@ -160,7 +160,7 @@ void LineBuilder::build() {
float uvx1 = 0.f;
if (retrieve_curve) {
- width_factor = curve->interpolate_baked(0.f);
+ width_factor = curve->sample_baked(0.f);
}
pos_up0 += u0 * hw * width_factor;
@@ -219,7 +219,7 @@ void LineBuilder::build() {
color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
}
if (retrieve_curve) {
- width_factor = curve->interpolate_baked(current_distance1 / total_distance);
+ width_factor = curve->sample_baked(current_distance1 / total_distance);
}
Vector2 inner_normal0, inner_normal1;
@@ -383,7 +383,7 @@ void LineBuilder::build() {
color1 = gradient->get_color(gradient->get_points_count() - 1);
}
if (retrieve_curve) {
- width_factor = curve->interpolate_baked(1.f);
+ width_factor = curve->sample_baked(1.f);
}
Vector2 pos_up1 = pos1 + u0 * hw * width_factor;
diff --git a/scene/2d/position_2d.cpp b/scene/2d/marker_2d.cpp
index cfa4d0401e..d203c58ffd 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/marker_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* position_2d.cpp */
+/* marker_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,9 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "position_2d.h"
+#include "marker_2d.h"
-void Position2D::_draw_cross() {
+void Marker2D::_draw_cross() {
const real_t extents = get_gizmo_extents();
// Add more points to create a "hard stop" in the color gradient.
@@ -50,7 +50,7 @@ void Position2D::_draw_cross() {
// Use the axis color which is brighter for the positive axis.
// Use a darkened axis color for the negative axis.
- // This makes it possible to see in which direction the Position3D node is rotated
+ // This makes it possible to see in which direction the Marker3D node is rotated
// (which can be important depending on how it's used).
// Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`).
const Color color_x = Color(0.96, 0.20, 0.32);
@@ -73,20 +73,20 @@ void Position2D::_draw_cross() {
}
#ifdef TOOLS_ENABLED
-Rect2 Position2D::_edit_get_rect() const {
+Rect2 Marker2D::_edit_get_rect() const {
real_t extents = get_gizmo_extents();
return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2));
}
-bool Position2D::_edit_use_rect() const {
+bool Marker2D::_edit_use_rect() const {
return false;
}
#endif
-void Position2D::_notification(int p_what) {
+void Marker2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAW: {
@@ -100,21 +100,21 @@ void Position2D::_notification(int p_what) {
}
}
-void Position2D::set_gizmo_extents(real_t p_extents) {
+void Marker2D::set_gizmo_extents(real_t p_extents) {
gizmo_extents = p_extents;
- update();
+ queue_redraw();
}
-real_t Position2D::get_gizmo_extents() const {
+real_t Marker2D::get_gizmo_extents() const {
return gizmo_extents;
}
-void Position2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_gizmo_extents", "extents"), &Position2D::set_gizmo_extents);
- ClassDB::bind_method(D_METHOD("get_gizmo_extents"), &Position2D::get_gizmo_extents);
+void Marker2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_gizmo_extents", "extents"), &Marker2D::set_gizmo_extents);
+ ClassDB::bind_method(D_METHOD("get_gizmo_extents"), &Marker2D::get_gizmo_extents);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater,suffix:px"), "set_gizmo_extents", "get_gizmo_extents");
}
-Position2D::Position2D() {
+Marker2D::Marker2D() {
}
diff --git a/scene/2d/position_2d.h b/scene/2d/marker_2d.h
index 99b0266130..e287018dfc 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/marker_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* position_2d.h */
+/* marker_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef POSITION_2D_H
-#define POSITION_2D_H
+#ifndef MARKER_2D_H
+#define MARKER_2D_H
#include "scene/2d/node_2d.h"
-class Position2D : public Node2D {
- GDCLASS(Position2D, Node2D);
+class Marker2D : public Node2D {
+ GDCLASS(Marker2D, Node2D);
real_t gizmo_extents = 10.0;
@@ -53,7 +53,7 @@ public:
void set_gizmo_extents(real_t p_extents);
real_t get_gizmo_extents() const;
- Position2D();
+ Marker2D();
};
-#endif // POSITION_2D_H
+#endif // MARKER_2D_H
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 178addd62d..56099205d4 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -61,7 +61,7 @@ void MeshInstance2D::_bind_methods() {
void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
- update();
+ queue_redraw();
}
Ref<Mesh> MeshInstance2D::get_mesh() const {
@@ -73,13 +73,13 @@ void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
return;
}
texture = p_texture;
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
normal_map = p_texture;
- update();
+ queue_redraw();
}
Ref<Texture2D> MeshInstance2D::get_normal_map() const {
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index 8f72ff1757..68d529fd32 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -61,7 +61,7 @@ void MultiMeshInstance2D::_bind_methods() {
void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
multimesh = p_multimesh;
- update();
+ queue_redraw();
}
Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
@@ -73,7 +73,7 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
return;
}
texture = p_texture;
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
@@ -83,7 +83,7 @@ Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
void MultiMeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
normal_map = p_texture;
- update();
+ queue_redraw();
}
Ref<Texture2D> MultiMeshInstance2D::get_normal_map() const {
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 80d60dca17..1a62c9bb6c 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -40,14 +40,17 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationAgent2D::set_avoidance_enabled);
ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationAgent2D::get_avoidance_enabled);
+ ClassDB::bind_method(D_METHOD("set_path_desired_distance", "desired_distance"), &NavigationAgent2D::set_path_desired_distance);
+ ClassDB::bind_method(D_METHOD("get_path_desired_distance"), &NavigationAgent2D::get_path_desired_distance);
+
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationAgent2D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &NavigationAgent2D::get_radius);
- ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent2D::set_neighbor_dist);
- ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent2D::get_neighbor_dist);
+ ClassDB::bind_method(D_METHOD("set_neighbor_distance", "neighbor_distance"), &NavigationAgent2D::set_neighbor_distance);
+ ClassDB::bind_method(D_METHOD("get_neighbor_distance"), &NavigationAgent2D::get_neighbor_distance);
ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent2D::set_max_neighbors);
ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent2D::get_max_neighbors);
@@ -61,11 +64,18 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path_max_distance", "max_speed"), &NavigationAgent2D::set_path_max_distance);
ClassDB::bind_method(D_METHOD("get_path_max_distance"), &NavigationAgent2D::get_path_max_distance);
- ClassDB::bind_method(D_METHOD("set_navigable_layers", "navigable_layers"), &NavigationAgent2D::set_navigable_layers);
- ClassDB::bind_method(D_METHOD("get_navigable_layers"), &NavigationAgent2D::get_navigable_layers);
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationAgent2D::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationAgent2D::get_navigation_layers);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationAgent2D::set_navigation_layer_value);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationAgent2D::get_navigation_layer_value);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent2D::set_navigation_map);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent2D::get_navigation_map);
ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent2D::set_target_location);
ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent2D::get_target_location);
+
ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent2D::get_next_location);
ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent2D::distance_to_target);
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent2D::set_velocity);
@@ -78,20 +88,25 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent2D::_avoidance_done);
+ ADD_GROUP("Pathfinding", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_location", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_location", "get_target_location");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_path_desired_distance", "get_path_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+
+ ADD_GROUP("Avoidance", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01,suffix:px"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_dist", "get_neighbor_dist");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_distance", "get_neighbor_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "navigable_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigable_layers", "get_navigable_layers");
ADD_SIGNAL(MethodInfo("path_changed"));
ADD_SIGNAL(MethodInfo("target_reached"));
ADD_SIGNAL(MethodInfo("navigation_finished"));
- ADD_SIGNAL(MethodInfo("velocity_computed", PropertyInfo(Variant::VECTOR3, "safe_velocity")));
+ ADD_SIGNAL(MethodInfo("velocity_computed", PropertyInfo(Variant::VECTOR2, "safe_velocity")));
}
void NavigationAgent2D::_notification(int p_what) {
@@ -160,11 +175,18 @@ void NavigationAgent2D::_notification(int p_what) {
NavigationAgent2D::NavigationAgent2D() {
agent = NavigationServer2D::get_singleton()->agent_create();
- set_neighbor_dist(500.0);
+ set_neighbor_distance(500.0);
set_max_neighbors(10);
set_time_horizon(20.0);
set_radius(10.0);
set_max_speed(200.0);
+
+ // Preallocate query and result objects to improve performance.
+ navigation_query = Ref<NavigationPathQueryParameters2D>();
+ navigation_query.instantiate();
+
+ navigation_result = Ref<NavigationPathQueryResult2D>();
+ navigation_result.instantiate();
}
NavigationAgent2D::~NavigationAgent2D() {
@@ -191,7 +213,11 @@ void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
agent_parent = Object::cast_to<Node2D>(p_agent_parent);
- NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
+ if (map_override.is_valid()) {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_override);
+ } else {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
+ }
// create new avoidance callback if enabled
set_avoidance_enabled(avoidance_enabled);
} else {
@@ -200,16 +226,53 @@ void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
}
}
-void NavigationAgent2D::set_navigable_layers(uint32_t p_layers) {
- bool layers_changed = navigable_layers != p_layers;
- navigable_layers = p_layers;
- if (layers_changed) {
+void NavigationAgent2D::set_navigation_layers(uint32_t p_navigation_layers) {
+ bool navigation_layers_changed = navigation_layers != p_navigation_layers;
+ navigation_layers = p_navigation_layers;
+ if (navigation_layers_changed) {
_request_repath();
}
}
-uint32_t NavigationAgent2D::get_navigable_layers() const {
- return navigable_layers;
+uint32_t NavigationAgent2D::get_navigation_layers() const {
+ return navigation_layers;
+}
+
+void NavigationAgent2D::set_navigation_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+ uint32_t _navigation_layers = get_navigation_layers();
+ if (p_value) {
+ _navigation_layers |= 1 << (p_layer_number - 1);
+ } else {
+ _navigation_layers &= ~(1 << (p_layer_number - 1));
+ }
+ set_navigation_layers(_navigation_layers);
+}
+
+bool NavigationAgent2D::get_navigation_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ return get_navigation_layers() & (1 << (p_layer_number - 1));
+}
+
+void NavigationAgent2D::set_navigation_map(RID p_navigation_map) {
+ map_override = p_navigation_map;
+ NavigationServer2D::get_singleton()->agent_set_map(agent, map_override);
+ _request_repath();
+}
+
+RID NavigationAgent2D::get_navigation_map() const {
+ if (map_override.is_valid()) {
+ return map_override;
+ } else if (agent_parent != nullptr) {
+ return agent_parent->get_world_2d()->get_navigation_map();
+ }
+ return RID();
+}
+
+void NavigationAgent2D::set_path_desired_distance(real_t p_dd) {
+ path_desired_distance = p_dd;
}
void NavigationAgent2D::set_target_desired_distance(real_t p_dd) {
@@ -221,9 +284,9 @@ void NavigationAgent2D::set_radius(real_t p_radius) {
NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
}
-void NavigationAgent2D::set_neighbor_dist(real_t p_dist) {
- neighbor_dist = p_dist;
- NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
+void NavigationAgent2D::set_neighbor_distance(real_t p_distance) {
+ neighbor_distance = p_distance;
+ NavigationServer2D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance);
}
void NavigationAgent2D::set_max_neighbors(int p_count) {
@@ -260,6 +323,8 @@ Vector2 NavigationAgent2D::get_target_location() const {
Vector2 NavigationAgent2D::get_next_location() {
update_navigation();
+
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector2(), "The agent has no parent.");
return agent_parent->get_global_position();
@@ -268,6 +333,10 @@ Vector2 NavigationAgent2D::get_next_location() {
}
}
+const Vector<Vector2> &NavigationAgent2D::get_nav_path() const {
+ return navigation_result->get_path();
+}
+
real_t NavigationAgent2D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
return agent_parent->get_global_position().distance_to(target_location);
@@ -288,6 +357,8 @@ bool NavigationAgent2D::is_navigation_finished() {
Vector2 NavigationAgent2D::get_final_location() {
update_navigation();
+
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
return Vector2();
}
@@ -314,8 +385,8 @@ void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) {
emit_signal(SNAME("velocity_computed"), velocity);
}
-TypedArray<String> NavigationAgent2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray NavigationAgent2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
warnings.push_back(RTR("The NavigationAgent2D can be used only under a Node2D inheriting parent node."));
@@ -337,22 +408,24 @@ void NavigationAgent2D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector2 o = agent_parent->get_global_position();
+ Vector2 origin = agent_parent->get_global_position();
bool reload_path = false;
if (NavigationServer2D::get_singleton()->agent_is_map_changed(agent)) {
reload_path = true;
- } else if (navigation_path.size() == 0) {
+ } else if (navigation_result->get_path().size() == 0) {
reload_path = true;
} else {
// Check if too far from the navigation path
if (nav_path_index > 0) {
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
+
Vector2 segment[2];
segment[0] = navigation_path[nav_path_index - 1];
segment[1] = navigation_path[nav_path_index];
- Vector2 p = Geometry2D::get_closest_point_to_segment(o, segment);
- if (o.distance_to(p) >= path_max_distance) {
+ Vector2 p = Geometry2D::get_closest_point_to_segment(origin, segment);
+ if (origin.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
}
@@ -360,20 +433,31 @@ void NavigationAgent2D::update_navigation() {
}
if (reload_path) {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigable_layers);
+ navigation_query->set_start_position(origin);
+ navigation_query->set_target_position(target_location);
+ navigation_query->set_navigation_layers(navigation_layers);
+
+ if (map_override.is_valid()) {
+ navigation_query->set_map(map_override);
+ } else {
+ navigation_query->set_map(agent_parent->get_world_2d()->get_navigation_map());
+ }
+
+ NavigationServer2D::get_singleton()->query_path(navigation_query, navigation_result);
navigation_finished = false;
nav_path_index = 0;
emit_signal(SNAME("path_changed"));
}
- if (navigation_path.size() == 0) {
+ if (navigation_result->get_path().size() == 0) {
return;
}
// Check if we can advance the navigation path
if (navigation_finished == false) {
// Advances to the next far away location.
- while (o.distance_to(navigation_path[nav_path_index]) < target_desired_distance) {
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
+ while (origin.distance_to(navigation_path[nav_path_index]) < path_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
_check_distance_to_target();
@@ -387,7 +471,7 @@ void NavigationAgent2D::update_navigation() {
}
void NavigationAgent2D::_request_repath() {
- navigation_path.clear();
+ navigation_result->reset();
target_reached = false;
navigation_finished = false;
update_frame_id = 0;
@@ -396,8 +480,8 @@ void NavigationAgent2D::_request_repath() {
void NavigationAgent2D::_check_distance_to_target() {
if (!target_reached) {
if (distance_to_target() < target_desired_distance) {
- emit_signal(SNAME("target_reached"));
target_reached = true;
+ emit_signal(SNAME("target_reached"));
}
}
}
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index c9983119d0..5abd3c0317 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -34,6 +34,8 @@
#include "scene/main/node.h"
class Node2D;
+class NavigationPathQueryParameters2D;
+class NavigationPathQueryResult2D;
class NavigationAgent2D : public Node {
GDCLASS(NavigationAgent2D, Node);
@@ -42,13 +44,15 @@ class NavigationAgent2D : public Node {
RID agent;
RID map_before_pause;
+ RID map_override;
bool avoidance_enabled = false;
- uint32_t navigable_layers = 1;
+ uint32_t navigation_layers = 1;
+ real_t path_desired_distance = 1.0;
real_t target_desired_distance = 1.0;
real_t radius = 0.0;
- real_t neighbor_dist = 0.0;
+ real_t neighbor_distance = 0.0;
int max_neighbors = 0;
real_t time_horizon = 0.0;
real_t max_speed = 0.0;
@@ -56,7 +60,8 @@ class NavigationAgent2D : public Node {
real_t path_max_distance = 3.0;
Vector2 target_location;
- Vector<Vector2> navigation_path;
+ Ref<NavigationPathQueryParameters2D> navigation_query;
+ Ref<NavigationPathQueryResult2D> navigation_result;
int nav_path_index = 0;
bool velocity_submitted = false;
Vector2 prev_safe_velocity;
@@ -84,8 +89,19 @@ public:
void set_agent_parent(Node *p_agent_parent);
- void set_navigable_layers(uint32_t p_layers);
- uint32_t get_navigable_layers() const;
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const;
+
+ void set_navigation_layer_value(int p_layer_number, bool p_value);
+ bool get_navigation_layer_value(int p_layer_number) const;
+
+ void set_navigation_map(RID p_navigation_map);
+ RID get_navigation_map() const;
+
+ void set_path_desired_distance(real_t p_dd);
+ real_t get_path_desired_distance() const {
+ return path_desired_distance;
+ }
void set_target_desired_distance(real_t p_dd);
real_t get_target_desired_distance() const {
@@ -97,9 +113,9 @@ public:
return radius;
}
- void set_neighbor_dist(real_t p_dist);
- real_t get_neighbor_dist() const {
- return neighbor_dist;
+ void set_neighbor_distance(real_t p_distance);
+ real_t get_neighbor_distance() const {
+ return neighbor_distance;
}
void set_max_neighbors(int p_count);
@@ -125,9 +141,7 @@ public:
Vector2 get_next_location();
- Vector<Vector2> get_nav_path() const {
- return navigation_path;
- }
+ const Vector<Vector2> &get_nav_path() const;
int get_nav_path_index() const {
return nav_path_index;
@@ -142,7 +156,7 @@ public:
void set_velocity(Vector2 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
private:
void update_navigation();
@@ -150,4 +164,4 @@ private:
void _check_distance_to_target();
};
-#endif
+#endif // NAVIGATION_AGENT_2D_H
diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp
new file mode 100644
index 0000000000..d639e1cc89
--- /dev/null
+++ b/scene/2d/navigation_link_2d.cpp
@@ -0,0 +1,290 @@
+/*************************************************************************/
+/* navigation_link_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "navigation_link_2d.h"
+
+#include "core/math/geometry_2d.h"
+#include "scene/resources/world_2d.h"
+#include "servers/navigation_server_2d.h"
+#include "servers/navigation_server_3d.h"
+
+void NavigationLink2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationLink2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationLink2D::is_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_bidirectional", "bidirectional"), &NavigationLink2D::set_bidirectional);
+ ClassDB::bind_method(D_METHOD("is_bidirectional"), &NavigationLink2D::is_bidirectional);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationLink2D::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationLink2D::get_navigation_layers);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink2D::set_navigation_layer_value);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink2D::get_navigation_layer_value);
+
+ ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink2D::set_start_location);
+ ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink2D::get_start_location);
+
+ ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink2D::set_end_location);
+ ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink2D::get_end_location);
+
+ ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink2D::set_enter_cost);
+ ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink2D::get_enter_cost);
+
+ ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationLink2D::set_travel_cost);
+ ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationLink2D::get_travel_cost);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_location"), "set_start_location", "get_start_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "end_location"), "set_end_location", "get_end_location");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
+}
+
+void NavigationLink2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (enabled) {
+ NavigationServer2D::get_singleton()->link_set_map(link, get_world_2d()->get_navigation_map());
+
+ // Update global positions for the link.
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ }
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ // Update global positions for the link.
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ NavigationServer2D::get_singleton()->link_set_map(link, RID());
+ } break;
+ case NOTIFICATION_DRAW: {
+#ifdef DEBUG_ENABLED
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled())) {
+ Color color;
+ if (enabled) {
+ color = NavigationServer2D::get_singleton()->get_debug_navigation_link_connection_color();
+ } else {
+ color = NavigationServer2D::get_singleton()->get_debug_navigation_link_connection_disabled_color();
+ }
+
+ real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
+
+ draw_line(get_start_location(), get_end_location(), color);
+ draw_arc(get_start_location(), radius, 0, Math_TAU, 10, color);
+ draw_arc(get_end_location(), radius, 0, Math_TAU, 10, color);
+ }
+#endif // DEBUG_ENABLED
+ } break;
+ }
+}
+
+#ifdef TOOLS_ENABLED
+Rect2 NavigationLink2D::_edit_get_rect() const {
+ if (!is_inside_tree()) {
+ return Rect2();
+ }
+
+ real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
+
+ Rect2 rect(get_start_location(), Size2());
+ rect.expand_to(get_end_location());
+ rect.grow_by(radius);
+ return rect;
+}
+
+bool NavigationLink2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+ Point2 segment[2] = { get_start_location(), get_end_location() };
+
+ Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, segment);
+ return p_point.distance_to(closest_point) < p_tolerance;
+}
+#endif // TOOLS_ENABLED
+
+void NavigationLink2D::set_enabled(bool p_enabled) {
+ if (enabled == p_enabled) {
+ return;
+ }
+
+ enabled = p_enabled;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (!enabled) {
+ NavigationServer2D::get_singleton()->link_set_map(link, RID());
+ } else {
+ NavigationServer2D::get_singleton()->link_set_map(link, get_world_2d()->get_navigation_map());
+ }
+
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink2D::set_bidirectional(bool p_bidirectional) {
+ if (bidirectional == p_bidirectional) {
+ return;
+ }
+
+ bidirectional = p_bidirectional;
+
+ NavigationServer2D::get_singleton()->link_set_bidirectional(link, bidirectional);
+}
+
+void NavigationLink2D::set_navigation_layers(uint32_t p_navigation_layers) {
+ if (navigation_layers == p_navigation_layers) {
+ return;
+ }
+
+ navigation_layers = p_navigation_layers;
+
+ NavigationServer2D::get_singleton()->link_set_navigation_layers(link, navigation_layers);
+}
+
+void NavigationLink2D::set_navigation_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ uint32_t _navigation_layers = get_navigation_layers();
+
+ if (p_value) {
+ _navigation_layers |= 1 << (p_layer_number - 1);
+ } else {
+ _navigation_layers &= ~(1 << (p_layer_number - 1));
+ }
+
+ set_navigation_layers(_navigation_layers);
+}
+
+bool NavigationLink2D::get_navigation_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ return get_navigation_layers() & (1 << (p_layer_number - 1));
+}
+
+void NavigationLink2D::set_start_location(Vector2 p_location) {
+ if (start_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ start_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+
+ update_configuration_warnings();
+
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink2D::set_end_location(Vector2 p_location) {
+ if (end_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ end_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+
+ update_configuration_warnings();
+
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink2D::set_enter_cost(real_t p_enter_cost) {
+ ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
+ if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
+ return;
+ }
+
+ enter_cost = p_enter_cost;
+
+ NavigationServer2D::get_singleton()->link_set_enter_cost(link, enter_cost);
+}
+
+void NavigationLink2D::set_travel_cost(real_t p_travel_cost) {
+ ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
+ if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
+ return;
+ }
+
+ travel_cost = p_travel_cost;
+
+ NavigationServer2D::get_singleton()->link_set_travel_cost(link, travel_cost);
+}
+
+PackedStringArray NavigationLink2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
+
+ if (start_location.is_equal_approx(end_location)) {
+ warnings.push_back(RTR("NavigationLink2D start location should be different than the end location to be useful."));
+ }
+
+ return warnings;
+}
+
+NavigationLink2D::NavigationLink2D() {
+ link = NavigationServer2D::get_singleton()->link_create();
+ NavigationServer2D::get_singleton()->link_set_owner_id(link, get_instance_id());
+
+ set_notify_transform(true);
+}
+
+NavigationLink2D::~NavigationLink2D() {
+ NavigationServer2D::get_singleton()->free(link);
+ link = RID();
+}
diff --git a/scene/2d/navigation_link_2d.h b/scene/2d/navigation_link_2d.h
new file mode 100644
index 0000000000..9d36f80dd6
--- /dev/null
+++ b/scene/2d/navigation_link_2d.h
@@ -0,0 +1,88 @@
+/*************************************************************************/
+/* navigation_link_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NAVIGATION_LINK_2D_H
+#define NAVIGATION_LINK_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class NavigationLink2D : public Node2D {
+ GDCLASS(NavigationLink2D, Node2D);
+
+ bool enabled = true;
+ RID link;
+ bool bidirectional = true;
+ uint32_t navigation_layers = 1;
+ Vector2 end_location;
+ Vector2 start_location;
+ real_t enter_cost = 0.0;
+ real_t travel_cost = 1.0;
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+#ifdef TOOLS_ENABLED
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
+#endif
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const { return enabled; }
+
+ void set_bidirectional(bool p_bidirectional);
+ bool is_bidirectional() const { return bidirectional; }
+
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const { return navigation_layers; }
+
+ void set_navigation_layer_value(int p_layer_number, bool p_value);
+ bool get_navigation_layer_value(int p_layer_number) const;
+
+ void set_start_location(Vector2 p_location);
+ Vector2 get_start_location() const { return start_location; }
+
+ void set_end_location(Vector2 p_location);
+ Vector2 get_end_location() const { return end_location; }
+
+ void set_enter_cost(real_t p_enter_cost);
+ real_t get_enter_cost() const { return enter_cost; }
+
+ void set_travel_cost(real_t p_travel_cost);
+ real_t get_travel_cost() const { return travel_cost; }
+
+ PackedStringArray get_configuration_warnings() const override;
+
+ NavigationLink2D();
+ ~NavigationLink2D();
+};
+
+#endif // NAVIGATION_LINK_2D_H
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 0320c6c917..cbec4db4c5 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -38,6 +38,9 @@
void NavigationObstacle2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid);
+ ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle2D::set_navigation_map);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle2D::get_navigation_map);
+
ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle2D::set_estimate_radius);
ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle2D::is_radius_estimated);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius);
@@ -57,28 +60,26 @@ void NavigationObstacle2D::_validate_property(PropertyInfo &p_property) const {
void NavigationObstacle2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- parent_node2d = Object::cast_to<Node2D>(get_parent());
- reevaluate_agent_radius();
- if (parent_node2d != nullptr) {
- // place agent on navigation map first or else the RVO agent callback creation fails silently later
- NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map());
- }
+ case NOTIFICATION_POST_ENTER_TREE: {
+ set_agent_parent(get_parent());
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- parent_node2d = nullptr;
+ set_agent_parent(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_PARENTED: {
- parent_node2d = Object::cast_to<Node2D>(get_parent());
- reevaluate_agent_radius();
+ if (is_inside_tree() && (get_parent() != parent_node2d)) {
+ set_agent_parent(get_parent());
+ set_physics_process_internal(true);
+ }
} break;
case NOTIFICATION_UNPARENTED: {
- parent_node2d = nullptr;
+ set_agent_parent(nullptr);
+ set_physics_process_internal(false);
} break;
case NOTIFICATION_PAUSED: {
@@ -119,15 +120,15 @@ NavigationObstacle2D::~NavigationObstacle2D() {
agent = RID(); // Pointless
}
-TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray NavigationObstacle2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
warnings.push_back(RTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object."));
}
if (Object::cast_to<StaticBody2D>(get_parent())) {
- warnings.push_back(RTR("The NavigationObstacle2D is intended for constantly moving bodies like CharacterBody2D or RigidDynamicBody2D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
+ warnings.push_back(RTR("The NavigationObstacle2D is intended for constantly moving bodies like CharacterBody2D or RigidBody2D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
"\nNot constantly moving or complete static objects should be captured with a refreshed NavigationPolygon so agents can not only avoid them but also move along those objects outline at high detail"));
}
@@ -135,7 +136,7 @@ TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const {
}
void NavigationObstacle2D::initialize_agent() {
- NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_neighbor_distance(agent, 0.0);
NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
@@ -152,7 +153,7 @@ void NavigationObstacle2D::reevaluate_agent_radius() {
real_t NavigationObstacle2D::estimate_agent_radius() const {
if (parent_node2d && parent_node2d->is_inside_tree()) {
// Estimate the radius of this physics body
- real_t radius = 0.0;
+ real_t max_radius = 0.0;
for (int i(0); i < parent_node2d->get_child_count(); i++) {
// For each collision shape
CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i));
@@ -166,22 +167,51 @@ real_t NavigationObstacle2D::estimate_agent_radius() const {
Size2 s = cs->get_global_scale();
r *= MAX(s.x, s.y);
// Takes the biggest radius
- radius = MAX(radius, r);
+ max_radius = MAX(max_radius, r);
} else if (cs && !cs->is_inside_tree()) {
WARN_PRINT("A CollisionShape2D of the NavigationObstacle2D parent node was not inside the SceneTree when estimating the obstacle radius."
"\nMove the NavigationObstacle2D to a child position below any CollisionShape2D node of the parent node so the CollisionShape2D is already inside the SceneTree.");
}
}
Vector2 s = parent_node2d->get_global_scale();
- radius *= MAX(s.x, s.y);
+ max_radius *= MAX(s.x, s.y);
- if (radius > 0.0) {
- return radius;
+ if (max_radius > 0.0) {
+ return max_radius;
}
}
return 1.0; // Never a 0 radius
}
+void NavigationObstacle2D::set_agent_parent(Node *p_agent_parent) {
+ if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) {
+ parent_node2d = Object::cast_to<Node2D>(p_agent_parent);
+ if (map_override.is_valid()) {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_override);
+ } else {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map());
+ }
+ reevaluate_agent_radius();
+ } else {
+ parent_node2d = nullptr;
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+ }
+}
+
+void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) {
+ map_override = p_navigation_map;
+ NavigationServer2D::get_singleton()->agent_set_map(agent, map_override);
+}
+
+RID NavigationObstacle2D::get_navigation_map() const {
+ if (map_override.is_valid()) {
+ return map_override;
+ } else if (parent_node2d != nullptr) {
+ return parent_node2d->get_world_2d()->get_navigation_map();
+ }
+ return RID();
+}
+
void NavigationObstacle2D::set_estimate_radius(bool p_estimate_radius) {
estimate_radius = p_estimate_radius;
notify_property_list_changed();
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index 948cf5b61a..d4c1df343f 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -38,15 +38,17 @@ class NavigationObstacle2D : public Node {
GDCLASS(NavigationObstacle2D, Node);
Node2D *parent_node2d = nullptr;
+
RID agent;
RID map_before_pause;
+ RID map_override;
bool estimate_radius = true;
real_t radius = 1.0;
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
public:
@@ -57,6 +59,11 @@ public:
return agent;
}
+ void set_agent_parent(Node *p_agent_parent);
+
+ void set_navigation_map(RID p_navigation_map);
+ RID get_navigation_map() const;
+
void set_estimate_radius(bool p_estimate_radius);
bool is_radius_estimated() const {
return estimate_radius;
@@ -66,7 +73,7 @@ public:
return radius;
}
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
private:
void initialize_agent();
@@ -74,4 +81,4 @@ private:
real_t estimate_agent_radius() const;
};
-#endif
+#endif // NAVIGATION_OBSTACLE_2D_H
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 6f3222f27e..7bf3eec79b 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -35,6 +35,7 @@
#include "core/os/mutex.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
+#include "servers/navigation_server_3d.h"
#include "thirdparty/misc/polypartition.h"
@@ -295,7 +296,9 @@ void NavigationPolygon::make_polygons_from_outlines() {
TPPLPartition tpart;
if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
- ERR_PRINT("NavigationPolygon: Convex partition failed!");
+ ERR_PRINT("NavigationPolygon: Convex partition failed! Failed to convert outlines to a valid NavigationMesh."
+ "\nNavigationPolygon outlines can not overlap vertices or edges inside same outline or with other outlines or have any intersections."
+ "\nAdd the outmost and largest outline first. To add holes inside this outline add the smaller outlines with opposite winding order.");
return;
}
@@ -353,10 +356,13 @@ void NavigationPolygon::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_outlines", "_get_outlines");
}
+/////////////////////////////
+
void NavigationRegion2D::set_enabled(bool p_enabled) {
if (enabled == p_enabled) {
return;
}
+
enabled = p_enabled;
if (!is_inside_tree()) {
@@ -371,27 +377,62 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
- if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) {
- update();
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
}
+#endif // DEBUG_ENABLED
}
bool NavigationRegion2D::is_enabled() const {
return enabled;
}
-void NavigationRegion2D::set_layers(uint32_t p_layers) {
- NavigationServer2D::get_singleton()->region_set_layers(region, p_layers);
+void NavigationRegion2D::set_navigation_layers(uint32_t p_navigation_layers) {
+ if (navigation_layers == p_navigation_layers) {
+ return;
+ }
+
+ navigation_layers = p_navigation_layers;
+
+ NavigationServer2D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
+}
+
+uint32_t NavigationRegion2D::get_navigation_layers() const {
+ return navigation_layers;
}
-uint32_t NavigationRegion2D::get_layers() const {
- return NavigationServer2D::get_singleton()->region_get_layers(region);
+void NavigationRegion2D::set_navigation_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ uint32_t _navigation_layers = get_navigation_layers();
+
+ if (p_value) {
+ _navigation_layers |= 1 << (p_layer_number - 1);
+ } else {
+ _navigation_layers &= ~(1 << (p_layer_number - 1));
+ }
+
+ set_navigation_layers(_navigation_layers);
+}
+
+bool NavigationRegion2D::get_navigation_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ return get_navigation_layers() & (1 << (p_layer_number - 1));
}
void NavigationRegion2D::set_enter_cost(real_t p_enter_cost) {
ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
- enter_cost = MAX(p_enter_cost, 0.0);
- NavigationServer2D::get_singleton()->region_set_enter_cost(region, p_enter_cost);
+ if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
+ return;
+ }
+
+ enter_cost = p_enter_cost;
+
+ NavigationServer2D::get_singleton()->region_set_enter_cost(region, enter_cost);
}
real_t NavigationRegion2D::get_enter_cost() const {
@@ -400,8 +441,13 @@ real_t NavigationRegion2D::get_enter_cost() const {
void NavigationRegion2D::set_travel_cost(real_t p_travel_cost) {
ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
- travel_cost = MAX(p_travel_cost, 0.0);
- NavigationServer2D::get_singleton()->region_set_enter_cost(region, travel_cost);
+ if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
+ return;
+ }
+
+ travel_cost = p_travel_cost;
+
+ NavigationServer2D::get_singleton()->region_set_travel_cost(region, travel_cost);
}
real_t NavigationRegion2D::get_travel_cost() const {
@@ -412,7 +458,6 @@ RID NavigationRegion2D::get_region_rid() const {
return region;
}
-/////////////////////////////
#ifdef TOOLS_ENABLED
Rect2 NavigationRegion2D::_edit_get_rect() const {
return navpoly.is_valid() ? navpoly->_edit_get_rect() : Rect2();
@@ -444,7 +489,8 @@ void NavigationRegion2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
+#ifdef DEBUG_ENABLED
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) && navpoly.is_valid()) {
Vector<Vector2> verts = navpoly->get_vertices();
if (verts.size() < 3) {
return;
@@ -452,11 +498,11 @@ void NavigationRegion2D::_notification(int p_what) {
Color color;
if (enabled) {
- color = get_tree()->get_debug_navigation_color();
+ color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
} else {
- color = get_tree()->get_debug_navigation_disabled_color();
+ color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color();
}
- Color doors_color = color.lightened(0.2);
+ Color doors_color = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connection_color();
RandomPCG rand;
@@ -472,7 +518,7 @@ void NavigationRegion2D::_notification(int p_what) {
// Generate the polygon color, slightly randomly modified from the settings one.
Color random_variation_color;
- random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
+ random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.1, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.2);
random_variation_color.a = color.a;
Vector<Color> colors;
colors.push_back(random_variation_color);
@@ -498,6 +544,7 @@ void NavigationRegion2D::_notification(int p_what) {
draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}
}
+#endif // DEBUG_ENABLED
} break;
}
}
@@ -528,20 +575,23 @@ Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const {
void NavigationRegion2D::_navpoly_changed() {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) {
- update();
+ queue_redraw();
}
if (navpoly.is_valid()) {
NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
}
}
+
void NavigationRegion2D::_map_changed(RID p_map) {
- if (enabled && get_world_2d()->get_navigation_map() == p_map) {
- update();
+#ifdef DEBUG_ENABLED
+ if (is_inside_tree() && get_world_2d()->get_navigation_map() == p_map) {
+ queue_redraw();
}
+#endif // DEBUG_ENABLED
}
-TypedArray<String> NavigationRegion2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node2D::get_configuration_warnings();
+PackedStringArray NavigationRegion2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node2D::get_configuration_warnings();
if (is_visible_in_tree() && is_inside_tree()) {
if (!navpoly.is_valid()) {
@@ -559,8 +609,11 @@ void NavigationRegion2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion2D::is_enabled);
- ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion2D::set_layers);
- ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion2D::get_layers);
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationRegion2D::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationRegion2D::get_navigation_layers);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationRegion2D::set_navigation_layer_value);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationRegion2D::get_navigation_layer_value);
ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion2D::get_region_rid);
@@ -574,18 +627,30 @@ void NavigationRegion2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navpoly", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_layers", "get_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
}
NavigationRegion2D::NavigationRegion2D() {
set_notify_transform(true);
+
region = NavigationServer2D::get_singleton()->region_create();
+ NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id());
NavigationServer2D::get_singleton()->region_set_enter_cost(region, get_enter_cost());
NavigationServer2D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
+
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+#endif // DEBUG_ENABLED
}
NavigationRegion2D::~NavigationRegion2D() {
NavigationServer2D::get_singleton()->free(region);
+
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+#endif // DEBUG_ENABLED
}
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 31574749f7..c630e20780 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -96,10 +96,10 @@ class NavigationRegion2D : public Node2D {
bool enabled = true;
RID region;
- Ref<NavigationPolygon> navpoly;
-
+ uint32_t navigation_layers = 1;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
+ Ref<NavigationPolygon> navpoly;
void _navpoly_changed();
void _map_changed(RID p_RID);
@@ -117,8 +117,11 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
- void set_layers(uint32_t p_layers);
- uint32_t get_layers() const;
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const;
+
+ void set_navigation_layer_value(int p_layer_number, bool p_value);
+ bool get_navigation_layer_value(int p_layer_number) const;
RID get_region_rid() const;
@@ -131,7 +134,7 @@ public:
void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
Ref<NavigationPolygon> get_navigation_polygon() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
NavigationRegion2D();
~NavigationRegion2D();
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 2ed5ef905a..4788a1b813 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -30,6 +30,8 @@
#include "node_2d.h"
+#include "scene/main/viewport.h"
+
#ifdef TOOLS_ENABLED
Dictionary Node2D::_edit_get_state() const {
Dictionary state;
@@ -244,9 +246,9 @@ Point2 Node2D::get_global_position() const {
}
void Node2D::set_global_position(const Point2 &p_pos) {
- CanvasItem *pi = get_parent_item();
- if (pi) {
- Transform2D inv = pi->get_global_transform().affine_inverse();
+ CanvasItem *parent = get_parent_item();
+ if (parent) {
+ Transform2D inv = parent->get_global_transform().affine_inverse();
set_position(inv.xform(p_pos));
} else {
set_position(p_pos);
@@ -257,25 +259,48 @@ real_t Node2D::get_global_rotation() const {
return get_global_transform().get_rotation();
}
-void Node2D::set_global_rotation(real_t p_radians) {
- CanvasItem *pi = get_parent_item();
- if (pi) {
- const real_t parent_global_rot = pi->get_global_transform().get_rotation();
- set_rotation(p_radians - parent_global_rot);
+real_t Node2D::get_global_skew() const {
+ return get_global_transform().get_skew();
+}
+
+void Node2D::set_global_rotation(const real_t p_radians) {
+ CanvasItem *parent = get_parent_item();
+ if (parent) {
+ Transform2D parent_global_transform = parent->get_global_transform();
+ Transform2D new_transform = parent_global_transform * get_transform();
+ new_transform.set_rotation(p_radians);
+ new_transform = parent_global_transform.affine_inverse() * new_transform;
+ set_rotation(new_transform.get_rotation());
} else {
set_rotation(p_radians);
}
}
+void Node2D::set_global_skew(const real_t p_radians) {
+ CanvasItem *parent = get_parent_item();
+ if (parent) {
+ Transform2D parent_global_transform = parent->get_global_transform();
+ Transform2D new_transform = parent_global_transform * get_transform();
+ new_transform.set_skew(p_radians);
+ new_transform = parent_global_transform.affine_inverse() * new_transform;
+ set_skew(new_transform.get_skew());
+ } else {
+ set_skew(p_radians);
+ }
+}
+
Size2 Node2D::get_global_scale() const {
return get_global_transform().get_scale();
}
void Node2D::set_global_scale(const Size2 &p_scale) {
- CanvasItem *pi = get_parent_item();
- if (pi) {
- const Size2 parent_global_scale = pi->get_global_transform().get_scale();
- set_scale(p_scale / parent_global_scale);
+ CanvasItem *parent = get_parent_item();
+ if (parent) {
+ Transform2D parent_global_transform = parent->get_global_transform();
+ Transform2D new_transform = parent_global_transform * get_transform();
+ new_transform.set_scale(p_scale);
+ new_transform = parent_global_transform.affine_inverse() * new_transform;
+ set_scale(new_transform.get_scale());
} else {
set_scale(p_scale);
}
@@ -295,37 +320,14 @@ void Node2D::set_transform(const Transform2D &p_transform) {
}
void Node2D::set_global_transform(const Transform2D &p_transform) {
- CanvasItem *pi = get_parent_item();
- if (pi) {
- set_transform(pi->get_global_transform().affine_inverse() * p_transform);
+ CanvasItem *parent = get_parent_item();
+ if (parent) {
+ set_transform(parent->get_global_transform().affine_inverse() * p_transform);
} else {
set_transform(p_transform);
}
}
-void Node2D::set_z_index(int p_z) {
- ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN);
- ERR_FAIL_COND(p_z > RS::CANVAS_ITEM_Z_MAX);
- z_index = p_z;
- RS::get_singleton()->canvas_item_set_z_index(get_canvas_item(), z_index);
-}
-
-void Node2D::set_z_as_relative(bool p_enabled) {
- if (z_relative == p_enabled) {
- return;
- }
- z_relative = p_enabled;
- RS::get_singleton()->canvas_item_set_z_as_relative_to_parent(get_canvas_item(), p_enabled);
-}
-
-bool Node2D::is_z_relative() const {
- return z_relative;
-}
-
-int Node2D::get_z_index() const {
- return z_index;
-}
-
Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const {
if (p_parent == this) {
return Transform2D();
@@ -357,13 +359,14 @@ Point2 Node2D::to_global(Point2 p_local) const {
return get_global_transform().xform(p_local);
}
-void Node2D::set_y_sort_enabled(bool p_enabled) {
- y_sort_enabled = p_enabled;
- RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_enabled);
-}
-
-bool Node2D::is_y_sort_enabled() const {
- return y_sort_enabled;
+void Node2D::_notification(int p_notification) {
+ switch (p_notification) {
+ case NOTIFICATION_MOVED_IN_PARENT: {
+ if (get_viewport()) {
+ get_viewport()->gui_set_root_order_dirty();
+ }
+ } break;
+ }
}
void Node2D::_bind_methods() {
@@ -388,6 +391,8 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation);
ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation);
+ ClassDB::bind_method(D_METHOD("set_global_skew", "radians"), &Node2D::set_global_skew);
+ ClassDB::bind_method(D_METHOD("get_global_skew"), &Node2D::get_global_skew);
ClassDB::bind_method(D_METHOD("set_global_scale", "scale"), &Node2D::set_global_scale);
ClassDB::bind_method(D_METHOD("get_global_scale"), &Node2D::get_global_scale);
@@ -400,31 +405,18 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node2D::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node2D::to_global);
- ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &Node2D::set_z_index);
- ClassDB::bind_method(D_METHOD("get_z_index"), &Node2D::get_z_index);
-
- ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative);
- ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative);
-
- ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enabled"), &Node2D::set_y_sort_enabled);
- ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &Node2D::is_y_sort_enabled);
-
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_lesser,or_greater,noslider,suffix:px"), "set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_less,or_greater,hide_slider,suffix:px"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "radians", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_skew", PROPERTY_HINT_NONE, "radians", PROPERTY_USAGE_NONE), "set_global_skew", "get_global_skew");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
-
- ADD_GROUP("Ordering", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sort_enabled"), "set_y_sort_enabled", "is_y_sort_enabled");
}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 69d14f82ad..76707dc422 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef NODE2D_H
-#define NODE2D_H
+#ifndef NODE_2D_H
+#define NODE_2D_H
#include "scene/main/canvas_item.h"
@@ -40,9 +40,6 @@ class Node2D : public CanvasItem {
real_t rotation = 0.0;
Size2 scale = Vector2(1, 1);
real_t skew = 0.0;
- int z_index = 0;
- bool z_relative = true;
- bool y_sort_enabled = false;
Transform2D transform;
@@ -53,6 +50,7 @@ class Node2D : public CanvasItem {
void _update_xform_values();
protected:
+ void _notification(int p_notification);
static void _bind_methods();
public:
@@ -92,29 +90,22 @@ public:
Point2 get_global_position() const;
real_t get_global_rotation() const;
+ real_t get_global_skew() const;
Size2 get_global_scale() const;
void set_transform(const Transform2D &p_transform);
void set_global_transform(const Transform2D &p_transform);
void set_global_position(const Point2 &p_pos);
- void set_global_rotation(real_t p_radians);
+ void set_global_rotation(const real_t p_radians);
+ void set_global_skew(const real_t p_radians);
void set_global_scale(const Size2 &p_scale);
- void set_z_index(int p_z);
- int get_z_index() const;
-
void look_at(const Vector2 &p_pos);
real_t get_angle_to(const Vector2 &p_pos) const;
Point2 to_local(Point2 p_global) const;
Point2 to_global(Point2 p_local) const;
- void set_z_as_relative(bool p_enabled);
- bool is_z_relative() const;
-
- virtual void set_y_sort_enabled(bool p_enabled);
- virtual bool is_y_sort_enabled() const;
-
Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
Transform2D get_transform() const override;
@@ -122,4 +113,4 @@ public:
Node2D() {}
};
-#endif // NODE2D_H
+#endif // NODE_2D_H
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 506761d959..b7e6eb8ea5 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -71,29 +71,29 @@ void ParallaxBackground::_update_scroll() {
return;
}
- Vector2 ofs = base_offset + offset * base_scale;
+ Vector2 scroll_ofs = base_offset + offset * base_scale;
Size2 vps = get_viewport_size();
- ofs = -ofs;
+ scroll_ofs = -scroll_ofs;
if (limit_begin.x < limit_end.x) {
- if (ofs.x < limit_begin.x) {
- ofs.x = limit_begin.x;
- } else if (ofs.x + vps.x > limit_end.x) {
- ofs.x = limit_end.x - vps.x;
+ if (scroll_ofs.x < limit_begin.x) {
+ scroll_ofs.x = limit_begin.x;
+ } else if (scroll_ofs.x + vps.x > limit_end.x) {
+ scroll_ofs.x = limit_end.x - vps.x;
}
}
if (limit_begin.y < limit_end.y) {
- if (ofs.y < limit_begin.y) {
- ofs.y = limit_begin.y;
- } else if (ofs.y + vps.y > limit_end.y) {
- ofs.y = limit_end.y - vps.y;
+ if (scroll_ofs.y < limit_begin.y) {
+ scroll_ofs.y = limit_begin.y;
+ } else if (scroll_ofs.y + vps.y > limit_end.y) {
+ scroll_ofs.y = limit_end.y - vps.y;
}
}
- ofs = -ofs;
+ scroll_ofs = -scroll_ofs;
- final_offset = ofs;
+ final_offset = scroll_ofs;
for (int i = 0; i < get_child_count(); i++) {
ParallaxLayer *l = Object::cast_to<ParallaxLayer>(get_child(i));
@@ -102,9 +102,9 @@ void ParallaxBackground::_update_scroll() {
}
if (ignore_camera_zoom) {
- l->set_base_offset_and_scale((ofs + screen_offset * (scale - 1)) / scale, 1.0, screen_offset);
+ l->set_base_offset_and_scale((scroll_ofs + screen_offset * (scale - 1)) / scale, 1.0);
} else {
- l->set_base_offset_and_scale(ofs, scale, screen_offset);
+ l->set_base_offset_and_scale(scroll_ofs, scale);
}
}
}
@@ -179,7 +179,7 @@ void ParallaxBackground::_bind_methods() {
ADD_GROUP("Scroll", "scroll_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_offset", "get_scroll_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_base_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_base_offset", "get_scroll_base_offset");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_base_scale"), "set_scroll_base_scale", "get_scroll_base_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_base_scale", PROPERTY_HINT_LINK), "set_scroll_base_scale", "get_scroll_base_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_limit_begin", PROPERTY_HINT_NONE, "suffix:px"), "set_limit_begin", "get_limit_begin");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_limit_end", PROPERTY_HINT_NONE, "suffix:px"), "set_limit_end", "get_limit_end");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_ignore_camera_zoom"), "set_ignore_camera_zoom", "is_ignore_camera_zoom");
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index d716f01a82..feb1fcd90c 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -37,9 +37,9 @@ void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
- Vector2 ofs = pb->get_final_offset();
- real_t scale = pb->get_scroll_scale();
- set_base_offset_and_scale(ofs, scale, screen_offset);
+ Vector2 final_ofs = pb->get_final_offset();
+ real_t scroll_scale = pb->get_scroll_scale();
+ set_base_offset_and_scale(final_ofs, scroll_scale);
}
}
@@ -52,9 +52,9 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
- Vector2 ofs = pb->get_final_offset();
- real_t scale = pb->get_scroll_scale();
- set_base_offset_and_scale(ofs, scale, screen_offset);
+ Vector2 final_ofs = pb->get_final_offset();
+ real_t scroll_scale = pb->get_scroll_scale();
+ set_base_offset_and_scale(final_ofs, scroll_scale);
}
}
@@ -111,9 +111,7 @@ void ParallaxLayer::_notification(int p_what) {
}
}
-void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset) {
- screen_offset = p_screen_offset;
-
+void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale) {
if (!is_inside_tree()) {
return;
}
@@ -121,7 +119,7 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_s
return;
}
- Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_scale + orig_offset * p_scale;
+ Point2 new_ofs = p_offset * motion_scale + motion_offset * p_scale + orig_offset * p_scale;
if (mirroring.x) {
real_t den = mirroring.x * p_scale;
@@ -139,8 +137,8 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_s
_update_mirroring();
}
-TypedArray<String> ParallaxLayer::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray ParallaxLayer::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<ParallaxBackground>(get_parent())) {
warnings.push_back(RTR("ParallaxLayer node only works when set as child of a ParallaxBackground node."));
@@ -158,7 +156,7 @@ void ParallaxLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_mirroring"), &ParallaxLayer::get_mirroring);
ADD_GROUP("Motion", "motion_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_scale"), "set_motion_scale", "get_motion_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_scale", PROPERTY_HINT_LINK), "set_motion_scale", "get_motion_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_motion_offset", "get_motion_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_mirroring"), "set_mirroring", "get_mirroring");
}
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index b4dcf0ea61..6471f56c5c 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -43,8 +43,6 @@ class ParallaxLayer : public Node2D {
Vector2 mirroring;
void _update_mirroring();
- Point2 screen_offset;
-
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -59,9 +57,9 @@ public:
void set_mirroring(const Size2 &p_mirroring);
Size2 get_mirroring() const;
- void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset);
+ void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale);
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
ParallaxLayer();
};
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index ba90a275e6..823b8d56e3 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -47,7 +47,7 @@ Rect2 Path2D::_edit_get_rect() const {
for (int i = 0; i < curve->get_point_count(); i++) {
for (int j = 0; j <= 8; j++) {
real_t frac = j / 8.0;
- Vector2 p = curve->interpolate(i, frac);
+ Vector2 p = curve->sample(i, frac);
aabb.expand_to(p);
}
}
@@ -70,7 +70,7 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
for (int j = 1; j <= 8; j++) {
real_t frac = j / 8.0;
- s[1] = curve->interpolate(i, frac);
+ s[1] = curve->sample(i, frac);
Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, s);
if (p.distance_to(p_point) <= p_tolerance) {
@@ -87,13 +87,13 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
void Path2D::_notification(int p_what) {
switch (p_what) {
- // Draw the curve if navigation debugging is enabled.
+ // Draw the curve if path debugging is enabled.
case NOTIFICATION_DRAW: {
if (!curve.is_valid()) {
break;
}
- if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_paths_hint()) {
return;
}
@@ -102,24 +102,61 @@ void Path2D::_notification(int p_what) {
}
#ifdef TOOLS_ENABLED
- const real_t line_width = 2 * EDSCALE;
+ const real_t line_width = get_tree()->get_debug_paths_width() * EDSCALE;
#else
- const real_t line_width = 2;
+ const real_t line_width = get_tree()->get_debug_paths_width();
#endif
- const Color color = Color(0.5, 0.6, 1.0, 0.7);
+ real_t interval = 10;
+ const real_t length = curve->get_baked_length();
- _cached_draw_pts.resize(curve->get_point_count() * 8);
- int count = 0;
+ if (length > CMP_EPSILON) {
+ const int sample_count = int(length / interval) + 2;
+ interval = length / (sample_count - 1); // Recalculate real interval length.
- for (int i = 0; i < curve->get_point_count(); i++) {
- for (int j = 0; j < 8; j++) {
- real_t frac = j * (1.0 / 8.0);
- Vector2 p = curve->interpolate(i, frac);
- _cached_draw_pts.set(count++, p);
+ Vector<Transform2D> frames;
+ frames.resize(sample_count);
+
+ {
+ Transform2D *w = frames.ptrw();
+
+ for (int i = 0; i < sample_count; i++) {
+ w[i] = curve->sample_baked_with_rotation(i * interval, false);
+ }
}
- }
- draw_polyline(_cached_draw_pts, color, line_width, true);
+ const Transform2D *r = frames.ptr();
+ // Draw curve segments
+ {
+ PackedVector2Array v2p;
+ v2p.resize(sample_count);
+ Vector2 *w = v2p.ptrw();
+
+ for (int i = 0; i < sample_count; i++) {
+ w[i] = r[i].get_origin();
+ }
+ draw_polyline(v2p, get_tree()->get_debug_paths_color(), line_width, false);
+ }
+
+ // Draw fish bones
+ {
+ PackedVector2Array v2p;
+ v2p.resize(3);
+ Vector2 *w = v2p.ptrw();
+
+ for (int i = 0; i < sample_count; i++) {
+ const Vector2 p = r[i].get_origin();
+ const Vector2 side = r[i].columns[0];
+ const Vector2 forward = r[i].columns[1];
+
+ // Fish Bone.
+ w[0] = p + (side - forward) * 5;
+ w[1] = p;
+ w[2] = p + (-side - forward) * 5;
+
+ draw_polyline(v2p, get_tree()->get_debug_paths_color(), line_width * 0.5, false);
+ }
+ }
+ }
} break;
}
}
@@ -129,11 +166,11 @@ void Path2D::_curve_changed() {
return;
}
- if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_paths_hint()) {
return;
}
- update();
+ queue_redraw();
}
void Path2D::set_curve(const Ref<Curve2D> &p_curve) {
@@ -177,51 +214,18 @@ void PathFollow2D::_update_transform() {
if (path_length == 0) {
return;
}
- Vector2 pos = c->interpolate_baked(offset, cubic);
if (rotates) {
- real_t ahead = offset + lookahead;
-
- if (loop && ahead >= path_length) {
- // If our lookahead will loop, we need to check if the path is closed.
- int point_count = c->get_point_count();
- if (point_count > 0) {
- Vector2 start_point = c->get_point_position(0);
- Vector2 end_point = c->get_point_position(point_count - 1);
- if (start_point == end_point) {
- // Since the path is closed we want to 'smooth off'
- // the corner at the start/end.
- // So we wrap the lookahead back round.
- ahead = Math::fmod(ahead, path_length);
- }
- }
- }
-
- Vector2 ahead_pos = c->interpolate_baked(ahead, cubic);
-
- Vector2 tangent_to_curve;
- if (ahead_pos == pos) {
- // This will happen at the end of non-looping or non-closed paths.
- // We'll try a look behind instead, in order to get a meaningful angle.
- tangent_to_curve =
- (pos - c->interpolate_baked(offset - lookahead, cubic)).normalized();
- } else {
- tangent_to_curve = (ahead_pos - pos).normalized();
- }
-
- Vector2 normal_of_curve = -tangent_to_curve.orthogonal();
-
- pos += tangent_to_curve * h_offset;
- pos += normal_of_curve * v_offset;
-
- set_rotation(tangent_to_curve.angle());
-
+ Transform2D xform = c->sample_baked_with_rotation(progress, cubic);
+ xform.translate_local(v_offset, h_offset);
+ set_rotation(xform[1].angle());
+ set_position(xform[2]);
} else {
+ Vector2 pos = c->sample_baked(progress, cubic);
pos.x += h_offset;
pos.y += v_offset;
+ set_position(pos);
}
-
- set_position(pos);
}
void PathFollow2D::_notification(int p_what) {
@@ -247,19 +251,19 @@ bool PathFollow2D::get_cubic_interpolation() const {
return cubic;
}
-void PathFollow2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "offset") {
+void PathFollow2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "offset") {
real_t max = 10000.0;
if (path && path->get_curve().is_valid()) {
max = path->get_curve()->get_baked_length();
}
- property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
+ p_property.hint_string = "0," + rtos(max) + ",0.01,or_less,or_greater";
}
}
-TypedArray<String> PathFollow2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray PathFollow2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (is_visible_in_tree() && is_inside_tree()) {
if (!Object::cast_to<Path2D>(get_parent())) {
@@ -271,8 +275,8 @@ TypedArray<String> PathFollow2D::get_configuration_warnings() const {
}
void PathFollow2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow2D::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow2D::get_offset);
+ ClassDB::bind_method(D_METHOD("set_progress", "progress"), &PathFollow2D::set_progress);
+ ClassDB::bind_method(D_METHOD("get_progress"), &PathFollow2D::get_progress);
ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow2D::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow2D::get_h_offset);
@@ -280,8 +284,8 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow2D::set_v_offset);
ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow2D::get_v_offset);
- ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow2D::set_unit_offset);
- ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow2D::get_unit_offset);
+ ClassDB::bind_method(D_METHOD("set_progress_ratio", "ratio"), &PathFollow2D::set_progress_ratio);
+ ClassDB::bind_method(D_METHOD("get_progress_ratio"), &PathFollow2D::get_progress_ratio);
ClassDB::bind_method(D_METHOD("set_rotates", "enable"), &PathFollow2D::set_rotates);
ClassDB::bind_method(D_METHOD("is_rotating"), &PathFollow2D::is_rotating);
@@ -295,8 +299,8 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead);
ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:px"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_less,or_greater,suffix:px"), "set_progress", "get_progress");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_less,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotates"), "set_rotates", "is_rotating");
@@ -305,19 +309,20 @@ void PathFollow2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"), "set_lookahead", "get_lookahead");
}
-void PathFollow2D::set_offset(real_t p_offset) {
- offset = p_offset;
+void PathFollow2D::set_progress(real_t p_progress) {
+ ERR_FAIL_COND(!isfinite(p_progress));
+ progress = p_progress;
if (path) {
if (path->get_curve().is_valid()) {
real_t path_length = path->get_curve()->get_baked_length();
if (loop && path_length) {
- offset = Math::fposmod(offset, path_length);
- if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
- offset = path_length;
+ progress = Math::fposmod(progress, path_length);
+ if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) {
+ progress = path_length;
}
} else {
- offset = CLAMP(offset, 0, path_length);
+ progress = CLAMP(progress, 0, path_length);
}
}
@@ -347,19 +352,19 @@ real_t PathFollow2D::get_v_offset() const {
return v_offset;
}
-real_t PathFollow2D::get_offset() const {
- return offset;
+real_t PathFollow2D::get_progress() const {
+ return progress;
}
-void PathFollow2D::set_unit_offset(real_t p_unit_offset) {
+void PathFollow2D::set_progress_ratio(real_t p_ratio) {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
- set_offset(p_unit_offset * path->get_curve()->get_baked_length());
+ set_progress(p_ratio * path->get_curve()->get_baked_length());
}
}
-real_t PathFollow2D::get_unit_offset() const {
+real_t PathFollow2D::get_progress_ratio() const {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
- return get_offset() / path->get_curve()->get_baked_length();
+ return get_progress() / path->get_curve()->get_baked_length();
} else {
return 0;
}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index bc55f84831..935717605a 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -38,7 +38,6 @@ class Path2D : public Node2D {
GDCLASS(Path2D, Node2D);
Ref<Curve2D> curve;
- Vector<Vector2> _cached_draw_pts;
void _curve_changed();
@@ -65,7 +64,7 @@ class PathFollow2D : public Node2D {
public:
private:
Path2D *path = nullptr;
- real_t offset = 0.0;
+ real_t progress = 0.0;
real_t h_offset = 0.0;
real_t v_offset = 0.0;
real_t lookahead = 4.0;
@@ -76,14 +75,14 @@ private:
void _update_transform();
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
public:
- void set_offset(real_t p_offset);
- real_t get_offset() const;
+ void set_progress(real_t p_progress);
+ real_t get_progress() const;
void set_h_offset(real_t p_h_offset);
real_t get_h_offset() const;
@@ -91,8 +90,8 @@ public:
void set_v_offset(real_t p_v_offset);
real_t get_v_offset() const;
- void set_unit_offset(real_t p_unit_offset);
- real_t get_unit_offset() const;
+ void set_progress_ratio(real_t p_ratio);
+ real_t get_progress_ratio() const;
void set_lookahead(real_t p_lookahead);
real_t get_lookahead() const;
@@ -106,7 +105,7 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
PathFollow2D() {}
};
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp
index 2999736d64..5ff706ebb7 100644
--- a/scene/2d/physical_bone_2d.cpp
+++ b/scene/2d/physical_bone_2d.cpp
@@ -35,7 +35,7 @@
void PhysicalBone2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- // Position the RigidDynamicBody in the correct position.
+ // Position the RigidBody in the correct position.
if (follow_bone_when_simulating) {
_position_at_bone2d();
}
@@ -106,8 +106,8 @@ void PhysicalBone2D::_find_joint_child() {
}
}
-TypedArray<String> PhysicalBone2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray PhysicalBone2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!parent_skeleton) {
warnings.push_back(RTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!"));
@@ -158,6 +158,7 @@ void PhysicalBone2D::_start_physics_simulation() {
// Apply the layers and masks.
PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
+ PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority());
// Apply the correct mode.
_apply_body_mode();
@@ -176,6 +177,7 @@ void PhysicalBone2D::_stop_physics_simulation() {
set_physics_process_internal(false);
PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), 1.0);
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
}
}
@@ -285,7 +287,7 @@ void PhysicalBone2D::_bind_methods() {
}
PhysicalBone2D::PhysicalBone2D() {
- // Stop the RigidDynamicBody from executing its force integration.
+ // Stop the RigidBody from executing its force integration.
PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h
index 22d329c320..33ac0d9935 100644
--- a/scene/2d/physical_bone_2d.h
+++ b/scene/2d/physical_bone_2d.h
@@ -36,8 +36,8 @@
class Joint2D;
-class PhysicalBone2D : public RigidDynamicBody2D {
- GDCLASS(PhysicalBone2D, RigidDynamicBody2D);
+class PhysicalBone2D : public RigidBody2D {
+ GDCLASS(PhysicalBone2D, RigidBody2D);
protected:
void _notification(int p_what);
@@ -79,7 +79,7 @@ public:
void set_follow_bone_when_simulating(bool p_follow);
bool get_follow_bone_when_simulating() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
PhysicalBone2D();
~PhysicalBone2D();
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index e7ac6432c6..7f5b5d1ea4 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
- ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "motion", "test_only", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "motion", "collision", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
@@ -54,15 +54,15 @@ PhysicsBody2D::~PhysicsBody2D() {
}
}
-Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p_test_only, real_t p_margin) {
- PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
- parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_test_only, real_t p_margin, bool p_recovery_as_collision) {
+ PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_motion, p_margin);
+ parameters.recovery_as_collision = p_recovery_as_collision;
PhysicsServer2D::MotionResult result;
if (move_and_collide(parameters, result, p_test_only)) {
// Create a new instance when the cached reference is invalid or still in use in script.
- if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
+ if (motion_cache.is_null() || motion_cache->get_reference_count() > 1) {
motion_cache.instantiate();
motion_cache->owner = this;
}
@@ -128,7 +128,7 @@ bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_
return colliding;
}
-bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) {
+bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision, real_t p_margin, bool p_recovery_as_collision) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer2D::MotionResult *r = nullptr;
@@ -140,8 +140,8 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distan
r = &temp_result;
}
- PhysicsServer2D::MotionParameters parameters(p_from, p_distance, p_margin);
- parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+ PhysicsServer2D::MotionParameters parameters(p_from, p_motion, p_margin);
+ parameters.recovery_as_collision = p_recovery_as_collision;
return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
}
@@ -162,14 +162,14 @@ TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
void PhysicsBody2D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node);
- ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody2D type.");
+ ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two nodes that inherit from PhysicsBody2D.");
PhysicsServer2D::get_singleton()->body_add_collision_exception(get_rid(), physics_body->get_rid());
}
void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node);
- ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody2D type.");
+ ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two nodes that inherit from PhysicsBody2D.");
PhysicsServer2D::get_singleton()->body_remove_collision_exception(get_rid(), physics_body->get_rid());
}
@@ -222,8 +222,8 @@ void StaticBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_constant_linear_velocity", "get_constant_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity", PROPERTY_HINT_NONE, U"radians,suffix:\u00B0/s"), "set_constant_angular_velocity", "get_constant_angular_velocity");
}
StaticBody2D::StaticBody2D(PhysicsServer2D::BodyMode p_mode) :
@@ -262,21 +262,16 @@ void AnimatableBody2D::_update_kinematic_motion() {
#endif
if (sync_to_physics) {
- PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &AnimatableBody2D::_body_state_changed));
set_only_update_transform_changes(true);
set_notify_local_transform(true);
} else {
- PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr);
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), Callable());
set_only_update_transform_changes(false);
set_notify_local_transform(false);
}
}
-void AnimatableBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
- AnimatableBody2D *body = static_cast<AnimatableBody2D *>(p_instance);
- body->_body_state_changed(p_state);
-}
-
void AnimatableBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
if (!sync_to_physics) {
return;
@@ -325,7 +320,7 @@ AnimatableBody2D::AnimatableBody2D() :
StaticBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
}
-void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) {
+void RigidBody2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -347,7 +342,7 @@ void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) {
+void RigidBody2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -368,7 +363,7 @@ void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
+void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
bool body_in = p_status == 1;
ObjectID objid = p_instance;
@@ -387,8 +382,8 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p
//E->value.rc=0;
E->value.in_scene = node && node->is_inside_tree();
if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree), make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree).bind(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree).bind(objid));
if (E->value.in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
@@ -416,8 +411,8 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p
if (E->value.shapes.is_empty()) {
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
if (in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
@@ -431,19 +426,14 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p
}
}
-struct _RigidDynamicBody2DInOut {
+struct _RigidBody2DInOut {
RID rid;
ObjectID id;
int shape = 0;
int local_shape = 0;
};
-void RigidDynamicBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
- RigidDynamicBody2D *body = static_cast<RigidDynamicBody2D *>(p_instance);
- body->_body_state_changed(p_state);
-}
-
-void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
+void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
set_block_transform_notify(true); // don't want notify (would feedback loop)
if (!freeze || freeze_mode != FREEZE_MODE_KINEMATIC) {
set_global_transform(p_state->get_transform());
@@ -473,36 +463,36 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state)
}
}
- _RigidDynamicBody2DInOut *toadd = (_RigidDynamicBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBody2DInOut));
+ _RigidBody2DInOut *toadd = (_RigidBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidBody2DInOut));
int toadd_count = 0; //state->get_contact_count();
- RigidDynamicBody2D_RemoveAction *toremove = (RigidDynamicBody2D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody2D_RemoveAction));
+ RigidBody2D_RemoveAction *toremove = (RigidBody2D_RemoveAction *)alloca(rc * sizeof(RigidBody2D_RemoveAction));
int toremove_count = 0;
//put the ones to add
for (int i = 0; i < p_state->get_contact_count(); i++) {
- RID rid = p_state->get_contact_collider(i);
- ObjectID obj = p_state->get_contact_collider_id(i);
+ RID col_rid = p_state->get_contact_collider(i);
+ ObjectID col_obj = p_state->get_contact_collider_id(i);
int local_shape = p_state->get_contact_local_shape(i);
- int shape = p_state->get_contact_collider_shape(i);
+ int col_shape = p_state->get_contact_collider_shape(i);
- HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(col_obj);
if (!E) {
- toadd[toadd_count].rid = rid;
+ toadd[toadd_count].rid = col_rid;
toadd[toadd_count].local_shape = local_shape;
- toadd[toadd_count].id = obj;
- toadd[toadd_count].shape = shape;
+ toadd[toadd_count].id = col_obj;
+ toadd[toadd_count].shape = col_shape;
toadd_count++;
continue;
}
- ShapePair sp(shape, local_shape);
+ ShapePair sp(col_shape, local_shape);
int idx = E->value.shapes.find(sp);
if (idx == -1) {
- toadd[toadd_count].rid = rid;
+ toadd[toadd_count].rid = col_rid;
toadd[toadd_count].local_shape = local_shape;
- toadd[toadd_count].id = obj;
- toadd[toadd_count].shape = shape;
+ toadd[toadd_count].id = col_obj;
+ toadd[toadd_count].shape = col_shape;
toadd_count++;
continue;
}
@@ -539,7 +529,7 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state)
}
}
-void RigidDynamicBody2D::_apply_body_mode() {
+void RigidBody2D::_apply_body_mode() {
if (freeze) {
switch (freeze_mode) {
case FREEZE_MODE_STATIC: {
@@ -550,13 +540,13 @@ void RigidDynamicBody2D::_apply_body_mode() {
} break;
}
} else if (lock_rotation) {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LINEAR);
+ set_body_mode(PhysicsServer2D::BODY_MODE_RIGID_LINEAR);
} else {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
+ set_body_mode(PhysicsServer2D::BODY_MODE_RIGID);
}
}
-void RigidDynamicBody2D::set_lock_rotation_enabled(bool p_lock_rotation) {
+void RigidBody2D::set_lock_rotation_enabled(bool p_lock_rotation) {
if (p_lock_rotation == lock_rotation) {
return;
}
@@ -565,11 +555,11 @@ void RigidDynamicBody2D::set_lock_rotation_enabled(bool p_lock_rotation) {
_apply_body_mode();
}
-bool RigidDynamicBody2D::is_lock_rotation_enabled() const {
+bool RigidBody2D::is_lock_rotation_enabled() const {
return lock_rotation;
}
-void RigidDynamicBody2D::set_freeze_enabled(bool p_freeze) {
+void RigidBody2D::set_freeze_enabled(bool p_freeze) {
if (p_freeze == freeze) {
return;
}
@@ -578,11 +568,11 @@ void RigidDynamicBody2D::set_freeze_enabled(bool p_freeze) {
_apply_body_mode();
}
-bool RigidDynamicBody2D::is_freeze_enabled() const {
+bool RigidBody2D::is_freeze_enabled() const {
return freeze;
}
-void RigidDynamicBody2D::set_freeze_mode(FreezeMode p_freeze_mode) {
+void RigidBody2D::set_freeze_mode(FreezeMode p_freeze_mode) {
if (p_freeze_mode == freeze_mode) {
return;
}
@@ -591,31 +581,31 @@ void RigidDynamicBody2D::set_freeze_mode(FreezeMode p_freeze_mode) {
_apply_body_mode();
}
-RigidDynamicBody2D::FreezeMode RigidDynamicBody2D::get_freeze_mode() const {
+RigidBody2D::FreezeMode RigidBody2D::get_freeze_mode() const {
return freeze_mode;
}
-void RigidDynamicBody2D::set_mass(real_t p_mass) {
+void RigidBody2D::set_mass(real_t p_mass) {
ERR_FAIL_COND(p_mass <= 0);
mass = p_mass;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_MASS, mass);
}
-real_t RigidDynamicBody2D::get_mass() const {
+real_t RigidBody2D::get_mass() const {
return mass;
}
-void RigidDynamicBody2D::set_inertia(real_t p_inertia) {
+void RigidBody2D::set_inertia(real_t p_inertia) {
ERR_FAIL_COND(p_inertia < 0);
inertia = p_inertia;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia);
}
-real_t RigidDynamicBody2D::get_inertia() const {
+real_t RigidBody2D::get_inertia() const {
return inertia;
}
-void RigidDynamicBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
+void RigidBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
if (center_of_mass_mode == p_mode) {
return;
}
@@ -637,11 +627,11 @@ void RigidDynamicBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
}
}
-RigidDynamicBody2D::CenterOfMassMode RigidDynamicBody2D::get_center_of_mass_mode() const {
+RigidBody2D::CenterOfMassMode RigidBody2D::get_center_of_mass_mode() const {
return center_of_mass_mode;
}
-void RigidDynamicBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) {
+void RigidBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) {
if (center_of_mass == p_center_of_mass) {
return;
}
@@ -652,102 +642,102 @@ void RigidDynamicBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) {
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
}
-const Vector2 &RigidDynamicBody2D::get_center_of_mass() const {
+const Vector2 &RigidBody2D::get_center_of_mass() const {
return center_of_mass;
}
-void RigidDynamicBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
- if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics))) {
- physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics));
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics))) {
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
}
}
physics_material_override = p_physics_material_override;
if (physics_material_override.is_valid()) {
- physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics));
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
}
_reload_physics_characteristics();
}
-Ref<PhysicsMaterial> RigidDynamicBody2D::get_physics_material_override() const {
+Ref<PhysicsMaterial> RigidBody2D::get_physics_material_override() const {
return physics_material_override;
}
-void RigidDynamicBody2D::set_gravity_scale(real_t p_gravity_scale) {
+void RigidBody2D::set_gravity_scale(real_t p_gravity_scale) {
gravity_scale = p_gravity_scale;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
}
-real_t RigidDynamicBody2D::get_gravity_scale() const {
+real_t RigidBody2D::get_gravity_scale() const {
return gravity_scale;
}
-void RigidDynamicBody2D::set_linear_damp_mode(DampMode p_mode) {
+void RigidBody2D::set_linear_damp_mode(DampMode p_mode) {
linear_damp_mode = p_mode;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode);
}
-RigidDynamicBody2D::DampMode RigidDynamicBody2D::get_linear_damp_mode() const {
+RigidBody2D::DampMode RigidBody2D::get_linear_damp_mode() const {
return linear_damp_mode;
}
-void RigidDynamicBody2D::set_angular_damp_mode(DampMode p_mode) {
+void RigidBody2D::set_angular_damp_mode(DampMode p_mode) {
angular_damp_mode = p_mode;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode);
}
-RigidDynamicBody2D::DampMode RigidDynamicBody2D::get_angular_damp_mode() const {
+RigidBody2D::DampMode RigidBody2D::get_angular_damp_mode() const {
return angular_damp_mode;
}
-void RigidDynamicBody2D::set_linear_damp(real_t p_linear_damp) {
+void RigidBody2D::set_linear_damp(real_t p_linear_damp) {
ERR_FAIL_COND(p_linear_damp < -1);
linear_damp = p_linear_damp;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP, linear_damp);
}
-real_t RigidDynamicBody2D::get_linear_damp() const {
+real_t RigidBody2D::get_linear_damp() const {
return linear_damp;
}
-void RigidDynamicBody2D::set_angular_damp(real_t p_angular_damp) {
+void RigidBody2D::set_angular_damp(real_t p_angular_damp) {
ERR_FAIL_COND(p_angular_damp < -1);
angular_damp = p_angular_damp;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP, angular_damp);
}
-real_t RigidDynamicBody2D::get_angular_damp() const {
+real_t RigidBody2D::get_angular_damp() const {
return angular_damp;
}
-void RigidDynamicBody2D::set_axis_velocity(const Vector2 &p_axis) {
+void RigidBody2D::set_axis_velocity(const Vector2 &p_axis) {
Vector2 axis = p_axis.normalized();
linear_velocity -= axis * axis.dot(linear_velocity);
linear_velocity += p_axis;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-void RigidDynamicBody2D::set_linear_velocity(const Vector2 &p_velocity) {
+void RigidBody2D::set_linear_velocity(const Vector2 &p_velocity) {
linear_velocity = p_velocity;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-Vector2 RigidDynamicBody2D::get_linear_velocity() const {
+Vector2 RigidBody2D::get_linear_velocity() const {
return linear_velocity;
}
-void RigidDynamicBody2D::set_angular_velocity(real_t p_velocity) {
+void RigidBody2D::set_angular_velocity(real_t p_velocity) {
angular_velocity = p_velocity;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
}
-real_t RigidDynamicBody2D::get_angular_velocity() const {
+real_t RigidBody2D::get_angular_velocity() const {
return angular_velocity;
}
-void RigidDynamicBody2D::set_use_custom_integrator(bool p_enable) {
+void RigidBody2D::set_use_custom_integrator(bool p_enable) {
if (custom_integrator == p_enable) {
return;
}
@@ -756,100 +746,106 @@ void RigidDynamicBody2D::set_use_custom_integrator(bool p_enable) {
PhysicsServer2D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
}
-bool RigidDynamicBody2D::is_using_custom_integrator() {
+bool RigidBody2D::is_using_custom_integrator() {
return custom_integrator;
}
-void RigidDynamicBody2D::set_sleeping(bool p_sleeping) {
+void RigidBody2D::set_sleeping(bool p_sleeping) {
sleeping = p_sleeping;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_SLEEPING, sleeping);
}
-void RigidDynamicBody2D::set_can_sleep(bool p_active) {
+void RigidBody2D::set_can_sleep(bool p_active) {
can_sleep = p_active;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_CAN_SLEEP, p_active);
}
-bool RigidDynamicBody2D::is_able_to_sleep() const {
+bool RigidBody2D::is_able_to_sleep() const {
return can_sleep;
}
-bool RigidDynamicBody2D::is_sleeping() const {
+bool RigidBody2D::is_sleeping() const {
return sleeping;
}
-void RigidDynamicBody2D::set_max_contacts_reported(int p_amount) {
+void RigidBody2D::set_max_contacts_reported(int p_amount) {
max_contacts_reported = p_amount;
PhysicsServer2D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
}
-int RigidDynamicBody2D::get_max_contacts_reported() const {
+int RigidBody2D::get_max_contacts_reported() const {
return max_contacts_reported;
}
-void RigidDynamicBody2D::apply_central_impulse(const Vector2 &p_impulse) {
+int RigidBody2D::get_contact_count() const {
+ PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(get_rid());
+ ERR_FAIL_NULL_V(bs, 0);
+ return bs->get_contact_count();
+}
+
+void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) {
PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void RigidDynamicBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
+void RigidBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position);
}
-void RigidDynamicBody2D::apply_torque_impulse(real_t p_torque) {
+void RigidBody2D::apply_torque_impulse(real_t p_torque) {
PhysicsServer2D::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque);
}
-void RigidDynamicBody2D::apply_central_force(const Vector2 &p_force) {
+void RigidBody2D::apply_central_force(const Vector2 &p_force) {
PhysicsServer2D::get_singleton()->body_apply_central_force(get_rid(), p_force);
}
-void RigidDynamicBody2D::apply_force(const Vector2 &p_force, const Vector2 &p_position) {
+void RigidBody2D::apply_force(const Vector2 &p_force, const Vector2 &p_position) {
PhysicsServer2D::get_singleton()->body_apply_force(get_rid(), p_force, p_position);
}
-void RigidDynamicBody2D::apply_torque(real_t p_torque) {
+void RigidBody2D::apply_torque(real_t p_torque) {
PhysicsServer2D::get_singleton()->body_apply_torque(get_rid(), p_torque);
}
-void RigidDynamicBody2D::add_constant_central_force(const Vector2 &p_force) {
+void RigidBody2D::add_constant_central_force(const Vector2 &p_force) {
PhysicsServer2D::get_singleton()->body_add_constant_central_force(get_rid(), p_force);
}
-void RigidDynamicBody2D::add_constant_force(const Vector2 &p_force, const Vector2 &p_position) {
+void RigidBody2D::add_constant_force(const Vector2 &p_force, const Vector2 &p_position) {
PhysicsServer2D::get_singleton()->body_add_constant_force(get_rid(), p_force, p_position);
}
-void RigidDynamicBody2D::add_constant_torque(const real_t p_torque) {
+void RigidBody2D::add_constant_torque(const real_t p_torque) {
PhysicsServer2D::get_singleton()->body_add_constant_torque(get_rid(), p_torque);
}
-void RigidDynamicBody2D::set_constant_force(const Vector2 &p_force) {
+void RigidBody2D::set_constant_force(const Vector2 &p_force) {
PhysicsServer2D::get_singleton()->body_set_constant_force(get_rid(), p_force);
}
-Vector2 RigidDynamicBody2D::get_constant_force() const {
+Vector2 RigidBody2D::get_constant_force() const {
return PhysicsServer2D::get_singleton()->body_get_constant_force(get_rid());
}
-void RigidDynamicBody2D::set_constant_torque(real_t p_torque) {
+void RigidBody2D::set_constant_torque(real_t p_torque) {
PhysicsServer2D::get_singleton()->body_set_constant_torque(get_rid(), p_torque);
}
-real_t RigidDynamicBody2D::get_constant_torque() const {
+real_t RigidBody2D::get_constant_torque() const {
return PhysicsServer2D::get_singleton()->body_get_constant_torque(get_rid());
}
-void RigidDynamicBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
+void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
ccd_mode = p_mode;
PhysicsServer2D::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(), PhysicsServer2D::CCDMode(p_mode));
}
-RigidDynamicBody2D::CCDMode RigidDynamicBody2D::get_continuous_collision_detection_mode() const {
+RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const {
return ccd_mode;
}
-TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const {
- ERR_FAIL_COND_V(!contact_monitor, Array());
+TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
+ ERR_FAIL_COND_V(!contact_monitor, TypedArray<Node2D>());
TypedArray<Node2D> ret;
ret.resize(contact_monitor->body_map.size());
@@ -866,7 +862,7 @@ TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const {
return ret;
}
-void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) {
+void RigidBody2D::set_contact_monitor(bool p_enabled) {
if (p_enabled == is_contact_monitor_enabled()) {
return;
}
@@ -880,8 +876,8 @@ void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) {
Node *node = Object::cast_to<Node>(obj);
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
}
}
@@ -893,11 +889,11 @@ void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) {
}
}
-bool RigidDynamicBody2D::is_contact_monitor_enabled() const {
+bool RigidBody2D::is_contact_monitor_enabled() const {
return contact_monitor != nullptr;
}
-void RigidDynamicBody2D::_notification(int p_what) {
+void RigidBody2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -915,115 +911,116 @@ void RigidDynamicBody2D::_notification(int p_what) {
#endif
}
-TypedArray<String> RigidDynamicBody2D::get_configuration_warnings() const {
+PackedStringArray RigidBody2D::get_configuration_warnings() const {
Transform2D t = get_transform();
- TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
+ PackedStringArray warnings = CollisionObject2D::get_configuration_warnings();
if (ABS(t.columns[0].length() - 1.0) > 0.05 || ABS(t.columns[1].length() - 1.0) > 0.05) {
- warnings.push_back(RTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ warnings.push_back(RTR("Size changes to RigidBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
}
-void RigidDynamicBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody2D::set_mass);
- ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody2D::get_mass);
+void RigidBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody2D::set_mass);
+ ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody2D::get_mass);
- ClassDB::bind_method(D_METHOD("get_inertia"), &RigidDynamicBody2D::get_inertia);
- ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidDynamicBody2D::set_inertia);
+ ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody2D::get_inertia);
+ ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody2D::set_inertia);
- ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidDynamicBody2D::set_center_of_mass_mode);
- ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidDynamicBody2D::get_center_of_mass_mode);
+ ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidBody2D::set_center_of_mass_mode);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidBody2D::get_center_of_mass_mode);
- ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidDynamicBody2D::set_center_of_mass);
- ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidDynamicBody2D::get_center_of_mass);
+ ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidBody2D::set_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidBody2D::get_center_of_mass);
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidDynamicBody2D::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidDynamicBody2D::get_physics_material_override);
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody2D::set_gravity_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody2D::get_gravity_scale);
+ ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody2D::set_gravity_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody2D::get_gravity_scale);
- ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidDynamicBody2D::set_linear_damp_mode);
- ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidDynamicBody2D::get_linear_damp_mode);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidBody2D::set_linear_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidBody2D::get_linear_damp_mode);
- ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidDynamicBody2D::set_angular_damp_mode);
- ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidDynamicBody2D::get_angular_damp_mode);
+ ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidBody2D::set_angular_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidBody2D::get_angular_damp_mode);
- ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody2D::set_linear_damp);
- ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody2D::get_linear_damp);
+ ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody2D::set_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody2D::get_linear_damp);
- ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidDynamicBody2D::set_angular_damp);
- ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidDynamicBody2D::get_angular_damp);
+ ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody2D::set_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody2D::get_angular_damp);
- ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidDynamicBody2D::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidDynamicBody2D::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody2D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody2D::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidDynamicBody2D::set_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidDynamicBody2D::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody2D::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody2D::get_angular_velocity);
- ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody2D::set_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody2D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody2D::set_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody2D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidBody2D::get_contact_count);
- ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody2D::set_use_custom_integrator);
- ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody2D::is_using_custom_integrator);
+ ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody2D::set_use_custom_integrator);
+ ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody2D::is_using_custom_integrator);
- ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidDynamicBody2D::set_contact_monitor);
- ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidDynamicBody2D::is_contact_monitor_enabled);
+ ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody2D::set_contact_monitor);
+ ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody2D::is_contact_monitor_enabled);
- ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidDynamicBody2D::set_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidDynamicBody2D::get_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidBody2D::set_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidBody2D::get_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody2D::set_axis_velocity);
- ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody2D::apply_central_impulse, Vector2());
- ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody2D::apply_impulse, Vector2());
- ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidDynamicBody2D::apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody2D::set_axis_velocity);
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody2D::apply_impulse, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidBody2D::apply_torque_impulse);
- ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidDynamicBody2D::apply_central_force);
- ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidDynamicBody2D::apply_force, Vector2());
- ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidDynamicBody2D::apply_torque);
+ ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidBody2D::apply_central_force);
+ ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidBody2D::apply_force, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidBody2D::apply_torque);
- ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidDynamicBody2D::add_constant_central_force);
- ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidDynamicBody2D::add_constant_force, Vector2());
- ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidDynamicBody2D::add_constant_torque);
+ ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidBody2D::add_constant_central_force);
+ ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidBody2D::add_constant_force, Vector2());
+ ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidBody2D::add_constant_torque);
- ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidDynamicBody2D::set_constant_force);
- ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidDynamicBody2D::get_constant_force);
+ ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidBody2D::set_constant_force);
+ ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidBody2D::get_constant_force);
- ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidDynamicBody2D::set_constant_torque);
- ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidDynamicBody2D::get_constant_torque);
+ ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidBody2D::set_constant_torque);
+ ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidBody2D::get_constant_torque);
- ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody2D::set_sleeping);
- ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody2D::is_sleeping);
+ ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody2D::set_sleeping);
+ ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody2D::is_sleeping);
- ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody2D::set_can_sleep);
- ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody2D::is_able_to_sleep);
+ ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
+ ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidDynamicBody2D::set_lock_rotation_enabled);
- ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidDynamicBody2D::is_lock_rotation_enabled);
+ ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidBody2D::set_lock_rotation_enabled);
+ ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidBody2D::is_lock_rotation_enabled);
- ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidDynamicBody2D::set_freeze_enabled);
- ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidDynamicBody2D::is_freeze_enabled);
+ ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidBody2D::set_freeze_enabled);
+ ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidBody2D::is_freeze_enabled);
- ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidDynamicBody2D::set_freeze_mode);
- ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidDynamicBody2D::get_freeze_mode);
+ ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidBody2D::set_freeze_mode);
+ ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidBody2D::get_freeze_mode);
- ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody2D::get_colliding_bodies);
+ ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
GDVIRTUAL_BIND(_integrate_forces, "state");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, U"0,1000,0.01,or_greater,exp,suffix:kg\u22C5px\u00B2"), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_less,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass");
ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
@@ -1062,26 +1059,26 @@ void RigidDynamicBody2D::_bind_methods() {
BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
}
-void RigidDynamicBody2D::_validate_property(PropertyInfo &property) const {
+void RigidBody2D::_validate_property(PropertyInfo &p_property) const {
if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
- if (property.name == "center_of_mass") {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ if (p_property.name == "center_of_mass") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
-RigidDynamicBody2D::RigidDynamicBody2D() :
- PhysicsBody2D(PhysicsServer2D::BODY_MODE_DYNAMIC) {
- PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
+RigidBody2D::RigidBody2D() :
+ PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) {
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &RigidBody2D::_body_state_changed));
}
-RigidDynamicBody2D::~RigidDynamicBody2D() {
+RigidBody2D::~RigidBody2D() {
if (contact_monitor) {
memdelete(contact_monitor);
}
}
-void RigidDynamicBody2D::_reload_physics_characteristics() {
+void RigidBody2D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
@@ -1107,9 +1104,9 @@ bool CharacterBody2D::move_and_slide() {
if ((on_floor || on_wall) && platform_rid.is_valid()) {
bool excluded = false;
if (on_floor) {
- excluded = (moving_platform_floor_layers & platform_layer) == 0;
+ excluded = (platform_floor_layers & platform_layer) == 0;
} else if (on_wall) {
- excluded = (moving_platform_wall_layers & platform_layer) == 0;
+ excluded = (platform_wall_layers & platform_layer) == 0;
}
if (!excluded) {
//this approach makes sure there is less delay between the actual body velocity and the one we saved
@@ -1135,7 +1132,7 @@ bool CharacterBody2D::move_and_slide() {
on_ceiling = false;
on_wall = false;
- if (!current_platform_velocity.is_equal_approx(Vector2())) {
+ if (!current_platform_velocity.is_zero_approx()) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
parameters.exclude_bodies.insert(platform_rid);
@@ -1159,10 +1156,10 @@ bool CharacterBody2D::move_and_slide() {
// Compute real velocity.
real_velocity = get_position_delta() / delta;
- if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) {
+ if (platform_on_leave != PLATFORM_ON_LEAVE_DO_NOTHING) {
// Add last platform velocity when just left a moving platform.
if (!on_floor && !on_wall) {
- if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
+ if (platform_on_leave == PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY && current_platform_velocity.dot(up_direction) < 0) {
current_platform_velocity = current_platform_velocity.slide(up_direction);
}
velocity += current_platform_velocity;
@@ -1234,7 +1231,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
break;
}
- if (result.remainder.is_equal_approx(Vector2())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector2();
break;
}
@@ -1318,7 +1315,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
sliding_enabled = true;
first_slide = false;
- if (!collided || motion.is_equal_approx(Vector2())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
}
@@ -1364,7 +1361,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
motion_results.push_back(result);
_set_collision_direction(result);
- if (result.remainder.is_equal_approx(Vector2())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector2();
break;
}
@@ -1383,7 +1380,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
}
}
- if (!collided || motion.is_equal_approx(Vector2())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
@@ -1550,7 +1547,7 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
}
// Create a new instance when the cached reference is invalid or still in use in script.
- if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
+ if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->get_reference_count() > 1) {
slide_colliders.write[p_bounce].instantiate();
slide_colliders.write[p_bounce]->owner = this;
}
@@ -1606,20 +1603,20 @@ void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) {
slide_on_ceiling = p_enabled;
}
-uint32_t CharacterBody2D::get_moving_platform_floor_layers() const {
- return moving_platform_floor_layers;
+uint32_t CharacterBody2D::get_platform_floor_layers() const {
+ return platform_floor_layers;
}
-void CharacterBody2D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) {
- moving_platform_floor_layers = p_exclude_layers;
+void CharacterBody2D::set_platform_floor_layers(uint32_t p_exclude_layers) {
+ platform_floor_layers = p_exclude_layers;
}
-uint32_t CharacterBody2D::get_moving_platform_wall_layers() const {
- return moving_platform_wall_layers;
+uint32_t CharacterBody2D::get_platform_wall_layers() const {
+ return platform_wall_layers;
}
-void CharacterBody2D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) {
- moving_platform_wall_layers = p_exclude_layers;
+void CharacterBody2D::set_platform_wall_layers(uint32_t p_exclude_layers) {
+ platform_wall_layers = p_exclude_layers;
}
void CharacterBody2D::set_motion_mode(MotionMode p_mode) {
@@ -1630,12 +1627,12 @@ CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const {
return motion_mode;
}
-void CharacterBody2D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) {
- moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity;
+void CharacterBody2D::set_platform_on_leave(PlatformOnLeave p_on_leave_apply_velocity) {
+ platform_on_leave = p_on_leave_apply_velocity;
}
-CharacterBody2D::MovingPlatformApplyVelocityOnLeave CharacterBody2D::get_moving_platform_apply_velocity_on_leave() const {
- return moving_platform_apply_velocity_on_leave;
+CharacterBody2D::PlatformOnLeave CharacterBody2D::get_platform_on_leave() const {
+ return platform_on_leave;
}
int CharacterBody2D::get_max_slides() const {
@@ -1702,7 +1699,7 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &CharacterBody2D::set_velocity);
ClassDB::bind_method(D_METHOD("get_velocity"), &CharacterBody2D::get_velocity);
- ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin);
+ ClassDB::bind_method(D_METHOD("set_safe_margin", "margin"), &CharacterBody2D::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin);
ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody2D::is_floor_stop_on_slope_enabled);
ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody2D::set_floor_stop_on_slope_enabled);
@@ -1713,10 +1710,10 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody2D::set_slide_on_ceiling_enabled);
ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody2D::is_slide_on_ceiling_enabled);
- ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_floor_layers);
- ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody2D::get_moving_platform_floor_layers);
- ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_wall_layers);
- ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody2D::get_moving_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("set_platform_floor_layers", "exclude_layer"), &CharacterBody2D::set_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("get_platform_floor_layers"), &CharacterBody2D::get_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("set_platform_wall_layers", "exclude_layer"), &CharacterBody2D::set_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("get_platform_wall_layers"), &CharacterBody2D::get_platform_wall_layers);
ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides);
ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides);
@@ -1730,8 +1727,8 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction);
ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode);
ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody2D::get_motion_mode);
- ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody2D::set_moving_platform_apply_velocity_on_leave);
- ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody2D::get_moving_platform_apply_velocity_on_leave);
+ ClassDB::bind_method(D_METHOD("set_platform_on_leave", "on_leave_apply_velocity"), &CharacterBody2D::set_platform_on_leave);
+ ClassDB::bind_method(D_METHOD("get_platform_on_leave"), &CharacterBody2D::get_platform_on_leave);
ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody2D::is_on_floor_only);
@@ -1756,34 +1753,38 @@ void CharacterBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
+
ADD_GROUP("Floor", "floor_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_floor_snap_length", "get_floor_snap_length");
- ADD_GROUP("Moving Platform", "moving_platform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:px"), "set_safe_margin", "get_safe_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater,suffix:px"), "set_floor_snap_length", "get_floor_snap_length");
+
+ ADD_GROUP("Moving Platform", "platform_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers");
+
+ ADD_GROUP("Collision", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:px"), "set_safe_margin", "get_safe_margin");
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_VELOCITY);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_DO_NOTHING);
}
-void CharacterBody2D::_validate_property(PropertyInfo &property) const {
+void CharacterBody2D::_validate_property(PropertyInfo &p_property) const {
if (motion_mode == MOTION_MODE_FLOATING) {
- if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ if (p_property.name.begins_with("floor_") || p_property.name == "up_direction" || p_property.name == "slide_on_ceiling") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else {
- if (property.name == "wall_min_slide_angle") {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ if (p_property.name == "wall_min_slide_angle") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
@@ -1823,6 +1824,10 @@ real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const {
return result.get_angle(p_up_direction);
}
+real_t KinematicCollision2D::get_depth() const {
+ return result.collision_depth;
+}
+
Object *KinematicCollision2D::get_local_shape() const {
if (!owner) {
return nullptr;
@@ -1874,6 +1879,7 @@ void KinematicCollision2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel);
ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder);
ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision2D::get_angle, DEFVAL(Vector2(0.0, -1.0)));
+ ClassDB::bind_method(D_METHOD("get_depth"), &KinematicCollision2D::get_depth);
ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape);
ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 7401fc7578..504e1dc333 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -47,11 +47,11 @@ protected:
Ref<KinematicCollision2D> motion_cache;
- Ref<KinematicCollision2D> _move(const Vector2 &p_distance, bool p_test_only = false, real_t p_margin = 0.08);
+ Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_test_only = false, real_t p_margin = 0.08, bool p_recovery_as_collision = false);
public:
bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
- bool test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08, bool p_recovery_as_collision = false);
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
@@ -113,8 +113,8 @@ private:
bool is_sync_to_physics_enabled() const;
};
-class RigidDynamicBody2D : public PhysicsBody2D {
- GDCLASS(RigidDynamicBody2D, PhysicsBody2D);
+class RigidBody2D : public PhysicsBody2D {
+ GDCLASS(RigidBody2D, PhysicsBody2D);
public:
enum FreezeMode {
@@ -186,7 +186,7 @@ private:
local_shape = p_ls;
}
};
- struct RigidDynamicBody2D_RemoveAction {
+ struct RigidBody2D_RemoveAction {
RID rid;
ObjectID body_id;
ShapePair pair;
@@ -216,7 +216,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *)
@@ -284,6 +284,7 @@ public:
void set_max_contacts_reported(int p_amount);
int get_max_contacts_reported() const;
+ int get_contact_count() const;
void set_continuous_collision_detection_mode(CCDMode p_mode);
CCDMode get_continuous_collision_detection_mode() const;
@@ -308,19 +309,19 @@ public:
TypedArray<Node2D> get_colliding_bodies() const; //function for script
- virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual PackedStringArray get_configuration_warnings() const override;
- RigidDynamicBody2D();
- ~RigidDynamicBody2D();
+ RigidBody2D();
+ ~RigidBody2D();
private:
void _reload_physics_characteristics();
};
-VARIANT_ENUM_CAST(RigidDynamicBody2D::FreezeMode);
-VARIANT_ENUM_CAST(RigidDynamicBody2D::CenterOfMassMode);
-VARIANT_ENUM_CAST(RigidDynamicBody2D::DampMode);
-VARIANT_ENUM_CAST(RigidDynamicBody2D::CCDMode);
+VARIANT_ENUM_CAST(RigidBody2D::FreezeMode);
+VARIANT_ENUM_CAST(RigidBody2D::CenterOfMassMode);
+VARIANT_ENUM_CAST(RigidBody2D::DampMode);
+VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
class CharacterBody2D : public PhysicsBody2D {
GDCLASS(CharacterBody2D, PhysicsBody2D);
@@ -330,10 +331,10 @@ public:
MOTION_MODE_GROUNDED,
MOTION_MODE_FLOATING,
};
- enum MovingPlatformApplyVelocityOnLeave {
- PLATFORM_VEL_ON_LEAVE_ALWAYS,
- PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY,
- PLATFORM_VEL_ON_LEAVE_NEVER,
+ enum PlatformOnLeave {
+ PLATFORM_ON_LEAVE_ADD_VELOCITY,
+ PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY,
+ PLATFORM_ON_LEAVE_DO_NOTHING,
};
bool move_and_slide();
@@ -364,7 +365,7 @@ public:
private:
real_t margin = 0.08;
MotionMode motion_mode = MOTION_MODE_GROUNDED;
- MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS;
+ PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY;
bool floor_constant_speed = false;
bool floor_stop_on_slope = true;
@@ -372,12 +373,12 @@ private:
bool slide_on_ceiling = true;
int max_slides = 4;
int platform_layer = 0;
- real_t floor_max_angle = Math::deg2rad((real_t)45.0);
+ real_t floor_max_angle = Math::deg_to_rad((real_t)45.0);
real_t floor_snap_length = 1;
- real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
+ real_t wall_min_slide_angle = Math::deg_to_rad((real_t)15.0);
Vector2 up_direction = Vector2(0.0, -1.0);
- uint32_t moving_platform_floor_layers = UINT32_MAX;
- uint32_t moving_platform_wall_layers = 0;
+ uint32_t platform_floor_layers = UINT32_MAX;
+ uint32_t platform_wall_layers = 0;
Vector2 velocity;
Vector2 floor_normal;
@@ -423,17 +424,17 @@ private:
real_t get_wall_min_slide_angle() const;
void set_wall_min_slide_angle(real_t p_radians);
- uint32_t get_moving_platform_floor_layers() const;
- void set_moving_platform_floor_layers(const uint32_t p_exclude_layer);
+ uint32_t get_platform_floor_layers() const;
+ void set_platform_floor_layers(const uint32_t p_exclude_layer);
- uint32_t get_moving_platform_wall_layers() const;
- void set_moving_platform_wall_layers(const uint32_t p_exclude_layer);
+ uint32_t get_platform_wall_layers() const;
+ void set_platform_wall_layers(const uint32_t p_exclude_layer);
void set_motion_mode(MotionMode p_mode);
MotionMode get_motion_mode() const;
- void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
- MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
+ void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity);
+ PlatformOnLeave get_platform_on_leave() const;
void _move_and_slide_floating(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
@@ -450,11 +451,11 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
};
VARIANT_ENUM_CAST(CharacterBody2D::MotionMode);
-VARIANT_ENUM_CAST(CharacterBody2D::MovingPlatformApplyVelocityOnLeave);
+VARIANT_ENUM_CAST(CharacterBody2D::PlatformOnLeave);
class KinematicCollision2D : public RefCounted {
GDCLASS(KinematicCollision2D, RefCounted);
@@ -473,6 +474,7 @@ public:
Vector2 get_travel() const;
Vector2 get_remainder() const;
real_t get_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;
+ real_t get_depth() const;
Object *get_local_shape() const;
Object *get_collider() const;
ObjectID get_collider_id() const;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 4752d3148b..e41664b006 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -90,14 +90,14 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
}
#endif
-void Polygon2D::_validate_property(PropertyInfo &property) const {
- if (!invert && property.name == "invert_border") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Polygon2D::_validate_property(PropertyInfo &p_property) const {
+ if (!invert && p_property.name == "invert_border") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
void Polygon2D::_skeleton_bone_setup_changed() {
- update();
+ queue_redraw();
}
void Polygon2D::_notification(int p_what) {
@@ -114,7 +114,7 @@ void Polygon2D::_notification(int p_what) {
ObjectID new_skeleton_id;
- if (skeleton_node) {
+ if (skeleton_node && !invert && bone_weights.size()) {
RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton());
new_skeleton_id = skeleton_node->get_instance_id();
} else {
@@ -375,7 +375,7 @@ void Polygon2D::_notification(int p_what) {
void Polygon2D::set_polygon(const Vector<Vector2> &p_polygon) {
polygon = p_polygon;
rect_cache_dirty = true;
- update();
+ queue_redraw();
}
Vector<Vector2> Polygon2D::get_polygon() const {
@@ -392,7 +392,7 @@ int Polygon2D::get_internal_vertex_count() const {
void Polygon2D::set_uv(const Vector<Vector2> &p_uv) {
uv = p_uv;
- update();
+ queue_redraw();
}
Vector<Vector2> Polygon2D::get_uv() const {
@@ -401,7 +401,7 @@ Vector<Vector2> Polygon2D::get_uv() const {
void Polygon2D::set_polygons(const Array &p_polygons) {
polygons = p_polygons;
- update();
+ queue_redraw();
}
Array Polygon2D::get_polygons() const {
@@ -410,7 +410,7 @@ Array Polygon2D::get_polygons() const {
void Polygon2D::set_color(const Color &p_color) {
color = p_color;
- update();
+ queue_redraw();
}
Color Polygon2D::get_color() const {
@@ -419,7 +419,7 @@ Color Polygon2D::get_color() const {
void Polygon2D::set_vertex_colors(const Vector<Color> &p_colors) {
vertex_colors = p_colors;
- update();
+ queue_redraw();
}
Vector<Color> Polygon2D::get_vertex_colors() const {
@@ -428,7 +428,7 @@ Vector<Color> Polygon2D::get_vertex_colors() const {
void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
- update();
+ queue_redraw();
}
Ref<Texture2D> Polygon2D::get_texture() const {
@@ -437,7 +437,7 @@ Ref<Texture2D> Polygon2D::get_texture() const {
void Polygon2D::set_texture_offset(const Vector2 &p_offset) {
tex_ofs = p_offset;
- update();
+ queue_redraw();
}
Vector2 Polygon2D::get_texture_offset() const {
@@ -446,7 +446,7 @@ Vector2 Polygon2D::get_texture_offset() const {
void Polygon2D::set_texture_rotation(real_t p_rot) {
tex_rot = p_rot;
- update();
+ queue_redraw();
}
real_t Polygon2D::get_texture_rotation() const {
@@ -455,7 +455,7 @@ real_t Polygon2D::get_texture_rotation() const {
void Polygon2D::set_texture_scale(const Size2 &p_scale) {
tex_scale = p_scale;
- update();
+ queue_redraw();
}
Size2 Polygon2D::get_texture_scale() const {
@@ -464,7 +464,7 @@ Size2 Polygon2D::get_texture_scale() const {
void Polygon2D::set_invert(bool p_invert) {
invert = p_invert;
- update();
+ queue_redraw();
notify_property_list_changed();
}
@@ -474,7 +474,7 @@ bool Polygon2D::get_invert() const {
void Polygon2D::set_antialiased(bool p_antialiased) {
antialiased = p_antialiased;
- update();
+ queue_redraw();
}
bool Polygon2D::get_antialiased() const {
@@ -483,7 +483,7 @@ bool Polygon2D::get_antialiased() const {
void Polygon2D::set_invert_border(real_t p_invert_border) {
invert_border = p_invert_border;
- update();
+ queue_redraw();
}
real_t Polygon2D::get_invert_border() const {
@@ -493,7 +493,7 @@ real_t Polygon2D::get_invert_border() const {
void Polygon2D::set_offset(const Vector2 &p_offset) {
offset = p_offset;
rect_cache_dirty = true;
- update();
+ queue_redraw();
}
Vector2 Polygon2D::get_offset() const {
@@ -533,13 +533,13 @@ void Polygon2D::clear_bones() {
void Polygon2D::set_bone_weights(int p_index, const Vector<float> &p_weights) {
ERR_FAIL_INDEX(p_index, bone_weights.size());
bone_weights.write[p_index].weights = p_weights;
- update();
+ queue_redraw();
}
void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) {
ERR_FAIL_INDEX(p_index, bone_weights.size());
bone_weights.write[p_index].path = p_path;
- update();
+ queue_redraw();
}
Array Polygon2D::_get_bones() const {
@@ -567,7 +567,7 @@ void Polygon2D::set_skeleton(const NodePath &p_skeleton) {
return;
}
skeleton = p_skeleton;
- update();
+ queue_redraw();
}
NodePath Polygon2D::get_skeleton() const {
@@ -602,8 +602,8 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Polygon2D::set_texture_scale);
ClassDB::bind_method(D_METHOD("get_texture_scale"), &Polygon2D::get_texture_scale);
- ClassDB::bind_method(D_METHOD("set_invert", "invert"), &Polygon2D::set_invert);
- ClassDB::bind_method(D_METHOD("get_invert"), &Polygon2D::get_invert);
+ ClassDB::bind_method(D_METHOD("set_invert_enabled", "invert"), &Polygon2D::set_invert);
+ ClassDB::bind_method(D_METHOD("get_invert_enabled"), &Polygon2D::get_invert);
ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &Polygon2D::set_antialiased);
ClassDB::bind_method(D_METHOD("get_antialiased"), &Polygon2D::get_antialiased);
@@ -635,18 +635,19 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
- ADD_GROUP("Texture2D", "");
+
+ ADD_GROUP("Texture", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_GROUP("Texture2D", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale", PROPERTY_HINT_LINK), "set_texture_scale", "get_texture_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
+
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
ADD_GROUP("Invert", "invert_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "set_invert_border", "get_invert_border");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enabled"), "set_invert_enabled", "get_invert_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1,suffix:px"), "set_invert_border", "get_invert_border");
ADD_GROUP("Data", "");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
@@ -662,5 +663,7 @@ Polygon2D::Polygon2D() {
}
Polygon2D::~Polygon2D() {
+ // This will free the internally-allocated mesh instance, if allocated.
+ RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
RS::get_singleton()->free(mesh);
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index d6a1be0f6d..d333152f62 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -77,7 +77,7 @@ class Polygon2D : public Node2D {
protected:
void _notification(int p_what);
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
#ifdef TOOLS_ENABLED
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 8953813452..2c8a2e715a 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -36,7 +36,7 @@
void RayCast2D::set_target_position(const Vector2 &p_point) {
target_position = p_point;
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
- update();
+ queue_redraw();
}
}
@@ -82,6 +82,10 @@ Object *RayCast2D::get_collider() const {
return ObjectDB::get_instance(against);
}
+RID RayCast2D::get_collider_rid() const {
+ return against_rid;
+}
+
int RayCast2D::get_collider_shape() const {
return against_shape;
}
@@ -96,7 +100,7 @@ Vector2 RayCast2D::get_collision_normal() const {
void RayCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
- update();
+ queue_redraw();
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(p_enabled);
}
@@ -203,17 +207,19 @@ void RayCast2D::_update_raycast_state() {
if (dss->intersect_ray(ray_params, rr)) {
collided = true;
against = rr.collider_id;
+ against_rid = rr.rid;
collision_point = rr.position;
collision_normal = rr.normal;
against_shape = rr.shape;
} else {
collided = false;
against = ObjectID();
+ against_rid = RID();
against_shape = 0;
}
if (prev_collision_state != collided) {
- update();
+ queue_redraw();
}
}
@@ -240,7 +246,7 @@ void RayCast2D::_draw_debug_shape() {
Transform2D xf;
xf.rotate(target_position.angle());
- xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
+ xf.translate_local(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
Vector<Vector2> pts = {
xf.xform(Vector2(arrow_size, 0)),
@@ -321,6 +327,7 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast2D::force_raycast_update);
ClassDB::bind_method(D_METHOD("get_collider"), &RayCast2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_rid"), &RayCast2D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast2D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast2D::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast2D::get_collision_normal);
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 1fb97d89fe..57f993fe8d 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -41,6 +41,7 @@ class RayCast2D : public Node2D {
bool enabled = true;
bool collided = false;
ObjectID against;
+ RID against_rid;
int against_shape = 0;
Vector2 collision_point;
Vector2 collision_normal;
@@ -91,6 +92,7 @@ public:
bool is_colliding() const;
Object *get_collider() const;
+ RID get_collider_rid() const;
int get_collider_shape() const;
Vector2 get_collision_point() const;
Vector2 get_collision_normal() const;
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index 6c4bfd58ce..f4343e4c03 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -183,8 +183,8 @@ void RemoteTransform2D::force_update_cache() {
_update_cache();
}
-TypedArray<String> RemoteTransform2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray RemoteTransform2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
warnings.push_back(RTR("Path property must point to a valid Node2D node to work."));
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index bd352e1054..f98eec75c6 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -70,7 +70,7 @@ public:
void force_update_cache();
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
RemoteTransform2D();
};
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
index a2f4b16ed3..4c2e9e4c19 100644
--- a/scene/2d/shape_cast_2d.cpp
+++ b/scene/2d/shape_cast_2d.cpp
@@ -40,7 +40,7 @@
void ShapeCast2D::set_target_position(const Vector2 &p_point) {
target_position = p_point;
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
- update();
+ queue_redraw();
}
}
@@ -107,6 +107,11 @@ Object *ShapeCast2D::get_collider(int p_idx) const {
return ObjectDB::get_instance(result[p_idx].collider_id);
}
+RID ShapeCast2D::get_collider_rid(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found.");
+ return result[p_idx].rid;
+}
+
int ShapeCast2D::get_collider_shape(int p_idx) const {
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
return result[p_idx].shape;
@@ -132,7 +137,7 @@ real_t ShapeCast2D::get_closest_collision_unsafe_fraction() const {
void ShapeCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
- update();
+ queue_redraw();
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(p_enabled);
}
@@ -152,7 +157,7 @@ void ShapeCast2D::set_shape(const Ref<Shape2D> &p_shape) {
shape_rid = shape->get_rid();
}
update_configuration_warnings();
- update();
+ queue_redraw();
}
Ref<Shape2D> ShapeCast2D::get_shape() const {
@@ -182,7 +187,7 @@ bool ShapeCast2D::get_exclude_parent_body() const {
}
void ShapeCast2D::_redraw_shape() {
- update();
+ queue_redraw();
}
void ShapeCast2D::_notification(int p_what) {
@@ -217,7 +222,7 @@ void ShapeCast2D::_notification(int p_what) {
if (shape.is_null()) {
break;
}
- Color draw_col = get_tree()->get_debug_collisions_color();
+ Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color();
if (!enabled) {
float g = draw_col.get_v();
draw_col.r = g;
@@ -235,18 +240,25 @@ void ShapeCast2D::_notification(int p_what) {
// Draw an arrow indicating where the ShapeCast is pointing to.
if (target_position != Vector2()) {
- Transform2D xf;
- xf.rotate(target_position.angle());
- xf.translate(Vector2(target_position.length(), 0));
+ const real_t max_arrow_size = 6;
+ const real_t line_width = 1.4;
+ bool no_line = target_position.length() < line_width;
+ real_t arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size);
- draw_line(Vector2(), target_position, draw_col, 2);
+ if (no_line) {
+ arrow_size = target_position.length();
+ } else {
+ draw_line(Vector2(), target_position - target_position.normalized() * arrow_size, draw_col, line_width);
+ }
- float tsize = 8;
+ Transform2D xf;
+ xf.rotate(target_position.angle());
+ xf.translate_local(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
Vector<Vector2> pts = {
- xf.xform(Vector2(tsize, 0)),
- xf.xform(Vector2(0, Math_SQRT12 * tsize)),
- xf.xform(Vector2(0, -Math_SQRT12 * tsize))
+ xf.xform(Vector2(arrow_size, 0)),
+ xf.xform(Vector2(0, 0.5 * arrow_size)),
+ xf.xform(Vector2(0, -0.5 * arrow_size))
};
Vector<Color> cols = { draw_col, draw_col, draw_col };
@@ -291,6 +303,8 @@ void ShapeCast2D::_update_shapecast_state() {
collision_safe_fraction = 0.0;
collision_unsafe_fraction = 0.0;
+ bool prev_collision_state = collided;
+
if (target_position != Vector2()) {
dss->cast_motion(params, collision_safe_fraction, collision_unsafe_fraction);
if (collision_unsafe_fraction < 1.0) {
@@ -314,6 +328,10 @@ void ShapeCast2D::_update_shapecast_state() {
}
}
collided = !result.is_empty();
+
+ if (prev_collision_state != collided) {
+ queue_redraw();
+ }
}
void ShapeCast2D::force_shapecast_update() {
@@ -378,8 +396,8 @@ Array ShapeCast2D::_get_collision_result() const {
return ret;
}
-TypedArray<String> ShapeCast2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node2D::get_configuration_warnings();
+PackedStringArray ShapeCast2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node2D::get_configuration_warnings();
if (shape.is_null()) {
warnings.push_back(RTR("This node cannot interact with other objects unless a Shape2D is assigned."));
@@ -409,6 +427,7 @@ void ShapeCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast2D::force_shapecast_update);
ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast2D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast2D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast2D::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast2D::get_collision_normal);
@@ -444,8 +463,8 @@ void ShapeCast2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position", PROPERTY_HINT_NONE, "suffix:px"), "set_target_position", "get_target_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01,suffix:px"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "_get_collision_result");
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
index 7ff080aed0..134f236d3b 100644
--- a/scene/2d/shape_cast_2d.h
+++ b/scene/2d/shape_cast_2d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SHAPE_CAST_2D
-#define SHAPE_CAST_2D
+#ifndef SHAPE_CAST_2D_H
+#define SHAPE_CAST_2D_H
#include "scene/2d/node_2d.h"
#include "scene/resources/shape_2d.h"
@@ -104,6 +104,7 @@ public:
int get_collision_count() const;
Object *get_collider(int p_idx) const;
+ RID get_collider_rid(int p_idx) const;
int get_collider_shape(int p_idx) const;
Vector2 get_collision_point(int p_idx) const;
Vector2 get_collision_normal(int p_idx) const;
@@ -117,7 +118,7 @@ public:
void remove_exception(const CollisionObject2D *p_node);
void clear_exceptions();
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
};
-#endif
+#endif // SHAPE_CAST_2D_H
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index cbacb7f579..62787d4488 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -44,7 +44,7 @@ bool Bone2D::_set(const StringName &p_path, const Variant &p_value) {
} else if (path.begins_with("length")) {
set_length(p_value);
} else if (path.begins_with("bone_angle")) {
- set_bone_angle(Math::deg2rad(real_t(p_value)));
+ set_bone_angle(Math::deg_to_rad(real_t(p_value)));
} else if (path.begins_with("default_length")) {
set_length(p_value);
}
@@ -66,7 +66,7 @@ bool Bone2D::_get(const StringName &p_path, Variant &r_ret) const {
} else if (path.begins_with("length")) {
r_ret = get_length();
} else if (path.begins_with("bone_angle")) {
- r_ret = Math::rad2deg(get_bone_angle());
+ r_ret = Math::rad_to_deg(get_bone_angle());
} else if (path.begins_with("default_length")) {
r_ret = get_length();
}
@@ -126,7 +126,7 @@ void Bone2D::_notification(int p_what) {
return;
}
- update();
+ queue_redraw();
#endif // TOOLS_ENABLED
} break;
@@ -143,12 +143,12 @@ void Bone2D::_notification(int p_what) {
return;
}
- update();
+ queue_redraw();
if (get_parent()) {
- Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent());
- if (parent_bone) {
- parent_bone->update();
+ Bone2D *p_bone = Object::cast_to<Bone2D>(get_parent());
+ if (p_bone) {
+ p_bone->queue_redraw();
}
}
#endif // TOOLS_ENABLED
@@ -192,10 +192,8 @@ void Bone2D::_notification(int p_what) {
cache_transform = tmp_trans;
} break;
- // Bone2D Editor gizmo drawing:
-#ifndef _MSC_VER
-#warning TODO Bone2D gizmo drawing needs to be moved to an editor plugin
-#endif
+ // Bone2D Editor gizmo drawing.
+ // TODO: Bone2D gizmo drawing needs to be moved to an editor plugin.
case NOTIFICATION_DRAW: {
// Only draw the gizmo in the editor!
if (Engine::get_singleton()->is_editor_hint() == false) {
@@ -215,15 +213,15 @@ void Bone2D::_notification(int p_what) {
}
// Undo scaling
- Transform2D editor_gizmo_trans = Transform2D();
+ Transform2D editor_gizmo_trans;
editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale());
RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans);
- Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
- Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
- Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
- Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
- Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
+ Color bone_color1 = EDITOR_GET("editors/2d/bone_color1");
+ Color bone_color2 = EDITOR_GET("editors/2d/bone_color2");
+ Color bone_ik_color = EDITOR_GET("editors/2d/bone_ik_color");
+ Color bone_outline_color = EDITOR_GET("editors/2d/bone_outline_color");
+ Color bone_selected_color = EDITOR_GET("editors/2d/bone_selected_color");
bool Bone2D_found = false;
for (int i = 0; i < get_child_count(); i++) {
@@ -319,8 +317,8 @@ void Bone2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone) {
- int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
- int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size");
+ int bone_width = EDITOR_GET("editors/2d/bone_width");
+ int bone_outline_width = EDITOR_GET("editors/2d/bone_outline_size");
if (!is_inside_tree()) {
return false; //may have been removed
@@ -365,7 +363,7 @@ bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p
void Bone2D::_editor_set_show_bone_gizmo(bool p_show_gizmo) {
_editor_show_bone_gizmo = p_show_gizmo;
- update();
+ queue_redraw();
}
bool Bone2D::_editor_get_show_bone_gizmo() const {
@@ -434,8 +432,8 @@ int Bone2D::get_index_in_skeleton() const {
return skeleton_index;
}
-TypedArray<String> Bone2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray Bone2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!skeleton) {
if (parent_bone) {
warnings.push_back(RTR("This Bone2D chain should end at a Skeleton2D node."));
@@ -493,7 +491,7 @@ void Bone2D::set_length(real_t p_length) {
length = p_length;
#ifdef TOOLS_ENABLED
- update();
+ queue_redraw();
#endif // TOOLS_ENABLED
}
@@ -505,7 +503,7 @@ void Bone2D::set_bone_angle(real_t p_angle) {
bone_angle = p_angle;
#ifdef TOOLS_ENABLED
- update();
+ queue_redraw();
#endif // TOOLS_ENABLED
}
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 98fb867d99..580aed97ce 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -78,7 +78,7 @@ public:
void apply_rest();
Transform2D get_skeleton_rest() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
void set_default_length(real_t p_length);
real_t get_default_length() const;
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index b3062ca02a..0784318442 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -146,7 +146,7 @@ void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed));
}
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
item_rect_changed();
}
@@ -157,7 +157,7 @@ Ref<Texture2D> Sprite2D::get_texture() const {
void Sprite2D::set_centered(bool p_center) {
centered = p_center;
- update();
+ queue_redraw();
item_rect_changed();
}
@@ -167,7 +167,7 @@ bool Sprite2D::is_centered() const {
void Sprite2D::set_offset(const Point2 &p_offset) {
offset = p_offset;
- update();
+ queue_redraw();
item_rect_changed();
}
@@ -177,7 +177,7 @@ Point2 Sprite2D::get_offset() const {
void Sprite2D::set_flip_h(bool p_flip) {
hflip = p_flip;
- update();
+ queue_redraw();
}
bool Sprite2D::is_flipped_h() const {
@@ -186,7 +186,7 @@ bool Sprite2D::is_flipped_h() const {
void Sprite2D::set_flip_v(bool p_flip) {
vflip = p_flip;
- update();
+ queue_redraw();
}
bool Sprite2D::is_flipped_v() const {
@@ -199,7 +199,7 @@ void Sprite2D::set_region_enabled(bool p_region_enabled) {
}
region_enabled = p_region_enabled;
- update();
+ queue_redraw();
notify_property_list_changed();
}
@@ -225,7 +225,7 @@ Rect2 Sprite2D::get_region_rect() const {
void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) {
region_filter_clip_enabled = p_region_filter_clip_enabled;
- update();
+ queue_redraw();
}
bool Sprite2D::is_region_filter_clip_enabled() const {
@@ -262,7 +262,7 @@ Vector2i Sprite2D::get_frame_coords() const {
void Sprite2D::set_vframes(int p_amount) {
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
vframes = p_amount;
- update();
+ queue_redraw();
item_rect_changed();
notify_property_list_changed();
}
@@ -274,7 +274,7 @@ int Sprite2D::get_vframes() const {
void Sprite2D::set_hframes(int p_amount) {
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
hframes = p_amount;
- update();
+ queue_redraw();
item_rect_changed();
notify_property_list_changed();
}
@@ -309,9 +309,7 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
q.y = 1.0f - q.y;
}
q = q * src_rect.size + src_rect.position;
-#ifndef _MSC_VER
-#warning this need to be obtained from CanvasItem new repeat mode (but it needs to guess it from hierarchy, need to add a function for that)
-#endif
+ // TODO: This need to be obtained from CanvasItem new repeat mode (but it needs to guess it from hierarchy, need to add a function for that).
bool is_repeat = false;
bool is_mirrored_repeat = false;
if (is_repeat) {
@@ -368,19 +366,19 @@ Rect2 Sprite2D::get_rect() const {
return Rect2(ofs, s);
}
-void Sprite2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
- property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+void Sprite2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "frame") {
+ p_property.hint = PROPERTY_HINT_RANGE;
+ p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
- if (property.name == "frame_coords") {
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ if (p_property.name == "frame_coords") {
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
- if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (!region_enabled && (p_property.name == "region_rect" || p_property.name == "region_filter_clip")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -388,7 +386,7 @@ void Sprite2D::_texture_changed() {
// Changes to the texture need to trigger an update to make
// the editor redraw the sprite with the updated texture.
if (texture.is_valid()) {
- update();
+ queue_redraw();
}
}
@@ -446,7 +444,7 @@ void Sprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index 6893e92d4a..60f5940cfe 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -64,7 +64,7 @@ protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
#ifdef TOOLS_ENABLED
@@ -125,4 +125,4 @@ public:
~Sprite2D();
};
-#endif // SPRITE_H
+#endif // SPRITE_2D_H
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index c4b923ff34..3ae7a0b34d 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -34,45 +34,40 @@
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
+#ifdef DEBUG_ENABLED
+#include "servers/navigation_server_3d.h"
+#endif // DEBUG_ENABLED
+
HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
HashMap<Vector2i, TileSet::CellNeighbor> output;
- Ref<TileSet> tile_set = tile_map->get_tileset();
- ERR_FAIL_COND_V(!tile_set.is_valid(), output);
- TileSet::TileShape shape = tile_set->get_tile_shape();
+ ERR_FAIL_COND_V(is_center_bit(), output);
+
+ Ref<TileSet> ts = tile_map->get_tileset();
+ ERR_FAIL_COND_V(!ts.is_valid(), output);
+
+ TileSet::TileShape shape = ts->get_tile_shape();
if (shape == TileSet::TILE_SHAPE_SQUARE) {
switch (bit) {
- case 0:
+ case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
break;
- case 1:
+ case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
break;
- case 2:
+ case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- break;
default:
ERR_FAIL_V(output);
}
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
switch (bit) {
- case 0:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
- break;
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
@@ -92,28 +87,28 @@ HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlap
}
} else {
// Half offset shapes.
- TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
+ TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (bit) {
- case 0:
+ case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
break;
- case 1:
+ case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
break;
- case 2:
+ case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
- case 3:
+ case 4:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
break;
- case 4:
+ case 5:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
@@ -122,25 +117,25 @@ HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlap
}
} else {
switch (bit) {
- case 0:
+ case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
break;
- case 1:
+ case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
- case 2:
+ case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
break;
- case 3:
+ case 4:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
break;
- case 4:
+ case 5:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
@@ -152,46 +147,57 @@ HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlap
return output;
}
+TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain) {
+ tile_map = p_tile_map;
+
+ Ref<TileSet> ts = tile_map->get_tileset();
+ ERR_FAIL_COND(!ts.is_valid());
+
+ bit = 0;
+ base_cell_coords = p_position;
+ terrain = p_terrain;
+}
+
TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
// The way we build the constraint make it easy to detect conflicting constraints.
tile_map = p_tile_map;
- Ref<TileSet> tile_set = tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
+ Ref<TileSet> ts = tile_map->get_tileset();
+ ERR_FAIL_COND(!ts.is_valid());
- TileSet::TileShape shape = tile_set->get_tile_shape();
+ TileSet::TileShape shape = ts->get_tile_shape();
if (shape == TileSet::TILE_SHAPE_SQUARE) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- bit = 0;
+ bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- bit = 2;
+ bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- bit = 0;
+ bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- bit = 2;
+ bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
default:
@@ -201,35 +207,35 @@ TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const V
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 0;
+ bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 2;
+ bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 0;
+ bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 2;
+ bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
@@ -238,55 +244,55 @@ TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const V
}
} else {
// Half-offset shapes
- TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
+ TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- bit = 0;
+ bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 2;
+ bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- bit = 3;
+ bit = 4;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 4;
+ bit = 5;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- bit = 0;
+ bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 3;
+ bit = 4;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 2;
+ bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 4;
+ bit = 5;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 3;
+ bit = 4;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
@@ -296,51 +302,51 @@ TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const V
} else {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- bit = 0;
+ bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 1;
+ bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 2;
+ bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- bit = 3;
+ bit = 4;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 0;
+ bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 4;
+ bit = 5;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- bit = 2;
+ bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 0;
+ bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- bit = 3;
+ bit = 4;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 2;
+ bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 4;
+ bit = 5;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
@@ -352,7 +358,7 @@ TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const V
terrain = p_terrain;
}
-Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
+Vector2i TileMap::transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
// Transform to stacked layout.
Vector2i output = p_coords;
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
@@ -551,7 +557,7 @@ int TileMap::get_layers_count() const {
void TileMap::add_layer(int p_to_pos) {
if (p_to_pos < 0) {
- p_to_pos = layers.size();
+ p_to_pos = layers.size() + p_to_pos + 1;
}
ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
@@ -610,6 +616,9 @@ void TileMap::remove_layer(int p_layer) {
}
void TileMap::set_layer_name(int p_layer, String p_name) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
+ }
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].name = p_name;
emit_signal(SNAME("changed"));
@@ -621,6 +630,9 @@ String TileMap::get_layer_name(int p_layer) const {
}
void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
+ }
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].enabled = p_enabled;
_clear_layer_internals(p_layer);
@@ -636,6 +648,9 @@ bool TileMap::is_layer_enabled(int p_layer) const {
}
void TileMap::set_layer_modulate(int p_layer, Color p_modulate) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
+ }
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].modulate = p_modulate;
_clear_layer_internals(p_layer);
@@ -649,6 +664,9 @@ Color TileMap::get_layer_modulate(int p_layer) const {
}
void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
+ }
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].y_sort_enabled = p_y_sort_enabled;
_clear_layer_internals(p_layer);
@@ -664,6 +682,9 @@ bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
}
void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
+ }
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].y_sort_origin = p_y_sort_origin;
_clear_layer_internals(p_layer);
@@ -677,6 +698,9 @@ int TileMap::get_layer_y_sort_origin(int p_layer) const {
}
void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
+ }
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].z_index = p_z_index;
_clear_layer_internals(p_layer);
@@ -731,15 +755,16 @@ void TileMap::set_y_sort_enabled(bool p_enable) {
_clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
+ update_configuration_warnings();
}
Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const {
- int quadrant_size = get_effective_quadrant_size(p_layer);
+ int quad_size = get_effective_quadrant_size(p_layer);
// Rounding down, instead of simply rounding towards zero (truncating)
return Vector2i(
- p_coords.x > 0 ? p_coords.x / quadrant_size : (p_coords.x - (quadrant_size - 1)) / quadrant_size,
- p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size);
+ p_coords.x > 0 ? p_coords.x / quad_size : (p_coords.x - (quad_size - 1)) / quad_size,
+ p_coords.y > 0 ? p_coords.y / quad_size : (p_coords.y - (quad_size - 1)) / quad_size);
}
HashMap<Vector2i, TileMapQuadrant>::Iterator TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
@@ -808,13 +833,13 @@ void TileMap::_update_dirty_quadrants() {
// Update the coords cache.
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
- q->self()->map_to_world.clear();
- q->self()->world_to_map.clear();
+ q->self()->map_to_local.clear();
+ q->self()->local_to_map.clear();
for (const Vector2i &E : q->self()->cells) {
Vector2i pk = E;
- Vector2i pk_world_coords = map_to_world(pk);
- q->self()->map_to_world[pk] = pk_world_coords;
- q->self()->world_to_map[pk_world_coords] = pk;
+ Vector2i pk_local_coords = map_to_local(pk);
+ q->self()->map_to_local[pk] = pk_local_coords;
+ q->self()->local_to_map[pk_local_coords] = pk;
}
}
@@ -832,7 +857,7 @@ void TileMap::_update_dirty_quadrants() {
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
rs->canvas_item_clear(q->self()->debug_canvas_item);
Transform2D xform;
- xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer)));
+ xform.set_origin(map_to_local(q->self()->coords * get_effective_quadrant_size(layer)));
rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
_rendering_draw_quadrant_debug(q->self());
@@ -958,10 +983,10 @@ void TileMap::_recompute_rect_cache() {
for (unsigned int layer = 0; layer < layers.size(); layer++) {
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
Rect2 r;
- r.position = map_to_world(E.key * get_effective_quadrant_size(layer));
- r.expand_to(map_to_world((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
+ r.position = map_to_local(E.key * get_effective_quadrant_size(layer));
+ r.expand_to(map_to_local((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_local((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_local((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
if (first) {
r_total = r;
first = false;
@@ -971,9 +996,11 @@ void TileMap::_recompute_rect_cache() {
}
}
+ bool changed = rect_cache != r_total;
+
rect_cache = r_total;
- item_rect_changed();
+ item_rect_changed(changed);
rect_cache_dirty = false;
#endif
@@ -983,18 +1010,34 @@ void TileMap::_recompute_rect_cache() {
void TileMap::_rendering_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_ENTER_CANVAS: {
+ bool node_visible = is_visible_in_tree();
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ Transform2D xform;
+ xform.set_origin(map_to_local(kv.key));
+ RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, get_canvas());
+ RS::get_singleton()->canvas_light_occluder_set_transform(kv.value, get_global_transform() * xform);
+ RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible);
+ }
+ }
+ }
+ } break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
- bool visible = is_visible_in_tree();
+ bool node_visible = is_visible_in_tree();
for (int layer = 0; layer < (int)layers.size(); layer++) {
for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
Transform2D xform;
xform.set_origin(E_cell.key);
- for (const RID &occluder : q.occluders) {
- RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible);
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible);
}
}
}
@@ -1010,12 +1053,10 @@ void TileMap::_rendering_notification(int p_what) {
TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
Transform2D xform;
- xform.set_origin(E_cell.key);
- for (const RID &occluder : q.occluders) {
- RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
- }
+ xform.set_origin(map_to_local(kv.key));
+ RenderingServer::get_singleton()->canvas_light_occluder_set_transform(kv.value, get_global_transform() * xform);
}
}
}
@@ -1026,6 +1067,17 @@ void TileMap::_rendering_notification(int p_what) {
RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
}
} break;
+
+ case NOTIFICATION_EXIT_CANVAS: {
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, RID());
+ }
+ }
+ }
+ } break;
}
}
@@ -1048,8 +1100,8 @@ void TileMap::_rendering_update_layer(int p_layer) {
rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled);
rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
rs->canvas_item_set_z_index(ci, layers[p_layer].z_index);
- rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter()));
- rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat()));
+ rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
+ rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
rs->canvas_item_set_light_mask(ci, get_light_mask());
}
@@ -1067,7 +1119,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
ERR_FAIL_COND(!is_inside_tree());
ERR_FAIL_COND(!tile_set.is_valid());
- bool visible = is_visible_in_tree();
+ bool node_visible = is_visible_in_tree();
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
while (q_list_element) {
@@ -1082,31 +1134,31 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
q.canvas_items.clear();
// Free the occluders.
- for (const RID &occluder : q.occluders) {
- rs->free(occluder);
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ rs->free(kv.value);
}
q.occluders.clear();
// Those allow to group cell per material or z-index.
- Ref<ShaderMaterial> prev_material;
+ Ref<Material> prev_material;
int prev_z_index = 0;
- RID prev_canvas_item;
+ RID prev_ci;
- Color modulate = get_self_modulate();
- modulate *= get_layer_modulate(q.layer);
+ Color tile_modulate = get_self_modulate();
+ tile_modulate *= get_layer_modulate(q.layer);
if (selected_layer >= 0) {
int z1 = get_layer_z_index(q.layer);
int z2 = get_layer_z_index(selected_layer);
if (z1 < z2 || (z1 == z2 && q.layer < selected_layer)) {
- modulate = modulate.darkened(0.5);
+ tile_modulate = tile_modulate.darkened(0.5);
} else if (z1 > z2 || (z1 == z2 && q.layer > selected_layer)) {
- modulate = modulate.darkened(0.5);
- modulate.a *= 0.3;
+ tile_modulate = tile_modulate.darkened(0.5);
+ tile_modulate.a *= 0.3;
}
}
// Iterate over the cells of the quadrant.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
TileMapCell c = get_cell(q.layer, E_cell.value, true);
TileSetSource *source;
@@ -1127,53 +1179,54 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
- Ref<ShaderMaterial> mat = tile_data->get_material();
- int z_index = tile_data->get_z_index();
+ Ref<Material> mat = tile_data->get_material();
+ int tile_z_index = tile_data->get_z_index();
// Quandrant pos.
- Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
+ Vector2 tile_position = map_to_local(q.coords * get_effective_quadrant_size(q.layer));
if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) {
// When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
- position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
+ tile_position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
}
// --- CanvasItems ---
// Create two canvas items, for rendering and debug.
- RID canvas_item;
+ RID ci;
// Check if the material or the z_index changed.
- if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
+ if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) {
// If so, create a new CanvasItem.
- canvas_item = rs->canvas_item_create();
+ ci = rs->canvas_item_create();
if (mat.is_valid()) {
- rs->canvas_item_set_material(canvas_item, mat->get_rid());
+ rs->canvas_item_set_material(ci, mat->get_rid());
}
- rs->canvas_item_set_parent(canvas_item, layers[q.layer].canvas_item);
- rs->canvas_item_set_use_parent_material(canvas_item, get_use_parent_material() || get_material().is_valid());
+ rs->canvas_item_set_parent(ci, layers[q.layer].canvas_item);
+ rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
Transform2D xform;
- xform.set_origin(position);
- rs->canvas_item_set_transform(canvas_item, xform);
+ xform.set_origin(tile_position);
+ rs->canvas_item_set_transform(ci, xform);
- rs->canvas_item_set_light_mask(canvas_item, get_light_mask());
- rs->canvas_item_set_z_index(canvas_item, z_index);
+ rs->canvas_item_set_light_mask(ci, get_light_mask());
+ rs->canvas_item_set_z_as_relative_to_parent(ci, true);
+ rs->canvas_item_set_z_index(ci, tile_z_index);
- rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(get_texture_filter()));
- rs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(get_texture_repeat()));
+ rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
+ rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
- q.canvas_items.push_back(canvas_item);
+ q.canvas_items.push_back(ci);
- prev_canvas_item = canvas_item;
+ prev_ci = ci;
prev_material = mat;
- prev_z_index = z_index;
+ prev_z_index = tile_z_index;
} else {
// Keep the same canvas_item to draw on.
- canvas_item = prev_canvas_item;
+ ci = prev_ci;
}
// Drawing the tile in the canvas item.
- draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate, tile_data);
+ draw_tile(ci, E_cell.key - tile_position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, tile_modulate, tile_data);
// --- Occluders ---
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
@@ -1181,12 +1234,12 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
xform.set_origin(E_cell.key);
if (tile_data->get_occluder(i).is_valid()) {
RID occluder_id = rs->canvas_light_occluder_create();
- rs->canvas_light_occluder_set_enabled(occluder_id, visible);
+ rs->canvas_light_occluder_set_enabled(occluder_id, node_visible);
rs->canvas_light_occluder_set_transform(occluder_id, get_global_transform() * xform);
rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
rs->canvas_light_occluder_attach_to_canvas(occluder_id, get_canvas());
rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
- q.occluders.push_back(occluder_id);
+ q.occluders[E_cell.value] = occluder_id;
}
}
}
@@ -1202,14 +1255,14 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
int index = -(int64_t)0x80000000; //always must be drawn below children.
for (int layer = 0; layer < (int)layers.size(); layer++) {
- // Sort the quadrants coords per world coordinates
- RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
+ // Sort the quadrants coords per local coordinates.
+ RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map;
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
- world_to_map[map_to_world(E.key)] = E.key;
+ local_to_map[map_to_local(E.key)] = E.key;
}
- // Sort the quadrants
- for (const KeyValue<Vector2i, Vector2i> &E : world_to_map) {
+ // Sort the quadrants.
+ for (const KeyValue<Vector2i, Vector2i> &E : local_to_map) {
TileMapQuadrant &q = layers[layer].quadrant_map[E.value];
for (const RID &ci : q.canvas_items) {
RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
@@ -1234,8 +1287,8 @@ void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
p_quadrant->canvas_items.clear();
// Free the occluders.
- for (const RID &occluder : p_quadrant->occluders) {
- RenderingServer::get_singleton()->free(occluder);
+ for (const KeyValue<Vector2i, RID> &kv : p_quadrant->occluders) {
+ RenderingServer::get_singleton()->free(kv.value);
}
p_quadrant->occluders.clear();
}
@@ -1247,9 +1300,9 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
return;
}
- // Draw a placeholder for scenes needing one.
+ // Draw a placeholder for tiles needing one.
RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
@@ -1280,9 +1333,9 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
0.8);
// Draw a placeholder tile.
- Transform2D xform;
- xform.set_origin(map_to_world(E_cell) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ Transform2D cell_to_quadrant;
+ cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
}
@@ -1290,7 +1343,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
}
-void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) {
+void TileMap::draw_tile(RID p_canvas_item, const Vector2i &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) {
ERR_FAIL_COND(!p_tile_set.is_valid());
ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
@@ -1395,15 +1448,15 @@ void TileMap::_physics_notification(int p_what) {
#endif
if (is_inside_tree() && (!collision_animatable || in_editor)) {
// Update the new transform directly if we are not in animatable mode.
- Transform2D global_transform = get_global_transform();
+ Transform2D gl_transform = get_global_transform();
for (int layer = 0; layer < (int)layers.size(); layer++) {
for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
TileMapQuadrant &q = E.value;
for (RID body : q.bodies) {
Transform2D xform;
- xform.set_origin(map_to_world(bodies_coords[body]));
- xform = global_transform * xform;
+ xform.set_origin(map_to_local(bodies_coords[body]));
+ xform = gl_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
}
@@ -1425,7 +1478,7 @@ void TileMap::_physics_notification(int p_what) {
for (RID body : q.bodies) {
Transform2D xform;
- xform.set_origin(map_to_world(bodies_coords[body]));
+ xform.set_origin(map_to_local(bodies_coords[body]));
xform = new_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
@@ -1446,9 +1499,9 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
ERR_FAIL_COND(!is_inside_tree());
ERR_FAIL_COND(!tile_set.is_valid());
- Transform2D global_transform = get_global_transform();
- last_valid_transform = global_transform;
- new_transform = global_transform;
+ Transform2D gl_transform = get_global_transform();
+ last_valid_transform = gl_transform;
+ new_transform = gl_transform;
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
RID space = get_world_2d()->get_space();
@@ -1495,8 +1548,8 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
ps->body_set_space(body, space);
Transform2D xform;
- xform.set_origin(map_to_world(E_cell));
- xform = global_transform * xform;
+ xform.set_origin(map_to_local(E_cell));
+ xform = gl_transform * xform;
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
ps->body_attach_object_instance_id(body, get_instance_id());
@@ -1581,14 +1634,14 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
Vector<Color> color;
color.push_back(debug_collision_color);
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- Transform2D qudrant_xform;
- qudrant_xform.set_origin(quadrant_pos);
- Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse();
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Transform2D quadrant_to_local;
+ quadrant_to_local.set_origin(quadrant_pos);
+ Transform2D global_to_quadrant = (get_global_transform() * quadrant_to_local).affine_inverse();
for (RID body : p_quadrant->bodies) {
- Transform2D xform = Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM)) * global_transform_inv;
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM));
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, body_to_quadrant);
for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
const RID &shape = ps->body_get_shape(body, shape_index);
PhysicsServer2D::ShapeType type = ps->shape_get_type(shape);
@@ -1620,7 +1673,7 @@ void TileMap::_navigation_notification(int p_what) {
continue;
}
Transform2D tile_transform;
- tile_transform.set_origin(map_to_world(E_region.key));
+ tile_transform.set_origin(map_to_local(E_region.key));
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
}
}
@@ -1635,14 +1688,6 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
ERR_FAIL_COND(!is_inside_tree());
ERR_FAIL_COND(!tile_set.is_valid());
- // Get colors for debug.
- SceneTree *st = SceneTree::get_singleton();
- Color debug_navigation_color;
- bool debug_navigation = st && st->is_debugging_navigation_hint();
- if (debug_navigation) {
- debug_navigation_color = st->get_debug_navigation_color();
- }
-
Transform2D tilemap_xform = get_global_transform();
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
while (q_list_element) {
@@ -1688,9 +1733,10 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (navpoly.is_valid()) {
Transform2D tile_transform;
- tile_transform.set_origin(map_to_world(E_cell));
+ tile_transform.set_origin(map_to_local(E_cell));
RID region = NavigationServer2D::get_singleton()->region_create();
+ NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id());
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
@@ -1745,10 +1791,13 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
RenderingServer *rs = RenderingServer::get_singleton();
- Color color = get_tree()->get_debug_navigation_color();
+ Color color = Color(0.5, 1.0, 1.0, 1.0);
+#ifdef DEBUG_ENABLED
+ color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
+#endif // DEBUG_ENABLED
RandomPCG rand;
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
TileMapCell c = get_cell(p_quadrant->layer, E_cell, true);
@@ -1770,9 +1819,9 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
- Transform2D xform;
- xform.set_origin(map_to_world(E_cell) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ Transform2D cell_to_quadrant;
+ cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
@@ -1814,11 +1863,13 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
- // Clear the scenes.
- for (const KeyValue<Vector2i, String> &E : q.scenes) {
- Node *node = get_node_or_null(E.value);
- if (node) {
- node->queue_delete();
+ // Clear the scenes if instance cache was cleared.
+ if (instantiated_scenes.is_empty()) {
+ for (const KeyValue<Vector2i, String> &E : q.scenes) {
+ Node *node = get_node_or_null(E.value);
+ if (node) {
+ node->queue_free();
+ }
}
}
@@ -1826,6 +1877,15 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
// Recreate the scenes.
for (const Vector2i &E_cell : q.cells) {
+ Vector3i cell_coords = Vector3i(q.layer, E_cell.x, E_cell.y);
+ if (instantiated_scenes.has(cell_coords)) {
+ // Skip scene if the instance was cached (to avoid recreating scenes unnecessarily).
+ continue;
+ }
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ instantiated_scenes.insert(cell_coords);
+ }
+
const TileMapCell &c = get_cell(q.layer, E_cell, true);
TileSetSource *source;
@@ -1841,16 +1901,16 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
if (packed_scene.is_valid()) {
Node *scene = packed_scene->instantiate();
- add_child(scene);
Control *scene_as_control = Object::cast_to<Control>(scene);
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
if (scene_as_control) {
- scene_as_control->set_position(map_to_world(E_cell) + scene_as_control->get_position());
+ scene_as_control->set_position(map_to_local(E_cell) + scene_as_control->get_position());
} else if (scene_as_node2d) {
Transform2D xform;
- xform.set_origin(map_to_world(E_cell));
+ xform.set_origin(map_to_local(E_cell));
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
}
+ add_child(scene);
q.scenes[E_cell] = scene->get_name();
}
}
@@ -1862,15 +1922,16 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
}
void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
- // Clear the scenes.
- for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
- Node *node = get_node_or_null(E.value);
- if (node) {
- node->queue_delete();
+ // Clear the scenes if instance cache was cleared.
+ if (instantiated_scenes.is_empty()) {
+ for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
+ Node *node = get_node_or_null(E.value);
+ if (node) {
+ node->queue_free();
+ }
}
+ p_quadrant->scenes.clear();
}
-
- p_quadrant->scenes.clear();
}
void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
@@ -1882,7 +1943,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
@@ -1911,9 +1972,9 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
0.8);
// Draw a placeholder tile.
- Transform2D xform;
- xform.set_origin(map_to_world(E_cell) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ Transform2D cell_to_quadrant;
+ cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
}
@@ -2060,6 +2121,18 @@ int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bo
return E->value.alternative_tile;
}
+TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ int source_id = get_cell_source_id(p_layer, p_coords, p_use_proxies);
+ ERR_FAIL_COND_V_MSG(source_id == TileSet::INVALID_SOURCE, nullptr, vformat("Invalid TileSetSource at cell %s. Make sure a tile exists at this cell.", p_coords));
+
+ Ref<TileSetAtlasSource> source = tile_set->get_source(source_id);
+ if (source.is_valid()) {
+ return source->get_tile_data(get_cell_atlas_coords(p_layer, p_coords, p_use_proxies), get_cell_alternative_tile(p_layer, p_coords, p_use_proxies));
+ }
+
+ return nullptr;
+}
+
Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
@@ -2114,7 +2187,7 @@ Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coo
return output;
}
-Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
+Vector2i TileMap::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i());
ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
@@ -2138,7 +2211,7 @@ Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_
return output;
}
-void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern) {
+void TileMap::set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_COND(!tile_set.is_valid());
@@ -2149,37 +2222,87 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat
}
}
-RBSet<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints) {
+TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) {
if (!tile_set.is_valid()) {
- return RBSet<TileSet::TerrainsPattern>();
+ return TileSet::TerrainsPattern();
}
-
// Returns all tiles compatible with the given constraints.
- RBSet<TileSet::TerrainsPattern> compatible_terrain_tile_patterns;
- for (TileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) {
- int valid = true;
+ RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score;
+ RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set);
+ ERR_FAIL_COND_V(pattern_set.is_empty(), TileSet::TerrainsPattern());
+ for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) {
+ int score = 0;
+
+ // Check the center bit constraint
+ TerrainConstraint terrain_constraint = TerrainConstraint(this, p_position, terrain_pattern.get_terrain());
+ const RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
+ if (in_set_constraint_element) {
+ if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
+ score += in_set_constraint_element->get().get_priority();
+ }
+ } else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) {
+ continue; // Ignore a pattern that cannot keep bits without constraints unmodified.
+ }
+
+ // Check the surrounding bits
+ bool invalid_pattern = false;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
// Check if the bit is compatible with the constraints.
- TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain(bit));
- RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
- if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
- valid = false;
+ TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
+ in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
+ if (in_set_constraint_element) {
+ if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
+ score += in_set_constraint_element->get().get_priority();
+ }
+ } else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) {
+ invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified.
break;
}
}
}
+ if (invalid_pattern) {
+ continue;
+ }
+
+ terrain_pattern_score[terrain_pattern] = score;
+ }
+
+ // Compute the minimum score
+ TileSet::TerrainsPattern min_score_pattern = p_current_pattern;
+ int min_score = INT32_MAX;
+ for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) {
+ if (E.value < min_score) {
+ min_score_pattern = E.key;
+ min_score = E.value;
+ }
+ }
+
+ return min_score_pattern;
+}
+
+RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
+ if (!tile_set.is_valid()) {
+ return RBSet<TerrainConstraint>();
+ }
+
+ // Compute the constraints needed from the surrounding tiles.
+ RBSet<TerrainConstraint> output;
+ output.insert(TerrainConstraint(this, p_position, p_terrains_pattern.get_terrain()));
- if (valid) {
- compatible_terrain_tile_patterns.insert(terrain_pattern);
+ for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) {
+ TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side));
+ output.insert(c);
}
}
- return compatible_terrain_tile_patterns;
+ return output;
}
-RBSet<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const RBSet<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const {
+RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const {
if (!tile_set.is_valid()) {
return RBSet<TerrainConstraint>();
}
@@ -2187,12 +2310,12 @@ RBSet<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RBSet<TerrainConstraint>());
- // Build a set of dummy constraints get the constrained points.
+ // Build a set of dummy constraints to get the constrained points.
RBSet<TerrainConstraint> dummy_constraints;
- for (const Vector2i &E : p_to_replace) {
- for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
+ for (const Vector2i &E : p_painted) {
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits.
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
dummy_constraints.insert(TerrainConstraint(this, E, bit, -1));
}
}
@@ -2200,35 +2323,31 @@ RBSet<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_
// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
RBSet<TerrainConstraint> constraints;
- for (const TerrainConstraint &E : dummy_constraints) {
- TerrainConstraint c = E;
-
+ for (const TerrainConstraint &E_constraint : dummy_constraints) {
HashMap<int, int> terrain_count;
// Count the number of occurrences per terrain.
- HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
+ HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits();
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
- if (!p_to_replace.has(E_overlapping.key)) {
- TileData *neighbor_tile_data = nullptr;
- TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key);
- if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
- Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
- Ref<TileSetAtlasSource> atlas_source = source;
- if (atlas_source.is_valid()) {
- TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
- neighbor_tile_data = tile_data;
- }
+ TileData *neighbor_tile_data = nullptr;
+ TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key);
+ if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ neighbor_tile_data = tile_data;
}
}
+ }
- int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1;
- if (!p_ignore_empty_terrains || terrain >= 0) {
- if (!terrain_count.has(terrain)) {
- terrain_count[terrain] = 0;
- }
- terrain_count[terrain] += 1;
+ int terrain = neighbor_tile_data ? neighbor_tile_data->get_terrain_peering_bit(TileSet::CellNeighbor(E_overlapping.value)) : -1;
+ if (!p_ignore_empty_terrains || terrain >= 0) {
+ if (!terrain_count.has(terrain)) {
+ terrain_count[terrain] = 0;
}
+ terrain_count[terrain] += 1;
}
}
@@ -2244,33 +2363,34 @@ RBSet<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_
// Set the adequate terrain.
if (max > 0) {
+ TerrainConstraint c = E_constraint;
c.set_terrain(max_terrain);
constraints.insert(c);
}
}
- return constraints;
-}
-
-RBSet<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
- if (!tile_set.is_valid()) {
- return RBSet<TerrainConstraint>();
- }
+ // Add the centers as constraints
+ for (Vector2i E_coords : p_painted) {
+ TileData *tile_data = nullptr;
+ TileMapCell cell = get_cell(p_layer, E_coords);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ }
+ }
- // Compute the constraints needed from the surrounding tiles.
- RBSet<TerrainConstraint> output;
- for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
- TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern.get_terrain(side));
- output.insert(c);
+ int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1;
+ if (!p_ignore_empty_terrains || terrain >= 0) {
+ constraints.insert(TerrainConstraint(this, E_coords, terrain));
}
}
- return output;
+ return constraints;
}
-HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const RBSet<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints) {
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) {
if (!tile_set.is_valid()) {
return HashMap<Vector2i, TileSet::TerrainsPattern>();
}
@@ -2278,110 +2398,353 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_colla
// Copy the constraints set.
RBSet<TerrainConstraint> constraints = p_constraints;
- // Compute all acceptable patterns for each cell.
- HashMap<Vector2i, RBSet<TileSet::TerrainsPattern>> per_cell_acceptable_tiles;
- for (Vector2i cell : p_to_replace) {
- per_cell_acceptable_tiles[cell] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, cell, constraints);
- }
-
// Output map.
HashMap<Vector2i, TileSet::TerrainsPattern> output;
// Add all positions to a set.
- RBSet<Vector2i> to_replace = RBSet<Vector2i>(p_to_replace);
- while (!to_replace.is_empty()) {
- // Compute the minimum number of tile possibilities for each cell.
- int min_nb_possibilities = 100000000;
- for (const KeyValue<Vector2i, RBSet<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
- min_nb_possibilities = MIN(min_nb_possibilities, E.value.size());
- }
-
- // Get the set of possible cells to fill, out of the most constrained ones.
- LocalVector<Vector2i> to_choose_from;
- for (const KeyValue<Vector2i, RBSet<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
- if (E.value.size() == min_nb_possibilities) {
- to_choose_from.push_back(E.key);
- }
- }
-
- // Randomly a cell to fill out of the most constrained.
- Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)];
-
- // Get the list of acceptable patterns for the given cell.
- RBSet<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
- if (valid_tiles.is_empty()) {
- break; // No possibilities :/
- }
-
- // Out of the possible patterns, prioritize the one which have the least amount of different terrains.
- LocalVector<TileSet::TerrainsPattern> valid_tiles_with_least_amount_of_terrains;
- int min_terrain_count = 10000;
- LocalVector<int> terrains_counts;
- int pattern_index = 0;
- for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
- RBSet<int> terrains;
- for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
- terrains.insert(pattern.get_terrain(side));
+ for (int i = 0; i < p_to_replace.size(); i++) {
+ const Vector2i &coords = p_to_replace[i];
+
+ // Select the best pattern for the given constraints
+ TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
+ TileMapCell cell = get_cell(p_layer, coords);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ TileSetSource *source = *tile_set->get_source(cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get tile data.
+ TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ current_pattern = tile_data->get_terrains_pattern();
}
}
- min_terrain_count = MIN(min_terrain_count, terrains.size());
- terrains_counts.push_back(terrains.size());
- pattern_index++;
}
- pattern_index = 0;
- for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
- if (terrains_counts[pattern_index] == min_terrain_count) {
- valid_tiles_with_least_amount_of_terrains.push_back(pattern);
+ TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern);
+
+ // Update the constraint set with the new ones
+ RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern);
+ for (const TerrainConstraint &E_constraint : new_constraints) {
+ if (constraints.has(E_constraint)) {
+ constraints.erase(E_constraint);
}
- pattern_index++;
+ TerrainConstraint c = E_constraint;
+ c.set_priority(5);
+ constraints.insert(c);
}
- // Randomly select a pattern out of the remaining ones.
- TileSet::TerrainsPattern selected_terrain_tile_pattern = valid_tiles_with_least_amount_of_terrains[Math::random(0, valid_tiles_with_least_amount_of_terrains.size() - 1)];
+ output[coords] = pattern;
+ }
+ return output;
+}
- // Set the selected cell into the output.
- output[selected_cell_to_replace] = selected_terrain_tile_pattern;
- to_replace.erase(selected_cell_to_replace);
- per_cell_acceptable_tiles.erase(selected_cell_to_replace);
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+ // Build list and set of tiles that can be modified (painted and their surroundings)
+ Vector<Vector2i> can_modify_list;
+ RBSet<Vector2i> can_modify_set;
+ RBSet<Vector2i> painted_set;
+ for (int i = p_coords_array.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_coords_array[i];
+ can_modify_list.push_back(coords);
+ can_modify_set.insert(coords);
+ painted_set.insert(coords);
+ }
+ for (Vector2i coords : p_coords_array) {
+ // Find the adequate neighbor
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (is_existing_neighbor(bit)) {
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (!can_modify_set.has(neighbor)) {
+ can_modify_list.push_back(neighbor);
+ can_modify_set.insert(neighbor);
+ }
+ }
+ }
+ }
- // Add the new constraints from the added tiles.
- RBSet<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
- for (const TerrainConstraint &E_constraint : new_constraints) {
- constraints.insert(E_constraint);
+ // Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain
+ RBSet<Vector2i> cells_with_terrain_center_bit;
+ for (Vector2i coords : can_modify_set) {
+ bool connect = false;
+ if (painted_set.has(coords)) {
+ connect = true;
+ } else {
+ // Get the center bit of the cell
+ TileData *tile_data = nullptr;
+ TileMapCell cell = get_cell(p_layer, coords);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ }
+ }
+
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set && tile_data->get_terrain() == p_terrain) {
+ connect = true;
+ }
+ }
+ if (connect) {
+ cells_with_terrain_center_bit.insert(coords);
+ }
+ }
+
+ RBSet<TerrainConstraint> constraints;
+
+ // Add new constraints from the path drawn.
+ for (Vector2i coords : p_coords_array) {
+ // Constraints on the center bit.
+ TerrainConstraint c = TerrainConstraint(this, coords, p_terrain);
+ c.set_priority(10);
+ constraints.insert(c);
+
+ // Constraints on the connecting bits.
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ c = TerrainConstraint(this, coords, bit, p_terrain);
+ c.set_priority(10);
+ if ((int(bit) % 2) == 0) {
+ // Side peering bits: add the constraint if the center is of the same terrain
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (cells_with_terrain_center_bit.has(neighbor)) {
+ constraints.insert(c);
+ }
+ } else {
+ // Corner peering bits: add the constraint if all tiles on the constraint has the same center bit
+ HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
+ bool valid = true;
+ for (KeyValue<Vector2i, TileSet::CellNeighbor> kv : overlapping_terrain_bits) {
+ if (!cells_with_terrain_center_bit.has(kv.key)) {
+ valid = false;
+ break;
+ }
+ }
+ if (valid) {
+ constraints.insert(c);
+ }
+ }
+ }
+ }
+ }
+
+ // Fills in the constraint list from existing tiles.
+ for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
+ constraints.insert(c);
+ }
+
+ // Fill the terrains.
+ output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
+ return output;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_layer, const Vector<Vector2i> &p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+ // Make sure the path is correct and build the peering bit list while doing it.
+ Vector<TileSet::CellNeighbor> neighbor_list;
+ for (int i = 0; i < p_path.size() - 1; i++) {
+ // Find the adequate neighbor
+ TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX;
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (is_existing_neighbor(bit)) {
+ if (get_neighbor_cell(p_path[i], bit) == p_path[i + 1]) {
+ found_bit = bit;
+ break;
+ }
+ }
}
+ ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighbouring tile of %s", p_path[i + 1], p_path[i]));
+ neighbor_list.push_back(found_bit);
+ }
- // Compute valid tiles again for neighbors.
- for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
- if (is_existing_neighbor(side)) {
- Vector2i neighbor = get_neighbor_cell(selected_cell_to_replace, side);
- if (to_replace.has(neighbor)) {
- per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, neighbor, constraints);
+ // Build list and set of tiles that can be modified (painted and their surroundings)
+ Vector<Vector2i> can_modify_list;
+ RBSet<Vector2i> can_modify_set;
+ RBSet<Vector2i> painted_set;
+ for (int i = p_path.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_path[i];
+ can_modify_list.push_back(coords);
+ can_modify_set.insert(coords);
+ painted_set.insert(coords);
+ }
+ for (Vector2i coords : p_path) {
+ // Find the adequate neighbor
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (!can_modify_set.has(neighbor)) {
+ can_modify_list.push_back(neighbor);
+ can_modify_set.insert(neighbor);
}
}
}
}
+
+ RBSet<TerrainConstraint> constraints;
+
+ // Add new constraints from the path drawn.
+ for (Vector2i coords : p_path) {
+ // Constraints on the center bit
+ TerrainConstraint c = TerrainConstraint(this, coords, p_terrain);
+ c.set_priority(10);
+ constraints.insert(c);
+ }
+ for (int i = 0; i < p_path.size() - 1; i++) {
+ // Constraints on the peering bits.
+ TerrainConstraint c = TerrainConstraint(this, p_path[i], neighbor_list[i], p_terrain);
+ c.set_priority(10);
+ constraints.insert(c);
+ }
+
+ // Fills in the constraint list from existing tiles.
+ for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
+ constraints.insert(c);
+ }
+
+ // Fill the terrains.
+ output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
+ return output;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+ // Build list and set of tiles that can be modified (painted and their surroundings).
+ Vector<Vector2i> can_modify_list;
+ RBSet<Vector2i> can_modify_set;
+ RBSet<Vector2i> painted_set;
+ for (int i = p_coords_array.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_coords_array[i];
+ can_modify_list.push_back(coords);
+ can_modify_set.insert(coords);
+ painted_set.insert(coords);
+ }
+ for (Vector2i coords : p_coords_array) {
+ // Find the adequate neighbor
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (!can_modify_set.has(neighbor)) {
+ can_modify_list.push_back(neighbor);
+ can_modify_set.insert(neighbor);
+ }
+ }
+ }
+ }
+
+ // Add constraint by the new ones.
+ RBSet<TerrainConstraint> constraints;
+
+ // Add new constraints from the path drawn.
+ for (Vector2i coords : p_coords_array) {
+ // Constraints on the center bit
+ RBSet<TerrainConstraint> added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern);
+ for (TerrainConstraint c : added_constraints) {
+ c.set_priority(10);
+ constraints.insert(c);
+ }
+ }
+
+ // Fills in the constraint list from modified tiles border.
+ for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
+ constraints.insert(c);
+ }
+
+ // Fill the terrains.
+ output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
return output;
}
-void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains) {
+void TileMap::set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
ERR_FAIL_COND(!tile_set.is_valid());
ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
- RBSet<Vector2i> coords_set;
- for (int i = 0; i < p_coords_array.size(); i++) {
- coords_set.insert(p_coords_array[i]);
+ Vector<Vector2i> cells_vector;
+ HashSet<Vector2i> painted_set;
+ for (int i = 0; i < p_cells.size(); i++) {
+ cells_vector.push_back(p_cells[i]);
+ painted_set.insert(p_cells[i]);
+ }
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(p_layer, cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
+ if (painted_set.has(kv.key)) {
+ // Paint a random tile with the correct terrain for the painted path.
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ } else {
+ // Avoids updating the painted path from the output if the new pattern is the same as before.
+ TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
+ TileMapCell cell = get_cell(p_layer, kv.key);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ TileSetSource *source = *tile_set->get_source(cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get tile data.
+ TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ in_map_terrain_pattern = tile_data->get_terrains_pattern();
+ }
+ }
+ }
+ if (in_map_terrain_pattern != kv.value) {
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ }
+ }
}
+}
- RBSet<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains);
+void TileMap::set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
- HashMap<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints);
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : wfc_output) {
- TileMapCell cell = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(p_layer, kv.key, cell.source_id, cell.get_atlas_coords(), cell.alternative_tile);
+ Vector<Vector2i> vector_path;
+ HashSet<Vector2i> painted_set;
+ for (int i = 0; i < p_path.size(); i++) {
+ vector_path.push_back(p_path[i]);
+ painted_set.insert(p_path[i]);
+ }
+
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(p_layer, vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
+ if (painted_set.has(kv.key)) {
+ // Paint a random tile with the correct terrain for the painted path.
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ } else {
+ // Avoids updating the painted path from the output if the new pattern is the same as before.
+ TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
+ TileMapCell cell = get_cell(p_layer, kv.key);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ TileSetSource *source = *tile_set->get_source(cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get tile data.
+ TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ in_map_terrain_pattern = tile_data->get_terrains_pattern();
+ }
+ }
+ }
+ if (in_map_terrain_pattern != kv.value) {
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ }
+ }
}
}
@@ -2437,7 +2800,7 @@ void TileMap::clear_layer(int p_layer) {
// Remove all tiles.
_clear_layer_internals(p_layer);
layers[p_layer].tile_map.clear();
-
+ _recreate_layer_internals(p_layer);
used_rect_cache_dirty = true;
}
@@ -2447,6 +2810,7 @@ void TileMap::clear() {
for (unsigned int i = 0; i < layers.size(); i++) {
layers[i].tile_map.clear();
}
+ _recreate_internals();
used_rect_cache_dirty = true;
}
@@ -2549,9 +2913,9 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const {
// Export tile data to raw format
const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- Vector<int> data;
- data.resize(tile_map.size() * 3);
- int *w = data.ptrw();
+ Vector<int> tile_data;
+ tile_data.resize(tile_map.size() * 3);
+ int *w = tile_data.ptrw();
// Save in highest format
@@ -2567,7 +2931,7 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const {
idx += 3;
}
- return data;
+ return tile_data;
}
void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
@@ -2576,7 +2940,7 @@ void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
// Iterate over the cells of the quadrant.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
TileMapCell c = get_cell(q.layer, E_cell.value, true);
TileSetSource *source;
@@ -2729,13 +3093,13 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::COLOR, vformat("layer_%d/modulate", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE));
- p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE, "suffix:px"));
p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
}
-Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
+Vector2 TileMap::map_to_local(const Vector2i &p_pos) const {
// SHOULD RETURN THE CENTER OF THE CELL
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
@@ -2812,10 +3176,10 @@ Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size();
}
-Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
+Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
- Vector2 ret = p_pos;
+ Vector2 ret = p_local_position;
ret /= tile_set->get_tile_size();
TileSet::TileShape tile_shape = tile_set->get_tile_shape();
@@ -2840,7 +3204,7 @@ Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
ret.x /= overlapping_ratio;
}
- // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly.
+ // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly.
if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
// Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
// square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
@@ -3370,7 +3734,7 @@ TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
return a;
}
-Rect2 TileMap::get_used_rect() { // Not const because of cache
+Rect2i TileMap::get_used_rect() { // Not const because of cache
// Return the rect of the currently used area
if (used_rect_cache_dirty) {
bool first = true;
@@ -3447,13 +3811,14 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) {
}
void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
- // Set a default texture filter for the whole tilemap
+ // Set a default texture filter for the whole tilemap.
CanvasItem::set_texture_filter(p_texture_filter);
+ TextureFilter target_filter = get_texture_filter_in_tree();
for (unsigned int layer = 0; layer < layers.size(); layer++) {
for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
TileMapQuadrant &q = F->value;
for (const RID &ci : q.canvas_items) {
- RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter));
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(target_filter));
_make_quadrant_dirty(F);
}
}
@@ -3462,13 +3827,14 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
}
void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
- // Set a default texture repeat for the whole tilemap
+ // Set a default texture repeat for the whole tilemap.
CanvasItem::set_texture_repeat(p_texture_repeat);
+ TextureRepeat target_repeat = get_texture_repeat_in_tree();
for (unsigned int layer = 0; layer < layers.size(); layer++) {
for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
TileMapQuadrant &q = F->value;
for (const RID &ci : q.canvas_items) {
- RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat));
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(target_repeat));
_make_quadrant_dirty(F);
}
}
@@ -3476,7 +3842,7 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
}
}
-TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
+TypedArray<Vector2i> TileMap::get_surrounding_cells(const Vector2i &coords) {
if (!tile_set.is_valid()) {
return TypedArray<Vector2i>();
}
@@ -3514,7 +3880,7 @@ TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
return around;
}
-void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
+void TileMap::draw_cells_outline(Control *p_control, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform) {
if (!tile_set.is_valid()) {
return;
}
@@ -3525,7 +3891,7 @@ void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Co
TileSet::TileShape shape = tile_set->get_tile_shape();
for (const Vector2i &E : p_cells) {
- Vector2 center = map_to_world(E);
+ Vector2 center = map_to_local(E);
#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
if (!p_cells.has(get_neighbor_cell(E, side))) { \
@@ -3574,8 +3940,8 @@ void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Co
#undef DRAW_SIDE_IF_NEEDED
}
-TypedArray<String> TileMap::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray TileMap::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
// Retrieve the set of Z index values with a Y-sorted layer.
RBSet<int> y_sorted_z_index;
@@ -3593,6 +3959,22 @@ TypedArray<String> TileMap::get_configuration_warnings() const {
}
}
+ if (tile_set.is_valid() && tile_set->get_tile_shape() == TileSet::TILE_SHAPE_ISOMETRIC) {
+ bool warn = !is_y_sort_enabled();
+ if (!warn) {
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ if (!layers[layer].y_sort_enabled) {
+ warn = true;
+ break;
+ }
+ }
+ }
+
+ if (warn) {
+ warnings.push_back(RTR("Isometric TileSet will likely not look as intended without Y-sort enabled for the TileMap and all of its layers."));
+ }
+ }
+
return warnings;
}
@@ -3611,7 +3993,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name);
ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled);
ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled);
- ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "enabled"), &TileMap::set_layer_modulate);
+ ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "modulate"), &TileMap::set_layer_modulate);
ClassDB::bind_method(D_METHOD("get_layer_modulate", "layer"), &TileMap::get_layer_modulate);
ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled);
ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled);
@@ -3630,9 +4012,10 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0));
ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell);
- ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id);
- ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords);
- ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile);
+ ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_cell_tile_data", "layer", "coords", "use_proxies"), &TileMap::get_cell_tile_data, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid);
@@ -3640,7 +4023,8 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern);
ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern);
- ClassDB::bind_method(D_METHOD("set_cells_from_surrounding_terrains", "layer", "cells", "terrain_set", "ignore_empty_terrains"), &TileMap::set_cells_from_surrounding_terrains, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("set_cells_terrain_connect", "layer", "cells", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMap::set_cells_terrain_connect, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("set_cells_terrain_path", "layer", "path", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMap::set_cells_terrain_path, DEFVAL(true));
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer);
@@ -3648,13 +4032,13 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
+ ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMap::get_surrounding_cells);
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
- ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world);
- ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
+ ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMap::map_to_local);
+ ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &TileMap::local_to_map);
ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell);
@@ -3685,7 +4069,9 @@ void TileMap::_bind_methods() {
void TileMap::_tile_set_changed() {
emit_signal(SNAME("changed"));
_tile_set_changed_deferred_update_needed = true;
+ instantiated_scenes.clear();
call_deferred(SNAME("_tile_set_changed_deferred_update"));
+ update_configuration_warnings();
}
void TileMap::_tile_set_changed_deferred_update() {
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 02a2b3a1c6..6f71636e47 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -40,7 +40,7 @@ class TileSetAtlasSource;
struct TileMapQuadrant {
struct CoordsWorldComparator {
_ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
- // We sort the cells by their world coords, as it is needed by rendering.
+ // We sort the cells by their local coords, as it is needed by rendering.
if (p_a.y == p_b.y) {
return p_a.x > p_b.x;
} else {
@@ -49,7 +49,7 @@ struct TileMapQuadrant {
}
};
- // Dirty list element
+ // Dirty list element.
SelfList<TileMapQuadrant> dirty_list_element;
// Quadrant layer and coords.
@@ -58,17 +58,17 @@ struct TileMapQuadrant {
// TileMapCells
RBSet<Vector2i> cells;
- // We need those two maps to sort by world position for rendering
+ // We need those two maps to sort by local position for rendering
// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
- RBMap<Vector2i, Vector2i> map_to_world;
- RBMap<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
+ RBMap<Vector2i, Vector2i> map_to_local;
+ RBMap<Vector2i, Vector2i, CoordsWorldComparator> local_to_map;
// Debug.
RID debug_canvas_item;
// Rendering.
List<RID> canvas_items;
- List<RID> occluders;
+ HashMap<Vector2i, RID> occluders;
// Physics.
List<RID> bodies;
@@ -115,10 +115,12 @@ public:
class TerrainConstraint {
private:
const TileMap *tile_map;
- Vector2i base_cell_coords = Vector2i();
+ Vector2i base_cell_coords;
int bit = -1;
int terrain = -1;
+ int priority = 1;
+
public:
bool operator<(const TerrainConstraint &p_other) const {
if (base_cell_coords == p_other.base_cell_coords) {
@@ -128,13 +130,17 @@ public:
}
String to_string() const {
- return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain);
+ return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
}
Vector2i get_base_cell_coords() const {
return base_cell_coords;
}
+ bool is_center_bit() const {
+ return bit == 0;
+ }
+
HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
void set_terrain(int p_terrain) {
@@ -145,8 +151,17 @@ public:
return terrain;
}
- TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain);
- TerrainConstraint() {}
+ void set_priority(int p_priority) {
+ priority = p_priority;
+ }
+
+ int get_priority() const {
+ return priority;
+ }
+
+ TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit
+ TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
+ TerrainConstraint(){};
};
enum VisibilityMode {
@@ -221,6 +236,8 @@ private:
void _clear_layer_internals(int p_layer);
void _clear_internals();
+ HashSet<Vector3i> instantiated_scenes;
+
// Rect caching.
void _recompute_rect_cache();
@@ -251,7 +268,9 @@ private:
void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
// Terrains.
- RBSet<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints);
+ TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern);
+ RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
+ RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
// Set and get tiles from data arrays.
void _set_tile_data(int p_layer, const Vector<int> &p_data);
@@ -272,7 +291,7 @@ protected:
static void _bind_methods();
public:
- static Vector2i transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
+ static Vector2i transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
enum {
INVALID_CELL = -1
@@ -288,7 +307,7 @@ public:
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr);
+ static void draw_tile(RID p_canvas_item, const Vector2i &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr);
// Layers management.
int get_layers_count() const;
@@ -326,17 +345,22 @@ public:
int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ // Helper method to make accessing the data easier.
+ TileData *get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
// Patterns.
Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
- Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
- void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern);
+ Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
+ void set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
// Terrains.
- RBSet<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const RBSet<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed.
- RBSet<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const RBSet<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints); // Not exposed.
- void set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains = true);
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints); // Not exposed.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed.
+
+ void set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
+ void set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
// Not exposed to users
TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
@@ -346,14 +370,14 @@ public:
virtual void set_y_sort_enabled(bool p_enable) override;
- Vector2 map_to_world(const Vector2i &p_pos) const;
- Vector2i world_to_map(const Vector2 &p_pos) const;
+ Vector2 map_to_local(const Vector2i &p_pos) const;
+ Vector2i local_to_map(const Vector2 &p_pos) const;
bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
TypedArray<Vector2i> get_used_cells(int p_layer) const;
- Rect2 get_used_rect(); // Not const because of cache
+ Rect2i get_used_rect(); // Not const because of cache
// Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
virtual void set_light_mask(int p_light_mask) override;
@@ -365,7 +389,7 @@ public:
// For finding tiles from collision.
Vector2i get_coords_for_body_rid(RID p_physics_body);
- // Fixing a nclearing methods.
+ // Fixing and clearing methods.
void fix_invalid_tiles();
// Clears tiles from a given layer
@@ -376,15 +400,15 @@ public:
void force_update(int p_layer = -1);
// Helpers?
- TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
- void draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
+ TypedArray<Vector2i> get_surrounding_cells(const Vector2i &coords);
+ void draw_cells_outline(Control *p_control, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform = Transform2D());
// Virtual function to modify the TileData at runtime
GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
// Configuration warnings.
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
TileMap();
~TileMap();
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 4a4a2a1da0..11b4718802 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -34,7 +34,7 @@
void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) {
texture_normal = p_texture;
- update();
+ queue_redraw();
}
Ref<Texture2D> TouchScreenButton::get_texture_normal() const {
@@ -43,7 +43,7 @@ Ref<Texture2D> TouchScreenButton::get_texture_normal() const {
void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) {
texture_pressed = p_texture_pressed;
- update();
+ queue_redraw();
}
Ref<Texture2D> TouchScreenButton::get_texture_pressed() const {
@@ -60,16 +60,16 @@ Ref<BitMap> TouchScreenButton::get_bitmask() const {
void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) {
if (shape.is_valid()) {
- shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
+ shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
}
shape = p_shape;
if (shape.is_valid()) {
- shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
+ shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
}
- update();
+ queue_redraw();
}
Ref<Shape2D> TouchScreenButton::get_shape() const {
@@ -78,7 +78,7 @@ Ref<Shape2D> TouchScreenButton::get_shape() const {
void TouchScreenButton::set_shape_centered(bool p_shape_centered) {
shape_centered = p_shape_centered;
- update();
+ queue_redraw();
}
bool TouchScreenButton::is_shape_visible() const {
@@ -87,7 +87,7 @@ bool TouchScreenButton::is_shape_visible() const {
void TouchScreenButton::set_shape_visible(bool p_shape_visible) {
shape_visible = p_shape_visible;
- update();
+ queue_redraw();
}
bool TouchScreenButton::is_shape_centered() const {
@@ -100,7 +100,7 @@ void TouchScreenButton::_notification(int p_what) {
if (!is_inside_tree()) {
return;
}
- if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) {
+ if (!Engine::get_singleton()->is_editor_hint() && !DisplayServer::get_singleton()->is_touchscreen_available() && visibility == VISIBILITY_TOUCHSCREEN_ONLY) {
return;
}
@@ -131,16 +131,16 @@ void TouchScreenButton::_notification(int p_what) {
pos = texture_normal->get_size() * 0.5;
}
- draw_set_transform_matrix(get_canvas_transform().translated(pos));
+ draw_set_transform_matrix(get_canvas_transform().translated_local(pos));
shape->draw(get_canvas_item(), draw_col);
}
} break;
case NOTIFICATION_ENTER_TREE: {
- if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) {
+ if (!Engine::get_singleton()->is_editor_hint() && !DisplayServer::get_singleton()->is_touchscreen_available() && visibility == VISIBILITY_TOUCHSCREEN_ONLY) {
return;
}
- update();
+ queue_redraw();
if (!Engine::get_singleton()->is_editor_hint()) {
set_process_input(is_visible_in_tree());
@@ -258,13 +258,13 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
pos = texture_normal->get_size() * 0.5;
}
- touched = shape->collide(Transform2D().translated(pos), unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
+ touched = shape->collide(Transform2D().translated_local(pos), unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
}
if (bitmask.is_valid()) {
check_rect = false;
if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) {
- if (bitmask->get_bit(coord)) {
+ if (bitmask->get_bitv(coord)) {
touched = true;
}
}
@@ -292,7 +292,7 @@ void TouchScreenButton::_press(int p_finger_pressed) {
}
emit_signal(SNAME("pressed"));
- update();
+ queue_redraw();
}
void TouchScreenButton::_release(bool p_exiting_tree) {
@@ -311,7 +311,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
if (!p_exiting_tree) {
emit_signal(SNAME("released"));
- update();
+ queue_redraw();
}
}
@@ -339,7 +339,7 @@ Rect2 TouchScreenButton::get_anchorable_rect() const {
void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) {
visibility = p_mode;
- update();
+ queue_redraw();
}
TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const {
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
index 1971dc1240..263c3a12a2 100644
--- a/scene/2d/visible_on_screen_notifier_2d.cpp
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -66,7 +66,7 @@ void VisibleOnScreenNotifier2D::set_rect(const Rect2 &p_rect) {
if (is_inside_tree()) {
RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit));
}
- update();
+ queue_redraw();
}
Rect2 VisibleOnScreenNotifier2D::get_rect() const {
diff --git a/scene/2d/visible_on_screen_notifier_2d.h b/scene/2d/visible_on_screen_notifier_2d.h
index 38b508e2f6..ac7fad95a5 100644
--- a/scene/2d/visible_on_screen_notifier_2d.h
+++ b/scene/2d/visible_on_screen_notifier_2d.h
@@ -102,4 +102,4 @@ public:
VARIANT_ENUM_CAST(VisibleOnScreenEnabler2D::EnableMode);
-#endif // VISIBILITY_NOTIFIER_2D_H
+#endif // VISIBLE_ON_SCREEN_NOTIFIER_2D_H