diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.h | 6 | ||||
-rw-r--r-- | scene/2d/collision_polygon_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/collision_polygon_2d.h | 6 | ||||
-rw-r--r-- | scene/2d/collision_shape_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/collision_shape_2d.h | 6 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 24 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 20 |
8 files changed, 39 insertions, 39 deletions
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index f0b007f843..c83ed36917 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -165,7 +165,7 @@ bool CollisionObject2D::is_shape_owner_one_way_collision_enabled(uint32_t p_owne return shapes[p_owner].one_way_collision; } -void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin) { +void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, real_t p_margin) { if (area) { return; //not for areas } @@ -179,7 +179,7 @@ void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owne } } -float CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const { +real_t CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const { ERR_FAIL_COND_V(!shapes.has(p_owner), 0); return shapes[p_owner].one_way_collision_margin; diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index a2112c27f4..1cfaeaf649 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -52,7 +52,7 @@ class CollisionObject2D : public Node2D { Vector<Shape> shapes; bool disabled; bool one_way_collision; - float one_way_collision_margin; + real_t one_way_collision_margin; ShapeData() { disabled = false; @@ -97,8 +97,8 @@ public: void shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable); bool is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const; - void shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin); - float get_shape_owner_one_way_collision_margin(uint32_t p_owner) const; + void shape_owner_set_one_way_collision_margin(uint32_t p_owner, real_t p_margin); + real_t get_shape_owner_one_way_collision_margin(uint32_t p_owner) const; void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape); int shape_owner_get_shape_count(uint32_t p_owner) const; diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 851e40cda6..505c0beb45 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -158,7 +158,7 @@ void CollisionPolygon2D::_notification(int p_what) { Vector2 line_to(0, 20); draw_line(Vector2(), line_to, dcol, 3); Vector<Vector2> pts; - float tsize = 8; + real_t tsize = 8; pts.push_back(line_to + (Vector2(0, tsize))); pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0))); pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0))); @@ -275,14 +275,14 @@ bool CollisionPolygon2D::is_one_way_collision_enabled() const { return one_way_collision; } -void CollisionPolygon2D::set_one_way_collision_margin(float p_margin) { +void CollisionPolygon2D::set_one_way_collision_margin(real_t p_margin) { one_way_collision_margin = p_margin; if (parent) { parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); } } -float CollisionPolygon2D::get_one_way_collision_margin() const { +real_t CollisionPolygon2D::get_one_way_collision_margin() const { return one_way_collision_margin; } diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index caa5b2c3ec..9c9e6f8f62 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -53,7 +53,7 @@ protected: CollisionObject2D *parent; bool disabled; bool one_way_collision; - float one_way_collision_margin; + real_t one_way_collision_margin; Vector<Vector<Vector2>> _decompose_in_convex(); @@ -86,8 +86,8 @@ public: void set_one_way_collision(bool p_enable); bool is_one_way_collision_enabled() const; - void set_one_way_collision_margin(float p_margin); - float get_one_way_collision_margin() const; + void set_one_way_collision_margin(real_t p_margin); + real_t get_one_way_collision_margin() const; CollisionPolygon2D(); }; diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 37bed577ac..381c2ad29a 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -125,7 +125,7 @@ void CollisionShape2D::_notification(int p_what) { Vector2 line_to(0, 20); draw_line(Vector2(), line_to, draw_col, 2); Vector<Vector2> pts; - float tsize = 8; + real_t tsize = 8; pts.push_back(line_to + (Vector2(0, tsize))); pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0))); pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0))); @@ -215,14 +215,14 @@ bool CollisionShape2D::is_one_way_collision_enabled() const { return one_way_collision; } -void CollisionShape2D::set_one_way_collision_margin(float p_margin) { +void CollisionShape2D::set_one_way_collision_margin(real_t p_margin) { one_way_collision_margin = p_margin; if (parent) { parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); } } -float CollisionShape2D::get_one_way_collision_margin() const { +real_t CollisionShape2D::get_one_way_collision_margin() const { return one_way_collision_margin; } diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index 8a4d885393..17cc4187c9 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -45,7 +45,7 @@ class CollisionShape2D : public Node2D { void _shape_changed(); bool disabled; bool one_way_collision; - float one_way_collision_margin; + real_t one_way_collision_margin; void _update_in_shape_owner(bool p_xform_only = false); @@ -69,8 +69,8 @@ public: void set_one_way_collision(bool p_enable); bool is_one_way_collision_enabled() const; - void set_one_way_collision_margin(float p_margin); - float get_one_way_collision_margin() const; + void set_one_way_collision_margin(real_t p_margin); + real_t get_one_way_collision_margin() const; virtual String get_configuration_warning() const override; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index a65009d072..ee625fb6f9 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -324,7 +324,7 @@ struct _RigidBody2DInOut { int local_shape; }; -bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) { +bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) { PhysicsServer2D::MotionResult *r = nullptr; if (p_result.is_valid()) { r = p_result->get_result_ptr(); @@ -611,7 +611,7 @@ void RigidBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_posit PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position); } -void RigidBody2D::apply_torque_impulse(float p_torque) { +void RigidBody2D::apply_torque_impulse(real_t p_torque) { PhysicsServer2D::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque); } @@ -623,11 +623,11 @@ Vector2 RigidBody2D::get_applied_force() const { return PhysicsServer2D::get_singleton()->body_get_applied_force(get_rid()); }; -void RigidBody2D::set_applied_torque(const float p_torque) { +void RigidBody2D::set_applied_torque(const real_t p_torque) { PhysicsServer2D::get_singleton()->body_set_applied_torque(get_rid(), p_torque); }; -float RigidBody2D::get_applied_torque() const { +real_t RigidBody2D::get_applied_torque() const { return PhysicsServer2D::get_singleton()->body_get_applied_torque(get_rid()); }; @@ -639,7 +639,7 @@ void RigidBody2D::add_force(const Vector2 &p_force, const Vector2 &p_position) { PhysicsServer2D::get_singleton()->body_add_force(get_rid(), p_force, p_position); } -void RigidBody2D::add_torque(const float p_torque) { +void RigidBody2D::add_torque(const real_t p_torque) { PhysicsServer2D::get_singleton()->body_add_torque(get_rid(), p_torque); } @@ -906,7 +906,7 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision Vector2 recover; int hits = PhysicsServer2D::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin); int deepest = -1; - float deepest_depth; + real_t deepest_depth; for (int i = 0; i < hits; i++) { if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) { deepest = i; @@ -966,7 +966,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_ //so, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 -Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { +Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) { Vector2 body_velocity = p_linear_velocity; Vector2 body_velocity_normal = body_velocity.normalized(); Vector2 up_direction = p_up_direction.normalized(); @@ -1057,7 +1057,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const return body_velocity; } -Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { +Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) { Vector2 up_direction = p_up_direction.normalized(); bool was_on_floor = on_floor; @@ -1123,11 +1123,11 @@ bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_moti return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, margin); } -void KinematicBody2D::set_safe_margin(float p_margin) { +void KinematicBody2D::set_safe_margin(real_t p_margin) { margin = p_margin; } -float KinematicBody2D::get_safe_margin() const { +real_t KinematicBody2D::get_safe_margin() const { return margin; } @@ -1219,8 +1219,8 @@ void KinematicBody2D::_notification(int p_what) { void KinematicBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true)); ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move, DEFVAL(true)); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 159f73b269..b2a4aed019 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -176,7 +176,7 @@ private: void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape); void _direct_state_changed(Object *p_state); - bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, float p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); + bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); protected: void _notification(int p_what); @@ -232,17 +232,17 @@ public: void apply_central_impulse(const Vector2 &p_impulse); void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()); - void apply_torque_impulse(float p_torque); + void apply_torque_impulse(real_t p_torque); void set_applied_force(const Vector2 &p_force); Vector2 get_applied_force() const; - void set_applied_torque(const float p_torque); - float get_applied_torque() const; + void set_applied_torque(const real_t p_torque); + real_t get_applied_torque() const; void add_central_force(const Vector2 &p_force); void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()); - void add_torque(float p_torque); + void add_torque(real_t p_torque); TypedArray<Node2D> get_colliding_bodies() const; //function for script @@ -276,7 +276,7 @@ public: }; private: - float margin; + real_t margin; Vector2 floor_normal; Vector2 floor_velocity; @@ -309,11 +309,11 @@ public: bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision); - void set_safe_margin(float p_margin); - float get_safe_margin() const; + void set_safe_margin(real_t p_margin); + real_t get_safe_margin() const; - Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); - Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); + Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true); + Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; |