diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/animated_sprite_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/line_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/navigation_obstacle_2d.cpp | 7 | ||||
-rw-r--r-- | scene/2d/navigation_region_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 20 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.h | 6 | ||||
-rw-r--r-- | scene/2d/shape_cast_2d.cpp | 20 | ||||
-rw-r--r-- | scene/2d/shape_cast_2d.h | 6 |
8 files changed, 27 insertions, 38 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 4916eb573c..decb3d0dd8 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -417,7 +417,7 @@ void AnimatedSprite2D::_reset_timeout() { void AnimatedSprite2D::set_animation(const StringName &p_animation) { ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation)); - ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation)); + ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation)); if (animation == p_animation) { return; diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 1a6aaecaa8..7f2290bdc7 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -133,7 +133,7 @@ int Line2D::get_point_count() const { void Line2D::clear_points() { int count = _points.size(); if (count > 0) { - _points.resize(0); + _points.clear(); update(); } } diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index e5df089771..fad54070a5 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -53,9 +53,9 @@ void NavigationObstacle2D::_validate_property(PropertyInfo &p_property) const { void NavigationObstacle2D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: { - initialize_agent(); + case NOTIFICATION_ENTER_TREE: { parent_node2d = Object::cast_to<Node2D>(get_parent()); + reevaluate_agent_radius(); if (parent_node2d != nullptr) { // place agent on navigation map first or else the RVO agent callback creation fails silently later NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map()); @@ -83,6 +83,7 @@ void NavigationObstacle2D::_notification(int p_what) { NavigationObstacle2D::NavigationObstacle2D() { agent = NavigationServer2D::get_singleton()->agent_create(); + initialize_agent(); } NavigationObstacle2D::~NavigationObstacle2D() { @@ -110,7 +111,7 @@ void NavigationObstacle2D::initialize_agent() { void NavigationObstacle2D::reevaluate_agent_radius() { if (!estimate_radius) { NavigationServer2D::get_singleton()->agent_set_radius(agent, radius); - } else if (parent_node2d) { + } else if (parent_node2d && parent_node2d->is_inside_tree()) { NavigationServer2D::get_singleton()->agent_set_radius(agent, estimate_agent_radius()); } } diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 34f5830d8d..4bead978f1 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -299,7 +299,7 @@ void NavigationPolygon::make_polygons_from_outlines() { } polygons.clear(); - vertices.resize(0); + vertices.clear(); Map<Vector2, int> points; for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) { diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 1fdd8b05a6..9521667854 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -263,26 +263,18 @@ void RayCast2D::add_exception_rid(const RID &p_rid) { exclude.insert(p_rid); } -void RayCast2D::add_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); - const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object); - if (!co) { - return; - } - add_exception_rid(co->get_rid()); +void RayCast2D::add_exception(const CollisionObject2D *p_node) { + ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D."); + add_exception_rid(p_node->get_rid()); } void RayCast2D::remove_exception_rid(const RID &p_rid) { exclude.erase(p_rid); } -void RayCast2D::remove_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); - const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object); - if (!co) { - return; - } - remove_exception_rid(co->get_rid()); +void RayCast2D::remove_exception(const CollisionObject2D *p_node) { + ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D."); + remove_exception_rid(p_node->get_rid()); } void RayCast2D::clear_exceptions() { diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index a1015c6ce0..2c6f2d5c00 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -33,6 +33,8 @@ #include "scene/2d/node_2d.h" +class CollisionObject2D; + class RayCast2D : public Node2D { GDCLASS(RayCast2D, Node2D); @@ -94,9 +96,9 @@ public: Vector2 get_collision_normal() const; void add_exception_rid(const RID &p_rid); - void add_exception(const Object *p_object); + void add_exception(const CollisionObject2D *p_node); void remove_exception_rid(const RID &p_rid); - void remove_exception(const Object *p_object); + void remove_exception(const CollisionObject2D *p_node); void clear_exceptions(); RayCast2D(); diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp index 10194861b4..24199c96b5 100644 --- a/scene/2d/shape_cast_2d.cpp +++ b/scene/2d/shape_cast_2d.cpp @@ -322,26 +322,18 @@ void ShapeCast2D::add_exception_rid(const RID &p_rid) { exclude.insert(p_rid); } -void ShapeCast2D::add_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); - const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object); - if (!co) { - return; - } - add_exception_rid(co->get_rid()); +void ShapeCast2D::add_exception(const CollisionObject2D *p_node) { + ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D."); + add_exception_rid(p_node->get_rid()); } void ShapeCast2D::remove_exception_rid(const RID &p_rid) { exclude.erase(p_rid); } -void ShapeCast2D::remove_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); - const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object); - if (!co) { - return; - } - remove_exception_rid(co->get_rid()); +void ShapeCast2D::remove_exception(const CollisionObject2D *p_node) { + ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D."); + remove_exception_rid(p_node->get_rid()); } void ShapeCast2D::clear_exceptions() { diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h index 7e1ebeb315..ea36b25068 100644 --- a/scene/2d/shape_cast_2d.h +++ b/scene/2d/shape_cast_2d.h @@ -34,6 +34,8 @@ #include "scene/2d/node_2d.h" #include "scene/resources/shape_2d.h" +class CollisionObject2D; + class ShapeCast2D : public Node2D { GDCLASS(ShapeCast2D, Node2D); @@ -109,9 +111,9 @@ public: real_t get_closest_collision_unsafe_fraction() const; void add_exception_rid(const RID &p_rid); - void add_exception(const Object *p_object); + void add_exception(const CollisionObject2D *p_node); void remove_exception_rid(const RID &p_rid); - void remove_exception(const Object *p_object); + void remove_exception(const CollisionObject2D *p_node); void clear_exceptions(); TypedArray<String> get_configuration_warnings() const override; |