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-rw-r--r--scene/2d/canvas_item.cpp19
-rw-r--r--scene/2d/particles_2d.cpp23
-rw-r--r--scene/2d/particles_2d.h4
3 files changed, 41 insertions, 5 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 57d178abe3..4a80aba355 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -96,8 +96,8 @@ void CanvasItemMaterial::_update_shader() {
switch (light_mode) {
case LIGHT_MODE_NORMAL: break;
- case LIGHT_MODE_UNSHADED: code += "unshaded"; break;
- case LIGHT_MODE_LIGHT_ONLY: code += "light_only"; break;
+ case LIGHT_MODE_UNSHADED: code += ",unshaded"; break;
+ case LIGHT_MODE_LIGHT_ONLY: code += ",light_only"; break;
}
code += ";\n"; //thats it.
@@ -367,7 +367,9 @@ Transform2D CanvasItem::get_global_transform_with_canvas() const {
}
Transform2D CanvasItem::get_global_transform() const {
-
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_V(!is_inside_tree(), get_transform());
+#endif
if (global_invalid) {
const CanvasItem *pi = get_parent_item();
@@ -765,8 +767,9 @@ float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const
void CanvasItem::_notify_transform(CanvasItem *p_node) {
- if (/*p_node->xform_change.in_list() &&*/ p_node->global_invalid)
+ if (/*p_node->xform_change.in_list() &&*/ p_node->global_invalid) {
return; //nothing to do
+ }
p_node->global_invalid = true;
@@ -1067,7 +1070,15 @@ bool CanvasItem::is_local_transform_notification_enabled() const {
}
void CanvasItem::set_notify_transform(bool p_enable) {
+ if (notify_transform == p_enable)
+ return;
+
notify_transform = p_enable;
+
+ if (notify_transform && is_inside_tree()) {
+ //this ensures that invalid globals get resolved, so notifications can be received
+ get_global_transform();
+ }
}
bool CanvasItem::is_transform_notification_enabled() const {
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index beff247264..ba795d58f4 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -50,6 +50,12 @@ void Particles2D::set_lifetime(float p_lifetime) {
lifetime = p_lifetime;
VS::get_singleton()->particles_set_lifetime(particles, lifetime);
}
+
+void Particles2D::set_one_shot(bool p_enable) {
+
+ one_shot = p_enable;
+ VS::get_singleton()->particles_set_one_shot(particles, one_shot);
+}
void Particles2D::set_pre_process_time(float p_time) {
pre_process_time = p_time;
@@ -84,7 +90,7 @@ void Particles2D::set_use_local_coordinates(bool p_enable) {
local_coords = p_enable;
VS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
set_notify_transform(!p_enable);
- if (!p_enable) {
+ if (!p_enable && is_inside_tree()) {
_update_particle_emission_transform();
}
}
@@ -135,6 +141,11 @@ float Particles2D::get_lifetime() const {
return lifetime;
}
+
+bool Particles2D::get_one_shot() const {
+
+ return one_shot;
+}
float Particles2D::get_pre_process_time() const {
return pre_process_time;
@@ -264,6 +275,10 @@ int Particles2D::get_h_frames() const {
return h_frames;
}
+void Particles2D::restart() {
+ VS::get_singleton()->particles_restart(particles);
+}
+
void Particles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -295,6 +310,7 @@ void Particles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &Particles2D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &Particles2D::set_amount);
ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &Particles2D::set_lifetime);
+ ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &Particles2D::set_one_shot);
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles2D::set_pre_process_time);
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles2D::set_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles2D::set_randomness_ratio);
@@ -308,6 +324,7 @@ void Particles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_emitting"), &Particles2D::is_emitting);
ClassDB::bind_method(D_METHOD("get_amount"), &Particles2D::get_amount);
ClassDB::bind_method(D_METHOD("get_lifetime"), &Particles2D::get_lifetime);
+ ClassDB::bind_method(D_METHOD("get_one_shot"), &Particles2D::get_one_shot);
ClassDB::bind_method(D_METHOD("get_pre_process_time"), &Particles2D::get_pre_process_time);
ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &Particles2D::get_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &Particles2D::get_randomness_ratio);
@@ -335,10 +352,13 @@ void Particles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_h_frames", "frames"), &Particles2D::set_h_frames);
ClassDB::bind_method(D_METHOD("get_h_frames"), &Particles2D::get_h_frames);
+ ClassDB::bind_method(D_METHOD("restart"), &Particles2D::restart);
+
ADD_GROUP("Parameters", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,100000,1"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
@@ -365,6 +385,7 @@ Particles2D::Particles2D() {
particles = VS::get_singleton()->particles_create();
set_emitting(true);
+ set_one_shot(false);
set_amount(8);
set_lifetime(1);
set_fixed_fps(0);
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index ab7dcb1464..23278ce746 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -48,6 +48,7 @@ private:
RID particles;
bool emitting;
+ bool one_shot;
int amount;
float lifetime;
float pre_process_time;
@@ -79,6 +80,7 @@ public:
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
void set_lifetime(float p_lifetime);
+ void set_one_shot(bool p_enabled);
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
@@ -90,6 +92,7 @@ public:
bool is_emitting() const;
int get_amount() const;
float get_lifetime() const;
+ bool get_one_shot() const;
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
@@ -121,6 +124,7 @@ public:
void set_h_frames(int p_count);
int get_h_frames() const;
+ void restart();
Rect2 capture_rect() const;
Particles2D();
~Particles2D();