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-rw-r--r--scene/2d/animated_sprite.cpp2
-rw-r--r--scene/2d/animated_sprite.h2
-rw-r--r--scene/2d/area_2d.cpp18
-rw-r--r--scene/2d/area_2d.h2
-rw-r--r--scene/2d/audio_stream_player_2d.cpp13
-rw-r--r--scene/2d/back_buffer_copy.cpp8
-rw-r--r--scene/2d/back_buffer_copy.h2
-rw-r--r--scene/2d/camera_2d.cpp22
-rw-r--r--scene/2d/camera_2d.h2
-rw-r--r--scene/2d/canvas_item.cpp67
-rw-r--r--scene/2d/canvas_item.h10
-rw-r--r--scene/2d/canvas_modulate.cpp2
-rw-r--r--scene/2d/canvas_modulate.h2
-rw-r--r--scene/2d/collision_object_2d.cpp2
-rw-r--r--scene/2d/collision_object_2d.h2
-rw-r--r--scene/2d/collision_polygon_2d.cpp18
-rw-r--r--scene/2d/collision_polygon_2d.h2
-rw-r--r--scene/2d/collision_shape_2d.cpp12
-rw-r--r--scene/2d/collision_shape_2d.h2
-rw-r--r--scene/2d/joints_2d.cpp22
-rw-r--r--scene/2d/joints_2d.h2
-rw-r--r--scene/2d/light_2d.cpp16
-rw-r--r--scene/2d/light_2d.h2
-rw-r--r--scene/2d/light_occluder_2d.cpp12
-rw-r--r--scene/2d/light_occluder_2d.h2
-rw-r--r--scene/2d/line_2d.cpp18
-rw-r--r--scene/2d/line_2d.h2
-rw-r--r--scene/2d/line_builder.cpp2
-rw-r--r--scene/2d/line_builder.h2
-rw-r--r--scene/2d/navigation2d.cpp88
-rw-r--r--scene/2d/navigation2d.h6
-rw-r--r--scene/2d/navigation_polygon.cpp17
-rw-r--r--scene/2d/navigation_polygon.h2
-rw-r--r--scene/2d/node_2d.cpp4
-rw-r--r--scene/2d/node_2d.h2
-rw-r--r--scene/2d/parallax_background.cpp4
-rw-r--r--scene/2d/parallax_background.h2
-rw-r--r--scene/2d/parallax_layer.cpp21
-rw-r--r--scene/2d/parallax_layer.h2
-rw-r--r--scene/2d/particles_2d.cpp9
-rw-r--r--scene/2d/particles_2d.h2
-rw-r--r--scene/2d/path_2d.cpp19
-rw-r--r--scene/2d/path_2d.h2
-rw-r--r--scene/2d/path_texture.cpp2
-rw-r--r--scene/2d/path_texture.h2
-rw-r--r--scene/2d/physics_body_2d.cpp69
-rw-r--r--scene/2d/physics_body_2d.h2
-rw-r--r--scene/2d/polygon_2d.cpp26
-rw-r--r--scene/2d/polygon_2d.h6
-rw-r--r--scene/2d/position_2d.cpp6
-rw-r--r--scene/2d/position_2d.h2
-rw-r--r--scene/2d/ray_cast_2d.cpp28
-rw-r--r--scene/2d/ray_cast_2d.h2
-rw-r--r--scene/2d/remote_transform_2d.cpp10
-rw-r--r--scene/2d/remote_transform_2d.h2
-rw-r--r--scene/2d/screen_button.cpp16
-rw-r--r--scene/2d/screen_button.h2
-rw-r--r--scene/2d/sprite.cpp10
-rw-r--r--scene/2d/sprite.h2
-rw-r--r--scene/2d/tile_map.cpp63
-rw-r--r--scene/2d/tile_map.h9
-rw-r--r--scene/2d/visibility_notifier_2d.cpp46
-rw-r--r--scene/2d/visibility_notifier_2d.h2
-rw-r--r--scene/2d/y_sort.cpp2
-rw-r--r--scene/2d/y_sort.h2
65 files changed, 369 insertions, 392 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 366c3a8bd8..26241df660 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 80defac079..6c660d0381 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 02a0509449..1124904963 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -116,7 +116,7 @@ real_t Area2D::get_priority() const {
void Area2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
+ Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
@@ -134,7 +134,7 @@ void Area2D::_body_enter_tree(ObjectID p_id) {
void Area2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
+ Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
ERR_FAIL_COND(!E);
@@ -153,7 +153,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, int p_instance, int p_
ObjectID objid = p_instance;
Object *obj = ObjectDB::get_instance(objid);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
+ Node *node = Object::cast_to<Node>(obj);
Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
@@ -217,7 +217,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, int p_instance, int p_
void Area2D::_area_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
+ Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
@@ -235,7 +235,7 @@ void Area2D::_area_enter_tree(ObjectID p_id) {
void Area2D::_area_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
+ Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
ERR_FAIL_COND(!E);
@@ -254,7 +254,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_
ObjectID objid = p_instance;
Object *obj = ObjectDB::get_instance(objid);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
+ Node *node = Object::cast_to<Node>(obj);
Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
@@ -330,7 +330,7 @@ void Area2D::_clear_monitoring() {
for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
Object *obj = ObjectDB::get_instance(E->key());
- Node *node = obj ? obj->cast_to<Node>() : NULL;
+ Node *node = Object::cast_to<Node>(obj);
if (!node) //node may have been deleted in previous frame or at other legiminate point
continue;
@@ -360,7 +360,7 @@ void Area2D::_clear_monitoring() {
for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
Object *obj = ObjectDB::get_instance(E->key());
- Node *node = obj ? obj->cast_to<Node>() : NULL;
+ Node *node = Object::cast_to<Node>(obj);
if (!node) //node may have been deleted in previous frame or at other legiminate point
continue;
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 12d71f3911..c56cf651a1 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 1423a804ff..eb186a8e1f 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -1,7 +1,10 @@
#include "audio_stream_player_2d.h"
+
+#include "engine.h"
#include "scene/2d/area_2d.h"
#include "scene/main/viewport.h"
+
void AudioStreamPlayer2D::_mix_audio() {
if (!stream_playback.is_valid()) {
@@ -120,7 +123,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
AudioServer::get_singleton()->add_callback(_mix_audios, this);
- if (autoplay && !get_tree()->is_editor_hint()) {
+ if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
}
@@ -154,10 +157,8 @@ void AudioStreamPlayer2D::_notification(int p_what) {
int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, Physics2DDirectSpaceState::TYPE_MASK_AREA);
for (int i = 0; i < areas; i++) {
- if (!sr[i].collider)
- continue;
- Area2D *area2d = sr[i].collider->cast_to<Area2D>();
+ Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider);
if (!area2d)
continue;
@@ -223,6 +224,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (!active) {
set_fixed_process_internal(false);
_change_notify("playing"); //update property in editor
+ emit_signal("finished");
}
}
}
@@ -441,6 +443,9 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
+
+ ADD_SIGNAL(MethodInfo("finished"));
+
}
AudioStreamPlayer2D::AudioStreamPlayer2D() {
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index 748a527ca0..2858ddaad5 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -85,9 +85,9 @@ void BackBufferCopy::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "copy_mode", PROPERTY_HINT_ENUM, "Disabled,Rect,Viewport"), "set_copy_mode", "get_copy_mode");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect");
- BIND_CONSTANT(COPY_MODE_DISABLED);
- BIND_CONSTANT(COPY_MODE_RECT);
- BIND_CONSTANT(COPY_MODE_VIEWPORT);
+ BIND_ENUM_CONSTANT(COPY_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(COPY_MODE_RECT);
+ BIND_ENUM_CONSTANT(COPY_MODE_VIEWPORT);
}
BackBufferCopy::BackBufferCopy() {
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index 4080f50696..2424dd7b19 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 20571abdb9..e39e6fc6da 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -38,7 +38,7 @@ void Camera2D::_update_scroll() {
if (!is_inside_tree())
return;
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
update(); //will just be drawn
return;
}
@@ -85,7 +85,7 @@ Transform2D Camera2D::get_camera_transform() {
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
- if (h_drag_enabled && !get_tree()->is_editor_hint()) {
+ if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
} else {
@@ -97,7 +97,7 @@ Transform2D Camera2D::get_camera_transform() {
}
}
- if (v_drag_enabled && !get_tree()->is_editor_hint()) {
+ if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
@@ -136,7 +136,7 @@ Transform2D Camera2D::get_camera_transform() {
camera_pos.y -= screen_rect.position.y - limit[MARGIN_TOP];
}
- if (smoothing_enabled && !get_tree()->is_editor_hint()) {
+ if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
float c = smoothing * get_fixed_process_delta_time();
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
@@ -240,7 +240,7 @@ void Camera2D::_notification(int p_what) {
add_to_group(group_name);
add_to_group(canvas_group_name);
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
set_fixed_process(false);
}
@@ -262,7 +262,7 @@ void Camera2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- if (!is_inside_tree() || !get_tree()->is_editor_hint())
+ if (!is_inside_tree() || !Engine::get_singleton()->is_editor_hint())
break;
if (screen_drawing_enabled) {
@@ -497,7 +497,7 @@ void Camera2D::align() {
void Camera2D::set_follow_smoothing(float p_speed) {
smoothing = p_speed;
- if (smoothing > 0 && !(is_inside_tree() && get_tree()->is_editor_hint()))
+ if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint()))
set_fixed_process(true);
else
set_fixed_process(false);
@@ -577,7 +577,7 @@ void Camera2D::set_custom_viewport(Node *p_viewport) {
remove_from_group(canvas_group_name);
}
- custom_viewport = p_viewport->cast_to<Viewport>();
+ custom_viewport = Object::cast_to<Viewport>(p_viewport);
if (custom_viewport) {
custom_viewport_id = custom_viewport->get_instance_id();
@@ -735,8 +735,8 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_limits"), "set_limit_drawing_enabled", "is_limit_drawing_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_drag_margin"), "set_margin_drawing_enabled", "is_margin_drawing_enabled");
- BIND_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
- BIND_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
+ BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
+ BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
}
Camera2D::Camera2D() {
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 8d9e76be85..dfcadf65a6 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 3d0b5047ae..4f00966e75 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -188,14 +188,15 @@ void CanvasItemMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,Premult Alpha"), "set_blend_mode", "get_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode");
- BIND_CONSTANT(BLEND_MODE_MIX);
- BIND_CONSTANT(BLEND_MODE_ADD);
- BIND_CONSTANT(BLEND_MODE_SUB);
- BIND_CONSTANT(BLEND_MODE_MUL);
- BIND_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
- BIND_CONSTANT(LIGHT_MODE_NORMAL);
- BIND_CONSTANT(LIGHT_MODE_UNSHADED);
- BIND_CONSTANT(LIGHT_MODE_LIGHT_ONLY);
+ BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
+ BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
+ BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
+ BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
+ BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
+
+ BIND_ENUM_CONSTANT(LIGHT_MODE_NORMAL);
+ BIND_ENUM_CONSTANT(LIGHT_MODE_UNSHADED);
+ BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY);
}
CanvasItemMaterial::CanvasItemMaterial()
@@ -259,7 +260,7 @@ void CanvasItem::_propagate_visibility_changed(bool p_visible) {
for (int i = 0; i < get_child_count(); i++) {
- CanvasItem *c = get_child(i)->cast_to<CanvasItem>();
+ CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
if (c && c->visible) //should the toplevels stop propagation? i think so but..
c->_propagate_visibility_changed(p_visible);
@@ -397,7 +398,7 @@ void CanvasItem::_toplevel_raise_self() {
void CanvasItem::_enter_canvas() {
- if ((!get_parent() || !get_parent()->cast_to<CanvasItem>()) || toplevel) {
+ if ((!Object::cast_to<CanvasItem>(get_parent())) || toplevel) {
Node *n = this;
@@ -405,7 +406,7 @@ void CanvasItem::_enter_canvas() {
while (n) {
- canvas_layer = n->cast_to<CanvasLayer>();
+ canvas_layer = Object::cast_to<CanvasLayer>(n);
if (canvas_layer) {
break;
}
@@ -459,7 +460,7 @@ void CanvasItem::_notification(int p_what) {
first_draw = true;
if (get_parent()) {
- CanvasItem *ci = get_parent()->cast_to<CanvasItem>();
+ CanvasItem *ci = Object::cast_to<CanvasItem>(get_parent());
if (ci)
C = ci->children_items.push_back(this);
}
@@ -487,7 +488,7 @@ void CanvasItem::_notification(int p_what) {
get_tree()->xform_change_list.remove(&xform_change);
_exit_canvas();
if (C) {
- get_parent()->cast_to<CanvasItem>()->children_items.erase(C);
+ Object::cast_to<CanvasItem>(get_parent())->children_items.erase(C);
C = NULL;
}
global_invalid = true;
@@ -564,11 +565,7 @@ CanvasItem *CanvasItem::get_parent_item() const {
if (toplevel)
return NULL;
- Node *parent = get_parent();
- if (!parent)
- return NULL;
-
- return parent->cast_to<CanvasItem>();
+ return Object::cast_to<CanvasItem>(get_parent());
}
void CanvasItem::set_self_modulate(const Color &p_self_modulate) {
@@ -734,7 +731,7 @@ void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) {
VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix);
}
-void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map) {
+void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -744,10 +741,10 @@ void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid, rid_normal);
+ VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid, rid_normal, p_antialiased);
}
-void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map) {
+void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -759,7 +756,7 @@ void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Colo
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal);
+ VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, p_antialiased);
}
void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) {
@@ -829,8 +826,8 @@ RID CanvasItem::get_canvas() const {
CanvasItem *CanvasItem::get_toplevel() const {
CanvasItem *ci = const_cast<CanvasItem *>(this);
- while (!ci->toplevel && ci->get_parent() && ci->get_parent()->cast_to<CanvasItem>()) {
- ci = ci->get_parent()->cast_to<CanvasItem>();
+ while (!ci->toplevel && Object::cast_to<CanvasItem>(ci->get_parent())) {
+ ci = Object::cast_to<CanvasItem>(ci->get_parent());
}
return ci;
@@ -985,8 +982,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box);
ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width", "normal_map"), &CanvasItem::draw_primitive, DEFVAL(Variant()), DEFVAL(1.0), DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture", "normal_map"), &CanvasItem::draw_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char", "font", "pos", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
@@ -1042,11 +1039,11 @@ void CanvasItem::_bind_methods() {
ADD_SIGNAL(MethodInfo("hide"));
ADD_SIGNAL(MethodInfo("item_rect_changed"));
- BIND_CONSTANT(BLEND_MODE_MIX);
- BIND_CONSTANT(BLEND_MODE_ADD);
- BIND_CONSTANT(BLEND_MODE_SUB);
- BIND_CONSTANT(BLEND_MODE_MUL);
- BIND_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
+ BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
+ BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
+ BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
+ BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
+ BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
BIND_CONSTANT(NOTIFICATION_DRAW);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
@@ -1061,8 +1058,8 @@ Transform2D CanvasItem::get_canvas_transform() const {
if (canvas_layer)
return canvas_layer->get_transform();
- else if (get_parent()->cast_to<CanvasItem>())
- return get_parent()->cast_to<CanvasItem>()->get_canvas_transform();
+ else if (Object::cast_to<CanvasItem>(get_parent()))
+ return Object::cast_to<CanvasItem>(get_parent())->get_canvas_transform();
else
return get_viewport()->get_canvas_transform();
}
@@ -1121,7 +1118,7 @@ Rect2 CanvasItem::get_item_and_children_rect() const {
Rect2 rect = get_item_rect();
for (int i = 0; i < get_child_count(); i++) {
- CanvasItem *c = get_child(i)->cast_to<CanvasItem>();
+ CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
if (c) {
Rect2 sir = c->get_transform().xform(c->get_item_and_children_rect());
rect = rect.merge(sir);
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 660ddcf930..5a0a9c6e6a 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -251,8 +251,8 @@ public:
void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true);
void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture = Ref<Texture>(), float p_width = 1, const Ref<Texture> &p_normal_map = Ref<Texture>());
- void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>());
- void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>());
+ void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
+ void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1));
@@ -291,10 +291,10 @@ public:
RID get_canvas() const;
Ref<World2D> get_world_2d() const;
- void set_material(const Ref<Material> &p_material);
+ virtual void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
- void set_use_parent_material(bool p_use_parent_material);
+ virtual void set_use_parent_material(bool p_use_parent_material);
bool get_use_parent_material() const;
Ref<InputEvent> make_input_local(const Ref<InputEvent> &p_event) const;
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index a132c5e18c..05831609fc 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index 37d9d47ba5..4195c1386c 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index d3bb5a8d4e..ce56b85a9e 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 36bf39ff4e..a828d8d8ea 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index bd669eb4c8..e2764a6e8d 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -30,6 +30,7 @@
#include "collision_polygon_2d.h"
#include "collision_object_2d.h"
+#include "engine.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -78,11 +79,6 @@ void CollisionPolygon2D::_build_polygon() {
Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
Vector<Vector<Vector2> > decomp;
-#if 0
- //fast but imprecise triangulator, gave us problems
- decomp = Geometry::decompose_polygon(polygon);
-#else
-
List<TriangulatorPoly> in_poly, out_poly;
TriangulatorPoly inp;
@@ -115,8 +111,6 @@ Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
idx++;
}
-#endif
-
return decomp;
}
@@ -125,7 +119,7 @@ void CollisionPolygon2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PARENTED: {
- parent = get_parent()->cast_to<CollisionObject2D>();
+ parent = Object::cast_to<CollisionObject2D>(get_parent());
if (parent) {
owner_id = parent->create_shape_owner(this);
_build_polygon();
@@ -134,7 +128,7 @@ void CollisionPolygon2D::_notification(int p_what) {
parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
}
- /*if (get_tree()->is_editor_hint()) {
+ /*if (Engine::get_singleton()->is_editor_hint()) {
//display above all else
set_z_as_relative(false);
set_z(VS::CANVAS_ITEM_Z_MAX - 1);
@@ -158,7 +152,7 @@ void CollisionPolygon2D::_notification(int p_what) {
case NOTIFICATION_DRAW: {
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
@@ -256,7 +250,7 @@ Rect2 CollisionPolygon2D::get_item_rect() const {
String CollisionPolygon2D::get_configuration_warning() const {
- if (!get_parent()->cast_to<CollisionObject2D>()) {
+ if (!Object::cast_to<CollisionObject2D>(get_parent())) {
return TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index f0666ba9de..c9ec860e36 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index ff4aa245ec..0758f4a9bf 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,7 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "collision_shape_2d.h"
+
#include "collision_object_2d.h"
+#include "engine.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
@@ -48,7 +50,7 @@ void CollisionShape2D::_notification(int p_what) {
case NOTIFICATION_PARENTED: {
- parent = get_parent()->cast_to<CollisionObject2D>();
+ parent = Object::cast_to<CollisionObject2D>(get_parent());
if (parent) {
owner_id = parent->create_shape_owner(this);
if (shape.is_valid()) {
@@ -59,7 +61,7 @@ void CollisionShape2D::_notification(int p_what) {
parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
}
- /*if (get_tree()->is_editor_hint()) {
+ /*if (Engine::get_singleton()->is_editor_hint()) {
//display above all else
set_z_as_relative(false);
set_z(VS::CANVAS_ITEM_Z_MAX - 1);
@@ -90,7 +92,7 @@ void CollisionShape2D::_notification(int p_what) {
} break;*/
case NOTIFICATION_DRAW: {
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
@@ -163,7 +165,7 @@ Rect2 CollisionShape2D::get_item_rect() const {
String CollisionShape2D::get_configuration_warning() const {
- if (!get_parent()->cast_to<CollisionObject2D>()) {
+ if (!Object::cast_to<CollisionObject2D>(get_parent())) {
return TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index 1f2b96b91f..04203a75b4 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 1bb40a28b5..69bad1623f 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "joints_2d.h"
+
+#include "engine.h"
#include "physics_body_2d.h"
#include "servers/physics_2d_server.h"
@@ -152,7 +154,7 @@ void PinJoint2D::_notification(int p_what) {
if (!is_inside_tree())
break;
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
@@ -170,8 +172,8 @@ RID PinJoint2D::_configure_joint() {
if (!node_a && !node_b)
return RID();
- PhysicsBody2D *body_a = node_a ? node_a->cast_to<PhysicsBody2D>() : (PhysicsBody2D *)NULL;
- PhysicsBody2D *body_b = node_b ? node_b->cast_to<PhysicsBody2D>() : (PhysicsBody2D *)NULL;
+ PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
+ PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
if (!body_a && !body_b)
return RID();
@@ -227,7 +229,7 @@ void GrooveJoint2D::_notification(int p_what) {
if (!is_inside_tree())
break;
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
@@ -247,8 +249,8 @@ RID GrooveJoint2D::_configure_joint() {
if (!node_a || !node_b)
return RID();
- PhysicsBody2D *body_a = node_a->cast_to<PhysicsBody2D>();
- PhysicsBody2D *body_b = node_b->cast_to<PhysicsBody2D>();
+ PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
+ PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
if (!body_a || !body_b)
return RID();
@@ -317,7 +319,7 @@ void DampedSpringJoint2D::_notification(int p_what) {
if (!is_inside_tree())
break;
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
@@ -336,8 +338,8 @@ RID DampedSpringJoint2D::_configure_joint() {
if (!node_a || !node_b)
return RID();
- PhysicsBody2D *body_a = node_a->cast_to<PhysicsBody2D>();
- PhysicsBody2D *body_b = node_b->cast_to<PhysicsBody2D>();
+ PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
+ PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
if (!body_a || !body_b)
return RID();
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index f854ce51ee..685299abc6 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index ffe69fa93f..ab8277ecf3 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "light_2d.h"
+
+#include "engine.h"
#include "servers/visual_server.h"
void Light2D::edit_set_pivot(const Point2 &p_pivot) {
@@ -70,7 +72,7 @@ void Light2D::_update_light_visibility() {
#ifdef TOOLS_ENABLED
if (editor_only) {
- if (!get_tree()->is_editor_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint()) {
editor_ok = false;
} else {
editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root()));
@@ -432,15 +434,15 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow_enabled", "is_shadow_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), "set_shadow_buffer_size", "get_shadow_buffer_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_gradient_length", PROPERTY_HINT_RANGE, "1,4096,0.1"), "set_shadow_gradient_length", "get_shadow_gradient_length");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_gradient_length", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_shadow_gradient_length", "get_shadow_gradient_length");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask");
- BIND_CONSTANT(MODE_ADD);
- BIND_CONSTANT(MODE_SUB);
- BIND_CONSTANT(MODE_MIX);
- BIND_CONSTANT(MODE_MASK);
+ BIND_ENUM_CONSTANT(MODE_ADD);
+ BIND_ENUM_CONSTANT(MODE_SUB);
+ BIND_ENUM_CONSTANT(MODE_MIX);
+ BIND_ENUM_CONSTANT(MODE_MASK);
}
Light2D::Light2D() {
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 90e55aeda4..66b0aa2299 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index a1a8e7d9c4..92e0d8a2f6 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "light_occluder_2d.h"
+#include "engine.h"
+
void OccluderPolygon2D::set_polygon(const PoolVector<Vector2> &p_polygon) {
polygon = p_polygon;
@@ -87,9 +89,9 @@ void OccluderPolygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mode", PROPERTY_HINT_ENUM, "Disabled,ClockWise,CounterClockWise"), "set_cull_mode", "get_cull_mode");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
- BIND_CONSTANT(CULL_DISABLED);
- BIND_CONSTANT(CULL_CLOCKWISE);
- BIND_CONSTANT(CULL_COUNTER_CLOCKWISE);
+ BIND_ENUM_CONSTANT(CULL_DISABLED);
+ BIND_ENUM_CONSTANT(CULL_CLOCKWISE);
+ BIND_ENUM_CONSTANT(CULL_COUNTER_CLOCKWISE);
}
OccluderPolygon2D::OccluderPolygon2D() {
@@ -130,7 +132,7 @@ void LightOccluder2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
if (occluder_polygon.is_valid()) {
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index 30c30b1a47..cca7bfecd6 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 5438557d0b..c87a9a5b1e 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -322,16 +322,16 @@ void Line2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sharp_limit"), "set_sharp_limit", "get_sharp_limit");
ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), "set_round_precision", "get_round_precision");
- BIND_CONSTANT(LINE_JOINT_SHARP);
- BIND_CONSTANT(LINE_JOINT_BEVEL);
- BIND_CONSTANT(LINE_JOINT_ROUND);
+ BIND_ENUM_CONSTANT(LINE_JOINT_SHARP);
+ BIND_ENUM_CONSTANT(LINE_JOINT_BEVEL);
+ BIND_ENUM_CONSTANT(LINE_JOINT_ROUND);
- BIND_CONSTANT(LINE_CAP_NONE);
- BIND_CONSTANT(LINE_CAP_BOX);
- BIND_CONSTANT(LINE_CAP_ROUND);
+ BIND_ENUM_CONSTANT(LINE_CAP_NONE);
+ BIND_ENUM_CONSTANT(LINE_CAP_BOX);
+ BIND_ENUM_CONSTANT(LINE_CAP_ROUND);
- BIND_CONSTANT(LINE_TEXTURE_NONE);
- BIND_CONSTANT(LINE_TEXTURE_TILE);
+ BIND_ENUM_CONSTANT(LINE_TEXTURE_NONE);
+ BIND_ENUM_CONSTANT(LINE_TEXTURE_TILE);
ClassDB::bind_method(D_METHOD("_gradient_changed"), &Line2D::_gradient_changed);
}
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index e8ca5e6e7c..017ccf13ff 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 3c1410edbb..9eea5191b9 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index 0e1a2aaf50..227e0abd08 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 383236b4ca..74d835dfb2 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -236,42 +236,6 @@ void Navigation2D::navpoly_remove(int p_id) {
_navpoly_unlink(p_id);
navpoly_map.erase(p_id);
}
-#if 0
-void Navigation2D::_clip_path(Vector<Vector2>& path, Polygon *from_poly, const Vector2& p_to_point, Polygon* p_to_poly) {
-
- Vector2 from = path[path.size()-1];
-
- if (from.distance_to(p_to_point)<CMP_EPSILON)
- return;
- Plane cut_plane;
- cut_plane.normal = (from-p_to_point).cross(up);
- if (cut_plane.normal==Vector2())
- return;
- cut_plane.normal.normalize();
- cut_plane.d = cut_plane.normal.dot(from);
-
-
- while(from_poly!=p_to_poly) {
-
- int pe = from_poly->prev_edge;
- Vector2 a = _get_vertex(from_poly->edges[pe].point);
- Vector2 b = _get_vertex(from_poly->edges[(pe+1)%from_poly->edges.size()].point);
-
- from_poly=from_poly->edges[pe].C;
- ERR_FAIL_COND(!from_poly);
-
- if (a.distance_to(b)>CMP_EPSILON) {
-
- Vector2 inters;
- if (cut_plane.intersects_segment(a,b,&inters)) {
- if (inters.distance_to(p_to_point)>CMP_EPSILON && inters.distance_to(path[path.size()-1])>CMP_EPSILON) {
- path.push_back(inters);
- }
- }
- }
- }
-}
-#endif
Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) {
@@ -498,29 +462,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
open_list.erase(least_cost_poly);
}
-#if 0
-debug path
- {
- Polygon *p=end_poly;
- int idx=0;
-
- while(true) {
- int prev = p->prev_edge;
- int prev_n = (p->prev_edge+1)%p->edges.size();
- Vector2 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point))*0.5;
- String points;
- for(int i=0;i<p->edges.size();i++) {
- if (i>0)
- points+=", ";
- points+=_get_vertex(p->edges[i].point);
- }
- //print_line("poly "+itos(idx++)+" - "+points);
- p = p->edges[prev].C;
- if (p==begin_poly)
- break;
- }
- }
-#endif
+
if (found_route) {
Vector<Vector2> path;
@@ -534,7 +476,6 @@ debug path
Polygon *left_poly = end_poly;
Polygon *right_poly = end_poly;
Polygon *p = end_poly;
- path.push_back(end_point);
while (p) {
@@ -592,7 +533,7 @@ debug path
left_poly = p;
portal_left = apex_point;
portal_right = apex_point;
- if (path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON)
+ if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON)
path.push_back(apex_point);
skip = true;
//print_line("addpoint left");
@@ -613,7 +554,7 @@ debug path
right_poly = p;
portal_right = apex_point;
portal_left = apex_point;
- if (path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON)
+ if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON)
path.push_back(apex_point);
//print_line("addpoint right");
//print_line("***CLIP RIGHT");
@@ -626,16 +567,10 @@ debug path
p = NULL;
}
- if (path[path.size() - 1].distance_to(begin_point) > CMP_EPSILON)
- path.push_back(begin_point);
-
- path.invert();
-
} else {
//midpoints
Polygon *p = end_poly;
- path.push_back(end_point);
while (true) {
int prev = p->prev_edge;
int prev_n = (p->prev_edge + 1) % p->edges.size();
@@ -645,11 +580,20 @@ debug path
if (p == begin_poly)
break;
}
+ }
+
+ if (!path.size() || path[path.size() - 1].distance_squared_to(begin_point) > CMP_EPSILON) {
+ path.push_back(begin_point); // Add the begin point
+ } else {
+ path[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point
+ }
- if (path[path.size() - 1].distance_to(begin_point) > CMP_EPSILON)
- path.push_back(begin_point);
+ path.invert();
- path.invert();
+ if (path.size() <= 1 || path[path.size() - 1].distance_squared_to(end_point) > CMP_EPSILON) {
+ path.push_back(end_point); // Add the end point
+ } else {
+ path[path.size() - 1] = end_point; // Replace last midpoint by the exact end point
}
return path;
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h
index 54e89de9e2..e87b01f7c5 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -153,9 +153,7 @@ class Navigation2D : public Node2D {
float cell_size;
Map<int, NavMesh> navpoly_map;
int last_id;
-#if 0
- void _clip_path(Vector<Vector2>& path,Polygon *from_poly, const Vector2& p_to_point, Polygon* p_to_poly);
-#endif
+
protected:
static void _bind_methods();
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 779751c1c5..352ec3b300 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -30,6 +30,7 @@
#include "navigation_polygon.h"
#include "core_string_names.h"
+#include "engine.h"
#include "navigation2d.h"
#include "thirdparty/misc/triangulator.h"
@@ -297,7 +298,7 @@ void NavigationPolygonInstance::set_enabled(bool p_enabled) {
}
}
- if (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())
+ if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())
update();
//update_gizmo();
@@ -318,7 +319,7 @@ void NavigationPolygonInstance::_notification(int p_what) {
Node2D *c = this;
while (c) {
- navigation = c->cast_to<Navigation2D>();
+ navigation = Object::cast_to<Navigation2D>(c);
if (navigation) {
if (enabled && navpoly.is_valid()) {
@@ -328,7 +329,7 @@ void NavigationPolygonInstance::_notification(int p_what) {
break;
}
- c = c->get_parent()->cast_to<Node2D>();
+ c = Object::cast_to<Node2D>(get_parent());
}
} break;
@@ -352,7 +353,7 @@ void NavigationPolygonInstance::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
PoolVector<Vector2> verts = navpoly->get_vertices();
int vsize = verts.size();
@@ -432,7 +433,7 @@ Ref<NavigationPolygon> NavigationPolygonInstance::get_navigation_polygon() const
void NavigationPolygonInstance::_navpoly_changed() {
- if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()))
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()))
update();
}
@@ -447,11 +448,11 @@ String NavigationPolygonInstance::get_configuration_warning() const {
const Node2D *c = this;
while (c) {
- if (c->cast_to<Navigation2D>()) {
+ if (Object::cast_to<Navigation2D>(c)) {
return String();
}
- c = c->get_parent()->cast_to<Node2D>();
+ c = Object::cast_to<Node2D>(get_parent());
}
return TTR("NavigationPolygonInstance must be a child or grandchild to a Navigation2D node. It only provides navigation data.");
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h
index f6e6ed210a..5576a3abd2 100644
--- a/scene/2d/navigation_polygon.h
+++ b/scene/2d/navigation_polygon.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 98d6a467b1..0c7685a858 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -379,7 +379,7 @@ Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const
if (p_parent == this)
return Transform2D();
- Node2D *parent_2d = get_parent()->cast_to<Node2D>();
+ Node2D *parent_2d = Object::cast_to<Node2D>(get_parent());
ERR_FAIL_COND_V(!parent_2d, Transform2D());
if (p_parent == parent_2d)
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index a6009851c7..19aafc81ff 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 433ab5ff8d..0ddcb7b51b 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -101,7 +101,7 @@ void ParallaxBackground::_update_scroll() {
for (int i = 0; i < get_child_count(); i++) {
- ParallaxLayer *l = get_child(i)->cast_to<ParallaxLayer>();
+ ParallaxLayer *l = Object::cast_to<ParallaxLayer>(get_child(i));
if (!l)
continue;
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index fce1bbd928..0dad1daeab 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 0e83b9aaae..8fe651cb5f 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,14 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "parallax_layer.h"
+
+#include "engine.h"
#include "parallax_background.h"
void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
motion_scale = p_scale;
- ParallaxBackground *pb = get_parent()->cast_to<ParallaxBackground>();
- if (is_inside_tree() && pb) {
+ ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
+ if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
float scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs, scale);
@@ -51,8 +53,8 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
motion_offset = p_offset;
- ParallaxBackground *pb = get_parent()->cast_to<ParallaxBackground>();
- if (is_inside_tree() && pb) {
+ ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
+ if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
float scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs, scale);
@@ -66,10 +68,7 @@ Size2 ParallaxLayer::get_motion_offset() const {
void ParallaxLayer::_update_mirroring() {
- if (!get_parent())
- return;
-
- ParallaxBackground *pb = get_parent()->cast_to<ParallaxBackground>();
+ ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb) {
RID c = pb->get_world_2d()->get_canvas();
@@ -111,7 +110,7 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc
if (!is_inside_tree())
return;
- if (get_tree()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint())
return;
Point2 new_ofs = ((orig_offset + p_offset) * motion_scale) * p_scale + motion_offset;
@@ -131,7 +130,7 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc
String ParallaxLayer::get_configuration_warning() const {
- if (!get_parent() || !get_parent()->cast_to<ParallaxBackground>()) {
+ if (!Object::cast_to<ParallaxBackground>(get_parent())) {
return TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.");
}
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index f2d0053342..95ca27c41a 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index a2ec33f403..c146ac08c2 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "particles_2d.h"
+#include "engine.h"
#include "scene/3d/particles.h"
#include "scene/scene_string_names.h"
@@ -295,7 +296,7 @@ void Particles2D::_notification(int p_what) {
VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid, h_frames, v_frames);
#ifdef TOOLS_ENABLED
- if (get_tree()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
+ if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
}
@@ -388,8 +389,8 @@ void Particles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "h_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_h_frames", "get_h_frames");
ADD_PROPERTY(PropertyInfo(Variant::INT, "v_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_v_frames", "get_v_frames");
- BIND_CONSTANT(DRAW_ORDER_INDEX);
- BIND_CONSTANT(DRAW_ORDER_LIFETIME);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
}
Particles2D::Particles2D() {
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index a6ac0c37d3..6946f2a799 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 6b30e97de8..1d7bd8fc2a 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "path_2d.h"
+
+#include "engine.h"
#include "scene/scene_string_names.h"
void Path2D::_notification(int p_what) {
@@ -35,7 +37,7 @@ void Path2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW && curve.is_valid()) {
//draw the curve!!
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
return;
}
@@ -56,7 +58,7 @@ void Path2D::_notification(int p_what) {
void Path2D::_curve_changed() {
- if (is_inside_tree() && get_tree()->is_editor_hint())
+ if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
update();
}
@@ -135,13 +137,8 @@ void PathFollow2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
- Node *parent = get_parent();
- if (parent) {
-
- path = parent->cast_to<Path2D>();
- if (path) {
- _update_transform();
- }
+ if ((path = Object::cast_to<Path2D>(get_parent()))) {
+ _update_transform();
}
} break;
@@ -229,7 +226,7 @@ String PathFollow2D::get_configuration_warning() const {
if (!is_visible_in_tree() || !is_inside_tree())
return String();
- if (!get_parent() || !get_parent()->cast_to<Path2D>()) {
+ if (!Object::cast_to<Path2D>(get_parent())) {
return TTR("PathFollow2D only works when set as a child of a Path2D node.");
}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index e80817cd3c..88a0abdea9 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp
index e06c79dabd..13644f71cf 100644
--- a/scene/2d/path_texture.cpp
+++ b/scene/2d/path_texture.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/path_texture.h b/scene/2d/path_texture.h
index 163e914e4a..4639a6072b 100644
--- a/scene/2d/path_texture.h
+++ b/scene/2d/path_texture.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 6ec1642138..b1eb2ba267 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "physics_body_2d.h"
+
+#include "engine.h"
#include "scene/scene_string_names.h"
void PhysicsBody2D::_notification(int p_what) {
@@ -141,7 +143,7 @@ PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode)
void PhysicsBody2D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
- PhysicsBody2D *physics_body = p_node->cast_to<PhysicsBody2D>();
+ PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node);
if (!physics_body) {
ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
}
@@ -152,7 +154,7 @@ void PhysicsBody2D::add_collision_exception_with(Node *p_node) {
void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
- PhysicsBody2D *physics_body = p_node->cast_to<PhysicsBody2D>();
+ PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node);
if (!physics_body) {
ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
}
@@ -180,29 +182,6 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
return constant_angular_velocity;
}
-#if 0
-void StaticBody2D::_update_xform() {
-
- if (!pre_xform || !pending)
- return;
-
- setting=true;
-
-
- Transform2D new_xform = get_global_transform(); //obtain the new one
-
- set_block_transform_notify(true);
- Physics2DServer::get_singleton()->body_set_state(get_rid(),Physics2DServer::BODY_STATE_TRANSFORM,*pre_xform); //then simulate motion!
- set_global_transform(*pre_xform); //but restore state to previous one in both visual and physics
- set_block_transform_notify(false);
-
- Physics2DServer::get_singleton()->body_static_simulate_motion(get_rid(),new_xform); //then simulate motion!
-
- setting=false;
- pending=false;
-
-}
-#endif
void StaticBody2D::set_friction(real_t p_friction) {
@@ -260,7 +239,7 @@ StaticBody2D::~StaticBody2D() {
void RigidBody2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
+ Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
@@ -283,7 +262,7 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) {
void RigidBody2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
+ Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
@@ -308,7 +287,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
ObjectID objid = p_instance;
Object *obj = ObjectDB::get_instance(objid);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
+ Node *node = Object::cast_to<Node>(obj);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
@@ -391,7 +370,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
//eh.. fuck
#ifdef DEBUG_ENABLED
- state = p_state->cast_to<Physics2DDirectBodyState>();
+ state = Object::cast_to<Physics2DDirectBodyState>(p_state);
#else
state = (Physics2DDirectBodyState *)p_state; //trust it
#endif
@@ -802,13 +781,13 @@ void RigidBody2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
set_notify_local_transform(true); //used for warnings and only in editor
}
}
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
update_configuration_warning();
}
}
@@ -904,7 +883,7 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
- BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state:Physics2DDirectBodyState")));
+ BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "Physics2DDirectBodyState")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
@@ -931,14 +910,14 @@ void RigidBody2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_CONSTANT(MODE_STATIC);
- BIND_CONSTANT(MODE_KINEMATIC);
- BIND_CONSTANT(MODE_RIGID);
- BIND_CONSTANT(MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(MODE_STATIC);
+ BIND_ENUM_CONSTANT(MODE_KINEMATIC);
+ BIND_ENUM_CONSTANT(MODE_RIGID);
+ BIND_ENUM_CONSTANT(MODE_CHARACTER);
- BIND_CONSTANT(CCD_MODE_DISABLED);
- BIND_CONSTANT(CCD_MODE_CAST_RAY);
- BIND_CONSTANT(CCD_MODE_CAST_SHAPE);
+ BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
+ BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
}
RigidBody2D::RigidBody2D()
@@ -1169,12 +1148,10 @@ ObjectID KinematicBody2D::get_collision_collider_id(int p_collision) const {
Object *KinematicBody2D::get_collision_collider_shape(int p_collision) const {
ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
Object *collider = get_collision_collider(p_collision);
- if (collider) {
- CollisionObject2D *obj2d = collider->cast_to<CollisionObject2D>();
- if (obj2d) {
- uint32_t owner = shape_find_owner(colliders[p_collision].collider_shape);
- return obj2d->shape_owner_get_owner(owner);
- }
+ CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider);
+ if (obj2d) {
+ uint32_t owner = shape_find_owner(colliders[p_collision].collider_shape);
+ return obj2d->shape_owner_get_owner(owner);
}
return NULL;
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 54bd263b15..1a4b0c0f5c 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 5c1c953a37..197c74352e 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -143,9 +143,7 @@ void Polygon2D::_notification(int p_what) {
Transform2D texmat(tex_rot, tex_ofs);
texmat.scale(tex_scale);
- Size2 tex_size = Vector2(1, 1);
-
- tex_size = texture->get_size();
+ Size2 tex_size = texture->get_size();
uvs.resize(points.size());
if (points.size() == uv.size()) {
@@ -176,9 +174,10 @@ void Polygon2D::_notification(int p_what) {
}
}
- Vector<int> indices = Geometry::triangulate_polygon(points);
+ // Vector<int> indices = Geometry::triangulate_polygon(points);
+ // VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
- VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
+ VS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID(), RID(), antialiased);
} break;
}
@@ -294,6 +293,16 @@ bool Polygon2D::get_invert() const {
return invert;
}
+void Polygon2D::set_antialiased(bool p_antialiased) {
+
+ antialiased = p_antialiased;
+ update();
+}
+bool Polygon2D::get_antialiased() const {
+
+ return antialiased;
+}
+
void Polygon2D::set_invert_border(float p_invert_border) {
invert_border = p_invert_border;
@@ -348,6 +357,9 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_invert", "invert"), &Polygon2D::set_invert);
ClassDB::bind_method(D_METHOD("get_invert"), &Polygon2D::get_invert);
+ ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &Polygon2D::set_antialiased);
+ ClassDB::bind_method(D_METHOD("get_antialiased"), &Polygon2D::get_antialiased);
+
ClassDB::bind_method(D_METHOD("set_invert_border", "invert_border"), &Polygon2D::set_invert_border);
ClassDB::bind_method(D_METHOD("get_invert_border"), &Polygon2D::get_invert_border);
@@ -359,6 +371,7 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
ADD_GROUP("Texture", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_GROUP("Texture", "texture_");
@@ -375,6 +388,7 @@ Polygon2D::Polygon2D() {
invert = 0;
invert_border = 100;
+ antialiased = false;
tex_rot = 0;
tex_tile = true;
tex_scale = Vector2(1, 1);
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 3cc9db28b6..20c3324a50 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -47,6 +47,7 @@ class Polygon2D : public Node2D {
float tex_rot;
bool invert;
float invert_border;
+ bool antialiased;
Vector2 offset;
mutable bool rect_cache_dirty;
@@ -87,6 +88,9 @@ public:
void set_invert(bool p_invert);
bool get_invert() const;
+ void set_antialiased(bool p_antialiased);
+ bool get_antialiased() const;
+
void set_invert_border(float p_invert_border);
float get_invert_border() const;
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 74ad9c17e2..cde665d422 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "position_2d.h"
+
+#include "engine.h"
#include "scene/resources/texture.h"
void Position2D::_draw_cross() {
@@ -52,7 +54,7 @@ void Position2D::_notification(int p_what) {
case NOTIFICATION_DRAW: {
if (!is_inside_tree())
break;
- if (get_tree()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint())
_draw_cross();
} break;
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index 67ff2c610d..af54fb919a 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index cfb4059714..f90331c411 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,14 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "ray_cast_2d.h"
+
#include "collision_object_2d.h"
+#include "engine.h"
#include "physics_body_2d.h"
#include "servers/physics_2d_server.h"
void RayCast2D::set_cast_to(const Vector2 &p_point) {
cast_to = p_point;
- if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update();
}
@@ -92,7 +94,7 @@ Vector2 RayCast2D::get_collision_normal() const {
void RayCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
- if (is_inside_tree() && !get_tree()->is_editor_hint())
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
set_fixed_process(p_enabled);
if (!p_enabled)
collided = false;
@@ -113,11 +115,11 @@ void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
if (!is_inside_tree())
return;
- if (get_parent()->cast_to<PhysicsBody2D>()) {
+ if (Object::cast_to<PhysicsBody2D>(get_parent())) {
if (exclude_parent_body)
- exclude.insert(get_parent()->cast_to<PhysicsBody2D>()->get_rid());
+ exclude.insert(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
else
- exclude.erase(get_parent()->cast_to<PhysicsBody2D>()->get_rid());
+ exclude.erase(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
}
}
@@ -132,16 +134,16 @@ void RayCast2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
- if (enabled && !get_tree()->is_editor_hint())
+ if (enabled && !Engine::get_singleton()->is_editor_hint())
set_fixed_process(true);
else
set_fixed_process(false);
- if (get_parent()->cast_to<PhysicsBody2D>()) {
+ if (Object::cast_to<PhysicsBody2D>(get_parent())) {
if (exclude_parent_body)
- exclude.insert(get_parent()->cast_to<PhysicsBody2D>()->get_rid());
+ exclude.insert(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
else
- exclude.erase(get_parent()->cast_to<PhysicsBody2D>()->get_rid());
+ exclude.erase(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
}
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -153,7 +155,7 @@ void RayCast2D::_notification(int p_what) {
case NOTIFICATION_DRAW: {
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
break;
Transform2D xf;
xf.rotate(cast_to.angle());
@@ -225,7 +227,7 @@ void RayCast2D::add_exception_rid(const RID &p_rid) {
void RayCast2D::add_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
- CollisionObject2D *co = ((Object *)p_object)->cast_to<CollisionObject2D>();
+ const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
if (!co)
return;
add_exception_rid(co->get_rid());
@@ -239,7 +241,7 @@ void RayCast2D::remove_exception_rid(const RID &p_rid) {
void RayCast2D::remove_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
- CollisionObject2D *co = ((Object *)p_object)->cast_to<CollisionObject2D>();
+ const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
if (!co)
return;
remove_exception_rid(co->get_rid());
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 244f4302ad..338de814d2 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index cbd7ac06f5..c139573853 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -51,11 +51,7 @@ void RemoteTransform2D::_update_remote() {
if (!cache)
return;
- Object *obj = ObjectDB::get_instance(cache);
- if (!obj)
- return;
-
- Node2D *n = obj->cast_to<Node2D>();
+ Node2D *n = Object::cast_to<Node2D>(ObjectDB::get_instance(cache));
if (!n)
return;
@@ -182,7 +178,7 @@ bool RemoteTransform2D::get_update_scale() const {
String RemoteTransform2D::get_configuration_warning() const {
- if (!has_node(remote_node) || !get_node(remote_node) || !get_node(remote_node)->cast_to<Node2D>()) {
+ if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
return TTR("Path property must point to a valid Node2D node to work.");
}
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index d58ec14a95..30d5fd1e7c 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index 37139b2b93..c9bf6675d2 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -112,7 +112,7 @@ void TouchScreenButton::_notification(int p_what) {
if (!is_inside_tree())
return;
- if (!get_tree()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
+ if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
return;
if (finger_pressed != -1) {
@@ -129,7 +129,7 @@ void TouchScreenButton::_notification(int p_what) {
if (!shape_visible)
return;
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
return;
if (shape.is_valid()) {
Color draw_col = get_tree()->get_debug_collisions_color();
@@ -141,11 +141,11 @@ void TouchScreenButton::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
- if (!get_tree()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
+ if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
return;
update();
- if (!get_tree()->is_editor_hint())
+ if (!Engine::get_singleton()->is_editor_hint())
set_process_input(is_visible_in_tree());
} break;
@@ -154,7 +154,7 @@ void TouchScreenButton::_notification(int p_what) {
_release(true);
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
- if (get_tree()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint())
break;
if (is_visible_in_tree()) {
set_process_input(true);
@@ -196,11 +196,11 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!is_visible_in_tree());
- const InputEventScreenTouch *st = p_event->cast_to<InputEventScreenTouch>();
+ const InputEventScreenTouch *st = Object::cast_to<InputEventScreenTouch>(*p_event);
if (passby_press) {
- const InputEventScreenDrag *sd = p_event->cast_to<InputEventScreenDrag>();
+ const InputEventScreenDrag *sd = Object::cast_to<InputEventScreenDrag>(*p_event);
if (st && !st->is_pressed() && finger_pressed == st->get_index()) {
diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h
index 2a5935aaf1..7647070b26 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/screen_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 2ec529a166..c53faab5f9 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -399,7 +399,7 @@ void ViewportSprite::_notification(int p_what) {
Node *n = get_node(viewport_path);
ERR_FAIL_COND(!n);
- Viewport *vp=n->cast_to<Viewport>();
+ Viewport *vp=Object::cast_to<Viewport>(n);
ERR_FAIL_COND(!vp);
Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
@@ -467,7 +467,7 @@ void ViewportSprite::set_viewport_path(const NodePath& p_viewport) {
Node *n = get_node(viewport_path);
ERR_FAIL_COND(!n);
- Viewport *vp=n->cast_to<Viewport>();
+ Viewport *vp=Object::cast_to<Viewport>(n);
ERR_FAIL_COND(!vp);
Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
@@ -544,13 +544,13 @@ Rect2 ViewportSprite::get_item_rect() const {
String ViewportSprite::get_configuration_warning() const {
- if (!has_node(viewport_path) || !get_node(viewport_path) || !get_node(viewport_path)->cast_to<Viewport>()) {
+ if (!has_node(viewport_path) || !Object::cast_to<Viewport>(get_node(viewport_path))) {
return TTR("Path property must point to a valid Viewport node to work. Such Viewport must be set to 'render target' mode.");
} else {
Node *n = get_node(viewport_path);
if (n) {
- Viewport *vp = n->cast_to<Viewport>();
+ Viewport *vp = Object::cast_to<Viewport>(n);
if (!vp->is_set_as_render_target()) {
return TTR("The Viewport set in the path property must be set as 'render target' in order for this sprite to work.");
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index d3f9a5f032..64d30325f2 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 68b026b1b3..b1cc8c226a 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -50,12 +50,12 @@ void TileMap::_notification(int p_what) {
Node2D *c = this;
while (c) {
- navigation = c->cast_to<Navigation2D>();
+ navigation = Object::cast_to<Navigation2D>(c);
if (navigation) {
break;
}
- c = c->get_parent()->cast_to<Node2D>();
+ c = Object::cast_to<Node2D>(c->get_parent());
}
pending_update = true;
@@ -336,6 +336,7 @@ void TileMap::_update_dirty_quadrants() {
if (mat.is_valid())
vs->canvas_item_set_material(canvas_item, mat->get_rid());
vs->canvas_item_set_parent(canvas_item, get_canvas_item());
+ _update_item_material_state(canvas_item);
Transform2D xform;
xform.set_origin(q.pos);
vs->canvas_item_set_transform(canvas_item, xform);
@@ -370,15 +371,13 @@ void TileMap::_update_dirty_quadrants() {
s = tex->get_size();
else {
s = r.size;
- r.position.x += fp_adjust;
- r.position.y += fp_adjust;
- r.size.x -= fp_adjust * 2.0;
- r.size.y -= fp_adjust * 2.0;
}
Rect2 rect;
rect.position = offset.floor();
rect.size = s;
+ rect.size.x += fp_adjust;
+ rect.size.y += fp_adjust;
if (rect.size.y > rect.size.x) {
if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose))
@@ -782,6 +781,35 @@ void TileMap::_clear_quadrants() {
}
}
+void TileMap::set_material(const Ref<Material> &p_material) {
+
+ CanvasItem::set_material(p_material);
+ _update_all_items_material_state();
+}
+
+void TileMap::set_use_parent_material(bool p_use_parent_material) {
+
+ CanvasItem::set_use_parent_material(p_use_parent_material);
+ _update_all_items_material_state();
+}
+
+void TileMap::_update_all_items_material_state() {
+
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+
+ Quadrant &q = E->get();
+ for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+
+ _update_item_material_state(E->get());
+ }
+ }
+}
+
+void TileMap::_update_item_material_state(const RID &p_canvas_item) {
+
+ VS::get_singleton()->canvas_item_set_use_parent_material(p_canvas_item, get_use_parent_material() || get_material().is_valid());
+}
+
void TileMap::clear() {
_clear_quadrants();
@@ -1315,15 +1343,18 @@ void TileMap::_bind_methods() {
ADD_SIGNAL(MethodInfo("settings_changed"));
BIND_CONSTANT(INVALID_CELL);
- BIND_CONSTANT(MODE_SQUARE);
- BIND_CONSTANT(MODE_ISOMETRIC);
- BIND_CONSTANT(MODE_CUSTOM);
- BIND_CONSTANT(HALF_OFFSET_X);
- BIND_CONSTANT(HALF_OFFSET_Y);
- BIND_CONSTANT(HALF_OFFSET_DISABLED);
- BIND_CONSTANT(TILE_ORIGIN_TOP_LEFT);
- BIND_CONSTANT(TILE_ORIGIN_CENTER);
- BIND_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
+
+ BIND_ENUM_CONSTANT(MODE_SQUARE);
+ BIND_ENUM_CONSTANT(MODE_ISOMETRIC);
+ BIND_ENUM_CONSTANT(MODE_CUSTOM);
+
+ BIND_ENUM_CONSTANT(HALF_OFFSET_X);
+ BIND_ENUM_CONSTANT(HALF_OFFSET_Y);
+ BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED);
+
+ BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT);
+ BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER);
+ BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
}
TileMap::TileMap() {
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 082e9d1018..c9d14e09d1 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -183,6 +183,9 @@ private:
void _update_quadrant_transform();
void _recompute_rect_cache();
+ void _update_all_items_material_state();
+ _FORCE_INLINE_ void _update_item_material_state(const RID &p_canvas_item);
+
_FORCE_INLINE_ int _get_quadrant_size() const;
void _set_tile_data(const PoolVector<int> &p_data);
@@ -278,6 +281,10 @@ public:
virtual void set_light_mask(int p_light_mask);
+ virtual void set_material(const Ref<Material> &p_material);
+
+ virtual void set_use_parent_material(bool p_use_parent_material);
+
void clear();
TileMap();
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index fb71b61d45..8fc8b65217 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -29,20 +29,20 @@
/*************************************************************************/
#include "visibility_notifier_2d.h"
+#include "engine.h"
#include "particles_2d.h"
#include "scene/2d/animated_sprite.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/animation/animation_player.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
-#include "scene/scene_string_names.h"
void VisibilityNotifier2D::_enter_viewport(Viewport *p_viewport) {
ERR_FAIL_COND(viewports.has(p_viewport));
viewports.insert(p_viewport);
- if (is_inside_tree() && get_tree()->is_editor_hint())
+ if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
return;
if (viewports.size() == 1) {
@@ -58,7 +58,7 @@ void VisibilityNotifier2D::_exit_viewport(Viewport *p_viewport) {
ERR_FAIL_COND(!viewports.has(p_viewport));
viewports.erase(p_viewport);
- if (is_inside_tree() && get_tree()->is_editor_hint())
+ if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
return;
emit_signal(SceneStringNames::get_singleton()->viewport_exited, p_viewport);
@@ -74,7 +74,7 @@ void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) {
rect = p_rect;
if (is_inside_tree()) {
get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
update();
item_rect_changed();
}
@@ -108,7 +108,7 @@ void VisibilityNotifier2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
draw_rect(rect, Color(1, 0.5, 1, 0.2));
}
@@ -184,7 +184,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
if (enabler[ENABLER_FREEZE_BODIES]) {
- RigidBody2D *rb2d = p_node->cast_to<RigidBody2D>();
+ RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node);
if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || (rb2d->get_mode() == RigidBody2D::MODE_RIGID && !rb2d->is_able_to_sleep())))) {
add = true;
@@ -194,7 +194,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
if (enabler[ENABLER_PAUSE_ANIMATIONS]) {
- AnimationPlayer *ap = p_node->cast_to<AnimationPlayer>();
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
if (ap) {
add = true;
}
@@ -202,7 +202,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) {
- AnimatedSprite *as = p_node->cast_to<AnimatedSprite>();
+ AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
if (as) {
add = true;
}
@@ -210,7 +210,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
if (enabler[ENABLER_PAUSE_PARTICLES]) {
- Particles2D *ps = p_node->cast_to<Particles2D>();
+ Particles2D *ps = Object::cast_to<Particles2D>(p_node);
if (ps) {
add = true;
}
@@ -236,7 +236,7 @@ void VisibilityEnabler2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (get_tree()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint())
return;
Node *from = this;
@@ -254,7 +254,7 @@ void VisibilityEnabler2D::_notification(int p_what) {
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (get_tree()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint())
return;
for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
@@ -273,7 +273,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
ERR_FAIL_COND(!nodes.has(p_node));
{
- RigidBody2D *rb = p_node->cast_to<RigidBody2D>();
+ RigidBody2D *rb = Object::cast_to<RigidBody2D>(p_node);
if (rb) {
rb->set_sleeping(!p_enabled);
@@ -281,7 +281,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
}
{
- AnimationPlayer *ap = p_node->cast_to<AnimationPlayer>();
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
if (ap) {
@@ -289,7 +289,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
}
}
{
- AnimatedSprite *as = p_node->cast_to<AnimatedSprite>();
+ AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
if (as) {
@@ -301,7 +301,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
}
{
- Particles2D *ps = p_node->cast_to<Particles2D>();
+ Particles2D *ps = Object::cast_to<Particles2D>(p_node);
if (ps) {
@@ -341,13 +341,13 @@ void VisibilityEnabler2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_FIXED_PROCESS);
- BIND_CONSTANT(ENABLER_FREEZE_BODIES);
- BIND_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
- BIND_CONSTANT(ENABLER_PAUSE_PARTICLES);
- BIND_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
- BIND_CONSTANT(ENABLER_PARENT_PROCESS);
- BIND_CONSTANT(ENABLER_PARENT_FIXED_PROCESS);
- BIND_CONSTANT(ENABLER_MAX);
+ BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
+ BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
+ BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES);
+ BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
+ BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);
+ BIND_ENUM_CONSTANT(ENABLER_PARENT_FIXED_PROCESS);
+ BIND_ENUM_CONSTANT(ENABLER_MAX);
}
void VisibilityEnabler2D::set_enabler(Enabler p_enabler, bool p_enable) {
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index 38da69faef..ef0e1affd3 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp
index f258b7e2e0..e0fb3f0645 100644
--- a/scene/2d/y_sort.cpp
+++ b/scene/2d/y_sort.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/y_sort.h b/scene/2d/y_sort.h
index 3564cfc151..de7aa3a317 100644
--- a/scene/2d/y_sort.h
+++ b/scene/2d/y_sort.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */