diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/area_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/camera_2d.cpp | 25 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 145 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.h | 23 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/gpu_particles_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/joints_2d.cpp | 14 | ||||
-rw-r--r-- | scene/2d/node_2d.cpp | 39 | ||||
-rw-r--r-- | scene/2d/node_2d.h | 6 | ||||
-rw-r--r-- | scene/2d/physical_bone_2d.cpp | 62 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 179 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 5 | ||||
-rw-r--r-- | scene/2d/polygon_2d.cpp | 14 | ||||
-rw-r--r-- | scene/2d/polygon_2d.h | 3 |
15 files changed, 324 insertions, 201 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 597693aa6a..cf84767151 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -551,7 +551,7 @@ void Area2D::_bind_methods() { ADD_GROUP("Physics Overrides", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 127ef6762d..860ccfec64 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -494,7 +494,7 @@ void AudioStreamPlayer2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_EXP_RANGE, "1,4096,1,or_greater"), "set_max_distance", "get_max_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask"); diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 926997a715..f293081987 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -178,20 +178,23 @@ Transform2D Camera2D::get_camera_transform() { } Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom); - if (screen_rect.position.x < limit[SIDE_LEFT]) { - screen_rect.position.x = limit[SIDE_LEFT]; - } - if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) { - screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x; - } + if (!limit_smoothing_enabled) { + if (screen_rect.position.x < limit[SIDE_LEFT]) { + screen_rect.position.x = limit[SIDE_LEFT]; + } - if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) { - screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y; - } + if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) { + screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x; + } + + if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) { + screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y; + } - if (screen_rect.position.y < limit[SIDE_TOP]) { - screen_rect.position.y = limit[SIDE_TOP]; + if (screen_rect.position.y < limit[SIDE_TOP]) { + screen_rect.position.y = limit[SIDE_TOP]; + } } if (offset != Vector2()) { diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index a633923be7..93d154bb01 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -31,7 +31,6 @@ #include "collision_object_2d.h" #include "scene/scene_string_names.h" -#include "servers/physics_server_2d.h" void CollisionObject2D::_notification(int p_what) { switch (p_what) { @@ -44,16 +43,22 @@ void CollisionObject2D::_notification(int p_what) { PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform); } - RID space = get_world_2d()->get_space(); - if (area) { - PhysicsServer2D::get_singleton()->area_set_space(rid, space); - } else { - PhysicsServer2D::get_singleton()->body_set_space(rid, space); + bool disabled = !is_enabled(); + + if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) { + _apply_disabled(); } - _update_pickable(); + if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) { + RID space = get_world_2d()->get_space(); + if (area) { + PhysicsServer2D::get_singleton()->area_set_space(rid, space); + } else { + PhysicsServer2D::get_singleton()->body_set_space(rid, space); + } + } - //get space + _update_pickable(); } break; case NOTIFICATION_ENTER_CANVAS: { @@ -67,6 +72,7 @@ void CollisionObject2D::_notification(int p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { _update_pickable(); } break; + case NOTIFICATION_TRANSFORM_CHANGED: { if (only_update_transform_changes) { return; @@ -79,15 +85,22 @@ void CollisionObject2D::_notification(int p_what) { } else { PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform); } - } break; + case NOTIFICATION_EXIT_TREE: { - if (area) { - PhysicsServer2D::get_singleton()->area_set_space(rid, RID()); - } else { - PhysicsServer2D::get_singleton()->body_set_space(rid, RID()); + bool disabled = !is_enabled(); + + if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) { + if (area) { + PhysicsServer2D::get_singleton()->area_set_space(rid, RID()); + } else { + PhysicsServer2D::get_singleton()->body_set_space(rid, RID()); + } } + if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) { + _apply_enabled(); + } } break; case NOTIFICATION_EXIT_CANVAS: { @@ -97,6 +110,14 @@ void CollisionObject2D::_notification(int p_what) { PhysicsServer2D::get_singleton()->body_attach_canvas_instance_id(rid, ObjectID()); } } break; + + case NOTIFICATION_DISABLED: { + _apply_disabled(); + } break; + + case NOTIFICATION_ENABLED: { + _apply_enabled(); + } break; } } @@ -158,6 +179,79 @@ bool CollisionObject2D::get_collision_mask_bit(int p_bit) const { return get_collision_mask() & (1 << p_bit); } +void CollisionObject2D::set_disable_mode(DisableMode p_mode) { + if (disable_mode == p_mode) { + return; + } + + bool disabled = is_inside_tree() && !is_enabled(); + + if (disabled) { + // Cancel previous disable mode. + _apply_enabled(); + } + + disable_mode = p_mode; + + if (disabled) { + // Apply new disable mode. + _apply_disabled(); + } +} + +CollisionObject2D::DisableMode CollisionObject2D::get_disable_mode() const { + return disable_mode; +} + +void CollisionObject2D::_apply_disabled() { + switch (disable_mode) { + case DISABLE_MODE_REMOVE: { + if (is_inside_tree()) { + if (area) { + PhysicsServer2D::get_singleton()->area_set_space(rid, RID()); + } else { + PhysicsServer2D::get_singleton()->body_set_space(rid, RID()); + } + } + } break; + + case DISABLE_MODE_MAKE_STATIC: { + if (!area && (body_mode != PhysicsServer2D::BODY_MODE_STATIC)) { + PhysicsServer2D::get_singleton()->body_set_mode(rid, PhysicsServer2D::BODY_MODE_STATIC); + } + } break; + + case DISABLE_MODE_KEEP_ACTIVE: { + // Nothing to do. + } break; + } +} + +void CollisionObject2D::_apply_enabled() { + switch (disable_mode) { + case DISABLE_MODE_REMOVE: { + if (is_inside_tree()) { + RID space = get_world_2d()->get_space(); + if (area) { + PhysicsServer2D::get_singleton()->area_set_space(rid, space); + } else { + PhysicsServer2D::get_singleton()->body_set_space(rid, space); + } + } + } break; + + case DISABLE_MODE_MAKE_STATIC: { + if (!area && (body_mode != PhysicsServer2D::BODY_MODE_STATIC)) { + PhysicsServer2D::get_singleton()->body_set_mode(rid, body_mode); + } + } break; + + case DISABLE_MODE_KEEP_ACTIVE: { + // Nothing to do. + } break; + } +} + uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) { ShapeData sd; uint32_t id; @@ -412,6 +506,22 @@ bool CollisionObject2D::is_only_update_transform_changes_enabled() const { return only_update_transform_changes; } +void CollisionObject2D::set_body_mode(PhysicsServer2D::BodyMode p_mode) { + ERR_FAIL_COND(area); + + if (body_mode == p_mode) { + return; + } + + body_mode = p_mode; + + if (is_inside_tree() && !is_enabled() && (disable_mode == DISABLE_MODE_MAKE_STATIC)) { + return; + } + + PhysicsServer2D::get_singleton()->body_set_mode(rid, p_mode); +} + void CollisionObject2D::_update_pickable() { if (!is_inside_tree()) { return; @@ -445,6 +555,8 @@ void CollisionObject2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject2D::get_collision_layer_bit); ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject2D::set_collision_mask_bit); ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject2D::get_collision_mask_bit); + ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject2D::set_disable_mode); + ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject2D::get_disable_mode); ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable); ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable); ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner); @@ -473,12 +585,18 @@ void CollisionObject2D::_bind_methods() { ADD_SIGNAL(MethodInfo("mouse_entered")); ADD_SIGNAL(MethodInfo("mouse_exited")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode"); + ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_GROUP("Input", "input_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable"); + + BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE); + BIND_ENUM_CONSTANT(DISABLE_MODE_MAKE_STATIC); + BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE); } CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) { @@ -493,6 +611,7 @@ CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) { PhysicsServer2D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id()); } else { PhysicsServer2D::get_singleton()->body_attach_object_instance_id(rid, get_instance_id()); + PhysicsServer2D::get_singleton()->body_set_mode(rid, body_mode); } } diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index e10f3097d9..7a71affbb5 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -33,10 +33,19 @@ #include "scene/2d/node_2d.h" #include "scene/resources/shape_2d.h" +#include "servers/physics_server_2d.h" class CollisionObject2D : public Node2D { GDCLASS(CollisionObject2D, Node2D); +public: + enum DisableMode { + DISABLE_MODE_REMOVE, + DISABLE_MODE_MAKE_STATIC, + DISABLE_MODE_KEEP_ACTIVE, + }; + +private: uint32_t collision_layer = 1; uint32_t collision_mask = 1; @@ -44,6 +53,10 @@ class CollisionObject2D : public Node2D { RID rid; bool pickable = false; + DisableMode disable_mode = DISABLE_MODE_REMOVE; + + PhysicsServer2D::BodyMode body_mode = PhysicsServer2D::BODY_MODE_STATIC; + struct ShapeData { Object *owner = nullptr; Transform2D xform; @@ -64,6 +77,9 @@ class CollisionObject2D : public Node2D { Map<uint32_t, ShapeData> shapes; bool only_update_transform_changes = false; //this is used for sync physics in CharacterBody2D + void _apply_disabled(); + void _apply_enabled(); + protected: CollisionObject2D(RID p_rid, bool p_area); @@ -79,6 +95,8 @@ protected: void set_only_update_transform_changes(bool p_enable); bool is_only_update_transform_changes_enabled() const; + void set_body_mode(PhysicsServer2D::BodyMode p_mode); + public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; @@ -92,6 +110,9 @@ public: void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; + void set_disable_mode(DisableMode p_mode); + DisableMode get_disable_mode() const; + uint32_t create_shape_owner(Object *p_owner); void remove_shape_owner(uint32_t owner); void get_shape_owners(List<uint32_t> *r_owners); @@ -131,4 +152,6 @@ public: ~CollisionObject2D(); }; +VARIANT_ENUM_CAST(CollisionObject2D::DisableMode); + #endif // COLLISION_OBJECT_2D_H diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 1578643d14..9d96f157c6 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -1202,7 +1202,7 @@ void CPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("restart"), &CPUParticles2D::restart); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount"); ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); @@ -1313,7 +1313,7 @@ void CPUParticles2D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING); ADD_GROUP("Angle", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE); ADD_GROUP("Scale", ""); diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index bf7bb12dbe..adfb94d574 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -531,7 +531,7 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_trail_section_subdivisions"), &GPUParticles2D::get_trail_section_subdivisions); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount"); ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index 8a4ccc2f96..dbba6917b5 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -274,7 +274,7 @@ void PinJoint2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_softness", "softness"), &PinJoint2D::set_softness); ClassDB::bind_method(D_METHOD("get_softness"), &PinJoint2D::get_softness); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_softness", "get_softness"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.00,16,0.01,exp"), "set_softness", "get_softness"); } PinJoint2D::PinJoint2D() { @@ -336,8 +336,8 @@ void GrooveJoint2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_initial_offset", "offset"), &GrooveJoint2D::set_initial_offset); ClassDB::bind_method(D_METHOD("get_initial_offset"), &GrooveJoint2D::get_initial_offset); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_length", "get_length"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "initial_offset", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_initial_offset", "get_initial_offset"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_length", "get_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "initial_offset", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_initial_offset", "get_initial_offset"); } GrooveJoint2D::GrooveJoint2D() { @@ -433,10 +433,10 @@ void DampedSpringJoint2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_damping", "damping"), &DampedSpringJoint2D::set_damping); ClassDB::bind_method(D_METHOD("get_damping"), &DampedSpringJoint2D::get_damping); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_length", "get_length"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rest_length", PROPERTY_HINT_EXP_RANGE, "0,65535,1"), "set_rest_length", "get_rest_length"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness", PROPERTY_HINT_EXP_RANGE, "0.1,64,0.1"), "set_stiffness", "get_stiffness"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_EXP_RANGE, "0.01,16,0.01"), "set_damping", "get_damping"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_length", "get_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rest_length", PROPERTY_HINT_RANGE, "0,65535,1,exp"), "set_rest_length", "get_rest_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness", PROPERTY_HINT_RANGE, "0.1,64,0.1,exp"), "set_stiffness", "get_stiffness"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0.01,16,0.01,exp"), "set_damping", "get_damping"); } DampedSpringJoint2D::DampedSpringJoint2D() { diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 9d86ec88be..6fd383ddab 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -164,14 +164,6 @@ void Node2D::set_skew(real_t p_radians) { _update_transform(); } -void Node2D::set_rotation_degrees(real_t p_degrees) { - set_rotation(Math::deg2rad(p_degrees)); -} - -void Node2D::set_skew_degrees(real_t p_degrees) { - set_skew(Math::deg2rad(p_degrees)); -} - void Node2D::set_scale(const Size2 &p_scale) { if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); @@ -210,14 +202,6 @@ real_t Node2D::get_skew() const { return skew; } -real_t Node2D::get_rotation_degrees() const { - return Math::rad2deg(get_rotation()); -} - -real_t Node2D::get_skew_degrees() const { - return Math::rad2deg(get_skew()); -} - Size2 Node2D::get_scale() const { if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); @@ -293,14 +277,6 @@ void Node2D::set_global_rotation(real_t p_radians) { } } -real_t Node2D::get_global_rotation_degrees() const { - return Math::rad2deg(get_global_rotation()); -} - -void Node2D::set_global_rotation_degrees(real_t p_degrees) { - set_global_rotation(Math::deg2rad(p_degrees)); -} - Size2 Node2D::get_global_scale() const { return get_global_transform().get_scale(); } @@ -403,16 +379,12 @@ bool Node2D::is_y_sort_enabled() const { void Node2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position); ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation); - ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees); ClassDB::bind_method(D_METHOD("set_skew", "radians"), &Node2D::set_skew); - ClassDB::bind_method(D_METHOD("set_skew_degrees", "degrees"), &Node2D::set_skew_degrees); ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale); ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position); ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation); - ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees); ClassDB::bind_method(D_METHOD("get_skew"), &Node2D::get_skew); - ClassDB::bind_method(D_METHOD("get_skew_degrees"), &Node2D::get_skew_degrees); ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale); ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate); @@ -426,8 +398,6 @@ void Node2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position); ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation); ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation); - ClassDB::bind_method(D_METHOD("set_global_rotation_degrees", "degrees"), &Node2D::set_global_rotation_degrees); - ClassDB::bind_method(D_METHOD("get_global_rotation_degrees"), &Node2D::get_global_rotation_degrees); ClassDB::bind_method(D_METHOD("set_global_scale", "scale"), &Node2D::set_global_scale); ClassDB::bind_method(D_METHOD("get_global_scale"), &Node2D::get_global_scale); @@ -452,17 +422,14 @@ void Node2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent); ADD_GROUP("Transform", ""); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_lesser,or_greater,noslider,suffix:px"), "set_position", "get_position"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_skew", "get_skew"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew_degrees", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1", PROPERTY_USAGE_EDITOR), "set_skew_degrees", "get_skew_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_transform", "get_transform"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation_degrees", "get_global_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index 339efd9179..3e66541e32 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -75,9 +75,7 @@ public: void set_position(const Point2 &p_pos); void set_rotation(real_t p_radians); - void set_rotation_degrees(real_t p_degrees); void set_skew(real_t p_radians); - void set_skew_degrees(real_t p_radians); void set_scale(const Size2 &p_scale); void rotate(real_t p_radians); @@ -90,20 +88,16 @@ public: Point2 get_position() const; real_t get_rotation() const; real_t get_skew() const; - real_t get_rotation_degrees() const; - real_t get_skew_degrees() const; Size2 get_scale() const; Point2 get_global_position() const; real_t get_global_rotation() const; - real_t get_global_rotation_degrees() const; Size2 get_global_scale() const; void set_transform(const Transform2D &p_transform); void set_global_transform(const Transform2D &p_transform); void set_global_position(const Point2 &p_pos); void set_global_rotation(real_t p_radians); - void set_global_rotation_degrees(real_t p_degrees); void set_global_scale(const Size2 &p_scale); void set_z_index(int p_z); diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp index 0c1be16174..d547914e16 100644 --- a/scene/2d/physical_bone_2d.cpp +++ b/scene/2d/physical_bone_2d.cpp @@ -31,33 +31,37 @@ #include "physical_bone_2d.h" void PhysicalBone2D::_notification(int p_what) { - if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { - // Position the RigidBody in the correct position - if (follow_bone_when_simulating) { - _position_at_bone2d(); - } + switch (p_what) { + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { + // Position the RigidBody in the correct position. + if (follow_bone_when_simulating) { + _position_at_bone2d(); + } - // Keep the child joint in the correct position. - if (child_joint && auto_configure_joint) { - child_joint->set_global_position(get_global_position()); - } - } else if (p_what == NOTIFICATION_READY) { - _find_skeleton_parent(); - _find_joint_child(); + // Keep the child joint in the correct position. + if (child_joint && auto_configure_joint) { + child_joint->set_global_position(get_global_position()); + } + } break; - // Configure joint - if (child_joint && auto_configure_joint) { - _auto_configure_joint(); - } + case NOTIFICATION_READY: { + _find_skeleton_parent(); + _find_joint_child(); - // Simulate physics if set - if (simulate_physics) { - _start_physics_simulation(); - } else { - _stop_physics_simulation(); - } + // Configure joint. + if (child_joint && auto_configure_joint) { + _auto_configure_joint(); + } + + // Simulate physics if set. + if (simulate_physics) { + _start_physics_simulation(); + } else { + _stop_physics_simulation(); + } - set_physics_process_internal(true); + set_physics_process_internal(true); + } break; } } @@ -156,16 +160,16 @@ void PhysicalBone2D::_start_physics_simulation() { // Apply the correct mode RigidBody2D::Mode rigid_mode = get_mode(); if (rigid_mode == RigidBody2D::MODE_STATIC) { - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC); + set_body_mode(PhysicsServer2D::BODY_MODE_STATIC); } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC) { - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_DYNAMIC); + set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC); } else if (rigid_mode == RigidBody2D::MODE_KINEMATIC) { - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_KINEMATIC); + set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC); } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC_LOCKED) { - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_DYNAMIC_LOCKED); + set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED); } else { - // Default to Rigid - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_DYNAMIC); + // Default to Dynamic. + set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC); } _internal_simulate_physics = true; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 6c1cdc2129..be619ed60d 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -49,7 +49,7 @@ void PhysicsBody2D::_bind_methods() { PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) : CollisionObject2D(PhysicsServer2D::get_singleton()->body_create(), false) { - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), p_mode); + set_body_mode(p_mode); set_pickable(false); } @@ -76,13 +76,46 @@ Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_i return Ref<KinematicCollision2D>(); } -bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes, bool p_test_only) { +bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes, bool p_test_only, bool p_cancel_sliding) { if (is_only_update_transform_changes_enabled()) { ERR_PRINT("Move functions do not work together with 'sync to physics' option. Please read the documentation."); } Transform2D gt = get_global_transform(); bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, p_margin, &r_result, p_exclude_raycast_shapes); + // Restore direction of motion to be along original motion, + // in order to avoid sliding due to recovery, + // but only if collision depth is low enough to avoid tunneling. + real_t motion_length = p_motion.length(); + if (motion_length > CMP_EPSILON) { + real_t precision = 0.001; + + if (colliding && p_cancel_sliding) { + // Can't just use margin as a threshold because collision depth is calculated on unsafe motion, + // so even in normal resting cases the depth can be a bit more than the margin. + precision += motion_length * (r_result.collision_unsafe_fraction - r_result.collision_safe_fraction); + + if (r_result.collision_depth > (real_t)p_margin + precision) { + p_cancel_sliding = false; + } + } + + if (p_cancel_sliding) { + // Check depth of recovery. + Vector2 motion_normal = p_motion / motion_length; + real_t dot = r_result.motion.dot(motion_normal); + Vector2 recovery = r_result.motion - motion_normal * dot; + real_t recovery_length = recovery.length(); + // Fixes cases where canceling slide causes the motion to go too deep into the ground, + // Becauses we're only taking rest information into account and not general recovery. + if (recovery_length < (real_t)p_margin + precision) { + // Apply adjustment to motion. + r_result.motion = motion_normal * dot; + r_result.remainder = p_motion - r_result.motion; + } + } + } + if (!p_test_only) { gt.elements[2] += r_result.motion; set_global_transform(gt); @@ -186,9 +219,9 @@ void StaticBody2D::set_kinematic_motion_enabled(bool p_enabled) { kinematic_motion = p_enabled; if (kinematic_motion) { - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_KINEMATIC); + set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC); } else { - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_STATIC); + set_body_mode(PhysicsServer2D::BODY_MODE_STATIC); } _update_kinematic_motion(); @@ -199,28 +232,30 @@ bool StaticBody2D::is_kinematic_motion_enabled() const { } void StaticBody2D::_notification(int p_what) { - if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { + switch (p_what) { + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { #ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - return; - } + if (Engine::get_singleton()->is_editor_hint()) { + return; + } #endif - ERR_FAIL_COND(!kinematic_motion); + ERR_FAIL_COND(!kinematic_motion); - real_t delta_time = get_physics_process_delta_time(); + real_t delta_time = get_physics_process_delta_time(); - Transform2D new_transform = get_global_transform(); + Transform2D new_transform = get_global_transform(); - new_transform.translate(constant_linear_velocity * delta_time); - new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time); + new_transform.translate(constant_linear_velocity * delta_time); + new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time); - PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform); + PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform); - // Propagate transform change to node. - set_block_transform_notify(true); - set_global_transform(new_transform); - set_block_transform_notify(false); + // Propagate transform change to node. + set_block_transform_notify(true); + set_global_transform(new_transform); + set_block_transform_notify(false); + } break; } } @@ -495,18 +530,18 @@ void RigidBody2D::set_mode(Mode p_mode) { mode = p_mode; switch (p_mode) { case MODE_DYNAMIC: { - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_DYNAMIC); + set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC); } break; case MODE_STATIC: { - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_STATIC); + set_body_mode(PhysicsServer2D::BODY_MODE_STATIC); } break; case MODE_KINEMATIC: { - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_KINEMATIC); + set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC); } break; case MODE_DYNAMIC_LOCKED: { - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED); + set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED); } break; } @@ -762,18 +797,19 @@ bool RigidBody2D::is_contact_monitor_enabled() const { void RigidBody2D::_notification(int p_what) { #ifdef TOOLS_ENABLED - if (p_what == NOTIFICATION_ENTER_TREE) { - if (Engine::get_singleton()->is_editor_hint()) { - set_notify_local_transform(true); //used for warnings and only in editor - } - } + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (Engine::get_singleton()->is_editor_hint()) { + set_notify_local_transform(true); //used for warnings and only in editor + } + } break; - if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { - if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warnings(); - } + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + if (Engine::get_singleton()->is_editor_hint()) { + update_configuration_warnings(); + } + } break; } - #endif } @@ -855,8 +891,8 @@ void RigidBody2D::_bind_methods() { BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D"))); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_NONE), "set_inertia", "get_inertia"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp", PROPERTY_USAGE_NONE), "set_inertia", "get_inertia"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); @@ -942,15 +978,16 @@ void CharacterBody2D::move_and_slide() { floor_normal = Vector2(); floor_velocity = Vector2(); - int slide_count = max_slides; - while (slide_count) { + // No sliding on first attempt to keep floor motion stable when possible. + bool sliding_enabled = false; + for (int iteration = 0; iteration < max_slides; ++iteration) { PhysicsServer2D::MotionResult result; bool found_collision = false; for (int i = 0; i < 2; ++i) { bool collided; if (i == 0) { //collide - collided = move_and_collide(motion, infinite_inertia, result, margin); + collided = move_and_collide(motion, infinite_inertia, result, margin, true, false, !sliding_enabled); if (!collided) { motion = Vector2(); //clear because no collision happened and motion completed } @@ -966,7 +1003,6 @@ void CharacterBody2D::move_and_slide() { found_collision = true; motion_results.push_back(result); - motion = result.remainder; if (up_direction == Vector2()) { //all is a wall @@ -980,7 +1016,7 @@ void CharacterBody2D::move_and_slide() { floor_velocity = result.collider_velocity; if (stop_on_slope) { - if ((body_velocity_normal + up_direction).length() < 0.01 && result.motion.length() < 1) { + if ((body_velocity_normal + up_direction).length() < 0.01) { Transform2D gt = get_global_transform(); gt.elements[2] -= result.motion.slide(up_direction); set_global_transform(gt); @@ -995,16 +1031,20 @@ void CharacterBody2D::move_and_slide() { } } - motion = motion.slide(result.collision_normal); - linear_velocity = linear_velocity.slide(result.collision_normal); + if (sliding_enabled || !on_floor) { + motion = result.remainder.slide(result.collision_normal); + linear_velocity = linear_velocity.slide(result.collision_normal); + } else { + motion = result.remainder; + } } + + sliding_enabled = true; } if (!found_collision || motion == Vector2()) { break; } - - --slide_count; } if (!was_on_floor || snap == Vector2()) { @@ -1207,14 +1247,6 @@ void CharacterBody2D::set_floor_max_angle(real_t p_radians) { floor_max_angle = p_radians; } -real_t CharacterBody2D::get_floor_max_angle_degrees() const { - return Math::rad2deg(floor_max_angle); -} - -void CharacterBody2D::set_floor_max_angle_degrees(real_t p_degrees) { - floor_max_angle = Math::deg2rad(p_degrees); -} - const Vector2 &CharacterBody2D::get_snap() const { return snap; } @@ -1232,26 +1264,28 @@ void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) { } void CharacterBody2D::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - last_valid_transform = get_global_transform(); - - // Reset move_and_slide() data. - on_floor = false; - on_floor_body = RID(); - on_ceiling = false; - on_wall = false; - motion_results.clear(); - floor_velocity = Vector2(); - } + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + last_valid_transform = get_global_transform(); + + // Reset move_and_slide() data. + on_floor = false; + on_floor_body = RID(); + on_ceiling = false; + on_wall = false; + motion_results.clear(); + floor_velocity = Vector2(); + } break; - if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { - //used by sync to physics, send the new transform to the physics - Transform2D new_transform = get_global_transform(); - PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform); - //but then revert changes - set_notify_local_transform(false); - set_global_transform(last_valid_transform); - set_notify_local_transform(true); + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + // Used by sync to physics, send the new transform to the physics. + Transform2D new_transform = get_global_transform(); + PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform); + // But then revert changes. + set_notify_local_transform(false); + set_global_transform(last_valid_transform); + set_notify_local_transform(true); + } break; } } @@ -1271,8 +1305,6 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides); ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody2D::get_floor_max_angle); ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle); - ClassDB::bind_method(D_METHOD("get_floor_max_angle_degrees"), &CharacterBody2D::get_floor_max_angle_degrees); - ClassDB::bind_method(D_METHOD("set_floor_max_angle_degrees", "degrees"), &CharacterBody2D::set_floor_max_angle_degrees); ClassDB::bind_method(D_METHOD("get_snap"), &CharacterBody2D::get_snap); ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CharacterBody2D::set_snap); ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction); @@ -1293,8 +1325,7 @@ void CharacterBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "infinite_inertia"), "set_infinite_inertia_enabled", "is_infinite_inertia_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides"), "set_max_slides", "get_max_slides"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_floor_max_angle", "get_floor_max_angle"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle_degrees", PROPERTY_HINT_RANGE, "0,180,0.1", PROPERTY_USAGE_EDITOR), "set_floor_max_angle_degrees", "get_floor_max_angle_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap"), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction"); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index f084a247aa..5a5417eaf3 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -50,7 +50,7 @@ protected: Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false, real_t p_margin = 0.08); public: - bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes = true, bool p_test_only = false); + bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes = true, bool p_test_only = false, bool p_cancel_sliding = true); bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08); TypedArray<PhysicsBody2D> get_collision_exceptions(); @@ -303,9 +303,6 @@ private: real_t get_floor_max_angle() const; void set_floor_max_angle(real_t p_radians); - real_t get_floor_max_angle_degrees() const; - void set_floor_max_angle_degrees(real_t p_degrees); - const Vector2 &get_snap() const; void set_snap(const Vector2 &p_snap); diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 860e95b51e..7366be5a7d 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -462,14 +462,6 @@ real_t Polygon2D::get_texture_rotation() const { return tex_rot; } -void Polygon2D::set_texture_rotation_degrees(real_t p_rot) { - set_texture_rotation(Math::deg2rad(p_rot)); -} - -real_t Polygon2D::get_texture_rotation_degrees() const { - return Math::rad2deg(get_texture_rotation()); -} - void Polygon2D::set_texture_scale(const Size2 &p_scale) { tex_scale = p_scale; update(); @@ -613,9 +605,6 @@ void Polygon2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture_rotation", "texture_rotation"), &Polygon2D::set_texture_rotation); ClassDB::bind_method(D_METHOD("get_texture_rotation"), &Polygon2D::get_texture_rotation); - ClassDB::bind_method(D_METHOD("set_texture_rotation_degrees", "texture_rotation"), &Polygon2D::set_texture_rotation_degrees); - ClassDB::bind_method(D_METHOD("get_texture_rotation_degrees"), &Polygon2D::get_texture_rotation_degrees); - ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Polygon2D::set_texture_scale); ClassDB::bind_method(D_METHOD("get_texture_scale"), &Polygon2D::get_texture_scale); @@ -657,8 +646,7 @@ void Polygon2D::_bind_methods() { ADD_GROUP("Texture2D", "texture_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_texture_rotation", "get_texture_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_texture_rotation", "get_texture_rotation"); ADD_GROUP("Skeleton", ""); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton"); diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index f9f36ff9a2..bf386b9ace 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -120,9 +120,6 @@ public: void set_texture_rotation(real_t p_rot); real_t get_texture_rotation() const; - void set_texture_rotation_degrees(real_t p_rot); - real_t get_texture_rotation_degrees() const; - void set_texture_scale(const Size2 &p_scale); Size2 get_texture_scale() const; |