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-rw-r--r--scene/2d/physics_body_2d.cpp50
-rw-r--r--scene/2d/physics_body_2d.h4
-rw-r--r--scene/2d/ray_cast_2d.cpp36
-rw-r--r--scene/2d/ray_cast_2d.h4
4 files changed, 75 insertions, 19 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 75fa6054ad..0c5c353766 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -436,7 +436,7 @@ bool RigidBody2D::_test_motion(const Vector2& p_motion,float p_margin,const Ref<
Physics2DServer::MotionResult *r=NULL;
if (p_result.is_valid())
r=p_result->get_result_ptr();
- return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,p_margin,r);
+ return Physics2DServer::get_singleton()->body_test_motion(get_rid(),get_global_transform(),p_motion,p_margin,r);
}
@@ -1057,8 +1057,10 @@ Vector2 KinematicBody2D::get_travel() const {
Vector2 KinematicBody2D::move(const Vector2& p_motion) {
#if 1
+
+ Matrix32 gt = get_global_transform();
Physics2DServer::MotionResult result;
- colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,margin,&result);
+ colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(),gt,p_motion,margin,&result);
collider_metadata=result.collider_metadata;
collider_shape=result.collider_shape;
@@ -1067,10 +1069,12 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
normal=result.collision_normal;
collider=result.collider_id;
- Matrix32 gt = get_global_transform();
+
gt.elements[2]+=result.motion;
set_global_transform(gt);
travel=result.motion;
+
+
return result.remainder;
#else
@@ -1081,7 +1085,6 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
//this took about a week to get right..
//but is it right? who knows at this point..
-
colliding=false;
ERR_FAIL_COND_V(!is_inside_tree(),Vector2());
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
@@ -1099,17 +1102,15 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
bool collided=false;
uint32_t mask=0;
- if (collide_static)
+ if (true)
mask|=Physics2DDirectSpaceState::TYPE_MASK_STATIC_BODY;
- if (collide_kinematic)
+ if (true)
mask|=Physics2DDirectSpaceState::TYPE_MASK_KINEMATIC_BODY;
- if (collide_rigid)
+ if (true)
mask|=Physics2DDirectSpaceState::TYPE_MASK_RIGID_BODY;
- if (collide_character)
+ if (true)
mask|=Physics2DDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
-// print_line("motion: "+p_motion+" margin: "+rtos(margin));
-
//print_line("margin: "+rtos(margin));
do {
@@ -1145,6 +1146,8 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
break;
}
+
+
Matrix32 gt = get_global_transform();
gt.elements[2]+=recover_motion;
set_global_transform(gt);
@@ -1191,6 +1194,8 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
if (safe>=1) {
//not collided
colliding=false;
+
+
} else {
//it collided, let's get the rest info in unsafe advance
@@ -1228,29 +1233,38 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
-Vector2 KinematicBody2D::move_and_slide(const Vector2& p_linear_velocity,const Vector2& p_floor_direction,int p_max_bounces) {
+Vector2 KinematicBody2D::move_and_slide(const Vector2& p_linear_velocity,const Vector2& p_floor_direction,float p_slope_stop_min_velocity,int p_max_bounces) {
- Vector2 motion = p_linear_velocity*get_fixed_process_delta_time();
+ Vector2 motion = (move_and_slide_floor_velocity+p_linear_velocity)*get_fixed_process_delta_time();
Vector2 lv = p_linear_velocity;
move_and_slide_on_floor=false;
move_and_slide_on_ceiling=false;
move_and_slide_on_wall=false;
move_and_slide_colliders.clear();
+ move_and_slide_floor_velocity=Vector2();
- while(motion!=Vector2() && p_max_bounces) {
+ while(p_max_bounces) {
motion=move(motion);
if (is_colliding()) {
+
if (p_floor_direction==Vector2()) {
//all is a wall
move_and_slide_on_wall=true;
} else {
if ( get_collision_normal().dot(p_floor_direction) > Math::cos(Math::deg2rad(45))) { //floor
+
+
move_and_slide_on_floor=true;
move_and_slide_floor_velocity=get_collider_velocity();
+
+ if (get_travel().length()<1 && ABS((lv.x-move_and_slide_floor_velocity.x))<p_slope_stop_min_velocity) {
+ revert_motion();
+ return Vector2();
+ }
} else if ( get_collision_normal().dot(p_floor_direction) < Math::cos(Math::deg2rad(45))) { //ceiling
move_and_slide_on_ceiling=true;
} else {
@@ -1271,6 +1285,8 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2& p_linear_velocity,const V
}
p_max_bounces--;
+ if (motion==Vector2())
+ break;
}
return lv;
@@ -1298,11 +1314,11 @@ Vector2 KinematicBody2D::move_to(const Vector2& p_position) {
return move(p_position-get_global_pos());
}
-bool KinematicBody2D::test_move(const Vector2& p_motion) {
+bool KinematicBody2D::test_move(const Matrix32& p_from,const Vector2& p_motion) {
ERR_FAIL_COND_V(!is_inside_tree(),false);
- return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,margin);
+ return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_from,p_motion,margin);
}
@@ -1367,9 +1383,9 @@ void KinematicBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody2D::move);
ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to);
- ObjectTypeDB::bind_method(_MD("move_and_slide","linear_velocity","floor_normal","max_bounces"),&KinematicBody2D::move_and_slide,DEFVAL(Vector2(0,0)),DEFVAL(4));
+ ObjectTypeDB::bind_method(_MD("move_and_slide","linear_velocity","floor_normal","slope_stop_min_velocity","max_bounces"),&KinematicBody2D::move_and_slide,DEFVAL(Vector2(0,0)),DEFVAL(5),DEFVAL(4));
- ObjectTypeDB::bind_method(_MD("test_move","rel_vec"),&KinematicBody2D::test_move);
+ ObjectTypeDB::bind_method(_MD("test_move","from","rel_vec"),&KinematicBody2D::test_move);
ObjectTypeDB::bind_method(_MD("get_travel"),&KinematicBody2D::get_travel);
ObjectTypeDB::bind_method(_MD("revert_motion"),&KinematicBody2D::revert_motion);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 387267cd09..ea29d873bd 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -319,7 +319,7 @@ public:
Vector2 move(const Vector2& p_motion);
Vector2 move_to(const Vector2& p_position);
- bool test_move(const Vector2& p_motion);
+ bool test_move(const Matrix32 &p_from, const Vector2& p_motion);
bool is_colliding() const;
Vector2 get_travel() const;
@@ -335,7 +335,7 @@ public:
void set_collision_margin(float p_margin);
float get_collision_margin() const;
- Vector2 move_and_slide(const Vector2& p_linear_velocity,const Vector2& p_floor_direction=Vector2(0,0),int p_max_bounces=4);
+ Vector2 move_and_slide(const Vector2& p_linear_velocity, const Vector2& p_floor_direction=Vector2(0,0), float p_slope_stop_min_velocity=5, int p_max_bounces=4);
bool is_move_and_slide_on_floor() const;
bool is_move_and_slide_on_wall() const;
bool is_move_and_slide_on_ceiling() const;
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 6cda52fa4e..b5d62adfb4 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -29,6 +29,7 @@
#include "ray_cast_2d.h"
#include "servers/physics_2d_server.h"
#include "collision_object_2d.h"
+#include "physics_body_2d.h"
void RayCast2D::set_cast_to(const Vector2& p_point) {
@@ -106,6 +107,30 @@ bool RayCast2D::is_enabled() const {
return enabled;
}
+void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
+
+ if (exclude_parent_body==p_exclude_parent_body)
+ return;
+
+ exclude_parent_body=p_exclude_parent_body;
+
+ if (!is_inside_tree())
+ return;
+
+
+
+ if (get_parent()->cast_to<PhysicsBody2D>()) {
+ if (exclude_parent_body)
+ exclude.insert( get_parent()->cast_to<PhysicsBody2D>()->get_rid() );
+ else
+ exclude.erase( get_parent()->cast_to<PhysicsBody2D>()->get_rid() );
+ }
+}
+
+bool RayCast2D::get_exclude_parent_body() const{
+
+ return exclude_parent_body;
+}
void RayCast2D::_notification(int p_what) {
@@ -118,6 +143,12 @@ void RayCast2D::_notification(int p_what) {
else
set_fixed_process(false);
+ if (get_parent()->cast_to<PhysicsBody2D>()) {
+ if (exclude_parent_body)
+ exclude.insert( get_parent()->cast_to<PhysicsBody2D>()->get_rid() );
+ else
+ exclude.erase( get_parent()->cast_to<PhysicsBody2D>()->get_rid() );
+ }
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -254,7 +285,11 @@ void RayCast2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_type_mask","mask"),&RayCast2D::set_type_mask);
ObjectTypeDB::bind_method(_MD("get_type_mask"),&RayCast2D::get_type_mask);
+ ObjectTypeDB::bind_method(_MD("set_exclude_parent_body","mask"),&RayCast2D::set_exclude_parent_body);
+ ObjectTypeDB::bind_method(_MD("get_exclude_parent_body"),&RayCast2D::get_exclude_parent_body);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"exclude_parent"),_SCS("set_exclude_parent_body"),_SCS("get_exclude_parent_body"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"cast_to"),_SCS("set_cast_to"),_SCS("get_cast_to"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"type_mask",PROPERTY_HINT_FLAGS,"Static,Kinematic,Rigid,Character,Area"),_SCS("set_type_mask"),_SCS("get_type_mask"));
@@ -269,4 +304,5 @@ RayCast2D::RayCast2D() {
layer_mask=1;
type_mask=Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
cast_to=Vector2(0,50);
+ exclude_parent_body=true;
}
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 54ec42c53e..e1caa8b63e 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -45,6 +45,7 @@ class RayCast2D : public Node2D {
Set<RID> exclude;
uint32_t layer_mask;
uint32_t type_mask;
+ bool exclude_parent_body;
Vector2 cast_to;
@@ -66,6 +67,9 @@ public:
void set_type_mask(uint32_t p_mask);
uint32_t get_type_mask() const;
+ void set_exclude_parent_body(bool p_exclude_parent_body);
+ bool get_exclude_parent_body() const;
+
bool is_colliding() const;
Object *get_collider() const;
int get_collider_shape() const;