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-rw-r--r--scene/2d/cpu_particles_2d.cpp20
-rw-r--r--scene/2d/cpu_particles_2d.h4
2 files changed, 24 insertions, 0 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 591933d972..1bddc4d22f 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -83,6 +83,10 @@ void CPUParticles2D::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
}
+void CPUParticles2D::set_lifetime_randomness(float p_random) {
+
+ lifetime_randomness = p_random;
+}
void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
local_coords = p_enable;
@@ -123,6 +127,10 @@ float CPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
+float CPUParticles2D::get_lifetime_randomness() const {
+
+ return lifetime_randomness;
+}
bool CPUParticles2D::get_use_local_coordinates() const {
@@ -611,6 +619,10 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
}
+ if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
+ restart = true;
+ }
+
if (restart) {
if (!emitting) {
@@ -654,6 +666,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.custom[3] = 0.0;
p.transform = Transform2D();
p.time = 0;
+ p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
p.base_color = Color(1, 1, 1, 1);
switch (emission_shape) {
@@ -696,6 +709,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
} else if (!p.active) {
continue;
+ } else if (p.time > p.lifetime) {
+ p.active = false;
} else {
uint32_t alt_seed = p.seed;
@@ -1153,6 +1168,7 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y);
set_gravity(gravity);
+ set_lifetime_randomness(material->get_lifetime_randomness());
#define CONVERT_PARAM(m_param) \
set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
@@ -1187,6 +1203,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles2D::set_pre_process_time);
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles2D::set_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles2D::set_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles2D::set_lifetime_randomness);
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles2D::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles2D::set_fixed_fps);
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles2D::set_fractional_delta);
@@ -1199,6 +1216,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles2D::get_pre_process_time);
ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles2D::get_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles2D::get_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles2D::get_lifetime_randomness);
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles2D::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles2D::get_fixed_fps);
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles2D::get_fractional_delta);
@@ -1225,6 +1243,7 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
@@ -1404,6 +1423,7 @@ CPUParticles2D::CPUParticles2D() {
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
+ set_lifetime_randomness(0);
set_use_local_coordinates(true);
set_draw_order(DRAW_ORDER_INDEX);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 8613a185b4..1cd22df9e7 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -96,6 +96,7 @@ private:
float hue_rot_rand;
float anim_offset_rand;
float time;
+ float lifetime;
Color base_color;
uint32_t seed;
@@ -139,6 +140,7 @@ private:
float pre_process_time;
float explosiveness_ratio;
float randomness_ratio;
+ float lifetime_randomness;
float speed_scale;
bool local_coords;
int fixed_fps;
@@ -200,6 +202,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
+ void set_lifetime_randomness(float p_random);
void set_visibility_aabb(const Rect2 &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(float p_scale);
@@ -211,6 +214,7 @@ public:
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
+ float get_lifetime_randomness() const;
Rect2 get_visibility_aabb() const;
bool get_use_local_coordinates() const;
float get_speed_scale() const;