diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/camera_2d.cpp | 9 | ||||
-rw-r--r-- | scene/2d/gpu_particles_2d.cpp | 206 | ||||
-rw-r--r-- | scene/2d/gpu_particles_2d.h | 24 | ||||
-rw-r--r-- | scene/2d/light_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/sprite_2d.cpp | 14 | ||||
-rw-r--r-- | scene/2d/sprite_2d.h | 4 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 90 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 59 |
8 files changed, 326 insertions, 84 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 01045502d5..ca4b8d72a1 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -270,11 +270,10 @@ void Camera2D::_notification(int p_what) { } if (screen_drawing_enabled) { - Color area_axis_color(0.5, 0.42, 0.87, 0.63); + Color area_axis_color(1, 0.4, 1, 0.63); real_t area_axis_width = 1; if (is_current()) { area_axis_width = 3; - area_axis_color.a = 0.83; } Transform2D inv_camera_transform = get_camera_transform().affine_inverse(); @@ -295,10 +294,9 @@ void Camera2D::_notification(int p_what) { } if (limit_drawing_enabled) { - Color limit_drawing_color(1, 1, 0, 0.63); + Color limit_drawing_color(1, 1, 0.25, 0.63); real_t limit_drawing_width = 1; if (is_current()) { - limit_drawing_color.a = 0.83; limit_drawing_width = 3; } @@ -317,11 +315,10 @@ void Camera2D::_notification(int p_what) { } if (margin_drawing_enabled) { - Color margin_drawing_color(0, 1, 1, 0.63); + Color margin_drawing_color(0.25, 1, 1, 0.63); real_t margin_drawing_width = 1; if (is_current()) { margin_drawing_width = 3; - margin_drawing_color.a = 0.83; } Transform2D inv_camera_transform = get_camera_transform().affine_inverse(); diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 774a194e39..066835ef0a 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -140,6 +140,62 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) { update_configuration_warnings(); } +void GPUParticles2D::set_trail_enabled(bool p_enabled) { + trail_enabled = p_enabled; + RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length); + update_configuration_warnings(); + update(); + + RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED); +} +void GPUParticles2D::set_trail_length(float p_seconds) { + ERR_FAIL_COND(p_seconds < 0.001); + trail_length = p_seconds; + RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length); + update(); +} + +void GPUParticles2D::set_trail_sections(int p_sections) { + ERR_FAIL_COND(p_sections < 2); + ERR_FAIL_COND(p_sections > 128); + + trail_sections = p_sections; + update(); +} +void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) { + ERR_FAIL_COND(trail_section_subdivisions < 1); + ERR_FAIL_COND(trail_section_subdivisions > 1024); + + trail_section_subdivisions = p_subdivisions; + update(); +} + +bool GPUParticles2D::is_trail_enabled() const { + return trail_enabled; +} +float GPUParticles2D::get_trail_length() const { + return trail_length; +} + +void GPUParticles2D::_update_collision_size() { + float csize = collision_base_size; + + if (texture.is_valid()) { + csize *= (texture->get_width() + texture->get_height()) / 4.0; //half size since its a radius + } + + RS::get_singleton()->particles_set_collision_base_size(particles, csize); +} + +void GPUParticles2D::set_collision_base_size(float p_size) { + collision_base_size = p_size; + _update_collision_size(); +} + +float GPUParticles2D::get_collision_base_size() const { + return collision_base_size; +} + void GPUParticles2D::set_speed_scale(float p_scale) { speed_scale = p_scale; RS::get_singleton()->particles_set_speed_scale(particles, p_scale); @@ -157,6 +213,13 @@ float GPUParticles2D::get_lifetime() const { return lifetime; } +int GPUParticles2D::get_trail_sections() const { + return trail_sections; +} +int GPUParticles2D::get_trail_section_subdivisions() const { + return trail_section_subdivisions; +} + bool GPUParticles2D::get_one_shot() const { return one_shot; } @@ -253,6 +316,7 @@ Rect2 GPUParticles2D::capture_rect() const { void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) { texture = p_texture; + _update_collision_size(); update(); } @@ -271,10 +335,119 @@ void GPUParticles2D::restart() { void GPUParticles2D::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { RID texture_rid; + Size2 size; if (texture.is_valid()) { texture_rid = texture->get_rid(); + size = texture->get_size(); + } else { + size = Size2(1, 1); } + if (trail_enabled) { + RS::get_singleton()->mesh_clear(mesh); + PackedVector2Array points; + PackedVector2Array uvs; + PackedInt32Array bone_indices; + PackedFloat32Array bone_weights; + PackedInt32Array indices; + + int total_segments = trail_sections * trail_section_subdivisions; + float depth = size.height * trail_sections; + + for (int j = 0; j <= total_segments; j++) { + float v = j; + v /= total_segments; + + float y = depth * v; + y = (depth * 0.5) - y; + + int bone = j / trail_section_subdivisions; + float blend = 1.0 - float(j % trail_section_subdivisions) / float(trail_section_subdivisions); + + float s = size.width; + + points.push_back(Vector2(-s * 0.5, 0)); + points.push_back(Vector2(+s * 0.5, 0)); + + uvs.push_back(Vector2(0, v)); + uvs.push_back(Vector2(1, v)); + + for (int i = 0; i < 2; i++) { + bone_indices.push_back(bone); + bone_indices.push_back(MIN(trail_sections, bone + 1)); + bone_indices.push_back(0); + bone_indices.push_back(0); + + bone_weights.push_back(blend); + bone_weights.push_back(1.0 - blend); + bone_weights.push_back(0); + bone_weights.push_back(0); + } + + if (j > 0) { + int base = j * 2 - 2; + indices.push_back(base + 0); + indices.push_back(base + 1); + indices.push_back(base + 2); + + indices.push_back(base + 1); + indices.push_back(base + 3); + indices.push_back(base + 2); + } + } + + Array arr; + arr.resize(RS::ARRAY_MAX); + arr[RS::ARRAY_VERTEX] = points; + arr[RS::ARRAY_TEX_UV] = uvs; + arr[RS::ARRAY_BONES] = bone_indices; + arr[RS::ARRAY_WEIGHTS] = bone_weights; + arr[RS::ARRAY_INDEX] = indices; + + RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES); + + Vector<Transform> xforms; + for (int i = 0; i <= trail_sections; i++) { + Transform xform; + /* + xform.origin.y = depth / 2.0 - size.height * float(i); + xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */ + xforms.push_back(xform); + } + + RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms); + + } else { + RS::get_singleton()->mesh_clear(mesh); + Vector<Vector2> points; + points.resize(4); + points.write[0] = Vector2(-size.x / 2.0, -size.y / 2.0); + points.write[1] = Vector2(size.x / 2.0, -size.y / 2.0); + points.write[2] = Vector2(size.x / 2.0, size.y / 2.0); + points.write[3] = Vector2(-size.x / 2.0, size.y / 2.0); + Vector<Vector2> uvs; + uvs.resize(4); + uvs.write[0] = Vector2(0, 0); + uvs.write[1] = Vector2(1, 0); + uvs.write[2] = Vector2(1, 1); + uvs.write[3] = Vector2(0, 1); + Vector<int> indices; + indices.resize(6); + indices.write[0] = 0; + indices.write[1] = 1; + indices.write[2] = 2; + indices.write[3] = 0; + indices.write[4] = 2; + indices.write[5] = 3; + Array arr; + arr.resize(RS::ARRAY_MAX); + arr[RS::ARRAY_VERTEX] = points; + arr[RS::ARRAY_TEX_UV] = uvs; + arr[RS::ARRAY_INDEX] = indices; + + RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES); + RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform>()); + } RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid); #ifdef TOOLS_ENABLED @@ -318,6 +491,7 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta); ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material); ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale); + ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size); ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting); ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount); @@ -332,6 +506,7 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta); ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material); ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale); + ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size); ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order); ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order); @@ -343,6 +518,18 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart); + ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles2D::set_trail_enabled); + ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles2D::set_trail_length); + + ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles2D::is_trail_enabled); + ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles2D::get_trail_length); + + ClassDB::bind_method(D_METHOD("set_trail_sections", "sections"), &GPUParticles2D::set_trail_sections); + ClassDB::bind_method(D_METHOD("get_trail_sections"), &GPUParticles2D::get_trail_sections); + + ClassDB::bind_method(D_METHOD("set_trail_section_subdivisions", "subdivisions"), &GPUParticles2D::set_trail_section_subdivisions); + ClassDB::bind_method(D_METHOD("get_trail_section_subdivisions"), &GPUParticles2D::get_trail_section_subdivisions); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); ADD_GROUP("Time", ""); @@ -354,10 +541,17 @@ void GPUParticles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); + ADD_GROUP("Collision", "collision_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size"); ADD_GROUP("Drawing", ""); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect"), "set_visibility_rect", "get_visibility_rect"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime"), "set_draw_order", "get_draw_order"); + ADD_GROUP("Trails", "trail_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_trail_length", "get_trail_length"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_trail_sections", "get_trail_sections"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_section_subdivisions", PROPERTY_HINT_RANGE, "1,1024,1"), "set_trail_section_subdivisions", "get_trail_section_subdivisions"); ADD_GROUP("Process Material", "process_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material"); ADD_GROUP("Textures", ""); @@ -365,12 +559,17 @@ void GPUParticles2D::_bind_methods() { BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX); BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); + BIND_ENUM_CONSTANT(DRAW_ORDER_REVERSE_LIFETIME); } GPUParticles2D::GPUParticles2D() { particles = RS::get_singleton()->particles_create(); RS::get_singleton()->particles_set_mode(particles, RS::PARTICLES_MODE_2D); + mesh = RS::get_singleton()->mesh_create(); + RS::get_singleton()->particles_set_draw_passes(particles, 1); + RS::get_singleton()->particles_set_draw_pass_mesh(particles, 0, mesh); + one_shot = false; // Needed so that set_emitting doesn't access uninitialized values set_emitting(true); set_one_shot(false); @@ -383,10 +582,13 @@ GPUParticles2D::GPUParticles2D() { set_randomness_ratio(0); set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200))); set_use_local_coordinates(true); - set_draw_order(DRAW_ORDER_INDEX); + set_draw_order(DRAW_ORDER_LIFETIME); set_speed_scale(1); + set_fixed_fps(30); + set_collision_base_size(collision_base_size); } GPUParticles2D::~GPUParticles2D() { RS::get_singleton()->free(particles); + RS::get_singleton()->free(mesh); } diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index 20f9f768ed..9d8e61daf7 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -43,6 +43,7 @@ public: enum DrawOrder { DRAW_ORDER_INDEX, DRAW_ORDER_LIFETIME, + DRAW_ORDER_REVERSE_LIFETIME, }; private: @@ -68,11 +69,23 @@ private: void _update_particle_emission_transform(); + NodePath sub_emitter; + float collision_base_size = 1.0; + + bool trail_enabled = false; + float trail_length = 0.3; + int trail_sections = 8; + int trail_section_subdivisions = 4; + + RID mesh; + protected: static void _bind_methods(); virtual void _validate_property(PropertyInfo &property) const override; void _notification(int p_what); + void _update_collision_size(); + public: void set_emitting(bool p_emitting); void set_amount(int p_amount); @@ -85,6 +98,11 @@ public: void set_use_local_coordinates(bool p_enable); void set_process_material(const Ref<Material> &p_material); void set_speed_scale(float p_scale); + void set_collision_base_size(float p_ratio); + void set_trail_enabled(bool p_enabled); + void set_trail_length(float p_seconds); + void set_trail_sections(int p_sections); + void set_trail_section_subdivisions(int p_subdivisions); bool is_emitting() const; int get_amount() const; @@ -98,6 +116,12 @@ public: Ref<Material> get_process_material() const; float get_speed_scale() const; + float get_collision_base_size() const; + bool is_trail_enabled() const; + float get_trail_length() const; + int get_trail_sections() const; + int get_trail_section_subdivisions() const; + void set_fixed_fps(int p_count); int get_fixed_fps() const; diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 8fb765f16b..ce57895341 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -281,7 +281,7 @@ void Light2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix"), "set_blend_mode", "get_blend_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Add,Subtract,Mix"), "set_blend_mode", "get_blend_mode"); ADD_GROUP("Range", "range_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_min", "get_z_range_min"); ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_max", "get_z_range_max"); @@ -292,7 +292,7 @@ void Light2D::_bind_methods() { ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow_enabled", "is_shadow_enabled"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF5,PCF13"), "set_shadow_filter", "get_shadow_filter"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None (Fast),PCF5 (Average),PCF13 (Slow)"), "set_shadow_filter", "get_shadow_filter"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask"); diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index 7c93edbff9..20169b1075 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -254,15 +254,15 @@ int Sprite2D::get_frame() const { return frame; } -void Sprite2D::set_frame_coords(const Vector2 &p_coord) { - ERR_FAIL_INDEX(int(p_coord.x), hframes); - ERR_FAIL_INDEX(int(p_coord.y), vframes); +void Sprite2D::set_frame_coords(const Vector2i &p_coord) { + ERR_FAIL_INDEX(p_coord.x, hframes); + ERR_FAIL_INDEX(p_coord.y, vframes); - set_frame(int(p_coord.y) * hframes + int(p_coord.x)); + set_frame(p_coord.y * hframes + p_coord.x); } -Vector2 Sprite2D::get_frame_coords() const { - return Vector2(frame % hframes, frame / hframes); +Vector2i Sprite2D::get_frame_coords() const { + return Vector2i(frame % hframes, frame / hframes); } void Sprite2D::set_vframes(int p_amount) { @@ -452,7 +452,7 @@ void Sprite2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled"); diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h index 9db74cfe26..49df78c59d 100644 --- a/scene/2d/sprite_2d.h +++ b/scene/2d/sprite_2d.h @@ -109,8 +109,8 @@ public: void set_frame(int p_frame); int get_frame() const; - void set_frame_coords(const Vector2 &p_coord); - Vector2 get_frame_coords() const; + void set_frame_coords(const Vector2i &p_coord); + Vector2i get_frame_coords() const; void set_vframes(int p_amount); int get_vframes() const; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 0afead0863..24b907fe6c 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -64,13 +64,13 @@ int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const { } Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const { - ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetAtlasSource::INVALID_ATLAS_COORDS); + ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_ATLAS_COORDS); return pattern[p_coords].get_atlas_coords(); } int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const { - ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_TILE_ALTERNATIVE); return pattern[p_coords].alternative_tile; } @@ -113,7 +113,7 @@ void TileMapPattern::clear() { }; void TileMapPattern::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(-1), DEFVAL(TileSetAtlasSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetAtlasSource::INVALID_TILE_ALTERNATIVE)); + ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(-1), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell); ClassDB::bind_method(D_METHOD("remove_cell", "coords"), &TileMapPattern::remove_cell); ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id); @@ -314,37 +314,24 @@ void TileMap::set_quadrant_size(int p_size) { emit_signal("changed"); } -void TileMap::_fix_cell_transform(Transform2D &xform, const TileMapCell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) { - Size2 s = p_sc; - Vector2 offset = p_offset; - - // Flip/transpose: update the tile transform. - TileSetSource *source = *tile_set->get_source(p_cell.source_id); - TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); - if (!atlas_source) { - return; - } - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_cell.get_atlas_coords(), p_cell.alternative_tile)); - if (tile_data->get_transpose()) { - SWAP(xform.elements[0].x, xform.elements[0].y); - SWAP(xform.elements[1].x, xform.elements[1].y); - SWAP(offset.x, offset.y); - SWAP(s.x, s.y); - } +void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) { + show_collision = p_show_collision; + _recreate_quadrants(); + emit_signal("changed"); +} - if (tile_data->get_flip_h()) { - xform.elements[0].x = -xform.elements[0].x; - xform.elements[1].x = -xform.elements[1].x; - offset.x = s.x - offset.x; - } +TileMap::VisibilityMode TileMap::get_collision_visibility_mode() { + return show_collision; +} - if (tile_data->get_flip_v()) { - xform.elements[0].y = -xform.elements[0].y; - xform.elements[1].y = -xform.elements[1].y; - offset.y = s.y - offset.y; - } +void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) { + show_navigation = p_show_navigation; + _recreate_quadrants(); + emit_signal("changed"); +} - xform.elements[2] += offset; +TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() { + return show_navigation; } void TileMap::update_dirty_quadrants() { @@ -520,12 +507,12 @@ void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i Vector2i atlas_coords = p_atlas_coords; int alternative_tile = p_alternative_tile; - if ((source_id == -1 || atlas_coords == TileSetAtlasSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) && - (source_id != -1 || atlas_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE)) { + if ((source_id == -1 || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) && + (source_id != -1 || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) { WARN_PRINT("Setting a cell a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly."); source_id = -1; - atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS; - alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + atlas_coords = TileSetSource::INVALID_ATLAS_COORDS; + alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; } if (!E && source_id == -1) { @@ -602,7 +589,7 @@ Vector2i TileMap::get_cell_atlas_coords(const Vector2i &p_coords) const { const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords); if (!E) { - return TileSetAtlasSource::INVALID_ATLAS_COORDS; + return TileSetSource::INVALID_ATLAS_COORDS; } return E->get().get_atlas_coords(); @@ -613,7 +600,7 @@ int TileMap::get_cell_alternative_tile(const Vector2i &p_coords) const { const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords); if (!E) { - return TileSetAtlasSource::INVALID_TILE_ALTERNATIVE; + return TileSetSource::INVALID_TILE_ALTERNATIVE; } return E->get().alternative_tile; @@ -721,7 +708,7 @@ void TileMap::fix_invalid_tiles() { for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { TileSetSource *source = *tile_set->get_source(E->get().source_id); if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) { - set_cell(E->key(), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + set_cell(E->key(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); } } } @@ -777,6 +764,11 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) { int offset = (format >= FORMAT_2) ? 3 : 2; clear(); + +#ifdef DISABLE_DEPRECATED + ERR_FAIL_COND_MSG(format != FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", format)); +#endif + for (int i = 0; i < c; i += offset) { const uint8_t *ptr = (const uint8_t *)&r[i]; uint8_t local[12]; @@ -806,6 +798,7 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) { uint16_t alternative_tile = decode_uint16(&local[10]); set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile); } else { +#ifndef DISABLE_DEPRECATED uint32_t v = decode_uint32(&local[4]); v &= (1 << 29) - 1; @@ -828,6 +821,7 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) { } set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile); +#endif } } } @@ -1716,7 +1710,13 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size); ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size); - ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(-1), DEFVAL(TileSetAtlasSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetAtlasSource::INVALID_TILE_ALTERNATIVE)); + ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "show_collision"), &TileMap::set_collision_visibility_mode); + ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode); + + ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "show_navigation"), &TileMap::set_navigation_visibility_mode); + ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode); + + ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(-1), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMap::get_cell_source_id); ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMap::get_cell_atlas_coords); ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMap::get_cell_alternative_tile); @@ -1740,10 +1740,16 @@ void TileMap::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "show_collision", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "show_navigation", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode"); ADD_PROPERTY_DEFAULT("format", FORMAT_1); ADD_SIGNAL(MethodInfo("changed")); + + BIND_ENUM_CONSTANT(VISIBILITY_MODE_DEFAULT); + BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_HIDE); + BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_SHOW); } void TileMap::_tile_set_changed() { @@ -1752,12 +1758,6 @@ void TileMap::_tile_set_changed() { } TileMap::TileMap() { - rect_cache_dirty = true; - used_size_cache_dirty = true; - pending_update = false; - quadrant_size = 16; - format = FORMAT_1; // Assume lowest possible format if none is present - set_notify_transform(true); set_notify_local_transform(false); } diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index e9dbccbdb9..f02455a84b 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -48,7 +48,7 @@ union TileMapCell { }; uint64_t _u64t; - TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) { + TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) { source_id = p_source_id; set_atlas_coords(p_atlas_coords); alternative_tile = p_alternative_tile; @@ -112,16 +112,19 @@ struct TileMapQuadrant { // Debug. RID debug_canvas_item; - // Rendering + // Rendering. List<RID> canvas_items; List<RID> occluders; // Physics. List<RID> bodies; - // Navigation + // Navigation. Map<Vector2i, Vector<RID>> navigation_regions; + // Scenes. + Map<Vector2i, String> scenes; + void operator=(const TileMapQuadrant &q) { coords = q.coords; debug_canvas_item = q.debug_canvas_item; @@ -176,37 +179,45 @@ class TileMap : public Node2D { GDCLASS(TileMap, Node2D); public: + enum VisibilityMode { + VISIBILITY_MODE_DEFAULT, + VISIBILITY_MODE_FORCE_SHOW, + VISIBILITY_MODE_FORCE_HIDE, + }; + private: friend class TileSetPlugin; + // A compatibility enum to specify how is the data if formatted. enum DataFormat { FORMAT_1 = 0, FORMAT_2, FORMAT_3 }; + mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present; + // Properties. Ref<TileSet> tile_set; - int quadrant_size; - Transform2D custom_transform; - - // Map of cells - Map<Vector2i, TileMapCell> tile_map; - - Vector2i _coords_to_quadrant_coords(const Vector2i &p_coords) const; - - Map<Vector2i, TileMapQuadrant> quadrant_map; - - SelfList<TileMapQuadrant>::List dirty_quadrant_list; + int quadrant_size = 16; + VisibilityMode show_collision = VISIBILITY_MODE_DEFAULT; + VisibilityMode show_navigation = VISIBILITY_MODE_DEFAULT; + // Updates. bool pending_update = false; + // Rect. Rect2 rect_cache; bool rect_cache_dirty = true; Rect2 used_size_cache; - bool used_size_cache_dirty; - mutable DataFormat format; + bool used_size_cache_dirty = true; - void _fix_cell_transform(Transform2D &xform, const TileMapCell &p_cell, const Vector2 &p_offset, const Size2 &p_sc); + // Map of cells. + Map<Vector2i, TileMapCell> tile_map; + + // Quadrants management. + Map<Vector2i, TileMapQuadrant> quadrant_map; + Vector2i _coords_to_quadrant_coords(const Vector2i &p_coords) const; + SelfList<TileMapQuadrant>::List dirty_quadrant_list; Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(const Vector2i &p_qk); void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q); @@ -216,8 +227,7 @@ private: void _clear_quadrants(); void _recompute_rect_cache(); - void _update_all_items_material_state(); - + // Set and get tiles from data arrays. void _set_tile_data(const Vector<int> &p_data); Vector<int> _get_tile_data() const; @@ -248,7 +258,13 @@ public: void set_quadrant_size(int p_size); int get_quadrant_size() const; - void set_cell(const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + void set_collision_visibility_mode(VisibilityMode p_show_collision); + VisibilityMode get_collision_visibility_mode(); + + void set_navigation_visibility_mode(VisibilityMode p_show_navigation); + VisibilityMode get_navigation_visibility_mode(); + + void set_cell(const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE); int get_cell_source_id(const Vector2i &p_coords) const; Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const; int get_cell_alternative_tile(const Vector2i &p_coords) const; @@ -290,4 +306,7 @@ public: TileMap(); ~TileMap(); }; + +VARIANT_ENUM_CAST(TileMap::VisibilityMode); + #endif // TILE_MAP_H |