diff options
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 1 | ||||
-rw-r--r-- | scene/2d/canvas_item.cpp | 21 | ||||
-rw-r--r-- | scene/2d/collision_shape_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/navigation2d.cpp | 11 | ||||
-rw-r--r-- | scene/2d/navigation_polygon.cpp | 2 | ||||
-rw-r--r-- | scene/2d/particles_2d.cpp | 18 | ||||
-rw-r--r-- | scene/2d/particles_2d.h | 2 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 55 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 4 | ||||
-rw-r--r-- | scene/2d/polygon_2d.cpp | 3 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 34 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.h | 9 | ||||
-rw-r--r-- | scene/2d/remote_transform_2d.cpp | 7 | ||||
-rw-r--r-- | scene/2d/skeleton_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/sprite.cpp | 38 | ||||
-rw-r--r-- | scene/2d/sprite.h | 2 |
16 files changed, 108 insertions, 103 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 507499a324..559e041dbf 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -296,6 +296,7 @@ float AudioStreamPlayer2D::get_volume_db() const { } void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) { + ERR_FAIL_COND(p_pitch_scale <= 0.0); pitch_scale = p_pitch_scale; } float AudioStreamPlayer2D::get_pitch_scale() const { diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index a035d9021f..7f7e3542ed 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -349,23 +349,12 @@ void CanvasItem::_update_callback() { Transform2D CanvasItem::get_global_transform_with_canvas() const { - const CanvasItem *ci = this; - Transform2D xform; - const CanvasItem *last_valid = NULL; - - while (ci) { - - last_valid = ci; - xform = ci->get_transform() * xform; - ci = ci->get_parent_item(); - } - - if (last_valid->canvas_layer) - return last_valid->canvas_layer->get_transform() * xform; + if (canvas_layer) + return canvas_layer->get_transform() * get_global_transform(); else if (is_inside_tree()) - return get_viewport()->get_canvas_transform() * xform; - - return xform; + return get_viewport()->get_canvas_transform() * get_global_transform(); + else + return get_global_transform(); } Transform2D CanvasItem::get_global_transform() const { diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 83ef4df8f4..ff5f7062c4 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -119,7 +119,7 @@ void CollisionShape2D::_notification(int p_what) { Color draw_col = get_tree()->get_debug_collisions_color(); if (disabled) { - float g = draw_col.gray(); + float g = draw_col.get_v(); draw_col.r = g; draw_col.g = g; draw_col.b = g; diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp index e3b048fd74..9eec8e6cc3 100644 --- a/scene/2d/navigation2d.cpp +++ b/scene/2d/navigation2d.cpp @@ -121,7 +121,6 @@ void Navigation2D::_navpoly_link(int p_id) { pending.edge = j; p.edges.write[j].P = C->get().pending.push_back(pending); continue; - //print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b)); } C->get().B = &p; @@ -144,8 +143,6 @@ void Navigation2D::_navpoly_unlink(int p_id) { NavMesh &nm = navpoly_map[p_id]; ERR_FAIL_COND(!nm.linked); - //print_line("UNLINK"); - for (List<Polygon>::Element *E = nm.polygons.front(); E; E = E->next()) { Polygon &p = E->get(); @@ -341,7 +338,6 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect path.resize(2); path.write[0] = begin_point; path.write[1] = end_point; - //print_line("Direct Path"); return path; } @@ -379,7 +375,6 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect while (!found_route) { if (open_list.size() == 0) { - //print_line("NOU OPEN LIST"); break; } //check open list @@ -526,7 +521,6 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect if (portal_left.distance_squared_to(apex_point) < CMP_EPSILON || CLOCK_TANGENT(apex_point, left, portal_right) > 0) { left_poly = p; portal_left = left; - //print_line("***ADVANCE LEFT"); } else { apex_point = portal_right; @@ -537,8 +531,6 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON) path.push_back(apex_point); skip = true; - //print_line("addpoint left"); - //print_line("***CLIP LEFT"); } } @@ -547,7 +539,6 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect if (portal_right.distance_squared_to(apex_point) < CMP_EPSILON || CLOCK_TANGENT(apex_point, right, portal_left) < 0) { right_poly = p; portal_right = right; - //print_line("***ADVANCE RIGHT"); } else { apex_point = portal_left; @@ -557,8 +548,6 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect portal_left = apex_point; if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON) path.push_back(apex_point); - //print_line("addpoint right"); - //print_line("***CLIP RIGHT"); } } diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index 2d6679272a..84b12b0bfe 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -257,7 +257,7 @@ void NavigationPolygon::make_polygons_from_outlines() { TriangulatorPartition tpart; if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed! - print_line("convex partition failed!"); + ERR_PRINTS("NavigationPolygon: Convex partition failed!"); return; } diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index 1da1d44b17..a4c3057416 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -74,14 +74,14 @@ void Particles2D::set_randomness_ratio(float p_ratio) { randomness_ratio = p_ratio; VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio); } -void Particles2D::set_visibility_rect(const Rect2 &p_aabb) { +void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) { - visibility_rect = p_aabb; + visibility_rect = p_visibility_rect; AABB aabb; - aabb.position.x = p_aabb.position.x; - aabb.position.y = p_aabb.position.y; - aabb.size.x = p_aabb.size.x; - aabb.size.y = p_aabb.size.y; + aabb.position.x = p_visibility_rect.position.x; + aabb.position.y = p_visibility_rect.position.y; + aabb.size.x = p_visibility_rect.size.x; + aabb.size.y = p_visibility_rect.size.y; VS::get_singleton()->particles_set_custom_aabb(particles, aabb); @@ -326,7 +326,7 @@ void Particles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles2D::set_pre_process_time); ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles2D::set_explosiveness_ratio); ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles2D::set_randomness_ratio); - ClassDB::bind_method(D_METHOD("set_visibility_rect", "aabb"), &Particles2D::set_visibility_rect); + ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &Particles2D::set_visibility_rect); ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &Particles2D::set_use_local_coordinates); ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &Particles2D::set_fixed_fps); ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &Particles2D::set_fractional_delta); @@ -372,13 +372,13 @@ void Particles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); ADD_GROUP("Drawing", ""); - ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_rect"), "set_visibility_rect", "get_visibility_rect"); + ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect"), "set_visibility_rect", "get_visibility_rect"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order"); ADD_GROUP("Process Material", "process_"); diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h index f367095581..31a66afb2a 100644 --- a/scene/2d/particles_2d.h +++ b/scene/2d/particles_2d.h @@ -84,7 +84,7 @@ public: void set_pre_process_time(float p_time); void set_explosiveness_ratio(float p_ratio); void set_randomness_ratio(float p_ratio); - void set_visibility_rect(const Rect2 &p_aabb); + void set_visibility_rect(const Rect2 &p_visibility_rect); void set_use_local_coordinates(bool p_enable); void set_process_material(const Ref<Material> &p_material); void set_speed_scale(float p_scale); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 8758ffef9f..8e31688d90 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -365,13 +365,6 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap ERR_FAIL_COND(!contact_monitor); Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid); - /*if (obj) { - if (body_in) - print_line("in: "+String(obj->call("get_name"))); - else - print_line("out: "+String(obj->call("get_name"))); - }*/ - ERR_FAIL_COND(!body_in && !E); if (body_in) { @@ -1207,7 +1200,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_ //so, if you pass 45 as limit, avoid numerical precision erros when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 -Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) { +Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_infinite_inertia, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle) { Vector2 floor_motion = floor_velocity; if (on_floor && on_floor_body.is_valid()) { @@ -1228,6 +1221,8 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const colliders.clear(); floor_velocity = Vector2(); + Vector2 lv_n = p_linear_velocity.normalized(); + while (p_max_slides) { Collision collision; @@ -1254,8 +1249,10 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const if (collided) { + colliders.push_back(collision); motion = collision.remainder; + bool is_on_slope = false; if (p_floor_direction == Vector2()) { //all is a wall on_wall = true; @@ -1266,15 +1263,17 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const on_floor_body = collision.collider_rid; floor_velocity = collision.collider_vel; - Vector2 rel_v = lv - floor_velocity; - Vector2 hv = rel_v - p_floor_direction * p_floor_direction.dot(rel_v); - - if (collision.travel.length() < 1 && hv.length() < p_slope_stop_min_velocity) { - Transform2D gt = get_global_transform(); - gt.elements[2] -= collision.travel; - set_global_transform(gt); - return Vector2(); + if (p_stop_on_slope) { + if (Vector2() == lv_n + p_floor_direction) { + Transform2D gt = get_global_transform(); + gt.elements[2] -= collision.travel; + set_global_transform(gt); + return Vector2(); + } } + + is_on_slope = true; + } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling on_ceiling = true; } else { @@ -1282,12 +1281,18 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const } } - Vector2 n = collision.normal; - motion = motion.slide(n); - lv = lv.slide(n); - - colliders.push_back(collision); + if (p_stop_on_slope && is_on_slope) { + motion = motion.slide(p_floor_direction); + lv = lv.slide(p_floor_direction); + } else { + Vector2 n = collision.normal; + motion = motion.slide(n); + lv = lv.slide(n); + } } + + if (p_stop_on_slope) + break; } if (!found_collision) { @@ -1301,11 +1306,11 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const return lv; } -Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) { +Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction, bool p_infinite_inertia, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle) { bool was_on_floor = on_floor; - Vector2 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_infinite_inertia, p_slope_stop_min_velocity, p_max_slides, p_floor_max_angle); + Vector2 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_infinite_inertia, p_stop_on_slope, p_max_slides, p_floor_max_angle); if (!was_on_floor || p_snap == Vector2()) { return ret; } @@ -1439,8 +1444,8 @@ void KinematicBody2D::_notification(int p_what) { void KinematicBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45))); - ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45))); + ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "stop_on_slope", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45))); + ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "infinite_inertia", "stop_on_slope", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45))); ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 0a2ce0918b..852963a721 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -338,8 +338,8 @@ public: void set_safe_margin(float p_margin); float get_safe_margin() const; - Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); - Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); + Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); + Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 34f4ccc03e..fc0741cc5c 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -253,7 +253,6 @@ void Polygon2D::_notification(int p_what) { //normalize for (int j = 0; j < 4; j++) { weightsw[i * 4 + j] /= tw; - // print_line("point " + itos(i) + " idx " + itos(j) + " index: " + itos(bonesw[i * 4 + j]) + " weight: " + rtos(weightsw[i * 4 + j])); } } } @@ -345,8 +344,6 @@ void Polygon2D::_notification(int p_what) { } } - //print_line("loops: " + itos(loops.size()) + " indices: " + itos(indices.size())); - VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID()); } diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 255d2d38d5..9582c08110 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -209,7 +209,7 @@ void RayCast2D::_update_raycast_state() { Physics2DDirectSpaceState::RayResult rr; - if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask)) { + if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) { collided = true; against = rr.collider_id; @@ -258,6 +258,26 @@ void RayCast2D::clear_exceptions() { exclude.clear(); } +void RayCast2D::set_collide_with_areas(bool p_clip) { + + collide_with_areas = p_clip; +} + +bool RayCast2D::is_collide_with_areas_enabled() const { + + return collide_with_areas; +} + +void RayCast2D::set_collide_with_bodies(bool p_clip) { + + collide_with_bodies = p_clip; +} + +bool RayCast2D::is_collide_with_bodies_enabled() const { + + return collide_with_bodies; +} + void RayCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled); @@ -291,10 +311,20 @@ void RayCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast2D::set_exclude_parent_body); ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast2D::get_exclude_parent_body); + ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &RayCast2D::set_collide_with_areas); + ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &RayCast2D::is_collide_with_areas_enabled); + + ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast2D::set_collide_with_bodies); + ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast2D::is_collide_with_bodies_enabled); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); + + ADD_GROUP("Collide With", "collide_with"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); } RayCast2D::RayCast2D() { @@ -306,4 +336,6 @@ RayCast2D::RayCast2D() { collision_mask = 1; cast_to = Vector2(0, 50); exclude_parent_body = true; + collide_with_bodies = true; + collide_with_areas = false; } diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 0850cdc7cc..a438be87b6 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -49,12 +49,21 @@ class RayCast2D : public Node2D { Vector2 cast_to; + bool collide_with_areas; + bool collide_with_bodies; + protected: void _notification(int p_what); void _update_raycast_state(); static void _bind_methods(); public: + void set_collide_with_areas(bool p_clip); + bool is_collide_with_areas_enabled() const; + + void set_collide_with_bodies(bool p_clip); + bool is_collide_with_bodies_enabled() const; + void set_enabled(bool p_enabled); bool is_enabled() const; diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index 63c3d78dfd..f0274e5206 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -67,7 +67,7 @@ void RemoteTransform2D::_update_remote() { } else { Transform2D n_trans = n->get_global_transform(); Transform2D our_trans = get_global_transform(); - Vector2 n_scale = n->get_global_scale(); + Vector2 n_scale = n->get_scale(); if (!update_remote_position) our_trans.set_origin(n_trans.get_origin()); @@ -131,8 +131,10 @@ void RemoteTransform2D::_notification(int p_what) { void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) { remote_node = p_remote_node; - if (is_inside_tree()) + if (is_inside_tree()) { _update_cache(); + _update_remote(); + } update_configuration_warning(); } @@ -144,6 +146,7 @@ NodePath RemoteTransform2D::get_remote_node() const { void RemoteTransform2D::set_use_global_coordinates(const bool p_enable) { use_global_coordinates = p_enable; + _update_remote(); } bool RemoteTransform2D::get_use_global_coordinates() const { diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index e6e9bde20a..2c362f1b31 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -288,7 +288,7 @@ void Skeleton2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_transform"), &Skeleton2D::_update_transform); ClassDB::bind_method(D_METHOD("get_bone_count"), &Skeleton2D::get_bone_count); - ClassDB::bind_method(D_METHOD("get_bone"), &Skeleton2D::get_bone); + ClassDB::bind_method(D_METHOD("get_bone", "idx"), &Skeleton2D::get_bone); ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton); } diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index ebe0e81f6e..bb5990fa79 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -298,6 +298,11 @@ int Sprite::get_hframes() const { bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { + return is_pixel_opaque(p_point); +} + +bool Sprite::is_pixel_opaque(const Point2 &p_point) const { + if (texture.is_null()) return false; @@ -316,32 +321,6 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc q.y = 1.0f - q.y; q = q * src_rect.size + src_rect.position; - Ref<Image> image; - Ref<AtlasTexture> atlasTexture = texture; - if (atlasTexture.is_null()) { - image = texture->get_data(); - } else { - ERR_FAIL_COND_V(atlasTexture->get_atlas().is_null(), false); - - image = atlasTexture->get_atlas()->get_data(); - - Rect2 region = atlasTexture->get_region(); - Rect2 margin = atlasTexture->get_margin(); - - q -= margin.position; - - if ((q.x > region.size.width) || (q.y > region.size.height)) { - return false; - } - - q += region.position; - } - - ERR_FAIL_COND_V(image.is_null(), false); - if (image->is_compressed()) { - return dst_rect.has_point(p_point); - } - bool is_repeat = texture->get_flags() & Texture::FLAG_REPEAT; bool is_mirrored_repeat = texture->get_flags() & Texture::FLAG_MIRRORED_REPEAT; if (is_repeat) { @@ -363,11 +342,8 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc q.x = MIN(q.x, texture->get_size().width - 1); q.y = MIN(q.y, texture->get_size().height - 1); } - image->lock(); - const Color c = image->get_pixel((int)q.x, (int)q.y); - image->unlock(); - return c.a > 0.01; + return texture->is_pixel_opaque((int)q.x, (int)q.y); } Rect2 Sprite::get_rect() const { @@ -437,6 +413,8 @@ void Sprite::_bind_methods() { ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite::set_region); ClassDB::bind_method(D_METHOD("is_region"), &Sprite::is_region); + ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite::is_pixel_opaque); + ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite::set_region_rect); ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite::get_region_rect); diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index 0a5ff002cd..ab444f89fc 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -75,6 +75,8 @@ public: virtual bool _edit_use_pivot() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + bool is_pixel_opaque(const Point2 &p_point) const; + virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; |