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-rw-r--r--scene/2d/animated_sprite_2d.cpp310
-rw-r--r--scene/2d/animated_sprite_2d.h168
-rw-r--r--scene/2d/area_2d.cpp154
-rw-r--r--scene/2d/area_2d.h60
-rw-r--r--scene/2d/audio_stream_player_2d.cpp92
-rw-r--r--scene/2d/audio_stream_player_2d.h40
-rw-r--r--scene/2d/back_buffer_copy.cpp6
-rw-r--r--scene/2d/back_buffer_copy.h14
-rw-r--r--scene/2d/camera_2d.cpp405
-rw-r--r--scene/2d/camera_2d.h94
-rw-r--r--scene/2d/canvas_group.cpp88
-rw-r--r--scene/2d/canvas_group.h (renamed from scene/2d/y_sort.h)36
-rw-r--r--scene/2d/canvas_modulate.cpp25
-rw-r--r--scene/2d/canvas_modulate.h8
-rw-r--r--scene/2d/collision_object_2d.cpp264
-rw-r--r--scene/2d/collision_object_2d.h78
-rw-r--r--scene/2d/collision_polygon_2d.cpp83
-rw-r--r--scene/2d/collision_polygon_2d.h31
-rw-r--r--scene/2d/collision_shape_2d.cpp46
-rw-r--r--scene/2d/collision_shape_2d.h26
-rw-r--r--scene/2d/cpu_particles_2d.cpp612
-rw-r--r--scene/2d/cpu_particles_2d.h159
-rw-r--r--scene/2d/gpu_particles_2d.cpp292
-rw-r--r--scene/2d/gpu_particles_2d.h68
-rw-r--r--scene/2d/joints_2d.cpp171
-rw-r--r--scene/2d/joints_2d.h39
-rw-r--r--scene/2d/light_2d.cpp354
-rw-r--r--scene/2d/light_2d.h152
-rw-r--r--scene/2d/light_occluder_2d.cpp37
-rw-r--r--scene/2d/light_occluder_2d.h23
-rw-r--r--scene/2d/line_2d.cpp16
-rw-r--r--scene/2d/line_2d.h28
-rw-r--r--scene/2d/line_builder.cpp69
-rw-r--r--scene/2d/line_builder.h33
-rw-r--r--scene/2d/mesh_instance_2d.cpp10
-rw-r--r--scene/2d/mesh_instance_2d.h6
-rw-r--r--scene/2d/multimesh_instance_2d.cpp10
-rw-r--r--scene/2d/multimesh_instance_2d.h6
-rw-r--r--scene/2d/navigation_2d.cpp92
-rw-r--r--scene/2d/navigation_agent_2d.cpp97
-rw-r--r--scene/2d/navigation_agent_2d.h23
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp124
-rw-r--r--scene/2d/navigation_obstacle_2d.h20
-rw-r--r--scene/2d/navigation_region_2d.cpp151
-rw-r--r--scene/2d/navigation_region_2d.h17
-rw-r--r--scene/2d/node_2d.cpp129
-rw-r--r--scene/2d/node_2d.h70
-rw-r--r--scene/2d/parallax_background.cpp14
-rw-r--r--scene/2d/parallax_background.h16
-rw-r--r--scene/2d/parallax_layer.cpp20
-rw-r--r--scene/2d/parallax_layer.h10
-rw-r--r--scene/2d/path_2d.cpp85
-rw-r--r--scene/2d/path_2d.h56
-rw-r--r--scene/2d/physical_bone_2d.cpp307
-rw-r--r--scene/2d/physical_bone_2d.h (renamed from scene/2d/navigation_2d.h)85
-rw-r--r--scene/2d/physics_body_2d.cpp1281
-rw-r--r--scene/2d/physics_body_2d.h271
-rw-r--r--scene/2d/polygon_2d.cpp151
-rw-r--r--scene/2d/polygon_2d.h69
-rw-r--r--scene/2d/position_2d.cpp54
-rw-r--r--scene/2d/position_2d.h12
-rw-r--r--scene/2d/ray_cast_2d.cpp119
-rw-r--r--scene/2d/ray_cast_2d.h30
-rw-r--r--scene/2d/remote_transform_2d.cpp22
-rw-r--r--scene/2d/remote_transform_2d.h14
-rw-r--r--scene/2d/skeleton_2d.cpp562
-rw-r--r--scene/2d/skeleton_2d.h77
-rw-r--r--scene/2d/sprite_2d.cpp158
-rw-r--r--scene/2d/sprite_2d.h68
-rw-r--r--scene/2d/tile_map.cpp3833
-rw-r--r--scene/2d/tile_map.h544
-rw-r--r--scene/2d/touch_screen_button.cpp42
-rw-r--r--scene/2d/touch_screen_button.h20
-rw-r--r--scene/2d/visibility_notifier_2d.cpp363
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp207
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.h (renamed from scene/2d/visibility_notifier_2d.h)75
-rw-r--r--scene/2d/y_sort.cpp53
77 files changed, 7724 insertions, 5730 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 3268544519..96a3134691 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,12 +30,9 @@
#include "animated_sprite_2d.h"
-#include "core/os/os.h"
+#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
-#define NORMAL_SUFFIX "_normal"
-#define SPECULAR_SUFFIX "_specular"
-
#ifdef TOOLS_ENABLED
Dictionary AnimatedSprite2D::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
@@ -107,218 +104,6 @@ Rect2 AnimatedSprite2D::_get_rect() const {
return Rect2(ofs, s);
}
-void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) {
- E->get().frames.insert(p_at_pos, p_frame);
- } else {
- E->get().frames.push_back(p_frame);
- }
-
- emit_changed();
-}
-
-int SpriteFrames::get_frame_count(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- return E->get().frames.size();
-}
-
-void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- E->get().frames.remove(p_idx);
- emit_changed();
-}
-
-void SpriteFrames::clear(const StringName &p_anim) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- E->get().frames.clear();
- emit_changed();
-}
-
-void SpriteFrames::clear_all() {
- animations.clear();
- add_animation("default");
-}
-
-void SpriteFrames::add_animation(const StringName &p_anim) {
- ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
-
- animations[p_anim] = Anim();
- animations[p_anim].normal_name = String(p_anim) + NORMAL_SUFFIX;
- animations[p_anim].specular_name = String(p_anim) + SPECULAR_SUFFIX;
-}
-
-bool SpriteFrames::has_animation(const StringName &p_anim) const {
- return animations.has(p_anim);
-}
-
-void SpriteFrames::remove_animation(const StringName &p_anim) {
- animations.erase(p_anim);
-}
-
-void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
- ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
- ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
-
- Anim anim = animations[p_prev];
- animations.erase(p_prev);
- animations[p_next] = anim;
- animations[p_next].normal_name = String(p_next) + NORMAL_SUFFIX;
- animations[p_next].specular_name = String(p_next) + SPECULAR_SUFFIX;
-}
-
-Vector<String> SpriteFrames::_get_animation_list() const {
- Vector<String> ret;
- List<StringName> al;
- get_animation_list(&al);
- for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
- ret.push_back(E->get());
- }
-
- return ret;
-}
-
-void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- r_animations->push_back(E->key());
- }
-}
-
-Vector<String> SpriteFrames::get_animation_names() const {
- Vector<String> names;
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- names.push_back(E->key());
- }
- names.sort();
- return names;
-}
-
-void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
- ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().speed = p_fps;
-}
-
-float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().speed;
-}
-
-void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().loop = p_loop;
-}
-
-bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().loop;
-}
-
-void SpriteFrames::_set_frames(const Array &p_frames) {
- clear_all();
- Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
- ERR_FAIL_COND(!E);
-
- E->get().frames.resize(p_frames.size());
- for (int i = 0; i < E->get().frames.size(); i++) {
- E->get().frames.write[i] = p_frames[i];
- }
-}
-
-Array SpriteFrames::_get_frames() const {
- return Array();
-}
-
-Array SpriteFrames::_get_animations() const {
- Array anims;
- for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- Dictionary d;
- d["name"] = E->key();
- d["speed"] = E->get().speed;
- d["loop"] = E->get().loop;
- Array frames;
- for (int i = 0; i < E->get().frames.size(); i++) {
- frames.push_back(E->get().frames[i]);
- }
- d["frames"] = frames;
- anims.push_back(d);
- }
-
- return anims;
-}
-
-void SpriteFrames::_set_animations(const Array &p_animations) {
- animations.clear();
- for (int i = 0; i < p_animations.size(); i++) {
- Dictionary d = p_animations[i];
-
- ERR_CONTINUE(!d.has("name"));
- ERR_CONTINUE(!d.has("speed"));
- ERR_CONTINUE(!d.has("loop"));
- ERR_CONTINUE(!d.has("frames"));
-
- Anim anim;
- anim.speed = d["speed"];
- anim.loop = d["loop"];
- Array frames = d["frames"];
- for (int j = 0; j < frames.size(); j++) {
- RES res = frames[j];
- anim.frames.push_back(res);
- }
-
- animations[d["name"]] = anim;
- }
-}
-
-void SpriteFrames::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
- ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
- ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
- ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
-
- ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
-
- ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
- ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
-
- ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
- ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
-
- ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
- ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
- ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
- ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
- ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
- ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
-
- ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
- ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
-
- ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
- ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
-}
-
-SpriteFrames::SpriteFrames() {
- add_animation(SceneStringNames::get_singleton()->_default);
-}
-
void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
if (!frames.is_valid()) {
return;
@@ -337,7 +122,7 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
}
property.hint_string += String(E->get());
- if (animation == E->get()) {
+ if (animation == E) {
current_found = true;
}
}
@@ -373,12 +158,12 @@ void AnimatedSprite2D::_notification(int p_what) {
return;
}
- float speed = frames->get_animation_speed(animation) * speed_scale;
+ double speed = frames->get_animation_speed(animation) * speed_scale;
if (speed == 0) {
return; //do nothing
}
- float remaining = get_process_delta_time();
+ double remaining = get_process_delta_time();
while (remaining) {
if (timeout <= 0) {
@@ -415,11 +200,11 @@ void AnimatedSprite2D::_notification(int p_what) {
}
update();
- _change_notify("frame");
+
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
- float to_process = MIN(timeout, remaining);
+ double to_process = MIN(timeout, remaining);
remaining -= to_process;
timeout -= to_process;
}
@@ -441,9 +226,6 @@ void AnimatedSprite2D::_notification(int p_what) {
return;
}
- Ref<Texture2D> normal = frames->get_normal_frame(animation, frame);
- Ref<Texture2D> specular = frames->get_specular_frame(animation, frame);
-
RID ci = get_canvas_item();
Size2i s;
@@ -453,7 +235,7 @@ void AnimatedSprite2D::_notification(int p_what) {
ofs -= s / 2;
}
- if (Engine::get_singleton()->get_use_pixel_snap()) {
+ if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
ofs = ofs.floor();
}
Rect2 dst_rect(ofs, s);
@@ -465,7 +247,7 @@ void AnimatedSprite2D::_notification(int p_what) {
dst_rect.size.y = -dst_rect.size.y;
}
- texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false, normal, specular, Color(specular_color.r, specular_color.g, specular_color.b, shininess));
+ texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false);
} break;
}
@@ -486,10 +268,10 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
set_frame(frame);
}
- _change_notify();
+ notify_property_list_changed();
_reset_timeout();
update();
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
@@ -519,7 +301,7 @@ void AnimatedSprite2D::set_frame(int p_frame) {
frame = p_frame;
_reset_timeout();
update();
- _change_notify("frame");
+
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -527,8 +309,8 @@ int AnimatedSprite2D::get_frame() const {
return frame;
}
-void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {
- float elapsed = _get_frame_duration() - timeout;
+void AnimatedSprite2D::set_speed_scale(double p_speed_scale) {
+ double elapsed = _get_frame_duration() - timeout;
speed_scale = MAX(p_speed_scale, 0.0f);
@@ -537,7 +319,7 @@ void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {
timeout -= elapsed;
}
-float AnimatedSprite2D::get_speed_scale() const {
+double AnimatedSprite2D::get_speed_scale() const {
return speed_scale;
}
@@ -555,7 +337,6 @@ void AnimatedSprite2D::set_offset(const Point2 &p_offset) {
offset = p_offset;
update();
item_rect_changed();
- _change_notify("offset");
}
Point2 AnimatedSprite2D::get_offset() const {
@@ -582,8 +363,7 @@ bool AnimatedSprite2D::is_flipped_v() const {
void AnimatedSprite2D::_res_changed() {
set_frame(frame);
- _change_notify("frame");
- _change_notify("animation");
+
update();
}
@@ -605,7 +385,7 @@ void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backward
if (p_animation) {
set_animation(p_animation);
- if (backwards && get_frame() == 0) {
+ if (frames.is_valid() && backwards && get_frame() == 0) {
set_frame(frames->get_frame_count(p_animation) - 1);
}
}
@@ -621,9 +401,9 @@ bool AnimatedSprite2D::is_playing() const {
return playing;
}
-float AnimatedSprite2D::_get_frame_duration() {
+double AnimatedSprite2D::_get_frame_duration() {
if (frames.is_valid() && frames->has_animation(animation)) {
- float speed = frames->get_animation_speed(animation) * speed_scale;
+ double speed = frames->get_animation_speed(animation) * speed_scale;
if (speed > 0) {
return 1.0 / speed;
}
@@ -651,7 +431,7 @@ void AnimatedSprite2D::set_animation(const StringName &p_animation) {
animation = p_animation;
_reset_timeout();
set_frame(0);
- _change_notify();
+ notify_property_list_changed();
update();
}
@@ -659,30 +439,14 @@ StringName AnimatedSprite2D::get_animation() const {
return animation;
}
-String AnimatedSprite2D::get_configuration_warning() const {
+TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (frames.is_null()) {
- return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.");
+ warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."));
}
- return String();
-}
-
-void AnimatedSprite2D::set_specular_color(const Color &p_color) {
- specular_color = p_color;
- update();
-}
-
-Color AnimatedSprite2D::get_specular_color() const {
- return specular_color;
-}
-
-void AnimatedSprite2D::set_shininess(float p_shininess) {
- shininess = CLAMP(p_shininess, 0.0, 1.0);
- update();
-}
-
-float AnimatedSprite2D::get_shininess() const {
- return shininess;
+ return warnings;
}
void AnimatedSprite2D::_bind_methods() {
@@ -717,12 +481,6 @@ void AnimatedSprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite2D::set_speed_scale);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite2D::get_speed_scale);
- ClassDB::bind_method(D_METHOD("set_specular_color", "color"), &AnimatedSprite2D::set_specular_color);
- ClassDB::bind_method(D_METHOD("get_specular_color"), &AnimatedSprite2D::get_specular_color);
-
- ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &AnimatedSprite2D::set_shininess);
- ClassDB::bind_method(D_METHOD("get_shininess"), &AnimatedSprite2D::get_shininess);
-
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("animation_finished"));
@@ -732,9 +490,6 @@ void AnimatedSprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
- ADD_GROUP("Lighting", "");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
@@ -743,17 +498,4 @@ void AnimatedSprite2D::_bind_methods() {
}
AnimatedSprite2D::AnimatedSprite2D() {
- centered = true;
- hflip = false;
- vflip = false;
-
- frame = 0;
- speed_scale = 1.0f;
- playing = false;
- backwards = false;
- animation = "default";
- timeout = 0;
- is_over = false;
- specular_color = Color(1, 1, 1, 1);
- shininess = 1.0;
}
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index 5e8344ec4c..ac4b20a6d9 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,161 +32,53 @@
#define ANIMATED_SPRITE_2D_H
#include "scene/2d/node_2d.h"
-#include "scene/resources/texture.h"
-
-class SpriteFrames : public Resource {
- GDCLASS(SpriteFrames, Resource);
-
- struct Anim {
- float speed;
- bool loop;
- Vector<Ref<Texture2D>> frames;
-
- Anim() {
- loop = true;
- speed = 5;
- }
-
- StringName normal_name;
- StringName specular_name;
- };
-
- Color specular_color;
- float shininess;
-
- Map<StringName, Anim> animations;
-
- Array _get_frames() const;
- void _set_frames(const Array &p_frames);
-
- Array _get_animations() const;
- void _set_animations(const Array &p_animations);
-
- Vector<String> _get_animation_list() const;
-
-protected:
- static void _bind_methods();
-
-public:
- void add_animation(const StringName &p_anim);
- bool has_animation(const StringName &p_anim) const;
- void remove_animation(const StringName &p_anim);
- void rename_animation(const StringName &p_prev, const StringName &p_next);
-
- void get_animation_list(List<StringName> *r_animations) const;
- Vector<String> get_animation_names() const;
-
- void set_animation_speed(const StringName &p_anim, float p_fps);
- float get_animation_speed(const StringName &p_anim) const;
-
- void set_animation_loop(const StringName &p_anim, bool p_loop);
- bool get_animation_loop(const StringName &p_anim) const;
-
- void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1);
- int get_frame_count(const StringName &p_anim) const;
- _FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
- if (p_idx >= E->get().frames.size()) {
- return Ref<Texture2D>();
- }
-
- return E->get().frames[p_idx];
- }
-
- _FORCE_INLINE_ Ref<Texture2D> get_normal_frame(const StringName &p_anim, int p_idx) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
-
- const Map<StringName, Anim>::Element *EN = animations.find(E->get().normal_name);
-
- if (!EN || p_idx >= EN->get().frames.size()) {
- return Ref<Texture2D>();
- }
-
- return EN->get().frames[p_idx];
- }
-
- _FORCE_INLINE_ Ref<Texture2D> get_specular_frame(const StringName &p_anim, int p_idx) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, Ref<Texture2D>());
- ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
-
- const Map<StringName, Anim>::Element *EN = animations.find(E->get().specular_name);
-
- if (!EN || p_idx >= EN->get().frames.size()) {
- return Ref<Texture2D>();
- }
-
- return EN->get().frames[p_idx];
- }
-
- void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND(p_idx < 0);
- if (p_idx >= E->get().frames.size()) {
- return;
- }
- E->get().frames.write[p_idx] = p_frame;
- }
- void remove_frame(const StringName &p_anim, int p_idx);
- void clear(const StringName &p_anim);
- void clear_all();
-
- SpriteFrames();
-};
+#include "scene/resources/sprite_frames.h"
class AnimatedSprite2D : public Node2D {
GDCLASS(AnimatedSprite2D, Node2D);
Ref<SpriteFrames> frames;
- bool playing;
- bool backwards;
- StringName animation;
- int frame;
- float speed_scale;
+ bool playing = false;
+ bool backwards = false;
+ StringName animation = "default";
+ int frame = 0;
+ float speed_scale = 1.0f;
- bool centered;
+ bool centered = true;
Point2 offset;
- bool is_over;
- float timeout;
+ bool is_over = false;
+ float timeout = 0.0;
- bool hflip;
- bool vflip;
+ bool hflip = false;
+ bool vflip = false;
void _res_changed();
- float _get_frame_duration();
+ double _get_frame_duration();
void _reset_timeout();
void _set_playing(bool p_playing);
bool _is_playing() const;
Rect2 _get_rect() const;
- Color specular_color;
- float shininess;
-
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
#ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const;
- virtual void _edit_set_state(const Dictionary &p_state);
-
- virtual void _edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 _edit_get_pivot() const;
- virtual bool _edit_use_pivot() const;
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ virtual Dictionary _edit_get_state() const override;
+ virtual void _edit_set_state(const Dictionary &p_state) override;
+
+ virtual void _edit_set_pivot(const Point2 &p_pivot) override;
+ virtual Point2 _edit_get_pivot() const override;
+ virtual bool _edit_use_pivot() const override;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
#endif
- virtual Rect2 get_anchorable_rect() const;
+ virtual Rect2 get_anchorable_rect() const override;
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
@@ -201,8 +93,8 @@ public:
void set_frame(int p_frame);
int get_frame() const;
- void set_speed_scale(float p_speed_scale);
- float get_speed_scale() const;
+ void set_speed_scale(double p_speed_scale);
+ double get_speed_scale() const;
void set_centered(bool p_center);
bool is_centered() const;
@@ -216,13 +108,7 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_specular_color(const Color &p_color);
- Color get_specular_color() const;
-
- void set_shininess(float p_shininess);
- float get_shininess() const;
-
- virtual String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
AnimatedSprite2D();
};
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index ebfcb9cad6..d78b9847e6 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,6 @@
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
-#include "servers/physics_server_2d.h"
void Area2D::set_space_override_mode(SpaceOverride p_mode) {
space_override = p_mode;
@@ -118,7 +117,7 @@ void Area2D::_body_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}
@@ -132,7 +131,7 @@ void Area2D::_body_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}
@@ -154,6 +153,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
E = body_map.insert(objid, BodyState());
+ E->get().rid = p_body;
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
if (node) {
@@ -170,7 +170,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}
if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
}
} else {
@@ -180,25 +180,19 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
}
- bool eraseit = false;
-
+ bool in_tree = E->get().in_tree;
if (E->get().rc == 0) {
+ body_map.erase(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
- if (E->get().in_tree) {
+ if (in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
}
}
-
- eraseit = true;
- }
- if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
}
-
- if (eraseit) {
- body_map.erase(E);
+ if (!node || in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape);
}
}
@@ -217,7 +211,7 @@ void Area2D::_area_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}
@@ -231,7 +225,7 @@ void Area2D::_area_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}
@@ -252,6 +246,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
E = area_map.insert(objid, AreaState());
+ E->get().rid = p_area;
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
if (node) {
@@ -268,7 +263,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}
if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
}
} else {
@@ -278,25 +273,19 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
}
- bool eraseit = false;
-
+ bool in_tree = E->get().in_tree;
if (E->get().rc == 0) {
+ area_map.erase(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
- if (E->get().in_tree) {
+ if (in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
}
}
-
- eraseit = true;
}
- if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
- }
-
- if (eraseit) {
- area_map.erase(E);
+ if (!node || in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape);
}
}
@@ -327,7 +316,7 @@ void Area2D::_clear_monitoring() {
}
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
@@ -355,7 +344,7 @@ void Area2D::_clear_monitoring() {
}
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
@@ -462,52 +451,6 @@ bool Area2D::overlaps_body(Node *p_body) const {
return E->get().in_tree;
}
-void Area2D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t Area2D::get_collision_mask() const {
- return collision_mask;
-}
-
-void Area2D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t Area2D::get_collision_layer() const {
- return collision_layer;
-}
-
-void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool Area2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void Area2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value) {
- layer |= 1 << p_bit;
- } else {
- layer &= ~(1 << p_bit);
- }
- set_collision_layer(layer);
-}
-
-bool Area2D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
-}
-
void Area2D::set_audio_bus_override(bool p_override) {
audio_bus_override = p_override;
}
@@ -569,18 +512,6 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area2D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area2D::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area2D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area2D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area2D::get_collision_layer_bit);
-
ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring);
ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring);
@@ -602,29 +533,28 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
- ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
- ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
+
+ ADD_GROUP("Physics Overrides", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
@@ -639,20 +569,8 @@ void Area2D::_bind_methods() {
Area2D::Area2D() :
CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) {
- space_override = SPACE_OVERRIDE_DISABLED;
- set_gravity(98);
+ set_gravity(980);
set_gravity_vector(Vector2(0, 1));
- gravity_is_point = false;
- gravity_distance_scale = 0;
- linear_damp = 0.1;
- angular_damp = 1;
- locked = false;
- priority = 0;
- monitoring = false;
- monitorable = false;
- collision_mask = 1;
- collision_layer = 1;
- audio_bus_override = false;
set_monitoring(true);
set_monitorable(true);
}
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 0d0293dd12..2c29e4660d 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef AREA_2D_H
#define AREA_2D_H
-#include "core/vset.h"
+#include "core/templates/vset.h"
#include "scene/2d/collision_object_2d.h"
class Area2D : public CollisionObject2D {
@@ -47,19 +47,17 @@ public:
};
private:
- SpaceOverride space_override;
+ SpaceOverride space_override = SPACE_OVERRIDE_DISABLED;
Vector2 gravity_vec;
real_t gravity;
- bool gravity_is_point;
- real_t gravity_distance_scale;
- real_t linear_damp;
- real_t angular_damp;
- uint32_t collision_mask;
- uint32_t collision_layer;
- int priority;
- bool monitoring;
- bool monitorable;
- bool locked;
+ bool gravity_is_point = false;
+ real_t gravity_distance_scale = 0.0;
+ real_t linear_damp = 0.1;
+ real_t angular_damp = 1.0;
+ int priority = 0;
+ bool monitoring = false;
+ bool monitorable = false;
+ bool locked = false;
void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape);
@@ -67,8 +65,8 @@ private:
void _body_exit_tree(ObjectID p_id);
struct ShapePair {
- int body_shape;
- int area_shape;
+ int body_shape = 0;
+ int area_shape = 0;
bool operator<(const ShapePair &p_sp) const {
if (body_shape == p_sp.body_shape) {
return area_shape < p_sp.area_shape;
@@ -85,8 +83,9 @@ private:
};
struct BodyState {
- int rc;
- bool in_tree;
+ RID rid;
+ int rc = 0;
+ bool in_tree = false;
VSet<ShapePair> shapes;
};
@@ -98,8 +97,8 @@ private:
void _area_exit_tree(ObjectID p_id);
struct AreaShapePair {
- int area_shape;
- int self_shape;
+ int area_shape = 0;
+ int self_shape = 0;
bool operator<(const AreaShapePair &p_sp) const {
if (area_shape == p_sp.area_shape) {
return self_shape < p_sp.self_shape;
@@ -116,21 +115,22 @@ private:
};
struct AreaState {
- int rc;
- bool in_tree;
+ RID rid;
+ int rc = 0;
+ bool in_tree = false;
VSet<AreaShapePair> shapes;
};
Map<ObjectID, AreaState> area_map;
void _clear_monitoring();
- bool audio_bus_override;
+ bool audio_bus_override = false;
StringName audio_bus;
protected:
void _notification(int p_what);
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_space_override_mode(SpaceOverride p_mode);
@@ -163,18 +163,6 @@ public:
void set_monitorable(bool p_enable);
bool is_monitorable() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
TypedArray<Node2D> get_overlapping_bodies() const; //function for script
TypedArray<Area2D> get_overlapping_areas() const; //function for script
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 5b89ac15b1..e0b994f27d 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,19 +30,18 @@
#include "audio_stream_player_2d.h"
-#include "core/engine.h"
#include "scene/2d/area_2d.h"
#include "scene/main/window.h"
void AudioStreamPlayer2D::_mix_audio() {
- if (!stream_playback.is_valid() || !active ||
+ if (!stream_playback.is_valid() || !active.is_set() ||
(stream_paused && !stream_paused_fade_out)) {
return;
}
- if (setseek >= 0.0) {
- stream_playback->start(setseek);
- setseek = -1.0; //reset seek
+ if (setseek.get() >= 0.0) {
+ stream_playback->start(setseek.get());
+ setseek.set(-1.0); //reset seek
}
//get data
@@ -57,7 +56,8 @@ void AudioStreamPlayer2D::_mix_audio() {
stream_playback->mix(buffer, pitch_scale, buffer_size);
//write all outputs
- for (int i = 0; i < output_count; i++) {
+ int oc = output_count.get();
+ for (int i = 0; i < oc; i++) {
Output current = outputs[i];
//see if current output exists, to keep volume ramp
@@ -130,14 +130,14 @@ void AudioStreamPlayer2D::_mix_audio() {
prev_outputs[i] = current;
}
- prev_output_count = output_count;
+ prev_output_count = oc;
//stream is no longer active, disable this.
if (!stream_playback->is_playing()) {
- active = false;
+ active.clear();
}
- output_ready = false;
+ output_ready.clear();
stream_paused_fade_in = false;
stream_paused_fade_out = false;
}
@@ -168,8 +168,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
- if (!output_ready) {
- List<Viewport *> viewports;
+ if (!output_ready.is_set()) {
Ref<World2D> world_2d = get_world_2d();
ERR_FAIL_COND(world_2d.is_null());
@@ -202,8 +201,9 @@ void AudioStreamPlayer2D::_notification(int p_what) {
break;
}
- world_2d->get_viewport_list(&viewports);
- for (List<Viewport *>::Element *E = viewports.front(); E; E = E->next()) {
+ const Set<Viewport *> viewports = world_2d->get_viewports();
+
+ for (Set<Viewport *>::Element *E = viewports.front(); E; E = E->next()) {
Viewport *vp = E->get();
if (vp->is_audio_listener_2d()) {
//compute matrix to convert to screen
@@ -240,25 +240,21 @@ void AudioStreamPlayer2D::_notification(int p_what) {
}
}
- output_count = new_output_count;
- output_ready = true;
+ output_count.set(new_output_count);
+ output_ready.set();
}
//start playing if requested
- if (setplay >= 0.0) {
- setseek = setplay;
- active = true;
- setplay = -1;
- //do not update, this makes it easier to animate (will shut off otherwise)
- //_change_notify("playing"); //update property in editor
+ if (setplay.get() >= 0.0) {
+ setseek.set(setplay.get());
+ active.set();
+ setplay.set(-1);
}
//stop playing if no longer active
- if (!active) {
+ if (!active.is_set()) {
set_physics_process_internal(false);
- //do not update, this makes it easier to animate (will shut off otherwise)
- //_change_notify("playing"); //update property in editor
- emit_signal("finished");
+ emit_signal(SNAME("finished"));
}
}
}
@@ -271,8 +267,8 @@ void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
if (stream_playback.is_valid()) {
stream_playback.unref();
stream.unref();
- active = false;
- setseek = -1;
+ active.clear();
+ setseek.set(-1);
}
if (p_stream.is_valid()) {
@@ -315,30 +311,29 @@ void AudioStreamPlayer2D::play(float p_from_pos) {
}
if (stream_playback.is_valid()) {
- active = true;
- setplay = p_from_pos;
- output_ready = false;
+ setplay.set(p_from_pos);
+ output_ready.clear();
set_physics_process_internal(true);
}
}
void AudioStreamPlayer2D::seek(float p_seconds) {
if (stream_playback.is_valid()) {
- setseek = p_seconds;
+ setseek.set(p_seconds);
}
}
void AudioStreamPlayer2D::stop() {
if (stream_playback.is_valid()) {
- active = false;
+ active.clear();
set_physics_process_internal(false);
- setplay = -1;
+ setplay.set(-1);
}
}
bool AudioStreamPlayer2D::is_playing() const {
if (stream_playback.is_valid()) {
- return active; // && stream_playback->is_playing();
+ return active.is_set() || setplay.get() >= 0;
}
return false;
@@ -346,6 +341,10 @@ bool AudioStreamPlayer2D::is_playing() const {
float AudioStreamPlayer2D::get_playback_position() {
if (stream_playback.is_valid()) {
+ float ss = setseek.get();
+ if (ss >= 0.0) {
+ return ss;
+ }
return stream_playback->get_playback_position();
}
@@ -385,7 +384,7 @@ void AudioStreamPlayer2D::_set_playing(bool p_enable) {
}
bool AudioStreamPlayer2D::_is_active() const {
- return active;
+ return active.is_set();
}
void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
@@ -404,7 +403,7 @@ void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
}
void AudioStreamPlayer2D::_bus_layout_changed() {
- _change_notify();
+ notify_property_list_changed();
}
void AudioStreamPlayer2D::set_max_distance(float p_pixels) {
@@ -494,7 +493,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_EXP_RANGE, "1,4096,1,or_greater"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
@@ -503,21 +502,6 @@ void AudioStreamPlayer2D::_bind_methods() {
}
AudioStreamPlayer2D::AudioStreamPlayer2D() {
- volume_db = 0;
- pitch_scale = 1.0;
- autoplay = false;
- setseek = -1;
- active = false;
- output_count = 0;
- prev_output_count = 0;
- max_distance = 2000;
- attenuation = 1;
- setplay = -1;
- output_ready = false;
- area_mask = 1;
- stream_paused = false;
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer2D::_bus_layout_changed));
}
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 7f0b6f5897..cf05a49b00 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,32 +47,32 @@ private:
struct Output {
AudioFrame vol;
- int bus_index;
- Viewport *viewport; //pointer only used for reference to previous mix
+ int bus_index = 0;
+ Viewport *viewport = nullptr; //pointer only used for reference to previous mix
};
Output outputs[MAX_OUTPUTS];
- volatile int output_count;
- volatile bool output_ready;
+ SafeNumeric<int> output_count;
+ SafeFlag output_ready;
//these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks)
Output prev_outputs[MAX_OUTPUTS];
- int prev_output_count;
+ int prev_output_count = 0;
Ref<AudioStreamPlayback> stream_playback;
Ref<AudioStream> stream;
Vector<AudioFrame> mix_buffer;
- volatile float setseek;
- volatile bool active;
- volatile float setplay;
+ SafeNumeric<float> setseek{ -1.0 };
+ SafeFlag active;
+ SafeNumeric<float> setplay{ -1.0 };
- float volume_db;
- float pitch_scale;
- bool autoplay;
- bool stream_paused;
- bool stream_paused_fade_in;
- bool stream_paused_fade_out;
+ float volume_db = 0.0;
+ float pitch_scale = 1.0;
+ bool autoplay = false;
+ bool stream_paused = false;
+ bool stream_paused_fade_in = false;
+ bool stream_paused_fade_out = false;
StringName bus;
void _mix_audio();
@@ -83,13 +83,13 @@ private:
void _bus_layout_changed();
- uint32_t area_mask;
+ uint32_t area_mask = 1;
- float max_distance;
- float attenuation;
+ float max_distance = 2000.0;
+ float attenuation = 1.0;
protected:
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index a36e0a86e1..539a66b881 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -93,8 +93,6 @@ void BackBufferCopy::_bind_methods() {
}
BackBufferCopy::BackBufferCopy() {
- rect = Rect2(-100, -100, 200, 200);
- copy_mode = COPY_MODE_RECT;
_update_copy_mode();
}
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index 4b26bf1bdc..6bdb3aaab2 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,8 +44,8 @@ public:
};
private:
- Rect2 rect;
- CopyMode copy_mode;
+ Rect2 rect = Rect2(-100, -100, 200, 200);
+ CopyMode copy_mode = COPY_MODE_RECT;
void _update_copy_mode();
@@ -54,13 +54,13 @@ protected:
public:
#ifdef TOOLS_ENABLED
- Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
#endif
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
- Rect2 get_anchorable_rect() const;
+ Rect2 get_anchorable_rect() const override;
void set_copy_mode(CopyMode p_mode);
CopyMode get_copy_mode() const;
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 8f69676da4..bf91ce8e65 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,10 +30,7 @@
#include "camera_2d.h"
-#include "core/engine.h"
-#include "core/math/math_funcs.h"
-#include "scene/scene_string_names.h"
-#include "servers/rendering_server.h"
+#include "scene/main/window.h"
void Camera2D::_update_scroll() {
if (!is_inside_tree()) {
@@ -56,18 +53,18 @@ void Camera2D::_update_scroll() {
viewport->set_canvas_transform(xform);
- Size2 screen_size = viewport->get_visible_rect().size;
+ Size2 screen_size = _get_camera_screen_size();
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2());
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset);
};
}
-void Camera2D::_update_process_mode() {
+void Camera2D::_update_process_callback() {
if (Engine::get_singleton()->is_editor_hint()) {
set_process_internal(false);
set_physics_process_internal(false);
- } else if (process_mode == CAMERA2D_PROCESS_IDLE) {
+ } else if (process_callback == CAMERA2D_PROCESS_IDLE) {
set_process_internal(true);
set_physics_process_internal(false);
} else {
@@ -77,6 +74,9 @@ void Camera2D::_update_process_mode() {
}
void Camera2D::set_zoom(const Vector2 &p_zoom) {
+ // Setting zoom to zero causes 'affine_invert' issues
+ ERR_FAIL_COND_MSG(Math::is_zero_approx(p_zoom.x) || Math::is_zero_approx(p_zoom.y), "Zoom level must be different from 0 (can be negative).");
+
zoom = p_zoom;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
@@ -94,38 +94,38 @@ Transform2D Camera2D::get_camera_transform() {
ERR_FAIL_COND_V(custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Transform2D());
- Size2 screen_size = viewport->get_visible_rect().size;
+ Size2 screen_size = _get_camera_screen_size();
- Point2 new_camera_pos = get_global_transform().get_origin();
+ Point2 new_camera_pos = get_global_position();
Point2 ret_camera_pos;
if (!first) {
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
- if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !h_offset_changed) {
- camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_LEFT]));
- camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_RIGHT]));
+ if (drag_horizontal_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_horizontal_offset_changed) {
+ camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_LEFT]));
+ camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_RIGHT]));
} else {
- if (h_ofs < 0) {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
+ if (drag_horizontal_offset < 0) {
+ camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
} else {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
+ camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset;
}
- h_offset_changed = false;
+ drag_horizontal_offset_changed = false;
}
- if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !v_offset_changed) {
- camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_TOP]));
- camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_BOTTOM]));
+ if (drag_vertical_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_vertical_offset_changed) {
+ camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_TOP]));
+ camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_BOTTOM]));
} else {
- if (v_ofs < 0) {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
+ if (drag_vertical_offset < 0) {
+ camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset;
} else {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
+ camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset;
}
- v_offset_changed = false;
+ drag_vertical_offset_changed = false;
}
} else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
@@ -136,25 +136,25 @@ Transform2D Camera2D::get_camera_transform() {
Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom);
if (limit_smoothing_enabled) {
- if (screen_rect.position.x < limit[MARGIN_LEFT]) {
- camera_pos.x -= screen_rect.position.x - limit[MARGIN_LEFT];
+ if (screen_rect.position.x < limit[SIDE_LEFT]) {
+ camera_pos.x -= screen_rect.position.x - limit[SIDE_LEFT];
}
- if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT]) {
- camera_pos.x -= screen_rect.position.x + screen_rect.size.x - limit[MARGIN_RIGHT];
+ if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
+ camera_pos.x -= screen_rect.position.x + screen_rect.size.x - limit[SIDE_RIGHT];
}
- if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM]) {
- camera_pos.y -= screen_rect.position.y + screen_rect.size.y - limit[MARGIN_BOTTOM];
+ if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
+ camera_pos.y -= screen_rect.position.y + screen_rect.size.y - limit[SIDE_BOTTOM];
}
- if (screen_rect.position.y < limit[MARGIN_TOP]) {
- camera_pos.y -= screen_rect.position.y - limit[MARGIN_TOP];
+ if (screen_rect.position.y < limit[SIDE_TOP]) {
+ camera_pos.y -= screen_rect.position.y - limit[SIDE_TOP];
}
}
if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
- float c = smoothing * (process_mode == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
+ real_t c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
@@ -169,26 +169,29 @@ Transform2D Camera2D::get_camera_transform() {
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
- float angle = get_global_transform().get_rotation();
+ real_t angle = get_global_rotation();
if (rotating) {
screen_offset = screen_offset.rotated(angle);
}
Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
- if (screen_rect.position.x < limit[MARGIN_LEFT]) {
- screen_rect.position.x = limit[MARGIN_LEFT];
- }
- if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT]) {
- screen_rect.position.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
- }
+ if (!limit_smoothing_enabled) {
+ if (screen_rect.position.x < limit[SIDE_LEFT]) {
+ screen_rect.position.x = limit[SIDE_LEFT];
+ }
- if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM]) {
- screen_rect.position.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
- }
+ if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
+ screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x;
+ }
- if (screen_rect.position.y < limit[MARGIN_TOP]) {
- screen_rect.position.y = limit[MARGIN_TOP];
+ if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
+ screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y;
+ }
+
+ if (screen_rect.position.y < limit[SIDE_TOP]) {
+ screen_rect.position.y = limit[SIDE_TOP];
+ }
}
if (offset != Vector2()) {
@@ -198,10 +201,10 @@ Transform2D Camera2D::get_camera_transform() {
camera_screen_center = screen_rect.position + screen_rect.size * 0.5;
Transform2D xform;
+ xform.scale_basis(zoom);
if (rotating) {
xform.set_rotation(angle);
}
- xform.scale_basis(zoom);
xform.set_origin(screen_rect.position /*.floor()*/);
/*
@@ -235,6 +238,10 @@ void Camera2D::_notification(int p_what) {
viewport = get_viewport();
}
+ if (is_current()) {
+ viewport->_camera_2d_set(this);
+ }
+
canvas = get_canvas();
RID vp = viewport->get_viewport_rid();
@@ -244,7 +251,7 @@ void Camera2D::_notification(int p_what) {
add_to_group(group_name);
add_to_group(canvas_group_name);
- _update_process_mode();
+ _update_process_callback();
_update_scroll();
first = true;
@@ -253,6 +260,8 @@ void Camera2D::_notification(int p_what) {
if (is_current()) {
if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
viewport->set_canvas_transform(Transform2D());
+ clear_current();
+ current = true;
}
}
remove_from_group(group_name);
@@ -260,21 +269,21 @@ void Camera2D::_notification(int p_what) {
viewport = nullptr;
} break;
+#ifdef TOOLS_ENABLED
case NOTIFICATION_DRAW: {
if (!is_inside_tree() || !Engine::get_singleton()->is_editor_hint()) {
break;
}
if (screen_drawing_enabled) {
- Color area_axis_color(0.5, 0.42, 0.87, 0.63);
- float area_axis_width = 1;
+ Color area_axis_color(1, 0.4, 1, 0.63);
+ real_t area_axis_width = 1;
if (is_current()) {
area_axis_width = 3;
- area_axis_color.a = 0.83;
}
Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
- Size2 screen_size = get_viewport_rect().size;
+ Size2 screen_size = _get_camera_screen_size();
Vector2 screen_endpoints[4] = {
inv_camera_transform.xform(Vector2(0, 0)),
@@ -291,20 +300,19 @@ void Camera2D::_notification(int p_what) {
}
if (limit_drawing_enabled) {
- Color limit_drawing_color(1, 1, 0, 0.63);
- float limit_drawing_width = 1;
+ Color limit_drawing_color(1, 1, 0.25, 0.63);
+ real_t limit_drawing_width = 1;
if (is_current()) {
- limit_drawing_color.a = 0.83;
limit_drawing_width = 3;
}
- Vector2 camera_origin = get_global_transform().get_origin();
- Vector2 camera_scale = get_global_transform().get_scale().abs();
+ Vector2 camera_origin = get_global_position();
+ Vector2 camera_scale = get_global_scale().abs();
Vector2 limit_points[4] = {
- (Vector2(limit[MARGIN_LEFT], limit[MARGIN_TOP]) - camera_origin) / camera_scale,
- (Vector2(limit[MARGIN_RIGHT], limit[MARGIN_TOP]) - camera_origin) / camera_scale,
- (Vector2(limit[MARGIN_RIGHT], limit[MARGIN_BOTTOM]) - camera_origin) / camera_scale,
- (Vector2(limit[MARGIN_LEFT], limit[MARGIN_BOTTOM]) - camera_origin) / camera_scale
+ (Vector2(limit[SIDE_LEFT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
+ (Vector2(limit[SIDE_RIGHT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
+ (Vector2(limit[SIDE_RIGHT], limit[SIDE_BOTTOM]) - camera_origin) / camera_scale,
+ (Vector2(limit[SIDE_LEFT], limit[SIDE_BOTTOM]) - camera_origin) / camera_scale
};
for (int i = 0; i < 4; i++) {
@@ -313,21 +321,20 @@ void Camera2D::_notification(int p_what) {
}
if (margin_drawing_enabled) {
- Color margin_drawing_color(0, 1, 1, 0.63);
- float margin_drawing_width = 1;
+ Color margin_drawing_color(0.25, 1, 1, 0.63);
+ real_t margin_drawing_width = 1;
if (is_current()) {
margin_drawing_width = 3;
- margin_drawing_color.a = 0.83;
}
Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
- Size2 screen_size = get_viewport_rect().size;
+ Size2 screen_size = _get_camera_screen_size();
Vector2 margin_endpoints[4] = {
- inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[MARGIN_LEFT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[MARGIN_TOP]))),
- inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[MARGIN_RIGHT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[MARGIN_TOP]))),
- inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[MARGIN_RIGHT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[MARGIN_BOTTOM]))),
- inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[MARGIN_LEFT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[MARGIN_BOTTOM])))
+ inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[SIDE_LEFT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[SIDE_TOP]))),
+ inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[SIDE_RIGHT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[SIDE_TOP]))),
+ inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[SIDE_RIGHT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[SIDE_BOTTOM]))),
+ inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[SIDE_LEFT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[SIDE_BOTTOM])))
};
Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space
@@ -336,14 +343,16 @@ void Camera2D::_notification(int p_what) {
draw_line(inv_transform.xform(margin_endpoints[i]), inv_transform.xform(margin_endpoints[(i + 1) % 4]), margin_drawing_color, margin_drawing_width);
}
}
-
} break;
+#endif
}
}
void Camera2D::set_offset(const Vector2 &p_offset) {
offset = p_offset;
+ Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
+ smoothed_camera_pos = old_smoothed_camera_pos;
}
Vector2 Camera2D::get_offset() const {
@@ -361,41 +370,54 @@ Camera2D::AnchorMode Camera2D::get_anchor_mode() const {
void Camera2D::set_rotating(bool p_rotating) {
rotating = p_rotating;
+ Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
+ smoothed_camera_pos = old_smoothed_camera_pos;
}
bool Camera2D::is_rotating() const {
return rotating;
}
-void Camera2D::set_process_mode(Camera2DProcessMode p_mode) {
- if (process_mode == p_mode) {
+void Camera2D::set_process_callback(Camera2DProcessCallback p_mode) {
+ if (process_callback == p_mode) {
return;
}
- process_mode = p_mode;
- _update_process_mode();
+ process_callback = p_mode;
+ _update_process_callback();
}
-Camera2D::Camera2DProcessMode Camera2D::get_process_mode() const {
- return process_mode;
+Camera2D::Camera2DProcessCallback Camera2D::get_process_callback() const {
+ return process_callback;
}
void Camera2D::_make_current(Object *p_which) {
if (p_which == this) {
current = true;
+ if (is_inside_tree()) {
+ get_viewport()->_camera_2d_set(this);
+ update();
+ }
} else {
current = false;
+ if (is_inside_tree()) {
+ if (get_viewport()->get_camera_2d() == this) {
+ get_viewport()->_camera_2d_set(nullptr);
+ }
+ update();
+ }
}
}
-void Camera2D::_set_current(bool p_current) {
+void Camera2D::set_current(bool p_current) {
if (p_current) {
make_current();
+ } else {
+ if (current) {
+ clear_current();
+ }
}
-
- current = p_current;
- update();
}
bool Camera2D::is_current() const {
@@ -403,30 +425,31 @@ bool Camera2D::is_current() const {
}
void Camera2D::make_current() {
- if (!is_inside_tree()) {
- current = true;
- } else {
+ if (is_inside_tree()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
+ } else {
+ current = true;
}
_update_scroll();
}
void Camera2D::clear_current() {
- current = false;
if (is_inside_tree()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)nullptr);
+ } else {
+ current = false;
}
}
-void Camera2D::set_limit(Margin p_margin, int p_limit) {
- ERR_FAIL_INDEX((int)p_margin, 4);
- limit[p_margin] = p_limit;
+void Camera2D::set_limit(Side p_side, int p_limit) {
+ ERR_FAIL_INDEX((int)p_side, 4);
+ limit[p_side] = p_limit;
update();
}
-int Camera2D::get_limit(Margin p_margin) const {
- ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
- return limit[p_margin];
+int Camera2D::get_limit(Side p_side) const {
+ ERR_FAIL_INDEX_V((int)p_side, 4, 0);
+ return limit[p_side];
}
void Camera2D::set_limit_smoothing_enabled(bool enable) {
@@ -438,15 +461,15 @@ bool Camera2D::is_limit_smoothing_enabled() const {
return limit_smoothing_enabled;
}
-void Camera2D::set_drag_margin(Margin p_margin, float p_drag_margin) {
- ERR_FAIL_INDEX((int)p_margin, 4);
- drag_margin[p_margin] = p_drag_margin;
+void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) {
+ ERR_FAIL_INDEX((int)p_side, 4);
+ drag_margin[p_side] = p_drag_margin;
update();
}
-float Camera2D::get_drag_margin(Margin p_margin) const {
- ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
- return drag_margin[p_margin];
+real_t Camera2D::get_drag_margin(Side p_side) const {
+ ERR_FAIL_INDEX_V((int)p_side, 4, 0);
+ return drag_margin[p_side];
}
Vector2 Camera2D::get_camera_position() const {
@@ -458,26 +481,26 @@ void Camera2D::force_update_scroll() {
}
void Camera2D::reset_smoothing() {
- smoothed_camera_pos = camera_pos;
_update_scroll();
+ smoothed_camera_pos = camera_pos;
}
void Camera2D::align() {
ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
- Size2 screen_size = viewport->get_visible_rect().size;
+ Size2 screen_size = _get_camera_screen_size();
- Point2 current_camera_pos = get_global_transform().get_origin();
+ Point2 current_camera_pos = get_global_position();
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
- if (h_ofs < 0) {
- camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
+ if (drag_horizontal_offset < 0) {
+ camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
} else {
- camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
+ camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset;
}
- if (v_ofs < 0) {
- camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
+ if (drag_vertical_offset < 0) {
+ camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset;
} else {
- camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
+ camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset;
}
} else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
camera_pos = current_camera_pos;
@@ -486,7 +509,7 @@ void Camera2D::align() {
_update_scroll();
}
-void Camera2D::set_follow_smoothing(float p_speed) {
+void Camera2D::set_follow_smoothing(real_t p_speed) {
smoothing = p_speed;
if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint())) {
set_process_internal(true);
@@ -495,7 +518,7 @@ void Camera2D::set_follow_smoothing(float p_speed) {
}
}
-float Camera2D::get_follow_smoothing() const {
+real_t Camera2D::get_follow_smoothing() const {
return smoothing;
}
@@ -503,43 +526,55 @@ Point2 Camera2D::get_camera_screen_center() const {
return camera_screen_center;
}
-void Camera2D::set_h_drag_enabled(bool p_enabled) {
- h_drag_enabled = p_enabled;
+Size2 Camera2D::_get_camera_screen_size() const {
+ // special case if the camera2D is in the root viewport
+ if (Engine::get_singleton()->is_editor_hint() && get_viewport()->get_parent_viewport() == get_tree()->get_root()) {
+ return Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
+ }
+ return get_viewport_rect().size;
+}
+
+void Camera2D::set_drag_horizontal_enabled(bool p_enabled) {
+ drag_horizontal_enabled = p_enabled;
}
-bool Camera2D::is_h_drag_enabled() const {
- return h_drag_enabled;
+bool Camera2D::is_drag_horizontal_enabled() const {
+ return drag_horizontal_enabled;
}
-void Camera2D::set_v_drag_enabled(bool p_enabled) {
- v_drag_enabled = p_enabled;
+void Camera2D::set_drag_vertical_enabled(bool p_enabled) {
+ drag_vertical_enabled = p_enabled;
}
-bool Camera2D::is_v_drag_enabled() const {
- return v_drag_enabled;
+bool Camera2D::is_drag_vertical_enabled() const {
+ return drag_vertical_enabled;
}
-void Camera2D::set_v_offset(float p_offset) {
- v_ofs = p_offset;
- v_offset_changed = true;
+void Camera2D::set_drag_vertical_offset(real_t p_offset) {
+ drag_vertical_offset = p_offset;
+ drag_vertical_offset_changed = true;
+ Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
+ smoothed_camera_pos = old_smoothed_camera_pos;
}
-float Camera2D::get_v_offset() const {
- return v_ofs;
+real_t Camera2D::get_drag_vertical_offset() const {
+ return drag_vertical_offset;
}
-void Camera2D::set_h_offset(float p_offset) {
- h_ofs = p_offset;
- h_offset_changed = true;
+void Camera2D::set_drag_horizontal_offset(real_t p_offset) {
+ drag_horizontal_offset = p_offset;
+ drag_horizontal_offset_changed = true;
+ Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
+ smoothed_camera_pos = old_smoothed_camera_pos;
}
-float Camera2D::get_h_offset() const {
- return h_ofs;
+real_t Camera2D::get_drag_horizontal_offset() const {
+ return drag_horizontal_offset;
}
-void Camera2D::_set_old_smoothing(float p_enable) {
+void Camera2D::_set_old_smoothing(real_t p_enable) {
//compatibility
if (p_enable > 0) {
smoothing_enabled = true;
@@ -549,6 +584,7 @@ void Camera2D::_set_old_smoothing(float p_enable) {
void Camera2D::set_enable_follow_smoothing(bool p_enabled) {
smoothing_enabled = p_enabled;
+ notify_property_list_changed();
}
bool Camera2D::is_follow_smoothing_enabled() const {
@@ -591,7 +627,9 @@ Node *Camera2D::get_custom_viewport() const {
void Camera2D::set_screen_drawing_enabled(bool enable) {
screen_drawing_enabled = enable;
+#ifdef TOOLS_ENABLED
update();
+#endif
}
bool Camera2D::is_screen_drawing_enabled() const {
@@ -600,7 +638,9 @@ bool Camera2D::is_screen_drawing_enabled() const {
void Camera2D::set_limit_drawing_enabled(bool enable) {
limit_drawing_enabled = enable;
+#ifdef TOOLS_ENABLED
update();
+#endif
}
bool Camera2D::is_limit_drawing_enabled() const {
@@ -609,13 +649,21 @@ bool Camera2D::is_limit_drawing_enabled() const {
void Camera2D::set_margin_drawing_enabled(bool enable) {
margin_drawing_enabled = enable;
+#ifdef TOOLS_ENABLED
update();
+#endif
}
bool Camera2D::is_margin_drawing_enabled() const {
return margin_drawing_enabled;
}
+void Camera2D::_validate_property(PropertyInfo &property) const {
+ if (!smoothing_enabled && property.name == "smoothing_speed") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Camera2D::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &Camera2D::get_offset);
@@ -626,17 +674,14 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rotating", "rotating"), &Camera2D::set_rotating);
ClassDB::bind_method(D_METHOD("is_rotating"), &Camera2D::is_rotating);
- ClassDB::bind_method(D_METHOD("make_current"), &Camera2D::make_current);
- ClassDB::bind_method(D_METHOD("clear_current"), &Camera2D::clear_current);
- ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current);
-
ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll);
- ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Camera2D::set_process_mode);
- ClassDB::bind_method(D_METHOD("get_process_mode"), &Camera2D::get_process_mode);
+ ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &Camera2D::set_process_callback);
+ ClassDB::bind_method(D_METHOD("get_process_callback"), &Camera2D::get_process_callback);
- ClassDB::bind_method(D_METHOD("_set_current", "current"), &Camera2D::_set_current);
+ ClassDB::bind_method(D_METHOD("set_current", "current"), &Camera2D::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current);
+ ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current);
ClassDB::bind_method(D_METHOD("set_limit", "margin", "limit"), &Camera2D::set_limit);
ClassDB::bind_method(D_METHOD("get_limit", "margin"), &Camera2D::get_limit);
@@ -644,17 +689,17 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_limit_smoothing_enabled", "limit_smoothing_enabled"), &Camera2D::set_limit_smoothing_enabled);
ClassDB::bind_method(D_METHOD("is_limit_smoothing_enabled"), &Camera2D::is_limit_smoothing_enabled);
- ClassDB::bind_method(D_METHOD("set_v_drag_enabled", "enabled"), &Camera2D::set_v_drag_enabled);
- ClassDB::bind_method(D_METHOD("is_v_drag_enabled"), &Camera2D::is_v_drag_enabled);
+ ClassDB::bind_method(D_METHOD("set_drag_vertical_enabled", "enabled"), &Camera2D::set_drag_vertical_enabled);
+ ClassDB::bind_method(D_METHOD("is_drag_vertical_enabled"), &Camera2D::is_drag_vertical_enabled);
- ClassDB::bind_method(D_METHOD("set_h_drag_enabled", "enabled"), &Camera2D::set_h_drag_enabled);
- ClassDB::bind_method(D_METHOD("is_h_drag_enabled"), &Camera2D::is_h_drag_enabled);
+ ClassDB::bind_method(D_METHOD("set_drag_horizontal_enabled", "enabled"), &Camera2D::set_drag_horizontal_enabled);
+ ClassDB::bind_method(D_METHOD("is_drag_horizontal_enabled"), &Camera2D::is_drag_horizontal_enabled);
- ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera2D::set_v_offset);
- ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera2D::get_v_offset);
+ ClassDB::bind_method(D_METHOD("set_drag_vertical_offset", "offset"), &Camera2D::set_drag_vertical_offset);
+ ClassDB::bind_method(D_METHOD("get_drag_vertical_offset"), &Camera2D::get_drag_vertical_offset);
- ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera2D::set_h_offset);
- ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera2D::get_h_offset);
+ ClassDB::bind_method(D_METHOD("set_drag_horizontal_offset", "offset"), &Camera2D::set_drag_horizontal_offset);
+ ClassDB::bind_method(D_METHOD("get_drag_horizontal_offset"), &Camera2D::get_drag_horizontal_offset);
ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin);
ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin);
@@ -692,35 +737,31 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
ADD_GROUP("Limit", "limit_");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left"), "set_limit", "get_limit", MARGIN_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top"), "set_limit", "get_limit", MARGIN_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right"), "set_limit", "get_limit", MARGIN_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom"), "set_limit", "get_limit", MARGIN_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left"), "set_limit", "get_limit", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top"), "set_limit", "get_limit", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right"), "set_limit", "get_limit", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom"), "set_limit", "get_limit", SIDE_BOTTOM);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled");
- ADD_GROUP("Draw Margin", "draw_margin_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_h_enabled"), "set_h_drag_enabled", "is_h_drag_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_v_enabled"), "set_v_drag_enabled", "is_v_drag_enabled");
-
ADD_GROUP("Smoothing", "smoothing_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed"), "set_follow_smoothing", "get_follow_smoothing");
- ADD_GROUP("Offset", "offset_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset_h", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_h_offset", "get_h_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset");
-
- ADD_GROUP("Drag Margin", "drag_margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_top", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_right", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_bottom", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_BOTTOM);
+ ADD_GROUP("Drag", "drag_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_horizontal_enabled"), "set_drag_horizontal_enabled", "is_drag_horizontal_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_vertical_enabled"), "set_drag_vertical_enabled", "is_drag_vertical_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_horizontal_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_horizontal_offset", "get_drag_horizontal_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_vertical_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_vertical_offset", "get_drag_vertical_offset");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_left_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_top_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_right_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_bottom_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_BOTTOM);
ADD_GROUP("Editor", "editor_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_screen"), "set_screen_drawing_enabled", "is_screen_drawing_enabled");
@@ -734,39 +775,15 @@ void Camera2D::_bind_methods() {
}
Camera2D::Camera2D() {
- anchor_mode = ANCHOR_MODE_DRAG_CENTER;
- rotating = false;
- current = false;
- limit[MARGIN_LEFT] = -10000000;
- limit[MARGIN_TOP] = -10000000;
- limit[MARGIN_RIGHT] = 10000000;
- limit[MARGIN_BOTTOM] = 10000000;
-
- drag_margin[MARGIN_LEFT] = 0.2;
- drag_margin[MARGIN_TOP] = 0.2;
- drag_margin[MARGIN_RIGHT] = 0.2;
- drag_margin[MARGIN_BOTTOM] = 0.2;
- camera_pos = Vector2();
- first = true;
- smoothing_enabled = false;
- limit_smoothing_enabled = false;
- custom_viewport = nullptr;
-
- process_mode = CAMERA2D_PROCESS_IDLE;
-
- smoothing = 5.0;
- zoom = Vector2(1, 1);
-
- screen_drawing_enabled = true;
- limit_drawing_enabled = false;
- margin_drawing_enabled = false;
-
- h_drag_enabled = false;
- v_drag_enabled = false;
- h_ofs = 0;
- v_ofs = 0;
- h_offset_changed = false;
- v_offset_changed = false;
+ limit[SIDE_LEFT] = -10000000;
+ limit[SIDE_TOP] = -10000000;
+ limit[SIDE_RIGHT] = 10000000;
+ limit[SIDE_BOTTOM] = 10000000;
+
+ drag_margin[SIDE_LEFT] = 0.2;
+ drag_margin[SIDE_TOP] = 0.2;
+ drag_margin[SIDE_RIGHT] = 0.2;
+ drag_margin[SIDE_BOTTOM] = 0.2;
set_notify_transform(true);
}
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 0a4e269c40..d697515547 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,6 @@
#define CAMERA_2D_H
#include "scene/2d/node_2d.h"
-#include "scene/main/window.h"
class Camera2D : public Node2D {
GDCLASS(Camera2D, Node2D);
@@ -43,7 +42,7 @@ public:
ANCHOR_MODE_DRAG_CENTER
};
- enum Camera2DProcessMode {
+ enum Camera2DProcessCallback {
CAMERA2D_PROCESS_PHYSICS,
CAMERA2D_PROCESS_IDLE
};
@@ -51,53 +50,56 @@ public:
protected:
Point2 camera_pos;
Point2 smoothed_camera_pos;
- bool first;
+ bool first = true;
ObjectID custom_viewport_id; // to check validity
- Viewport *custom_viewport;
- Viewport *viewport;
+ Viewport *custom_viewport = nullptr;
+ Viewport *viewport = nullptr;
StringName group_name;
StringName canvas_group_name;
RID canvas;
Vector2 offset;
- Vector2 zoom;
- AnchorMode anchor_mode;
- bool rotating;
- bool current;
- float smoothing;
- bool smoothing_enabled;
+ Vector2 zoom = Vector2(1, 1);
+ AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
+ bool rotating = false;
+ bool current = false;
+ real_t smoothing = 5.0;
+ bool smoothing_enabled = false;
int limit[4];
- bool limit_smoothing_enabled;
- float drag_margin[4];
+ bool limit_smoothing_enabled = false;
- bool h_drag_enabled;
- bool v_drag_enabled;
- float h_ofs;
- float v_ofs;
-
- bool h_offset_changed;
- bool v_offset_changed;
+ real_t drag_margin[4];
+ bool drag_horizontal_enabled = false;
+ bool drag_vertical_enabled = false;
+ real_t drag_horizontal_offset = 0.0;
+ real_t drag_vertical_offset = 0.0;
+ bool drag_horizontal_offset_changed = false;
+ bool drag_vertical_offset_changed = false;
Point2 camera_screen_center;
- void _update_process_mode();
+ void _update_process_callback();
void _update_scroll();
void _make_current(Object *p_which);
- void _set_current(bool p_current);
+ void set_current(bool p_current);
+
+ void _set_old_smoothing(real_t p_enable);
- void _set_old_smoothing(float p_enable);
+ bool screen_drawing_enabled = true;
+ bool limit_drawing_enabled = false;
+ bool margin_drawing_enabled = false;
- bool screen_drawing_enabled;
- bool limit_drawing_enabled;
- bool margin_drawing_enabled;
+ Camera2DProcessCallback process_callback = CAMERA2D_PROCESS_IDLE;
- Camera2DProcessMode process_mode;
+ Size2 _get_camera_screen_size() const;
protected:
virtual Transform2D get_camera_transform();
+
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_offset(const Vector2 &p_offset);
@@ -109,35 +111,35 @@ public:
void set_rotating(bool p_rotating);
bool is_rotating() const;
- void set_limit(Margin p_margin, int p_limit);
- int get_limit(Margin p_margin) const;
+ void set_limit(Side p_side, int p_limit);
+ int get_limit(Side p_side) const;
void set_limit_smoothing_enabled(bool enable);
bool is_limit_smoothing_enabled() const;
- void set_h_drag_enabled(bool p_enabled);
- bool is_h_drag_enabled() const;
+ void set_drag_horizontal_enabled(bool p_enabled);
+ bool is_drag_horizontal_enabled() const;
- void set_v_drag_enabled(bool p_enabled);
- bool is_v_drag_enabled() const;
+ void set_drag_vertical_enabled(bool p_enabled);
+ bool is_drag_vertical_enabled() const;
- void set_drag_margin(Margin p_margin, float p_drag_margin);
- float get_drag_margin(Margin p_margin) const;
+ void set_drag_margin(Side p_side, real_t p_drag_margin);
+ real_t get_drag_margin(Side p_side) const;
- void set_v_offset(float p_offset);
- float get_v_offset() const;
+ void set_drag_horizontal_offset(real_t p_offset);
+ real_t get_drag_horizontal_offset() const;
- void set_h_offset(float p_offset);
- float get_h_offset() const;
+ void set_drag_vertical_offset(real_t p_offset);
+ real_t get_drag_vertical_offset() const;
void set_enable_follow_smoothing(bool p_enabled);
bool is_follow_smoothing_enabled() const;
- void set_follow_smoothing(float p_speed);
- float get_follow_smoothing() const;
+ void set_follow_smoothing(real_t p_speed);
+ real_t get_follow_smoothing() const;
- void set_process_mode(Camera2DProcessMode p_mode);
- Camera2DProcessMode get_process_mode() const;
+ void set_process_callback(Camera2DProcessCallback p_mode);
+ Camera2DProcessCallback get_process_callback() const;
void make_current();
void clear_current();
@@ -169,6 +171,6 @@ public:
};
VARIANT_ENUM_CAST(Camera2D::AnchorMode);
-VARIANT_ENUM_CAST(Camera2D::Camera2DProcessMode);
+VARIANT_ENUM_CAST(Camera2D::Camera2DProcessCallback);
#endif // CAMERA_2D_H
diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp
new file mode 100644
index 0000000000..ee025b6dfc
--- /dev/null
+++ b/scene/2d/canvas_group.cpp
@@ -0,0 +1,88 @@
+/*************************************************************************/
+/* canvas_group.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "canvas_group.h"
+
+void CanvasGroup::set_fit_margin(real_t p_fit_margin) {
+ ERR_FAIL_COND(p_fit_margin < 0.0);
+
+ fit_margin = p_fit_margin;
+ RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, fit_margin, use_mipmaps);
+
+ update();
+}
+
+real_t CanvasGroup::get_fit_margin() const {
+ return fit_margin;
+}
+
+void CanvasGroup::set_clear_margin(real_t p_clear_margin) {
+ ERR_FAIL_COND(p_clear_margin < 0.0);
+
+ clear_margin = p_clear_margin;
+ RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, clear_margin, use_mipmaps);
+
+ update();
+}
+
+real_t CanvasGroup::get_clear_margin() const {
+ return clear_margin;
+}
+
+void CanvasGroup::set_use_mipmaps(bool p_use_mipmaps) {
+ use_mipmaps = p_use_mipmaps;
+ RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, fit_margin, use_mipmaps);
+}
+bool CanvasGroup::is_using_mipmaps() const {
+ return use_mipmaps;
+}
+
+void CanvasGroup::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_fit_margin", "fit_margin"), &CanvasGroup::set_fit_margin);
+ ClassDB::bind_method(D_METHOD("get_fit_margin"), &CanvasGroup::get_fit_margin);
+
+ ClassDB::bind_method(D_METHOD("set_clear_margin", "clear_margin"), &CanvasGroup::set_clear_margin);
+ ClassDB::bind_method(D_METHOD("get_clear_margin"), &CanvasGroup::get_clear_margin);
+
+ ClassDB::bind_method(D_METHOD("set_use_mipmaps", "use_mipmaps"), &CanvasGroup::set_use_mipmaps);
+ ClassDB::bind_method(D_METHOD("is_using_mipmaps"), &CanvasGroup::is_using_mipmaps);
+
+ ADD_GROUP("Tweaks", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fit_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater"), "set_fit_margin", "get_fit_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clear_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater"), "set_clear_margin", "get_clear_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "is_using_mipmaps");
+}
+
+CanvasGroup::CanvasGroup() {
+ set_fit_margin(10.0); //sets things
+}
+CanvasGroup::~CanvasGroup() {
+ RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_DISABLED);
+}
diff --git a/scene/2d/y_sort.h b/scene/2d/canvas_group.h
index 62787d6744..b487d7a098 100644
--- a/scene/2d/y_sort.h
+++ b/scene/2d/canvas_group.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* y_sort.h */
+/* canvas_group.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,20 +28,32 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef Y_SORT_H
-#define Y_SORT_H
+#ifndef CANVASGROUP_H
+#define CANVASGROUP_H
#include "scene/2d/node_2d.h"
-class YSort : public Node2D {
- GDCLASS(YSort, Node2D);
- bool sort_enabled;
+class CanvasGroup : public Node2D {
+ GDCLASS(CanvasGroup, Node2D)
+ real_t fit_margin = 10.0;
+ real_t clear_margin = 10.0;
+ bool use_mipmaps = false;
+
+protected:
static void _bind_methods();
public:
- void set_sort_enabled(bool p_enabled);
- bool is_sort_enabled() const;
- YSort();
+ void set_fit_margin(real_t p_fit_margin);
+ real_t get_fit_margin() const;
+
+ void set_clear_margin(real_t p_clear_margin);
+ real_t get_clear_margin() const;
+
+ void set_use_mipmaps(bool p_use_mipmaps);
+ bool is_using_mipmaps() const;
+
+ CanvasGroup();
+ ~CanvasGroup();
};
-#endif // Y_SORT_H
+#endif // CANVASGROUP_H
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index 56643542a8..4de99959a3 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,7 +51,7 @@ void CanvasModulate::_notification(int p_what) {
remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
}
- update_configuration_warning();
+ update_configuration_warnings();
}
}
@@ -73,23 +73,22 @@ Color CanvasModulate::get_color() const {
return color;
}
-String CanvasModulate::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree()) {
- return String();
- }
+TypedArray<String> CanvasModulate::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- List<Node *> nodes;
- get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes);
+ if (is_visible_in_tree() && is_inside_tree()) {
+ List<Node *> nodes;
+ get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes);
- if (nodes.size() > 1) {
- return TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored.");
+ if (nodes.size() > 1) {
+ warnings.push_back(TTR("Only one visible CanvasModulate is allowed per scene (or set of instantiated scenes). The first created one will work, while the rest will be ignored."));
+ }
}
- return String();
+ return warnings;
}
CanvasModulate::CanvasModulate() {
- color = Color(1, 1, 1, 1);
}
CanvasModulate::~CanvasModulate() {
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index a0b61f43ba..3d85a92a11 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@
class CanvasModulate : public Node2D {
GDCLASS(CanvasModulate, Node2D);
- Color color;
+ Color color = Color(1, 1, 1, 1);
protected:
void _notification(int p_what);
@@ -46,7 +46,7 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
CanvasModulate();
~CanvasModulate();
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index fe16d4089a..60f29ca163 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#include "collision_object_2d.h"
#include "scene/scene_string_names.h"
-#include "servers/physics_server_2d.h"
void CollisionObject2D::_notification(int p_what) {
switch (p_what) {
@@ -44,16 +43,22 @@ void CollisionObject2D::_notification(int p_what) {
PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform);
}
- RID space = get_world_2d()->get_space();
- if (area) {
- PhysicsServer2D::get_singleton()->area_set_space(rid, space);
- } else {
- PhysicsServer2D::get_singleton()->body_set_space(rid, space);
+ bool disabled = !is_enabled();
+
+ if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
+ _apply_disabled();
}
- _update_pickable();
+ if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
+ RID space = get_world_2d()->get_space();
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_space(rid, space);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_space(rid, space);
+ }
+ }
- //get space
+ _update_pickable();
} break;
case NOTIFICATION_ENTER_CANVAS: {
@@ -67,6 +72,7 @@ void CollisionObject2D::_notification(int p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (only_update_transform_changes) {
return;
@@ -79,15 +85,22 @@ void CollisionObject2D::_notification(int p_what) {
} else {
PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform);
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
- if (area) {
- PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
- } else {
- PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
+ bool disabled = !is_enabled();
+
+ if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
+ }
}
+ if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
+ _apply_enabled();
+ }
} break;
case NOTIFICATION_EXIT_CANVAS: {
@@ -97,6 +110,149 @@ void CollisionObject2D::_notification(int p_what) {
PhysicsServer2D::get_singleton()->body_attach_canvas_instance_id(rid, ObjectID());
}
} break;
+
+ case NOTIFICATION_DISABLED: {
+ _apply_disabled();
+ } break;
+
+ case NOTIFICATION_ENABLED: {
+ _apply_enabled();
+ } break;
+ }
+}
+
+void CollisionObject2D::set_collision_layer(uint32_t p_layer) {
+ collision_layer = p_layer;
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
+ }
+}
+
+uint32_t CollisionObject2D::get_collision_layer() const {
+ return collision_layer;
+}
+
+void CollisionObject2D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
+ }
+}
+
+uint32_t CollisionObject2D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void CollisionObject2D::set_collision_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t collision_layer = get_collision_layer();
+ if (p_value) {
+ collision_layer |= 1 << (p_layer_number - 1);
+ } else {
+ collision_layer &= ~(1 << (p_layer_number - 1));
+ }
+ set_collision_layer(collision_layer);
+}
+
+bool CollisionObject2D::get_collision_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_layer() & (1 << (p_layer_number - 1));
+}
+
+void CollisionObject2D::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << (p_layer_number - 1);
+ } else {
+ mask &= ~(1 << (p_layer_number - 1));
+ }
+ set_collision_mask(mask);
+}
+
+bool CollisionObject2D::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
+}
+
+void CollisionObject2D::set_disable_mode(DisableMode p_mode) {
+ if (disable_mode == p_mode) {
+ return;
+ }
+
+ bool disabled = is_inside_tree() && !is_enabled();
+
+ if (disabled) {
+ // Cancel previous disable mode.
+ _apply_enabled();
+ }
+
+ disable_mode = p_mode;
+
+ if (disabled) {
+ // Apply new disable mode.
+ _apply_disabled();
+ }
+}
+
+CollisionObject2D::DisableMode CollisionObject2D::get_disable_mode() const {
+ return disable_mode;
+}
+
+void CollisionObject2D::_apply_disabled() {
+ switch (disable_mode) {
+ case DISABLE_MODE_REMOVE: {
+ if (is_inside_tree()) {
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
+ }
+ }
+ } break;
+
+ case DISABLE_MODE_MAKE_STATIC: {
+ if (!area && (body_mode != PhysicsServer2D::BODY_MODE_STATIC)) {
+ PhysicsServer2D::get_singleton()->body_set_mode(rid, PhysicsServer2D::BODY_MODE_STATIC);
+ }
+ } break;
+
+ case DISABLE_MODE_KEEP_ACTIVE: {
+ // Nothing to do.
+ } break;
+ }
+}
+
+void CollisionObject2D::_apply_enabled() {
+ switch (disable_mode) {
+ case DISABLE_MODE_REMOVE: {
+ if (is_inside_tree()) {
+ RID space = get_world_2d()->get_space();
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_space(rid, space);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_space(rid, space);
+ }
+ }
+ } break;
+
+ case DISABLE_MODE_MAKE_STATIC: {
+ if (!area && (body_mode != PhysicsServer2D::BODY_MODE_STATIC)) {
+ PhysicsServer2D::get_singleton()->body_set_mode(rid, body_mode);
+ }
+ } break;
+
+ case DISABLE_MODE_KEEP_ACTIVE: {
+ // Nothing to do.
+ } break;
}
}
@@ -165,7 +321,7 @@ bool CollisionObject2D::is_shape_owner_one_way_collision_enabled(uint32_t p_owne
return shapes[p_owner].one_way_collision;
}
-void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin) {
+void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, real_t p_margin) {
if (area) {
return; //not for areas
}
@@ -179,7 +335,7 @@ void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owne
}
}
-float CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const {
+real_t CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
return shapes[p_owner].one_way_collision_margin;
@@ -346,10 +502,44 @@ void CollisionObject2D::_mouse_exit() {
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
}
+void CollisionObject2D::_mouse_shape_enter(int p_shape) {
+ if (get_script_instance()) {
+ get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_enter, p_shape);
+ }
+ emit_signal(SceneStringNames::get_singleton()->mouse_shape_entered, p_shape);
+}
+
+void CollisionObject2D::_mouse_shape_exit(int p_shape) {
+ if (get_script_instance()) {
+ get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_exit, p_shape);
+ }
+ emit_signal(SceneStringNames::get_singleton()->mouse_shape_exited, p_shape);
+}
+
void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
only_update_transform_changes = p_enable;
}
+bool CollisionObject2D::is_only_update_transform_changes_enabled() const {
+ return only_update_transform_changes;
+}
+
+void CollisionObject2D::set_body_mode(PhysicsServer2D::BodyMode p_mode) {
+ ERR_FAIL_COND(area);
+
+ if (body_mode == p_mode) {
+ return;
+ }
+
+ body_mode = p_mode;
+
+ if (is_inside_tree() && !is_enabled() && (disable_mode == DISABLE_MODE_MAKE_STATIC)) {
+ return;
+ }
+
+ PhysicsServer2D::get_singleton()->body_set_mode(rid, p_mode);
+}
+
void CollisionObject2D::_update_pickable() {
if (!is_inside_tree()) {
return;
@@ -363,22 +553,28 @@ void CollisionObject2D::_update_pickable() {
}
}
-String CollisionObject2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> CollisionObject2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- if (shapes.empty()) {
- if (!warning.empty()) {
- warning += "\n\n";
- }
- warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.");
+ if (shapes.is_empty()) {
+ warnings.push_back(TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."));
}
- return warning;
+ return warnings;
}
void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid);
-
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject2D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject2D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject2D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &CollisionObject2D::set_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject2D::get_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject2D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject2D::get_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject2D::set_disable_mode);
+ ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject2D::get_disable_mode);
ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner);
@@ -406,10 +602,21 @@ void CollisionObject2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
+ ADD_SIGNAL(MethodInfo("mouse_shape_entered", PropertyInfo(Variant::INT, "shape_idx")));
+ ADD_SIGNAL(MethodInfo("mouse_shape_exited", PropertyInfo(Variant::INT, "shape_idx")));
- ADD_GROUP("Pickable", "input_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode");
+
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
- ADD_GROUP("", "");
+
+ BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE);
+ BIND_ENUM_CONSTANT(DISABLE_MODE_MAKE_STATIC);
+ BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
}
CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
@@ -424,6 +631,7 @@ CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
PhysicsServer2D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
} else {
PhysicsServer2D::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
+ PhysicsServer2D::get_singleton()->body_set_mode(rid, body_mode);
}
}
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index d7af2f3a2a..11e11d1382 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,39 +33,52 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/shape_2d.h"
+#include "servers/physics_server_2d.h"
class CollisionObject2D : public Node2D {
GDCLASS(CollisionObject2D, Node2D);
- bool area;
+public:
+ enum DisableMode {
+ DISABLE_MODE_REMOVE,
+ DISABLE_MODE_MAKE_STATIC,
+ DISABLE_MODE_KEEP_ACTIVE,
+ };
+
+private:
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
+
+ bool area = false;
RID rid;
- bool pickable;
+ bool pickable = false;
+
+ DisableMode disable_mode = DISABLE_MODE_REMOVE;
+
+ PhysicsServer2D::BodyMode body_mode = PhysicsServer2D::BODY_MODE_STATIC;
struct ShapeData {
- Object *owner;
+ Object *owner = nullptr;
Transform2D xform;
struct Shape {
Ref<Shape2D> shape;
- int index;
+ int index = 0;
};
Vector<Shape> shapes;
- bool disabled;
- bool one_way_collision;
- float one_way_collision_margin;
-
- ShapeData() {
- disabled = false;
- one_way_collision = false;
- one_way_collision_margin = 0;
- owner = nullptr;
- }
+
+ bool disabled = false;
+ bool one_way_collision = false;
+ real_t one_way_collision_margin = 0.0;
};
- int total_subshapes;
+ int total_subshapes = 0;
Map<uint32_t, ShapeData> shapes;
- bool only_update_transform_changes; //this is used for sync physics in KinematicBody
+ bool only_update_transform_changes = false; // This is used for sync to physics.
+
+ void _apply_disabled();
+ void _apply_enabled();
protected:
CollisionObject2D(RID p_rid, bool p_area);
@@ -79,9 +92,30 @@ protected:
void _mouse_enter();
void _mouse_exit();
+ void _mouse_shape_enter(int p_shape);
+ void _mouse_shape_exit(int p_shape);
+
void set_only_update_transform_changes(bool p_enable);
+ bool is_only_update_transform_changes_enabled() const;
+
+ void set_body_mode(PhysicsServer2D::BodyMode p_mode);
public:
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_layer_value(int p_layer_number, bool p_value);
+ bool get_collision_layer_value(int p_layer_number) const;
+
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
+
+ void set_disable_mode(DisableMode p_mode);
+ DisableMode get_disable_mode() const;
+
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
@@ -97,8 +131,8 @@ public:
void shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable);
bool is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const;
- void shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin);
- float get_shape_owner_one_way_collision_margin(uint32_t p_owner) const;
+ void shape_owner_set_one_way_collision_margin(uint32_t p_owner, real_t p_margin);
+ real_t get_shape_owner_one_way_collision_margin(uint32_t p_owner) const;
void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape);
int shape_owner_get_shape_count(uint32_t p_owner) const;
@@ -113,7 +147,7 @@ public:
void set_pickable(bool p_enabled);
bool is_pickable() const;
- String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
_FORCE_INLINE_ RID get_rid() const { return rid; }
@@ -121,4 +155,6 @@ public:
~CollisionObject2D();
};
+VARIANT_ENUM_CAST(CollisionObject2D::DisableMode);
+
#endif // COLLISION_OBJECT_2D_H
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index d23398713a..8c8a292ad7 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,23 +31,22 @@
#include "collision_polygon_2d.h"
#include "collision_object_2d.h"
-#include "core/engine.h"
#include "core/math/geometry_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
-#include "thirdparty/misc/triangulator.h"
+#include "thirdparty/misc/polypartition.h"
void CollisionPolygon2D::_build_polygon() {
parent->shape_owner_clear_shapes(owner_id);
- if (polygon.size() == 0) {
- return;
- }
-
bool solids = build_mode == BUILD_SOLIDS;
if (solids) {
+ if (polygon.size() < 3) {
+ return;
+ }
+
//here comes the sun, lalalala
//decompose concave into multiple convex polygons and add them
Vector<Vector<Vector2>> decomp = _decompose_in_convex();
@@ -58,6 +57,10 @@ void CollisionPolygon2D::_build_polygon() {
}
} else {
+ if (polygon.size() < 2) {
+ return;
+ }
+
Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D);
Vector<Vector2> segments;
@@ -132,25 +135,28 @@ void CollisionPolygon2D::_notification(int p_what) {
break;
}
- for (int i = 0; i < polygon.size(); i++) {
+ int polygon_count = polygon.size();
+ for (int i = 0; i < polygon_count; i++) {
Vector2 p = polygon[i];
- Vector2 n = polygon[(i + 1) % polygon.size()];
+ Vector2 n = polygon[(i + 1) % polygon_count];
// draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1);
}
+
+ if (polygon_count > 2) {
#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
+ Vector<Vector<Vector2>> decomp = _decompose_in_convex();
- Vector<Vector<Vector2>> decomp = _decompose_in_convex();
-
- Color c(0.4, 0.9, 0.1);
- for (int i = 0; i < decomp.size(); i++) {
- c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
- draw_colored_polygon(decomp[i], c);
- }
+ Color c(0.4, 0.9, 0.1);
+ for (int i = 0; i < decomp.size(); i++) {
+ c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
+ draw_colored_polygon(decomp[i], c);
+ }
#else
- draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color());
+ draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color());
#endif
+ }
if (one_way_collision) {
Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
@@ -158,7 +164,7 @@ void CollisionPolygon2D::_notification(int p_what) {
Vector2 line_to(0, 20);
draw_line(Vector2(), line_to, dcol, 3);
Vector<Vector2> pts;
- float tsize = 8;
+ real_t tsize = 8;
pts.push_back(line_to + (Vector2(0, tsize)));
pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0)));
pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0)));
@@ -194,9 +200,10 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
if (parent) {
_build_polygon();
+ _update_in_shape_owner();
}
update();
- update_configuration_warning();
+ update_configuration_warnings();
}
Vector<Point2> CollisionPolygon2D::get_polygon() const {
@@ -208,7 +215,10 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
build_mode = p_mode;
if (parent) {
_build_polygon();
+ _update_in_shape_owner();
}
+ update();
+ update_configuration_warnings();
}
CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
@@ -229,16 +239,28 @@ bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
}
#endif
-String CollisionPolygon2D::get_configuration_warning() const {
+TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- return TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
+ warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
}
- if (polygon.empty()) {
- return TTR("An empty CollisionPolygon2D has no effect on collision.");
+ int polygon_count = polygon.size();
+ if (polygon_count == 0) {
+ warnings.push_back(TTR("An empty CollisionPolygon2D has no effect on collision."));
+ } else {
+ bool solids = build_mode == BUILD_SOLIDS;
+ if (solids) {
+ if (polygon_count < 3) {
+ warnings.push_back(TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode."));
+ }
+ } else if (polygon_count < 2) {
+ warnings.push_back(TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode."));
+ }
}
- return String();
+ return warnings;
}
void CollisionPolygon2D::set_disabled(bool p_disabled) {
@@ -265,14 +287,14 @@ bool CollisionPolygon2D::is_one_way_collision_enabled() const {
return one_way_collision;
}
-void CollisionPolygon2D::set_one_way_collision_margin(float p_margin) {
+void CollisionPolygon2D::set_one_way_collision_margin(real_t p_margin) {
one_way_collision_margin = p_margin;
if (parent) {
parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
}
}
-float CollisionPolygon2D::get_one_way_collision_margin() const {
+real_t CollisionPolygon2D::get_one_way_collision_margin() const {
return one_way_collision_margin;
}
@@ -300,12 +322,5 @@ void CollisionPolygon2D::_bind_methods() {
}
CollisionPolygon2D::CollisionPolygon2D() {
- aabb = Rect2(-10, -10, 20, 20);
- build_mode = BUILD_SOLIDS;
set_notify_local_transform(true);
- parent = nullptr;
- owner_id = 0;
- disabled = false;
- one_way_collision = false;
- one_way_collision_margin = 1.0;
}
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index bf3e560a93..6b32923010 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,6 @@
#define COLLISION_POLYGON_2D_H
#include "scene/2d/node_2d.h"
-#include "scene/resources/shape_2d.h"
class CollisionObject2D;
@@ -46,14 +45,14 @@ public:
};
protected:
- Rect2 aabb;
- BuildMode build_mode;
+ Rect2 aabb = Rect2(-10, -10, 20, 20);
+ BuildMode build_mode = BUILD_SOLIDS;
Vector<Point2> polygon;
- uint32_t owner_id;
- CollisionObject2D *parent;
- bool disabled;
- bool one_way_collision;
- float one_way_collision_margin;
+ uint32_t owner_id = 0;
+ CollisionObject2D *parent = nullptr;
+ bool disabled = false;
+ bool one_way_collision = false;
+ real_t one_way_collision_margin = 1.0;
Vector<Vector<Vector2>> _decompose_in_convex();
@@ -67,9 +66,9 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
void set_build_mode(BuildMode p_mode);
@@ -78,7 +77,7 @@ public:
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
- virtual String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
void set_disabled(bool p_disabled);
bool is_disabled() const;
@@ -86,8 +85,8 @@ public:
void set_one_way_collision(bool p_enable);
bool is_one_way_collision_enabled() const;
- void set_one_way_collision_margin(float p_margin);
- float get_one_way_collision_margin() const;
+ void set_one_way_collision_margin(real_t p_margin);
+ real_t get_one_way_collision_margin() const;
CollisionPolygon2D();
};
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 88d124536c..d52795f0d5 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,14 +31,8 @@
#include "collision_shape_2d.h"
#include "collision_object_2d.h"
-#include "core/engine.h"
-#include "scene/resources/capsule_shape_2d.h"
-#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
-#include "scene/resources/line_shape_2d.h"
-#include "scene/resources/rectangle_shape_2d.h"
-#include "scene/resources/segment_shape_2d.h"
void CollisionShape2D::_shape_changed() {
update();
@@ -110,6 +104,7 @@ void CollisionShape2D::_notification(int p_what) {
draw_col.r = g;
draw_col.g = g;
draw_col.b = g;
+ draw_col.a *= 0.5;
}
shape->draw(get_canvas_item(), draw_col);
@@ -125,7 +120,7 @@ void CollisionShape2D::_notification(int p_what) {
Vector2 line_to(0, 20);
draw_line(Vector2(), line_to, draw_col, 2);
Vector<Vector2> pts;
- float tsize = 8;
+ real_t tsize = 8;
pts.push_back(line_to + (Vector2(0, tsize)));
pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0)));
pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0)));
@@ -141,6 +136,9 @@ void CollisionShape2D::_notification(int p_what) {
}
void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
+ if (p_shape == shape) {
+ return;
+ }
if (shape.is_valid()) {
shape->disconnect("changed", callable_mp(this, &CollisionShape2D::_shape_changed));
}
@@ -151,13 +149,14 @@ void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
if (shape.is_valid()) {
parent->shape_owner_add_shape(owner_id, shape);
}
+ _update_in_shape_owner();
}
if (shape.is_valid()) {
shape->connect("changed", callable_mp(this, &CollisionShape2D::_shape_changed));
}
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<Shape2D> CollisionShape2D::get_shape() const {
@@ -172,16 +171,23 @@ bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double
return shape->_edit_is_selected_on_click(p_point, p_tolerance);
}
-String CollisionShape2D::get_configuration_warning() const {
+TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- return TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
+ warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
}
-
if (!shape.is_valid()) {
- return TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!");
+ warnings.push_back(TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
+ }
+
+ Ref<ConvexPolygonShape2D> convex = shape;
+ Ref<ConcavePolygonShape2D> concave = shape;
+ if (convex.is_valid() || concave.is_valid()) {
+ warnings.push_back(TTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead."));
}
- return String();
+ return warnings;
}
void CollisionShape2D::set_disabled(bool p_disabled) {
@@ -208,14 +214,14 @@ bool CollisionShape2D::is_one_way_collision_enabled() const {
return one_way_collision;
}
-void CollisionShape2D::set_one_way_collision_margin(float p_margin) {
+void CollisionShape2D::set_one_way_collision_margin(real_t p_margin) {
one_way_collision_margin = p_margin;
if (parent) {
parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
}
}
-float CollisionShape2D::get_one_way_collision_margin() const {
+real_t CollisionShape2D::get_one_way_collision_margin() const {
return one_way_collision_margin;
}
@@ -236,11 +242,5 @@ void CollisionShape2D::_bind_methods() {
}
CollisionShape2D::CollisionShape2D() {
- rect = Rect2(-Point2(10, 10), Point2(20, 20));
set_notify_local_transform(true);
- owner_id = 0;
- parent = nullptr;
- disabled = false;
- one_way_collision = false;
- one_way_collision_margin = 1.0;
}
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index ec7808ee7c..eaf72627c8 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,13 +39,13 @@ class CollisionObject2D;
class CollisionShape2D : public Node2D {
GDCLASS(CollisionShape2D, Node2D);
Ref<Shape2D> shape;
- Rect2 rect;
- uint32_t owner_id;
- CollisionObject2D *parent;
+ Rect2 rect = Rect2(-Point2(10, 10), Point2(20, 20));
+ uint32_t owner_id = 0;
+ CollisionObject2D *parent = nullptr;
void _shape_changed();
- bool disabled;
- bool one_way_collision;
- float one_way_collision_margin;
+ bool disabled = false;
+ bool one_way_collision = false;
+ real_t one_way_collision_margin = 1.0;
void _update_in_shape_owner(bool p_xform_only = false);
@@ -54,7 +54,11 @@ protected:
static void _bind_methods();
public:
+#ifdef TOOLS_ENABLED
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
+#else
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+#endif // TOOLS_ENABLED
void set_shape(const Ref<Shape2D> &p_shape);
Ref<Shape2D> get_shape() const;
@@ -65,10 +69,10 @@ public:
void set_one_way_collision(bool p_enable);
bool is_one_way_collision_enabled() const;
- void set_one_way_collision_margin(float p_margin);
- float get_one_way_collision_margin() const;
+ void set_one_way_collision_margin(real_t p_margin);
+ real_t get_one_way_collision_margin() const;
- virtual String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
CollisionShape2D();
};
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 526951976e..b836497627 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,7 @@
#include "core/core_string_names.h"
#include "scene/2d/gpu_particles_2d.h"
-#include "scene/main/canvas_item.h"
#include "scene/resources/particles_material.h"
-#include "servers/rendering_server.h"
void CPUParticles2D::set_emitting(bool p_emitting) {
if (emitting == p_emitting) {
@@ -60,12 +58,12 @@ void CPUParticles2D::set_amount(int p_amount) {
}
particle_data.resize((8 + 4 + 4) * p_amount);
- RS::get_singleton()->multimesh_allocate(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_2D, true, true);
+ RS::get_singleton()->multimesh_allocate_data(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_2D, true, true);
particle_order.resize(p_amount);
}
-void CPUParticles2D::set_lifetime(float p_lifetime) {
+void CPUParticles2D::set_lifetime(double p_lifetime) {
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
}
@@ -74,19 +72,19 @@ void CPUParticles2D::set_one_shot(bool p_one_shot) {
one_shot = p_one_shot;
}
-void CPUParticles2D::set_pre_process_time(float p_time) {
+void CPUParticles2D::set_pre_process_time(double p_time) {
pre_process_time = p_time;
}
-void CPUParticles2D::set_explosiveness_ratio(float p_ratio) {
+void CPUParticles2D::set_explosiveness_ratio(real_t p_ratio) {
explosiveness_ratio = p_ratio;
}
-void CPUParticles2D::set_randomness_ratio(float p_ratio) {
+void CPUParticles2D::set_randomness_ratio(real_t p_ratio) {
randomness_ratio = p_ratio;
}
-void CPUParticles2D::set_lifetime_randomness(float p_random) {
+void CPUParticles2D::set_lifetime_randomness(double p_random) {
lifetime_randomness = p_random;
}
@@ -95,7 +93,7 @@ void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
set_notify_transform(!p_enable);
}
-void CPUParticles2D::set_speed_scale(float p_scale) {
+void CPUParticles2D::set_speed_scale(double p_scale) {
speed_scale = p_scale;
}
@@ -107,7 +105,7 @@ int CPUParticles2D::get_amount() const {
return particles.size();
}
-float CPUParticles2D::get_lifetime() const {
+double CPUParticles2D::get_lifetime() const {
return lifetime;
}
@@ -115,19 +113,19 @@ bool CPUParticles2D::get_one_shot() const {
return one_shot;
}
-float CPUParticles2D::get_pre_process_time() const {
+double CPUParticles2D::get_pre_process_time() const {
return pre_process_time;
}
-float CPUParticles2D::get_explosiveness_ratio() const {
+real_t CPUParticles2D::get_explosiveness_ratio() const {
return explosiveness_ratio;
}
-float CPUParticles2D::get_randomness_ratio() const {
+real_t CPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
-float CPUParticles2D::get_lifetime_randomness() const {
+double CPUParticles2D::get_lifetime_randomness() const {
return lifetime_randomness;
}
@@ -135,7 +133,7 @@ bool CPUParticles2D::get_use_local_coordinates() const {
return local_coords;
}
-float CPUParticles2D::get_speed_scale() const {
+double CPUParticles2D::get_speed_scale() const {
return speed_scale;
}
@@ -228,15 +226,6 @@ Ref<Texture2D> CPUParticles2D::get_texture() const {
return texture;
}
-void CPUParticles2D::set_normalmap(const Ref<Texture2D> &p_normalmap) {
- normalmap = p_normalmap;
- update();
-}
-
-Ref<Texture2D> CPUParticles2D::get_normalmap() const {
- return normalmap;
-}
-
void CPUParticles2D::set_fixed_fps(int p_count) {
fixed_fps = p_count;
}
@@ -253,18 +242,15 @@ bool CPUParticles2D::get_fractional_delta() const {
return fractional_delta;
}
-String CPUParticles2D::get_configuration_warning() const {
- String warnings;
+TypedArray<String> CPUParticles2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
- if (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
+ if (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 ||
get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ warnings.push_back(TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
}
@@ -298,39 +284,45 @@ Vector2 CPUParticles2D::get_direction() const {
return direction;
}
-void CPUParticles2D::set_spread(float p_spread) {
+void CPUParticles2D::set_spread(real_t p_spread) {
spread = p_spread;
}
-float CPUParticles2D::get_spread() const {
+real_t CPUParticles2D::get_spread() const {
return spread;
}
-void CPUParticles2D::set_param(Parameter p_param, float p_value) {
+void CPUParticles2D::set_param_min(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
- parameters[p_param] = p_value;
+ parameters_min[p_param] = p_value;
+ if (parameters_min[p_param] > parameters_max[p_param]) {
+ set_param_max(p_param, p_value);
+ }
}
-float CPUParticles2D::get_param(Parameter p_param) const {
+real_t CPUParticles2D::get_param_min(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return parameters[p_param];
+ return parameters_min[p_param];
}
-void CPUParticles2D::set_param_randomness(Parameter p_param, float p_value) {
+void CPUParticles2D::set_param_max(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
- randomness[p_param] = p_value;
+ parameters_max[p_param] = p_value;
+ if (parameters_min[p_param] > parameters_max[p_param]) {
+ set_param_min(p_param, p_value);
+ }
}
-float CPUParticles2D::get_param_randomness(Parameter p_param) const {
+real_t CPUParticles2D::get_param_max(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return randomness[p_param];
+ return parameters_max[p_param];
}
-static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) {
+static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
Ref<Curve> curve = p_curve;
if (!curve.is_valid()) {
return;
@@ -406,23 +398,23 @@ Ref<Gradient> CPUParticles2D::get_color_ramp() const {
return color_ramp;
}
-void CPUParticles2D::set_particle_flag(Flags p_flag, bool p_enable) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enable;
+void CPUParticles2D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
+ ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
+ particle_flags[p_particle_flag] = p_enable;
}
-bool CPUParticles2D::get_particle_flag(Flags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
+bool CPUParticles2D::get_particle_flag(ParticleFlags p_particle_flag) const {
+ ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
+ return particle_flags[p_particle_flag];
}
void CPUParticles2D::set_emission_shape(EmissionShape p_shape) {
ERR_FAIL_INDEX(p_shape, EMISSION_SHAPE_MAX);
emission_shape = p_shape;
- _change_notify();
+ notify_property_list_changed();
}
-void CPUParticles2D::set_emission_sphere_radius(float p_radius) {
+void CPUParticles2D::set_emission_sphere_radius(real_t p_radius) {
emission_sphere_radius = p_radius;
}
@@ -442,7 +434,7 @@ void CPUParticles2D::set_emission_colors(const Vector<Color> &p_colors) {
emission_colors = p_colors;
}
-float CPUParticles2D::get_emission_sphere_radius() const {
+real_t CPUParticles2D::get_emission_sphere_radius() const {
return emission_sphere_radius;
}
@@ -474,33 +466,57 @@ Vector2 CPUParticles2D::get_gravity() const {
return gravity;
}
-void CPUParticles2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "color" && color_ramp.is_valid()) {
- property.usage = 0;
- }
+void CPUParticles2D::set_scale_curve_x(Ref<Curve> p_scale_curve) {
+ scale_curve_x = p_scale_curve;
+}
+
+void CPUParticles2D::set_scale_curve_y(Ref<Curve> p_scale_curve) {
+ scale_curve_y = p_scale_curve;
+}
+
+void CPUParticles2D::set_split_scale(bool p_split_scale) {
+ split_scale = p_split_scale;
+ notify_property_list_changed();
+}
+Ref<Curve> CPUParticles2D::get_scale_curve_x() const {
+ return scale_curve_x;
+}
+
+Ref<Curve> CPUParticles2D::get_scale_curve_y() const {
+ return scale_curve_y;
+}
+
+bool CPUParticles2D::get_split_scale() {
+ return split_scale;
+}
+
+void CPUParticles2D::_validate_property(PropertyInfo &property) const {
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
+ }
+ if (property.name.begins_with("scale_curve_") && !split_scale) {
+ property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -511,7 +527,7 @@ static uint32_t idhash(uint32_t x) {
return x;
}
-static float rand_from_seed(uint32_t &seed) {
+static real_t rand_from_seed(uint32_t &seed) {
int k;
int s = int(seed);
if (s == 0) {
@@ -523,7 +539,7 @@ static float rand_from_seed(uint32_t &seed) {
s += 2147483647;
}
seed = uint32_t(s);
- return float(seed % uint32_t(65536)) / 65535.0;
+ return (seed % uint32_t(65536)) / 65535.0;
}
void CPUParticles2D::_update_internal() {
@@ -532,7 +548,7 @@ void CPUParticles2D::_update_internal() {
return;
}
- float delta = get_process_delta_time();
+ double delta = get_process_delta_time();
if (emitting) {
inactive_time = 0;
} else {
@@ -552,14 +568,14 @@ void CPUParticles2D::_update_internal() {
_set_redraw(true);
if (time == 0 && pre_process_time > 0.0) {
- float frame_time;
+ double frame_time;
if (fixed_fps > 0) {
frame_time = 1.0 / fixed_fps;
} else {
frame_time = 1.0 / 30.0;
}
- float todo = pre_process_time;
+ double todo = pre_process_time;
while (todo >= 0) {
_particles_process(frame_time);
@@ -568,16 +584,16 @@ void CPUParticles2D::_update_internal() {
}
if (fixed_fps > 0) {
- float frame_time = 1.0 / fixed_fps;
- float decr = frame_time;
+ double frame_time = 1.0 / fixed_fps;
+ double decr = frame_time;
- float ldelta = delta;
+ double ldelta = delta;
if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
ldelta = 0.1;
} else if (ldelta <= 0.0) { //unlikely but..
ldelta = 0.001;
}
- float todo = frame_remainder + ldelta;
+ double todo = frame_remainder + ldelta;
while (todo >= frame_time) {
_particles_process(frame_time);
@@ -593,7 +609,7 @@ void CPUParticles2D::_update_internal() {
_update_particle_data_buffer();
}
-void CPUParticles2D::_particles_process(float p_delta) {
+void CPUParticles2D::_particles_process(double p_delta) {
p_delta *= speed_scale;
int pcount = particles.size();
@@ -601,14 +617,14 @@ void CPUParticles2D::_particles_process(float p_delta) {
Particle *parray = w;
- float prev_time = time;
+ double prev_time = time;
time += p_delta;
if (time > lifetime) {
time = Math::fmod(time, lifetime);
cycle++;
if (one_shot && cycle > 0) {
set_emitting(false);
- _change_notify();
+ notify_property_list_changed();
}
}
@@ -620,7 +636,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
velocity_xform[2] = Vector2();
}
- float system_phase = time / lifetime;
+ double system_phase = time / lifetime;
for (int i = 0; i < pcount; i++) {
Particle &p = parray[i];
@@ -629,12 +645,12 @@ void CPUParticles2D::_particles_process(float p_delta) {
continue;
}
- float local_delta = p_delta;
+ double local_delta = p_delta;
// The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
// While we use time in tests later on, for randomness we use the phase as done in the
// original shader code, and we later multiply by lifetime to get the time.
- float restart_phase = float(i) / float(pcount);
+ double restart_phase = double(i) / double(pcount);
if (randomness_ratio > 0.0) {
uint32_t seed = cycle;
@@ -643,12 +659,12 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
seed *= uint32_t(pcount);
seed += uint32_t(i);
- float random = float(idhash(seed) % uint32_t(65536)) / 65536.0;
- restart_phase += randomness_ratio * random * 1.0 / float(pcount);
+ double random = double(idhash(seed) % uint32_t(65536)) / 65536.0;
+ restart_phase += randomness_ratio * random * 1.0 / double(pcount);
}
restart_phase *= (1.0 - explosiveness_ratio);
- float restart_time = restart_phase * lifetime;
+ double restart_time = restart_phase * lifetime;
bool restart = false;
if (time > prev_time) {
@@ -680,6 +696,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
restart = true;
}
+ float tv = 0.0;
+
if (restart) {
if (!emitting) {
p.active = false;
@@ -687,19 +705,19 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
p.active = true;
- /*float tex_linear_velocity = 0;
+ /*real_t tex_linear_velocity = 0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
}*/
- float tex_angle = 0.0;
+ real_t tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0);
+ tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
- float tex_anim_offset = 0.0;
+ real_t tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0);
+ tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
p.seed = Math::rand();
@@ -709,16 +727,16 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
+ real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
- p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
+ p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
- float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
+ real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
p.rotation = Math::deg2rad(base_angle);
p.custom[0] = 0.0; // unused
p.custom[1] = 0.0; // phase [0..1]
- p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
+ p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand);
p.custom[3] = 0.0;
p.transform = Transform2D();
p.time = 0;
@@ -730,8 +748,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
- float s = Math::randf(), t = 2.0 * Math_PI * Math::randf();
- float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ real_t s = Math::randf(), t = Math_TAU * Math::randf();
+ real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
} break;
case EMISSION_SHAPE_RECTANGLE: {
@@ -749,7 +767,11 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.transform[2] = emission_points.get(random_idx);
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
- p.velocity = emission_normals.get(random_idx);
+ Vector2 normal = emission_normals.get(random_idx);
+ Transform2D m2;
+ m2.set_axis(0, normal);
+ m2.set_axis(1, normal.orthogonal());
+ p.velocity = m2.basis_xform(p.velocity);
}
if (emission_colors.size() == pc) {
@@ -770,79 +792,81 @@ void CPUParticles2D::_particles_process(float p_delta) {
continue;
} else if (p.time > p.lifetime) {
p.active = false;
+ tv = 1.0;
} else {
uint32_t alt_seed = p.seed;
p.time += local_delta;
p.custom[1] = p.time / lifetime;
+ tv = p.time / p.lifetime;
- float tex_linear_velocity = 0.0;
+ real_t tex_linear_velocity = 1.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]);
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
}
- float tex_orbit_velocity = 0.0;
+ real_t tex_orbit_velocity = 1.0;
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]);
+ tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
}
- float tex_angular_velocity = 0.0;
+ real_t tex_angular_velocity = 1.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]);
+ tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
}
- float tex_linear_accel = 0.0;
+ real_t tex_linear_accel = 1.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]);
+ tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
}
- float tex_tangential_accel = 0.0;
+ real_t tex_tangential_accel = 1.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]);
+ tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
}
- float tex_radial_accel = 0.0;
+ real_t tex_radial_accel = 1.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]);
+ tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
}
- float tex_damping = 0.0;
+ real_t tex_damping = 1.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
- tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]);
+ tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
}
- float tex_angle = 0.0;
+ real_t tex_angle = 1.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]);
+ tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
- float tex_anim_speed = 0.0;
+ real_t tex_anim_speed = 1.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
- tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]);
+ tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
}
- float tex_anim_offset = 0.0;
+ real_t tex_anim_offset = 1.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]);
+ tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
}
Vector2 force = gravity;
Vector2 pos = p.transform[2];
//apply linear acceleration
- force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
+ force += p.velocity.length() > 0.0 ? p.velocity.normalized() * tex_linear_accel * Math::lerp(parameters_min[PARAM_LINEAR_ACCEL], parameters_max[PARAM_LINEAR_ACCEL], rand_from_seed(alt_seed)) : Vector2();
//apply radial acceleration
Vector2 org = emission_xform[2];
Vector2 diff = pos - org;
- force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
+ force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector2();
//apply tangential acceleration;
Vector2 yx = Vector2(diff.y, diff.x);
- force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
+ force += yx.length() > 0.0 ? yx.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector2();
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity
- float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
+ real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
if (orbit_amount != 0.0) {
- float ang = orbit_amount * local_delta * Math_PI * 2.0;
+ real_t ang = orbit_amount * local_delta * Math_TAU;
// Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
// but we use -ang here to reproduce its behavior.
Transform2D rot = Transform2D(-ang, Vector2());
@@ -853,9 +877,9 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.velocity = p.velocity.normalized() * tex_linear_velocity;
}
- if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
- float v = p.velocity.length();
- float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
+ if (parameters_max[PARAM_DAMPING] + tex_damping > 0.0) {
+ real_t v = p.velocity.length();
+ real_t damp = tex_damping * Math::lerp(parameters_min[PARAM_DAMPING], parameters_max[PARAM_DAMPING], rand_from_seed(alt_seed));
v -= damp * local_delta;
if (v < 0.0) {
p.velocity = Vector2();
@@ -863,28 +887,42 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.velocity = p.velocity.normalized() * v;
}
}
- float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
- base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
+ real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
+ base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
p.rotation = Math::deg2rad(base_angle); //angle
- float animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
- p.custom[2] = animation_phase;
+ p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + p.custom[1] * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed));
}
//apply color
//apply hue rotation
- float tex_scale = 1.0;
- if (curve_parameters[PARAM_SCALE].is_valid()) {
- tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]);
+ Vector2 tex_scale = Vector2(1.0, 1.0);
+ if (split_scale) {
+ if (scale_curve_x.is_valid()) {
+ tex_scale.x = scale_curve_x->interpolate(tv);
+ } else {
+ tex_scale.x = 1.0;
+ }
+ if (scale_curve_y.is_valid()) {
+ tex_scale.y = scale_curve_y->interpolate(tv);
+ } else {
+ tex_scale.y = 1.0;
+ }
+ } else {
+ if (curve_parameters[PARAM_SCALE].is_valid()) {
+ real_t tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
+ tex_scale.x = tmp_scale;
+ tex_scale.y = tmp_scale;
+ }
}
- float tex_hue_variation = 0.0;
+ real_t tex_hue_variation = 0.0;
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
- tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]);
+ tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
}
- float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
- float hue_rot_c = Math::cos(hue_rot_angle);
- float hue_rot_s = Math::sin(hue_rot_angle);
+ real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
+ real_t hue_rot_c = Math::cos(hue_rot_angle);
+ real_t hue_rot_s = Math::sin(hue_rot_angle);
Basis hue_rot_mat;
{
@@ -898,7 +936,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
if (color_ramp.is_valid()) {
- p.color = color_ramp->get_color_at_offset(p.custom[1]) * color;
+ p.color = color_ramp->get_color_at_offset(tv) * color;
} else {
p.color = color;
}
@@ -910,10 +948,10 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.color *= p.base_color;
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
p.transform.elements[1] = p.velocity.normalized();
- p.transform.elements[0] = p.transform.elements[1].tangent();
+ p.transform.elements[0] = p.transform.elements[1].orthogonal();
}
} else {
@@ -922,13 +960,15 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
//scale by scale
- float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
- if (base_scale < 0.000001) {
- base_scale = 0.000001;
+ Vector2 base_scale = tex_scale * Math::lerp(parameters_min[PARAM_SCALE], parameters_max[PARAM_SCALE], p.scale_rand);
+ if (base_scale.x < 0.00001) {
+ base_scale.x = 0.00001;
}
-
- p.transform.elements[0] *= base_scale;
- p.transform.elements[1] *= base_scale;
+ if (base_scale.y < 0.00001) {
+ base_scale.y = 0.00001;
+ }
+ p.transform.elements[0] *= base_scale.x;
+ p.transform.elements[1] *= base_scale.y;
p.transform[2] += p.velocity * local_delta;
}
@@ -980,7 +1020,7 @@ void CPUParticles2D::_update_particle_data_buffer() {
ptr[7] = t.elements[2][1];
} else {
- zeromem(ptr, sizeof(float) * 8);
+ memset(ptr, 0, sizeof(float) * 8);
}
Color c = r[idx].color;
@@ -1033,71 +1073,64 @@ void CPUParticles2D::_update_render_thread() {
}
void CPUParticles2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- set_process_internal(emitting);
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _set_redraw(false);
- }
-
- if (p_what == NOTIFICATION_DRAW) {
- // first update before rendering to avoid one frame delay after emitting starts
- if (emitting && (time == 0)) {
- _update_internal();
- }
-
- if (!redraw) {
- return; // don't add to render list
- }
-
- RID texrid;
- if (texture.is_valid()) {
- texrid = texture->get_rid();
- }
-
- RID normrid;
- if (normalmap.is_valid()) {
- normrid = normalmap->get_rid();
- }
-
- RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid, normrid);
- }
-
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- _update_internal();
- }
-
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- inv_emission_transform = get_global_transform().affine_inverse();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ set_process_internal(emitting);
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ _set_redraw(false);
+ } break;
+ case NOTIFICATION_DRAW: {
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (emitting && (time == 0)) {
+ _update_internal();
+ }
- if (!local_coords) {
- int pc = particles.size();
+ if (!redraw) {
+ return; // don't add to render list
+ }
- float *w = particle_data.ptrw();
- const Particle *r = particles.ptr();
- float *ptr = w;
+ RID texrid;
+ if (texture.is_valid()) {
+ texrid = texture->get_rid();
+ }
- for (int i = 0; i < pc; i++) {
- Transform2D t = inv_emission_transform * r[i].transform;
+ RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid);
+ } break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ _update_internal();
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ inv_emission_transform = get_global_transform().affine_inverse();
- if (r[i].active) {
- ptr[0] = t.elements[0][0];
- ptr[1] = t.elements[1][0];
- ptr[2] = 0;
- ptr[3] = t.elements[2][0];
- ptr[4] = t.elements[0][1];
- ptr[5] = t.elements[1][1];
- ptr[6] = 0;
- ptr[7] = t.elements[2][1];
+ if (!local_coords) {
+ int pc = particles.size();
+
+ float *w = particle_data.ptrw();
+ const Particle *r = particles.ptr();
+ float *ptr = w;
+
+ for (int i = 0; i < pc; i++) {
+ Transform2D t = inv_emission_transform * r[i].transform;
+
+ if (r[i].active) {
+ ptr[0] = t.elements[0][0];
+ ptr[1] = t.elements[1][0];
+ ptr[2] = 0;
+ ptr[3] = t.elements[2][0];
+ ptr[4] = t.elements[0][1];
+ ptr[5] = t.elements[1][1];
+ ptr[6] = 0;
+ ptr[7] = t.elements[2][1];
+
+ } else {
+ memset(ptr, 0, sizeof(float) * 8);
+ }
- } else {
- zeromem(ptr, sizeof(float) * 8);
+ ptr += 16;
}
-
- ptr += 16;
}
- }
+ } break;
}
}
@@ -1140,25 +1173,31 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
set_color_ramp(gt->get_gradient());
}
- set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
+ set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y);
set_emission_rect_extents(rect_extents);
+ Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE);
+ if (scale3D.is_valid()) {
+ split_scale = true;
+ scale_curve_x = scale3D->get_curve_x();
+ scale_curve_y = scale3D->get_curve_y();
+ }
Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y);
set_gravity(gravity);
set_lifetime_randomness(material->get_lifetime_randomness());
#define CONVERT_PARAM(m_param) \
- set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
+ set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \
{ \
Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
if (ctex.is_valid()) \
set_param_curve(m_param, ctex->get_curve()); \
} \
- set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param));
+ set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param));
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
@@ -1210,13 +1249,10 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &CPUParticles2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &CPUParticles2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normalmap", "normalmap"), &CPUParticles2D::set_normalmap);
- ClassDB::bind_method(D_METHOD("get_normalmap"), &CPUParticles2D::get_normalmap);
-
ClassDB::bind_method(D_METHOD("restart"), &CPUParticles2D::restart);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
@@ -1232,7 +1268,6 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normalmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normalmap", "get_normalmap");
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
@@ -1245,11 +1280,11 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread);
ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread);
- ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles2D::set_param);
- ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles2D::get_param);
+ ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles2D::set_param_min);
+ ClassDB::bind_method(D_METHOD("get_param_min", "param"), &CPUParticles2D::get_param_min);
- ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &CPUParticles2D::set_param_randomness);
- ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &CPUParticles2D::get_param_randomness);
+ ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &CPUParticles2D::set_param_max);
+ ClassDB::bind_method(D_METHOD("get_param_max", "param"), &CPUParticles2D::get_param_max);
ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles2D::set_param_curve);
ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles2D::get_param_curve);
@@ -1260,8 +1295,8 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles2D::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles2D::get_color_ramp);
- ClassDB::bind_method(D_METHOD("set_particle_flag", "flag", "enable"), &CPUParticles2D::set_particle_flag);
- ClassDB::bind_method(D_METHOD("get_particle_flag", "flag"), &CPUParticles2D::get_particle_flag);
+ ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles2D::set_particle_flag);
+ ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles2D::get_particle_flag);
ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles2D::set_emission_shape);
ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles2D::get_emission_shape);
@@ -1284,71 +1319,84 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles2D::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles2D::set_gravity);
+ ClassDB::bind_method(D_METHOD("get_split_scale"), &CPUParticles2D::get_split_scale);
+ ClassDB::bind_method(D_METHOD("set_split_scale", "split_scale"), &CPUParticles2D::set_split_scale);
+
+ ClassDB::bind_method(D_METHOD("get_scale_curve_x"), &CPUParticles2D::get_scale_curve_x);
+ ClassDB::bind_method(D_METHOD("set_scale_curve_x", "scale_curve"), &CPUParticles2D::set_scale_curve_x);
+
+ ClassDB::bind_method(D_METHOD("get_scale_curve_y"), &CPUParticles2D::get_scale_curve_y);
+ ClassDB::bind_method(D_METHOD("set_scale_curve_y", "scale_curve"), &CPUParticles2D::set_scale_curve_y);
+
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
- ADD_GROUP("Flags", "flag_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
+ ADD_GROUP("Particle Flags", "particle_flag_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
ADD_GROUP("Direction", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
ADD_GROUP("Gravity", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_scale"), "set_split_scale", "get_split_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_x", "get_scale_curve_x");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_y", "get_scale_curve_y");
+
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
@@ -1365,10 +1413,10 @@ void CPUParticles2D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_MAX);
- BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
- BIND_ENUM_CONSTANT(FLAG_ROTATE_Y); // Unused, but exposed for consistency with 3D.
- BIND_ENUM_CONSTANT(FLAG_DISABLE_Z); // Unused, but exposed for consistency with 3D.
- BIND_ENUM_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y); // Unused, but exposed for consistency with 3D.
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z); // Unused, but exposed for consistency with 3D.
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
@@ -1379,58 +1427,42 @@ void CPUParticles2D::_bind_methods() {
}
CPUParticles2D::CPUParticles2D() {
- time = 0;
- inactive_time = 0;
- frame_remainder = 0;
- cycle = 0;
- redraw = false;
- emitting = false;
-
mesh = RenderingServer::get_singleton()->mesh_create();
multimesh = RenderingServer::get_singleton()->multimesh_create();
RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, mesh);
set_emitting(true);
- set_one_shot(false);
set_amount(8);
- set_lifetime(1);
- set_fixed_fps(0);
- set_fractional_delta(true);
- set_pre_process_time(0);
- set_explosiveness_ratio(0);
- set_randomness_ratio(0);
- set_lifetime_randomness(0);
set_use_local_coordinates(true);
- set_draw_order(DRAW_ORDER_INDEX);
- set_speed_scale(1);
-
- set_direction(Vector2(1, 0));
- set_spread(45);
- set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
- set_param(PARAM_ANGULAR_VELOCITY, 0);
- set_param(PARAM_ORBIT_VELOCITY, 0);
- set_param(PARAM_LINEAR_ACCEL, 0);
- set_param(PARAM_RADIAL_ACCEL, 0);
- set_param(PARAM_TANGENTIAL_ACCEL, 0);
- set_param(PARAM_DAMPING, 0);
- set_param(PARAM_ANGLE, 0);
- set_param(PARAM_SCALE, 1);
- set_param(PARAM_HUE_VARIATION, 0);
- set_param(PARAM_ANIM_SPEED, 0);
- set_param(PARAM_ANIM_OFFSET, 0);
- set_emission_shape(EMISSION_SHAPE_POINT);
- set_emission_sphere_radius(1);
- set_emission_rect_extents(Vector2(1, 1));
-
- set_gravity(Vector2(0, 98));
-
- for (int i = 0; i < PARAM_MAX; i++) {
- set_param_randomness(Parameter(i), 0);
- }
-
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
+ set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param_min(PARAM_ANGULAR_VELOCITY, 0);
+ set_param_min(PARAM_ORBIT_VELOCITY, 0);
+ set_param_min(PARAM_LINEAR_ACCEL, 0);
+ set_param_min(PARAM_RADIAL_ACCEL, 0);
+ set_param_min(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param_min(PARAM_DAMPING, 0);
+ set_param_min(PARAM_ANGLE, 0);
+ set_param_min(PARAM_SCALE, 1);
+ set_param_min(PARAM_HUE_VARIATION, 0);
+ set_param_min(PARAM_ANIM_SPEED, 0);
+ set_param_min(PARAM_ANIM_OFFSET, 0);
+
+ set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param_max(PARAM_ANGULAR_VELOCITY, 0);
+ set_param_max(PARAM_ORBIT_VELOCITY, 0);
+ set_param_max(PARAM_LINEAR_ACCEL, 0);
+ set_param_max(PARAM_RADIAL_ACCEL, 0);
+ set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param_max(PARAM_DAMPING, 0);
+ set_param_max(PARAM_ANGLE, 0);
+ set_param_max(PARAM_SCALE, 1);
+ set_param_max(PARAM_HUE_VARIATION, 0);
+ set_param_max(PARAM_ANIM_SPEED, 0);
+ set_param_max(PARAM_ANIM_OFFSET, 0);
+
+ for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
+ particle_flags[i] = false;
}
set_color(Color(1, 1, 1, 1));
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 747f06b90d..4990d443e3 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,9 +31,7 @@
#ifndef CPU_PARTICLES_2D_H
#define CPU_PARTICLES_2D_H
-#include "core/rid.h"
#include "scene/2d/node_2d.h"
-#include "scene/resources/texture.h"
class CPUParticles2D : public Node2D {
private:
@@ -46,7 +44,6 @@ public:
};
enum Parameter {
-
PARAM_INITIAL_LINEAR_VELOCITY,
PARAM_ANGULAR_VELOCITY,
PARAM_ORBIT_VELOCITY,
@@ -62,11 +59,11 @@ public:
PARAM_MAX
};
- enum Flags {
- FLAG_ALIGN_Y_TO_VELOCITY,
- FLAG_ROTATE_Y, // Unused, but exposed for consistency with 3D.
- FLAG_DISABLE_Z, // Unused, but exposed for consistency with 3D.
- FLAG_MAX
+ enum ParticleFlags {
+ PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY,
+ PARTICLE_FLAG_ROTATE_Y, // Unused, but exposed for consistency with 3D.
+ PARTICLE_FLAG_DISABLE_Z, // Unused, but exposed for consistency with 3D.
+ PARTICLE_FLAG_MAX
};
enum EmissionShape {
@@ -79,31 +76,31 @@ public:
};
private:
- bool emitting;
+ bool emitting = false;
struct Particle {
Transform2D transform;
Color color;
- float custom[4];
- float rotation;
+ real_t custom[4] = {};
+ real_t rotation = 0.0;
Vector2 velocity;
- bool active;
- float angle_rand;
- float scale_rand;
- float hue_rot_rand;
- float anim_offset_rand;
- float time;
- float lifetime;
+ bool active = false;
+ real_t angle_rand = 0.0;
+ real_t scale_rand = 0.0;
+ real_t hue_rot_rand = 0.0;
+ real_t anim_offset_rand = 0.0;
+ double time = 0.0;
+ double lifetime = 0.0;
Color base_color;
- uint32_t seed;
+ uint32_t seed = 0;
};
- float time;
- float inactive_time;
- float frame_remainder;
- int cycle;
- bool redraw;
+ double time = 0.0;
+ double inactive_time = 0.0;
+ double frame_remainder = 0.0;
+ int cycle = 0;
+ bool redraw = false;
RID mesh;
RID multimesh;
@@ -113,7 +110,7 @@ private:
Vector<int> particle_order;
struct SortLifetime {
- const Particle *particles;
+ const Particle *particles = nullptr;
bool operator()(int p_a, int p_b) const {
return particles[p_a].time > particles[p_b].time;
@@ -121,7 +118,7 @@ private:
};
struct SortAxis {
- const Particle *particles;
+ const Particle *particles = nullptr;
Vector2 axis;
bool operator()(int p_a, int p_b) const {
return axis.dot(particles[p_a].transform[2]) < axis.dot(particles[p_b].transform[2]);
@@ -130,51 +127,54 @@ private:
//
- bool one_shot;
+ bool one_shot = false;
- float lifetime;
- float pre_process_time;
- float explosiveness_ratio;
- float randomness_ratio;
- float lifetime_randomness;
- float speed_scale;
+ double lifetime = 1.0;
+ double pre_process_time = 0.0;
+ real_t explosiveness_ratio = 0.0;
+ real_t randomness_ratio = 0.0;
+ double lifetime_randomness = 0.0;
+ double speed_scale = 1.0;
bool local_coords;
- int fixed_fps;
- bool fractional_delta;
+ int fixed_fps = 0;
+ bool fractional_delta = true;
Transform2D inv_emission_transform;
- DrawOrder draw_order;
+ DrawOrder draw_order = DRAW_ORDER_INDEX;
Ref<Texture2D> texture;
- Ref<Texture2D> normalmap;
////////
- Vector2 direction;
- float spread;
+ Vector2 direction = Vector2(1, 0);
+ real_t spread = 45.0;
- float parameters[PARAM_MAX];
- float randomness[PARAM_MAX];
+ real_t parameters_min[PARAM_MAX];
+ real_t parameters_max[PARAM_MAX];
Ref<Curve> curve_parameters[PARAM_MAX];
Color color;
Ref<Gradient> color_ramp;
- bool flags[FLAG_MAX];
+ bool particle_flags[PARTICLE_FLAG_MAX];
- EmissionShape emission_shape;
- float emission_sphere_radius;
- Vector2 emission_rect_extents;
+ EmissionShape emission_shape = EMISSION_SHAPE_POINT;
+ real_t emission_sphere_radius = 1.0;
+ Vector2 emission_rect_extents = Vector2(1, 1);
Vector<Vector2> emission_points;
Vector<Vector2> emission_normals;
Vector<Color> emission_colors;
- int emission_point_count;
+ int emission_point_count = 0;
+
+ Ref<Curve> scale_curve_x;
+ Ref<Curve> scale_curve_y;
+ bool split_scale = false;
- Vector2 gravity;
+ Vector2 gravity = Vector2(0, 980);
void _update_internal();
- void _particles_process(float p_delta);
+ void _particles_process(double p_delta);
void _update_particle_data_buffer();
Mutex update_mutex;
@@ -190,32 +190,32 @@ private:
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
- void set_lifetime(float p_lifetime);
+ void set_lifetime(double p_lifetime);
void set_one_shot(bool p_one_shot);
- void set_pre_process_time(float p_time);
- void set_explosiveness_ratio(float p_ratio);
- void set_randomness_ratio(float p_ratio);
- void set_lifetime_randomness(float p_random);
+ void set_pre_process_time(double p_time);
+ void set_explosiveness_ratio(real_t p_ratio);
+ void set_randomness_ratio(real_t p_ratio);
+ void set_lifetime_randomness(double p_random);
void set_visibility_aabb(const Rect2 &p_aabb);
void set_use_local_coordinates(bool p_enable);
- void set_speed_scale(float p_scale);
+ void set_speed_scale(double p_scale);
bool is_emitting() const;
int get_amount() const;
- float get_lifetime() const;
+ double get_lifetime() const;
bool get_one_shot() const;
- float get_pre_process_time() const;
- float get_explosiveness_ratio() const;
- float get_randomness_ratio() const;
- float get_lifetime_randomness() const;
+ double get_pre_process_time() const;
+ real_t get_explosiveness_ratio() const;
+ real_t get_randomness_ratio() const;
+ double get_lifetime_randomness() const;
Rect2 get_visibility_aabb() const;
bool get_use_local_coordinates() const;
- float get_speed_scale() const;
+ double get_speed_scale() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -232,22 +232,19 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_normalmap(const Ref<Texture2D> &p_normalmap);
- Ref<Texture2D> get_normalmap() const;
-
///////////////////
void set_direction(Vector2 p_direction);
Vector2 get_direction() const;
- void set_spread(float p_spread);
- float get_spread() const;
+ void set_spread(real_t p_spread);
+ real_t get_spread() const;
- void set_param(Parameter p_param, float p_value);
- float get_param(Parameter p_param) const;
+ void set_param_min(Parameter p_param, real_t p_value);
+ real_t get_param_min(Parameter p_param) const;
- void set_param_randomness(Parameter p_param, float p_value);
- float get_param_randomness(Parameter p_param) const;
+ void set_param_max(Parameter p_param, real_t p_value);
+ real_t get_param_max(Parameter p_param) const;
void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve);
Ref<Curve> get_param_curve(Parameter p_param) const;
@@ -258,29 +255,35 @@ public:
void set_color_ramp(const Ref<Gradient> &p_ramp);
Ref<Gradient> get_color_ramp() const;
- void set_particle_flag(Flags p_flag, bool p_enable);
- bool get_particle_flag(Flags p_flag) const;
+ void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
+ bool get_particle_flag(ParticleFlags p_particle_flag) const;
void set_emission_shape(EmissionShape p_shape);
- void set_emission_sphere_radius(float p_radius);
+ void set_emission_sphere_radius(real_t p_radius);
void set_emission_rect_extents(Vector2 p_extents);
void set_emission_points(const Vector<Vector2> &p_points);
void set_emission_normals(const Vector<Vector2> &p_normals);
void set_emission_colors(const Vector<Color> &p_colors);
void set_emission_point_count(int p_count);
+ void set_scale_curve_x(Ref<Curve> p_scale_curve);
+ void set_scale_curve_y(Ref<Curve> p_scale_curve);
+ void set_split_scale(bool p_split_scale);
EmissionShape get_emission_shape() const;
- float get_emission_sphere_radius() const;
+ real_t get_emission_sphere_radius() const;
Vector2 get_emission_rect_extents() const;
Vector<Vector2> get_emission_points() const;
Vector<Vector2> get_emission_normals() const;
Vector<Color> get_emission_colors() const;
int get_emission_point_count() const;
+ Ref<Curve> get_scale_curve_x() const;
+ Ref<Curve> get_scale_curve_y() const;
+ bool get_split_scale();
void set_gravity(const Vector2 &p_gravity);
Vector2 get_gravity() const;
- virtual String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
void restart();
@@ -292,7 +295,7 @@ public:
VARIANT_ENUM_CAST(CPUParticles2D::DrawOrder)
VARIANT_ENUM_CAST(CPUParticles2D::Parameter)
-VARIANT_ENUM_CAST(CPUParticles2D::Flags)
+VARIANT_ENUM_CAST(CPUParticles2D::ParticleFlags)
VARIANT_ENUM_CAST(CPUParticles2D::EmissionShape)
#endif // CPU_PARTICLES_2D_H
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 0814fbb549..5bce705dd5 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,12 +30,10 @@
#include "gpu_particles_2d.h"
-#include "core/os/os.h"
#include "scene/resources/particles_material.h"
-#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
-#include "core/engine.h"
+#include "core/config/engine.h"
#endif
void GPUParticles2D::set_emitting(bool p_emitting) {
@@ -54,7 +52,7 @@ void GPUParticles2D::set_amount(int p_amount) {
RS::get_singleton()->particles_set_amount(particles, amount);
}
-void GPUParticles2D::set_lifetime(float p_lifetime) {
+void GPUParticles2D::set_lifetime(double p_lifetime) {
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
RS::get_singleton()->particles_set_lifetime(particles, lifetime);
@@ -76,17 +74,17 @@ void GPUParticles2D::set_one_shot(bool p_enable) {
}
}
-void GPUParticles2D::set_pre_process_time(float p_time) {
+void GPUParticles2D::set_pre_process_time(double p_time) {
pre_process_time = p_time;
RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
}
-void GPUParticles2D::set_explosiveness_ratio(float p_ratio) {
+void GPUParticles2D::set_explosiveness_ratio(real_t p_ratio) {
explosiveness_ratio = p_ratio;
RS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
}
-void GPUParticles2D::set_randomness_ratio(float p_ratio) {
+void GPUParticles2D::set_randomness_ratio(real_t p_ratio) {
randomness_ratio = p_ratio;
RS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
@@ -101,7 +99,6 @@ void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
RS::get_singleton()->particles_set_custom_aabb(particles, aabb);
- _change_notify("visibility_rect");
update();
}
@@ -116,7 +113,7 @@ void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
void GPUParticles2D::_update_particle_emission_transform() {
Transform2D xf2d = get_global_transform();
- Transform xf;
+ Transform3D xf;
xf.basis.set_axis(0, Vector3(xf2d.get_axis(0).x, xf2d.get_axis(0).y, 0));
xf.basis.set_axis(1, Vector3(xf2d.get_axis(1).x, xf2d.get_axis(1).y, 0));
xf.set_origin(Vector3(xf2d.get_origin().x, xf2d.get_origin().y, 0));
@@ -127,9 +124,9 @@ void GPUParticles2D::_update_particle_emission_transform() {
void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
process_material = p_material;
Ref<ParticlesMaterial> pm = p_material;
- if (pm.is_valid() && !pm->get_flag(ParticlesMaterial::FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
+ if (pm.is_valid() && !pm->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
// Likely a new (3D) material, modify it to match 2D space
- pm->set_flag(ParticlesMaterial::FLAG_DISABLE_Z, true);
+ pm->set_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z, true);
pm->set_gravity(Vector3(0, 98, 0));
}
RID material_rid;
@@ -138,10 +135,69 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
}
RS::get_singleton()->particles_set_process_material(particles, material_rid);
- update_configuration_warning();
+ update_configuration_warnings();
}
-void GPUParticles2D::set_speed_scale(float p_scale) {
+void GPUParticles2D::set_trail_enabled(bool p_enabled) {
+ trail_enabled = p_enabled;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+ update_configuration_warnings();
+ update();
+
+ RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED);
+}
+
+void GPUParticles2D::set_trail_length(double p_seconds) {
+ ERR_FAIL_COND(p_seconds < 0.001);
+ trail_length = p_seconds;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+ update();
+}
+
+void GPUParticles2D::set_trail_sections(int p_sections) {
+ ERR_FAIL_COND(p_sections < 2);
+ ERR_FAIL_COND(p_sections > 128);
+
+ trail_sections = p_sections;
+ update();
+}
+
+void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
+ ERR_FAIL_COND(trail_section_subdivisions < 1);
+ ERR_FAIL_COND(trail_section_subdivisions > 1024);
+
+ trail_section_subdivisions = p_subdivisions;
+ update();
+}
+
+bool GPUParticles2D::is_trail_enabled() const {
+ return trail_enabled;
+}
+
+double GPUParticles2D::get_trail_length() const {
+ return trail_length;
+}
+
+void GPUParticles2D::_update_collision_size() {
+ real_t csize = collision_base_size;
+
+ if (texture.is_valid()) {
+ csize *= (texture->get_width() + texture->get_height()) / 4.0; //half size since its a radius
+ }
+
+ RS::get_singleton()->particles_set_collision_base_size(particles, csize);
+}
+
+void GPUParticles2D::set_collision_base_size(real_t p_size) {
+ collision_base_size = p_size;
+ _update_collision_size();
+}
+
+real_t GPUParticles2D::get_collision_base_size() const {
+ return collision_base_size;
+}
+
+void GPUParticles2D::set_speed_scale(double p_scale) {
speed_scale = p_scale;
RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
@@ -154,23 +210,30 @@ int GPUParticles2D::get_amount() const {
return amount;
}
-float GPUParticles2D::get_lifetime() const {
+double GPUParticles2D::get_lifetime() const {
return lifetime;
}
+int GPUParticles2D::get_trail_sections() const {
+ return trail_sections;
+}
+int GPUParticles2D::get_trail_section_subdivisions() const {
+ return trail_section_subdivisions;
+}
+
bool GPUParticles2D::get_one_shot() const {
return one_shot;
}
-float GPUParticles2D::get_pre_process_time() const {
+double GPUParticles2D::get_pre_process_time() const {
return pre_process_time;
}
-float GPUParticles2D::get_explosiveness_ratio() const {
+real_t GPUParticles2D::get_explosiveness_ratio() const {
return explosiveness_ratio;
}
-float GPUParticles2D::get_randomness_ratio() const {
+real_t GPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
@@ -186,7 +249,7 @@ Ref<Material> GPUParticles2D::get_process_material() const {
return process_material;
}
-float GPUParticles2D::get_speed_scale() const {
+double GPUParticles2D::get_speed_scale() const {
return speed_scale;
}
@@ -217,30 +280,24 @@ bool GPUParticles2D::get_fractional_delta() const {
return fractional_delta;
}
-String GPUParticles2D::get_configuration_warning() const {
+TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (RenderingServer::get_singleton()->is_low_end()) {
- return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.");
+ warnings.push_back(TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose."));
}
- String warnings;
-
if (process_material.is_null()) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
+ warnings.push_back(TTR("A material to process the particles is not assigned, so no behavior is imprinted."));
} else {
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
if (process &&
- (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ warnings.push_back(TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
}
}
@@ -260,6 +317,7 @@ Rect2 GPUParticles2D::capture_rect() const {
void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
+ _update_collision_size();
update();
}
@@ -267,15 +325,6 @@ Ref<Texture2D> GPUParticles2D::get_texture() const {
return texture;
}
-void GPUParticles2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
- normal_map = p_normal_map;
- update();
-}
-
-Ref<Texture2D> GPUParticles2D::get_normal_map() const {
- return normal_map;
-}
-
void GPUParticles2D::_validate_property(PropertyInfo &property) const {
}
@@ -287,18 +336,123 @@ void GPUParticles2D::restart() {
void GPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
RID texture_rid;
+ Size2 size;
if (texture.is_valid()) {
texture_rid = texture->get_rid();
+ size = texture->get_size();
+ } else {
+ size = Size2(1, 1);
}
- RID normal_rid;
- if (normal_map.is_valid()) {
- normal_rid = normal_map->get_rid();
- }
- RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid);
+ if (trail_enabled) {
+ RS::get_singleton()->mesh_clear(mesh);
+ PackedVector2Array points;
+ PackedVector2Array uvs;
+ PackedInt32Array bone_indices;
+ PackedFloat32Array bone_weights;
+ PackedInt32Array indices;
+
+ int total_segments = trail_sections * trail_section_subdivisions;
+ real_t depth = size.height * trail_sections;
+
+ for (int j = 0; j <= total_segments; j++) {
+ real_t v = j;
+ v /= total_segments;
+
+ real_t y = depth * v;
+ y = (depth * 0.5) - y;
+
+ int bone = j / trail_section_subdivisions;
+ real_t blend = 1.0 - real_t(j % trail_section_subdivisions) / real_t(trail_section_subdivisions);
+
+ real_t s = size.width;
+
+ points.push_back(Vector2(-s * 0.5, 0));
+ points.push_back(Vector2(+s * 0.5, 0));
+
+ uvs.push_back(Vector2(0, v));
+ uvs.push_back(Vector2(1, v));
+
+ for (int i = 0; i < 2; i++) {
+ bone_indices.push_back(bone);
+ bone_indices.push_back(MIN(trail_sections, bone + 1));
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(blend);
+ bone_weights.push_back(1.0 - blend);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ }
+
+ if (j > 0) {
+ int base = j * 2 - 2;
+ indices.push_back(base + 0);
+ indices.push_back(base + 1);
+ indices.push_back(base + 2);
+
+ indices.push_back(base + 1);
+ indices.push_back(base + 3);
+ indices.push_back(base + 2);
+ }
+ }
+
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ arr[RS::ARRAY_BONES] = bone_indices;
+ arr[RS::ARRAY_WEIGHTS] = bone_weights;
+ arr[RS::ARRAY_INDEX] = indices;
+
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+
+ Vector<Transform3D> xforms;
+ for (int i = 0; i <= trail_sections; i++) {
+ Transform3D xform;
+ /*
+ xform.origin.y = depth / 2.0 - size.height * real_t(i);
+ xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */
+ xforms.push_back(xform);
+ }
+
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
+
+ } else {
+ RS::get_singleton()->mesh_clear(mesh);
+ Vector<Vector2> points;
+ points.resize(4);
+ points.write[0] = Vector2(-size.x / 2.0, -size.y / 2.0);
+ points.write[1] = Vector2(size.x / 2.0, -size.y / 2.0);
+ points.write[2] = Vector2(size.x / 2.0, size.y / 2.0);
+ points.write[3] = Vector2(-size.x / 2.0, size.y / 2.0);
+ Vector<Vector2> uvs;
+ uvs.resize(4);
+ uvs.write[0] = Vector2(0, 0);
+ uvs.write[1] = Vector2(1, 0);
+ uvs.write[2] = Vector2(1, 1);
+ uvs.write[3] = Vector2(0, 1);
+ Vector<int> indices;
+ indices.resize(6);
+ indices.write[0] = 0;
+ indices.write[1] = 1;
+ indices.write[2] = 2;
+ indices.write[3] = 0;
+ indices.write[4] = 2;
+ indices.write[5] = 3;
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ arr[RS::ARRAY_INDEX] = indices;
+
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform3D>());
+ }
+ RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
+ if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_ancestor_of(this))) {
draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
}
#endif
@@ -318,7 +472,7 @@ void GPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (one_shot && !is_emitting()) {
- _change_notify();
+ notify_property_list_changed();
set_process_internal(false);
}
}
@@ -338,6 +492,7 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta);
ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material);
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size);
ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting);
ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount);
@@ -352,6 +507,7 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta);
ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size);
ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order);
ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order);
@@ -359,15 +515,24 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticles2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticles2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &GPUParticles2D::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &GPUParticles2D::get_normal_map);
-
ClassDB::bind_method(D_METHOD("capture_rect"), &GPUParticles2D::capture_rect);
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart);
+ ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles2D::set_trail_enabled);
+ ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles2D::set_trail_length);
+
+ ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles2D::is_trail_enabled);
+ ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles2D::get_trail_length);
+
+ ClassDB::bind_method(D_METHOD("set_trail_sections", "sections"), &GPUParticles2D::set_trail_sections);
+ ClassDB::bind_method(D_METHOD("get_trail_sections"), &GPUParticles2D::get_trail_sections);
+
+ ClassDB::bind_method(D_METHOD("set_trail_section_subdivisions", "subdivisions"), &GPUParticles2D::set_trail_section_subdivisions);
+ ClassDB::bind_method(D_METHOD("get_trail_section_subdivisions"), &GPUParticles2D::get_trail_section_subdivisions);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
@@ -377,22 +542,34 @@ void GPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
ADD_GROUP("Drawing", "");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime"), "set_draw_order", "get_draw_order");
+ ADD_GROUP("Trails", "trail_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_trail_length", "get_trail_length");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_trail_sections", "get_trail_sections");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_section_subdivisions", PROPERTY_HINT_RANGE, "1,1024,1"), "set_trail_section_subdivisions", "get_trail_section_subdivisions");
ADD_GROUP("Process Material", "process_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Textures", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_REVERSE_LIFETIME);
}
GPUParticles2D::GPUParticles2D() {
particles = RS::get_singleton()->particles_create();
+ RS::get_singleton()->particles_set_mode(particles, RS::PARTICLES_MODE_2D);
+
+ mesh = RS::get_singleton()->mesh_create();
+ RS::get_singleton()->particles_set_draw_passes(particles, 1);
+ RS::get_singleton()->particles_set_draw_pass_mesh(particles, 0, mesh);
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);
@@ -406,10 +583,13 @@ GPUParticles2D::GPUParticles2D() {
set_randomness_ratio(0);
set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200)));
set_use_local_coordinates(true);
- set_draw_order(DRAW_ORDER_INDEX);
+ set_draw_order(DRAW_ORDER_LIFETIME);
set_speed_scale(1);
+ set_fixed_fps(30);
+ set_collision_base_size(collision_base_size);
}
GPUParticles2D::~GPUParticles2D() {
RS::get_singleton()->free(particles);
+ RS::get_singleton()->free(mesh);
}
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 47951d76dc..d7eee461b4 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,9 +31,7 @@
#ifndef PARTICLES_2D_H
#define PARTICLES_2D_H
-#include "core/rid.h"
#include "scene/2d/node_2d.h"
-#include "scene/resources/texture.h"
class GPUParticles2D : public Node2D {
private:
@@ -43,6 +41,7 @@ public:
enum DrawOrder {
DRAW_ORDER_INDEX,
DRAW_ORDER_LIFETIME,
+ DRAW_ORDER_REVERSE_LIFETIME,
};
private:
@@ -50,11 +49,11 @@ private:
bool one_shot;
int amount;
- float lifetime;
- float pre_process_time;
- float explosiveness_ratio;
- float randomness_ratio;
- float speed_scale;
+ double lifetime;
+ double pre_process_time;
+ real_t explosiveness_ratio;
+ real_t randomness_ratio;
+ double speed_scale;
Rect2 visibility_rect;
bool local_coords;
int fixed_fps;
@@ -65,39 +64,61 @@ private:
DrawOrder draw_order;
Ref<Texture2D> texture;
- Ref<Texture2D> normal_map;
void _update_particle_emission_transform();
+ NodePath sub_emitter;
+ real_t collision_base_size = 1.0;
+
+ bool trail_enabled = false;
+ double trail_length = 0.3;
+ int trail_sections = 8;
+ int trail_section_subdivisions = 4;
+
+ RID mesh;
+
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
+ void _update_collision_size();
+
public:
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
- void set_lifetime(float p_lifetime);
+ void set_lifetime(double p_lifetime);
void set_one_shot(bool p_enable);
- void set_pre_process_time(float p_time);
- void set_explosiveness_ratio(float p_ratio);
- void set_randomness_ratio(float p_ratio);
+ void set_pre_process_time(double p_time);
+ void set_explosiveness_ratio(real_t p_ratio);
+ void set_randomness_ratio(real_t p_ratio);
void set_visibility_rect(const Rect2 &p_visibility_rect);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
- void set_speed_scale(float p_scale);
+ void set_speed_scale(double p_scale);
+ void set_collision_base_size(real_t p_ratio);
+ void set_trail_enabled(bool p_enabled);
+ void set_trail_length(double p_seconds);
+ void set_trail_sections(int p_sections);
+ void set_trail_section_subdivisions(int p_subdivisions);
bool is_emitting() const;
int get_amount() const;
- float get_lifetime() const;
+ double get_lifetime() const;
bool get_one_shot() const;
- float get_pre_process_time() const;
- float get_explosiveness_ratio() const;
- float get_randomness_ratio() const;
+ double get_pre_process_time() const;
+ real_t get_explosiveness_ratio() const;
+ real_t get_randomness_ratio() const;
Rect2 get_visibility_rect() const;
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
- float get_speed_scale() const;
+ double get_speed_scale() const;
+
+ real_t get_collision_base_size() const;
+ bool is_trail_enabled() const;
+ double get_trail_length() const;
+ int get_trail_sections() const;
+ int get_trail_section_subdivisions() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -111,10 +132,7 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture2D> &p_normal_map);
- Ref<Texture2D> get_normal_map() const;
-
- virtual String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
void restart();
Rect2 capture_rect() const;
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 8df72d7aac..4a6606256e 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,51 +30,93 @@
#include "joints_2d.h"
-#include "core/engine.h"
#include "physics_body_2d.h"
-#include "servers/physics_server_2d.h"
+#include "scene/scene_string_names.h"
-void Joint2D::_update_joint(bool p_only_free) {
- if (joint.is_valid()) {
- if (ba.is_valid() && bb.is_valid() && exclude_from_collision) {
- PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, false);
- }
-
- PhysicsServer2D::get_singleton()->free(joint);
- joint = RID();
- ba = RID();
- bb = RID();
+void Joint2D::_disconnect_signals() {
+ Node *node_a = get_node_or_null(a);
+ PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
+ if (body_a) {
+ body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
}
- if (p_only_free || !is_inside_tree()) {
- return;
+ Node *node_b = get_node_or_null(b);
+ PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
+ if (body_b) {
+ body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
+ }
+}
+
+void Joint2D::_body_exit_tree() {
+ _disconnect_signals();
+ _update_joint(true);
+}
+
+void Joint2D::_update_joint(bool p_only_free) {
+ if (ba.is_valid() && bb.is_valid() && exclude_from_collision) {
+ PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, false);
}
- Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr;
- Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr;
+ ba = RID();
+ bb = RID();
+ configured = false;
- if (!node_a || !node_b) {
+ if (p_only_free || !is_inside_tree()) {
+ PhysicsServer2D::get_singleton()->joint_clear(joint);
+ warning = String();
+ update_configuration_warnings();
return;
}
+ Node *node_a = get_node_or_null(a);
+ Node *node_b = get_node_or_null(b);
+
PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
- if (!body_a || !body_b) {
- return;
+ if (node_a && !body_a && node_b && !body_b) {
+ warning = TTR("Node A and Node B must be PhysicsBody2Ds");
+ } else if (node_a && !body_a) {
+ warning = TTR("Node A must be a PhysicsBody2D");
+ } else if (node_b && !body_b) {
+ warning = TTR("Node B must be a PhysicsBody2D");
+ } else if (!body_a || !body_b) {
+ warning = TTR("Joint is not connected to two PhysicsBody2Ds");
+ } else if (body_a == body_b) {
+ warning = TTR("Node A and Node B must be different PhysicsBody2Ds");
+ } else {
+ warning = String();
}
- joint = _configure_joint(body_a, body_b);
+ update_configuration_warnings();
- if (!joint.is_valid()) {
+ if (!warning.is_empty()) {
+ PhysicsServer2D::get_singleton()->joint_clear(joint);
return;
}
+ if (body_a) {
+ body_a->force_update_transform();
+ }
+
+ if (body_b) {
+ body_b->force_update_transform();
+ }
+
+ configured = true;
+
+ _configure_joint(joint, body_a, body_b);
+
+ ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint.");
+
PhysicsServer2D::get_singleton()->get_singleton()->joint_set_param(joint, PhysicsServer2D::JOINT_PARAM_BIAS, bias);
ba = body_a->get_rid();
bb = body_b->get_rid();
+ body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
+ body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
+
PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
@@ -83,6 +125,10 @@ void Joint2D::set_node_a(const NodePath &p_node_a) {
return;
}
+ if (joint.is_valid()) {
+ _disconnect_signals();
+ }
+
a = p_node_a;
_update_joint();
}
@@ -95,6 +141,11 @@ void Joint2D::set_node_b(const NodePath &p_node_b) {
if (b == p_node_b) {
return;
}
+
+ if (joint.is_valid()) {
+ _disconnect_signals();
+ }
+
b = p_node_b;
_update_joint();
}
@@ -110,6 +161,7 @@ void Joint2D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
if (joint.is_valid()) {
+ _disconnect_signals();
_update_joint(true);
}
} break;
@@ -141,6 +193,16 @@ bool Joint2D::get_exclude_nodes_from_collision() const {
return exclude_from_collision;
}
+TypedArray<String> Joint2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node2D::get_configuration_warnings();
+
+ if (!warning.is_empty()) {
+ warnings.push_back(warning);
+ }
+
+ return warnings;
+}
+
void Joint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint2D::set_node_a);
ClassDB::bind_method(D_METHOD("get_node_a"), &Joint2D::get_node_a);
@@ -154,15 +216,18 @@ void Joint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint2D::set_exclude_nodes_from_collision);
ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint2D::get_exclude_nodes_from_collision);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject2D"), "set_node_a", "get_node_a");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject2D"), "set_node_b", "get_node_b");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody2D"), "set_node_a", "get_node_a");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody2D"), "set_node_b", "get_node_b");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0,0.9,0.001"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_collision"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision");
}
Joint2D::Joint2D() {
- bias = 0;
- exclude_from_collision = true;
+ joint = PhysicsServer2D::get_singleton()->joint_create();
+}
+
+Joint2D::~Joint2D() {
+ PhysicsServer2D::get_singleton()->free(joint);
}
///////////////////////////////////////////////////////////////////////////////
@@ -186,16 +251,15 @@ void PinJoint2D::_notification(int p_what) {
}
}
-RID PinJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
- RID pj = PhysicsServer2D::get_singleton()->pin_joint_create(get_global_transform().get_origin(), body_a->get_rid(), body_b ? body_b->get_rid() : RID());
- PhysicsServer2D::get_singleton()->pin_joint_set_param(pj, PhysicsServer2D::PIN_JOINT_SOFTNESS, softness);
- return pj;
+void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
+ PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_position(), body_a->get_rid(), body_b ? body_b->get_rid() : RID());
+ PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_SOFTNESS, softness);
}
void PinJoint2D::set_softness(real_t p_softness) {
softness = p_softness;
update();
- if (get_joint().is_valid()) {
+ if (is_configured()) {
PhysicsServer2D::get_singleton()->pin_joint_set_param(get_joint(), PhysicsServer2D::PIN_JOINT_SOFTNESS, p_softness);
}
}
@@ -208,11 +272,10 @@ void PinJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_softness", "softness"), &PinJoint2D::set_softness);
ClassDB::bind_method(D_METHOD("get_softness"), &PinJoint2D::get_softness);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_softness", "get_softness");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.00,16,0.01,exp"), "set_softness", "get_softness");
}
PinJoint2D::PinJoint2D() {
- softness = 0;
}
///////////////////////////////////////////////////////////////////////////////
@@ -238,13 +301,13 @@ void GrooveJoint2D::_notification(int p_what) {
}
}
-RID GrooveJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
+void GrooveJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
Transform2D gt = get_global_transform();
Vector2 groove_A1 = gt.get_origin();
Vector2 groove_A2 = gt.xform(Vector2(0, length));
Vector2 anchor_B = gt.xform(Vector2(0, initial_offset));
- return PhysicsServer2D::get_singleton()->groove_joint_create(groove_A1, groove_A2, anchor_B, body_a->get_rid(), body_b->get_rid());
+ PhysicsServer2D::get_singleton()->joint_make_groove(p_joint, groove_A1, groove_A2, anchor_B, body_a->get_rid(), body_b->get_rid());
}
void GrooveJoint2D::set_length(real_t p_length) {
@@ -271,13 +334,11 @@ void GrooveJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_initial_offset", "offset"), &GrooveJoint2D::set_initial_offset);
ClassDB::bind_method(D_METHOD("get_initial_offset"), &GrooveJoint2D::get_initial_offset);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "initial_offset", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_initial_offset", "get_initial_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "initial_offset", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_initial_offset", "get_initial_offset");
}
GrooveJoint2D::GrooveJoint2D() {
- length = 50;
- initial_offset = 25;
}
///////////////////////////////////////////////////////////////////////////////
@@ -302,19 +363,17 @@ void DampedSpringJoint2D::_notification(int p_what) {
}
}
-RID DampedSpringJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
+void DampedSpringJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
Transform2D gt = get_global_transform();
Vector2 anchor_A = gt.get_origin();
Vector2 anchor_B = gt.xform(Vector2(0, length));
- RID dsj = PhysicsServer2D::get_singleton()->damped_spring_joint_create(anchor_A, anchor_B, body_a->get_rid(), body_b->get_rid());
+ PhysicsServer2D::get_singleton()->joint_make_damped_spring(p_joint, anchor_A, anchor_B, body_a->get_rid(), body_b->get_rid());
if (rest_length) {
- PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(dsj, PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, rest_length);
+ PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(p_joint, PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, rest_length);
}
- PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(dsj, PhysicsServer2D::DAMPED_SPRING_STIFFNESS, stiffness);
- PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(dsj, PhysicsServer2D::DAMPED_SPRING_DAMPING, damping);
-
- return dsj;
+ PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(p_joint, PhysicsServer2D::DAMPED_SPRING_STIFFNESS, stiffness);
+ PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(p_joint, PhysicsServer2D::DAMPED_SPRING_DAMPING, damping);
}
void DampedSpringJoint2D::set_length(real_t p_length) {
@@ -329,7 +388,7 @@ real_t DampedSpringJoint2D::get_length() const {
void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) {
rest_length = p_rest_length;
update();
- if (get_joint().is_valid()) {
+ if (is_configured()) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, p_rest_length ? p_rest_length : length);
}
}
@@ -341,7 +400,7 @@ real_t DampedSpringJoint2D::get_rest_length() const {
void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) {
stiffness = p_stiffness;
update();
- if (get_joint().is_valid()) {
+ if (is_configured()) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_STIFFNESS, p_stiffness);
}
}
@@ -353,7 +412,7 @@ real_t DampedSpringJoint2D::get_stiffness() const {
void DampedSpringJoint2D::set_damping(real_t p_damping) {
damping = p_damping;
update();
- if (get_joint().is_valid()) {
+ if (is_configured()) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_DAMPING, p_damping);
}
}
@@ -372,15 +431,11 @@ void DampedSpringJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_damping", "damping"), &DampedSpringJoint2D::set_damping);
ClassDB::bind_method(D_METHOD("get_damping"), &DampedSpringJoint2D::get_damping);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rest_length", PROPERTY_HINT_EXP_RANGE, "0,65535,1"), "set_rest_length", "get_rest_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness", PROPERTY_HINT_EXP_RANGE, "0.1,64,0.1"), "set_stiffness", "get_stiffness");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_EXP_RANGE, "0.01,16,0.01"), "set_damping", "get_damping");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rest_length", PROPERTY_HINT_RANGE, "0,65535,1,exp"), "set_rest_length", "get_rest_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness", PROPERTY_HINT_RANGE, "0.1,64,0.1,exp"), "set_stiffness", "get_stiffness");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0.01,16,0.01,exp"), "set_damping", "get_damping");
}
DampedSpringJoint2D::DampedSpringJoint2D() {
- length = 50;
- rest_length = 0;
- stiffness = 20;
- damping = 1;
}
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index 9a3bea4407..dc5a08f815 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,19 +43,27 @@ class Joint2D : public Node2D {
NodePath a;
NodePath b;
- real_t bias;
+ real_t bias = 0.0;
- bool exclude_from_collision;
+ bool exclude_from_collision = true;
+ bool configured = false;
+ String warning;
protected:
+ void _disconnect_signals();
+ void _body_exit_tree();
void _update_joint(bool p_only_free = false);
void _notification(int p_what);
- virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) = 0;
+ virtual void _configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) = 0;
static void _bind_methods();
+ _FORCE_INLINE_ bool is_configured() const { return configured; }
+
public:
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
void set_node_a(const NodePath &p_node_a);
NodePath get_node_a() const;
@@ -70,16 +78,17 @@ public:
RID get_joint() const { return joint; }
Joint2D();
+ ~Joint2D();
};
class PinJoint2D : public Joint2D {
GDCLASS(PinJoint2D, Joint2D);
- real_t softness;
+ real_t softness = 0.0;
protected:
void _notification(int p_what);
- virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b);
+ virtual void _configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) override;
static void _bind_methods();
public:
@@ -92,12 +101,12 @@ public:
class GrooveJoint2D : public Joint2D {
GDCLASS(GrooveJoint2D, Joint2D);
- real_t length;
- real_t initial_offset;
+ real_t length = 50.0;
+ real_t initial_offset = 25.0;
protected:
void _notification(int p_what);
- virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b);
+ virtual void _configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) override;
static void _bind_methods();
public:
@@ -113,14 +122,14 @@ public:
class DampedSpringJoint2D : public Joint2D {
GDCLASS(DampedSpringJoint2D, Joint2D);
- real_t stiffness;
- real_t damping;
- real_t rest_length;
- real_t length;
+ real_t stiffness = 20.0;
+ real_t damping = 1.0;
+ real_t rest_length = 0.0;
+ real_t length = 50.0;
protected:
void _notification(int p_what);
- virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b);
+ virtual void _configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) override;
static void _bind_methods();
public:
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 1e7e9f6b6a..1853b3428c 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,57 +30,6 @@
#include "light_2d.h"
-#include "core/engine.h"
-#include "servers/rendering_server.h"
-
-#ifdef TOOLS_ENABLED
-Dictionary Light2D::_edit_get_state() const {
- Dictionary state = Node2D::_edit_get_state();
- state["offset"] = get_texture_offset();
- return state;
-}
-
-void Light2D::_edit_set_state(const Dictionary &p_state) {
- Node2D::_edit_set_state(p_state);
- set_texture_offset(p_state["offset"]);
-}
-
-void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
- set_position(get_transform().xform(p_pivot));
- set_texture_offset(get_texture_offset() - p_pivot);
-}
-
-Point2 Light2D::_edit_get_pivot() const {
- return Vector2();
-}
-
-bool Light2D::_edit_use_pivot() const {
- return true;
-}
-
-Rect2 Light2D::_edit_get_rect() const {
- if (texture.is_null()) {
- return Rect2();
- }
-
- Size2 s = texture->get_size() * _scale;
- return Rect2(texture_offset - s / 2.0, s);
-}
-
-bool Light2D::_edit_use_rect() const {
- return !texture.is_null();
-}
-#endif
-
-Rect2 Light2D::get_anchorable_rect() const {
- if (texture.is_null()) {
- return Rect2();
- }
-
- Size2 s = texture->get_size() * _scale;
- return Rect2(texture_offset - s / 2.0, s);
-}
-
void Light2D::_update_light_visibility() {
if (!is_inside_tree()) {
return;
@@ -123,32 +72,6 @@ bool Light2D::is_editor_only() const {
return editor_only;
}
-void Light2D::set_texture(const Ref<Texture2D> &p_texture) {
- texture = p_texture;
- if (texture.is_valid()) {
- RS::get_singleton()->canvas_light_set_texture(canvas_light, texture->get_rid());
- } else {
- RS::get_singleton()->canvas_light_set_texture(canvas_light, RID());
- }
-
- update_configuration_warning();
-}
-
-Ref<Texture2D> Light2D::get_texture() const {
- return texture;
-}
-
-void Light2D::set_texture_offset(const Vector2 &p_offset) {
- texture_offset = p_offset;
- RS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset);
- item_rect_changed();
- _change_notify("offset");
-}
-
-Vector2 Light2D::get_texture_offset() const {
- return texture_offset;
-}
-
void Light2D::set_color(const Color &p_color) {
color = p_color;
RS::get_singleton()->canvas_light_set_color(canvas_light, color);
@@ -158,38 +81,24 @@ Color Light2D::get_color() const {
return color;
}
-void Light2D::set_height(float p_height) {
+void Light2D::set_height(real_t p_height) {
height = p_height;
RS::get_singleton()->canvas_light_set_height(canvas_light, height);
}
-float Light2D::get_height() const {
+real_t Light2D::get_height() const {
return height;
}
-void Light2D::set_energy(float p_energy) {
+void Light2D::set_energy(real_t p_energy) {
energy = p_energy;
RS::get_singleton()->canvas_light_set_energy(canvas_light, energy);
}
-float Light2D::get_energy() const {
+real_t Light2D::get_energy() const {
return energy;
}
-void Light2D::set_texture_scale(float p_scale) {
- _scale = p_scale;
- // Avoid having 0 scale values, can lead to errors in physics and rendering.
- if (_scale == 0) {
- _scale = CMP_EPSILON;
- }
- RS::get_singleton()->canvas_light_set_scale(canvas_light, _scale);
- item_rect_changed();
-}
-
-float Light2D::get_texture_scale() const {
- return _scale;
-}
-
void Light2D::set_z_range_min(int p_min_z) {
z_min = p_min_z;
RS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max);
@@ -244,33 +153,16 @@ int Light2D::get_item_shadow_cull_mask() const {
return item_shadow_mask;
}
-void Light2D::set_mode(Mode p_mode) {
- mode = p_mode;
- RS::get_singleton()->canvas_light_set_mode(canvas_light, RS::CanvasLightMode(p_mode));
-}
-
-Light2D::Mode Light2D::get_mode() const {
- return mode;
-}
-
void Light2D::set_shadow_enabled(bool p_enabled) {
shadow = p_enabled;
RS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow);
+ notify_property_list_changed();
}
bool Light2D::is_shadow_enabled() const {
return shadow;
}
-void Light2D::set_shadow_buffer_size(int p_size) {
- shadow_buffer_size = p_size;
- RS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size);
-}
-
-int Light2D::get_shadow_buffer_size() const {
- return shadow_buffer_size;
-}
-
void Light2D::set_shadow_filter(ShadowFilter p_filter) {
ERR_FAIL_INDEX(p_filter, SHADOW_FILTER_MAX);
shadow_filter = p_filter;
@@ -290,6 +182,15 @@ Color Light2D::get_shadow_color() const {
return shadow_color;
}
+void Light2D::set_blend_mode(BlendMode p_mode) {
+ blend_mode = p_mode;
+ RS::get_singleton()->canvas_light_set_blend_mode(_get_light(), RS::CanvasLightBlendMode(p_mode));
+}
+
+Light2D::BlendMode Light2D::get_blend_mode() const {
+ return blend_mode;
+}
+
void Light2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
@@ -309,23 +210,21 @@ void Light2D::_notification(int p_what) {
}
}
-String Light2D::get_configuration_warning() const {
- if (!texture.is_valid()) {
- return TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.");
- }
-
- return String();
-}
-
-void Light2D::set_shadow_smooth(float p_amount) {
+void Light2D::set_shadow_smooth(real_t p_amount) {
shadow_smooth = p_amount;
RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth);
}
-float Light2D::get_shadow_smooth() const {
+real_t Light2D::get_shadow_smooth() const {
return shadow_smooth;
}
+void Light2D::_validate_property(PropertyInfo &property) const {
+ if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Light2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Light2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &Light2D::is_enabled);
@@ -333,24 +232,12 @@ void Light2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light2D::set_editor_only);
ClassDB::bind_method(D_METHOD("is_editor_only"), &Light2D::is_editor_only);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Light2D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &Light2D::get_texture);
-
- ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Light2D::set_texture_offset);
- ClassDB::bind_method(D_METHOD("get_texture_offset"), &Light2D::get_texture_offset);
-
ClassDB::bind_method(D_METHOD("set_color", "color"), &Light2D::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &Light2D::get_color);
- ClassDB::bind_method(D_METHOD("set_height", "height"), &Light2D::set_height);
- ClassDB::bind_method(D_METHOD("get_height"), &Light2D::get_height);
-
ClassDB::bind_method(D_METHOD("set_energy", "energy"), &Light2D::set_energy);
ClassDB::bind_method(D_METHOD("get_energy"), &Light2D::get_energy);
- ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Light2D::set_texture_scale);
- ClassDB::bind_method(D_METHOD("get_texture_scale"), &Light2D::get_texture_scale);
-
ClassDB::bind_method(D_METHOD("set_z_range_min", "z"), &Light2D::set_z_range_min);
ClassDB::bind_method(D_METHOD("get_z_range_min"), &Light2D::get_z_range_min);
@@ -369,15 +256,9 @@ void Light2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item_shadow_cull_mask", "item_shadow_cull_mask"), &Light2D::set_item_shadow_cull_mask);
ClassDB::bind_method(D_METHOD("get_item_shadow_cull_mask"), &Light2D::get_item_shadow_cull_mask);
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &Light2D::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &Light2D::get_mode);
-
ClassDB::bind_method(D_METHOD("set_shadow_enabled", "enabled"), &Light2D::set_shadow_enabled);
ClassDB::bind_method(D_METHOD("is_shadow_enabled"), &Light2D::is_shadow_enabled);
- ClassDB::bind_method(D_METHOD("set_shadow_buffer_size", "size"), &Light2D::set_shadow_buffer_size);
- ClassDB::bind_method(D_METHOD("get_shadow_buffer_size"), &Light2D::get_shadow_buffer_size);
-
ClassDB::bind_method(D_METHOD("set_shadow_smooth", "smooth"), &Light2D::set_shadow_smooth);
ClassDB::bind_method(D_METHOD("get_shadow_smooth"), &Light2D::get_shadow_smooth);
@@ -387,16 +268,18 @@ void Light2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light2D::set_shadow_color);
ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light2D::get_shadow_color);
+ ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &Light2D::set_blend_mode);
+ ClassDB::bind_method(D_METHOD("get_blend_mode"), &Light2D::get_blend_mode);
+
+ ClassDB::bind_method(D_METHOD("set_height", "height"), &Light2D::set_height);
+ ClassDB::bind_method(D_METHOD("get_height"), &Light2D::get_height);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix,Mask"), "set_mode", "get_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Add,Subtract,Mix"), "set_blend_mode", "get_blend_mode");
ADD_GROUP("Range", "range_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range_height", PROPERTY_HINT_RANGE, "-2048,2048,0.1,or_lesser,or_greater"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_min", "get_z_range_min");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_max", "get_z_range_max");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_min", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_min", "get_layer_range_min");
@@ -406,45 +289,168 @@ void Light2D::_bind_methods() {
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow_enabled", "is_shadow_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), "set_shadow_buffer_size", "get_shadow_buffer_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF5,PCF13"), "set_shadow_filter", "get_shadow_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None (Fast),PCF5 (Average),PCF13 (Slow)"), "set_shadow_filter", "get_shadow_filter");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask");
- BIND_ENUM_CONSTANT(MODE_ADD);
- BIND_ENUM_CONSTANT(MODE_SUB);
- BIND_ENUM_CONSTANT(MODE_MIX);
- BIND_ENUM_CONSTANT(MODE_MASK);
-
BIND_ENUM_CONSTANT(SHADOW_FILTER_NONE);
BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF5);
BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF13);
+
+ BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
+ BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
+ BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
}
Light2D::Light2D() {
canvas_light = RenderingServer::get_singleton()->canvas_light_create();
- enabled = true;
- editor_only = false;
- shadow = false;
- color = Color(1, 1, 1);
- height = 0;
- _scale = 1.0;
- z_min = -1024;
- z_max = 1024;
- layer_min = 0;
- layer_max = 0;
- item_mask = 1;
- item_shadow_mask = 1;
- mode = MODE_ADD;
- shadow_buffer_size = 2048;
- energy = 1.0;
- shadow_color = Color(0, 0, 0, 0);
- shadow_filter = SHADOW_FILTER_NONE;
- shadow_smooth = 0;
-
set_notify_transform(true);
}
Light2D::~Light2D() {
RenderingServer::get_singleton()->free(canvas_light);
}
+
+//////////////////////////////
+
+#ifdef TOOLS_ENABLED
+
+Dictionary PointLight2D::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = get_texture_offset();
+ return state;
+}
+
+void PointLight2D::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_texture_offset(p_state["offset"]);
+}
+
+void PointLight2D::_edit_set_pivot(const Point2 &p_pivot) {
+ set_position(get_transform().xform(p_pivot));
+ set_texture_offset(get_texture_offset() - p_pivot);
+}
+
+Point2 PointLight2D::_edit_get_pivot() const {
+ return Vector2();
+}
+
+bool PointLight2D::_edit_use_pivot() const {
+ return true;
+}
+
+Rect2 PointLight2D::_edit_get_rect() const {
+ if (texture.is_null()) {
+ return Rect2();
+ }
+
+ Size2 s = texture->get_size() * _scale;
+ return Rect2(texture_offset - s / 2.0, s);
+}
+
+bool PointLight2D::_edit_use_rect() const {
+ return !texture.is_null();
+}
+#endif
+
+Rect2 PointLight2D::get_anchorable_rect() const {
+ if (texture.is_null()) {
+ return Rect2();
+ }
+
+ Size2 s = texture->get_size() * _scale;
+ return Rect2(texture_offset - s / 2.0, s);
+}
+
+void PointLight2D::set_texture(const Ref<Texture2D> &p_texture) {
+ texture = p_texture;
+ if (texture.is_valid()) {
+ RS::get_singleton()->canvas_light_set_texture(_get_light(), texture->get_rid());
+ } else {
+ RS::get_singleton()->canvas_light_set_texture(_get_light(), RID());
+ }
+
+ update_configuration_warnings();
+}
+
+Ref<Texture2D> PointLight2D::get_texture() const {
+ return texture;
+}
+
+void PointLight2D::set_texture_offset(const Vector2 &p_offset) {
+ texture_offset = p_offset;
+ RS::get_singleton()->canvas_light_set_texture_offset(_get_light(), texture_offset);
+ item_rect_changed();
+}
+
+Vector2 PointLight2D::get_texture_offset() const {
+ return texture_offset;
+}
+
+TypedArray<String> PointLight2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (!texture.is_valid()) {
+ warnings.push_back(TTR("A texture with the shape of the light must be supplied to the \"Texture\" property."));
+ }
+
+ return warnings;
+}
+
+void PointLight2D::set_texture_scale(real_t p_scale) {
+ _scale = p_scale;
+ // Avoid having 0 scale values, can lead to errors in physics and rendering.
+ if (_scale == 0) {
+ _scale = CMP_EPSILON;
+ }
+ RS::get_singleton()->canvas_light_set_texture_scale(_get_light(), _scale);
+ item_rect_changed();
+}
+
+real_t PointLight2D::get_texture_scale() const {
+ return _scale;
+}
+
+void PointLight2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &PointLight2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &PointLight2D::get_texture);
+
+ ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &PointLight2D::set_texture_offset);
+ ClassDB::bind_method(D_METHOD("get_texture_offset"), &PointLight2D::get_texture_offset);
+
+ ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &PointLight2D::set_texture_scale);
+ ClassDB::bind_method(D_METHOD("get_texture_scale"), &PointLight2D::get_texture_scale);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"), "set_height", "get_height");
+}
+
+PointLight2D::PointLight2D() {
+ RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_POINT);
+}
+
+//////////
+
+void DirectionalLight2D::set_max_distance(real_t p_distance) {
+ max_distance = p_distance;
+ RS::get_singleton()->canvas_light_set_directional_distance(_get_light(), max_distance);
+}
+
+real_t DirectionalLight2D::get_max_distance() const {
+ return max_distance;
+}
+
+void DirectionalLight2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &DirectionalLight2D::set_max_distance);
+ ClassDB::bind_method(D_METHOD("get_max_distance"), &DirectionalLight2D::get_max_distance);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384.0,1.0,or_greater"), "set_max_distance", "get_max_distance");
+}
+
+DirectionalLight2D::DirectionalLight2D() {
+ RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_DIRECTIONAL);
+ set_max_distance(max_distance); // Update RenderingServer.
+}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 0d5e8d674a..d9ecd81f1c 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,13 +37,6 @@ class Light2D : public Node2D {
GDCLASS(Light2D, Node2D);
public:
- enum Mode {
- MODE_ADD,
- MODE_SUB,
- MODE_MIX,
- MODE_MASK,
- };
-
enum ShadowFilter {
SHADOW_FILTER_NONE,
SHADOW_FILTER_PCF5,
@@ -51,72 +44,56 @@ public:
SHADOW_FILTER_MAX
};
+ enum BlendMode {
+ BLEND_MODE_ADD,
+ BLEND_MODE_SUB,
+ BLEND_MODE_MIX,
+ };
+
private:
RID canvas_light;
- bool enabled;
- bool editor_only;
- bool shadow;
- Color color;
- Color shadow_color;
- float height;
- float _scale;
- float energy;
- int z_min;
- int z_max;
- int layer_min;
- int layer_max;
- int item_mask;
- int item_shadow_mask;
- int shadow_buffer_size;
- float shadow_smooth;
- Mode mode;
+ bool enabled = true;
+ bool editor_only = false;
+ bool shadow = false;
+ Color color = Color(1, 1, 1);
+ Color shadow_color = Color(0, 0, 0, 0);
+ real_t height = 0.0;
+ real_t energy = 1.0;
+ int z_min = -1024;
+ int z_max = 1024;
+ int layer_min = 0;
+ int layer_max = 0;
+ int item_mask = 1;
+ int item_shadow_mask = 1;
+ real_t shadow_smooth = 0.0;
Ref<Texture2D> texture;
Vector2 texture_offset;
- ShadowFilter shadow_filter;
+ ShadowFilter shadow_filter = SHADOW_FILTER_NONE;
+ BlendMode blend_mode = BLEND_MODE_ADD;
void _update_light_visibility();
protected:
+ _FORCE_INLINE_ RID _get_light() const { return canvas_light; }
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
-#ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const;
- virtual void _edit_set_state(const Dictionary &p_state);
-
- virtual void _edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 _edit_get_pivot() const;
- virtual bool _edit_use_pivot() const;
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
-#endif
-
- virtual Rect2 get_anchorable_rect() const;
-
void set_enabled(bool p_enabled);
bool is_enabled() const;
void set_editor_only(bool p_editor_only);
bool is_editor_only() const;
- void set_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_texture() const;
-
- void set_texture_offset(const Vector2 &p_offset);
- Vector2 get_texture_offset() const;
-
void set_color(const Color &p_color);
Color get_color() const;
- void set_height(float p_height);
- float get_height() const;
-
- void set_energy(float p_energy);
- float get_energy() const;
+ void set_height(real_t p_height);
+ real_t get_height() const;
- void set_texture_scale(float p_scale);
- float get_texture_scale() const;
+ void set_energy(real_t p_energy);
+ real_t get_energy() const;
void set_z_range_min(int p_min_z);
int get_z_range_min() const;
@@ -136,31 +113,80 @@ public:
void set_item_shadow_cull_mask(int p_mask);
int get_item_shadow_cull_mask() const;
- void set_mode(Mode p_mode);
- Mode get_mode() const;
-
void set_shadow_enabled(bool p_enabled);
bool is_shadow_enabled() const;
- void set_shadow_buffer_size(int p_size);
- int get_shadow_buffer_size() const;
-
void set_shadow_filter(ShadowFilter p_filter);
ShadowFilter get_shadow_filter() const;
void set_shadow_color(const Color &p_shadow_color);
Color get_shadow_color() const;
- void set_shadow_smooth(float p_amount);
- float get_shadow_smooth() const;
+ void set_shadow_smooth(real_t p_amount);
+ real_t get_shadow_smooth() const;
- String get_configuration_warning() const;
+ void set_blend_mode(BlendMode p_mode);
+ BlendMode get_blend_mode() const;
Light2D();
~Light2D();
};
-VARIANT_ENUM_CAST(Light2D::Mode);
VARIANT_ENUM_CAST(Light2D::ShadowFilter);
+VARIANT_ENUM_CAST(Light2D::BlendMode);
+
+class PointLight2D : public Light2D {
+ GDCLASS(PointLight2D, Light2D);
+
+private:
+ real_t _scale = 1.0;
+ Ref<Texture2D> texture;
+ Vector2 texture_offset;
+
+protected:
+ static void _bind_methods();
+
+public:
+#ifdef TOOLS_ENABLED
+ virtual Dictionary _edit_get_state() const override;
+ virtual void _edit_set_state(const Dictionary &p_state) override;
+
+ virtual void _edit_set_pivot(const Point2 &p_pivot) override;
+ virtual Point2 _edit_get_pivot() const override;
+ virtual bool _edit_use_pivot() const override;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
+#endif
+
+ virtual Rect2 get_anchorable_rect() const override;
+
+ void set_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture() const;
+
+ void set_texture_offset(const Vector2 &p_offset);
+ Vector2 get_texture_offset() const;
+
+ void set_texture_scale(real_t p_scale);
+ real_t get_texture_scale() const;
+
+ TypedArray<String> get_configuration_warnings() const override;
+
+ PointLight2D();
+};
+
+class DirectionalLight2D : public Light2D {
+ GDCLASS(DirectionalLight2D, Light2D);
+
+ real_t max_distance = 10000.0;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_max_distance(real_t p_distance);
+ real_t get_max_distance() const;
+
+ DirectionalLight2D();
+};
#endif // LIGHT_2D_H
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 023cfa6d03..fdc28f81c2 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#include "light_occluder_2d.h"
#include "core/math/geometry_2d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#define LINE_GRAB_WIDTH 8
@@ -145,9 +145,6 @@ void OccluderPolygon2D::_bind_methods() {
OccluderPolygon2D::OccluderPolygon2D() {
occ_polygon = RS::get_singleton()->canvas_occluder_polygon_create();
- closed = true;
- cull = CULL_DISABLED;
- rect_cache_dirty = true;
}
OccluderPolygon2D::~OccluderPolygon2D() {
@@ -238,23 +235,33 @@ Ref<OccluderPolygon2D> LightOccluder2D::get_occluder_polygon() const {
void LightOccluder2D::set_occluder_light_mask(int p_mask) {
mask = p_mask;
- RS::get_singleton()->canvas_light_occluder_set_light_mask(occluder, mask);
+ RS::get_singleton()->canvas_light_occluder_set_light_mask(occluder, p_mask);
}
int LightOccluder2D::get_occluder_light_mask() const {
return mask;
}
-String LightOccluder2D::get_configuration_warning() const {
+TypedArray<String> LightOccluder2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (!occluder_polygon.is_valid()) {
- return TTR("An occluder polygon must be set (or drawn) for this occluder to take effect.");
+ warnings.push_back(TTR("An occluder polygon must be set (or drawn) for this occluder to take effect."));
}
if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) {
- return TTR("The occluder polygon for this occluder is empty. Please draw a polygon.");
+ warnings.push_back(TTR("The occluder polygon for this occluder is empty. Please draw a polygon."));
}
- return String();
+ return warnings;
+}
+
+void LightOccluder2D::set_as_sdf_collision(bool p_enable) {
+ sdf_collision = p_enable;
+ RS::get_singleton()->canvas_light_occluder_set_as_sdf_collision(occluder, sdf_collision);
+}
+bool LightOccluder2D::is_set_as_sdf_collision() const {
+ return sdf_collision;
}
void LightOccluder2D::_bind_methods() {
@@ -264,14 +271,20 @@ void LightOccluder2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &LightOccluder2D::set_occluder_light_mask);
ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &LightOccluder2D::get_occluder_light_mask);
+ ClassDB::bind_method(D_METHOD("set_as_sdf_collision", "enable"), &LightOccluder2D::set_as_sdf_collision);
+ ClassDB::bind_method(D_METHOD("is_set_as_sdf_collision"), &LightOccluder2D::is_set_as_sdf_collision);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"), "set_occluder_polygon", "get_occluder_polygon");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdf_collision"), "set_as_sdf_collision", "is_set_as_sdf_collision");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
}
LightOccluder2D::LightOccluder2D() {
occluder = RS::get_singleton()->canvas_light_occluder_create();
mask = 1;
+
set_notify_transform(true);
+ set_as_sdf_collision(true);
}
LightOccluder2D::~LightOccluder2D() {
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index eba67edfe4..b4a48d1062 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,11 +46,11 @@ public:
private:
RID occ_polygon;
Vector<Vector2> polygon;
- bool closed;
- CullMode cull;
+ bool closed = true;
+ CullMode cull = CULL_DISABLED;
mutable Rect2 item_rect;
- mutable bool rect_cache_dirty;
+ mutable bool rect_cache_dirty = true;
protected:
static void _bind_methods();
@@ -70,7 +70,7 @@ public:
void set_cull_mode(CullMode p_mode);
CullMode get_cull_mode() const;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
OccluderPolygon2D();
~OccluderPolygon2D();
};
@@ -84,7 +84,7 @@ class LightOccluder2D : public Node2D {
bool enabled;
int mask;
Ref<OccluderPolygon2D> occluder_polygon;
-
+ bool sdf_collision;
void _poly_changed();
protected:
@@ -93,8 +93,8 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
void set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon);
@@ -103,7 +103,10 @@ public:
void set_occluder_light_mask(int p_mask);
int get_occluder_light_mask() const;
- String get_configuration_warning() const;
+ void set_as_sdf_collision(bool p_enable);
+ bool is_set_as_sdf_collision() const;
+
+ TypedArray<String> get_configuration_warnings() const override;
LightOccluder2D();
~LightOccluder2D();
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index b120b115b0..37eb45c21d 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,15 +40,6 @@ VARIANT_ENUM_CAST(Line2D::LineCapMode)
VARIANT_ENUM_CAST(Line2D::LineTextureMode)
Line2D::Line2D() {
- _joint_mode = LINE_JOINT_SHARP;
- _begin_cap_mode = LINE_CAP_NONE;
- _end_cap_mode = LINE_CAP_NONE;
- _width = 10;
- _default_color = Color(1, 1, 1);
- _texture_mode = LINE_TEXTURE_NONE;
- _sharp_limit = 2.f;
- _round_precision = 8;
- _antialiased = false;
}
#ifdef TOOLS_ENABLED
@@ -125,6 +116,7 @@ Vector<Vector2> Line2D::get_points() const {
}
void Line2D::set_point_position(int i, Vector2 p_pos) {
+ ERR_FAIL_INDEX(i, _points.size());
_points.set(i, p_pos);
update();
}
@@ -177,7 +169,7 @@ void Line2D::set_gradient(const Ref<Gradient> &p_gradient) {
_gradient = p_gradient;
- // Connect to the gradient so the line will update when the ColorRamp is changed
+ // Connect to the gradient so the line will update when the Gradient is changed
if (_gradient.is_valid()) {
_gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_gradient_changed));
}
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index bccbcbdcb9..5e7eb4bac9 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -56,9 +56,9 @@ public:
};
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
Line2D();
@@ -124,18 +124,18 @@ private:
private:
Vector<Vector2> _points;
- LineJointMode _joint_mode;
- LineCapMode _begin_cap_mode;
- LineCapMode _end_cap_mode;
- float _width;
+ LineJointMode _joint_mode = LINE_JOINT_SHARP;
+ LineCapMode _begin_cap_mode = LINE_CAP_NONE;
+ LineCapMode _end_cap_mode = LINE_CAP_NONE;
+ float _width = 10.0;
Ref<Curve> _curve;
- Color _default_color;
+ Color _default_color = Color(1, 1, 1);
Ref<Gradient> _gradient;
Ref<Texture2D> _texture;
- LineTextureMode _texture_mode;
- float _sharp_limit;
- int _round_precision;
- bool _antialiased;
+ LineTextureMode _texture_mode = LINE_TEXTURE_NONE;
+ float _sharp_limit = 2.f;
+ int _round_precision = 8;
+ bool _antialiased = false;
};
#endif // LINE2D_H
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index f1522dbaeb..a8a2639ccf 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -62,14 +62,6 @@ static SegmentIntersectionResult segment_intersection(
return SEGMENT_PARALLEL;
}
-// TODO I'm pretty sure there is an even faster way to swap things
-template <typename T>
-static inline void swap(T &a, T &b) {
- T tmp = a;
- a = b;
- b = tmp;
-}
-
static float calculate_total_distance(const Vector<Vector2> &points) {
float d = 0.f;
for (int i = 1; i < points.size(); ++i) {
@@ -94,20 +86,6 @@ static inline Vector2 interpolate(const Rect2 &r, const Vector2 &v) {
//----------------------------------------------------------------------------
LineBuilder::LineBuilder() {
- joint_mode = Line2D::LINE_JOINT_SHARP;
- width = 10;
- curve = nullptr;
- default_color = Color(0.4, 0.5, 1);
- gradient = nullptr;
- sharp_limit = 2.f;
- round_precision = 8;
- begin_cap_mode = Line2D::LINE_CAP_NONE;
- end_cap_mode = Line2D::LINE_CAP_NONE;
- tile_aspect = 1.f;
-
- _interpolate_color = false;
- _last_index[0] = 0;
- _last_index[1] = 0;
}
void LineBuilder::clear_output() {
@@ -389,7 +367,7 @@ void LineBuilder::build() {
}
if (intersection_result != SEGMENT_INTERSECT) {
- // In this case the joint is too corrputed to be re-used,
+ // In this case the joint is too corrupted to be re-used,
// start again the strip with fallback points
strip_begin(pos_up0, pos_down0, color1, uvx1);
}
@@ -459,39 +437,6 @@ void LineBuilder::strip_begin(Vector2 up, Vector2 down, Color color, float uvx)
_last_index[DOWN] = vi + 1;
}
-void LineBuilder::strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx) {
- int vi = vertices.size();
-
- vertices.push_back(vertices[_last_index[UP]]);
- vertices.push_back(vertices[_last_index[DOWN]]);
- vertices.push_back(up);
- vertices.push_back(down);
-
- if (_interpolate_color) {
- colors.push_back(color);
- colors.push_back(color);
- colors.push_back(color);
- colors.push_back(color);
- }
-
- if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
- uvs.push_back(uvs[_last_index[UP]]);
- uvs.push_back(uvs[_last_index[DOWN]]);
- uvs.push_back(Vector2(uvx, UP));
- uvs.push_back(Vector2(uvx, DOWN));
- }
-
- indices.push_back(vi);
- indices.push_back(vi + 3);
- indices.push_back(vi + 1);
- indices.push_back(vi);
- indices.push_back(vi + 2);
- indices.push_back(vi + 3);
-
- _last_index[UP] = vi + 2;
- _last_index[DOWN] = vi + 3;
-}
-
void LineBuilder::strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx) {
int vi = vertices.size();
@@ -532,7 +477,7 @@ void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) {
if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
// UVs are just one slice of the texture all along
- // (otherwise we can't share the bottom vertice)
+ // (otherwise we can't share the bottom vertex)
uvs.push_back(uvs[_last_index[opposite_orientation]]);
}
@@ -567,7 +512,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o
strip_add_tri(rpos, orientation);
}
- // Last arc vertice
+ // Last arc vertex
rpos = center + Vector2(Math::cos(end_angle), Math::sin(end_angle)) * radius;
strip_add_tri(rpos, orientation);
}
@@ -587,7 +532,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
float t = Vector2(1, 0).angle_to(vbegin);
float end_angle = t + angle_delta;
Vector2 rpos(0, 0);
- float tt_begin = -Math_PI / 2.f;
+ float tt_begin = -Math_PI / 2.0f;
float tt = tt_begin;
// Center vertice
@@ -616,7 +561,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
}
}
- // Last arc vertice
+ // Last arc vertex
Vector2 sc = Vector2(Math::cos(end_angle), Math::sin(end_angle));
rpos = center + sc * radius;
vertices.push_back(rpos);
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index 9e3dbbd6c1..16c88d00e9 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,27 +31,24 @@
#ifndef LINE_BUILDER_H
#define LINE_BUILDER_H
-#include "core/color.h"
-#include "core/math/vector2.h"
#include "line_2d.h"
-#include "scene/resources/gradient.h"
class LineBuilder {
public:
// TODO Move in a struct and reference it
// Input
Vector<Vector2> points;
- Line2D::LineJointMode joint_mode;
- Line2D::LineCapMode begin_cap_mode;
- Line2D::LineCapMode end_cap_mode;
- float width;
- Curve *curve;
- Color default_color;
- Gradient *gradient;
- Line2D::LineTextureMode texture_mode;
- float sharp_limit;
- int round_precision;
- float tile_aspect; // w/h
+ Line2D::LineJointMode joint_mode = Line2D::LINE_JOINT_SHARP;
+ Line2D::LineCapMode begin_cap_mode = Line2D::LINE_CAP_NONE;
+ Line2D::LineCapMode end_cap_mode = Line2D::LINE_CAP_NONE;
+ float width = 10.0;
+ Curve *curve = nullptr;
+ Color default_color = Color(0.4, 0.5, 1);
+ Gradient *gradient = nullptr;
+ Line2D::LineTextureMode texture_mode = Line2D::LineTextureMode::LINE_TEXTURE_NONE;
+ float sharp_limit = 2.f;
+ int round_precision = 8;
+ float tile_aspect = 1.f; // w/h
// TODO offset_joints option (offers alternative implementation of round joints)
// TODO Move in a struct and reference it
@@ -82,8 +79,8 @@ private:
void new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect);
private:
- bool _interpolate_color;
- int _last_index[2]; // Index of last up and down vertices of the strip
+ bool _interpolate_color = false;
+ int _last_index[2] = {}; // Index of last up and down vertices of the strip
};
#endif // LINE_BUILDER_H
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 897595ad1f..15008390b7 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,11 +29,12 @@
/*************************************************************************/
#include "mesh_instance_2d.h"
+#include "scene/scene_string_names.h"
void MeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
if (mesh.is_valid()) {
- draw_mesh(mesh, texture, normal_map);
+ draw_mesh(mesh, texture);
}
}
}
@@ -70,8 +71,7 @@ void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
}
texture = p_texture;
update();
- emit_signal("texture_changed");
- _change_notify("texture");
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h
index 3356f44e91..adfda4cf7f 100644
--- a/scene/2d/mesh_instance_2d.h
+++ b/scene/2d/mesh_instance_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,7 +47,7 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
+ virtual Rect2 _edit_get_rect() const override;
#endif
void set_mesh(const Ref<Mesh> &p_mesh);
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index b99c0a3fa9..1bff2f337d 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,11 +29,12 @@
/*************************************************************************/
#include "multimesh_instance_2d.h"
+#include "scene/scene_string_names.h"
void MultiMeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
if (multimesh.is_valid()) {
- draw_multimesh(multimesh, texture, normal_map);
+ draw_multimesh(multimesh, texture);
}
}
}
@@ -70,8 +71,7 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
}
texture = p_texture;
update();
- emit_signal("texture_changed");
- _change_notify("texture");
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
diff --git a/scene/2d/multimesh_instance_2d.h b/scene/2d/multimesh_instance_2d.h
index a843606ebf..213cbd19b0 100644
--- a/scene/2d/multimesh_instance_2d.h
+++ b/scene/2d/multimesh_instance_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,7 +48,7 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
+ virtual Rect2 _edit_get_rect() const override;
#endif
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp
deleted file mode 100644
index 039c6f2e53..0000000000
--- a/scene/2d/navigation_2d.cpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/*************************************************************************/
-/* navigation_2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "navigation_2d.h"
-#include "servers/navigation_server_2d.h"
-
-void Navigation2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &Navigation2D::get_rid);
-
- ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation2D::get_simple_path, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation2D::get_closest_point);
- ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation2D::get_closest_point_owner);
-
- ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation2D::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation2D::get_cell_size);
-
- ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation2D::set_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation2D::get_edge_connection_margin);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
-}
-
-void Navigation2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- NavigationServer2D::get_singleton()->map_set_active(map, true);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- NavigationServer2D::get_singleton()->map_set_active(map, false);
- } break;
- }
-}
-
-void Navigation2D::set_cell_size(float p_cell_size) {
- cell_size = p_cell_size;
- NavigationServer2D::get_singleton()->map_set_cell_size(map, cell_size);
-}
-
-void Navigation2D::set_edge_connection_margin(float p_edge_connection_margin) {
- edge_connection_margin = p_edge_connection_margin;
- NavigationServer2D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
-}
-
-Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) const {
- return NavigationServer2D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize);
-}
-
-Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) const {
- return NavigationServer2D::get_singleton()->map_get_closest_point(map, p_point);
-}
-
-RID Navigation2D::get_closest_point_owner(const Vector2 &p_point) const {
- return NavigationServer2D::get_singleton()->map_get_closest_point_owner(map, p_point);
-}
-
-Navigation2D::Navigation2D() {
- map = NavigationServer2D::get_singleton()->map_create();
- set_cell_size(10); // Ten pixels
- set_edge_connection_margin(100);
-}
-
-Navigation2D::~Navigation2D() {
- NavigationServer2D::get_singleton()->free(map);
-}
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index e5cdade4a4..2f00978123 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,21 +30,18 @@
#include "navigation_agent_2d.h"
-#include "core/engine.h"
#include "core/math/geometry_2d.h"
-#include "scene/2d/navigation_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationAgent2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid);
+
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationAgent2D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &NavigationAgent2D::get_radius);
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent2D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent2D::get_navigation_node);
-
ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent2D::set_neighbor_dist);
ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent2D::get_neighbor_dist);
@@ -92,41 +89,21 @@ void NavigationAgent2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
agent_parent = Object::cast_to<Node2D>(get_parent());
-
- NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
-
- // Search the navigation node and set it
- {
- Navigation2D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation2D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
+ if (agent_parent != nullptr) {
+ // place agent on navigation map first or else the RVO agent callback creation fails silently later
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
}
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
- NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin());
- if (!target_reached) {
- if (distance_to_target() < target_desired_distance) {
- emit_signal("target_reached");
- target_reached = true;
- }
- }
+ NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
+ _check_distance_to_target();
}
} break;
}
@@ -146,23 +123,13 @@ NavigationAgent2D::~NavigationAgent2D() {
agent = RID(); // Pointless
}
-void NavigationAgent2D::set_navigation(Navigation2D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationAgent2D::set_navigation_node(Node *p_nav) {
- Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
+void NavigationAgent2D::set_navigable_layers(uint32_t p_layers) {
+ navigable_layers = p_layers;
+ update_navigation();
}
-Node *NavigationAgent2D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
+uint32_t NavigationAgent2D::get_navigable_layers() const {
+ return navigable_layers;
}
void NavigationAgent2D::set_target_desired_distance(real_t p_dd) {
@@ -218,7 +185,7 @@ Vector2 NavigationAgent2D::get_next_location() {
update_navigation();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V(agent_parent == nullptr, Vector2());
- return agent_parent->get_global_transform().get_origin();
+ return agent_parent->get_global_position();
} else {
return navigation_path[nav_path_index];
}
@@ -226,7 +193,7 @@ Vector2 NavigationAgent2D::get_next_location() {
real_t NavigationAgent2D::distance_to_target() const {
ERR_FAIL_COND_V(agent_parent == nullptr, 0.0);
- return agent_parent->get_global_transform().get_origin().distance_to(target_location);
+ return agent_parent->get_global_position().distance_to(target_location);
}
bool NavigationAgent2D::is_target_reached() const {
@@ -267,22 +234,24 @@ void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) {
}
velocity_submitted = false;
- emit_signal("velocity_computed", velocity);
+ emit_signal(SNAME("velocity_computed"), velocity);
}
-String NavigationAgent2D::get_configuration_warning() const {
+TypedArray<String> NavigationAgent2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (!Object::cast_to<Node2D>(get_parent())) {
- return TTR("The NavigationAgent2D can be used only under a Node2D node");
+ warnings.push_back(TTR("The NavigationAgent2D can be used only under a Node2D node"));
}
- return String();
+ return warnings;
}
void NavigationAgent2D::update_navigation() {
if (agent_parent == nullptr) {
return;
}
- if (navigation == nullptr) {
+ if (!agent_parent->is_inside_tree()) {
return;
}
if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
@@ -291,7 +260,7 @@ void NavigationAgent2D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector2 o = agent_parent->get_global_transform().get_origin();
+ Vector2 o = agent_parent->get_global_position();
bool reload_path = false;
@@ -314,10 +283,10 @@ void NavigationAgent2D::update_navigation() {
}
if (reload_path) {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true);
+ navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigable_layers);
navigation_finished = false;
nav_path_index = 0;
- emit_signal("path_changed");
+ emit_signal(SNAME("path_changed"));
}
if (navigation_path.size() == 0) {
@@ -330,11 +299,21 @@ void NavigationAgent2D::update_navigation() {
while (o.distance_to(navigation_path[nav_path_index]) < target_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
+ _check_distance_to_target();
nav_path_index -= 1;
navigation_finished = true;
- emit_signal("navigation_finished");
+ emit_signal(SNAME("navigation_finished"));
break;
}
}
}
}
+
+void NavigationAgent2D::_check_distance_to_target() {
+ if (!target_reached) {
+ if (distance_to_target() < target_desired_distance) {
+ emit_signal(SNAME("target_reached"));
+ target_reached = true;
+ }
+ }
+}
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 796a85f3f2..052cd78a56 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,20 +31,19 @@
#ifndef NAVIGATION_AGENT_2D_H
#define NAVIGATION_AGENT_2D_H
-#include "core/vector.h"
#include "scene/main/node.h"
class Node2D;
-class Navigation2D;
class NavigationAgent2D : public Node {
GDCLASS(NavigationAgent2D, Node);
Node2D *agent_parent = nullptr;
- Navigation2D *navigation = nullptr;
RID agent;
+ uint32_t navigable_layers = 1;
+
real_t target_desired_distance = 1.0;
real_t radius;
real_t neighbor_dist;
@@ -74,18 +73,13 @@ public:
NavigationAgent2D();
virtual ~NavigationAgent2D();
- void set_navigation(Navigation2D *p_nav);
- const Navigation2D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
+ void set_navigable_layers(uint32_t p_layers);
+ uint32_t get_navigable_layers() const;
+
void set_target_desired_distance(real_t p_dd);
real_t get_target_desired_distance() const {
return target_desired_distance;
@@ -141,10 +135,11 @@ public:
void set_velocity(Vector2 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
- virtual String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
private:
void update_navigation();
+ void _check_distance_to_target();
};
#endif
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 568023bbe2..0a105826c0 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,48 +31,30 @@
#include "navigation_obstacle_2d.h"
#include "scene/2d/collision_shape_2d.h"
-#include "scene/2d/navigation_2d.h"
-#include "scene/2d/physics_body_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationObstacle2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle2D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle2D::get_navigation_node);
}
void NavigationObstacle2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
- update_agent_shape();
-
- // Search the navigation node and set it
- {
- Navigation2D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation2D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
- }
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
+ case NOTIFICATION_PARENTED: {
+ parent_node2d = Object::cast_to<Node2D>(get_parent());
+ update_agent_shape();
+ } break;
+ case NOTIFICATION_UNPARENTED: {
+ parent_node2d = nullptr;
+ } break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- Node2D *node = Object::cast_to<Node2D>(get_parent());
- if (node) {
- NavigationServer2D::get_singleton()->agent_set_position(agent, node->get_global_transform().get_origin());
+ if (parent_node2d) {
+ NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position());
}
-
} break;
}
}
@@ -86,68 +68,48 @@ NavigationObstacle2D::~NavigationObstacle2D() {
agent = RID(); // Pointless
}
-void NavigationObstacle2D::set_navigation(Navigation2D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationObstacle2D::set_navigation_node(Node *p_nav) {
- Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
-}
-
-Node *NavigationObstacle2D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
-}
+TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
-String NavigationObstacle2D::get_configuration_warning() const {
if (!Object::cast_to<Node2D>(get_parent())) {
- return TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.");
+ warnings.push_back(TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object."));
}
- return String();
+ return warnings;
}
void NavigationObstacle2D::update_agent_shape() {
- Node *node = get_parent();
-
- // Estimate the radius of this physics body
- real_t radius = 0.0;
- for (int i(0); i < node->get_child_count(); i++) {
- // For each collision shape
- CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(node->get_child(i));
- if (cs) {
- // Take the distance between the Body center to the shape center
- real_t r = cs->get_transform().get_origin().length();
- if (cs->get_shape().is_valid()) {
- // and add the enclosing shape radius
- r += cs->get_shape()->get_enclosing_radius();
+ if (parent_node2d) {
+ // Estimate the radius of this physics body
+ real_t radius = 0.0;
+ for (int i(0); i < parent_node2d->get_child_count(); i++) {
+ // For each collision shape
+ CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i));
+ if (cs) {
+ // Take the distance between the Body center to the shape center
+ real_t r = cs->get_transform().get_origin().length();
+ if (cs->get_shape().is_valid()) {
+ // and add the enclosing shape radius
+ r += cs->get_shape()->get_enclosing_radius();
+ }
+ Size2 s = cs->get_global_scale();
+ r *= MAX(s.x, s.y);
+ // Takes the biggest radius
+ radius = MAX(radius, r);
}
- Size2 s = cs->get_global_transform().get_scale();
- r *= MAX(s.x, s.y);
- // Takes the biggest radius
- radius = MAX(radius, r);
}
- }
- Node2D *node_2d = Object::cast_to<Node2D>(node);
- if (node_2d) {
- Vector2 s = node_2d->get_global_transform().get_scale();
+ Vector2 s = parent_node2d->get_global_scale();
radius *= MAX(s.x, s.y);
- }
- if (radius == 0.0) {
- radius = 1.0; // Never a 0 radius
- }
+ if (radius == 0.0) {
+ radius = 1.0; // Never a 0 radius
+ }
- // Initialize the Agent as an object
- NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
- NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
- NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
- NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
- NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ // Initialize the Agent as an object
+ NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
+ NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
+ NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ }
}
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index bdef6f2843..9cffc2c0c3 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,15 +31,13 @@
#ifndef NAVIGATION_OBSTACLE_2D_H
#define NAVIGATION_OBSTACLE_2D_H
+#include "scene/2d/node_2d.h"
#include "scene/main/node.h"
-class Navigation2D;
-
class NavigationObstacle2D : public Node {
GDCLASS(NavigationObstacle2D, Node);
- Navigation2D *navigation = nullptr;
-
+ Node2D *parent_node2d = nullptr;
RID agent;
protected:
@@ -50,19 +48,11 @@ public:
NavigationObstacle2D();
virtual ~NavigationObstacle2D();
- void set_navigation(Navigation2D *p_nav);
- const Navigation2D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
- virtual String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
private:
void update_agent_shape();
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 671bda558d..72ea6541e3 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,13 +31,11 @@
#include "navigation_region_2d.h"
#include "core/core_string_names.h"
-#include "core/engine.h"
#include "core/math/geometry_2d.h"
#include "core/os/mutex.h"
-#include "navigation_2d.h"
#include "servers/navigation_server_2d.h"
-#include "thirdparty/misc/triangulator.h"
+#include "thirdparty/misc/polypartition.h"
#ifdef TOOLS_ENABLED
Rect2 NavigationPolygon::_edit_get_rect() const {
@@ -170,7 +168,7 @@ Ref<NavigationMesh> NavigationPolygon::get_mesh() {
MutexLock lock(navmesh_generation);
if (navmesh.is_null()) {
- navmesh.instance();
+ navmesh.instantiate();
Vector<Vector3> verts;
{
verts.resize(get_vertices().size());
@@ -228,7 +226,7 @@ void NavigationPolygon::make_polygons_from_outlines() {
MutexLock lock(navmesh_generation);
navmesh.unref();
}
- List<TriangulatorPoly> in_poly, out_poly;
+ List<TPPLPoly> in_poly, out_poly;
Vector2 outside_point(-1e10, -1e10);
@@ -278,23 +276,23 @@ void NavigationPolygon::make_polygons_from_outlines() {
bool outer = (interscount % 2) == 0;
- TriangulatorPoly tp;
+ TPPLPoly tp;
tp.Init(olsize);
for (int j = 0; j < olsize; j++) {
tp[j] = r[j];
}
if (outer) {
- tp.SetOrientation(TRIANGULATOR_CCW);
+ tp.SetOrientation(TPPL_ORIENTATION_CCW);
} else {
- tp.SetOrientation(TRIANGULATOR_CW);
+ tp.SetOrientation(TPPL_ORIENTATION_CW);
tp.SetHole(true);
}
in_poly.push_back(tp);
}
- TriangulatorPartition tpart;
+ TPPLPartition tpart;
if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
ERR_PRINT("NavigationPolygon: Convex partition failed!");
return;
@@ -304,8 +302,8 @@ void NavigationPolygon::make_polygons_from_outlines() {
vertices.resize(0);
Map<Vector2, int> points;
- for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
- TriangulatorPoly &tp = I->get();
+ for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
+ TPPLPoly &tp = I->get();
struct Polygon p;
@@ -365,10 +363,10 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
if (!enabled) {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
} else {
- if (navigation) {
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) {
@@ -380,6 +378,14 @@ bool NavigationRegion2D::is_enabled() const {
return enabled;
}
+void NavigationRegion2D::set_layers(uint32_t p_layers) {
+ NavigationServer2D::get_singleton()->region_set_layers(region, p_layers);
+}
+
+uint32_t NavigationRegion2D::get_layers() const {
+ return NavigationServer2D::get_singleton()->region_get_layers(region);
+}
+
/////////////////////////////
#ifdef TOOLS_ENABLED
Rect2 NavigationRegion2D::_edit_get_rect() const {
@@ -394,35 +400,24 @@ bool NavigationRegion2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
void NavigationRegion2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- Node2D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation2D>(c);
- if (navigation) {
- if (enabled) {
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
- break;
- }
-
- c = Object::cast_to<Node2D>(c->get_parent());
+ if (enabled) {
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
-
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
NavigationServer2D::get_singleton()->region_set_transform(region, get_global_transform());
-
} break;
case NOTIFICATION_EXIT_TREE: {
- if (navigation) {
- NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ if (enabled) {
+ NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
- navigation = nullptr;
} break;
case NOTIFICATION_DRAW: {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
Vector<Vector2> verts = navpoly->get_vertices();
- int vsize = verts.size();
- if (vsize < 3) {
+ if (verts.size() < 3) {
return;
}
@@ -432,33 +427,47 @@ void NavigationRegion2D::_notification(int p_what) {
} else {
color = get_tree()->get_debug_navigation_disabled_color();
}
- Vector<Color> colors;
- Vector<Vector2> vertices;
- vertices.resize(vsize);
- colors.resize(vsize);
- {
- const Vector2 *vr = verts.ptr();
- for (int i = 0; i < vsize; i++) {
- vertices.write[i] = vr[i];
- colors.write[i] = color;
- }
- }
+ Color doors_color = color.lightened(0.2);
- Vector<int> indices;
+ RandomPCG rand;
for (int i = 0; i < navpoly->get_polygon_count(); i++) {
+ // An array of vertices for this polygon.
Vector<int> polygon = navpoly->get_polygon(i);
-
- for (int j = 2; j < polygon.size(); j++) {
- int kofs[3] = { 0, j - 1, j };
- for (int k = 0; k < 3; k++) {
- int idx = polygon[kofs[k]];
- ERR_FAIL_INDEX(idx, vsize);
- indices.push_back(idx);
- }
+ Vector<Vector2> vertices;
+ vertices.resize(polygon.size());
+ for (int j = 0; j < polygon.size(); j++) {
+ ERR_FAIL_INDEX(polygon[j], verts.size());
+ vertices.write[j] = verts[polygon[j]];
}
+
+ // Generate the polygon color, slightly randomly modified from the settings one.
+ Color random_variation_color;
+ random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
+ random_variation_color.a = color.a;
+ Vector<Color> colors;
+ colors.push_back(random_variation_color);
+
+ RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), vertices, colors);
+ }
+
+ // Draw the region
+ Transform2D xform = get_global_transform();
+ const NavigationServer2D *ns = NavigationServer2D::get_singleton();
+ real_t radius = ns->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0;
+ for (int i = 0; i < ns->region_get_connections_count(region); i++) {
+ // Two main points
+ Vector2 a = ns->region_get_connection_pathway_start(region, i);
+ a = xform.affine_inverse().xform(a);
+ Vector2 b = ns->region_get_connection_pathway_end(region, i);
+ b = xform.affine_inverse().xform(b);
+ draw_line(a, b, doors_color);
+
+ // Draw a circle to illustrate the margins.
+ real_t angle = (b - a).angle();
+ draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color);
+ draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}
- RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, vertices, colors);
}
} break;
}
@@ -481,8 +490,7 @@ void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_
}
_navpoly_changed();
- _change_notify("navpoly");
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const {
@@ -494,25 +502,22 @@ void NavigationRegion2D::_navpoly_changed() {
update();
}
}
-
-String NavigationRegion2D::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree()) {
- return String();
+void NavigationRegion2D::_map_changed(RID p_map) {
+ if (enabled && get_world_2d()->get_navigation_map() == p_map) {
+ update();
}
+}
- if (!navpoly.is_valid()) {
- return TTR("A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon.");
- }
- const Node2D *c = this;
- while (c) {
- if (Object::cast_to<Navigation2D>(c)) {
- return String();
- }
+TypedArray<String> NavigationRegion2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node2D::get_configuration_warnings();
- c = Object::cast_to<Node2D>(c->get_parent());
+ if (is_visible_in_tree() && is_inside_tree()) {
+ if (!navpoly.is_valid()) {
+ warnings.push_back(TTR("A NavigationMesh resource must be set or created for this node to work. Please set a property or draw a polygon."));
+ }
}
- return TTR("NavigationRegion2D must be a child or grandchild to a Navigation2D node. It only provides navigation data.");
+ return warnings;
}
void NavigationRegion2D::_bind_methods() {
@@ -522,10 +527,14 @@ void NavigationRegion2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion2D::is_enabled);
+ ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion2D::set_layers);
+ ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion2D::get_layers);
+
ClassDB::bind_method(D_METHOD("_navpoly_changed"), &NavigationRegion2D::_navpoly_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navpoly", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_layers", "get_layers");
}
NavigationRegion2D::NavigationRegion2D() {
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 07cf4d6668..2db8d70791 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -91,17 +91,15 @@ public:
~NavigationPolygon() {}
};
-class Navigation2D;
-
class NavigationRegion2D : public Node2D {
GDCLASS(NavigationRegion2D, Node2D);
bool enabled = true;
RID region;
- Navigation2D *navigation = nullptr;
Ref<NavigationPolygon> navpoly;
void _navpoly_changed();
+ void _map_changed(RID p_RID);
protected:
void _notification(int p_what);
@@ -109,17 +107,20 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
void set_enabled(bool p_enabled);
bool is_enabled() const;
+ void set_layers(uint32_t p_layers);
+ uint32_t get_layers() const;
+
void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
Ref<NavigationPolygon> get_navigation_polygon() const;
- String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
NavigationRegion2D();
~NavigationRegion2D();
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 72250e96b3..6a8788ee6e 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,6 @@
#include "node_2d.h"
-#include "core/message_queue.h"
-#include "scene/gui/control.h"
-#include "scene/main/window.h"
-#include "servers/rendering_server.h"
-
#ifdef TOOLS_ENABLED
Dictionary Node2D::_edit_get_state() const {
Dictionary state;
@@ -53,12 +48,6 @@ void Node2D::_edit_set_state(const Dictionary &p_state) {
skew = p_state["skew"];
_update_transform();
- _change_notify("rotation");
- _change_notify("rotation_degrees");
- _change_notify("scale");
- _change_notify("skew");
- _change_notify("skew_degrees");
- _change_notify("position");
}
void Node2D::_edit_set_position(const Point2 &p_position) {
@@ -77,14 +66,12 @@ Size2 Node2D::_edit_get_scale() const {
return _scale;
}
-void Node2D::_edit_set_rotation(float p_rotation) {
+void Node2D::_edit_set_rotation(real_t p_rotation) {
angle = p_rotation;
_update_transform();
- _change_notify("rotation");
- _change_notify("rotation_degrees");
}
-float Node2D::_edit_get_rotation() const {
+real_t Node2D::_edit_get_rotation() const {
return angle;
}
@@ -124,8 +111,6 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
_scale *= new_scale;
_update_transform();
- _change_notify("scale");
- _change_notify("position");
}
#endif
@@ -156,35 +141,22 @@ void Node2D::set_position(const Point2 &p_pos) {
}
pos = p_pos;
_update_transform();
- _change_notify("position");
}
-void Node2D::set_rotation(float p_radians) {
+void Node2D::set_rotation(real_t p_radians) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
angle = p_radians;
_update_transform();
- _change_notify("rotation");
- _change_notify("rotation_degrees");
}
-void Node2D::set_skew(float p_radians) {
+void Node2D::set_skew(real_t p_radians) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
skew = p_radians;
_update_transform();
- _change_notify("skew");
- _change_notify("skew_degrees");
-}
-
-void Node2D::set_rotation_degrees(float p_degrees) {
- set_rotation(Math::deg2rad(p_degrees));
-}
-
-void Node2D::set_skew_degrees(float p_degrees) {
- set_skew(Math::deg2rad(p_degrees));
}
void Node2D::set_scale(const Size2 &p_scale) {
@@ -193,14 +165,13 @@ void Node2D::set_scale(const Size2 &p_scale) {
}
_scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
- if (_scale.x == 0) {
+ if (Math::is_zero_approx(_scale.x)) {
_scale.x = CMP_EPSILON;
}
- if (_scale.y == 0) {
+ if (Math::is_zero_approx(_scale.y)) {
_scale.y = CMP_EPSILON;
}
_update_transform();
- _change_notify("scale");
}
Point2 Node2D::get_position() const {
@@ -210,7 +181,7 @@ Point2 Node2D::get_position() const {
return pos;
}
-float Node2D::get_rotation() const {
+real_t Node2D::get_rotation() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -218,7 +189,7 @@ float Node2D::get_rotation() const {
return angle;
}
-float Node2D::get_skew() const {
+real_t Node2D::get_skew() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -226,14 +197,6 @@ float Node2D::get_skew() const {
return skew;
}
-float Node2D::get_rotation_degrees() const {
- return Math::rad2deg(get_rotation());
-}
-
-float Node2D::get_skew_degrees() const {
- return Math::rad2deg(get_skew());
-}
-
Size2 Node2D::get_scale() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
@@ -246,7 +209,7 @@ Transform2D Node2D::get_transform() const {
return _mat;
}
-void Node2D::rotate(float p_radians) {
+void Node2D::rotate(real_t p_radians) {
set_rotation(get_rotation() + p_radians);
}
@@ -262,7 +225,7 @@ void Node2D::apply_scale(const Size2 &p_amount) {
set_scale(get_scale() * p_amount);
}
-void Node2D::move_x(float p_delta, bool p_scaled) {
+void Node2D::move_x(real_t p_delta, bool p_scaled) {
Transform2D t = get_transform();
Vector2 m = t[0];
if (!p_scaled) {
@@ -271,7 +234,7 @@ void Node2D::move_x(float p_delta, bool p_scaled) {
set_position(t[2] + m * p_delta);
}
-void Node2D::move_y(float p_delta, bool p_scaled) {
+void Node2D::move_y(real_t p_delta, bool p_scaled) {
Transform2D t = get_transform();
Vector2 m = t[1];
if (!p_scaled) {
@@ -295,28 +258,20 @@ void Node2D::set_global_position(const Point2 &p_pos) {
}
}
-float Node2D::get_global_rotation() const {
+real_t Node2D::get_global_rotation() const {
return get_global_transform().get_rotation();
}
-void Node2D::set_global_rotation(float p_radians) {
+void Node2D::set_global_rotation(real_t p_radians) {
CanvasItem *pi = get_parent_item();
if (pi) {
- const float parent_global_rot = pi->get_global_transform().get_rotation();
+ const real_t parent_global_rot = pi->get_global_transform().get_rotation();
set_rotation(p_radians - parent_global_rot);
} else {
set_rotation(p_radians);
}
}
-float Node2D::get_global_rotation_degrees() const {
- return Math::rad2deg(get_global_rotation());
-}
-
-void Node2D::set_global_rotation_degrees(float p_degrees) {
- set_global_rotation(Math::deg2rad(p_degrees));
-}
-
Size2 Node2D::get_global_scale() const {
return get_global_transform().get_scale();
}
@@ -358,7 +313,6 @@ void Node2D::set_z_index(int p_z) {
ERR_FAIL_COND(p_z > RS::CANVAS_ITEM_Z_MAX);
z_index = p_z;
RS::get_singleton()->canvas_item_set_z_index(get_canvas_item(), z_index);
- _change_notify("z_index");
}
void Node2D::set_z_as_relative(bool p_enabled) {
@@ -396,7 +350,7 @@ void Node2D::look_at(const Vector2 &p_pos) {
rotate(get_angle_to(p_pos));
}
-float Node2D::get_angle_to(const Vector2 &p_pos) const {
+real_t Node2D::get_angle_to(const Vector2 &p_pos) const {
return (to_local(p_pos) * get_scale()).angle();
}
@@ -408,19 +362,24 @@ Point2 Node2D::to_global(Point2 p_local) const {
return get_global_transform().xform(p_local);
}
+void Node2D::set_y_sort_enabled(bool p_enabled) {
+ y_sort_enabled = p_enabled;
+ RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_enabled);
+}
+
+bool Node2D::is_y_sort_enabled() const {
+ return y_sort_enabled;
+}
+
void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_skew", "radians"), &Node2D::set_skew);
- ClassDB::bind_method(D_METHOD("set_skew_degrees", "degrees"), &Node2D::set_skew_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale);
ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation);
- ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_skew"), &Node2D::get_skew);
- ClassDB::bind_method(D_METHOD("get_skew_degrees"), &Node2D::get_skew_degrees);
ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale);
ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate);
@@ -434,8 +393,6 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation);
ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation);
- ClassDB::bind_method(D_METHOD("set_global_rotation_degrees", "degrees"), &Node2D::set_global_rotation_degrees);
- ClassDB::bind_method(D_METHOD("get_global_rotation_degrees"), &Node2D::get_global_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_global_scale", "scale"), &Node2D::set_global_scale);
ClassDB::bind_method(D_METHOD("get_global_scale"), &Node2D::get_global_scale);
@@ -454,33 +411,25 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative);
ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative);
+ ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enabled"), &Node2D::set_y_sort_enabled);
+ ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &Node2D::is_y_sort_enabled);
+
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_lesser,or_greater,noslider,suffix:px"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_skew", "get_skew");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew_degrees", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1", PROPERTY_USAGE_EDITOR), "set_skew_degrees", "get_skew_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation_degrees", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_degrees", "get_global_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
- ADD_GROUP("Z Index", "");
+ ADD_GROUP("Ordering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
-}
-
-Node2D::Node2D() {
- angle = 0;
- _scale = Vector2(1, 1);
- skew = 0;
- _xform_dirty = false;
- z_index = 0;
- z_relative = true;
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sort_enabled"), "set_y_sort_enabled", "is_y_sort_enabled");
}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 827c192585..3e66541e32 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,15 +37,16 @@ class Node2D : public CanvasItem {
GDCLASS(Node2D, CanvasItem);
Point2 pos;
- float angle;
- Size2 _scale;
- float skew;
- int z_index;
- bool z_relative;
+ real_t angle = 0.0;
+ Size2 _scale = Vector2(1, 1);
+ real_t skew = 0.0;
+ int z_index = 0;
+ bool z_relative = true;
+ bool y_sort_enabled = false;
Transform2D _mat;
- bool _xform_dirty;
+ bool _xform_dirty = false;
void _update_transform();
@@ -56,60 +57,54 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const;
- virtual void _edit_set_state(const Dictionary &p_state);
+ virtual Dictionary _edit_get_state() const override;
+ virtual void _edit_set_state(const Dictionary &p_state) override;
- virtual void _edit_set_position(const Point2 &p_position);
- virtual Point2 _edit_get_position() const;
+ virtual void _edit_set_position(const Point2 &p_position) override;
+ virtual Point2 _edit_get_position() const override;
- virtual void _edit_set_scale(const Size2 &p_scale);
- virtual Size2 _edit_get_scale() const;
+ virtual void _edit_set_scale(const Size2 &p_scale) override;
+ virtual Size2 _edit_get_scale() const override;
- virtual void _edit_set_rotation(float p_rotation);
- virtual float _edit_get_rotation() const;
- virtual bool _edit_use_rotation() const;
+ virtual void _edit_set_rotation(real_t p_rotation) override;
+ virtual real_t _edit_get_rotation() const override;
+ virtual bool _edit_use_rotation() const override;
- virtual void _edit_set_rect(const Rect2 &p_edit_rect);
+ virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
#endif
void set_position(const Point2 &p_pos);
- void set_rotation(float p_radians);
- void set_rotation_degrees(float p_degrees);
- void set_skew(float p_radians);
- void set_skew_degrees(float p_radians);
+ void set_rotation(real_t p_radians);
+ void set_skew(real_t p_radians);
void set_scale(const Size2 &p_scale);
- void rotate(float p_radians);
- void move_x(float p_delta, bool p_scaled = false);
- void move_y(float p_delta, bool p_scaled = false);
+ void rotate(real_t p_radians);
+ void move_x(real_t p_delta, bool p_scaled = false);
+ void move_y(real_t p_delta, bool p_scaled = false);
void translate(const Vector2 &p_amount);
void global_translate(const Vector2 &p_amount);
void apply_scale(const Size2 &p_amount);
Point2 get_position() const;
- float get_rotation() const;
- float get_skew() const;
- float get_rotation_degrees() const;
- float get_skew_degrees() const;
+ real_t get_rotation() const;
+ real_t get_skew() const;
Size2 get_scale() const;
Point2 get_global_position() const;
- float get_global_rotation() const;
- float get_global_rotation_degrees() const;
+ real_t get_global_rotation() const;
Size2 get_global_scale() const;
void set_transform(const Transform2D &p_transform);
void set_global_transform(const Transform2D &p_transform);
void set_global_position(const Point2 &p_pos);
- void set_global_rotation(float p_radians);
- void set_global_rotation_degrees(float p_degrees);
+ void set_global_rotation(real_t p_radians);
void set_global_scale(const Size2 &p_scale);
void set_z_index(int p_z);
int get_z_index() const;
void look_at(const Vector2 &p_pos);
- float get_angle_to(const Vector2 &p_pos) const;
+ real_t get_angle_to(const Vector2 &p_pos) const;
Point2 to_local(Point2 p_global) const;
Point2 to_global(Point2 p_local) const;
@@ -117,11 +112,14 @@ public:
void set_z_as_relative(bool p_enabled);
bool is_z_relative() const;
+ virtual void set_y_sort_enabled(bool p_enabled);
+ virtual bool is_y_sort_enabled() const;
+
Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
- Transform2D get_transform() const;
+ Transform2D get_transform() const override;
- Node2D();
+ Node2D() {}
};
#endif // NODE2D_H
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 416622e6d5..4870ae614b 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,11 +51,11 @@ void ParallaxBackground::_camera_moved(const Transform2D &p_transform, const Poi
set_scroll_offset(p_transform.get_origin());
}
-void ParallaxBackground::set_scroll_scale(float p_scale) {
+void ParallaxBackground::set_scroll_scale(real_t p_scale) {
scale = p_scale;
}
-float ParallaxBackground::get_scroll_scale() const {
+real_t ParallaxBackground::get_scroll_scale() const {
return scale;
}
@@ -101,7 +101,7 @@ void ParallaxBackground::_update_scroll() {
}
if (ignore_camera_zoom) {
- l->set_base_offset_and_scale(ofs, 1.0, screen_offset);
+ l->set_base_offset_and_scale((ofs + screen_offset * (scale - 1)) / scale, 1.0, screen_offset);
} else {
l->set_base_offset_and_scale(ofs, scale, screen_offset);
}
@@ -185,9 +185,5 @@ void ParallaxBackground::_bind_methods() {
}
ParallaxBackground::ParallaxBackground() {
- scale = 1.0;
set_layer(-100); //behind all by default
-
- base_scale = Vector2(1, 1);
- ignore_camera_zoom = false;
}
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index 1667880ddb..3745c5b587 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,23 +31,21 @@
#ifndef PARALLAX_BACKGROUND_H
#define PARALLAX_BACKGROUND_H
-#include "scene/2d/camera_2d.h"
-#include "scene/2d/node_2d.h"
#include "scene/main/canvas_layer.h"
class ParallaxBackground : public CanvasLayer {
GDCLASS(ParallaxBackground, CanvasLayer);
Point2 offset;
- float scale;
+ real_t scale = 1.0;
Point2 base_offset;
- Point2 base_scale;
+ Point2 base_scale = Vector2(1, 1);
Point2 screen_offset;
String group_name;
Point2 limit_begin;
Point2 limit_end;
Point2 final_offset;
- bool ignore_camera_zoom;
+ bool ignore_camera_zoom = false;
void _update_scroll();
@@ -61,8 +59,8 @@ public:
void set_scroll_offset(const Point2 &p_ofs);
Point2 get_scroll_offset() const;
- void set_scroll_scale(float p_scale);
- float get_scroll_scale() const;
+ void set_scroll_scale(real_t p_scale);
+ real_t get_scroll_scale() const;
void set_scroll_base_offset(const Point2 &p_ofs);
Point2 get_scroll_base_offset() const;
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 4ed335dec8..1fe6a4a4b8 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,6 @@
#include "parallax_layer.h"
-#include "core/engine.h"
#include "parallax_background.h"
void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
@@ -39,7 +38,7 @@ void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
- float scale = pb->get_scroll_scale();
+ real_t scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs, scale, screen_offset);
}
}
@@ -54,7 +53,7 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
- float scale = pb->get_scroll_scale();
+ real_t scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs, scale, screen_offset);
}
}
@@ -107,7 +106,7 @@ void ParallaxLayer::_notification(int p_what) {
}
}
-void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset) {
+void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset) {
screen_offset = p_screen_offset;
if (!is_inside_tree()) {
@@ -135,12 +134,14 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc
_update_mirroring();
}
-String ParallaxLayer::get_configuration_warning() const {
+TypedArray<String> ParallaxLayer::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (!Object::cast_to<ParallaxBackground>(get_parent())) {
- return TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.");
+ warnings.push_back(TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node."));
}
- return String();
+ return warnings;
}
void ParallaxLayer::_bind_methods() {
@@ -158,5 +159,4 @@ void ParallaxLayer::_bind_methods() {
}
ParallaxLayer::ParallaxLayer() {
- motion_scale = Size2(1, 1);
}
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index 1f001943b5..cc2d2e096e 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,7 @@ class ParallaxLayer : public Node2D {
Point2 orig_offset;
Point2 orig_scale;
- Size2 motion_scale;
+ Size2 motion_scale = Size2(1, 1);
Vector2 motion_offset;
Vector2 mirroring;
void _update_mirroring();
@@ -59,9 +59,9 @@ public:
void set_mirroring(const Size2 &p_mirroring);
Size2 get_mirroring() const;
- void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset);
+ void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset);
- virtual String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
ParallaxLayer();
};
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 00e9af3bb7..ed30e871d7 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,7 @@
#include "path_2d.h"
-#include "core/engine.h"
#include "core/math/geometry_2d.h"
-#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"
@@ -96,9 +94,9 @@ void Path2D::_notification(int p_what) {
}
#ifdef TOOLS_ENABLED
- const float line_width = 2 * EDSCALE;
+ const real_t line_width = 2 * EDSCALE;
#else
- const float line_width = 2;
+ const real_t line_width = 2;
#endif
const Color color = Color(0.5, 0.6, 1.0, 0.7);
@@ -149,11 +147,7 @@ void Path2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path2D::set_curve);
ClassDB::bind_method(D_METHOD("get_curve"), &Path2D::get_curve);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve2D"), "set_curve", "get_curve");
-}
-
-Path2D::Path2D() {
- set_curve(Ref<Curve2D>(memnew(Curve2D))); //create one by default
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_curve", "get_curve");
}
/////////////////////////////////////////////////////////////////////////////////
@@ -168,14 +162,14 @@ void PathFollow2D::_update_transform() {
return;
}
- float path_length = c->get_baked_length();
+ real_t path_length = c->get_baked_length();
if (path_length == 0) {
return;
}
Vector2 pos = c->interpolate_baked(offset, cubic);
- if (rotate) {
- float ahead = offset + lookahead;
+ if (rotates) {
+ real_t ahead = offset + lookahead;
if (loop && ahead >= path_length) {
// If our lookahead will loop, we need to check if the path is closed.
@@ -204,7 +198,7 @@ void PathFollow2D::_update_transform() {
tangent_to_curve = (ahead_pos - pos).normalized();
}
- Vector2 normal_of_curve = -tangent_to_curve.tangent();
+ Vector2 normal_of_curve = -tangent_to_curve.orthogonal();
pos += tangent_to_curve * h_offset;
pos += normal_of_curve * v_offset;
@@ -244,7 +238,7 @@ bool PathFollow2D::get_cubic_interpolation() const {
void PathFollow2D::_validate_property(PropertyInfo &property) const {
if (property.name == "offset") {
- float max = 10000;
+ real_t max = 10000.0;
if (path && path->get_curve().is_valid()) {
max = path->get_curve()->get_baked_length();
}
@@ -253,16 +247,16 @@ void PathFollow2D::_validate_property(PropertyInfo &property) const {
}
}
-String PathFollow2D::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree()) {
- return String();
- }
+TypedArray<String> PathFollow2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- if (!Object::cast_to<Path2D>(get_parent())) {
- return TTR("PathFollow2D only works when set as a child of a Path2D node.");
+ if (is_visible_in_tree() && is_inside_tree()) {
+ if (!Object::cast_to<Path2D>(get_parent())) {
+ warnings.push_back(TTR("PathFollow2D only works when set as a child of a Path2D node."));
+ }
}
- return String();
+ return warnings;
}
void PathFollow2D::_bind_methods() {
@@ -278,7 +272,7 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow2D::set_unit_offset);
ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow2D::get_unit_offset);
- ClassDB::bind_method(D_METHOD("set_rotate", "enable"), &PathFollow2D::set_rotate);
+ ClassDB::bind_method(D_METHOD("set_rotates", "enable"), &PathFollow2D::set_rotates);
ClassDB::bind_method(D_METHOD("is_rotating"), &PathFollow2D::is_rotating);
ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &PathFollow2D::set_cubic_interpolation);
@@ -294,17 +288,17 @@ void PathFollow2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotate"), "set_rotate", "is_rotating");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotates"), "set_rotates", "is_rotating");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"), "set_lookahead", "get_lookahead");
}
-void PathFollow2D::set_offset(float p_offset) {
+void PathFollow2D::set_offset(real_t p_offset) {
offset = p_offset;
if (path) {
if (path->get_curve().is_valid()) {
- float path_length = path->get_curve()->get_baked_length();
+ real_t path_length = path->get_curve()->get_baked_length();
if (loop) {
offset = Math::fposmod(offset, path_length);
@@ -318,43 +312,41 @@ void PathFollow2D::set_offset(float p_offset) {
_update_transform();
}
- _change_notify("offset");
- _change_notify("unit_offset");
}
-void PathFollow2D::set_h_offset(float p_h_offset) {
+void PathFollow2D::set_h_offset(real_t p_h_offset) {
h_offset = p_h_offset;
if (path) {
_update_transform();
}
}
-float PathFollow2D::get_h_offset() const {
+real_t PathFollow2D::get_h_offset() const {
return h_offset;
}
-void PathFollow2D::set_v_offset(float p_v_offset) {
+void PathFollow2D::set_v_offset(real_t p_v_offset) {
v_offset = p_v_offset;
if (path) {
_update_transform();
}
}
-float PathFollow2D::get_v_offset() const {
+real_t PathFollow2D::get_v_offset() const {
return v_offset;
}
-float PathFollow2D::get_offset() const {
+real_t PathFollow2D::get_offset() const {
return offset;
}
-void PathFollow2D::set_unit_offset(float p_unit_offset) {
+void PathFollow2D::set_unit_offset(real_t p_unit_offset) {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
set_offset(p_unit_offset * path->get_curve()->get_baked_length());
}
}
-float PathFollow2D::get_unit_offset() const {
+real_t PathFollow2D::get_unit_offset() const {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
return get_offset() / path->get_curve()->get_baked_length();
} else {
@@ -362,21 +354,21 @@ float PathFollow2D::get_unit_offset() const {
}
}
-void PathFollow2D::set_lookahead(float p_lookahead) {
+void PathFollow2D::set_lookahead(real_t p_lookahead) {
lookahead = p_lookahead;
}
-float PathFollow2D::get_lookahead() const {
+real_t PathFollow2D::get_lookahead() const {
return lookahead;
}
-void PathFollow2D::set_rotate(bool p_rotate) {
- rotate = p_rotate;
+void PathFollow2D::set_rotates(bool p_rotates) {
+ rotates = p_rotates;
_update_transform();
}
bool PathFollow2D::is_rotating() const {
- return rotate;
+ return rotates;
}
void PathFollow2D::set_loop(bool p_loop) {
@@ -386,14 +378,3 @@ void PathFollow2D::set_loop(bool p_loop) {
bool PathFollow2D::has_loop() const {
return loop;
}
-
-PathFollow2D::PathFollow2D() {
- offset = 0;
- h_offset = 0;
- v_offset = 0;
- path = nullptr;
- rotate = true;
- cubic = true;
- loop = true;
- lookahead = 4;
-}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 288ef698e7..3b12f025fc 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,15 +47,15 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
void set_curve(const Ref<Curve2D> &p_curve);
Ref<Curve2D> get_curve() const;
- Path2D();
+ Path2D() {}
};
class PathFollow2D : public Node2D {
@@ -63,51 +63,51 @@ class PathFollow2D : public Node2D {
public:
private:
- Path2D *path;
- real_t offset;
- real_t h_offset;
- real_t v_offset;
- real_t lookahead;
- bool cubic;
- bool loop;
- bool rotate;
+ Path2D *path = nullptr;
+ real_t offset = 0.0;
+ real_t h_offset = 0.0;
+ real_t v_offset = 0.0;
+ real_t lookahead = 4.0;
+ bool cubic = true;
+ bool loop = true;
+ bool rotates = true;
void _update_transform();
protected:
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
public:
- void set_offset(float p_offset);
- float get_offset() const;
+ void set_offset(real_t p_offset);
+ real_t get_offset() const;
- void set_h_offset(float p_h_offset);
- float get_h_offset() const;
+ void set_h_offset(real_t p_h_offset);
+ real_t get_h_offset() const;
- void set_v_offset(float p_v_offset);
- float get_v_offset() const;
+ void set_v_offset(real_t p_v_offset);
+ real_t get_v_offset() const;
- void set_unit_offset(float p_unit_offset);
- float get_unit_offset() const;
+ void set_unit_offset(real_t p_unit_offset);
+ real_t get_unit_offset() const;
- void set_lookahead(float p_lookahead);
- float get_lookahead() const;
+ void set_lookahead(real_t p_lookahead);
+ real_t get_lookahead() const;
void set_loop(bool p_loop);
bool has_loop() const;
- void set_rotate(bool p_rotate);
+ void set_rotates(bool p_rotates);
bool is_rotating() const;
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
- String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
- PathFollow2D();
+ PathFollow2D() {}
};
#endif // PATH_2D_H
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp
new file mode 100644
index 0000000000..d547914e16
--- /dev/null
+++ b/scene/2d/physical_bone_2d.cpp
@@ -0,0 +1,307 @@
+/*************************************************************************/
+/* physical_bone_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "physical_bone_2d.h"
+
+void PhysicalBone2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ // Position the RigidBody in the correct position.
+ if (follow_bone_when_simulating) {
+ _position_at_bone2d();
+ }
+
+ // Keep the child joint in the correct position.
+ if (child_joint && auto_configure_joint) {
+ child_joint->set_global_position(get_global_position());
+ }
+ } break;
+
+ case NOTIFICATION_READY: {
+ _find_skeleton_parent();
+ _find_joint_child();
+
+ // Configure joint.
+ if (child_joint && auto_configure_joint) {
+ _auto_configure_joint();
+ }
+
+ // Simulate physics if set.
+ if (simulate_physics) {
+ _start_physics_simulation();
+ } else {
+ _stop_physics_simulation();
+ }
+
+ set_physics_process_internal(true);
+ } break;
+ }
+}
+
+void PhysicalBone2D::_position_at_bone2d() {
+ // Reset to Bone2D position
+ if (parent_skeleton) {
+ Bone2D *bone_to_use = parent_skeleton->get_bone(bone2d_index);
+ ERR_FAIL_COND_MSG(bone_to_use == nullptr, "It's not possible to position the bone with ID: " + itos(bone2d_index));
+ set_global_transform(bone_to_use->get_global_transform());
+ }
+}
+
+void PhysicalBone2D::_find_skeleton_parent() {
+ Node *current_parent = get_parent();
+
+ while (current_parent != nullptr) {
+ Skeleton2D *potential_skeleton = Object::cast_to<Skeleton2D>(current_parent);
+ if (potential_skeleton) {
+ parent_skeleton = potential_skeleton;
+ break;
+ } else {
+ PhysicalBone2D *potential_parent_bone = Object::cast_to<PhysicalBone2D>(current_parent);
+ if (potential_parent_bone) {
+ current_parent = potential_parent_bone->get_parent();
+ } else {
+ current_parent = nullptr;
+ }
+ }
+ }
+}
+
+void PhysicalBone2D::_find_joint_child() {
+ for (int i = 0; i < get_child_count(); i++) {
+ Node *child_node = get_child(i);
+ Joint2D *potential_joint = Object::cast_to<Joint2D>(child_node);
+ if (potential_joint) {
+ child_joint = potential_joint;
+ break;
+ }
+ }
+}
+
+TypedArray<String> PhysicalBone2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (!parent_skeleton) {
+ warnings.push_back(TTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!"));
+ }
+ if (parent_skeleton && bone2d_index <= -1) {
+ warnings.push_back(TTR("A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector."));
+ }
+ if (!child_joint) {
+ PhysicalBone2D *parent_bone = Object::cast_to<PhysicalBone2D>(get_parent());
+ if (parent_bone) {
+ warnings.push_back(TTR("A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node!"));
+ }
+ }
+
+ return warnings;
+}
+
+void PhysicalBone2D::_auto_configure_joint() {
+ if (!auto_configure_joint) {
+ return;
+ }
+
+ if (child_joint) {
+ // Node A = parent | Node B = this node
+ Node *parent_node = get_parent();
+ PhysicalBone2D *potential_parent_bone = Object::cast_to<PhysicalBone2D>(parent_node);
+
+ if (potential_parent_bone) {
+ child_joint->set_node_a(child_joint->get_path_to(potential_parent_bone));
+ child_joint->set_node_b(child_joint->get_path_to(this));
+ } else {
+ WARN_PRINT("Cannot setup joint without a parent PhysicalBone2D node.");
+ }
+
+ // Place the child joint at this node's position.
+ child_joint->set_global_position(get_global_position());
+ }
+}
+
+void PhysicalBone2D::_start_physics_simulation() {
+ if (_internal_simulate_physics) {
+ return;
+ }
+
+ // Reset to Bone2D position
+ _position_at_bone2d();
+
+ // Apply the layers and masks
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
+
+ // Apply the correct mode
+ RigidBody2D::Mode rigid_mode = get_mode();
+ if (rigid_mode == RigidBody2D::MODE_STATIC) {
+ set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
+ } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC) {
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
+ } else if (rigid_mode == RigidBody2D::MODE_KINEMATIC) {
+ set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
+ } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC_LOCKED) {
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
+ } else {
+ // Default to Dynamic.
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
+ }
+
+ _internal_simulate_physics = true;
+ set_physics_process_internal(true);
+}
+
+void PhysicalBone2D::_stop_physics_simulation() {
+ if (_internal_simulate_physics) {
+ _internal_simulate_physics = false;
+
+ // Reset to Bone2D position
+ _position_at_bone2d();
+
+ set_physics_process_internal(false);
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
+ }
+}
+
+Joint2D *PhysicalBone2D::get_joint() const {
+ return child_joint;
+}
+
+bool PhysicalBone2D::get_auto_configure_joint() const {
+ return auto_configure_joint;
+}
+
+void PhysicalBone2D::set_auto_configure_joint(bool p_auto_configure) {
+ auto_configure_joint = p_auto_configure;
+ _auto_configure_joint();
+}
+
+void PhysicalBone2D::set_simulate_physics(bool p_simulate) {
+ if (p_simulate == simulate_physics) {
+ return;
+ }
+ simulate_physics = p_simulate;
+
+ if (simulate_physics) {
+ _start_physics_simulation();
+ } else {
+ _stop_physics_simulation();
+ }
+}
+
+bool PhysicalBone2D::get_simulate_physics() const {
+ return simulate_physics;
+}
+
+bool PhysicalBone2D::is_simulating_physics() const {
+ return _internal_simulate_physics;
+}
+
+void PhysicalBone2D::set_bone2d_nodepath(const NodePath &p_nodepath) {
+ bone2d_nodepath = p_nodepath;
+ notify_property_list_changed();
+}
+
+NodePath PhysicalBone2D::get_bone2d_nodepath() const {
+ return bone2d_nodepath;
+}
+
+void PhysicalBone2D::set_bone2d_index(int p_bone_idx) {
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (!is_inside_tree()) {
+ bone2d_index = p_bone_idx;
+ return;
+ }
+
+ if (parent_skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, parent_skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ bone2d_index = p_bone_idx;
+
+ bone2d_nodepath = get_path_to(parent_skeleton->get_bone(bone2d_index));
+ } else {
+ WARN_PRINT("Cannot verify bone index...");
+ bone2d_index = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+int PhysicalBone2D::get_bone2d_index() const {
+ return bone2d_index;
+}
+
+void PhysicalBone2D::set_follow_bone_when_simulating(bool p_follow_bone) {
+ follow_bone_when_simulating = p_follow_bone;
+
+ if (_internal_simulate_physics) {
+ _stop_physics_simulation();
+ _start_physics_simulation();
+ }
+}
+
+bool PhysicalBone2D::get_follow_bone_when_simulating() const {
+ return follow_bone_when_simulating;
+}
+
+void PhysicalBone2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_joint"), &PhysicalBone2D::get_joint);
+ ClassDB::bind_method(D_METHOD("get_auto_configure_joint"), &PhysicalBone2D::get_auto_configure_joint);
+ ClassDB::bind_method(D_METHOD("set_auto_configure_joint", "auto_configure_joint"), &PhysicalBone2D::set_auto_configure_joint);
+
+ ClassDB::bind_method(D_METHOD("set_simulate_physics", "simulate_physics"), &PhysicalBone2D::set_simulate_physics);
+ ClassDB::bind_method(D_METHOD("get_simulate_physics"), &PhysicalBone2D::get_simulate_physics);
+ ClassDB::bind_method(D_METHOD("is_simulating_physics"), &PhysicalBone2D::is_simulating_physics);
+
+ ClassDB::bind_method(D_METHOD("set_bone2d_nodepath", "nodepath"), &PhysicalBone2D::set_bone2d_nodepath);
+ ClassDB::bind_method(D_METHOD("get_bone2d_nodepath"), &PhysicalBone2D::get_bone2d_nodepath);
+ ClassDB::bind_method(D_METHOD("set_bone2d_index", "bone_index"), &PhysicalBone2D::set_bone2d_index);
+ ClassDB::bind_method(D_METHOD("get_bone2d_index"), &PhysicalBone2D::get_bone2d_index);
+ ClassDB::bind_method(D_METHOD("set_follow_bone_when_simulating", "follow_bone"), &PhysicalBone2D::set_follow_bone_when_simulating);
+ ClassDB::bind_method(D_METHOD("get_follow_bone_when_simulating"), &PhysicalBone2D::get_follow_bone_when_simulating);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "bone2d_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D"), "set_bone2d_nodepath", "get_bone2d_nodepath");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bone2d_index", PROPERTY_HINT_RANGE, "-1, 1000, 1"), "set_bone2d_index", "get_bone2d_index");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_configure_joint"), "set_auto_configure_joint", "get_auto_configure_joint");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "simulate_physics"), "set_simulate_physics", "get_simulate_physics");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_bone_when_simulating"), "set_follow_bone_when_simulating", "get_follow_bone_when_simulating");
+}
+
+PhysicalBone2D::PhysicalBone2D() {
+ // Stop the RigidBody from executing its force integration.
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
+
+ child_joint = nullptr;
+}
+
+PhysicalBone2D::~PhysicalBone2D() {
+}
diff --git a/scene/2d/navigation_2d.h b/scene/2d/physical_bone_2d.h
index 6046bddb32..46a2772bad 100644
--- a/scene/2d/navigation_2d.h
+++ b/scene/2d/physical_bone_2d.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* navigation_2d.h */
+/* physical_bone_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,44 +28,61 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef NAVIGATION_2D_H
-#define NAVIGATION_2D_H
+#ifndef PHYSICAL_BONE_2D_H
+#define PHYSICAL_BONE_2D_H
-#include "scene/2d/navigation_region_2d.h"
-#include "scene/2d/node_2d.h"
+#include "scene/2d/joints_2d.h"
+#include "scene/2d/physics_body_2d.h"
-class Navigation2D : public Node2D {
- GDCLASS(Navigation2D, Node2D);
+#include "scene/2d/skeleton_2d.h"
- RID map;
- real_t cell_size;
- real_t edge_connection_margin;
+class PhysicalBone2D : public RigidBody2D {
+ GDCLASS(PhysicalBone2D, RigidBody2D);
protected:
- static void _bind_methods();
void _notification(int p_what);
+ static void _bind_methods();
+
+private:
+ Skeleton2D *parent_skeleton = nullptr;
+ int bone2d_index = -1;
+ NodePath bone2d_nodepath;
+ bool follow_bone_when_simulating = false;
+
+ Joint2D *child_joint;
+ bool auto_configure_joint = true;
+
+ bool simulate_physics = false;
+ bool _internal_simulate_physics = false;
+
+ void _find_skeleton_parent();
+ void _find_joint_child();
+ void _auto_configure_joint();
+
+ void _start_physics_simulation();
+ void _stop_physics_simulation();
+ void _position_at_bone2d();
public:
- RID get_rid() const {
- return map;
- }
-
- void set_cell_size(float p_cell_size);
- float get_cell_size() const {
- return cell_size;
- }
-
- void set_edge_connection_margin(float p_edge_connection_margin);
- float get_edge_connection_margin() const {
- return edge_connection_margin;
- }
-
- Vector<Vector2> get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize = true) const;
- Vector2 get_closest_point(const Vector2 &p_point) const;
- RID get_closest_point_owner(const Vector2 &p_point) const;
-
- Navigation2D();
- ~Navigation2D();
+ Joint2D *get_joint() const;
+ bool get_auto_configure_joint() const;
+ void set_auto_configure_joint(bool p_auto_configure);
+
+ void set_simulate_physics(bool p_simulate);
+ bool get_simulate_physics() const;
+ bool is_simulating_physics() const;
+
+ void set_bone2d_nodepath(const NodePath &p_nodepath);
+ NodePath get_bone2d_nodepath() const;
+ void set_bone2d_index(int p_bone_idx);
+ int get_bone2d_index() const;
+ void set_follow_bone_when_simulating(bool p_follow);
+ bool get_follow_bone_when_simulating() const;
+
+ TypedArray<String> get_configuration_warnings() const override;
+
+ PhysicalBone2D();
+ ~PhysicalBone2D();
};
-#endif // NAVIGATION_2D_H
+#endif // PHYSICAL_BONE_2D_H
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index ae448129bc..a9d4877cbb 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,111 +31,115 @@
#include "physics_body_2d.h"
#include "core/core_string_names.h"
-#include "core/engine.h"
-#include "core/list.h"
-#include "core/math/math_funcs.h"
-#include "core/method_bind_ext.gen.inc"
-#include "core/object.h"
-#include "core/rid.h"
#include "scene/scene_string_names.h"
-void PhysicsBody2D::_notification(int p_what) {
-}
-
-void PhysicsBody2D::_set_layers(uint32_t p_mask) {
- set_collision_layer(p_mask);
- set_collision_mask(p_mask);
-}
-
-uint32_t PhysicsBody2D::_get_layers() const {
- return get_collision_layer();
-}
-
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody2D::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsBody2D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &PhysicsBody2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &PhysicsBody2D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody2D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody2D::get_collision_layer_bit);
-
- ClassDB::bind_method(D_METHOD("_set_layers", "mask"), &PhysicsBody2D::_set_layers);
- ClassDB::bind_method(D_METHOD("_get_layers"), &PhysicsBody2D::_get_layers);
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", 0), "_set_layers", "_get_layers"); //for backwards compat
-
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
}
-void PhysicsBody2D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
+PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
+ CollisionObject2D(PhysicsServer2D::get_singleton()->body_create(), false) {
+ set_body_mode(p_mode);
+ set_pickable(false);
}
-uint32_t PhysicsBody2D::get_collision_layer() const {
- return collision_layer;
+PhysicsBody2D::~PhysicsBody2D() {
+ if (motion_cache.is_valid()) {
+ motion_cache->owner = nullptr;
+ }
}
-void PhysicsBody2D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
-}
+Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_test_only, real_t p_margin) {
+ PhysicsServer2D::MotionResult result;
-uint32_t PhysicsBody2D::get_collision_mask() const {
- return collision_mask;
-}
+ if (move_and_collide(p_motion, result, p_margin, p_test_only)) {
+ if (motion_cache.is_null()) {
+ motion_cache.instantiate();
+ motion_cache->owner = this;
+ }
-void PhysicsBody2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
+ motion_cache->result = result;
+ return motion_cache;
}
- set_collision_mask(mask);
-}
-bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
+ return Ref<KinematicCollision2D>();
}
-void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t collision_layer = get_collision_layer();
- if (p_value) {
- collision_layer |= 1 << p_bit;
- } else {
- collision_layer &= ~(1 << p_bit);
+bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_test_only, bool p_cancel_sliding, const Set<RID> &p_exclude) {
+ if (is_only_update_transform_changes_enabled()) {
+ ERR_PRINT("Move functions do not work together with 'sync to physics' option. Please read the documentation.");
+ }
+ Transform2D gt = get_global_transform();
+ bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_margin, &r_result, p_exclude);
+
+ // Restore direction of motion to be along original motion,
+ // in order to avoid sliding due to recovery,
+ // but only if collision depth is low enough to avoid tunneling.
+ if (p_cancel_sliding) {
+ real_t motion_length = p_motion.length();
+ real_t precision = 0.001;
+
+ if (colliding) {
+ // Can't just use margin as a threshold because collision depth is calculated on unsafe motion,
+ // so even in normal resting cases the depth can be a bit more than the margin.
+ precision += motion_length * (r_result.collision_unsafe_fraction - r_result.collision_safe_fraction);
+
+ if (r_result.collision_depth > (real_t)p_margin + precision) {
+ p_cancel_sliding = false;
+ }
+ }
+
+ if (p_cancel_sliding) {
+ // When motion is null, recovery is the resulting motion.
+ Vector2 motion_normal;
+ if (motion_length > CMP_EPSILON) {
+ motion_normal = p_motion / motion_length;
+ }
+
+ // Check depth of recovery.
+ real_t projected_length = r_result.travel.dot(motion_normal);
+ Vector2 recovery = r_result.travel - motion_normal * projected_length;
+ real_t recovery_length = recovery.length();
+ // Fixes cases where canceling slide causes the motion to go too deep into the ground,
+ // because we're only taking rest information into account and not general recovery.
+ if (recovery_length < (real_t)p_margin + precision) {
+ // Apply adjustment to motion.
+ r_result.travel = motion_normal * projected_length;
+ r_result.remainder = p_motion - r_result.travel;
+ }
+ }
+ }
+
+ if (!p_test_only) {
+ gt.elements[2] += r_result.travel;
+ set_global_transform(gt);
}
- set_collision_layer(collision_layer);
-}
-bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
+ return colliding;
}
-PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
- CollisionObject2D(PhysicsServer2D::get_singleton()->body_create(), false) {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), p_mode);
- collision_layer = 1;
- collision_mask = 1;
- set_pickable(false);
+bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) {
+ ERR_FAIL_COND_V(!is_inside_tree(), false);
+
+ PhysicsServer2D::MotionResult *r = nullptr;
+ if (r_collision.is_valid()) {
+ // Needs const_cast because method bindings don't support non-const Ref.
+ r = const_cast<PhysicsServer2D::MotionResult *>(&r_collision->result);
+ }
+
+ return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_margin, r);
}
TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer2D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
Array ret;
- for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
- RID body = E->get();
+ for (const RID &body : exceptions) {
ObjectID instance_id = PhysicsServer2D::get_singleton()->body_get_object_instance_id(body);
Object *obj = ObjectDB::get_instance(instance_id);
PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(obj);
@@ -160,12 +164,22 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) {
constant_linear_velocity = p_vel;
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+ }
}
void StaticBody2D::set_constant_angular_velocity(real_t p_vel) {
constant_angular_velocity = p_vel;
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+ }
}
Vector2 StaticBody2D::get_constant_linear_velocity() const {
@@ -195,26 +209,156 @@ Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const {
return physics_material_override;
}
+void StaticBody2D::set_kinematic_motion_enabled(bool p_enabled) {
+ if (p_enabled == kinematic_motion) {
+ return;
+ }
+
+ kinematic_motion = p_enabled;
+
+ if (kinematic_motion) {
+ set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
+ } else {
+ set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ return;
+ }
+#endif
+
+ _update_kinematic_motion();
+}
+
+bool StaticBody2D::is_kinematic_motion_enabled() const {
+ return kinematic_motion;
+}
+
+void StaticBody2D::set_sync_to_physics(bool p_enable) {
+ if (sync_to_physics == p_enable) {
+ return;
+ }
+
+ sync_to_physics = p_enable;
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ return;
+ }
+#endif
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ }
+}
+
+bool StaticBody2D::is_sync_to_physics_enabled() const {
+ return sync_to_physics;
+}
+
+void StaticBody2D::_direct_state_changed(Object *p_state) {
+ if (!sync_to_physics) {
+ return;
+ }
+
+ PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
+
+ last_valid_transform = state->get_transform();
+ set_notify_local_transform(false);
+ set_global_transform(last_valid_transform);
+ set_notify_local_transform(true);
+}
+
+TypedArray<String> StaticBody2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = PhysicsBody2D::get_configuration_warnings();
+
+ if (sync_to_physics && !kinematic_motion) {
+ warnings.push_back(TTR("Sync to physics works only when kinematic motion is enabled."));
+ }
+
+ return warnings;
+}
+
+void StaticBody2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ last_valid_transform = get_global_transform();
+ } break;
+
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ // Used by sync to physics, send the new transform to the physics...
+ Transform2D new_transform = get_global_transform();
+
+ real_t delta_time = get_physics_process_delta_time();
+ new_transform.translate(constant_linear_velocity * delta_time);
+ new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
+
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
+
+ // ... but then revert changes.
+ set_notify_local_transform(false);
+ set_global_transform(last_valid_transform);
+ set_notify_local_transform(true);
+ } break;
+
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ ERR_FAIL_COND(!kinematic_motion);
+
+ Transform2D new_transform = get_global_transform();
+
+ real_t delta_time = get_physics_process_delta_time();
+ new_transform.translate(constant_linear_velocity * delta_time);
+ new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
+
+ if (sync_to_physics) {
+ // Propagate transform change to node.
+ set_global_transform(new_transform);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
+
+ // Propagate transform change to node.
+ set_block_transform_notify(true);
+ set_global_transform(new_transform);
+ set_block_transform_notify(false);
+ }
+ } break;
+ }
+}
+
void StaticBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody2D::set_kinematic_motion_enabled);
+ ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody2D::is_kinematic_motion_enabled);
+
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
+ ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &StaticBody2D::set_sync_to_physics);
+ ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &StaticBody2D::is_sync_to_physics_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
}
StaticBody2D::StaticBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_STATIC) {
- constant_angular_velocity = 0;
-}
-
-StaticBody2D::~StaticBody2D() {
}
void StaticBody2D::_reload_physics_characteristics() {
@@ -227,6 +371,33 @@ void StaticBody2D::_reload_physics_characteristics() {
}
}
+void StaticBody2D::_update_kinematic_motion() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ if (kinematic_motion && sync_to_physics) {
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &StaticBody2D::_direct_state_changed));
+ set_only_update_transform_changes(true);
+ set_notify_local_transform(true);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
+ set_only_update_transform_changes(false);
+ set_notify_local_transform(false);
+ }
+
+ bool needs_physics_process = false;
+ if (kinematic_motion) {
+ if (!Math::is_zero_approx(constant_angular_velocity) || !constant_linear_velocity.is_equal_approx(Vector2())) {
+ needs_physics_process = true;
+ }
+ }
+
+ set_physics_process_internal(needs_physics_process);
+}
+
void RigidBody2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
@@ -243,7 +414,7 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -264,13 +435,13 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) {
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
}
contact_monitor->locked = false;
}
-void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) {
+void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
bool body_in = p_status == 1;
ObjectID objid = p_instance;
@@ -285,6 +456,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
if (body_in) {
if (!E) {
E = contact_monitor->body_map.insert(objid, BodyState());
+ E->get().rid = p_body;
//E->get().rc=0;
E->get().in_scene = node && node->is_inside_tree();
if (node) {
@@ -303,7 +475,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
}
if (E->get().in_scene) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_local_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape);
}
} else {
@@ -315,7 +487,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
bool in_scene = E->get().in_scene;
- if (E->get().shapes.empty()) {
+ if (E->get().shapes.is_empty()) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
@@ -327,28 +499,22 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
contact_monitor->body_map.erase(E);
}
if (node && in_scene) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, node, p_body_shape, p_local_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, node, p_body_shape, p_local_shape);
}
}
}
struct _RigidBody2DInOut {
+ RID rid;
ObjectID id;
- int shape;
- int local_shape;
+ int shape = 0;
+ int local_shape = 0;
};
-bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) {
- PhysicsServer2D::MotionResult *r = nullptr;
- if (p_result.is_valid()) {
- r = p_result->get_result_ptr();
- }
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), get_global_transform(), p_motion, p_infinite_inertia, p_margin, r);
-}
-
void RigidBody2D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
#else
state = (PhysicsDirectBodyState2D *)p_state; //trust it
#endif
@@ -363,9 +529,9 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
sleeping = state->is_sleeping();
emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
}
- if (get_script_instance()) {
- get_script_instance()->call("_integrate_forces", state);
- }
+
+ GDVIRTUAL_CALL(_integrate_forces, state);
+
set_block_transform_notify(false); // want it back
if (contact_monitor) {
@@ -388,6 +554,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
//put the ones to add
for (int i = 0; i < state->get_contact_count(); i++) {
+ RID rid = state->get_contact_collider(i);
ObjectID obj = state->get_contact_collider_id(i);
int local_shape = state->get_contact_local_shape(i);
int shape = state->get_contact_collider_shape(i);
@@ -396,6 +563,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
if (!E) {
+ toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
toadd[toadd_count].id = obj;
toadd[toadd_count].shape = shape;
@@ -406,6 +574,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
ShapePair sp(shape, local_shape);
int idx = E->get().shapes.find(sp);
if (idx == -1) {
+ toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
toadd[toadd_count].id = obj;
toadd[toadd_count].shape = shape;
@@ -421,6 +590,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
for (int i = 0; i < E->get().shapes.size(); i++) {
if (!E->get().shapes[i].tagged) {
+ toremove[toremove_count].rid = E->get().rid;
toremove[toremove_count].body_id = E->key();
toremove[toremove_count].pair = E->get().shapes[i];
toremove_count++;
@@ -428,16 +598,16 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
}
}
- //process remotions
+ //process removals
for (int i = 0; i < toremove_count; i++) {
- _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
+ _body_inout(0, toremove[i].rid, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
}
- //process aditions
+ //process additions
for (int i = 0; i < toadd_count; i++) {
- _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
+ _body_inout(1, toadd[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
}
contact_monitor->locked = false;
@@ -449,19 +619,19 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
void RigidBody2D::set_mode(Mode p_mode) {
mode = p_mode;
switch (p_mode) {
- case MODE_RIGID: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_RIGID);
+ case MODE_DYNAMIC: {
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
} break;
case MODE_STATIC: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_STATIC);
+ set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
} break;
case MODE_KINEMATIC: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_KINEMATIC);
+ set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
} break;
- case MODE_CHARACTER: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_CHARACTER);
+ case MODE_DYNAMIC_LOCKED: {
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
} break;
}
@@ -474,8 +644,6 @@ RigidBody2D::Mode RigidBody2D::get_mode() const {
void RigidBody2D::set_mass(real_t p_mass) {
ERR_FAIL_COND(p_mass <= 0);
mass = p_mass;
- _change_notify("mass");
- _change_notify("weight");
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_MASS, mass);
}
@@ -492,14 +660,6 @@ real_t RigidBody2D::get_inertia() const {
return PhysicsServer2D::get_singleton()->body_get_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA);
}
-void RigidBody2D::set_weight(real_t p_weight) {
- set_mass(p_weight / (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10));
-}
-
-real_t RigidBody2D::get_weight() const {
- return mass * (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10);
-}
-
void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics))) {
@@ -631,11 +791,11 @@ void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) {
PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void RigidBody2D::apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) {
- PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_offset, p_impulse);
+void RigidBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
+ PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position);
}
-void RigidBody2D::apply_torque_impulse(float p_torque) {
+void RigidBody2D::apply_torque_impulse(real_t p_torque) {
PhysicsServer2D::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque);
}
@@ -647,11 +807,11 @@ Vector2 RigidBody2D::get_applied_force() const {
return PhysicsServer2D::get_singleton()->body_get_applied_force(get_rid());
};
-void RigidBody2D::set_applied_torque(const float p_torque) {
+void RigidBody2D::set_applied_torque(const real_t p_torque) {
PhysicsServer2D::get_singleton()->body_set_applied_torque(get_rid(), p_torque);
};
-float RigidBody2D::get_applied_torque() const {
+real_t RigidBody2D::get_applied_torque() const {
return PhysicsServer2D::get_singleton()->body_get_applied_torque(get_rid());
};
@@ -659,11 +819,11 @@ void RigidBody2D::add_central_force(const Vector2 &p_force) {
PhysicsServer2D::get_singleton()->body_add_central_force(get_rid(), p_force);
}
-void RigidBody2D::add_force(const Vector2 &p_offset, const Vector2 &p_force) {
- PhysicsServer2D::get_singleton()->body_add_force(get_rid(), p_offset, p_force);
+void RigidBody2D::add_force(const Vector2 &p_force, const Vector2 &p_position) {
+ PhysicsServer2D::get_singleton()->body_add_force(get_rid(), p_force, p_position);
}
-void RigidBody2D::add_torque(const float p_torque) {
+void RigidBody2D::add_torque(const real_t p_torque) {
PhysicsServer2D::get_singleton()->body_add_torque(get_rid(), p_torque);
}
@@ -727,34 +887,32 @@ bool RigidBody2D::is_contact_monitor_enabled() const {
void RigidBody2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- set_notify_local_transform(true); //used for warnings and only in editor
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ set_notify_local_transform(true); //used for warnings and only in editor
+ }
+ } break;
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warning();
- }
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ }
+ } break;
}
-
#endif
}
-String RigidBody2D::get_configuration_warning() const {
+TypedArray<String> RigidBody2D::get_configuration_warnings() const {
Transform2D t = get_transform();
- String warning = CollisionObject2D::get_configuration_warning();
+ TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
- if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
- if (warning != String()) {
- warning += "\n\n";
- }
- warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
+ if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
+ warnings.push_back(TTR("Size changes to RigidBody2D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
- return warning;
+ return warnings;
}
void RigidBody2D::_bind_methods() {
@@ -767,9 +925,6 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody2D::get_inertia);
ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody2D::set_inertia);
- ClassDB::bind_method(D_METHOD("set_weight", "weight"), &RigidBody2D::set_weight);
- ClassDB::bind_method(D_METHOD("get_weight"), &RigidBody2D::get_weight);
-
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override);
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override);
@@ -801,8 +956,8 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidBody2D::get_continuous_collision_detection_mode);
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody2D::set_axis_velocity);
- ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse);
- ClassDB::bind_method(D_METHOD("apply_impulse", "offset", "impulse"), &RigidBody2D::apply_impulse);
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody2D::apply_impulse, Vector2());
ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidBody2D::apply_torque_impulse);
ClassDB::bind_method(D_METHOD("set_applied_force", "force"), &RigidBody2D::set_applied_force);
@@ -812,7 +967,7 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_applied_torque"), &RigidBody2D::get_applied_torque);
ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody2D::add_central_force);
- ClassDB::bind_method(D_METHOD("add_force", "offset", "force"), &RigidBody2D::add_force);
+ ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody2D::add_force, Vector2());
ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody2D::add_torque);
ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody2D::set_sleeping);
@@ -821,18 +976,13 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("test_motion", "motion", "infinite_inertia", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(true), DEFVAL(0.08), DEFVAL(Variant()));
-
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody2D::_direct_state_changed);
-
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
- BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D")));
+ GDVIRTUAL_BIND(_integrate_forces, "state");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", 0), "set_inertia", "get_inertia");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp", PROPERTY_USAGE_NONE), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
@@ -851,15 +1001,15 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "applied_torque"), "set_applied_torque", "get_applied_torque");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_RIGID);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC);
BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED);
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
@@ -868,27 +1018,8 @@ void RigidBody2D::_bind_methods() {
}
RigidBody2D::RigidBody2D() :
- PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) {
- mode = MODE_RIGID;
-
- mass = 1;
-
- gravity_scale = 1;
- linear_damp = -1;
- angular_damp = -1;
-
- max_contacts_reported = 0;
- state = nullptr;
-
- angular_velocity = 0;
- sleeping = false;
- ccd_mode = CCD_MODE_DISABLED;
-
- custom_integrator = false;
- contact_monitor = nullptr;
- can_sleep = true;
-
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsBody2D(PhysicsServer2D::BODY_MODE_DYNAMIC) {
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody2D::_direct_state_changed));
}
RigidBody2D::~RigidBody2D() {
@@ -909,383 +1040,591 @@ void RigidBody2D::_reload_physics_characteristics() {
//////////////////////////
-Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
- Collision col;
+// So, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
+#define FLOOR_ANGLE_THRESHOLD 0.01
- if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) {
- if (motion_cache.is_null()) {
- motion_cache.instance();
- motion_cache->owner = this;
+bool CharacterBody2D::move_and_slide() {
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
+ float delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
+
+ Vector2 current_platform_velocity = platform_velocity;
+
+ if ((on_floor || on_wall) && platform_rid.is_valid()) {
+ bool excluded = (moving_platform_ignore_layers & platform_layer) != 0;
+ if (!excluded) {
+ // This approach makes sure there is less delay between the actual body velocity and the one we saved.
+ PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(platform_rid);
+ if (bs) {
+ Transform2D gt = get_global_transform();
+ Vector2 local_position = gt.elements[2] - bs->get_transform().elements[2];
+ current_platform_velocity = bs->get_velocity_at_local_position(local_position);
+ }
+ } else {
+ current_platform_velocity = Vector2();
}
-
- motion_cache->collision = col;
-
- return motion_cache;
}
- return Ref<KinematicCollision2D>();
-}
-
-bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) {
- PhysicsServer2D::SeparationResult sep_res[8]; //max 8 rays
+ motion_results.clear();
- Transform2D gt = get_global_transform();
+ bool was_on_floor = on_floor;
+ on_floor = false;
+ on_ceiling = false;
+ on_wall = false;
- Vector2 recover;
- int hits = PhysicsServer2D::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin);
- int deepest = -1;
- float deepest_depth;
- for (int i = 0; i < hits; i++) {
- if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) {
- deepest = i;
- deepest_depth = sep_res[i].collision_depth;
+ if (!current_platform_velocity.is_equal_approx(Vector2())) {
+ PhysicsServer2D::MotionResult floor_result;
+ Set<RID> exclude;
+ exclude.insert(platform_rid);
+ if (move_and_collide(current_platform_velocity * delta, floor_result, margin, false, false, exclude)) {
+ motion_results.push_back(floor_result);
+ _set_collision_direction(floor_result);
}
}
- gt.elements[2] += recover;
- set_global_transform(gt);
-
- if (deepest != -1) {
- r_collision.collider = sep_res[deepest].collider_id;
- r_collision.collider_metadata = sep_res[deepest].collider_metadata;
- r_collision.collider_shape = sep_res[deepest].collider_shape;
- r_collision.collider_vel = sep_res[deepest].collider_velocity;
- r_collision.collision = sep_res[deepest].collision_point;
- r_collision.normal = sep_res[deepest].collision_normal;
- r_collision.local_shape = sep_res[deepest].collision_local_shape;
- r_collision.travel = recover;
- r_collision.remainder = Vector2();
-
- return true;
+ if (motion_mode == MOTION_MODE_GROUNDED) {
+ _move_and_slide_grounded(delta, was_on_floor, current_platform_velocity);
} else {
- return false;
+ _move_and_slide_free(delta);
}
-}
-bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
- if (sync_to_physics) {
- ERR_PRINT("Functions move_and_slide and move_and_collide do not work together with 'sync to physics' option. Please read the documentation.");
+ if (!on_floor && !on_wall) {
+ // Add last platform velocity when just left a moving platform.
+ linear_velocity += current_platform_velocity;
}
- Transform2D gt = get_global_transform();
- PhysicsServer2D::MotionResult result;
- bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result, p_exclude_raycast_shapes);
- if (colliding) {
- r_collision.collider_metadata = result.collider_metadata;
- r_collision.collider_shape = result.collider_shape;
- r_collision.collider_vel = result.collider_velocity;
- r_collision.collision = result.collision_point;
- r_collision.normal = result.collision_normal;
- r_collision.collider = result.collider_id;
- r_collision.collider_rid = result.collider;
- r_collision.travel = result.motion;
- r_collision.remainder = result.remainder;
- r_collision.local_shape = result.collision_local_shape;
- }
+ return motion_results.size() > 0;
+}
- if (!p_test_only) {
- gt.elements[2] += result.motion;
- set_global_transform(gt);
- }
+void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity) {
+ Vector2 motion = linear_velocity * p_delta;
+ Vector2 motion_slide_up = motion.slide(up_direction);
- return colliding;
-}
+ Vector2 prev_floor_normal = floor_normal;
+ RID prev_platform_rid = platform_rid;
+ int prev_platform_layer = platform_layer;
-//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
-#define FLOOR_ANGLE_THRESHOLD 0.01
+ platform_rid = RID();
+ floor_normal = Vector2();
+ platform_velocity = Vector2();
-Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
- Vector2 body_velocity = p_linear_velocity;
- Vector2 body_velocity_normal = body_velocity.normalized();
+ // No sliding on first attempt to keep floor motion stable when possible,
+ // When stop on slope is enabled or when there is no up direction.
+ bool sliding_enabled = !floor_stop_on_slope;
+ // Constant speed can be applied only the first time sliding is enabled.
+ bool can_apply_constant_speed = sliding_enabled;
+ bool first_slide = true;
+ bool vel_dir_facing_up = linear_velocity.dot(up_direction) > 0;
+ Vector2 last_travel;
- Vector2 current_floor_velocity = floor_velocity;
- if (on_floor && on_floor_body.is_valid()) {
- //this approach makes sure there is less delay between the actual body velocity and the one we saved
- PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(on_floor_body);
- if (bs) {
- current_floor_velocity = bs->get_linear_velocity();
- }
- }
+ for (int iteration = 0; iteration < max_slides; ++iteration) {
+ PhysicsServer2D::MotionResult result;
- // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- Vector2 motion = (current_floor_velocity + body_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
+ Vector2 prev_position = get_global_transform().elements[2];
- on_floor = false;
- on_floor_body = RID();
- on_ceiling = false;
- on_wall = false;
- colliders.clear();
- floor_normal = Vector2();
- floor_velocity = Vector2();
-
- while (p_max_slides) {
- Collision collision;
- bool found_collision = false;
-
- for (int i = 0; i < 2; ++i) {
- bool collided;
- if (i == 0) { //collide
- collided = move_and_collide(motion, p_infinite_inertia, collision);
- if (!collided) {
- motion = Vector2(); //clear because no collision happened and motion completed
- }
- } else { //separate raycasts (if any)
- collided = separate_raycast_shapes(p_infinite_inertia, collision);
- if (collided) {
- collision.remainder = motion; //keep
- collision.travel = Vector2();
+ bool collided = move_and_collide(motion, result, margin, false, !sliding_enabled);
+
+ if (collided) {
+ motion_results.push_back(result);
+ _set_collision_direction(result);
+
+ if (on_floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) {
+ Transform2D gt = get_global_transform();
+ if (result.travel.length() > margin) {
+ gt.elements[2] -= result.travel.slide(up_direction);
+ } else {
+ gt.elements[2] -= result.travel;
}
+ set_global_transform(gt);
+ linear_velocity = Vector2();
+ motion = Vector2();
+ break;
}
- if (collided) {
- found_collision = true;
-
- colliders.push_back(collision);
- motion = collision.remainder;
+ if (result.remainder.is_equal_approx(Vector2())) {
+ motion = Vector2();
+ break;
+ }
- if (p_up_direction == Vector2()) {
- //all is a wall
- on_wall = true;
+ // Move on floor only checks.
+ if (floor_block_on_wall && on_wall && motion_slide_up.dot(result.collision_normal) <= 0) {
+ // Avoid to move forward on a wall if floor_block_on_wall is true.
+ if (p_was_on_floor && !on_floor && !vel_dir_facing_up) {
+ // If the movement is large the body can be prevented from reaching the walls.
+ if (result.travel.length() <= margin) {
+ // Cancels the motion.
+ Transform2D gt = get_global_transform();
+ gt.elements[2] -= result.travel;
+ set_global_transform(gt);
+ }
+ on_floor = true;
+ platform_rid = prev_platform_rid;
+ platform_layer = prev_platform_layer;
+ platform_velocity = p_prev_platform_velocity;
+ floor_normal = prev_floor_normal;
+ linear_velocity = Vector2();
+ motion = Vector2();
+ break;
+ }
+ // Prevents the body from being able to climb a slope when it moves forward against the wall.
+ else if (!on_floor) {
+ motion = up_direction * up_direction.dot(result.remainder);
+ motion = motion.slide(result.collision_normal);
+ } else {
+ motion = result.remainder;
+ }
+ }
+ // Constant Speed when the slope is upward.
+ else if (floor_constant_speed && is_on_floor_only() && can_apply_constant_speed && p_was_on_floor && motion.dot(result.collision_normal) < 0) {
+ can_apply_constant_speed = false;
+ Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized();
+ motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length());
+ }
+ // Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling.
+ else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up)) {
+ Vector2 slide_motion = result.remainder.slide(result.collision_normal);
+ if (slide_motion.dot(linear_velocity) > 0.0) {
+ motion = slide_motion;
} else {
- if (Math::acos(collision.normal.dot(p_up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
-
- on_floor = true;
- floor_normal = collision.normal;
- on_floor_body = collision.collider_rid;
- floor_velocity = collision.collider_vel;
-
- if (p_stop_on_slope) {
- if ((body_velocity_normal + p_up_direction).length() < 0.01 && collision.travel.length() < 1) {
- Transform2D gt = get_global_transform();
- gt.elements[2] -= collision.travel.slide(p_up_direction);
- set_global_transform(gt);
- return Vector2();
- }
- }
- } else if (Math::acos(collision.normal.dot(-p_up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
- on_ceiling = true;
+ motion = Vector2();
+ }
+ if (slide_on_ceiling && on_ceiling) {
+ // Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall.
+ if (vel_dir_facing_up) {
+ linear_velocity = linear_velocity.slide(result.collision_normal);
} else {
- on_wall = true;
+ // Avoid acceleration in slope when falling.
+ linear_velocity = up_direction * up_direction.dot(linear_velocity);
}
}
-
- motion = motion.slide(collision.normal);
- body_velocity = body_velocity.slide(collision.normal);
}
+ // No sliding on first attempt to keep floor motion stable when possible.
+ else {
+ motion = result.remainder;
+ if (on_ceiling && !slide_on_ceiling && vel_dir_facing_up) {
+ linear_velocity = linear_velocity.slide(up_direction);
+ motion = motion.slide(up_direction);
+ }
+ }
+
+ last_travel = result.travel;
}
+ // When you move forward in a downward slope you don’t collide because you will be in the air.
+ // This test ensures that constant speed is applied, only if the player is still on the ground after the snap is applied.
+ else if (floor_constant_speed && first_slide && _on_floor_if_snapped(p_was_on_floor, vel_dir_facing_up)) {
+ can_apply_constant_speed = false;
+ sliding_enabled = true;
+ Transform2D gt = get_global_transform();
+ gt.elements[2] = prev_position;
+ set_global_transform(gt);
- if (!found_collision || motion == Vector2()) {
- break;
+ Vector2 motion_slide_norm = motion.slide(prev_floor_normal).normalized();
+ motion = motion_slide_norm * (motion_slide_up.length());
+ collided = true;
}
- --p_max_slides;
+ can_apply_constant_speed = !can_apply_constant_speed && !sliding_enabled;
+ sliding_enabled = true;
+ first_slide = false;
+
+ if (!collided || motion.is_equal_approx(Vector2())) {
+ break;
+ }
}
- return body_velocity;
+ _snap_on_floor(p_was_on_floor, vel_dir_facing_up);
+
+ // Reset the gravity accumulation when touching the ground.
+ if (on_floor && !vel_dir_facing_up) {
+ linear_velocity = linear_velocity.slide(up_direction);
+ }
}
-Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
- bool was_on_floor = on_floor;
+void CharacterBody2D::_move_and_slide_free(real_t p_delta) {
+ Vector2 motion = linear_velocity * p_delta;
+
+ platform_rid = RID();
+ floor_normal = Vector2();
+ platform_velocity = Vector2();
+
+ bool first_slide = true;
+ for (int iteration = 0; iteration < max_slides; ++iteration) {
+ PhysicsServer2D::MotionResult result;
+
+ bool collided = move_and_collide(motion, result, margin, false, false);
+
+ if (collided) {
+ motion_results.push_back(result);
+ _set_collision_direction(result);
+
+ if (free_mode_min_slide_angle != 0 && result.get_angle(-linear_velocity.normalized()) < free_mode_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
+ motion = Vector2();
+ } else if (first_slide) {
+ Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized();
+ motion = motion_slide_norm * (motion.length() - result.travel.length());
+ } else {
+ motion = result.remainder.slide(result.collision_normal);
+ }
+
+ if (motion.dot(linear_velocity) <= 0.0) {
+ motion = Vector2();
+ }
+ }
+
+ first_slide = false;
- Vector2 ret = move_and_slide(p_linear_velocity, p_up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
- if (!was_on_floor || p_snap == Vector2()) {
- return ret;
+ if (!collided || motion.is_equal_approx(Vector2())) {
+ break;
+ }
}
+}
- Collision col;
- Transform2D gt = get_global_transform();
+void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) {
+ if (Math::is_equal_approx(floor_snap_length, 0) || on_floor || !was_on_floor || vel_dir_facing_up) {
+ return;
+ }
- if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
+ Transform2D gt = get_global_transform();
+ PhysicsServer2D::MotionResult result;
+ if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false)) {
bool apply = true;
- if (p_up_direction != Vector2()) {
- if (Math::acos(p_up_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
- on_floor = true;
- floor_normal = col.normal;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
- if (p_stop_on_slope) {
- // move and collide may stray the object a bit because of pre un-stucking,
- // so only ensure that motion happens on floor direction in this case.
- col.travel = p_up_direction * p_up_direction.dot(col.travel);
+ if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ on_floor = true;
+ floor_normal = result.collision_normal;
+ platform_velocity = result.collider_velocity;
+ _set_platform_data(result);
+
+ if (floor_stop_on_slope) {
+ // move and collide may stray the object a bit because of pre un-stucking,
+ // so only ensure that motion happens on floor direction in this case.
+ if (result.travel.length() > margin) {
+ result.travel = up_direction * up_direction.dot(result.travel);
+ } else {
+ result.travel = Vector2();
}
-
- } else {
- apply = false;
}
+ } else {
+ apply = false;
}
if (apply) {
- gt.elements[2] += col.travel;
+ gt.elements[2] += result.travel;
set_global_transform(gt);
}
}
+}
- return ret;
+bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up) {
+ if (Math::is_equal_approx(floor_snap_length, 0) || up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) {
+ return false;
+ }
+
+ PhysicsServer2D::MotionResult result;
+ if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false)) {
+ if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResult &p_result) {
+ if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
+ on_floor = true;
+ floor_normal = p_result.collision_normal;
+ platform_velocity = p_result.collider_velocity;
+ _set_platform_data(p_result);
+ } else if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
+ on_ceiling = true;
+ } else {
+ on_wall = true;
+ platform_velocity = p_result.collider_velocity;
+ _set_platform_data(p_result);
+ }
+}
+
+void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) {
+ platform_rid = p_result.collider;
+ platform_layer = 0;
+ CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ObjectDB::get_instance(p_result.collider_id));
+ if (collision_object) {
+ platform_layer = collision_object->get_collision_layer();
+ }
+}
+
+const Vector2 &CharacterBody2D::get_linear_velocity() const {
+ return linear_velocity;
+}
+
+void CharacterBody2D::set_linear_velocity(const Vector2 &p_velocity) {
+ linear_velocity = p_velocity;
}
-bool KinematicBody2D::is_on_floor() const {
+bool CharacterBody2D::is_on_floor() const {
return on_floor;
}
-bool KinematicBody2D::is_on_wall() const {
- return on_wall;
+bool CharacterBody2D::is_on_floor_only() const {
+ return on_floor && !on_wall && !on_ceiling;
}
-bool KinematicBody2D::is_on_ceiling() const {
- return on_ceiling;
+bool CharacterBody2D::is_on_wall() const {
+ return on_wall;
}
-Vector2 KinematicBody2D::get_floor_normal() const {
- return floor_normal;
+bool CharacterBody2D::is_on_wall_only() const {
+ return on_wall && !on_floor && !on_ceiling;
}
-Vector2 KinematicBody2D::get_floor_velocity() const {
- return floor_velocity;
+bool CharacterBody2D::is_on_ceiling() const {
+ return on_ceiling;
}
-bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia) {
- ERR_FAIL_COND_V(!is_inside_tree(), false);
+bool CharacterBody2D::is_on_ceiling_only() const {
+ return on_ceiling && !on_floor && !on_wall;
+}
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, margin);
+Vector2 CharacterBody2D::get_floor_normal() const {
+ return floor_normal;
}
-void KinematicBody2D::set_safe_margin(float p_margin) {
- margin = p_margin;
+real_t CharacterBody2D::get_floor_angle(const Vector2 &p_up_direction) const {
+ ERR_FAIL_COND_V(p_up_direction == Vector2(), 0);
+ return Math::acos(floor_normal.dot(p_up_direction));
}
-float KinematicBody2D::get_safe_margin() const {
- return margin;
+Vector2 CharacterBody2D::get_platform_velocity() const {
+ return platform_velocity;
}
-int KinematicBody2D::get_slide_count() const {
- return colliders.size();
+int CharacterBody2D::get_slide_collision_count() const {
+ return motion_results.size();
}
-KinematicBody2D::Collision KinematicBody2D::get_slide_collision(int p_bounce) const {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision());
- return colliders[p_bounce];
+PhysicsServer2D::MotionResult CharacterBody2D::get_slide_collision(int p_bounce) const {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), PhysicsServer2D::MotionResult());
+ return motion_results[p_bounce];
}
-Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision2D>());
+Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), Ref<KinematicCollision2D>());
if (p_bounce >= slide_colliders.size()) {
slide_colliders.resize(p_bounce + 1);
}
if (slide_colliders[p_bounce].is_null()) {
- slide_colliders.write[p_bounce].instance();
+ slide_colliders.write[p_bounce].instantiate();
slide_colliders.write[p_bounce]->owner = this;
}
- slide_colliders.write[p_bounce]->collision = colliders[p_bounce];
+ slide_colliders.write[p_bounce]->result = motion_results[p_bounce];
return slide_colliders[p_bounce];
}
-void KinematicBody2D::set_sync_to_physics(bool p_enable) {
- if (sync_to_physics == p_enable) {
- return;
+Ref<KinematicCollision2D> CharacterBody2D::_get_last_slide_collision() {
+ if (motion_results.size() == 0) {
+ return Ref<KinematicCollision2D>();
}
- sync_to_physics = p_enable;
+ return _get_slide_collision(motion_results.size() - 1);
+}
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
+void CharacterBody2D::set_safe_margin(real_t p_margin) {
+ margin = p_margin;
+}
- if (p_enable) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
- set_only_update_transform_changes(true);
- set_notify_local_transform(true);
- } else {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), nullptr, "");
- set_only_update_transform_changes(false);
- set_notify_local_transform(false);
- }
+real_t CharacterBody2D::get_safe_margin() const {
+ return margin;
}
-bool KinematicBody2D::is_sync_to_physics_enabled() const {
- return sync_to_physics;
+bool CharacterBody2D::is_floor_stop_on_slope_enabled() const {
+ return floor_stop_on_slope;
}
-void KinematicBody2D::_direct_state_changed(Object *p_state) {
- if (!sync_to_physics) {
- return;
- }
+void CharacterBody2D::set_floor_stop_on_slope_enabled(bool p_enabled) {
+ floor_stop_on_slope = p_enabled;
+}
- PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+bool CharacterBody2D::is_floor_constant_speed_enabled() const {
+ return floor_constant_speed;
+}
- last_valid_transform = state->get_transform();
- set_notify_local_transform(false);
- set_global_transform(last_valid_transform);
- set_notify_local_transform(true);
+void CharacterBody2D::set_floor_constant_speed_enabled(bool p_enabled) {
+ floor_constant_speed = p_enabled;
}
-void KinematicBody2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- last_valid_transform = get_global_transform();
+bool CharacterBody2D::is_floor_block_on_wall_enabled() const {
+ return floor_block_on_wall;
+}
- // Reset move_and_slide() data.
- on_floor = false;
- on_floor_body = RID();
- on_ceiling = false;
- on_wall = false;
- colliders.clear();
- floor_velocity = Vector2();
- }
+void CharacterBody2D::set_floor_block_on_wall_enabled(bool p_enabled) {
+ floor_block_on_wall = p_enabled;
+}
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- //used by sync to physics, send the new transform to the physics
- Transform2D new_transform = get_global_transform();
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
- //but then revert changes
- set_notify_local_transform(false);
- set_global_transform(last_valid_transform);
- set_notify_local_transform(true);
- }
+bool CharacterBody2D::is_slide_on_ceiling_enabled() const {
+ return slide_on_ceiling;
}
-void KinematicBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
+void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) {
+ slide_on_ceiling = p_enabled;
+}
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move, DEFVAL(true));
+uint32_t CharacterBody2D::get_moving_platform_ignore_layers() const {
+ return moving_platform_ignore_layers;
+}
- ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody2D::is_on_floor);
- ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody2D::is_on_ceiling);
- ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody2D::is_on_wall);
- ClassDB::bind_method(D_METHOD("get_floor_normal"), &KinematicBody2D::get_floor_normal);
- ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody2D::get_floor_velocity);
+void CharacterBody2D::set_moving_platform_ignore_layers(uint32_t p_exclude_layers) {
+ moving_platform_ignore_layers = p_exclude_layers;
+}
- ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody2D::set_safe_margin);
- ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody2D::get_safe_margin);
+void CharacterBody2D::set_motion_mode(MotionMode p_mode) {
+ motion_mode = p_mode;
+}
- ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody2D::get_slide_count);
- ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody2D::_get_slide_collision);
+CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const {
+ return motion_mode;
+}
- ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &KinematicBody2D::set_sync_to_physics);
- ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &KinematicBody2D::is_sync_to_physics_enabled);
+int CharacterBody2D::get_max_slides() const {
+ return max_slides;
+}
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody2D::_direct_state_changed);
+void CharacterBody2D::set_max_slides(int p_max_slides) {
+ ERR_FAIL_COND(p_max_slides < 1);
+ max_slides = p_max_slides;
+}
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "motion/sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
+real_t CharacterBody2D::get_floor_max_angle() const {
+ return floor_max_angle;
}
-KinematicBody2D::KinematicBody2D() :
- PhysicsBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
- margin = 0.08;
+void CharacterBody2D::set_floor_max_angle(real_t p_radians) {
+ floor_max_angle = p_radians;
+}
- on_floor = false;
- on_ceiling = false;
- on_wall = false;
- sync_to_physics = false;
+real_t CharacterBody2D::get_floor_snap_length() {
+ return floor_snap_length;
}
-KinematicBody2D::~KinematicBody2D() {
- if (motion_cache.is_valid()) {
- motion_cache->owner = nullptr;
+void CharacterBody2D::set_floor_snap_length(real_t p_floor_snap_length) {
+ ERR_FAIL_COND(p_floor_snap_length < 0);
+ floor_snap_length = p_floor_snap_length;
+}
+
+real_t CharacterBody2D::get_free_mode_min_slide_angle() const {
+ return free_mode_min_slide_angle;
+}
+
+void CharacterBody2D::set_free_mode_min_slide_angle(real_t p_radians) {
+ free_mode_min_slide_angle = p_radians;
+}
+
+const Vector2 &CharacterBody2D::get_up_direction() const {
+ return up_direction;
+}
+
+void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) {
+ ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Free motion mode instead.");
+ up_direction = p_up_direction.normalized();
+}
+
+void CharacterBody2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ // Reset move_and_slide() data.
+ on_floor = false;
+ platform_rid = RID();
+ on_ceiling = false;
+ on_wall = false;
+ motion_results.clear();
+ platform_velocity = Vector2();
+ } break;
}
+}
+
+void CharacterBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody2D::move_and_slide);
+
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &CharacterBody2D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &CharacterBody2D::get_linear_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin);
+ ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin);
+ ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody2D::is_floor_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody2D::set_floor_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("set_floor_constant_speed_enabled", "enabled"), &CharacterBody2D::set_floor_constant_speed_enabled);
+ ClassDB::bind_method(D_METHOD("is_floor_constant_speed_enabled"), &CharacterBody2D::is_floor_constant_speed_enabled);
+ ClassDB::bind_method(D_METHOD("set_floor_block_on_wall_enabled", "enabled"), &CharacterBody2D::set_floor_block_on_wall_enabled);
+ ClassDB::bind_method(D_METHOD("is_floor_block_on_wall_enabled"), &CharacterBody2D::is_floor_block_on_wall_enabled);
+ ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody2D::set_slide_on_ceiling_enabled);
+ ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody2D::is_slide_on_ceiling_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_moving_platform_ignore_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_ignore_layers);
+ ClassDB::bind_method(D_METHOD("get_moving_platform_ignore_layers"), &CharacterBody2D::get_moving_platform_ignore_layers);
+
+ ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides);
+ ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides);
+ ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody2D::get_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("get_floor_snap_length"), &CharacterBody2D::get_floor_snap_length);
+ ClassDB::bind_method(D_METHOD("set_floor_snap_length", "floor_snap_length"), &CharacterBody2D::set_floor_snap_length);
+ ClassDB::bind_method(D_METHOD("get_free_mode_min_slide_angle"), &CharacterBody2D::get_free_mode_min_slide_angle);
+ ClassDB::bind_method(D_METHOD("set_free_mode_min_slide_angle", "radians"), &CharacterBody2D::set_free_mode_min_slide_angle);
+ ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction);
+ ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction);
+ ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode);
+ ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody2D::get_motion_mode);
+
+ ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor);
+ ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody2D::is_on_floor_only);
+ ClassDB::bind_method(D_METHOD("is_on_ceiling"), &CharacterBody2D::is_on_ceiling);
+ ClassDB::bind_method(D_METHOD("is_on_ceiling_only"), &CharacterBody2D::is_on_ceiling_only);
+ ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody2D::is_on_wall);
+ ClassDB::bind_method(D_METHOD("is_on_wall_only"), &CharacterBody2D::is_on_wall_only);
+ ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody2D::get_floor_normal);
+ ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody2D::get_floor_angle, DEFVAL(Vector2(0.0, -1.0)));
+ ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody2D::get_platform_velocity);
+ ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody2D::get_slide_collision_count);
+ ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision);
+ ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody2D::_get_last_slide_collision);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
+ ADD_GROUP("Free Mode", "free_mode_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "free_mode_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_free_mode_min_slide_angle", "get_free_mode_min_slide_angle");
+ ADD_GROUP("Floor", "floor_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1000,0.1"), "set_floor_snap_length", "get_floor_snap_length");
+ ADD_GROUP("Moving platform", "moving_platform");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_ignore_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_ignore_layers", "get_moving_platform_ignore_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
+ BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
+ BIND_ENUM_CONSTANT(MOTION_MODE_FREE);
+}
+
+void CharacterBody2D::_validate_property(PropertyInfo &property) const {
+ if (motion_mode == MOTION_MODE_FREE) {
+ if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else {
+ if (property.name == "free_mode_min_slide_angle") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+}
+
+CharacterBody2D::CharacterBody2D() :
+ PhysicsBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
+}
+
+CharacterBody2D::~CharacterBody2D() {
for (int i = 0; i < slide_colliders.size(); i++) {
if (slide_colliders[i].is_valid()) {
slide_colliders.write[i]->owner = nullptr;
@@ -1296,39 +1635,48 @@ KinematicBody2D::~KinematicBody2D() {
////////////////////////
Vector2 KinematicCollision2D::get_position() const {
- return collision.collision;
+ return result.collision_point;
}
Vector2 KinematicCollision2D::get_normal() const {
- return collision.normal;
+ return result.collision_normal;
}
Vector2 KinematicCollision2D::get_travel() const {
- return collision.travel;
+ return result.travel;
}
Vector2 KinematicCollision2D::get_remainder() const {
- return collision.remainder;
+ return result.remainder;
+}
+
+real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const {
+ ERR_FAIL_COND_V(p_up_direction == Vector2(), 0);
+ return result.get_angle(p_up_direction);
}
Object *KinematicCollision2D::get_local_shape() const {
if (!owner) {
return nullptr;
}
- uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
+ uint32_t ownerid = owner->shape_find_owner(result.collision_local_shape);
return owner->shape_owner_get_owner(ownerid);
}
Object *KinematicCollision2D::get_collider() const {
- if (collision.collider.is_valid()) {
- return ObjectDB::get_instance(collision.collider);
+ if (result.collider_id.is_valid()) {
+ return ObjectDB::get_instance(result.collider_id);
}
return nullptr;
}
ObjectID KinematicCollision2D::get_collider_id() const {
- return collision.collider;
+ return result.collider_id;
+}
+
+RID KinematicCollision2D::get_collider_rid() const {
+ return result.collider;
}
Object *KinematicCollision2D::get_collider_shape() const {
@@ -1336,7 +1684,7 @@ Object *KinematicCollision2D::get_collider_shape() const {
if (collider) {
CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider);
if (obj2d) {
- uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape);
+ uint32_t ownerid = obj2d->shape_find_owner(result.collider_shape);
return obj2d->shape_owner_get_owner(ownerid);
}
}
@@ -1345,11 +1693,11 @@ Object *KinematicCollision2D::get_collider_shape() const {
}
int KinematicCollision2D::get_collider_shape_index() const {
- return collision.collider_shape;
+ return result.collider_shape;
}
Vector2 KinematicCollision2D::get_collider_velocity() const {
- return collision.collider_vel;
+ return result.collider_velocity;
}
Variant KinematicCollision2D::get_collider_metadata() const {
@@ -1361,9 +1709,11 @@ void KinematicCollision2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal);
ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel);
ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder);
+ ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision2D::get_angle, DEFVAL(Vector2(0.0, -1.0)));
ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape);
ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id);
+ ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision2D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index);
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity);
@@ -1376,14 +1726,9 @@ void KinematicCollision2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");
ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
}
-
-KinematicCollision2D::KinematicCollision2D() {
- collision.collider_shape = 0;
- collision.local_shape = 0;
- owner = nullptr;
-}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index cde4398ad3..a999317953 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef PHYSICS_BODY_2D_H
#define PHYSICS_BODY_2D_H
-#include "core/vset.h"
+#include "core/templates/vset.h"
#include "scene/2d/collision_object_2d.h"
#include "scene/resources/physics_material.h"
#include "servers/physics_server_2d.h"
@@ -41,47 +41,42 @@ class KinematicCollision2D;
class PhysicsBody2D : public CollisionObject2D {
GDCLASS(PhysicsBody2D, CollisionObject2D);
- uint32_t collision_layer;
- uint32_t collision_mask;
-
- void _set_layers(uint32_t p_mask);
- uint32_t _get_layers() const;
-
protected:
- void _notification(int p_what);
- PhysicsBody2D(PhysicsServer2D::BodyMode p_mode);
-
static void _bind_methods();
+ PhysicsBody2D(PhysicsServer2D::BodyMode p_mode);
-public:
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
+ Ref<KinematicCollision2D> motion_cache;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
+ Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_test_only = false, real_t p_margin = 0.08);
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
+public:
+ bool move_and_collide(const Vector2 &p_motion, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, bool p_cancel_sliding = true, const Set<RID> &p_exclude = Set<RID>());
+ bool test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
- PhysicsBody2D();
+ virtual ~PhysicsBody2D();
};
class StaticBody2D : public PhysicsBody2D {
GDCLASS(StaticBody2D, PhysicsBody2D);
Vector2 constant_linear_velocity;
- real_t constant_angular_velocity;
+ real_t constant_angular_velocity = 0.0;
Ref<PhysicsMaterial> physics_material_override;
+ bool kinematic_motion = false;
+ bool sync_to_physics = false;
+
+ Transform2D last_valid_transform;
+
+ void _direct_state_changed(Object *p_state);
+
protected:
+ void _notification(int p_what);
static void _bind_methods();
public:
@@ -94,11 +89,20 @@ public:
Vector2 get_constant_linear_velocity() const;
real_t get_constant_angular_velocity() const;
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
StaticBody2D();
- ~StaticBody2D();
private:
void _reload_physics_characteristics();
+
+ void _update_kinematic_motion();
+
+ void set_kinematic_motion_enabled(bool p_enabled);
+ bool is_kinematic_motion_enabled() const;
+
+ void set_sync_to_physics(bool p_enable);
+ bool is_sync_to_physics_enabled() const;
};
class RigidBody2D : public PhysicsBody2D {
@@ -106,9 +110,9 @@ class RigidBody2D : public PhysicsBody2D {
public:
enum Mode {
- MODE_RIGID,
+ MODE_DYNAMIC,
MODE_STATIC,
- MODE_CHARACTER,
+ MODE_DYNAMIC_LOCKED,
MODE_KINEMATIC,
};
@@ -119,30 +123,30 @@ public:
};
private:
- bool can_sleep;
- PhysicsDirectBodyState2D *state;
- Mode mode;
+ bool can_sleep = true;
+ PhysicsDirectBodyState2D *state = nullptr;
+ Mode mode = MODE_DYNAMIC;
- real_t mass;
+ real_t mass = 1.0;
Ref<PhysicsMaterial> physics_material_override;
- real_t gravity_scale;
- real_t linear_damp;
- real_t angular_damp;
+ real_t gravity_scale = 1.0;
+ real_t linear_damp = -1.0;
+ real_t angular_damp = -1.0;
Vector2 linear_velocity;
- real_t angular_velocity;
- bool sleeping;
+ real_t angular_velocity = 0.0;
+ bool sleeping = false;
- int max_contacts_reported;
+ int max_contacts_reported = 0;
- bool custom_integrator;
+ bool custom_integrator = false;
- CCDMode ccd_mode;
+ CCDMode ccd_mode = CCD_MODE_DISABLED;
struct ShapePair {
- int body_shape;
- int local_shape;
- bool tagged;
+ int body_shape = 0;
+ int local_shape = 0;
+ bool tagged = false;
bool operator<(const ShapePair &p_sp) const {
if (body_shape == p_sp.body_shape) {
return local_shape < p_sp.local_shape;
@@ -158,33 +162,35 @@ private:
}
};
struct RigidBody2D_RemoveAction {
+ RID rid;
ObjectID body_id;
ShapePair pair;
};
struct BodyState {
+ RID rid;
//int rc;
- bool in_scene;
+ bool in_scene = false;
VSet<ShapePair> shapes;
};
struct ContactMonitor {
- bool locked;
+ bool locked = false;
Map<ObjectID, BodyState> body_map;
};
- ContactMonitor *contact_monitor;
+ ContactMonitor *contact_monitor = nullptr;
void _body_enter_tree(ObjectID p_id);
void _body_exit_tree(ObjectID p_id);
- void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape);
+ void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
void _direct_state_changed(Object *p_state);
- bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, float p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>());
-
protected:
void _notification(int p_what);
static void _bind_methods();
+ GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *)
+
public:
void set_mode(Mode p_mode);
Mode get_mode() const;
@@ -195,9 +201,6 @@ public:
void set_inertia(real_t p_inertia);
real_t get_inertia() const;
- void set_weight(real_t p_weight);
- real_t get_weight() const;
-
void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
Ref<PhysicsMaterial> get_physics_material_override() const;
@@ -237,22 +240,22 @@ public:
CCDMode get_continuous_collision_detection_mode() const;
void apply_central_impulse(const Vector2 &p_impulse);
- void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse);
- void apply_torque_impulse(float p_torque);
+ void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2());
+ void apply_torque_impulse(real_t p_torque);
void set_applied_force(const Vector2 &p_force);
Vector2 get_applied_force() const;
- void set_applied_torque(const float p_torque);
- float get_applied_torque() const;
+ void set_applied_torque(const real_t p_torque);
+ real_t get_applied_torque() const;
void add_central_force(const Vector2 &p_force);
- void add_force(const Vector2 &p_offset, const Vector2 &p_force);
- void add_torque(float p_torque);
+ void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2());
+ void add_torque(real_t p_torque);
TypedArray<Node2D> get_colliding_bodies() const; //function for script
- virtual String get_configuration_warning() const;
+ virtual TypedArray<String> get_configuration_warnings() const override;
RigidBody2D();
~RigidBody2D();
@@ -264,84 +267,122 @@ private:
VARIANT_ENUM_CAST(RigidBody2D::Mode);
VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
-class KinematicBody2D : public PhysicsBody2D {
- GDCLASS(KinematicBody2D, PhysicsBody2D);
+class CharacterBody2D : public PhysicsBody2D {
+ GDCLASS(CharacterBody2D, PhysicsBody2D);
public:
- struct Collision {
- Vector2 collision;
- Vector2 normal;
- Vector2 collider_vel;
- ObjectID collider;
- RID collider_rid;
- int collider_shape;
- Variant collider_metadata;
- Vector2 remainder;
- Vector2 travel;
- int local_shape;
+ enum MotionMode {
+ MOTION_MODE_GROUNDED,
+ MOTION_MODE_FREE,
};
+ bool move_and_slide();
+
+ const Vector2 &get_linear_velocity() const;
+ void set_linear_velocity(const Vector2 &p_velocity);
+
+ bool is_on_floor() const;
+ bool is_on_floor_only() const;
+ bool is_on_wall() const;
+ bool is_on_wall_only() const;
+ bool is_on_ceiling() const;
+ bool is_on_ceiling_only() const;
+ Vector2 get_floor_normal() const;
+ real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;
+ Vector2 get_platform_velocity() const;
+
+ int get_slide_collision_count() const;
+ PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const;
+
+ CharacterBody2D();
+ ~CharacterBody2D();
private:
- float margin;
+ real_t margin = 0.08;
+ MotionMode motion_mode = MOTION_MODE_GROUNDED;
+
+ bool floor_stop_on_slope = false;
+ bool floor_constant_speed = false;
+ bool floor_block_on_wall = true;
+ bool slide_on_ceiling = true;
+ int max_slides = 4;
+ int platform_layer;
+ real_t floor_max_angle = Math::deg2rad((real_t)45.0);
+ float floor_snap_length = 0;
+ real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0);
+ Vector2 up_direction = Vector2(0.0, -1.0);
+ uint32_t moving_platform_ignore_layers = 0;
+ Vector2 linear_velocity;
Vector2 floor_normal;
- Vector2 floor_velocity;
- RID on_floor_body;
- bool on_floor;
- bool on_ceiling;
- bool on_wall;
- bool sync_to_physics;
-
- Vector<Collision> colliders;
+ Vector2 platform_velocity;
+ RID platform_rid;
+ bool on_floor = false;
+ bool on_ceiling = false;
+ bool on_wall = false;
+
+ Vector<PhysicsServer2D::MotionResult> motion_results;
Vector<Ref<KinematicCollision2D>> slide_colliders;
- Ref<KinematicCollision2D> motion_cache;
- _FORCE_INLINE_ bool _ignores_mode(PhysicsServer2D::BodyMode) const;
+ void set_safe_margin(real_t p_margin);
+ real_t get_safe_margin() const;
- Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
- Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
+ bool is_floor_stop_on_slope_enabled() const;
+ void set_floor_stop_on_slope_enabled(bool p_enabled);
- Transform2D last_valid_transform;
- void _direct_state_changed(Object *p_state);
+ bool is_floor_constant_speed_enabled() const;
+ void set_floor_constant_speed_enabled(bool p_enabled);
-protected:
- void _notification(int p_what);
- static void _bind_methods();
+ bool is_floor_block_on_wall_enabled() const;
+ void set_floor_block_on_wall_enabled(bool p_enabled);
-public:
- bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
+ bool is_slide_on_ceiling_enabled() const;
+ void set_slide_on_ceiling_enabled(bool p_enabled);
- bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia = true);
+ int get_max_slides() const;
+ void set_max_slides(int p_max_slides);
- bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
+ real_t get_floor_max_angle() const;
+ void set_floor_max_angle(real_t p_radians);
- void set_safe_margin(float p_margin);
- float get_safe_margin() const;
+ real_t get_floor_snap_length();
+ void set_floor_snap_length(real_t p_floor_snap_length);
- Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
- Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
- bool is_on_floor() const;
- bool is_on_wall() const;
- bool is_on_ceiling() const;
- Vector2 get_floor_normal() const;
- Vector2 get_floor_velocity() const;
+ real_t get_free_mode_min_slide_angle() const;
+ void set_free_mode_min_slide_angle(real_t p_radians);
- int get_slide_count() const;
- Collision get_slide_collision(int p_bounce) const;
+ uint32_t get_moving_platform_ignore_layers() const;
+ void set_moving_platform_ignore_layers(const uint32_t p_exclude_layer);
- void set_sync_to_physics(bool p_enable);
- bool is_sync_to_physics_enabled() const;
+ void set_motion_mode(MotionMode p_mode);
+ MotionMode get_motion_mode() const;
+
+ void _move_and_slide_free(real_t p_delta);
+ void _move_and_slide_grounded(real_t p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity);
- KinematicBody2D();
- ~KinematicBody2D();
+ Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
+ Ref<KinematicCollision2D> _get_last_slide_collision();
+ const Vector2 &get_up_direction() const;
+ bool _on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up);
+ void set_up_direction(const Vector2 &p_up_direction);
+ void _set_collision_direction(const PhysicsServer2D::MotionResult &p_result);
+ void _set_platform_data(const PhysicsServer2D::MotionResult &p_result);
+ void _snap_on_floor(bool was_on_floor, bool vel_dir_facing_up);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
};
-class KinematicCollision2D : public Reference {
- GDCLASS(KinematicCollision2D, Reference);
+VARIANT_ENUM_CAST(CharacterBody2D::MotionMode);
+
+class KinematicCollision2D : public RefCounted {
+ GDCLASS(KinematicCollision2D, RefCounted);
- KinematicBody2D *owner;
- friend class KinematicBody2D;
- KinematicBody2D::Collision collision;
+ PhysicsBody2D *owner = nullptr;
+ friend class PhysicsBody2D;
+ friend class CharacterBody2D;
+ PhysicsServer2D::MotionResult result;
protected:
static void _bind_methods();
@@ -351,15 +392,15 @@ public:
Vector2 get_normal() const;
Vector2 get_travel() const;
Vector2 get_remainder() const;
+ real_t get_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;
Object *get_local_shape() const;
Object *get_collider() const;
ObjectID get_collider_id() const;
+ RID get_collider_rid() const;
Object *get_collider_shape() const;
int get_collider_shape_index() const;
Vector2 get_collider_velocity() const;
Variant get_collider_metadata() const;
-
- KinematicCollision2D();
};
#endif // PHYSICS_BODY_2D_H
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 13b62816a4..7366be5a7d 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -90,6 +90,12 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
}
#endif
+void Polygon2D::_validate_property(PropertyInfo &property) const {
+ if (!invert && property.name == "invert_border") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Polygon2D::_skeleton_bone_setup_changed() {
update();
}
@@ -154,8 +160,8 @@ void Polygon2D::_notification(int p_what) {
if (invert) {
Rect2 bounds;
int highest_idx = -1;
- float highest_y = -1e20;
- float sum = 0;
+ real_t highest_y = -1e20;
+ real_t sum = 0.0;
for (int i = 0; i < len; i++) {
if (i == 0) {
@@ -273,7 +279,7 @@ void Polygon2D::_notification(int p_what) {
//normalize the weights
for (int i = 0; i < vc; i++) {
- float tw = 0;
+ real_t tw = 0.0;
for (int j = 0; j < 4; j++) {
tw += weightsw[i * 4 + j];
}
@@ -296,17 +302,18 @@ void Polygon2D::_notification(int p_what) {
colors.write[i] = color_r[i];
}
} else {
- colors.push_back(color);
+ colors.resize(len);
+ for (int i = 0; i < len; i++) {
+ colors.write[i] = color;
+ }
}
+ Vector<int> index_array;
+
if (invert || polygons.size() == 0) {
- Vector<int> indices = Geometry2D::triangulate_polygon(points);
- if (indices.size()) {
- RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1, normal_map.is_valid() ? normal_map->get_rid() : RID(), specular_map.is_valid() ? specular_map->get_rid() : RID(), Color(specular_color.r, specular_color.g, specular_color.b, shininess));
- }
+ index_array = Geometry2D::triangulate_polygon(points);
} else {
//draw individual polygons
- Vector<int> total_indices;
for (int i = 0; i < polygons.size(); i++) {
Vector<int> src_indices = polygons[i];
int ic = src_indices.size();
@@ -327,18 +334,38 @@ void Polygon2D::_notification(int p_what) {
int ic2 = indices.size();
const int *r2 = indices.ptr();
- int bic = total_indices.size();
- total_indices.resize(bic + ic2);
- int *w2 = total_indices.ptrw();
+ int bic = index_array.size();
+ index_array.resize(bic + ic2);
+ int *w2 = index_array.ptrw();
for (int j = 0; j < ic2; j++) {
w2[j + bic] = r[r2[j]];
}
}
+ }
- if (total_indices.size()) {
- RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), total_indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ RS::get_singleton()->mesh_clear(mesh);
+
+ if (index_array.size()) {
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ if (uvs.size() == points.size()) {
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ }
+ if (colors.size() == points.size()) {
+ arr[RS::ARRAY_COLOR] = colors;
}
+
+ if (bones.size() == points.size() * 4) {
+ arr[RS::ARRAY_BONES] = bones;
+ arr[RS::ARRAY_WEIGHTS] = weights;
+ }
+
+ arr[RS::ARRAY_INDEX] = index_array;
+
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+ RS::get_singleton()->canvas_item_add_mesh(get_canvas_item(), mesh, Transform2D(), Color(1, 1, 1), texture.is_valid() ? texture->get_rid() : RID());
}
} break;
@@ -417,42 +444,6 @@ Ref<Texture2D> Polygon2D::get_texture() const {
return texture;
}
-void Polygon2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
- normal_map = p_normal_map;
- update();
-}
-
-Ref<Texture2D> Polygon2D::get_normal_map() const {
- return normal_map;
-}
-
-void Polygon2D::set_specular_map(const Ref<Texture2D> &p_specular_map) {
- specular_map = p_specular_map;
- update();
-}
-
-Ref<Texture2D> Polygon2D::get_specular_map() const {
- return specular_map;
-}
-
-void Polygon2D::set_specular_color(const Color &p_specular_color) {
- specular_color = p_specular_color;
- update();
-}
-
-Color Polygon2D::get_specular_color() const {
- return specular_color;
-}
-
-void Polygon2D::set_shininess(float p_shininess) {
- shininess = CLAMP(p_shininess, 0.0, 1.0);
- update();
-}
-
-float Polygon2D::get_shininess() const {
- return shininess;
-}
-
void Polygon2D::set_texture_offset(const Vector2 &p_offset) {
tex_ofs = p_offset;
update();
@@ -462,23 +453,15 @@ Vector2 Polygon2D::get_texture_offset() const {
return tex_ofs;
}
-void Polygon2D::set_texture_rotation(float p_rot) {
+void Polygon2D::set_texture_rotation(real_t p_rot) {
tex_rot = p_rot;
update();
}
-float Polygon2D::get_texture_rotation() const {
+real_t Polygon2D::get_texture_rotation() const {
return tex_rot;
}
-void Polygon2D::set_texture_rotation_degrees(float p_rot) {
- set_texture_rotation(Math::deg2rad(p_rot));
-}
-
-float Polygon2D::get_texture_rotation_degrees() const {
- return Math::rad2deg(get_texture_rotation());
-}
-
void Polygon2D::set_texture_scale(const Size2 &p_scale) {
tex_scale = p_scale;
update();
@@ -491,6 +474,7 @@ Size2 Polygon2D::get_texture_scale() const {
void Polygon2D::set_invert(bool p_invert) {
invert = p_invert;
update();
+ notify_property_list_changed();
}
bool Polygon2D::get_invert() const {
@@ -506,12 +490,12 @@ bool Polygon2D::get_antialiased() const {
return antialiased;
}
-void Polygon2D::set_invert_border(float p_invert_border) {
+void Polygon2D::set_invert_border(real_t p_invert_border) {
invert_border = p_invert_border;
update();
}
-float Polygon2D::get_invert_border() const {
+real_t Polygon2D::get_invert_border() const {
return invert_border;
}
@@ -519,7 +503,6 @@ void Polygon2D::set_offset(const Vector2 &p_offset) {
offset = p_offset;
rect_cache_dirty = true;
update();
- _change_notify("offset");
}
Vector2 Polygon2D::get_offset() const {
@@ -616,27 +599,12 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Polygon2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Polygon2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Polygon2D::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &Polygon2D::get_normal_map);
-
- ClassDB::bind_method(D_METHOD("set_specular_map", "specular_map"), &Polygon2D::set_specular_map);
- ClassDB::bind_method(D_METHOD("get_specular_map"), &Polygon2D::get_specular_map);
-
- ClassDB::bind_method(D_METHOD("set_specular_color", "specular_color"), &Polygon2D::set_specular_color);
- ClassDB::bind_method(D_METHOD("get_specular_color"), &Polygon2D::get_specular_color);
-
- ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &Polygon2D::set_shininess);
- ClassDB::bind_method(D_METHOD("get_shininess"), &Polygon2D::get_shininess);
-
ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Polygon2D::set_texture_offset);
ClassDB::bind_method(D_METHOD("get_texture_offset"), &Polygon2D::get_texture_offset);
ClassDB::bind_method(D_METHOD("set_texture_rotation", "texture_rotation"), &Polygon2D::set_texture_rotation);
ClassDB::bind_method(D_METHOD("get_texture_rotation"), &Polygon2D::get_texture_rotation);
- ClassDB::bind_method(D_METHOD("set_texture_rotation_degrees", "texture_rotation"), &Polygon2D::set_texture_rotation_degrees);
- ClassDB::bind_method(D_METHOD("get_texture_rotation_degrees"), &Polygon2D::get_texture_rotation_degrees);
-
ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Polygon2D::set_texture_scale);
ClassDB::bind_method(D_METHOD("get_texture_scale"), &Polygon2D::get_texture_scale);
@@ -678,13 +646,7 @@ void Polygon2D::_bind_methods() {
ADD_GROUP("Texture2D", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
- ADD_GROUP("Lighting", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_map", "get_specular_map");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
@@ -702,16 +664,9 @@ void Polygon2D::_bind_methods() {
}
Polygon2D::Polygon2D() {
- invert = false;
- invert_border = 100;
- antialiased = false;
- tex_rot = 0;
- tex_tile = true;
- tex_scale = Vector2(1, 1);
- color = Color(1, 1, 1);
- rect_cache_dirty = true;
- internal_vertices = 0;
+ mesh = RS::get_singleton()->mesh_create();
+}
- specular_color = Color(1, 1, 1, 1);
- shininess = 1.0;
+Polygon2D::~Polygon2D() {
+ RS::get_singleton()->free(mesh);
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index dafec1c343..bf386b9ace 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,7 @@ class Polygon2D : public Node2D {
Vector<Vector2> uv;
Vector<Color> vertex_colors;
Array polygons;
- int internal_vertices;
+ int internal_vertices = 0;
struct Bone {
NodePath path;
@@ -49,23 +49,19 @@ class Polygon2D : public Node2D {
Vector<Bone> bone_weights;
- Color color;
+ Color color = Color(1, 1, 1);
Ref<Texture2D> texture;
- Ref<Texture2D> normal_map;
- Ref<Texture2D> specular_map;
- Color specular_color;
- float shininess;
- Size2 tex_scale;
+ Size2 tex_scale = Vector2(1, 1);
Vector2 tex_ofs;
- bool tex_tile;
- float tex_rot;
- bool invert;
- float invert_border;
- bool antialiased;
+ bool tex_tile = true;
+ real_t tex_rot = 0.0;
+ bool invert = false;
+ real_t invert_border = 100.0;
+ bool antialiased = false;
Vector2 offset;
- mutable bool rect_cache_dirty;
+ mutable bool rect_cache_dirty = true;
mutable Rect2 item_rect;
NodePath skeleton;
@@ -76,22 +72,25 @@ class Polygon2D : public Node2D {
void _skeleton_bone_setup_changed();
+ RID mesh;
+
protected:
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
#ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const;
- virtual void _edit_set_state(const Dictionary &p_state);
+ virtual Dictionary _edit_get_state() const override;
+ virtual void _edit_set_state(const Dictionary &p_state) override;
- virtual void _edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 _edit_get_pivot() const;
- virtual bool _edit_use_pivot() const;
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot) override;
+ virtual Point2 _edit_get_pivot() const override;
+ virtual bool _edit_use_pivot() const override;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
void set_polygon(const Vector<Vector2> &p_polygon);
@@ -115,26 +114,11 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture2D> &p_normal_map);
- Ref<Texture2D> get_normal_map() const;
-
- void set_specular_map(const Ref<Texture2D> &p_specular_map);
- Ref<Texture2D> get_specular_map() const;
-
- void set_specular_color(const Color &p_specular_color);
- Color get_specular_color() const;
-
- void set_shininess(float p_shininess);
- float get_shininess() const;
-
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;
- void set_texture_rotation(float p_rot);
- float get_texture_rotation() const;
-
- void set_texture_rotation_degrees(float p_rot);
- float get_texture_rotation_degrees() const;
+ void set_texture_rotation(real_t p_rot);
+ real_t get_texture_rotation() const;
void set_texture_scale(const Size2 &p_scale);
Size2 get_texture_scale() const;
@@ -145,8 +129,8 @@ public:
void set_antialiased(bool p_antialiased);
bool get_antialiased() const;
- void set_invert_border(float p_invert_border);
- float get_invert_border() const;
+ void set_invert_border(real_t p_invert_border);
+ real_t get_invert_border() const;
void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;
@@ -164,6 +148,7 @@ public:
NodePath get_skeleton() const;
Polygon2D();
+ ~Polygon2D();
};
#endif // POLYGON_2D_H
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index a94a9f7085..4f053ff8b0 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,21 +30,49 @@
#include "position_2d.h"
-#include "core/engine.h"
-#include "scene/resources/texture.h"
-
-const float DEFAULT_GIZMO_EXTENTS = 10.0;
+const real_t DEFAULT_GIZMO_EXTENTS = 10.0;
void Position2D::_draw_cross() {
- float extents = get_gizmo_extents();
- // Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`)
- draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32));
- draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01));
+ const real_t extents = get_gizmo_extents();
+
+ // Add more points to create a "hard stop" in the color gradient.
+ PackedVector2Array points_x;
+ points_x.push_back(Point2(+extents, 0));
+ points_x.push_back(Point2());
+ points_x.push_back(Point2());
+ points_x.push_back(Point2(-extents, 0));
+
+ PackedVector2Array points_y;
+ points_y.push_back(Point2(0, +extents));
+ points_y.push_back(Point2());
+ points_y.push_back(Point2());
+ points_y.push_back(Point2(0, -extents));
+
+ // Use the axis color which is brighter for the positive axis.
+ // Use a darkened axis color for the negative axis.
+ // This makes it possible to see in which direction the Position3D node is rotated
+ // (which can be important depending on how it's used).
+ // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`).
+ PackedColorArray colors_x;
+ const Color color_x = Color(0.96, 0.20, 0.32);
+ colors_x.push_back(color_x);
+ colors_x.push_back(color_x);
+ colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5));
+ colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5));
+ draw_multiline_colors(points_x, colors_x);
+
+ PackedColorArray colors_y;
+ const Color color_y = Color(0.53, 0.84, 0.01);
+ colors_y.push_back(color_y);
+ colors_y.push_back(color_y);
+ colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5));
+ colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5));
+ draw_multiline_colors(points_y, colors_y);
}
#ifdef TOOLS_ENABLED
Rect2 Position2D::_edit_get_rect() const {
- float extents = get_gizmo_extents();
+ real_t extents = get_gizmo_extents();
return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2));
}
@@ -70,7 +98,7 @@ void Position2D::_notification(int p_what) {
}
}
-void Position2D::set_gizmo_extents(float p_extents) {
+void Position2D::set_gizmo_extents(real_t p_extents) {
if (p_extents == DEFAULT_GIZMO_EXTENTS) {
set_meta("_gizmo_extents_", Variant());
} else {
@@ -80,7 +108,7 @@ void Position2D::set_gizmo_extents(float p_extents) {
update();
}
-float Position2D::get_gizmo_extents() const {
+real_t Position2D::get_gizmo_extents() const {
if (has_meta("_gizmo_extents_")) {
return get_meta("_gizmo_extents_");
} else {
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index b53fa4c0e2..9ed622c8f6 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,12 +44,12 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
#endif
- void set_gizmo_extents(float p_extents);
- float get_gizmo_extents() const;
+ void set_gizmo_extents(real_t p_extents);
+ real_t get_gizmo_extents() const;
Position2D();
};
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 5020940c5c..3ac2128c2e 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,19 +31,16 @@
#include "ray_cast_2d.h"
#include "collision_object_2d.h"
-#include "core/engine.h"
-#include "physics_body_2d.h"
-#include "servers/physics_server_2d.h"
-void RayCast2D::set_cast_to(const Vector2 &p_point) {
- cast_to = p_point;
+void RayCast2D::set_target_position(const Vector2 &p_point) {
+ target_position = p_point;
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
update();
}
}
-Vector2 RayCast2D::get_cast_to() const {
- return cast_to;
+Vector2 RayCast2D::get_target_position() const {
+ return target_position;
}
void RayCast2D::set_collision_mask(uint32_t p_mask) {
@@ -54,18 +51,22 @@ uint32_t RayCast2D::get_collision_mask() const {
return collision_mask;
}
-void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
+void RayCast2D::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
- mask |= 1 << p_bit;
+ mask |= 1 << (p_layer_number - 1);
} else {
- mask &= ~(1 << p_bit);
+ mask &= ~(1 << (p_layer_number - 1));
}
set_collision_mask(mask);
}
-bool RayCast2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
+bool RayCast2D::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
}
bool RayCast2D::is_colliding() const {
@@ -159,30 +160,7 @@ void RayCast2D::_notification(int p_what) {
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
- Transform2D xf;
- xf.rotate(cast_to.angle());
- xf.translate(Vector2(cast_to.length(), 0));
-
- // Draw an arrow indicating where the RayCast is pointing to
- Color draw_col = get_tree()->get_debug_collisions_color();
- if (!enabled) {
- float g = draw_col.get_v();
- draw_col.r = g;
- draw_col.g = g;
- draw_col.b = g;
- }
- draw_line(Vector2(), cast_to, draw_col, 2);
- Vector<Vector2> pts;
- float tsize = 8;
- pts.push_back(xf.xform(Vector2(tsize, 0)));
- pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize)));
- pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize)));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(draw_col);
- }
-
- draw_primitive(pts, cols, Vector<Vector2>());
+ _draw_debug_shape();
} break;
@@ -206,13 +184,13 @@ void RayCast2D::_update_raycast_state() {
Transform2D gt = get_global_transform();
- Vector2 to = cast_to;
+ Vector2 to = target_position;
if (to == Vector2()) {
to = Vector2(0, 0.01);
}
PhysicsDirectSpaceState2D::RayResult rr;
-
+ bool prev_collision_state = collided;
if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
collided = true;
against = rr.collider_id;
@@ -224,6 +202,48 @@ void RayCast2D::_update_raycast_state() {
against = ObjectID();
against_shape = 0;
}
+
+ if (prev_collision_state != collided) {
+ update();
+ }
+}
+
+void RayCast2D::_draw_debug_shape() {
+ Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color();
+ if (!enabled) {
+ const float g = draw_col.get_v();
+ draw_col.r = g;
+ draw_col.g = g;
+ draw_col.b = g;
+ }
+
+ // Draw an arrow indicating where the RayCast is pointing to
+ const real_t max_arrow_size = 6;
+ const real_t line_width = 1.4;
+ bool no_line = target_position.length() < line_width;
+ real_t arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size);
+
+ if (no_line) {
+ arrow_size = target_position.length();
+ } else {
+ draw_line(Vector2(), target_position - target_position.normalized() * arrow_size, draw_col, line_width);
+ }
+
+ Transform2D xf;
+ xf.rotate(target_position.angle());
+ xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
+
+ Vector<Vector2> pts;
+ pts.push_back(xf.xform(Vector2(arrow_size, 0)));
+ pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size)));
+ pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size)));
+
+ Vector<Color> cols;
+ for (int i = 0; i < 3; i++) {
+ cols.push_back(draw_col);
+ }
+
+ draw_primitive(pts, cols, Vector<Vector2>());
}
void RayCast2D::force_raycast_update() {
@@ -280,8 +300,8 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled);
- ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast2D::set_cast_to);
- ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast2D::get_cast_to);
+ ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &RayCast2D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &RayCast2D::get_target_position);
ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast2D::is_colliding);
ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast2D::force_raycast_update);
@@ -302,8 +322,8 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &RayCast2D::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &RayCast2D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast2D::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &RayCast2D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &RayCast2D::get_collision_mask_value);
ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast2D::set_exclude_parent_body);
ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast2D::get_exclude_parent_body);
@@ -316,7 +336,7 @@ void RayCast2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Collide With", "collide_with");
@@ -325,13 +345,4 @@ void RayCast2D::_bind_methods() {
}
RayCast2D::RayCast2D() {
- enabled = false;
-
- collided = false;
- against_shape = 0;
- collision_mask = 1;
- cast_to = Vector2(0, 50);
- exclude_parent_body = true;
- collide_with_bodies = true;
- collide_with_areas = false;
}
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 6accc264a0..65b6e7899b 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,20 +36,22 @@
class RayCast2D : public Node2D {
GDCLASS(RayCast2D, Node2D);
- bool enabled;
- bool collided;
+ bool enabled = true;
+ bool collided = false;
ObjectID against;
- int against_shape;
+ int against_shape = 0;
Vector2 collision_point;
Vector2 collision_normal;
Set<RID> exclude;
- uint32_t collision_mask;
- bool exclude_parent_body;
+ uint32_t collision_mask = 1;
+ bool exclude_parent_body = true;
- Vector2 cast_to;
+ Vector2 target_position = Vector2(0, 50);
- bool collide_with_areas;
- bool collide_with_bodies;
+ bool collide_with_areas = false;
+ bool collide_with_bodies = true;
+
+ void _draw_debug_shape();
protected:
void _notification(int p_what);
@@ -66,14 +68,14 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
- void set_cast_to(const Vector2 &p_point);
- Vector2 get_cast_to() const;
+ void set_target_position(const Vector2 &p_point);
+ Vector2 get_target_position() const;
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
void set_exclude_parent_body(bool p_exclude_parent_body);
bool get_exclude_parent_body() const;
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index 3104436dbe..fe3e867424 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,13 +29,12 @@
/*************************************************************************/
#include "remote_transform_2d.h"
-#include "scene/scene_string_names.h"
void RemoteTransform2D::_update_cache() {
cache = ObjectID();
if (has_node(remote_node)) {
Node *node = get_node(remote_node);
- if (!node || this == node || node->is_a_parent_of(this) || this->is_a_parent_of(node)) {
+ if (!node || this == node || node->is_ancestor_of(this) || this->is_ancestor_of(node)) {
return;
}
@@ -138,7 +137,7 @@ void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) {
_update_remote();
}
- update_configuration_warning();
+ update_configuration_warnings();
}
NodePath RemoteTransform2D::get_remote_node() const {
@@ -185,12 +184,14 @@ void RemoteTransform2D::force_update_cache() {
_update_cache();
}
-String RemoteTransform2D::get_configuration_warning() const {
+TypedArray<String> RemoteTransform2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
- return TTR("Path property must point to a valid Node2D node to work.");
+ warnings.push_back(TTR("Path property must point to a valid Node2D node to work."));
}
- return String();
+ return warnings;
}
void RemoteTransform2D::_bind_methods() {
@@ -218,10 +219,5 @@ void RemoteTransform2D::_bind_methods() {
}
RemoteTransform2D::RemoteTransform2D() {
- use_global_coordinates = true;
- update_remote_position = true;
- update_remote_rotation = true;
- update_remote_scale = true;
-
set_notify_transform(true);
}
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index caaa0394f2..36fddb58c7 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,10 +40,10 @@ class RemoteTransform2D : public Node2D {
ObjectID cache;
- bool use_global_coordinates;
- bool update_remote_position;
- bool update_remote_rotation;
- bool update_remote_scale;
+ bool use_global_coordinates = true;
+ bool update_remote_position = true;
+ bool update_remote_rotation = true;
+ bool update_remote_scale = true;
void _update_remote();
void _update_cache();
@@ -70,7 +70,7 @@ public:
void force_update_cache();
- virtual String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
RemoteTransform2D();
};
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index ea37c8dfe7..4bbbc3575d 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,67 @@
#include "skeleton_2d.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#include "editor/plugins/canvas_item_editor_plugin.h"
+#endif //TOOLS_ENABLED
+
+bool Bone2D::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("auto_calculate_length_and_angle")) {
+ set_autocalculate_length_and_angle(p_value);
+ } else if (path.begins_with("length")) {
+ set_length(p_value);
+ } else if (path.begins_with("bone_angle")) {
+ set_bone_angle(Math::deg2rad(real_t(p_value)));
+ } else if (path.begins_with("default_length")) {
+ set_length(p_value);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor_settings/show_bone_gizmo")) {
+ _editor_set_show_bone_gizmo(p_value);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+bool Bone2D::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("auto_calculate_length_and_angle")) {
+ r_ret = get_autocalculate_length_and_angle();
+ } else if (path.begins_with("length")) {
+ r_ret = get_length();
+ } else if (path.begins_with("bone_angle")) {
+ r_ret = Math::rad2deg(get_bone_angle());
+ } else if (path.begins_with("default_length")) {
+ r_ret = get_length();
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor_settings/show_bone_gizmo")) {
+ r_ret = _editor_get_show_bone_gizmo();
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+void Bone2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "auto_calculate_length_and_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (!autocalculate_length_and_angle) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1, 1024, 1", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "bone_angle", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+ }
+
+#ifdef TOOLS_ENABLED
+ p_list->push_back(PropertyInfo(Variant::BOOL, "editor_settings/show_bone_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+#endif // TOOLS_ENABLED
+}
+
void Bone2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
Node *parent = get_parent();
@@ -53,19 +114,54 @@ void Bone2D::_notification(int p_what) {
skeleton->bones.push_back(bone);
skeleton->_make_bone_setup_dirty();
}
+
+ cache_transform = get_transform();
+ copy_transform_to_cache = true;
+
+#ifdef TOOLS_ENABLED
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
+
+ update();
+#endif // TOOLS_ENABLED
}
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
+
+ else if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
if (skeleton) {
skeleton->_make_transform_dirty();
}
+ if (copy_transform_to_cache) {
+ cache_transform = get_transform();
+ }
+#ifdef TOOLS_ENABLED
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
+
+ update();
+
+ if (get_parent()) {
+ Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent());
+ if (parent_bone) {
+ parent_bone->update();
+ }
+ }
+#endif // TOOLS_ENABLED
}
- if (p_what == NOTIFICATION_MOVED_IN_PARENT) {
+
+ else if (p_what == NOTIFICATION_MOVED_IN_PARENT) {
if (skeleton) {
skeleton->_make_bone_setup_dirty();
}
+ if (copy_transform_to_cache) {
+ cache_transform = get_transform();
+ }
}
- if (p_what == NOTIFICATION_EXIT_TREE) {
+ else if (p_what == NOTIFICATION_EXIT_TREE) {
if (skeleton) {
for (int i = 0; i < skeleton->bones.size(); i++) {
if (skeleton->bones[i].bone == this) {
@@ -77,9 +173,200 @@ void Bone2D::_notification(int p_what) {
skeleton = nullptr;
}
parent_bone = nullptr;
+ set_transform(cache_transform);
}
+
+ else if (p_what == NOTIFICATION_READY) {
+ if (autocalculate_length_and_angle) {
+ calculate_length_and_rotation();
+ }
+ }
+#ifdef TOOLS_ENABLED
+ else if (p_what == NOTIFICATION_EDITOR_PRE_SAVE || p_what == NOTIFICATION_EDITOR_POST_SAVE) {
+ Transform2D tmp_trans = get_transform();
+ set_transform(cache_transform);
+ cache_transform = tmp_trans;
+ }
+ // Bone2D Editor gizmo drawing:
+#ifndef _MSC_VER
+#warning TODO Bone2D gizmo drawing needs to be moved to an editor plugin
+#endif
+ else if (p_what == NOTIFICATION_DRAW) {
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
+
+ if (editor_gizmo_rid.is_null()) {
+ editor_gizmo_rid = RenderingServer::get_singleton()->canvas_item_create();
+ RenderingServer::get_singleton()->canvas_item_set_parent(editor_gizmo_rid, get_canvas_item());
+ RenderingServer::get_singleton()->canvas_item_set_z_as_relative_to_parent(editor_gizmo_rid, true);
+ RenderingServer::get_singleton()->canvas_item_set_z_index(editor_gizmo_rid, 10);
+ }
+ RenderingServer::get_singleton()->canvas_item_clear(editor_gizmo_rid);
+
+ if (!_editor_show_bone_gizmo) {
+ return;
+ }
+
+ // Undo scaling
+ Transform2D editor_gizmo_trans = Transform2D();
+ editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale());
+ RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans);
+
+ Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
+ Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
+ Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
+ Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
+ Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
+
+ bool Bone2D_found = false;
+ for (int i = 0; i < get_child_count(); i++) {
+ Bone2D *child_node = nullptr;
+ child_node = Object::cast_to<Bone2D>(get_child(i));
+ if (!child_node) {
+ continue;
+ }
+ Bone2D_found = true;
+
+ Vector<Vector2> bone_shape;
+ Vector<Vector2> bone_shape_outline;
+
+ _editor_get_bone_shape(&bone_shape, &bone_shape_outline, child_node);
+
+ Vector<Color> colors;
+ if (has_meta("_local_pose_override_enabled_")) {
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ } else {
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ }
+
+ Vector<Color> outline_colors;
+ if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ } else {
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ }
+
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
+ }
+
+ if (!Bone2D_found) {
+ Vector<Vector2> bone_shape;
+ Vector<Vector2> bone_shape_outline;
+
+ _editor_get_bone_shape(&bone_shape, &bone_shape_outline, nullptr);
+
+ Vector<Color> colors;
+ if (has_meta("_local_pose_override_enabled_")) {
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ } else {
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ }
+
+ Vector<Color> outline_colors;
+ if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ } else {
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ }
+
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
+ }
+ }
+#endif // TOOLS_ENALBED
+}
+
+#ifdef TOOLS_ENABLED
+bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone) {
+ int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
+ int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size");
+
+ if (!is_inside_tree()) {
+ return false; //may have been removed
+ }
+ if (!p_other_bone && length <= 0) {
+ return false;
+ }
+
+ Vector2 rel;
+ if (p_other_bone) {
+ rel = (p_other_bone->get_global_position() - get_global_position());
+ rel = rel.rotated(-get_global_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
+ } else {
+ real_t angle_to_use = get_rotation() + bone_angle;
+ rel = Vector2(cos(angle_to_use), sin(angle_to_use)) * (length * MIN(get_global_scale().x, get_global_scale().y));
+ rel = rel.rotated(-get_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
+ }
+
+ Vector2 relt = rel.rotated(Math_PI * 0.5).normalized() * bone_width;
+ Vector2 reln = rel.normalized();
+ Vector2 reltn = relt.normalized();
+
+ if (p_shape) {
+ p_shape->clear();
+ p_shape->push_back(Vector2(0, 0));
+ p_shape->push_back(rel * 0.2 + relt);
+ p_shape->push_back(rel);
+ p_shape->push_back(rel * 0.2 - relt);
+ }
+
+ if (p_outline_shape) {
+ p_outline_shape->clear();
+ p_outline_shape->push_back((-reln - reltn) * bone_outline_width);
+ p_outline_shape->push_back((-reln + reltn) * bone_outline_width);
+ p_outline_shape->push_back(rel * 0.2 + relt + reltn * bone_outline_width);
+ p_outline_shape->push_back(rel + (reln + reltn) * bone_outline_width);
+ p_outline_shape->push_back(rel + (reln - reltn) * bone_outline_width);
+ p_outline_shape->push_back(rel * 0.2 - relt - reltn * bone_outline_width);
+ }
+ return true;
}
+void Bone2D::_editor_set_show_bone_gizmo(bool p_show_gizmo) {
+ _editor_show_bone_gizmo = p_show_gizmo;
+ update();
+}
+
+bool Bone2D::_editor_get_show_bone_gizmo() const {
+ return _editor_show_bone_gizmo;
+}
+#endif // TOOLS_ENABLED
+
void Bone2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rest", "rest"), &Bone2D::set_rest);
ClassDB::bind_method(D_METHOD("get_rest"), &Bone2D::get_rest);
@@ -90,8 +377,14 @@ void Bone2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length);
ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length);
+ ClassDB::bind_method(D_METHOD("set_autocalculate_length_and_angle", "auto_calculate"), &Bone2D::set_autocalculate_length_and_angle);
+ ClassDB::bind_method(D_METHOD("get_autocalculate_length_and_angle"), &Bone2D::get_autocalculate_length_and_angle);
+ ClassDB::bind_method(D_METHOD("set_length", "length"), &Bone2D::set_length);
+ ClassDB::bind_method(D_METHOD("get_length"), &Bone2D::get_length);
+ ClassDB::bind_method(D_METHOD("set_bone_angle", "angle"), &Bone2D::set_bone_angle);
+ ClassDB::bind_method(D_METHOD("get_bone_angle"), &Bone2D::get_bone_angle);
+
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest"), "set_rest", "get_rest");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_length", PROPERTY_HINT_RANGE, "1,1024,1"), "set_default_length", "get_default_length");
}
void Bone2D::set_rest(const Transform2D &p_rest) {
@@ -100,7 +393,7 @@ void Bone2D::set_rest(const Transform2D &p_rest) {
skeleton->_make_bone_setup_dirty();
}
- update_configuration_warning();
+ update_configuration_warnings();
}
Transform2D Bone2D::get_rest() const {
@@ -119,12 +412,14 @@ void Bone2D::apply_rest() {
set_transform(rest);
}
-void Bone2D::set_default_length(float p_length) {
- default_length = p_length;
+void Bone2D::set_default_length(real_t p_length) {
+ WARN_DEPRECATED_MSG("set_default_length is deprecated. Please use set_length instead!");
+ set_length(p_length);
}
-float Bone2D::get_default_length() const {
- return default_length;
+real_t Bone2D::get_default_length() const {
+ WARN_DEPRECATED_MSG("get_default_length is deprecated. Please use get_length instead!");
+ return get_length();
}
int Bone2D::get_index_in_skeleton() const {
@@ -133,50 +428,145 @@ int Bone2D::get_index_in_skeleton() const {
return skeleton_index;
}
-String Bone2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> Bone2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!skeleton) {
- if (warning != String()) {
- warning += "\n\n";
- }
if (parent_bone) {
- warning += TTR("This Bone2D chain should end at a Skeleton2D node.");
+ warnings.push_back(TTR("This Bone2D chain should end at a Skeleton2D node."));
} else {
- warning += TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
+ warnings.push_back(TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node."));
}
}
if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
- if (warning != String()) {
- warning += "\n\n";
+ warnings.push_back(TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."));
+ }
+
+ return warnings;
+}
+
+void Bone2D::calculate_length_and_rotation() {
+ // if there is at least a single child Bone2D node, we can calculate
+ // the length and direction. We will always just use the first Bone2D for this.
+ bool calculated = false;
+ int child_count = get_child_count();
+ if (child_count > 0) {
+ for (int i = 0; i < child_count; i++) {
+ Bone2D *child = Object::cast_to<Bone2D>(get_child(i));
+ if (child) {
+ Vector2 child_local_pos = to_local(child->get_global_position());
+ length = child_local_pos.length();
+ bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x);
+ calculated = true;
+ break;
+ }
}
- warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
}
+ if (calculated) {
+ return; // Finished!
+ } else {
+ WARN_PRINT("No Bone2D children of node " + get_name() + ". Cannot calculate bone length or angle reliably.\nUsing transform rotation for bone angle");
+ bone_angle = get_transform().get_rotation();
+ return;
+ }
+}
+
+void Bone2D::set_autocalculate_length_and_angle(bool p_autocalculate) {
+ autocalculate_length_and_angle = p_autocalculate;
+ if (autocalculate_length_and_angle) {
+ calculate_length_and_rotation();
+ }
+ notify_property_list_changed();
+}
+
+bool Bone2D::get_autocalculate_length_and_angle() const {
+ return autocalculate_length_and_angle;
+}
+
+void Bone2D::set_length(real_t p_length) {
+ length = p_length;
- return warning;
+#ifdef TOOLS_ENABLED
+ update();
+#endif // TOOLS_ENABLED
+}
+
+real_t Bone2D::get_length() const {
+ return length;
+}
+
+void Bone2D::set_bone_angle(real_t p_angle) {
+ bone_angle = p_angle;
+
+#ifdef TOOLS_ENABLED
+ update();
+#endif // TOOLS_ENABLED
+}
+
+real_t Bone2D::get_bone_angle() const {
+ return bone_angle;
}
Bone2D::Bone2D() {
skeleton = nullptr;
parent_bone = nullptr;
skeleton_index = -1;
- default_length = 16;
+ length = 16;
+ bone_angle = 0;
+ autocalculate_length_and_angle = true;
set_notify_local_transform(true);
//this is a clever hack so the bone knows no rest has been set yet, allowing to show an error.
for (int i = 0; i < 3; i++) {
rest[i] = Vector2(0, 0);
}
+ copy_transform_to_cache = true;
+}
+
+Bone2D::~Bone2D() {
+#ifdef TOOLS_ENABLED
+ if (!editor_gizmo_rid.is_null()) {
+ RenderingServer::get_singleton()->free(editor_gizmo_rid);
+ }
+#endif // TOOLS_ENABLED
}
//////////////////////////////////////
+bool Skeleton2D::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("modification_stack")) {
+ set_modification_stack(p_value);
+ return true;
+ }
+ return true;
+}
+
+bool Skeleton2D::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("modification_stack")) {
+ r_ret = get_modification_stack();
+ return true;
+ }
+ return true;
+}
+
+void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(
+ PropertyInfo(Variant::OBJECT, "modification_stack",
+ PROPERTY_HINT_RESOURCE_TYPE,
+ "SkeletonModificationStack2D",
+ PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+}
+
void Skeleton2D::_make_bone_setup_dirty() {
if (bone_setup_dirty) {
return;
}
bone_setup_dirty = true;
if (is_inside_tree()) {
- call_deferred("_update_bone_setup");
+ call_deferred(SNAME("_update_bone_setup"));
}
}
@@ -186,9 +576,9 @@ void Skeleton2D::_update_bone_setup() {
}
bone_setup_dirty = false;
- RS::get_singleton()->skeleton_allocate(skeleton, bones.size(), true);
+ RS::get_singleton()->skeleton_allocate_data(skeleton, bones.size(), true);
- bones.sort(); //sorty so they are always in the same order/index
+ bones.sort(); //sorting so that they are always in the same order/index
for (int i = 0; i < bones.size(); i++) {
bones.write[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose
@@ -199,11 +589,13 @@ void Skeleton2D::_update_bone_setup() {
} else {
bones.write[i].parent_index = -1;
}
+
+ bones.write[i].local_pose_override = bones[i].bone->get_skeleton_rest();
}
transform_dirty = true;
_update_transform();
- emit_signal("bone_setup_changed");
+ emit_signal(SNAME("bone_setup_changed"));
}
void Skeleton2D::_make_transform_dirty() {
@@ -212,7 +604,7 @@ void Skeleton2D::_make_transform_dirty() {
}
transform_dirty = true;
if (is_inside_tree()) {
- call_deferred("_update_transform");
+ call_deferred(SNAME("_update_transform"));
}
}
@@ -267,19 +659,121 @@ void Skeleton2D::_notification(int p_what) {
if (transform_dirty) {
_update_transform();
}
-
request_ready();
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
RS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform());
+ } else if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
+ if (modification_stack.is_valid()) {
+ execute_modifications(get_process_delta_time(), SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_process);
+ }
+ } else if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+ if (modification_stack.is_valid()) {
+ execute_modifications(get_physics_process_delta_time(), SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_physics_process);
+ }
}
+#ifdef TOOLS_ENABLED
+ else if (p_what == NOTIFICATION_DRAW) {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (modification_stack.is_valid()) {
+ modification_stack->draw_editor_gizmos();
+ }
+ }
+ }
+#endif // TOOLS_ENABLED
}
RID Skeleton2D::get_skeleton() const {
return skeleton;
}
+void Skeleton2D::set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, real_t p_amount, bool p_persistent) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, bones.size(), "Bone index is out of range!");
+ bones.write[p_bone_idx].local_pose_override = p_override;
+ bones.write[p_bone_idx].local_pose_override_amount = p_amount;
+ bones.write[p_bone_idx].local_pose_override_persistent = p_persistent;
+}
+
+Transform2D Skeleton2D::get_bone_local_pose_override(int p_bone_idx) {
+ ERR_FAIL_INDEX_V_MSG(p_bone_idx, bones.size(), Transform2D(), "Bone index is out of range!");
+ return bones[p_bone_idx].local_pose_override;
+}
+
+void Skeleton2D::set_modification_stack(Ref<SkeletonModificationStack2D> p_stack) {
+ if (modification_stack.is_valid()) {
+ modification_stack->is_setup = false;
+ modification_stack->set_skeleton(nullptr);
+
+ set_process_internal(false);
+ set_physics_process_internal(false);
+ }
+ modification_stack = p_stack;
+ if (modification_stack.is_valid()) {
+ modification_stack->set_skeleton(this);
+ modification_stack->setup();
+
+ set_process_internal(true);
+ set_physics_process_internal(true);
+
+#ifdef TOOLS_ENABLED
+ modification_stack->set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+ }
+}
+
+Ref<SkeletonModificationStack2D> Skeleton2D::get_modification_stack() const {
+ return modification_stack;
+}
+
+void Skeleton2D::execute_modifications(real_t p_delta, int p_execution_mode) {
+ if (!modification_stack.is_valid()) {
+ return;
+ }
+
+ // Do not cache the transform changes caused by the modifications!
+ for (int i = 0; i < bones.size(); i++) {
+ bones[i].bone->copy_transform_to_cache = false;
+ }
+
+ if (modification_stack->skeleton != this) {
+ modification_stack->set_skeleton(this);
+ }
+
+ modification_stack->execute(p_delta, p_execution_mode);
+
+ // Only apply the local pose override on _process. Otherwise, just calculate the local_pose_override and reset the transform.
+ if (p_execution_mode == SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_process) {
+ for (int i = 0; i < bones.size(); i++) {
+ if (bones[i].local_pose_override_amount > 0) {
+ bones[i].bone->set_meta("_local_pose_override_enabled_", true);
+
+ Transform2D final_trans = bones[i].bone->cache_transform;
+ final_trans = final_trans.interpolate_with(bones[i].local_pose_override, bones[i].local_pose_override_amount);
+ bones[i].bone->set_transform(final_trans);
+ bones[i].bone->propagate_call("force_update_transform");
+
+ if (bones[i].local_pose_override_persistent) {
+ bones.write[i].local_pose_override_amount = 0.0;
+ }
+ } else {
+ // TODO: see if there is a way to undo the override without having to resort to setting every bone's transform.
+ bones[i].bone->remove_meta("_local_pose_override_enabled_");
+ bones[i].bone->set_transform(bones[i].bone->cache_transform);
+ }
+ }
+ }
+
+ // Cache any future transform changes
+ for (int i = 0; i < bones.size(); i++) {
+ bones[i].bone->copy_transform_to_cache = true;
+ }
+
+#ifdef TOOLS_ENABLED
+ modification_stack->set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+}
+
void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_bone_setup"), &Skeleton2D::_update_bone_setup);
ClassDB::bind_method(D_METHOD("_update_transform"), &Skeleton2D::_update_transform);
@@ -289,13 +783,17 @@ void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
+ ClassDB::bind_method(D_METHOD("set_modification_stack", "modification_stack"), &Skeleton2D::set_modification_stack);
+ ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton2D::get_modification_stack);
+ ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton2D::execute_modifications);
+
+ ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "override_pose", "strength", "persistent"), &Skeleton2D::set_bone_local_pose_override);
+ ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton2D::get_bone_local_pose_override);
+
ADD_SIGNAL(MethodInfo("bone_setup_changed"));
}
Skeleton2D::Skeleton2D() {
- bone_setup_dirty = true;
- transform_dirty = true;
-
skeleton = RS::get_singleton()->skeleton_create();
set_notify_transform(true);
}
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index c6bee8d92b..56fd0e8504 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#define SKELETON_2D_H
#include "scene/2d/node_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
class Skeleton2D;
@@ -43,33 +44,65 @@ class Bone2D : public Node2D {
friend class AnimatedValuesBackup;
#endif
- Bone2D *parent_bone;
- Skeleton2D *skeleton;
+ Bone2D *parent_bone = nullptr;
+ Skeleton2D *skeleton = nullptr;
Transform2D rest;
- float default_length;
- int skeleton_index;
+ bool autocalculate_length_and_angle = true;
+ real_t length = 16;
+ real_t bone_angle = 0;
+
+ int skeleton_index = -1;
+
+ void calculate_length_and_rotation();
+
+#ifdef TOOLS_ENABLED
+ RID editor_gizmo_rid;
+ bool _editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone);
+ bool _editor_show_bone_gizmo = true;
+#endif // TOOLS ENABLED
protected:
void _notification(int p_what);
static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
+ Transform2D cache_transform;
+ bool copy_transform_to_cache = true;
+
void set_rest(const Transform2D &p_rest);
Transform2D get_rest() const;
void apply_rest();
Transform2D get_skeleton_rest() const;
- String get_configuration_warning() const;
+ TypedArray<String> get_configuration_warnings() const override;
+
+ void set_default_length(real_t p_length);
+ real_t get_default_length() const;
- void set_default_length(float p_length);
- float get_default_length() const;
+ void set_autocalculate_length_and_angle(bool p_autocalculate);
+ bool get_autocalculate_length_and_angle() const;
+ void set_length(real_t p_length);
+ real_t get_length() const;
+ void set_bone_angle(real_t p_angle);
+ real_t get_bone_angle() const;
int get_index_in_skeleton() const;
+#ifdef TOOLS_ENABLED
+ void _editor_set_show_bone_gizmo(bool p_show_gizmo);
+ bool _editor_get_show_bone_gizmo() const;
+#endif // TOOLS_ENABLED
+
Bone2D();
+ ~Bone2D();
};
+class SkeletonModificationStack2D;
+
class Skeleton2D : public Node2D {
GDCLASS(Skeleton2D, Node2D);
@@ -82,33 +115,51 @@ class Skeleton2D : public Node2D {
bool operator<(const Bone &p_bone) const {
return p_bone.bone->is_greater_than(bone);
}
- Bone2D *bone;
- int parent_index;
+ Bone2D *bone = nullptr;
+ int parent_index = 0;
Transform2D accum_transform;
Transform2D rest_inverse;
+
+ //Transform2D local_pose_cache;
+ Transform2D local_pose_override;
+ real_t local_pose_override_amount = 0;
+ bool local_pose_override_persistent = false;
};
Vector<Bone> bones;
- bool bone_setup_dirty;
+ bool bone_setup_dirty = true;
void _make_bone_setup_dirty();
void _update_bone_setup();
- bool transform_dirty;
+ bool transform_dirty = true;
void _make_transform_dirty();
void _update_transform();
RID skeleton;
+ Ref<SkeletonModificationStack2D> modification_stack;
+
protected:
void _notification(int p_what);
static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
int get_bone_count() const;
Bone2D *get_bone(int p_idx);
RID get_skeleton() const;
+
+ void set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, real_t p_amount, bool p_persistent = true);
+ Transform2D get_bone_local_pose_override(int p_bone_idx);
+
+ Ref<SkeletonModificationStack2D> get_modification_stack() const;
+ void set_modification_stack(Ref<SkeletonModificationStack2D> p_stack);
+ void execute_modifications(real_t p_delta, int p_execution_mode);
+
Skeleton2D();
~Skeleton2D();
};
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index 7e07019578..5761f19a53 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#include "sprite_2d.h"
#include "core/core_string_names.h"
-#include "core/os/os.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
@@ -77,14 +76,14 @@ Rect2 Sprite2D::get_anchorable_rect() const {
return get_rect();
}
-void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
+void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const {
Rect2 base_rect;
- if (region) {
- r_filter_clip = region_filter_clip;
+ if (region_enabled) {
+ r_filter_clip_enabled = region_filter_clip_enabled;
base_rect = region_rect;
} else {
- r_filter_clip = false;
+ r_filter_clip_enabled = false;
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
}
@@ -99,7 +98,8 @@ void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_c
if (centered) {
dest_offset -= frame_size / 2;
}
- if (Engine::get_singleton()->get_use_pixel_snap()) {
+
+ if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
dest_offset = dest_offset.floor();
}
@@ -128,10 +128,10 @@ void Sprite2D::_notification(int p_what) {
*/
Rect2 src_rect, dst_rect;
- bool filter_clip;
- _get_rects(src_rect, dst_rect, filter_clip);
- texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map, specular, Color(specular_color.r, specular_color.g, specular_color.b, shininess), RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, filter_clip);
+ bool filter_clip_enabled;
+ _get_rects(src_rect, dst_rect, filter_clip_enabled);
+ texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled);
} break;
}
}
@@ -152,45 +152,8 @@ void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
}
update();
- emit_signal("texture_changed");
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
item_rect_changed();
- _change_notify("texture");
-}
-
-void Sprite2D::set_normal_map(const Ref<Texture2D> &p_texture) {
- normal_map = p_texture;
- update();
-}
-
-Ref<Texture2D> Sprite2D::get_normal_map() const {
- return normal_map;
-}
-
-void Sprite2D::set_specular_map(const Ref<Texture2D> &p_texture) {
- specular = p_texture;
- update();
-}
-
-Ref<Texture2D> Sprite2D::get_specular_map() const {
- return specular;
-}
-
-void Sprite2D::set_specular_color(const Color &p_color) {
- specular_color = p_color;
- update();
-}
-
-Color Sprite2D::get_specular_color() const {
- return specular_color;
-}
-
-void Sprite2D::set_shininess(float p_shininess) {
- shininess = CLAMP(p_shininess, 0.0, 1.0);
- update();
-}
-
-float Sprite2D::get_shininess() const {
- return shininess;
}
Ref<Texture2D> Sprite2D::get_texture() const {
@@ -211,7 +174,6 @@ void Sprite2D::set_offset(const Point2 &p_offset) {
offset = p_offset;
update();
item_rect_changed();
- _change_notify("offset");
}
Point2 Sprite2D::get_offset() const {
@@ -236,17 +198,18 @@ bool Sprite2D::is_flipped_v() const {
return vflip;
}
-void Sprite2D::set_region(bool p_region) {
- if (p_region == region) {
+void Sprite2D::set_region_enabled(bool p_region_enabled) {
+ if (p_region_enabled == region_enabled) {
return;
}
- region = p_region;
+ region_enabled = p_region_enabled;
update();
+ notify_property_list_changed();
}
-bool Sprite2D::is_region() const {
- return region;
+bool Sprite2D::is_region_enabled() const {
+ return region_enabled;
}
void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
@@ -256,24 +219,22 @@ void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
region_rect = p_region_rect;
- if (region) {
+ if (region_enabled) {
item_rect_changed();
}
-
- _change_notify("region_rect");
}
Rect2 Sprite2D::get_region_rect() const {
return region_rect;
}
-void Sprite2D::set_region_filter_clip(bool p_enable) {
- region_filter_clip = p_enable;
+void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) {
+ region_filter_clip_enabled = p_region_filter_clip_enabled;
update();
}
bool Sprite2D::is_region_filter_clip_enabled() const {
- return region_filter_clip;
+ return region_filter_clip_enabled;
}
void Sprite2D::set_frame(int p_frame) {
@@ -285,8 +246,6 @@ void Sprite2D::set_frame(int p_frame) {
frame = p_frame;
- _change_notify("frame");
- _change_notify("frame_coords");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -294,15 +253,15 @@ int Sprite2D::get_frame() const {
return frame;
}
-void Sprite2D::set_frame_coords(const Vector2 &p_coord) {
- ERR_FAIL_INDEX(int(p_coord.x), hframes);
- ERR_FAIL_INDEX(int(p_coord.y), vframes);
+void Sprite2D::set_frame_coords(const Vector2i &p_coord) {
+ ERR_FAIL_INDEX(p_coord.x, hframes);
+ ERR_FAIL_INDEX(p_coord.y, vframes);
- set_frame(int(p_coord.y) * hframes + int(p_coord.x));
+ set_frame(p_coord.y * hframes + p_coord.x);
}
-Vector2 Sprite2D::get_frame_coords() const {
- return Vector2(frame % hframes, frame / hframes);
+Vector2i Sprite2D::get_frame_coords() const {
+ return Vector2i(frame % hframes, frame / hframes);
}
void Sprite2D::set_vframes(int p_amount) {
@@ -310,7 +269,7 @@ void Sprite2D::set_vframes(int p_amount) {
vframes = p_amount;
update();
item_rect_changed();
- _change_notify();
+ notify_property_list_changed();
}
int Sprite2D::get_vframes() const {
@@ -322,7 +281,7 @@ void Sprite2D::set_hframes(int p_amount) {
hframes = p_amount;
update();
item_rect_changed();
- _change_notify();
+ notify_property_list_changed();
}
int Sprite2D::get_hframes() const {
@@ -339,8 +298,8 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
}
Rect2 src_rect, dst_rect;
- bool filter_clip;
- _get_rects(src_rect, dst_rect, filter_clip);
+ bool filter_clip_enabled;
+ _get_rects(src_rect, dst_rect, filter_clip_enabled);
dst_rect.size = dst_rect.size.abs();
if (!dst_rect.has_point(p_point)) {
@@ -390,7 +349,7 @@ Rect2 Sprite2D::get_rect() const {
Size2i s;
- if (region) {
+ if (region_enabled) {
s = region_rect.size;
} else {
s = texture->get_size();
@@ -403,6 +362,10 @@ Rect2 Sprite2D::get_rect() const {
ofs -= Size2(s) / 2;
}
+ if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
+ ofs = ofs.floor();
+ }
+
if (s == Size2(0, 0)) {
s = Size2(1, 1);
}
@@ -420,6 +383,10 @@ void Sprite2D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame_coords") {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
+
+ if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
}
void Sprite2D::_texture_changed() {
@@ -434,18 +401,6 @@ void Sprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Sprite2D::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &Sprite2D::get_normal_map);
-
- ClassDB::bind_method(D_METHOD("set_specular_map", "specular_map"), &Sprite2D::set_specular_map);
- ClassDB::bind_method(D_METHOD("get_specular_map"), &Sprite2D::get_specular_map);
-
- ClassDB::bind_method(D_METHOD("set_specular_color", "specular_color"), &Sprite2D::set_specular_color);
- ClassDB::bind_method(D_METHOD("get_specular_color"), &Sprite2D::get_specular_color);
-
- ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &Sprite2D::set_shininess);
- ClassDB::bind_method(D_METHOD("get_shininess"), &Sprite2D::get_shininess);
-
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite2D::set_centered);
ClassDB::bind_method(D_METHOD("is_centered"), &Sprite2D::is_centered);
@@ -458,15 +413,15 @@ void Sprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v);
ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v);
- ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite2D::set_region);
- ClassDB::bind_method(D_METHOD("is_region"), &Sprite2D::is_region);
+ ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite2D::set_region_enabled);
+ ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite2D::is_region_enabled);
ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque);
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect);
- ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite2D::set_region_filter_clip);
+ ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled);
ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled);
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame);
@@ -487,41 +442,24 @@ void Sprite2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_GROUP("Lighting", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_map", "get_specular_map");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
ADD_GROUP("Animation", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled");
}
Sprite2D::Sprite2D() {
- centered = true;
- hflip = false;
- vflip = false;
- region = false;
- region_filter_clip = false;
- shininess = 1.0;
- specular_color = Color(1, 1, 1, 1);
-
- frame = 0;
-
- vframes = 1;
- hframes = 1;
}
Sprite2D::~Sprite2D() {
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index c72e956307..49df78c59d 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,26 +38,24 @@ class Sprite2D : public Node2D {
GDCLASS(Sprite2D, Node2D);
Ref<Texture2D> texture;
- Ref<Texture2D> normal_map;
- Ref<Texture2D> specular;
Color specular_color;
- float shininess;
+ real_t shininess = 0.0;
- bool centered;
+ bool centered = true;
Point2 offset;
- bool hflip;
- bool vflip;
- bool region;
+ bool hflip = false;
+ bool vflip = false;
+ bool region_enabled = false;
Rect2 region_rect;
- bool region_filter_clip;
+ bool region_filter_clip_enabled = false;
- int frame;
+ int frame = 0;
- int vframes;
- int hframes;
+ int vframes = 1;
+ int hframes = 1;
- void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const;
+ void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const;
void _texture_changed();
@@ -66,20 +64,20 @@ protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
#ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const;
- virtual void _edit_set_state(const Dictionary &p_state);
+ virtual Dictionary _edit_get_state() const override;
+ virtual void _edit_set_state(const Dictionary &p_state) override;
- virtual void _edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 _edit_get_pivot() const;
- virtual bool _edit_use_pivot() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot) override;
+ virtual Point2 _edit_get_pivot() const override;
+ virtual bool _edit_use_pivot() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
#endif
bool is_pixel_opaque(const Point2 &p_point) const;
@@ -87,18 +85,6 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_normal_map() const;
-
- void set_specular_map(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_specular_map() const;
-
- void set_specular_color(const Color &p_color);
- Color get_specular_color() const;
-
- void set_shininess(float p_shininess);
- float get_shininess() const;
-
void set_centered(bool p_center);
bool is_centered() const;
@@ -111,10 +97,10 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_enabled);
+ bool is_region_enabled() const;
- void set_region_filter_clip(bool p_enable);
+ void set_region_filter_clip_enabled(bool p_enabled);
bool is_region_filter_clip_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
@@ -123,8 +109,8 @@ public:
void set_frame(int p_frame);
int get_frame() const;
- void set_frame_coords(const Vector2 &p_coord);
- Vector2 get_frame_coords() const;
+ void set_frame_coords(const Vector2i &p_coord);
+ Vector2i get_frame_coords() const;
void set_vframes(int p_amount);
int get_vframes() const;
@@ -133,7 +119,7 @@ public:
int get_hframes() const;
Rect2 get_rect() const;
- virtual Rect2 get_anchorable_rect() const;
+ virtual Rect2 get_anchorable_rect() const override;
Sprite2D();
~Sprite2D();
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index c7a809f6d8..12aa1afc45 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,1156 +30,1808 @@
#include "tile_map.h"
-#include "collision_object_2d.h"
#include "core/io/marshalls.h"
-#include "core/method_bind_ext.gen.inc"
-#include "core/os/os.h"
-#include "scene/2d/area_2d.h"
+
#include "servers/navigation_server_2d.h"
-#include "servers/physics_server_2d.h"
-int TileMap::_get_quadrant_size() const {
- if (use_y_sort) {
- return 1;
- } else {
- return quadrant_size;
- }
+void TileMapPattern::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
+ ERR_FAIL_COND_MSG(p_coords.x < 0 || p_coords.y < 0, vformat("Cannot set cell with negative coords in a TileMapPattern. Wrong coords: %s", p_coords));
+
+ size = size.max(p_coords + Vector2i(1, 1));
+ pattern[p_coords] = TileMapCell(p_source_id, p_atlas_coords, p_alternative_tile);
}
-void TileMap::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- Node2D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation2D>(c);
- if (navigation) {
- break;
- }
+bool TileMapPattern::has_cell(const Vector2i &p_coords) const {
+ return pattern.has(p_coords);
+}
- c = Object::cast_to<Node2D>(c->get_parent());
- }
+void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) {
+ ERR_FAIL_COND(!pattern.has(p_coords));
- if (use_parent) {
- _clear_quadrants();
- collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
- }
+ pattern.erase(p_coords);
+ if (p_update_size) {
+ size = Vector2i();
+ for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
+ size = size.max(E->key() + Vector2i(1, 1));
+ }
+ }
+}
- pending_update = true;
- _recreate_quadrants();
- update_dirty_quadrants();
- RID space = get_world_2d()->get_space();
- _update_quadrant_transform();
- _update_quadrant_space(space);
- update_configuration_warning();
+int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const {
+ ERR_FAIL_COND_V(!pattern.has(p_coords), TileSet::INVALID_SOURCE);
- } break;
+ return pattern[p_coords].source_id;
+}
- case NOTIFICATION_EXIT_TREE: {
- _update_quadrant_space(RID());
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- NavigationServer2D::get_singleton()->region_set_map(F->get().region, RID());
- }
- q.navpoly_ids.clear();
- }
+Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const {
+ ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_ATLAS_COORDS);
- if (collision_parent) {
- collision_parent->remove_shape_owner(q.shape_owner_id);
- q.shape_owner_id = -1;
- }
+ return pattern[p_coords].get_atlas_coords();
+}
- for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
- RS::get_singleton()->free(F->get().id);
- }
- q.occluder_instances.clear();
- }
+int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const {
+ ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_TILE_ALTERNATIVE);
- collision_parent = nullptr;
- navigation = nullptr;
+ return pattern[p_coords].alternative_tile;
+}
- } break;
+TypedArray<Vector2i> TileMapPattern::get_used_cells() const {
+ // Returns the cells used in the tilemap.
+ TypedArray<Vector2i> a;
+ a.resize(pattern.size());
+ int i = 0;
+ for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
+ Vector2i p(E->key().x, E->key().y);
+ a[i++] = p;
+ }
- case NOTIFICATION_TRANSFORM_CHANGED: {
- //move stuff
- _update_quadrant_transform();
+ return a;
+}
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (use_parent) {
- _recreate_quadrants();
- }
+Vector2i TileMapPattern::get_size() const {
+ return size;
+}
- } break;
+void TileMapPattern::set_size(const Vector2i &p_size) {
+ for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
+ Vector2i coords = E->key();
+ if (p_size.x <= coords.x || p_size.y <= coords.y) {
+ ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords));
+ };
}
+
+ size = p_size;
}
-void TileMap::_update_quadrant_space(const RID &p_space) {
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_space(q.body, p_space);
- }
- }
+bool TileMapPattern::is_empty() const {
+ return pattern.is_empty();
+};
+
+void TileMapPattern::clear() {
+ size = Vector2i();
+ pattern.clear();
+};
+
+void TileMapPattern::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell);
+ ClassDB::bind_method(D_METHOD("remove_cell", "coords"), &TileMapPattern::remove_cell);
+ ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id);
+ ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapPattern::get_cell_atlas_coords);
+ ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapPattern::get_cell_alternative_tile);
+
+ ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapPattern::get_used_cells);
+ ClassDB::bind_method(D_METHOD("get_size"), &TileMapPattern::get_size);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &TileMapPattern::set_size);
+ ClassDB::bind_method(D_METHOD("is_empty"), &TileMapPattern::is_empty);
}
-void TileMap::_update_quadrant_transform() {
- if (!is_inside_tree()) {
- return;
+Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
+ // Transform to stacked layout.
+ Vector2i output = p_coords;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ SWAP(output.x, output.y);
+ }
+ switch (p_from_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ if (output.y % 2) {
+ output.x -= 1;
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y < 0 && bool(output.y % 2)) {
+ output = Vector2i(output.x + output.y / 2 - 1, output.y);
+ } else {
+ output = Vector2i(output.x + output.y / 2, output.y);
+ }
+ } else {
+ if (output.x < 0 && bool(output.x % 2)) {
+ output = Vector2i(output.x / 2 - 1, output.x + output.y * 2);
+ } else {
+ output = Vector2i(output.x / 2, output.x + output.y * 2);
+ }
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if ((output.x + output.y) < 0 && (output.x - output.y) % 2) {
+ output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x);
+ } else {
+ output = Vector2i((output.x + output.y) / 2, -output.x + output.y);
+ }
+ } else {
+ if ((output.x - output.y) < 0 && (output.x + output.y) % 2) {
+ output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y);
+ } else {
+ output = Vector2i((output.x - output.y) / 2, output.x + output.y);
+ }
+ }
+ break;
}
- Transform2D global_transform = get_global_transform();
+ switch (p_to_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ if (output.y % 2) {
+ output.x += 1;
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y < 0 && (output.y % 2)) {
+ output = Vector2i(output.x - output.y / 2 + 1, output.y);
+ } else {
+ output = Vector2i(output.x - output.y / 2, output.y);
+ }
+ } else {
+ if (output.y % 2) {
+ if (output.y < 0) {
+ output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1);
+ } else {
+ output = Vector2i(2 * output.x + 1, -output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(2 * output.x, -output.x + output.y / 2);
+ }
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y % 2) {
+ if (output.y > 0) {
+ output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1);
+ } else {
+ output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(output.x - output.y / 2, output.x + output.y / 2);
+ }
+ } else {
+ if (output.y % 2) {
+ if (output.y < 0) {
+ output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1);
+ } else {
+ output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2);
+ }
+ }
+ break;
+ }
- Transform2D local_transform;
- if (collision_parent) {
- local_transform = get_transform();
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ SWAP(output.x, output.y);
}
- Transform2D nav_rel;
- if (navigation) {
- nav_rel = get_relative_transform_to_parent(navigation);
+ return output;
+}
+
+int TileMap::get_effective_quadrant_size(int p_layer) const {
+ // When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant
+ if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) {
+ return 1;
+ } else {
+ return quadrant_size;
}
+}
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Transform2D xform;
- xform.set_origin(q.pos);
+void TileMap::set_selected_layer(int p_layer_id) {
+ ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size());
+ selected_layer = p_layer_id;
+ emit_signal(SNAME("changed"));
+ _make_all_quadrants_dirty();
+}
- if (!use_parent) {
- xform = global_transform * xform;
- PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
+int TileMap::get_selected_layer() const {
+ return selected_layer;
+}
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- NavigationServer2D::get_singleton()->region_set_transform(F->get().region, nav_rel * F->get().xform);
- }
- }
+void TileMap::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ pending_update = true;
+ _recreate_internals();
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ _clear_internals();
+ } break;
+ }
- for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
- RS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform);
- }
+ // Transfers the notification to tileset plugins.
+ if (tile_set.is_valid()) {
+ _rendering_notification(p_what);
+ _physics_notification(p_what);
+ _navigation_notification(p_what);
}
}
+Ref<TileSet> TileMap::get_tileset() const {
+ return tile_set;
+}
+
void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
+ if (p_tileset == tile_set) {
+ return;
+ }
+
+ // Set the tileset, registering to its changes.
if (tile_set.is_valid()) {
- tile_set->disconnect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
- tile_set->remove_change_receptor(this);
+ tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
+ }
+
+ if (!p_tileset.is_valid()) {
+ _clear_internals();
}
- _clear_quadrants();
tile_set = p_tileset;
if (tile_set.is_valid()) {
- tile_set->connect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
- tile_set->add_change_receptor(this);
- } else {
- clear();
+ tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed));
+ _recreate_internals();
}
- _recreate_quadrants();
- emit_signal("settings_changed");
+ emit_signal(SNAME("changed"));
}
-Ref<TileSet> TileMap::get_tileset() const {
- return tile_set;
+void TileMap::set_quadrant_size(int p_size) {
+ ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
+
+ quadrant_size = p_size;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
+
+int TileMap::get_quadrant_size() const {
+ return quadrant_size;
}
-void TileMap::set_cell_size(Size2 p_size) {
- ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
+void TileMap::set_layers_count(int p_layers_count) {
+ ERR_FAIL_COND(p_layers_count < 0);
+ _clear_internals();
- _clear_quadrants();
- cell_size = p_size;
- _recreate_quadrants();
- emit_signal("settings_changed");
+ layers.resize(p_layers_count);
+ _recreate_internals();
+ notify_property_list_changed();
+
+ if (selected_layer >= p_layers_count) {
+ selected_layer = -1;
+ }
+
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
}
-Size2 TileMap::get_cell_size() const {
- return cell_size;
+int TileMap::get_layers_count() const {
+ return layers.size();
}
-void TileMap::set_quadrant_size(int p_size) {
- ERR_FAIL_COND_MSG(p_size < 1, "Quadrant size cannot be smaller than 1.");
+void TileMap::set_layer_name(int p_layer, String p_name) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].name = p_name;
+ emit_signal(SNAME("changed"));
+}
- _clear_quadrants();
- quadrant_size = p_size;
- _recreate_quadrants();
- emit_signal("settings_changed");
+String TileMap::get_layer_name(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), String());
+ return layers[p_layer].name;
}
-int TileMap::get_quadrant_size() const {
- return quadrant_size;
+void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].enabled = p_enabled;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
}
-void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) {
- Size2 s = p_sc;
- Vector2 offset = p_offset;
+bool TileMap::is_layer_enabled(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].enabled;
+}
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.y += cell_size.y;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset += cell_size / 2;
- }
+void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].y_sort_enabled = p_y_sort_enabled;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
- if (s.y > s.x) {
- if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose)) {
- offset.y += s.y - s.x;
- }
- } else if (s.y < s.x) {
- if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose)) {
- offset.x += s.x - s.y;
+ update_configuration_warnings();
+}
+
+bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].y_sort_enabled;
+}
+
+void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].y_sort_origin = p_y_sort_origin;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
+
+int TileMap::get_layer_y_sort_origin(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].y_sort_origin;
+}
+
+void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].z_index = p_z_index;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
+}
+
+int TileMap::get_layer_z_index(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].z_index;
+}
+
+void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
+ collision_visibility_mode = p_show_collision;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
+
+TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
+ return collision_visibility_mode;
+}
+
+void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) {
+ navigation_visibility_mode = p_show_navigation;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
+
+TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
+ return navigation_visibility_mode;
+}
+
+void TileMap::set_y_sort_enabled(bool p_enable) {
+ Node2D::set_y_sort_enabled(p_enable);
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
+
+Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const {
+ int quadrant_size = get_effective_quadrant_size(p_layer);
+
+ // Rounding down, instead of simply rounding towards zero (truncating)
+ return Vector2i(
+ p_coords.x > 0 ? p_coords.x / quadrant_size : (p_coords.x - (quadrant_size - 1)) / quadrant_size,
+ p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size);
+}
+
+Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
+
+ TileMapQuadrant q;
+ q.layer = p_layer;
+ q.coords = p_qk;
+
+ rect_cache_dirty = true;
+
+ // Create the debug canvas item.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ q.debug_canvas_item = rs->canvas_item_create();
+ rs->canvas_item_set_z_index(q.debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
+ rs->canvas_item_set_parent(q.debug_canvas_item, get_canvas_item());
+
+ // Call the create_quadrant method on plugins
+ if (tile_set.is_valid()) {
+ _rendering_create_quadrant(&q);
+ _physics_create_quadrant(&q);
+ }
+
+ return layers[p_layer].quadrant_map.insert(p_qk, q);
+}
+
+void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+ // Make the given quadrant dirty, then trigger an update later.
+ TileMapQuadrant &q = Q->get();
+ if (!q.dirty_list_element.in_list()) {
+ layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element);
+ }
+ _queue_update_dirty_quadrants();
+}
+
+void TileMap::_make_all_quadrants_dirty() {
+ // Make all quandrants dirty, then trigger an update later.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ if (!E->value().dirty_list_element.in_list()) {
+ layers[layer].dirty_quadrant_list.add(&E->value().dirty_list_element);
}
}
}
+ _queue_update_dirty_quadrants();
+}
- if (p_cell.transpose) {
- SWAP(xform.elements[0].x, xform.elements[0].y);
- SWAP(xform.elements[1].x, xform.elements[1].y);
- SWAP(offset.x, offset.y);
- SWAP(s.x, s.y);
+void TileMap::_queue_update_dirty_quadrants() {
+ if (pending_update || !is_inside_tree()) {
+ return;
}
+ pending_update = true;
+ call_deferred(SNAME("_update_dirty_quadrants"));
+}
- if (p_cell.flip_h) {
- xform.elements[0].x = -xform.elements[0].x;
- xform.elements[1].x = -xform.elements[1].x;
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.x = s.x - offset.x;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset.x = s.x - offset.x / 2;
+void TileMap::_update_dirty_quadrants() {
+ if (!pending_update) {
+ return;
+ }
+ if (!is_inside_tree() || !tile_set.is_valid()) {
+ pending_update = false;
+ return;
+ }
+
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ // Update the coords cache.
+ for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) {
+ q->self()->map_to_world.clear();
+ q->self()->world_to_map.clear();
+ for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
+ Vector2i pk = E->get();
+ Vector2i pk_world_coords = map_to_world(pk);
+ q->self()->map_to_world[pk] = pk_world_coords;
+ q->self()->world_to_map[pk_world_coords] = pk;
}
- } else {
- offset.x = s.x - offset.x;
+ }
+
+ // Call the update_dirty_quadrant method on plugins.
+ _rendering_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
+ _physics_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
+ _navigation_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
+ _scenes_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
+
+ // Redraw the debug canvas_items.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) {
+ rs->canvas_item_clear(q->self()->debug_canvas_item);
+ Transform2D xform;
+ xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer)));
+ rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
+
+ _rendering_draw_quadrant_debug(q->self());
+ _physics_draw_quadrant_debug(q->self());
+ _navigation_draw_quadrant_debug(q->self());
+ _scenes_draw_quadrant_debug(q->self());
+ }
+
+ // Clear the list
+ while (layers[layer].dirty_quadrant_list.first()) {
+ layers[layer].dirty_quadrant_list.remove(layers[layer].dirty_quadrant_list.first());
}
}
- if (p_cell.flip_v) {
- xform.elements[0].y = -xform.elements[0].y;
- xform.elements[1].y = -xform.elements[1].y;
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
- offset.y = s.y - offset.y;
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.y += s.y;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset.y += s.y;
+ pending_update = false;
+
+ _recompute_rect_cache();
+}
+
+void TileMap::_recreate_internals() {
+ // Clear all internals.
+ _clear_internals();
+
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ if (!layers[layer].enabled) {
+ continue;
+ }
+
+ // Upadate the layer internals.
+ _rendering_update_layer(layer);
+
+ // Recreate the quadrants.
+ const Map<Vector2i, TileMapCell> &tile_map = layers[layer].tile_map;
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E->key().x, E->key().y));
+
+ Map<Vector2i, TileMapQuadrant>::Element *Q = layers[layer].quadrant_map.find(qk);
+ if (!Q) {
+ Q = _create_quadrant(layer, qk);
+ layers[layer].dirty_quadrant_list.add(&Q->get().dirty_list_element);
}
- } else {
- offset.y = s.y - offset.y;
+
+ Vector2i pk = E->key();
+ Q->get().cells.insert(pk);
+
+ _make_quadrant_dirty(Q);
}
}
- if (centered_textures) {
- offset += cell_size / 2 - s / 2;
- }
- xform.elements[2] += offset;
+ _update_dirty_quadrants();
}
-void TileMap::_add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata) {
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+ // Remove a quadrant.
+ TileMapQuadrant *q = &(Q->get());
- if (!use_parent) {
- ps->body_add_shape(p_q.body, p_shape->get_rid(), p_xform);
- ps->body_set_shape_metadata(p_q.body, shape_idx, p_metadata);
- ps->body_set_shape_as_one_way_collision(p_q.body, shape_idx, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
+ // Call the cleanup_quadrant method on plugins.
+ if (tile_set.is_valid()) {
+ _rendering_cleanup_quadrant(q);
+ _physics_cleanup_quadrant(q);
+ _navigation_cleanup_quadrant(q);
+ _scenes_cleanup_quadrant(q);
+ }
- } else if (collision_parent) {
- Transform2D xform = p_xform;
- xform.set_origin(xform.get_origin() + p_q.pos);
+ // Remove the quadrant from the dirty_list if it is there.
+ if (q->dirty_list_element.in_list()) {
+ layers[q->layer].dirty_quadrant_list.remove(&(q->dirty_list_element));
+ }
- collision_parent->shape_owner_add_shape(p_q.shape_owner_id, p_shape);
+ // Free the debug canvas item.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ rs->free(q->debug_canvas_item);
- int real_index = collision_parent->shape_owner_get_shape_index(p_q.shape_owner_id, shape_idx);
- RID rid = collision_parent->get_rid();
+ layers[q->layer].quadrant_map.erase(Q);
+ rect_cache_dirty = true;
+}
- if (Object::cast_to<Area2D>(collision_parent) != nullptr) {
- ps->area_set_shape_transform(rid, real_index, get_transform() * xform);
- } else {
- ps->body_set_shape_transform(rid, real_index, get_transform() * xform);
- ps->body_set_shape_metadata(rid, real_index, p_metadata);
- ps->body_set_shape_as_one_way_collision(rid, real_index, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
- }
+void TileMap::_clear_layer_internals(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+
+ // Clear quadrants.
+ while (layers[p_layer].quadrant_map.size()) {
+ _erase_quadrant(layers[p_layer].quadrant_map.front());
+ }
+
+ // Clear the layers internals.
+ _rendering_cleanup_layer(p_layer);
+
+ // Clear the dirty quadrants list.
+ while (layers[p_layer].dirty_quadrant_list.first()) {
+ layers[p_layer].dirty_quadrant_list.remove(layers[p_layer].dirty_quadrant_list.first());
}
- shape_idx++;
}
-void TileMap::update_dirty_quadrants() {
- if (!pending_update) {
- return;
+void TileMap::_clear_internals() {
+ // Clear quadrants.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ _clear_layer_internals(layer);
}
- if (!is_inside_tree() || !tile_set.is_valid()) {
- pending_update = false;
+}
+
+void TileMap::_recompute_rect_cache() {
+ // Compute the displayed area of the tilemap.
+#ifdef DEBUG_ENABLED
+
+ if (!rect_cache_dirty) {
return;
}
- RenderingServer *vs = RenderingServer::get_singleton();
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
- Vector2 tofs = get_cell_draw_offset();
- Transform2D nav_rel;
- if (navigation) {
- nav_rel = get_relative_transform_to_parent(navigation);
+ Rect2 r_total;
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ Rect2 r;
+ r.position = map_to_world(E->key() * get_effective_quadrant_size(layer));
+ r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
+ if (E == layers[layer].quadrant_map.front()) {
+ r_total = r;
+ } else {
+ r_total = r_total.merge(r);
+ }
+ }
}
- Vector2 qofs;
+ rect_cache = r_total;
- SceneTree *st = SceneTree::get_singleton();
- Color debug_collision_color;
- Color debug_navigation_color;
+ item_rect_changed();
+
+ rect_cache_dirty = false;
+#endif
+}
+
+/////////////////////////////// Rendering //////////////////////////////////////
+
+void TileMap::_rendering_notification(int p_what) {
+ switch (p_what) {
+ case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
+ bool visible = is_visible_in_tree();
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
+ TileMapQuadrant &q = E_quadrant->get();
+
+ // Update occluders transform.
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ Transform2D xform;
+ xform.set_origin(E_cell->key());
+ for (const RID &occluder : q.occluders) {
+ RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible);
+ }
+ }
+ }
+ }
+ } break;
+ case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+ if (!is_inside_tree()) {
+ return;
+ }
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
+ TileMapQuadrant &q = E_quadrant->get();
- bool debug_shapes = st && st->is_debugging_collisions_hint();
- if (debug_shapes) {
- debug_collision_color = st->get_debug_collisions_color();
+ // Update occluders transform.
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ Transform2D xform;
+ xform.set_origin(E_cell->key());
+ for (const RID &occluder : q.occluders) {
+ RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
+ }
+ }
+ }
+ }
+ } break;
+ case CanvasItem::NOTIFICATION_DRAW: {
+ if (tile_set.is_valid()) {
+ RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
+ }
+ } break;
}
+}
- bool debug_navigation = st && st->is_debugging_navigation_hint();
- if (debug_navigation) {
- debug_navigation_color = st->get_debug_navigation_color();
+void TileMap::_rendering_update_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+
+ RenderingServer *rs = RenderingServer::get_singleton();
+ if (!layers[p_layer].canvas_item.is_valid()) {
+ RID ci = rs->canvas_item_create();
+ rs->canvas_item_set_parent(ci, get_canvas_item());
+
+ /*Transform2D xform;
+ xform.set_origin(Vector2(0, p_layer));
+ rs->canvas_item_set_transform(ci, xform);*/
+ rs->canvas_item_set_draw_index(ci, p_layer);
+
+ layers[p_layer].canvas_item = ci;
}
+ RID &ci = layers[p_layer].canvas_item;
+ rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled);
+ rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
+ rs->canvas_item_set_z_index(ci, layers[p_layer].z_index);
+ rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter()));
+ rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat()));
+ rs->canvas_item_set_light_mask(ci, get_light_mask());
+}
- while (dirty_quadrant_list.first()) {
- Quadrant &q = *dirty_quadrant_list.first()->self();
+void TileMap::_rendering_cleanup_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- vs->free(E->get());
- }
+ RenderingServer *rs = RenderingServer::get_singleton();
+ if (!layers[p_layer].canvas_item.is_valid()) {
+ rs->free(layers[p_layer].canvas_item);
+ }
+}
- q.canvas_items.clear();
+void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!is_inside_tree());
+ ERR_FAIL_COND(!tile_set.is_valid());
- if (!use_parent) {
- ps->body_clear_shapes(q.body);
- } else if (collision_parent) {
- collision_parent->shape_owner_clear_shapes(q.shape_owner_id);
- }
- int shape_idx = 0;
+ bool visible = is_visible_in_tree();
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
- }
- q.navpoly_ids.clear();
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ // Free the canvas items.
+ for (const RID &ci : q.canvas_items) {
+ rs->free(ci);
}
+ q.canvas_items.clear();
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- RS::get_singleton()->free(E->get().id);
+ // Free the occluders.
+ for (const RID &occluder : q.occluders) {
+ rs->free(occluder);
}
- q.occluder_instances.clear();
+ q.occluders.clear();
+
+ // Those allow to group cell per material or z-index.
Ref<ShaderMaterial> prev_material;
int prev_z_index = 0;
RID prev_canvas_item;
- RID prev_debug_canvas_item;
- for (int i = 0; i < q.cells.size(); i++) {
- Map<PosKey, Cell>::Element *E = tile_map.find(q.cells[i]);
- Cell &c = E->get();
- //moment of truth
- if (!tile_set->has_tile(c.id)) {
- continue;
- }
- Ref<Texture2D> tex = tile_set->tile_get_texture(c.id);
- Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
+ // Iterate over the cells of the quadrant.
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = get_cell(q.layer, E_cell->value(), true);
- Vector2 wofs = _map_to_world(E->key().x, E->key().y);
- Vector2 offset = wofs - q.pos + tofs;
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
- if (!tex.is_valid()) {
- continue;
- }
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
- Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id);
- int z_index = tile_set->tile_get_z_index(c.id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get the tile data.
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ Ref<ShaderMaterial> mat = tile_data->tile_get_material();
+ int z_index = tile_data->get_z_index();
+
+ // Quandrant pos.
+ Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
+ if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) {
+ // When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
+ position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
+ }
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE ||
- tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- z_index += tile_set->autotile_get_z_index(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- }
+ // --- CanvasItems ---
+ // Create two canvas items, for rendering and debug.
+ RID canvas_item;
- RID canvas_item;
- RID debug_canvas_item;
+ // Check if the material or the z_index changed.
+ if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
+ // If so, create a new CanvasItem.
+ canvas_item = rs->canvas_item_create();
+ if (mat.is_valid()) {
+ rs->canvas_item_set_material(canvas_item, mat->get_rid());
+ }
+ rs->canvas_item_set_parent(canvas_item, layers[q.layer].canvas_item);
+ rs->canvas_item_set_use_parent_material(canvas_item, get_use_parent_material() || get_material().is_valid());
- if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
- canvas_item = vs->canvas_item_create();
- if (mat.is_valid()) {
- vs->canvas_item_set_material(canvas_item, mat->get_rid());
- }
- vs->canvas_item_set_parent(canvas_item, get_canvas_item());
- _update_item_material_state(canvas_item);
- Transform2D xform;
- xform.set_origin(q.pos);
- vs->canvas_item_set_transform(canvas_item, xform);
- vs->canvas_item_set_light_mask(canvas_item, get_light_mask());
- vs->canvas_item_set_z_index(canvas_item, z_index);
-
- q.canvas_items.push_back(canvas_item);
-
- if (debug_shapes) {
- debug_canvas_item = vs->canvas_item_create();
- vs->canvas_item_set_parent(debug_canvas_item, canvas_item);
- vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item, false);
- vs->canvas_item_set_z_index(debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
- q.canvas_items.push_back(debug_canvas_item);
- prev_debug_canvas_item = debug_canvas_item;
- }
+ Transform2D xform;
+ xform.set_origin(position);
+ rs->canvas_item_set_transform(canvas_item, xform);
- prev_canvas_item = canvas_item;
- prev_material = mat;
- prev_z_index = z_index;
+ rs->canvas_item_set_light_mask(canvas_item, get_light_mask());
+ rs->canvas_item_set_z_index(canvas_item, z_index);
- } else {
- canvas_item = prev_canvas_item;
- if (debug_shapes) {
- debug_canvas_item = prev_debug_canvas_item;
- }
- }
+ rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(get_texture_filter()));
+ rs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(get_texture_repeat()));
- Rect2 r = tile_set->tile_get_region(c.id);
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- int spacing = tile_set->autotile_get_spacing(c.id);
- r.size = tile_set->autotile_get_size(c.id);
- r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
- }
+ q.canvas_items.push_back(canvas_item);
- Size2 s;
- if (r == Rect2()) {
- s = tex->get_size();
- } else {
- s = r.size;
- }
+ prev_canvas_item = canvas_item;
+ prev_material = mat;
+ prev_z_index = z_index;
- Rect2 rect;
- rect.position = offset.floor();
- rect.size = s;
- rect.size.x += fp_adjust;
- rect.size.y += fp_adjust;
+ } else {
+ // Keep the same canvas_item to draw on.
+ canvas_item = prev_canvas_item;
+ }
- if (compatibility_mode && !centered_textures) {
- if (rect.size.y > rect.size.x) {
- if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose)) {
- tile_ofs.y += rect.size.y - rect.size.x;
+ // Drawing the tile in the canvas item.
+ Color modulate = get_self_modulate();
+ if (selected_layer >= 0) {
+ if (q.layer < selected_layer) {
+ modulate = modulate.darkened(0.5);
+ } else if (q.layer > selected_layer) {
+ modulate = modulate.darkened(0.5);
+ modulate.a *= 0.3;
+ }
}
- } else if (rect.size.y < rect.size.x) {
- if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose)) {
- tile_ofs.x += rect.size.x - rect.size.y;
+ draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, modulate);
+
+ // --- Occluders ---
+ for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
+ Transform2D xform;
+ xform.set_origin(E_cell->key());
+ if (tile_data->get_occluder(i).is_valid()) {
+ RID occluder_id = rs->canvas_light_occluder_create();
+ rs->canvas_light_occluder_set_enabled(occluder_id, visible);
+ rs->canvas_light_occluder_set_transform(occluder_id, get_global_transform() * xform);
+ rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
+ rs->canvas_light_occluder_attach_to_canvas(occluder_id, get_canvas());
+ rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
+ q.occluders.push_back(occluder_id);
+ }
}
}
}
+ }
- if (c.transpose) {
- SWAP(tile_ofs.x, tile_ofs.y);
- if (centered_textures) {
- rect.position.x += cell_size.x / 2 - rect.size.y / 2;
- rect.position.y += cell_size.y / 2 - rect.size.x / 2;
- }
- } else if (centered_textures) {
- rect.position += cell_size / 2 - rect.size / 2;
- }
+ _rendering_quadrant_order_dirty = true;
+ q_list_element = q_list_element->next();
+ }
+
+ // Reset the drawing indices
+ if (_rendering_quadrant_order_dirty) {
+ int index = -(int64_t)0x80000000; //always must be drawn below children.
- if (c.flip_h) {
- rect.size.x = -rect.size.x;
- tile_ofs.x = -tile_ofs.x;
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ // Sort the quadrants coords per world coordinates
+ Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ world_to_map[map_to_world(E->key())] = E->key();
}
- if (c.flip_v) {
- rect.size.y = -rect.size.y;
- tile_ofs.y = -tile_ofs.y;
+ // Sort the quadrants
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = layers[layer].quadrant_map[E->value()];
+ for (const RID &ci : q.canvas_items) {
+ RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
+ }
}
+ }
+ _rendering_quadrant_order_dirty = false;
+ }
+}
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
- rect.position += tile_ofs;
+void TileMap::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_COND(!tile_set.is_valid());
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- rect.position += tile_ofs;
+ _rendering_quadrant_order_dirty = true;
+}
- if (c.transpose) {
- if (c.flip_h) {
- rect.position.x -= cell_size.x;
- } else {
- rect.position.x += cell_size.x;
- }
- } else {
- if (c.flip_v) {
- rect.position.y -= cell_size.y;
- } else {
- rect.position.y += cell_size.y;
- }
- }
+void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Free the canvas items.
+ for (const RID &ci : p_quadrant->canvas_items) {
+ RenderingServer::get_singleton()->free(ci);
+ }
+ p_quadrant->canvas_items.clear();
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- rect.position += tile_ofs;
+ // Free the occluders.
+ for (const RID &occluder : p_quadrant->occluders) {
+ RenderingServer::get_singleton()->free(occluder);
+ }
+ p_quadrant->occluders.clear();
+}
- if (c.flip_h) {
- rect.position.x -= cell_size.x / 2;
- } else {
- rect.position.x += cell_size.x / 2;
- }
+void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_COND(!tile_set.is_valid());
- if (c.flip_v) {
- rect.position.y -= cell_size.y / 2;
- } else {
- rect.position.y += cell_size.y / 2;
- }
- }
- } else {
- rect.position += tile_ofs;
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ // Draw a placeholder for scenes needing one.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
}
- Ref<Texture2D> normal_map = tile_set->tile_get_normal_map(c.id);
- Color modulate = tile_set->tile_get_modulate(c.id);
- Color self_modulate = get_self_modulate();
- modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g,
- modulate.b * self_modulate.b, modulate.a * self_modulate.a);
- if (r == Rect2()) {
- tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map);
- } else {
- tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, Ref<Texture2D>(), Color(1, 1, 1, 1), RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, clip_uv);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ Vector2i grid_size = atlas_source->get_atlas_grid_size();
+ if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
+ // Generate a random color from the hashed values of the tiles.
+ Array to_hash;
+ to_hash.push_back(c.source_id);
+ to_hash.push_back(c.get_atlas_coords());
+ to_hash.push_back(c.alternative_tile);
+ uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+ Color color;
+ color = color.from_hsv(
+ (float)((hash >> 24) & 0xFF) / 256.0,
+ Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+ Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+ 0.8);
+
+ // Draw a placeholder tile.
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
+ }
}
+ }
+ }
+}
- Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
+void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) {
+ ERR_FAIL_COND(!p_tile_set.is_valid());
+ ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
+ ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
+ ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
- for (int j = 0; j < shapes.size(); j++) {
- Ref<Shape2D> shape = shapes[j].shape;
- if (shape.is_valid()) {
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[j].autotile_coord.x == c.autotile_coord_x && shapes[j].autotile_coord.y == c.autotile_coord_y)) {
- Transform2D xform;
- xform.set_origin(offset.floor());
+ TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get the texture.
+ Ref<Texture2D> tex = atlas_source->get_texture();
+ if (!tex.is_valid()) {
+ return;
+ }
- Vector2 shape_ofs = shapes[j].shape_transform.get_origin();
+ // Check if we are in the texture, return otherwise.
+ Vector2i grid_size = atlas_source->get_atlas_grid_size();
+ if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
+ return;
+ }
- _fix_cell_transform(xform, c, shape_ofs, s);
+ // Get tile data.
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
- xform *= shapes[j].shape_transform.untranslated();
+ // Compute the offset
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords);
+ Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
- if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item, xform);
- shape->draw(debug_canvas_item, debug_collision_color);
- }
+ // Compute the destination rectangle in the CanvasItem.
+ Rect2 dest_rect;
+ dest_rect.size = source_rect.size;
+ dest_rect.size.x += FP_ADJUST;
+ dest_rect.size.y += FP_ADJUST;
- if (shape->has_meta("decomposed")) {
- Array _shapes = shape->get_meta("decomposed");
- for (int k = 0; k < _shapes.size(); k++) {
- Ref<ConvexPolygonShape2D> convex = _shapes[k];
- if (convex.is_valid()) {
- _add_shape(shape_idx, q, convex, shapes[j], xform, Vector2(E->key().x, E->key().y));
-#ifdef DEBUG_ENABLED
- } else {
- print_error("The TileSet assigned to the TileMap " + get_name() + " has an invalid convex shape.");
-#endif
- }
- }
- } else {
- _add_shape(shape_idx, q, shape, shapes[j], xform, Vector2(E->key().x, E->key().y));
+ bool transpose = tile_data->get_transpose();
+ if (transpose) {
+ dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
+ } else {
+ dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
+ }
+
+ if (tile_data->get_flip_h()) {
+ dest_rect.size.x = -dest_rect.size.x;
+ }
+
+ if (tile_data->get_flip_v()) {
+ dest_rect.size.y = -dest_rect.size.y;
+ }
+
+ // Get the tile modulation.
+ Color modulate = tile_data->get_modulate();
+ modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a);
+
+ // Draw the tile.
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ }
+}
+
+/////////////////////////////// Physics //////////////////////////////////////
+
+void TileMap::_physics_notification(int p_what) {
+ switch (p_what) {
+ case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+ // Update the bodies transforms.
+ if (is_inside_tree()) {
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ Transform2D global_transform = get_global_transform();
+
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = E->get();
+
+ Transform2D xform;
+ xform.set_origin(map_to_world(E->key() * get_effective_quadrant_size(layer)));
+ xform = global_transform * xform;
+
+ for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
+ PhysicsServer2D::get_singleton()->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
}
}
}
+ } break;
+ }
+}
- if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item, Transform2D());
- }
+void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!is_inside_tree());
+ ERR_FAIL_COND(!tile_set.is_valid());
- if (navigation) {
- Ref<NavigationPolygon> navpoly;
- Vector2 npoly_ofs;
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- npoly_ofs = Vector2();
- } else {
- navpoly = tile_set->tile_get_navigation_polygon(c.id);
- npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
- }
+ Transform2D global_transform = get_global_transform();
+ PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
- if (navpoly.is_valid()) {
- Transform2D xform;
- xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, npoly_ofs, s);
-
- RID region = NavigationServer2D::get_singleton()->region_create();
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- NavigationServer2D::get_singleton()->region_set_transform(region, nav_rel * xform);
- NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
-
- Quadrant::NavPoly np;
- np.region = region;
- np.xform = xform;
- q.navpoly_ids[E->key()] = np;
-
- if (debug_navigation) {
- RID debug_navigation_item = vs->canvas_item_create();
- vs->canvas_item_set_parent(debug_navigation_item, canvas_item);
- vs->canvas_item_set_z_as_relative_to_parent(debug_navigation_item, false);
- vs->canvas_item_set_z_index(debug_navigation_item, RS::CANVAS_ITEM_Z_MAX - 2); // Display one below collision debug
-
- if (debug_navigation_item.is_valid()) {
- Vector<Vector2> navigation_polygon_vertices = navpoly->get_vertices();
- int vsize = navigation_polygon_vertices.size();
-
- if (vsize > 2) {
- Vector<Color> colors;
- Vector<Vector2> vertices;
- vertices.resize(vsize);
- colors.resize(vsize);
- {
- const Vector2 *vr = navigation_polygon_vertices.ptr();
- for (int j = 0; j < vsize; j++) {
- vertices.write[j] = vr[j];
- colors.write[j] = debug_navigation_color;
- }
- }
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
- Vector<int> indices;
+ Vector2 quadrant_pos = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
- for (int j = 0; j < navpoly->get_polygon_count(); j++) {
- Vector<int> polygon = navpoly->get_polygon(j);
+ // Clear shapes.
+ for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
+ ps->body_clear_shapes(q.bodies[body_index]);
- for (int k = 2; k < polygon.size(); k++) {
- int kofs[3] = { 0, k - 1, k };
- for (int l = 0; l < 3; l++) {
- int idx = polygon[kofs[l]];
- ERR_FAIL_INDEX(idx, vsize);
- indices.push_back(idx);
- }
- }
- }
- Transform2D navxform;
- navxform.set_origin(offset.floor());
- _fix_cell_transform(navxform, c, npoly_ofs, s);
+ // Position the bodies.
+ Transform2D xform;
+ xform.set_origin(quadrant_pos);
+ xform = global_transform * xform;
+ ps->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ }
+
+ for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = get_cell(q.layer, E_cell->get(), true);
- vs->canvas_item_set_transform(debug_navigation_item, navxform);
- vs->canvas_item_add_triangle_array(debug_navigation_item, indices, vertices, colors);
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+
+ for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
+ // Add the shapes again.
+ for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
+ bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index);
+ float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(body_index, polygon_index);
+
+ int shapes_count = tile_data->get_collision_polygon_shapes_count(body_index, polygon_index);
+ for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
+ Transform2D xform = Transform2D();
+ xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+
+ // Add decomposed convex shapes.
+ Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index);
+ ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform);
+ ps->body_set_shape_metadata(q.bodies[body_index], shape_index, E_cell->get());
+ ps->body_set_shape_as_one_way_collision(q.bodies[body_index], shape_index, one_way_collision, one_way_collision_margin);
}
}
}
}
}
-
- Ref<OccluderPolygon2D> occluder;
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- } else {
- occluder = tile_set->tile_get_light_occluder(c.id);
- }
- if (occluder.is_valid()) {
- Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
- Transform2D xform;
- xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, occluder_ofs, s);
-
- RID orid = RS::get_singleton()->canvas_light_occluder_create();
- RS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform);
- RS::get_singleton()->canvas_light_occluder_set_polygon(orid, occluder->get_rid());
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid, get_canvas());
- RS::get_singleton()->canvas_light_occluder_set_light_mask(orid, occluder_light_mask);
- Quadrant::Occluder oc;
- oc.xform = xform;
- oc.id = orid;
- q.occluder_instances[E->key()] = oc;
- }
}
- dirty_quadrant_list.remove(dirty_quadrant_list.first());
- quadrant_order_dirty = true;
+ q_list_element = q_list_element->next();
}
+}
- pending_update = false;
+void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_COND(!tile_set.is_valid());
- if (quadrant_order_dirty) {
- int index = -(int64_t)0x80000000; //always must be drawn below children
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- RS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
- }
+ //Get the TileMap's gobla transform.
+ Transform2D global_transform;
+ if (is_inside_tree()) {
+ global_transform = get_global_transform();
+ }
+
+ // Clear all bodies.
+ p_quadrant->bodies.clear();
+
+ // Create the body and set its parameters.
+ for (int layer = 0; layer < tile_set->get_physics_layers_count(); layer++) {
+ RID body = PhysicsServer2D::get_singleton()->body_create();
+ PhysicsServer2D::get_singleton()->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC);
+
+ PhysicsServer2D::get_singleton()->body_attach_object_instance_id(body, get_instance_id());
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(body, tile_set->get_physics_layer_collision_layer(layer));
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(body, tile_set->get_physics_layer_collision_mask(layer));
+
+ Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(layer);
+ if (!physics_material.is_valid()) {
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
}
- quadrant_order_dirty = false;
+ if (is_inside_tree()) {
+ RID space = get_world_2d()->get_space();
+ PhysicsServer2D::get_singleton()->body_set_space(body, space);
+
+ Transform2D xform;
+ xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer)));
+ xform = global_transform * xform;
+ PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ }
+
+ p_quadrant->bodies.push_back(body);
}
+}
- _recompute_rect_cache();
+void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Remove a quadrant.
+ for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
+ PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]);
+ }
+ p_quadrant->bodies.clear();
}
-void TileMap::_recompute_rect_cache() {
-#ifdef DEBUG_ENABLED
+void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ // Draw the debug collision shapes.
+ ERR_FAIL_COND(!tile_set.is_valid());
- if (!rect_cache_dirty) {
+ if (!get_tree()) {
return;
}
- Rect2 r_total;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Rect2 r;
- r.position = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size());
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size()));
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
- if (E == quadrant_map.front()) {
- r_total = r;
- } else {
- r_total = r_total.merge(r);
- }
+ bool show_collision = false;
+ switch (collision_visibility_mode) {
+ case TileMap::VISIBILITY_MODE_DEFAULT:
+ show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_HIDE:
+ show_collision = false;
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_SHOW:
+ show_collision = true;
+ break;
+ }
+ if (!show_collision) {
+ return;
}
- rect_cache = r_total;
+ RenderingServer *rs = RenderingServer::get_singleton();
- item_rect_changed();
+ Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- rect_cache_dirty = false;
-#endif
-}
+ Color debug_collision_color = get_tree()->get_debug_collisions_color();
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
-Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey &p_qk) {
- Transform2D xform;
- //xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
- Quadrant q;
- q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size());
- q.pos += get_cell_draw_offset();
- if (tile_origin == TILE_ORIGIN_CENTER) {
- q.pos += cell_size / 2;
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- q.pos.y += cell_size.y;
- }
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
- xform.set_origin(q.pos);
- //q.canvas_item = RenderingServer::get_singleton()->canvas_item_create();
- if (!use_parent) {
- q.body = PhysicsServer2D::get_singleton()->body_create();
- PhysicsServer2D::get_singleton()->body_set_mode(q.body, use_kinematic ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
+ if (tile_set->has_source(c.source_id)) {
+ TileSetSource *source = *tile_set->get_source(c.source_id);
- PhysicsServer2D::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
- PhysicsServer2D::get_singleton()->body_set_collision_layer(q.body, collision_layer);
- PhysicsServer2D::get_singleton()->body_set_collision_mask(q.body, collision_mask);
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_FRICTION, friction);
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_BOUNCE, bounce);
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
- if (is_inside_tree()) {
- xform = get_global_transform() * xform;
- RID space = get_world_2d()->get_space();
- PhysicsServer2D::get_singleton()->body_set_space(q.body, space);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+
+ for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
+ for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
+ // Draw the debug polygon.
+ Vector<Vector2> polygon = tile_data->get_collision_polygon_points(body_index, polygon_index);
+ if (polygon.size() >= 3) {
+ Vector<Color> color;
+ color.push_back(debug_collision_color);
+ rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
+ }
+ }
+ }
+ }
}
-
- PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- } else if (collision_parent) {
- xform = get_transform() * xform;
- q.shape_owner_id = collision_parent->create_shape_owner(this);
- } else {
- q.shape_owner_id = -1;
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D());
}
+};
- rect_cache_dirty = true;
- quadrant_order_dirty = true;
- return quadrant_map.insert(p_qk, q);
-}
+/////////////////////////////// Navigation //////////////////////////////////////
-void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
- Quadrant &q = Q->get();
- if (!use_parent) {
- PhysicsServer2D::get_singleton()->free(q.body);
- } else if (collision_parent) {
- collision_parent->remove_shape_owner(q.shape_owner_id);
+void TileMap::_navigation_notification(int p_what) {
+ switch (p_what) {
+ case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+ if (is_inside_tree()) {
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ Transform2D tilemap_xform = get_global_transform();
+ for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
+ TileMapQuadrant &q = E_quadrant->get();
+ for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) {
+ for (int layer_index = 0; layer_index < E_region->get().size(); layer_index++) {
+ RID region = E_region->get()[layer_index];
+ if (!region.is_valid()) {
+ continue;
+ }
+ Transform2D tile_transform;
+ tile_transform.set_origin(map_to_world(E_region->key()));
+ NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
+ }
+ }
+ }
+ }
+ }
+ } break;
}
+}
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->free(E->get());
- }
- q.canvas_items.clear();
- if (q.dirty_list.in_list()) {
- dirty_quadrant_list.remove(&q.dirty_list);
+void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!is_inside_tree());
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ // Get colors for debug.
+ SceneTree *st = SceneTree::get_singleton();
+ Color debug_navigation_color;
+ bool debug_navigation = st && st->is_debugging_navigation_hint();
+ if (debug_navigation) {
+ debug_navigation_color = st->get_debug_navigation_color();
}
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
+ Transform2D tilemap_xform = get_global_transform();
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+
+ // Clear navigation shapes in the quadrant.
+ for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) {
+ for (int i = 0; i < E->get().size(); i++) {
+ RID region = E->get()[i];
+ if (!region.is_valid()) {
+ continue;
+ }
+ NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ }
}
- q.navpoly_ids.clear();
- }
+ q.navigation_regions.clear();
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- RS::get_singleton()->free(E->get().id);
- }
- q.occluder_instances.clear();
+ // Get the navigation polygons and create regions.
+ for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = get_cell(q.layer, E_cell->get(), true);
- quadrant_map.erase(Q);
- rect_cache_dirty = true;
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count());
+
+ for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
+ Ref<NavigationPolygon> navpoly;
+ navpoly = tile_data->get_navigation_polygon(layer_index);
+
+ if (navpoly.is_valid()) {
+ Transform2D tile_transform;
+ tile_transform.set_origin(map_to_world(E_cell->get()));
+
+ RID region = NavigationServer2D::get_singleton()->region_create();
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
+ NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
+ q.navigation_regions[E_cell->get()].write[layer_index] = region;
+ }
+ }
+ }
+ }
+ }
+
+ q_list_element = q_list_element->next();
+ }
}
-void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update) {
- Quadrant &q = Q->get();
- if (!q.dirty_list.in_list()) {
- dirty_quadrant_list.add(&q.dirty_list);
+void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Clear navigation shapes in the quadrant.
+ for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) {
+ for (int i = 0; i < E->get().size(); i++) {
+ RID region = E->get()[i];
+ if (!region.is_valid()) {
+ continue;
+ }
+ NavigationServer2D::get_singleton()->free(region);
+ }
}
+ p_quadrant->navigation_regions.clear();
+}
- if (pending_update) {
+void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ // Draw the debug collision shapes.
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!get_tree()) {
return;
}
- pending_update = true;
- if (!is_inside_tree()) {
+
+ bool show_navigation = false;
+ switch (navigation_visibility_mode) {
+ case TileMap::VISIBILITY_MODE_DEFAULT:
+ show_navigation = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_HIDE:
+ show_navigation = false;
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_SHOW:
+ show_navigation = true;
+ break;
+ }
+ if (!show_navigation) {
return;
}
- if (update) {
- call_deferred("update_dirty_quadrants");
- }
-}
+ RenderingServer *rs = RenderingServer::get_singleton();
-void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
- set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose);
-}
+ Color color = get_tree()->get_debug_navigation_color();
+ RandomPCG rand;
-void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
- Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_data["id"], v_flip_h = p_data["flip_h"], v_flip_v = p_data["flip_y"], v_transpose = p_data["transpose"], v_autotile_coord = p_data["auto_coord"];
- const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord };
- Callable::CallError ce;
- call("set_cell", args, 7, ce);
-}
+ Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
-void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) {
- PosKey pk(p_x, p_y);
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
- Map<PosKey, Cell>::Element *E = tile_map.find(pk);
- if (!E && p_tile == INVALID_CELL) {
- return; //nothing to do
- }
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
- PosKey qk = pk.to_quadrant(_get_quadrant_size());
- if (p_tile == INVALID_CELL) {
- //erase existing
- tile_map.erase(pk);
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
- ERR_FAIL_COND(!Q);
- Quadrant &q = Q->get();
- q.cells.erase(pk);
- if (q.cells.size() == 0) {
- _erase_quadrant(Q);
- } else {
- _make_quadrant_dirty(Q);
- }
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
- used_size_cache_dirty = true;
- return;
- }
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+
+ for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
+ Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
+ if (navpoly.is_valid()) {
+ PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices();
+
+ for (int i = 0; i < navpoly->get_polygon_count(); i++) {
+ // An array of vertices for this polygon.
+ Vector<int> polygon = navpoly->get_polygon(i);
+ Vector<Vector2> vertices;
+ vertices.resize(polygon.size());
+ for (int j = 0; j < polygon.size(); j++) {
+ ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
+ vertices.write[j] = navigation_polygon_vertices[polygon[j]];
+ }
- if (!E) {
- E = tile_map.insert(pk, Cell());
- if (!Q) {
- Q = _create_quadrant(qk);
- }
- Quadrant &q = Q->get();
- q.cells.insert(pk);
- } else {
- ERR_FAIL_COND(!Q); // quadrant should exist...
+ // Generate the polygon color, slightly randomly modified from the settings one.
+ Color random_variation_color;
+ random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
+ random_variation_color.a = color.a;
+ Vector<Color> colors;
+ colors.push_back(random_variation_color);
- if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose && E->get().autotile_coord_x == (uint16_t)p_autotile_coord.x && E->get().autotile_coord_y == (uint16_t)p_autotile_coord.y) {
- return; //nothing changed
+ rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors);
+ }
+ }
+ }
+ }
}
}
+}
- Cell &c = E->get();
+/////////////////////////////// Scenes //////////////////////////////////////
- c.id = p_tile;
- c.flip_h = p_flip_x;
- c.flip_v = p_flip_y;
- c.transpose = p_transpose;
- c.autotile_coord_x = (uint16_t)p_autotile_coord.x;
- c.autotile_coord_y = (uint16_t)p_autotile_coord.y;
+void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!tile_set.is_valid());
- _make_quadrant_dirty(Q);
- used_size_cache_dirty = true;
-}
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
-int TileMap::get_cellv(const Vector2 &p_pos) const {
- return get_cell(p_pos.x, p_pos.y);
-}
+ // Clear the scenes.
+ for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) {
+ Node *node = get_node(E->get());
+ if (node) {
+ node->queue_delete();
+ }
+ }
+
+ q.scenes.clear();
+
+ // Recreate the scenes.
+ for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ const TileMapCell &c = get_cell(q.layer, E_cell->get(), true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
-void TileMap::make_bitmask_area_dirty(const Vector2 &p_pos) {
- for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
- for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
- PosKey p(x, y);
- if (dirty_bitmask.find(p) == nullptr) {
- dirty_bitmask.push_back(p);
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ if (scenes_collection_source) {
+ Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
+ if (packed_scene.is_valid()) {
+ Node *scene = packed_scene->instantiate();
+ add_child(scene);
+ Control *scene_as_control = Object::cast_to<Control>(scene);
+ Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
+ if (scene_as_control) {
+ scene_as_control->set_position(map_to_world(E_cell->get()) + scene_as_control->get_position());
+ } else if (scene_as_node2d) {
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()));
+ scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
+ }
+ q.scenes[E_cell->get()] = scene->get_name();
+ }
+ }
}
}
+
+ q_list_element = q_list_element->next();
}
}
-void TileMap::update_bitmask_area(const Vector2 &p_pos) {
- for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
- for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
- update_cell_bitmask(x, y);
+void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Clear the scenes.
+ for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) {
+ Node *node = get_node(E->get());
+ if (node) {
+ node->queue_delete();
}
}
+
+ p_quadrant->scenes.clear();
}
-void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end) {
- if ((p_end.x < p_start.x || p_end.y < p_start.y) || (p_end.x == p_start.x && p_end.y == p_start.y)) {
- Array a = get_used_cells();
- for (int i = 0; i < a.size(); i++) {
- Vector2 vector = (Vector2)a[i];
- update_cell_bitmask(vector.x, vector.y);
- }
+void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
- for (int x = p_start.x - 1; x <= p_end.x + 1; x++) {
- for (int y = p_start.y - 1; y <= p_end.y + 1; y++) {
- update_cell_bitmask(x, y);
- }
- }
-}
-void TileMap::update_cell_bitmask(int p_x, int p_y) {
- ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot update cell bitmask if Tileset is not open.");
- PosKey p(p_x, p_y);
- Map<PosKey, Cell>::Element *E = tile_map.find(p);
- if (E != nullptr) {
- int id = get_cell(p_x, p_y);
- if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
- uint16_t mask = 0;
- if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_TOPLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
- }
- } else {
- if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_3X3_MINIMAL) {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_TOPLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
- }
- } else {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1))) {
- mask |= TileSet::BIND_TOPLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
- }
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1))) {
- mask |= TileSet::BIND_TOP;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_LEFT;
- }
- mask |= TileSet::BIND_CENTER;
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_RIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1))) {
- mask |= TileSet::BIND_BOTTOM;
- }
- }
- Vector2 coord = tile_set->autotile_get_subtile_for_bitmask(id, mask, this, Vector2(p_x, p_y));
- E->get().autotile_coord_x = (int)coord.x;
- E->get().autotile_coord_y = (int)coord.y;
+ // Draw a placeholder for scenes needing one.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
- PosKey qk = p.to_quadrant(_get_quadrant_size());
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
- _make_quadrant_dirty(Q);
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
- } else if (tile_set->tile_get_tile_mode(id) == TileSet::SINGLE_TILE) {
- E->get().autotile_coord_x = 0;
- E->get().autotile_coord_y = 0;
- } else if (tile_set->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) {
- if (tile_set->autotile_get_bitmask(id, Vector2(p_x, p_y)) == TileSet::BIND_CENTER) {
- Vector2 coord = tile_set->atlastile_get_subtile_by_priority(id, this, Vector2(p_x, p_y));
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
- E->get().autotile_coord_x = (int)coord.x;
- E->get().autotile_coord_y = (int)coord.y;
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ if (scenes_collection_source) {
+ if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
+ // Generate a random color from the hashed values of the tiles.
+ Array to_hash;
+ to_hash.push_back(c.source_id);
+ to_hash.push_back(c.alternative_tile);
+ uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+ Color color;
+ color = color.from_hsv(
+ (float)((hash >> 24) & 0xFF) / 256.0,
+ Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+ Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+ 0.8);
+
+ // Draw a placeholder tile.
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
+ }
}
}
}
}
-void TileMap::update_dirty_bitmask() {
- while (dirty_bitmask.size() > 0) {
- update_cell_bitmask(dirty_bitmask[0].x, dirty_bitmask[0].y);
- dirty_bitmask.pop_front();
+void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+
+ // Set the current cell tile (using integer position).
+ Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ Vector2i pk(p_coords);
+ Map<Vector2i, TileMapCell>::Element *E = tile_map.find(pk);
+
+ int source_id = p_source_id;
+ Vector2i atlas_coords = p_atlas_coords;
+ int alternative_tile = p_alternative_tile;
+
+ if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
+ (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
+ WARN_PRINT("Setting a cell a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly.");
+ source_id = TileSet::INVALID_SOURCE;
+ atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
+ alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
}
-}
-void TileMap::fix_invalid_tiles() {
- ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {
- set_cell(E->key().x, E->key().y, INVALID_CELL);
- }
+ if (!E && source_id == TileSet::INVALID_SOURCE) {
+ return; // Nothing to do, the tile is already empty.
}
-}
-int TileMap::get_cell(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+ // Get the quadrant
+ Vector2i qk = _coords_to_quadrant_coords(p_layer, pk);
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
- if (!E) {
- return INVALID_CELL;
- }
+ if (source_id == TileSet::INVALID_SOURCE) {
+ // Erase existing cell in the tile map.
+ tile_map.erase(pk);
- return E->get().id;
-}
+ // Erase existing cell in the quadrant.
+ ERR_FAIL_COND(!Q);
+ TileMapQuadrant &q = Q->get();
-bool TileMap::is_cell_x_flipped(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+ q.cells.erase(pk);
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ // Remove or make the quadrant dirty.
+ if (q.cells.size() == 0) {
+ _erase_quadrant(Q);
+ } else {
+ _make_quadrant_dirty(Q);
+ }
- if (!E) {
- return false;
- }
+ used_rect_cache_dirty = true;
+ } else {
+ if (!E) {
+ // Insert a new cell in the tile map.
+ E = tile_map.insert(pk, TileMapCell());
- return E->get().flip_h;
-}
+ // Create a new quadrant if needed, then insert the cell if needed.
+ if (!Q) {
+ Q = _create_quadrant(p_layer, qk);
+ }
+ TileMapQuadrant &q = Q->get();
+ q.cells.insert(pk);
-bool TileMap::is_cell_y_flipped(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+ } else {
+ ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ if (E->get().source_id == source_id && E->get().get_atlas_coords() == atlas_coords && E->get().alternative_tile == alternative_tile) {
+ return; // Nothing changed.
+ }
+ }
- if (!E) {
- return false;
- }
+ TileMapCell &c = E->get();
+
+ c.source_id = source_id;
+ c.set_atlas_coords(atlas_coords);
+ c.alternative_tile = alternative_tile;
- return E->get().flip_v;
+ _make_quadrant_dirty(Q);
+ used_rect_cache_dirty = true;
+ }
}
-bool TileMap::is_cell_transposed(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ // Get a cell source id from position
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
if (!E) {
- return false;
+ return TileSet::INVALID_SOURCE;
}
- return E->get().transpose;
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ return proxyed[0];
+ }
+
+ return E->get().source_id;
}
-void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord) {
- PosKey pk(p_x, p_y);
+Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS);
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ // Get a cell source id from position
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
if (!E) {
- return;
+ return TileSetSource::INVALID_ATLAS_COORDS;
}
- Cell c = E->get();
- c.autotile_coord_x = p_coord.x;
- c.autotile_coord_y = p_coord.y;
- tile_map[pk] = c;
-
- PosKey qk = pk.to_quadrant(_get_quadrant_size());
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
-
- if (!Q) {
- return;
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ return proxyed[1];
}
- _make_quadrant_dirty(Q);
+ return E->get().get_atlas_coords();
}
-Vector2 TileMap::get_cell_autotile_coord(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ // Get a cell source id from position
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
if (!E) {
- return Vector2();
+ return TileSetSource::INVALID_TILE_ALTERNATIVE;
}
- return Vector2(E->get().autotile_coord_x, E->get().autotile_coord_y);
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ return proxyed[2];
+ }
+
+ return E->get().alternative_tile;
}
-void TileMap::_recreate_quadrants() {
- _clear_quadrants();
+TileMapPattern *TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
+ ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
+
+ TileMapPattern *output = memnew(TileMapPattern);
+ if (p_coords_array.is_empty()) {
+ return output;
+ }
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- PosKey qk = PosKey(E->key().x, E->key().y).to_quadrant(_get_quadrant_size());
+ Vector2i min = Vector2i(p_coords_array[0]);
+ for (int i = 1; i < p_coords_array.size(); i++) {
+ min = min.min(p_coords_array[i]);
+ }
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
- if (!Q) {
- Q = _create_quadrant(qk);
- dirty_quadrant_list.add(&Q->get().dirty_list);
+ Vector<Vector2i> coords_in_pattern_array;
+ coords_in_pattern_array.resize(p_coords_array.size());
+ Vector2i ensure_positive_offset;
+ for (int i = 0; i < p_coords_array.size(); i++) {
+ Vector2i coords = p_coords_array[i];
+ Vector2i coords_in_pattern = coords - min;
+ if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
+ if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+ coords_in_pattern.x -= 1;
+ if (coords_in_pattern.x < 0) {
+ ensure_positive_offset.x = 1;
+ }
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+ coords_in_pattern.y -= 1;
+ if (coords_in_pattern.y < 0) {
+ ensure_positive_offset.y = 1;
+ }
+ }
+ } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+ coords_in_pattern.x += 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+ coords_in_pattern.y += 1;
+ }
+ }
}
+ coords_in_pattern_array.write[i] = coords_in_pattern;
+ }
- Q->get().cells.insert(E->key());
- _make_quadrant_dirty(Q, false);
+ for (int i = 0; i < coords_in_pattern_array.size(); i++) {
+ Vector2i coords = p_coords_array[i];
+ Vector2i coords_in_pattern = coords_in_pattern_array[i];
+ output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(p_layer, coords), get_cell_atlas_coords(p_layer, coords), get_cell_alternative_tile(p_layer, coords));
}
- update_dirty_quadrants();
+
+ return output;
}
-void TileMap::_clear_quadrants() {
- while (quadrant_map.size()) {
- _erase_quadrant(quadrant_map.front());
+Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern) {
+ ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
+
+ Vector2i output = p_position_in_tilemap + p_coords_in_pattern;
+ if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
+ if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
+ output.x += 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
+ output.y += 1;
+ }
+ } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
+ output.x -= 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
+ output.y -= 1;
+ }
+ }
}
+
+ return output;
}
-void TileMap::set_material(const Ref<Material> &p_material) {
- CanvasItem::set_material(p_material);
- _update_all_items_material_state();
+void TileMap::set_pattern(int p_layer, Vector2i p_position, const TileMapPattern *p_pattern) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
+ for (int i = 0; i < used_cells.size(); i++) {
+ Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
+ set_cell(p_layer, coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords));
+ }
}
-void TileMap::set_use_parent_material(bool p_use_parent_material) {
- CanvasItem::set_use_parent_material(p_use_parent_material);
- _update_all_items_material_state();
+TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ if (!tile_map.has(p_coords)) {
+ return TileMapCell();
+ } else {
+ TileMapCell c = tile_map.find(p_coords)->get();
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ c.source_id = proxyed[0];
+ c.set_atlas_coords(proxyed[1]);
+ c.alternative_tile = proxyed[2];
+ }
+ return c;
+ }
}
-void TileMap::_update_all_items_material_state() {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- _update_item_material_state(F->get());
+Map<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
+
+ return &layers[p_layer].quadrant_map;
+}
+
+void TileMap::fix_invalid_tiles() {
+ ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
+
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ Set<Vector2i> coords;
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ TileSetSource *source = *tile_set->get_source(E->get().source_id);
+ if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) {
+ coords.insert(E->key());
+ }
+ }
+ for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
+ set_cell(i, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
}
}
-void TileMap::_update_item_material_state(const RID &p_canvas_item) {
- RS::get_singleton()->canvas_item_set_use_parent_material(p_canvas_item, get_use_parent_material() || get_material().is_valid());
+void TileMap::clear_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+
+ // Remove all tiles.
+ _clear_layer_internals(p_layer);
+ layers[p_layer].tile_map.clear();
+
+ used_rect_cache_dirty = true;
}
void TileMap::clear() {
- _clear_quadrants();
- tile_map.clear();
- used_size_cache_dirty = true;
+ // Remove all tiles.
+ _clear_internals();
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ layers[i].tile_map.clear();
+ }
+ used_rect_cache_dirty = true;
}
-void TileMap::_set_tile_data(const Vector<int> &p_data) {
- ERR_FAIL_COND(format > FORMAT_2);
+void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_COND(format > FORMAT_3);
+
+ // Set data for a given tile from raw data.
int c = p_data.size();
const int *r = p_data.ptr();
- int offset = (format == FORMAT_2) ? 3 : 2;
+ int offset = (format >= FORMAT_2) ? 3 : 2;
+ ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data.");
+
+ clear_layer(p_layer);
+
+#ifdef DISABLE_DEPRECATED
+ ERR_FAIL_COND_MSG(format != FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", format));
+#endif
- clear();
for (int i = 0; i < c; i += offset) {
const uint8_t *ptr = (const uint8_t *)&r[i];
uint8_t local[12];
- for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++) {
+ for (int j = 0; j < ((format >= FORMAT_2) ? 12 : 8); j++) {
local[j] = ptr[j];
}
@@ -1190,31 +1842,62 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
SWAP(local[4], local[7]);
SWAP(local[5], local[6]);
//TODO: ask someone to check this...
- if (FORMAT == FORMAT_2) {
+ if (FORMAT >= FORMAT_2) {
SWAP(local[8], local[11]);
SWAP(local[9], local[10]);
}
#endif
+ // Extracts position in TileMap.
+ int16_t x = decode_uint16(&local[0]);
+ int16_t y = decode_uint16(&local[2]);
+
+ if (format == FORMAT_3) {
+ uint16_t source_id = decode_uint16(&local[4]);
+ uint16_t atlas_coords_x = decode_uint16(&local[6]);
+ uint16_t atlas_coords_y = decode_uint16(&local[8]);
+ uint16_t alternative_tile = decode_uint16(&local[10]);
+ set_cell(p_layer, Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
+ } else {
+#ifndef DISABLE_DEPRECATED
+ // Previous decated format.
+
+ uint32_t v = decode_uint32(&local[4]);
+ // Extract the transform flags that used to be in the tilemap.
+ bool flip_h = v & (1 << 29);
+ bool flip_v = v & (1 << 30);
+ bool transpose = v & (1 << 31);
+ v &= (1 << 29) - 1;
+
+ // Extract autotile/atlas coords.
+ int16_t coord_x = 0;
+ int16_t coord_y = 0;
+ if (format == FORMAT_2) {
+ coord_x = decode_uint16(&local[8]);
+ coord_y = decode_uint16(&local[10]);
+ }
- uint16_t x = decode_uint16(&local[0]);
- uint16_t y = decode_uint16(&local[2]);
- uint32_t v = decode_uint32(&local[4]);
- bool flip_h = v & (1 << 29);
- bool flip_v = v & (1 << 30);
- bool transpose = v & (1 << 31);
- v &= (1 << 29) - 1;
- int16_t coord_x = 0;
- int16_t coord_y = 0;
- if (format == FORMAT_2) {
- coord_x = decode_uint16(&local[8]);
- coord_y = decode_uint16(&local[10]);
+ if (tile_set.is_valid()) {
+ Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose);
+ if (a.size() == 3) {
+ set_cell(p_layer, Vector2i(x, y), a[0], a[1], a[2]);
+ } else {
+ ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose));
+ }
+ } else {
+ int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
+ set_cell(p_layer, Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
+ }
+#endif
}
-
- set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
}
+ emit_signal(SNAME("changed"));
}
-Vector<int> TileMap::_get_tile_data() const {
+Vector<int> TileMap::_get_tile_data(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector<int>());
+
+ // Export tile data to raw format
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
Vector<int> data;
data.resize(tile_map.size() * 3);
int *w = data.ptrw();
@@ -1222,23 +1905,14 @@ Vector<int> TileMap::_get_tile_data() const {
// Save in highest format
int idx = 0;
- for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
+ for (const Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
uint8_t *ptr = (uint8_t *)&w[idx];
- encode_uint16(E->key().x, &ptr[0]);
- encode_uint16(E->key().y, &ptr[2]);
- uint32_t val = E->get().id;
- if (E->get().flip_h) {
- val |= (1 << 29);
- }
- if (E->get().flip_v) {
- val |= (1 << 30);
- }
- if (E->get().transpose) {
- val |= (1 << 31);
- }
- encode_uint32(val, &ptr[4]);
- encode_uint16(E->get().autotile_coord_x, &ptr[8]);
- encode_uint16(E->get().autotile_coord_y, &ptr[10]);
+ encode_uint16((int16_t)(E->key().x), &ptr[0]);
+ encode_uint16((int16_t)(E->key().y), &ptr[2]);
+ encode_uint16(E->get().source_id, &ptr[4]);
+ encode_uint16(E->get().coord_x, &ptr[6]);
+ encode_uint16(E->get().coord_y, &ptr[8]);
+ encode_uint16(E->get().alternative_tile, &ptr[10]);
idx += 3;
}
@@ -1247,8 +1921,9 @@ Vector<int> TileMap::_get_tile_data() const {
#ifdef TOOLS_ENABLED
Rect2 TileMap::_edit_get_rect() const {
+ // Return the visible rect of the tilemap
if (pending_update) {
- const_cast<TileMap *>(this)->update_dirty_quadrants();
+ const_cast<TileMap *>(this)->_update_dirty_quadrants();
} else {
const_cast<TileMap *>(this)->_recompute_rect_cache();
}
@@ -1256,631 +1931,1037 @@ Rect2 TileMap::_edit_get_rect() const {
}
#endif
-void TileMap::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_collision_layer(q.body, collision_layer);
+bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (p_name == "format") {
+ if (p_value.get_type() == Variant::INT) {
+ format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading
+ return true;
}
- }
-}
-
-void TileMap::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_collision_mask(q.body, collision_mask);
+ } else if (p_name == "tile_data") { // Kept for compatibility reasons.
+ if (p_value.is_array()) {
+ if (layers.size() < 1) {
+ layers.resize(1);
+ }
+ _set_tile_data(0, p_value);
+ return true;
+ }
+ return false;
+ } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
+ int index = components[0].trim_prefix("layer_").to_int();
+ if (index < 0 || index >= (int)layers.size()) {
+ return false;
}
- }
-}
-
-void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value) {
- layer |= 1 << p_bit;
- } else {
- layer &= ~(1 << p_bit);
- }
- set_collision_layer(layer);
-}
-void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
+ if (components[1] == "name") {
+ set_layer_name(index, p_value);
+ return true;
+ } else if (components[1] == "enabled") {
+ set_layer_enabled(index, p_value);
+ return true;
+ } else if (components[1] == "y_sort_enabled") {
+ set_layer_y_sort_enabled(index, p_value);
+ return true;
+ } else if (components[1] == "y_sort_origin") {
+ set_layer_y_sort_origin(index, p_value);
+ return true;
+ } else if (components[1] == "z_index") {
+ set_layer_z_index(index, p_value);
+ return true;
+ } else if (components[1] == "tile_data") {
+ _set_tile_data(index, p_value);
+ return true;
+ } else {
+ return false;
+ }
}
- set_collision_mask(mask);
-}
-
-bool TileMap::get_collision_use_kinematic() const {
- return use_kinematic;
-}
-
-void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
- _clear_quadrants();
- use_kinematic = p_use_kinematic;
- _recreate_quadrants();
-}
-
-bool TileMap::get_collision_use_parent() const {
- return use_parent;
+ return false;
}
-void TileMap::set_collision_use_parent(bool p_use_parent) {
- if (use_parent == p_use_parent) {
- return;
- }
-
- _clear_quadrants();
-
- use_parent = p_use_parent;
- set_notify_local_transform(use_parent);
+bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (p_name == "format") {
+ r_ret = FORMAT_3; // When saving, always save highest format
+ return true;
+ } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
+ int index = components[0].trim_prefix("layer_").to_int();
+ if (index < 0 || index >= (int)layers.size()) {
+ return false;
+ }
- if (use_parent && is_inside_tree()) {
- collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
- } else {
- collision_parent = nullptr;
+ if (components[1] == "name") {
+ r_ret = get_layer_name(index);
+ return true;
+ } else if (components[1] == "enabled") {
+ r_ret = is_layer_enabled(index);
+ return true;
+ } else if (components[1] == "y_sort_enabled") {
+ r_ret = is_layer_y_sort_enabled(index);
+ return true;
+ } else if (components[1] == "y_sort_origin") {
+ r_ret = get_layer_y_sort_origin(index);
+ return true;
+ } else if (components[1] == "z_index") {
+ r_ret = get_layer_z_index(index);
+ return true;
+ } else if (components[1] == "tile_data") {
+ r_ret = _get_tile_data(index);
+ return true;
+ } else {
+ return false;
+ }
}
-
- _recreate_quadrants();
- _change_notify();
- update_configuration_warning();
+ return false;
}
-void TileMap::set_collision_friction(float p_friction) {
- friction = p_friction;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_FRICTION, p_friction);
+void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::NIL, "Layers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("layer_%d/name", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
+}
+
+Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
+ // SHOULD RETURN THE CENTER OF THE TILE
+ ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
+
+ Vector2 ret = p_pos;
+ TileSet::TileShape tile_shape = tile_set->get_tile_shape();
+ TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
+
+ if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
+ // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (tile_set->get_tile_layout()) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y);
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y);
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x + ret.y / 2, ret.y);
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x / 2, ret.y * 2 + ret.x);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x);
+ break;
+ }
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ switch (tile_set->get_tile_layout()) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5));
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5));
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x * 2 + ret.y, ret.y / 2);
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x, ret.y + ret.x / 2);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2);
+ break;
+ }
}
}
-}
-float TileMap::get_collision_friction() const {
- return friction;
-}
-
-void TileMap::set_collision_bounce(float p_bounce) {
- bounce = p_bounce;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_BOUNCE, p_bounce);
+ // Multiply by the overlapping ratio
+ double overlapping_ratio = 1.0;
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
}
+ ret.y *= overlapping_ratio;
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.x *= overlapping_ratio;
}
-}
-float TileMap::get_collision_bounce() const {
- return bounce;
+ return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size();
}
-uint32_t TileMap::get_collision_layer() const {
- return collision_layer;
-}
+Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
-uint32_t TileMap::get_collision_mask() const {
- return collision_mask;
-}
+ Vector2 ret = p_pos;
+ ret /= tile_set->get_tile_size();
-bool TileMap::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
-}
+ TileSet::TileShape tile_shape = tile_set->get_tile_shape();
+ TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
+ TileSet::TileLayout tile_layout = tile_set->get_tile_layout();
-bool TileMap::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
+ // Divide by the overlapping ratio
+ double overlapping_ratio = 1.0;
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.y /= overlapping_ratio;
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.x /= overlapping_ratio;
+ }
+
+ // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly.
+ if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
+ // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ // Smart floor of the position
+ Vector2 raw_pos = ret;
+ if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
+ ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y));
+ } else {
+ ret = ret.floor();
+ }
-void TileMap::set_mode(Mode p_mode) {
- _clear_quadrants();
- mode = p_mode;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ // Compute the tile offset, and if we might the output for a neighbour top tile
+ Vector2 in_tile_pos = raw_pos - ret;
+ bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0;
+ bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0;
+
+ switch (tile_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x - ret.y / 2, ret.y).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(1, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(1, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(1, 0);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(0, -1);
+ }
+ break;
+ }
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ // Smart floor of the position
+ Vector2 raw_pos = ret;
+ if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
+ ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5);
+ } else {
+ ret = ret.floor();
+ }
-TileMap::Mode TileMap::get_mode() const {
- return mode;
+ // Compute the tile offset, and if we might the output for a neighbour top tile
+ Vector2 in_tile_pos = raw_pos - ret;
+ bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0;
+ bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0;
+
+ switch (tile_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, 1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x, ret.y - ret.x / 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, 1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, 0);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(0, 1);
+ }
+ break;
+ }
+ }
+ } else {
+ ret = (ret + Vector2(0.00005, 0.00005)).floor();
+ }
+ return Vector2i(ret);
+}
+
+bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), false);
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ } else {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ }
+ }
}
-void TileMap::set_half_offset(HalfOffset p_half_offset) {
- _clear_quadrants();
- half_offset = p_half_offset;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords);
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (p_cell_neighbor) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ return p_coords + Vector2i(1, 0);
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ return p_coords + Vector2i(1, 1);
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ return p_coords + Vector2i(0, 1);
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ return p_coords + Vector2i(-1, 1);
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ return p_coords + Vector2i(-1, 0);
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ return p_coords + Vector2i(-1, -1);
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ return p_coords + Vector2i(0, -1);
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ return p_coords + Vector2i(1, -1);
+ default:
+ ERR_FAIL_V(p_coords);
+ }
+ } else { // Half-offset shapes (square and hexagon)
+ switch (tile_set->get_tile_layout()) {
+ case TileSet::TILE_LAYOUT_STACKED: {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ bool is_offset = p_coords.y % 2;
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 1 : 0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(0, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : -1, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : -1, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(0, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 1 : 0, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ } else {
+ bool is_offset = p_coords.x % 2;
+
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? 1 : 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? 0 : -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? 0 : -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? 1 : 0);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET: {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ bool is_offset = p_coords.y % 2;
+
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : 1, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(0, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? -1 : 0, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? -1 : 0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(0, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : 1, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ } else {
+ bool is_offset = p_coords.x % 2;
+
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? 0 : 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? -1 : 0);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? -1 : 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? 0 : 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN: {
+ if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(-1, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(1, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-void TileMap::set_tile_origin(TileOrigin p_tile_origin) {
- _clear_quadrants();
- tile_origin = p_tile_origin;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(2, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-2, 1);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(2, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-2, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-TileMap::TileOrigin TileMap::get_tile_origin() const {
- return tile_origin;
-}
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(-1, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(1, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-1, 0);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ }
+ } break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN: {
+ if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(-1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-Vector2 TileMap::get_cell_draw_offset() const {
- switch (mode) {
- case MODE_SQUARE: {
- return Vector2();
- } break;
- case MODE_ISOMETRIC: {
- return Vector2(-cell_size.x * 0.5, 0);
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(-1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-1, 1);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(-1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
- } break;
- case MODE_CUSTOM: {
- Vector2 min;
- min.x = MIN(custom_transform[0].x, min.x);
- min.y = MIN(custom_transform[0].y, min.y);
- min.x = MIN(custom_transform[1].x, min.x);
- min.y = MIN(custom_transform[1].y, min.y);
- return min;
- } break;
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(-1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-1, -1);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ }
+ } break;
+ default:
+ ERR_FAIL_V(p_coords);
+ }
}
-
- return Vector2();
}
-TileMap::HalfOffset TileMap::get_half_offset() const {
- return half_offset;
-}
+TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray<Vector2i>());
-Transform2D TileMap::get_cell_transform() const {
- switch (mode) {
- case MODE_SQUARE: {
- Transform2D m;
- m[0] *= cell_size.x;
- m[1] *= cell_size.y;
- return m;
- } break;
- case MODE_ISOMETRIC: {
- //isometric only makes sense when y is positive in both x and y vectors, otherwise
- //the drawing of tiles will overlap
- Transform2D m;
- m[0] = Vector2(cell_size.x * 0.5, cell_size.y * 0.5);
- m[1] = Vector2(-cell_size.x * 0.5, cell_size.y * 0.5);
- return m;
-
- } break;
- case MODE_CUSTOM: {
- return custom_transform;
- } break;
+ // Returns the cells used in the tilemap.
+ TypedArray<Vector2i> a;
+ a.resize(layers[p_layer].tile_map.size());
+ int i = 0;
+ for (Map<Vector2i, TileMapCell>::Element *E = layers[p_layer].tile_map.front(); E; E = E->next()) {
+ Vector2i p(E->key().x, E->key().y);
+ a[i++] = p;
}
- return Transform2D();
-}
-
-void TileMap::set_custom_transform(const Transform2D &p_xform) {
- _clear_quadrants();
- custom_transform = p_xform;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
-
-Transform2D TileMap::get_custom_transform() const {
- return custom_transform;
+ return a;
}
-Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
- Vector2 ret = get_cell_transform().xform(Vector2(p_x, p_y));
- if (!p_ignore_ofs) {
- switch (half_offset) {
- case HALF_OFFSET_X:
- case HALF_OFFSET_NEGATIVE_X: {
- if (ABS(p_y) & 1) {
- ret += get_cell_transform()[0] * (half_offset == HALF_OFFSET_X ? 0.5 : -0.5);
+Rect2 TileMap::get_used_rect() { // Not const because of cache
+ // Return the rect of the currently used area
+ if (used_rect_cache_dirty) {
+ bool first = true;
+ used_rect_cache = Rect2i();
+
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ if (tile_map.size() > 0) {
+ if (first) {
+ used_rect_cache = Rect2i(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
+ first = false;
}
- } break;
- case HALF_OFFSET_Y:
- case HALF_OFFSET_NEGATIVE_Y: {
- if (ABS(p_x) & 1) {
- ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5);
+
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ used_rect_cache.expand_to(Vector2i(E->key().x, E->key().y));
}
- } break;
- case HALF_OFFSET_DISABLED: {
- // Nothing to do.
}
}
- }
- return ret;
-}
-bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == "format") {
- if (p_value.get_type() == Variant::INT) {
- format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading
- return true;
+ if (!first) { // first is true if every layer is empty.
+ used_rect_cache.size += Vector2i(1, 1); // The cache expands to top-left coordinate, so we add one full tile.
}
- } else if (p_name == "tile_data") {
- if (p_value.is_array()) {
- _set_tile_data(p_value);
- return true;
- }
- return false;
+ used_rect_cache_dirty = false;
}
- return false;
-}
-bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == "format") {
- r_ret = FORMAT_2; // When saving, always save highest format
- return true;
- } else if (p_name == "tile_data") {
- r_ret = _get_tile_data();
- return true;
- }
- return false;
+ return used_rect_cache;
}
-void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
- PropertyInfo p(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL);
- p_list->push_back(p);
-
- p = PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL);
- p_list->push_back(p);
-}
+// --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems ---
-void TileMap::_validate_property(PropertyInfo &property) const {
- if (use_parent && property.name != "collision_use_parent" && property.name.begins_with("collision_")) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+void TileMap::set_light_mask(int p_light_mask) {
+ // Occlusion: set light mask.
+ CanvasItem::set_light_mask(p_light_mask);
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ for (const RID &ci : E->get().canvas_items) {
+ RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask());
+ }
+ }
+ _rendering_update_layer(layer);
}
}
-Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
- return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs);
-}
-
-Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
- Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
+void TileMap::set_material(const Ref<Material> &p_material) {
+ // Set material for the whole tilemap.
+ CanvasItem::set_material(p_material);
- switch (half_offset) {
- case HALF_OFFSET_X: {
- if (int(floor(ret.y)) & 1) {
- ret.x -= 0.5;
+ // Update material for the whole tilemap.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = E->get();
+ for (const RID &ci : q.canvas_items) {
+ RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
}
- } break;
- case HALF_OFFSET_NEGATIVE_X: {
- if (int(floor(ret.y)) & 1) {
- ret.x += 0.5;
- }
- } break;
- case HALF_OFFSET_Y: {
- if (int(floor(ret.x)) & 1) {
- ret.y -= 0.5;
- }
- } break;
- case HALF_OFFSET_NEGATIVE_Y: {
- if (int(floor(ret.x)) & 1) {
- ret.y += 0.5;
- }
- } break;
- case HALF_OFFSET_DISABLED: {
- // Nothing to do.
}
+ _rendering_update_layer(layer);
}
-
- // Account for precision errors on the border (GH-23250).
- // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
- // cell size is > 15,000, but we can hardly have more precision anyway with
- // floating point.
- ret += Vector2(0.00005, 0.00005);
- return ret.floor();
}
-void TileMap::set_y_sort_enabled(bool p_enable) {
- _clear_quadrants();
- use_y_sort = p_enable;
- RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), use_y_sort);
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
-
-bool TileMap::is_y_sort_enabled() const {
- return use_y_sort;
-}
-
-void TileMap::set_compatibility_mode(bool p_enable) {
- _clear_quadrants();
- compatibility_mode = p_enable;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
-
-bool TileMap::is_compatibility_mode_enabled() const {
- return compatibility_mode;
-}
-
-void TileMap::set_centered_textures(bool p_enable) {
- _clear_quadrants();
- centered_textures = p_enable;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+void TileMap::set_use_parent_material(bool p_use_parent_material) {
+ // Set use_parent_material for the whole tilemap.
+ CanvasItem::set_use_parent_material(p_use_parent_material);
-bool TileMap::is_centered_textures_enabled() const {
- return centered_textures;
+ // Update use_parent_material for the whole tilemap.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = E->get();
+ for (const RID &ci : q.canvas_items) {
+ RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
+ }
+ }
+ _rendering_update_layer(layer);
+ }
}
-TypedArray<Vector2i> TileMap::get_used_cells() const {
- TypedArray<Vector2i> a;
- a.resize(tile_map.size());
- int i = 0;
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- Vector2i p(E->key().x, E->key().y);
- a[i++] = p;
+void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
+ // Set a default texture filter for the whole tilemap
+ CanvasItem::set_texture_filter(p_texture_filter);
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
+ TileMapQuadrant &q = F->get();
+ for (const RID &ci : q.canvas_items) {
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter));
+ _make_quadrant_dirty(F);
+ }
+ }
+ _rendering_update_layer(layer);
}
-
- return a;
}
-TypedArray<Vector2i> TileMap::get_used_cells_by_index(int p_id) const {
- TypedArray<Vector2i> a;
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- if (E->value().id == p_id) {
- Vector2i p(E->key().x, E->key().y);
- a.push_back(p);
+void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
+ // Set a default texture repeat for the whole tilemap
+ CanvasItem::set_texture_repeat(p_texture_repeat);
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
+ TileMapQuadrant &q = F->get();
+ for (const RID &ci : q.canvas_items) {
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat));
+ _make_quadrant_dirty(F);
+ }
}
+ _rendering_update_layer(layer);
}
-
- return a;
}
-Rect2 TileMap::get_used_rect() { // Not const because of cache
-
- if (used_size_cache_dirty) {
- if (tile_map.size() > 0) {
- used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
-
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- used_size_cache.expand_to(Vector2(E->key().x, E->key().y));
- }
+TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
+ if (!tile_set.is_valid()) {
+ return TypedArray<Vector2i>();
+ }
- used_size_cache.size += Vector2(1, 1);
+ TypedArray<Vector2i> around;
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
} else {
- used_size_cache = Rect2();
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
}
-
- used_size_cache_dirty = false;
}
- return used_size_cache;
+ return around;
}
-void TileMap::set_occluder_light_mask(int p_mask) {
- occluder_light_mask = p_mask;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- for (Map<PosKey, Quadrant::Occluder>::Element *F = E->get().occluder_instances.front(); F; F = F->next()) {
- RenderingServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id, occluder_light_mask);
- }
+void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
+ if (!tile_set.is_valid()) {
+ return;
}
-}
-int TileMap::get_occluder_light_mask() const {
- return occluder_light_mask;
-}
+ // Create a set.
+ Vector2i tile_size = tile_set->get_tile_size();
+ Vector<Vector2> uvs;
-void TileMap::set_light_mask(int p_light_mask) {
- CanvasItem::set_light_mask(p_light_mask);
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- for (List<RID>::Element *F = E->get().canvas_items.front(); F; F = F->next()) {
- RenderingServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask());
+ if (tile_set->get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) {
+ uvs.append(Vector2(1.0, 0.0));
+ uvs.append(Vector2(1.0, 1.0));
+ uvs.append(Vector2(0.0, 1.0));
+ uvs.append(Vector2(0.0, 0.0));
+ } else {
+ float overlap = 0.0;
+ switch (tile_set->get_tile_shape()) {
+ case TileSet::TILE_SHAPE_ISOMETRIC:
+ overlap = 0.5;
+ break;
+ case TileSet::TILE_SHAPE_HEXAGON:
+ overlap = 0.25;
+ break;
+ case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
+ overlap = 0.0;
+ break;
+ default:
+ break;
+ }
+ uvs.append(Vector2(1.0, overlap));
+ uvs.append(Vector2(1.0, 1.0 - overlap));
+ uvs.append(Vector2(0.5, 1.0));
+ uvs.append(Vector2(0.0, 1.0 - overlap));
+ uvs.append(Vector2(0.0, overlap));
+ uvs.append(Vector2(0.5, 0.0));
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < uvs.size(); i++) {
+ uvs.write[i] = Vector2(uvs[i].y, uvs[i].x);
+ }
}
}
-}
-void TileMap::set_clip_uv(bool p_enable) {
- if (clip_uv == p_enable) {
- return;
+ for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
+ Vector2 top_left = map_to_world(E->get()) - tile_size / 2;
+ TypedArray<Vector2i> surrounding_tiles = get_surrounding_tiles(E->get());
+ for (int i = 0; i < surrounding_tiles.size(); i++) {
+ if (!p_cells.has(surrounding_tiles[i])) {
+ p_control->draw_line(p_transform.xform(top_left + uvs[i] * tile_size), p_transform.xform(top_left + uvs[(i + 1) % uvs.size()] * tile_size), p_color);
+ }
+ }
}
-
- _clear_quadrants();
- clip_uv = p_enable;
- _recreate_quadrants();
}
-bool TileMap::get_clip_uv() const {
- return clip_uv;
-}
+TypedArray<String> TileMap::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
-String TileMap::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+ // Retrieve the set of Z index values with a Y-sorted layer.
+ Set<int> y_sorted_z_index;
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ if (layers[layer].y_sort_enabled) {
+ y_sorted_z_index.insert(layers[layer].z_index);
+ }
+ }
- if (use_parent && !collision_parent) {
- if (!warning.empty()) {
- warning += "\n\n";
+ // Check if we have a non-sorted layer in a Z-index with a Y-sorted layer.
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ if (!layers[layer].y_sort_enabled && y_sorted_z_index.has(layers[layer].z_index)) {
+ warnings.push_back(TTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers."));
+ break;
}
- return TTR("TileMap with Use Parent on needs a parent CollisionObject2D to give shapes to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
- return warning;
+ return warnings;
}
void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &TileMap::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &TileMap::get_mode);
-
- ClassDB::bind_method(D_METHOD("set_half_offset", "half_offset"), &TileMap::set_half_offset);
- ClassDB::bind_method(D_METHOD("get_half_offset"), &TileMap::get_half_offset);
-
- ClassDB::bind_method(D_METHOD("set_custom_transform", "custom_transform"), &TileMap::set_custom_transform);
- ClassDB::bind_method(D_METHOD("get_custom_transform"), &TileMap::get_custom_transform);
-
- ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &TileMap::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &TileMap::get_cell_size);
-
- ClassDB::bind_method(D_METHOD("_set_old_cell_size", "size"), &TileMap::_set_old_cell_size);
- ClassDB::bind_method(D_METHOD("_get_old_cell_size"), &TileMap::_get_old_cell_size);
-
ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
- ClassDB::bind_method(D_METHOD("set_tile_origin", "origin"), &TileMap::set_tile_origin);
- ClassDB::bind_method(D_METHOD("get_tile_origin"), &TileMap::get_tile_origin);
-
- ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv);
- ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv);
-
- ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enable"), &TileMap::set_y_sort_enabled);
- ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &TileMap::is_y_sort_enabled);
-
- ClassDB::bind_method(D_METHOD("set_compatibility_mode", "enable"), &TileMap::set_compatibility_mode);
- ClassDB::bind_method(D_METHOD("is_compatibility_mode_enabled"), &TileMap::is_compatibility_mode_enabled);
-
- ClassDB::bind_method(D_METHOD("set_centered_textures", "enable"), &TileMap::set_centered_textures);
- ClassDB::bind_method(D_METHOD("is_centered_textures_enabled"), &TileMap::is_centered_textures_enabled);
-
- ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
- ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
-
- ClassDB::bind_method(D_METHOD("set_collision_use_parent", "use_parent"), &TileMap::set_collision_use_parent);
- ClassDB::bind_method(D_METHOD("get_collision_use_parent"), &TileMap::get_collision_use_parent);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &TileMap::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &TileMap::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &TileMap::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &TileMap::get_collision_layer_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_friction", "value"), &TileMap::set_collision_friction);
- ClassDB::bind_method(D_METHOD("get_collision_friction"), &TileMap::get_collision_friction);
-
- ClassDB::bind_method(D_METHOD("set_collision_bounce", "value"), &TileMap::set_collision_bounce);
- ClassDB::bind_method(D_METHOD("get_collision_bounce"), &TileMap::get_collision_bounce);
-
- ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask);
- ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask);
-
- ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2()));
- ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("_set_celld", "position", "data"), &TileMap::_set_celld);
- ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
- ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv);
- ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped);
- ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
- ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
-
- ClassDB::bind_method(D_METHOD("get_cell_autotile_coord", "x", "y"), &TileMap::get_cell_autotile_coord);
+ ClassDB::bind_method(D_METHOD("set_layers_count", "layers_count"), &TileMap::set_layers_count);
+ ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count);
+ ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name);
+ ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name);
+ ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled);
+ ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled);
+ ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled);
+ ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled);
+ ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin);
+ ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin);
+ ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index);
+ ClassDB::bind_method(D_METHOD("get_layer_z_indexd", "layer"), &TileMap::get_layer_z_index);
+
+ ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode);
+ ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode);
+ ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
+
+ ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id);
+ ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords);
+ ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile);
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
+ ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
- ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells);
- ClassDB::bind_method(D_METHOD("get_used_cells_by_index", "index"), &TileMap::get_used_cells_by_index);
+ ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
- ClassDB::bind_method(D_METHOD("map_to_world", "map_position", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world);
ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
- ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants);
- ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants);
+ ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell);
- ClassDB::bind_method(D_METHOD("update_bitmask_area", "position"), &TileMap::update_bitmask_area);
- ClassDB::bind_method(D_METHOD("update_bitmask_region", "start", "end"), &TileMap::update_bitmask_region, DEFVAL(Vector2()), DEFVAL(Vector2()));
+ ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
- ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data);
- ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMap::_get_tile_data);
+ ClassDB::bind_method(D_METHOD("_set_tile_data", "layer"), &TileMap::_set_tile_data);
+ ClassDB::bind_method(D_METHOD("_get_tile_data", "layer"), &TileMap::_get_tile_data);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Square,Isometric,Custom"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
-
- ADD_GROUP("Cell", "cell_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_enabled", "is_y_sort_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compatibility_mode"), "set_compatibility_mode", "is_compatibility_mode_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered_textures"), "set_centered_textures", "is_centered_textures_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
-
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_parent", PROPERTY_HINT_NONE, ""), "set_collision_use_parent", "get_collision_use_parent");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
-
- ADD_GROUP("Occluder", "occluder_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
-
- ADD_PROPERTY_DEFAULT("format", FORMAT_1);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
- ADD_SIGNAL(MethodInfo("settings_changed"));
+ ADD_GROUP("Layers", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers_count"), "set_layers_count", "get_layers_count");
+ ADD_PROPERTY_DEFAULT("layers_count", 1);
- BIND_CONSTANT(INVALID_CELL);
-
- BIND_ENUM_CONSTANT(MODE_SQUARE);
- BIND_ENUM_CONSTANT(MODE_ISOMETRIC);
- BIND_ENUM_CONSTANT(MODE_CUSTOM);
+ ADD_PROPERTY_DEFAULT("format", FORMAT_1);
- BIND_ENUM_CONSTANT(HALF_OFFSET_X);
- BIND_ENUM_CONSTANT(HALF_OFFSET_Y);
- BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED);
- BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_X);
- BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_Y);
+ ADD_SIGNAL(MethodInfo("changed"));
- BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT);
- BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER);
- BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
+ BIND_ENUM_CONSTANT(VISIBILITY_MODE_DEFAULT);
+ BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_HIDE);
+ BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_SHOW);
}
-void TileMap::_changed_callback(Object *p_changed, const char *p_prop) {
- if (tile_set.is_valid() && tile_set.ptr() == p_changed) {
- emit_signal("settings_changed");
- }
+void TileMap::_tile_set_changed() {
+ emit_signal(SNAME("changed"));
+ _recreate_internals();
}
TileMap::TileMap() {
- rect_cache_dirty = true;
- used_size_cache_dirty = true;
- pending_update = false;
- quadrant_order_dirty = false;
- quadrant_size = 16;
- cell_size = Size2(64, 64);
- custom_transform = Transform2D(64, 0, 0, 64, 0, 0);
- collision_layer = 1;
- collision_mask = 1;
- friction = 1;
- bounce = 0;
- mode = MODE_SQUARE;
- half_offset = HALF_OFFSET_DISABLED;
- use_parent = false;
- collision_parent = nullptr;
- use_kinematic = false;
- navigation = nullptr;
- use_y_sort = false;
- compatibility_mode = false;
- centered_textures = false;
- occluder_light_mask = 1;
- clip_uv = false;
- format = FORMAT_1; // Assume lowest possible format if none is present
-
- fp_adjust = 0.00001;
- tile_origin = TILE_ORIGIN_TOP_LEFT;
set_notify_transform(true);
set_notify_local_transform(false);
+
+ layers.resize(1);
}
TileMap::~TileMap() {
if (tile_set.is_valid()) {
- tile_set->remove_change_receptor(this);
+ tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
}
-
- clear();
+ _clear_internals();
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 24d4dc09db..4e2d76a7b7 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,198 +31,254 @@
#ifndef TILE_MAP_H
#define TILE_MAP_H
-#include "core/self_list.h"
-#include "core/vset.h"
-#include "scene/2d/navigation_2d.h"
#include "scene/2d/node_2d.h"
+#include "scene/gui/control.h"
#include "scene/resources/tile_set.h"
-class CollisionObject2D;
+class TileSetAtlasSource;
-class TileMap : public Node2D {
- GDCLASS(TileMap, Node2D);
-
-public:
- enum Mode {
- MODE_SQUARE,
- MODE_ISOMETRIC,
- MODE_CUSTOM
+union TileMapCell {
+ struct {
+ int32_t source_id : 16;
+ int16_t coord_x : 16;
+ int16_t coord_y : 16;
+ int32_t alternative_tile : 16;
};
- enum HalfOffset {
- HALF_OFFSET_X,
- HALF_OFFSET_Y,
- HALF_OFFSET_DISABLED,
- HALF_OFFSET_NEGATIVE_X,
- HALF_OFFSET_NEGATIVE_Y,
- };
+ uint64_t _u64t;
+ TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) {
+ source_id = p_source_id;
+ set_atlas_coords(p_atlas_coords);
+ alternative_tile = p_alternative_tile;
+ }
+
+ Vector2i get_atlas_coords() const {
+ return Vector2i(coord_x, coord_y);
+ }
+
+ void set_atlas_coords(const Vector2i &r_coords) {
+ coord_x = r_coords.x;
+ coord_y = r_coords.y;
+ }
+
+ bool operator<(const TileMapCell &p_other) const {
+ if (source_id == p_other.source_id) {
+ if (coord_x == p_other.coord_x) {
+ if (coord_y == p_other.coord_y) {
+ return alternative_tile < p_other.alternative_tile;
+ } else {
+ return coord_y < p_other.coord_y;
+ }
+ } else {
+ return coord_x < p_other.coord_x;
+ }
+ } else {
+ return source_id < p_other.source_id;
+ }
+ }
- enum TileOrigin {
- TILE_ORIGIN_TOP_LEFT,
- TILE_ORIGIN_CENTER,
- TILE_ORIGIN_BOTTOM_LEFT
- };
+ bool operator!=(const TileMapCell &p_other) const {
+ return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile);
+ }
+};
-private:
- enum DataFormat {
- FORMAT_1 = 0,
- FORMAT_2
+struct TileMapQuadrant {
+ struct CoordsWorldComparator {
+ _ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
+ // We sort the cells by their world coords, as it is needed by rendering.
+ if (p_a.y == p_b.y) {
+ return p_a.x > p_b.x;
+ } else {
+ return p_a.y < p_b.y;
+ }
+ }
};
- Ref<TileSet> tile_set;
- Size2i cell_size;
- int quadrant_size;
- Mode mode;
- Transform2D custom_transform;
- HalfOffset half_offset;
- bool use_parent;
- CollisionObject2D *collision_parent;
- bool use_kinematic;
- Navigation2D *navigation;
-
- union PosKey {
- struct {
- int16_t x;
- int16_t y;
- };
- uint32_t key;
-
- //using a more precise comparison so the regions can be sorted later
- bool operator<(const PosKey &p_k) const { return (y == p_k.y) ? x < p_k.x : y < p_k.y; }
-
- bool operator==(const PosKey &p_k) const { return (y == p_k.y && x == p_k.x); }
-
- PosKey to_quadrant(const int &p_quadrant_size) const {
- // rounding down, instead of simply rounding towards zero (truncating)
- return PosKey(
- x > 0 ? x / p_quadrant_size : (x - (p_quadrant_size - 1)) / p_quadrant_size,
- y > 0 ? y / p_quadrant_size : (y - (p_quadrant_size - 1)) / p_quadrant_size);
- }
+ // Dirty list element
+ SelfList<TileMapQuadrant> dirty_list_element;
+
+ // Quadrant layer and coords.
+ int layer = -1;
+ Vector2i coords;
+
+ // TileMapCells
+ Set<Vector2i> cells;
+ // We need those two maps to sort by world position for rendering
+ // This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
+ Map<Vector2i, Vector2i> map_to_world;
+ Map<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
+
+ // Debug.
+ RID debug_canvas_item;
+
+ // Rendering.
+ List<RID> canvas_items;
+ List<RID> occluders;
+
+ // Physics.
+ List<RID> bodies;
+
+ // Navigation.
+ Map<Vector2i, Vector<RID>> navigation_regions;
+
+ // Scenes.
+ Map<Vector2i, String> scenes;
+
+ void operator=(const TileMapQuadrant &q) {
+ layer = q.layer;
+ coords = q.coords;
+ debug_canvas_item = q.debug_canvas_item;
+ canvas_items = q.canvas_items;
+ occluders = q.occluders;
+ bodies = q.bodies;
+ navigation_regions = q.navigation_regions;
+ }
+
+ TileMapQuadrant(const TileMapQuadrant &q) :
+ dirty_list_element(this) {
+ layer = q.layer;
+ coords = q.coords;
+ debug_canvas_item = q.debug_canvas_item;
+ canvas_items = q.canvas_items;
+ occluders = q.occluders;
+ bodies = q.bodies;
+ navigation_regions = q.navigation_regions;
+ }
+
+ TileMapQuadrant() :
+ dirty_list_element(this) {
+ }
+};
- PosKey(int16_t p_x, int16_t p_y) {
- x = p_x;
- y = p_y;
- }
- PosKey() {
- x = 0;
- y = 0;
- }
- };
+class TileMapPattern : public Object {
+ GDCLASS(TileMapPattern, Object);
- union Cell {
- struct {
- int32_t id : 24;
- bool flip_h : 1;
- bool flip_v : 1;
- bool transpose : 1;
- int16_t autotile_coord_x : 16;
- int16_t autotile_coord_y : 16;
- };
-
- uint64_t _u64t;
- Cell() { _u64t = 0; }
- };
+ Vector2i size;
+ Map<Vector2i, TileMapCell> pattern;
- Map<PosKey, Cell> tile_map;
- List<PosKey> dirty_bitmask;
+protected:
+ static void _bind_methods();
- struct Quadrant {
- Vector2 pos;
- List<RID> canvas_items;
- RID body;
- uint32_t shape_owner_id;
+public:
+ void set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile = 0);
+ bool has_cell(const Vector2i &p_coords) const;
+ void remove_cell(const Vector2i &p_coords, bool p_update_size = true);
+ int get_cell_source_id(const Vector2i &p_coords) const;
+ Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
+ int get_cell_alternative_tile(const Vector2i &p_coords) const;
- SelfList<Quadrant> dirty_list;
+ TypedArray<Vector2i> get_used_cells() const;
- struct NavPoly {
- RID region;
- Transform2D xform;
- };
+ Vector2i get_size() const;
+ void set_size(const Vector2i &p_size);
+ bool is_empty() const;
- struct Occluder {
- RID id;
- Transform2D xform;
- };
+ void clear();
+};
+
+class TileMap : public Node2D {
+ GDCLASS(TileMap, Node2D);
- Map<PosKey, NavPoly> navpoly_ids;
- Map<PosKey, Occluder> occluder_instances;
+public:
+ enum VisibilityMode {
+ VISIBILITY_MODE_DEFAULT,
+ VISIBILITY_MODE_FORCE_SHOW,
+ VISIBILITY_MODE_FORCE_HIDE,
+ };
- VSet<PosKey> cells;
+private:
+ friend class TileSetPlugin;
- void operator=(const Quadrant &q) {
- pos = q.pos;
- canvas_items = q.canvas_items;
- body = q.body;
- shape_owner_id = q.shape_owner_id;
- cells = q.cells;
- navpoly_ids = q.navpoly_ids;
- occluder_instances = q.occluder_instances;
- }
- Quadrant(const Quadrant &q) :
- dirty_list(this) {
- pos = q.pos;
- canvas_items = q.canvas_items;
- body = q.body;
- shape_owner_id = q.shape_owner_id;
- cells = q.cells;
- occluder_instances = q.occluder_instances;
- navpoly_ids = q.navpoly_ids;
- }
- Quadrant() :
- dirty_list(this) {}
+ // A compatibility enum to specify how is the data if formatted.
+ enum DataFormat {
+ FORMAT_1 = 0,
+ FORMAT_2,
+ FORMAT_3
};
+ mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present;
- Map<PosKey, Quadrant> quadrant_map;
+ static constexpr float FP_ADJUST = 0.00001;
- SelfList<Quadrant>::List dirty_quadrant_list;
+ // Properties.
+ Ref<TileSet> tile_set;
+ int quadrant_size = 16;
+ VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
+ VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
- bool pending_update;
+ // Updates.
+ bool pending_update = false;
+ // Rect.
Rect2 rect_cache;
- bool rect_cache_dirty;
- Rect2 used_size_cache;
- bool used_size_cache_dirty;
- bool quadrant_order_dirty;
- bool use_y_sort;
- bool compatibility_mode;
- bool centered_textures;
- bool clip_uv;
- float fp_adjust;
- float friction;
- float bounce;
- uint32_t collision_layer;
- uint32_t collision_mask;
- mutable DataFormat format;
-
- TileOrigin tile_origin;
-
- int occluder_light_mask;
-
- void _fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc);
-
- void _add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata);
-
- Map<PosKey, Quadrant>::Element *_create_quadrant(const PosKey &p_qk);
- void _erase_quadrant(Map<PosKey, Quadrant>::Element *Q);
- void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true);
- void _recreate_quadrants();
- void _clear_quadrants();
- void _update_quadrant_space(const RID &p_space);
- void _update_quadrant_transform();
- void _recompute_rect_cache();
+ bool rect_cache_dirty = true;
+ Rect2i used_rect_cache;
+ bool used_rect_cache_dirty = true;
+
+ // TileMap layers.
+ struct TileMapLayer {
+ String name;
+ bool enabled = true;
+ bool y_sort_enabled = false;
+ int y_sort_origin = 0;
+ int z_index = 0;
+ RID canvas_item;
+ Map<Vector2i, TileMapCell> tile_map;
+ Map<Vector2i, TileMapQuadrant> quadrant_map;
+ SelfList<TileMapQuadrant>::List dirty_quadrant_list;
+ };
+ LocalVector<TileMapLayer> layers;
+ int selected_layer = -1;
+
+ // Quadrants and internals management.
+ Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
+
+ Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(int p_layer, const Vector2i &p_qk);
- void _update_all_items_material_state();
- _FORCE_INLINE_ void _update_item_material_state(const RID &p_canvas_item);
+ void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _make_all_quadrants_dirty();
+ void _queue_update_dirty_quadrants();
- _FORCE_INLINE_ int _get_quadrant_size() const;
+ void _update_dirty_quadrants();
- void _set_tile_data(const Vector<int> &p_data);
- Vector<int> _get_tile_data() const;
+ void _recreate_internals();
- void _set_old_cell_size(int p_size) { set_cell_size(Size2(p_size, p_size)); }
- int _get_old_cell_size() const { return cell_size.x; }
+ void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _clear_layer_internals(int p_layer);
+ void _clear_internals();
+
+ // Rect caching.
+ void _recompute_rect_cache();
- _FORCE_INLINE_ Vector2 _map_to_world(int p_x, int p_y, bool p_ignore_ofs = false) const;
+ // Per-system methods.
+ bool _rendering_quadrant_order_dirty = false;
+ void _rendering_notification(int p_what);
+ void _rendering_update_layer(int p_layer);
+ void _rendering_cleanup_layer(int p_layer);
+ void _rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _rendering_create_quadrant(TileMapQuadrant *p_quadrant);
+ void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ void _physics_notification(int p_what);
+ void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _physics_create_quadrant(TileMapQuadrant *p_quadrant);
+ void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ void _navigation_notification(int p_what);
+ void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ void _scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ // Set and get tiles from data arrays.
+ void _set_tile_data(int p_layer, const Vector<int> &p_data);
+ Vector<int> _get_tile_data(int p_layer) const;
+
+ void _tile_set_changed();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -232,125 +288,97 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
- virtual void _changed_callback(Object *p_changed, const char *p_prop);
-
public:
+ static Vector2i transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
+
enum {
INVALID_CELL = -1
};
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
+ virtual Rect2 _edit_get_rect() const override;
#endif
void set_tileset(const Ref<TileSet> &p_tileset);
Ref<TileSet> get_tileset() const;
- void set_cell_size(Size2 p_size);
- Size2 get_cell_size() const;
-
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false, Vector2 p_autotile_coord = Vector2());
- int get_cell(int p_x, int p_y) const;
- bool is_cell_x_flipped(int p_x, int p_y) const;
- bool is_cell_y_flipped(int p_x, int p_y) const;
- bool is_cell_transposed(int p_x, int p_y) const;
- void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord);
- Vector2 get_cell_autotile_coord(int p_x, int p_y) const;
-
- void _set_celld(const Vector2 &p_pos, const Dictionary &p_data);
- void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
- int get_cellv(const Vector2 &p_pos) const;
-
- void make_bitmask_area_dirty(const Vector2 &p_pos);
- void update_bitmask_area(const Vector2 &p_pos);
- void update_bitmask_region(const Vector2 &p_start = Vector2(), const Vector2 &p_end = Vector2());
- void update_cell_bitmask(int p_x, int p_y);
- void update_dirty_bitmask();
-
- void update_dirty_quadrants();
-
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_use_kinematic(bool p_use_kinematic);
- bool get_collision_use_kinematic() const;
-
- void set_collision_use_parent(bool p_use_parent);
- bool get_collision_use_parent() const;
-
- void set_collision_friction(float p_friction);
- float get_collision_friction() const;
-
- void set_collision_bounce(float p_bounce);
- float get_collision_bounce() const;
-
- void set_mode(Mode p_mode);
- Mode get_mode() const;
-
- void set_half_offset(HalfOffset p_half_offset);
- HalfOffset get_half_offset() const;
-
- void set_tile_origin(TileOrigin p_tile_origin);
- TileOrigin get_tile_origin() const;
-
- void set_custom_transform(const Transform2D &p_xform);
- Transform2D get_custom_transform() const;
-
- Transform2D get_cell_transform() const;
- Vector2 get_cell_draw_offset() const;
-
- Vector2 map_to_world(const Vector2 &p_pos, bool p_ignore_ofs = false) const;
- Vector2 world_to_map(const Vector2 &p_pos) const;
-
- void set_y_sort_enabled(bool p_enable);
- bool is_y_sort_enabled() const;
-
- void set_compatibility_mode(bool p_enable);
- bool is_compatibility_mode_enabled() const;
-
- void set_centered_textures(bool p_enable);
- bool is_centered_textures_enabled() const;
-
- TypedArray<Vector2i> get_used_cells() const;
- TypedArray<Vector2i> get_used_cells_by_index(int p_index) const;
+ static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
+
+ // Layers management.
+ void set_layers_count(int p_layers_count);
+ int get_layers_count() const;
+ void set_layer_name(int p_layer, String p_name);
+ String get_layer_name(int p_layer) const;
+ void set_layer_enabled(int p_layer, bool p_visible);
+ bool is_layer_enabled(int p_layer) const;
+ void set_layer_y_sort_enabled(int p_layer, bool p_enabled);
+ bool is_layer_y_sort_enabled(int p_layer) const;
+ void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin);
+ int get_layer_y_sort_origin(int p_layer) const;
+ void set_layer_z_index(int p_layer, int p_z_index);
+ int get_layer_z_index(int p_layer) const;
+ void set_selected_layer(int p_layer_id); // For editor use.
+ int get_selected_layer() const;
+
+ void set_collision_visibility_mode(VisibilityMode p_show_collision);
+ VisibilityMode get_collision_visibility_mode();
+
+ void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
+ VisibilityMode get_navigation_visibility_mode();
+
+ void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
+ int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+
+ TileMapPattern *get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
+ Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern);
+ void set_pattern(int p_layer, Vector2i p_position, const TileMapPattern *p_pattern);
+
+ // Not exposed to users
+ TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
+ int get_effective_quadrant_size(int p_layer) const;
+ //---
+
+ virtual void set_y_sort_enabled(bool p_enable) override;
+
+ Vector2 map_to_world(const Vector2i &p_pos) const;
+ Vector2i world_to_map(const Vector2 &p_pos) const;
+
+ bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
+ Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
+
+ TypedArray<Vector2i> get_used_cells(int p_layer) const;
Rect2 get_used_rect(); // Not const because of cache
- void set_occluder_light_mask(int p_mask);
- int get_occluder_light_mask() const;
-
- virtual void set_light_mask(int p_light_mask);
-
- virtual void set_material(const Ref<Material> &p_material);
+ // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
+ virtual void set_light_mask(int p_light_mask) override;
+ virtual void set_material(const Ref<Material> &p_material) override;
+ virtual void set_use_parent_material(bool p_use_parent_material) override;
+ virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
+ virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
- virtual void set_use_parent_material(bool p_use_parent_material);
+ // Fixing a nclearing methods.
+ void fix_invalid_tiles();
- void set_clip_uv(bool p_enable);
- bool get_clip_uv() const;
+ void clear_layer(int p_layer);
+ void clear();
- String get_configuration_warning() const;
+ // Helpers
+ TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
+ void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
- void fix_invalid_tiles();
- void clear();
+ // Configuration warnings.
+ TypedArray<String> get_configuration_warnings() const override;
TileMap();
~TileMap();
};
-VARIANT_ENUM_CAST(TileMap::Mode);
-VARIANT_ENUM_CAST(TileMap::HalfOffset);
-VARIANT_ENUM_CAST(TileMap::TileOrigin);
+VARIANT_ENUM_CAST(TileMap::VisibilityMode);
#endif // TILE_MAP_H
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 4597300db8..00e4e1dc62 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,8 @@
#include "touch_screen_button.h"
-#include "core/input/input.h"
-#include "core/input/input_map.h"
-#include "core/os/os.h"
#include "scene/main/window.h"
-#
+
void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
update();
@@ -129,8 +126,11 @@ void TouchScreenButton::_notification(int p_what) {
if (shape.is_valid()) {
Color draw_col = get_tree()->get_debug_collisions_color();
- Vector2 size = texture.is_null() ? shape->get_rect().size : texture->get_size();
- Vector2 pos = shape_centered ? size * 0.5f : Vector2();
+ Vector2 pos;
+ if (shape_centered && texture.is_valid()) {
+ pos = texture->get_size() * 0.5;
+ }
+
draw_set_transform_matrix(get_canvas_transform().translated(pos));
shape->draw(get_canvas_item(), draw_col);
}
@@ -186,6 +186,8 @@ String TouchScreenButton::get_action() const {
}
void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (!get_tree()) {
return;
}
@@ -251,9 +253,12 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
if (shape.is_valid()) {
check_rect = false;
- Vector2 size = texture.is_null() ? shape->get_rect().size : texture->get_size();
- Transform2D xform = shape_centered ? Transform2D().translated(size * 0.5f) : Transform2D();
- touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
+ Vector2 pos;
+ if (shape_centered && texture.is_valid()) {
+ pos = texture->get_size() * 0.5;
+ }
+
+ touched = shape->collide(Transform2D().translated(pos), unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
}
if (bitmask.is_valid()) {
@@ -280,13 +285,13 @@ void TouchScreenButton::_press(int p_finger_pressed) {
if (action != StringName()) {
Input::get_singleton()->action_press(action);
Ref<InputEventAction> iea;
- iea.instance();
+ iea.instantiate();
iea->set_action(action);
iea->set_pressed(true);
get_viewport()->input(iea, true);
}
- emit_signal("pressed");
+ emit_signal(SNAME("pressed"));
update();
}
@@ -297,7 +302,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
Input::get_singleton()->action_release(action);
if (!p_exiting_tree) {
Ref<InputEventAction> iea;
- iea.instance();
+ iea.instantiate();
iea->set_action(action);
iea->set_pressed(false);
get_viewport()->input(iea, true);
@@ -305,7 +310,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
}
if (!p_exiting_tree) {
- emit_signal("released");
+ emit_signal(SNAME("released"));
update();
}
}
@@ -399,11 +404,6 @@ void TouchScreenButton::_bind_methods() {
}
TouchScreenButton::TouchScreenButton() {
- finger_pressed = -1;
- passby_press = false;
- visibility = VISIBILITY_ALWAYS;
- shape_centered = true;
- shape_visible = true;
unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D));
- unit_rect->set_extents(Vector2(0.5, 0.5));
+ unit_rect->set_size(Vector2(1, 1));
}
diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h
index d9c7ef7034..10820ad059 100644
--- a/scene/2d/touch_screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,16 +50,16 @@ private:
Ref<Texture2D> texture_pressed;
Ref<BitMap> bitmask;
Ref<Shape2D> shape;
- bool shape_centered;
- bool shape_visible;
+ bool shape_centered = true;
+ bool shape_visible = true;
Ref<RectangleShape2D> unit_rect;
StringName action;
- bool passby_press;
- int finger_pressed;
+ bool passby_press = false;
+ int finger_pressed = -1;
- VisibilityMode visibility;
+ VisibilityMode visibility = VISIBILITY_ALWAYS;
void _input(const Ref<InputEvent> &p_event);
@@ -74,8 +74,8 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
#endif
void set_texture(const Ref<Texture2D> &p_texture);
@@ -107,7 +107,7 @@ public:
bool is_pressed() const;
- virtual Rect2 get_anchorable_rect() const;
+ virtual Rect2 get_anchorable_rect() const override;
TouchScreenButton();
};
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
deleted file mode 100644
index 75154c7acb..0000000000
--- a/scene/2d/visibility_notifier_2d.cpp
+++ /dev/null
@@ -1,363 +0,0 @@
-/*************************************************************************/
-/* visibility_notifier_2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "visibility_notifier_2d.h"
-
-#include "core/engine.h"
-#include "gpu_particles_2d.h"
-#include "scene/2d/animated_sprite_2d.h"
-#include "scene/2d/physics_body_2d.h"
-#include "scene/animation/animation_player.h"
-#include "scene/main/window.h"
-#include "scene/scene_string_names.h"
-
-#ifdef TOOLS_ENABLED
-Rect2 VisibilityNotifier2D::_edit_get_rect() const {
- return rect;
-}
-
-bool VisibilityNotifier2D::_edit_use_rect() const {
- return true;
-}
-#endif
-
-void VisibilityNotifier2D::_enter_viewport(Viewport *p_viewport) {
- ERR_FAIL_COND(viewports.has(p_viewport));
- viewports.insert(p_viewport);
-
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- if (viewports.size() == 1) {
- emit_signal(SceneStringNames::get_singleton()->screen_entered);
-
- _screen_enter();
- }
- emit_signal(SceneStringNames::get_singleton()->viewport_entered, p_viewport);
-}
-
-void VisibilityNotifier2D::_exit_viewport(Viewport *p_viewport) {
- ERR_FAIL_COND(!viewports.has(p_viewport));
- viewports.erase(p_viewport);
-
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- emit_signal(SceneStringNames::get_singleton()->viewport_exited, p_viewport);
- if (viewports.size() == 0) {
- emit_signal(SceneStringNames::get_singleton()->screen_exited);
-
- _screen_exit();
- }
-}
-
-void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) {
- rect = p_rect;
- if (is_inside_tree()) {
- get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));
- if (Engine::get_singleton()->is_editor_hint()) {
- update();
- item_rect_changed();
- }
- }
-
- _change_notify("rect");
-}
-
-Rect2 VisibilityNotifier2D::get_rect() const {
- return rect;
-}
-
-void VisibilityNotifier2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- //get_world_2d()->
- get_world_2d()->_register_notifier(this, get_global_transform().xform(rect));
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- //get_world_2d()->
- get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));
- } break;
- case NOTIFICATION_DRAW: {
- if (Engine::get_singleton()->is_editor_hint()) {
- draw_rect(rect, Color(1, 0.5, 1, 0.2));
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- get_world_2d()->_remove_notifier(this);
- } break;
- }
-}
-
-bool VisibilityNotifier2D::is_on_screen() const {
- return viewports.size() > 0;
-}
-
-void VisibilityNotifier2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_rect", "rect"), &VisibilityNotifier2D::set_rect);
- ClassDB::bind_method(D_METHOD("get_rect"), &VisibilityNotifier2D::get_rect);
- ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier2D::is_on_screen);
-
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect");
-
- ADD_SIGNAL(MethodInfo("viewport_entered", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport")));
- ADD_SIGNAL(MethodInfo("viewport_exited", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport")));
- ADD_SIGNAL(MethodInfo("screen_entered"));
- ADD_SIGNAL(MethodInfo("screen_exited"));
-}
-
-VisibilityNotifier2D::VisibilityNotifier2D() {
- rect = Rect2(-10, -10, 20, 20);
- set_notify_transform(true);
-}
-
-//////////////////////////////////////
-
-void VisibilityEnabler2D::_screen_enter() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), true);
- }
-
- if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) {
- get_parent()->set_physics_process(true);
- }
- if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
- get_parent()->set_process(true);
- }
-
- visible = true;
-}
-
-void VisibilityEnabler2D::_screen_exit() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), false);
- }
-
- if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) {
- get_parent()->set_physics_process(false);
- }
- if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
- get_parent()->set_process(false);
- }
-
- visible = false;
-}
-
-void VisibilityEnabler2D::_find_nodes(Node *p_node) {
- bool add = false;
- Variant meta;
-
- {
- RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node);
- if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || rb2d->get_mode() == RigidBody2D::MODE_RIGID))) {
- add = true;
- meta = rb2d->get_mode();
- }
- }
-
- {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- if (ap) {
- add = true;
- }
- }
-
- {
- AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node);
- if (as) {
- add = true;
- }
- }
-
- {
- GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node);
- if (ps) {
- add = true;
- }
- }
-
- if (add) {
- p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed), varray(p_node), CONNECT_ONESHOT);
- nodes[p_node] = meta;
- _change_node_state(p_node, false);
- }
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *c = p_node->get_child(i);
- if (c->get_filename() != String()) {
- continue; //skip, instance
- }
-
- _find_nodes(c);
- }
-}
-
-void VisibilityEnabler2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- Node *from = this;
- //find where current scene starts
- while (from->get_parent() && from->get_filename() == String()) {
- from = from->get_parent();
- }
-
- _find_nodes(from);
-
- // We need to defer the call of set_process and set_physics_process,
- // otherwise they are overwritten inside NOTIFICATION_READY.
- // We can't use call_deferred, because it happens after a physics frame.
- // The ready signal works as it's emitted immediately after NOTIFICATION_READY.
-
- if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) {
- get_parent()->connect(SceneStringNames::get_singleton()->ready,
- callable_mp(get_parent(), &Node::set_physics_process), varray(false), CONNECT_ONESHOT);
- }
- if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
- get_parent()->connect(SceneStringNames::get_singleton()->ready,
- callable_mp(get_parent(), &Node::set_process), varray(false), CONNECT_ONESHOT);
- }
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- if (!visible) {
- _change_node_state(E->key(), true);
- }
- E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed));
- }
-
- nodes.clear();
- }
-}
-
-void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
- ERR_FAIL_COND(!nodes.has(p_node));
-
- if (enabler[ENABLER_FREEZE_BODIES]) {
- RigidBody2D *rb = Object::cast_to<RigidBody2D>(p_node);
- if (rb) {
- rb->set_sleeping(!p_enabled);
- }
- }
-
- if (enabler[ENABLER_PAUSE_ANIMATIONS]) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
-
- if (ap) {
- ap->set_active(p_enabled);
- }
- }
-
- if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) {
- AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node);
-
- if (as) {
- if (p_enabled) {
- as->play();
- } else {
- as->stop();
- }
- }
- }
-
- if (enabler[ENABLER_PAUSE_PARTICLES]) {
- GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node);
-
- if (ps) {
- ps->set_emitting(p_enabled);
- }
- }
-}
-
-void VisibilityEnabler2D::_node_removed(Node *p_node) {
- if (!visible) {
- _change_node_state(p_node, true);
- }
- nodes.erase(p_node);
-}
-
-String VisibilityEnabler2D::get_configuration_warning() const {
-#ifdef TOOLS_ENABLED
- if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) {
- return TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent.");
- }
-#endif
- return String();
-}
-
-void VisibilityEnabler2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler2D::set_enabler);
- ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler2D::is_enabler_enabled);
- ClassDB::bind_method(D_METHOD("_node_removed"), &VisibilityEnabler2D::_node_removed);
-
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_particles"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_PARTICLES);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animated_sprites"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATED_SPRITES);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "physics_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PHYSICS_PROCESS);
-
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
- BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES);
- BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_PARENT_PHYSICS_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
- BIND_ENUM_CONSTANT(ENABLER_MAX);
-}
-
-void VisibilityEnabler2D::set_enabler(Enabler p_enabler, bool p_enable) {
- ERR_FAIL_INDEX(p_enabler, ENABLER_MAX);
- enabler[p_enabler] = p_enable;
-}
-
-bool VisibilityEnabler2D::is_enabler_enabled(Enabler p_enabler) const {
- ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false);
- return enabler[p_enabler];
-}
-
-VisibilityEnabler2D::VisibilityEnabler2D() {
- for (int i = 0; i < ENABLER_MAX; i++) {
- enabler[i] = true;
- }
- enabler[ENABLER_PARENT_PROCESS] = false;
- enabler[ENABLER_PARENT_PHYSICS_PROCESS] = false;
-
- visible = false;
-}
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
new file mode 100644
index 0000000000..eb4bedb6a3
--- /dev/null
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -0,0 +1,207 @@
+/*************************************************************************/
+/* visible_on_screen_notifier_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "visible_on_screen_notifier_2d.h"
+
+#include "scene/scene_string_names.h"
+
+#ifdef TOOLS_ENABLED
+Rect2 VisibleOnScreenNotifier2D::_edit_get_rect() const {
+ return rect;
+}
+
+bool VisibleOnScreenNotifier2D::_edit_use_rect() const {
+ return true;
+}
+#endif
+
+void VisibleOnScreenNotifier2D::_visibility_enter() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ on_screen = true;
+ emit_signal(SceneStringNames::get_singleton()->screen_entered);
+ _screen_enter();
+}
+void VisibleOnScreenNotifier2D::_visibility_exit() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ on_screen = false;
+ emit_signal(SceneStringNames::get_singleton()->screen_exited);
+ _screen_exit();
+}
+
+void VisibleOnScreenNotifier2D::set_rect(const Rect2 &p_rect) {
+ rect = p_rect;
+ if (is_inside_tree()) {
+ RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit));
+ }
+}
+
+Rect2 VisibleOnScreenNotifier2D::get_rect() const {
+ return rect;
+}
+
+void VisibleOnScreenNotifier2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ //get_world_2d()->
+ on_screen = false;
+ RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit));
+ } break;
+ case NOTIFICATION_DRAW: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ draw_rect(rect, Color(1, 0.5, 1, 0.2));
+ }
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ on_screen = false;
+ RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), false, Rect2(), Callable(), Callable());
+ } break;
+ }
+}
+
+bool VisibleOnScreenNotifier2D::is_on_screen() const {
+ return on_screen;
+}
+
+void VisibleOnScreenNotifier2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_rect", "rect"), &VisibleOnScreenNotifier2D::set_rect);
+ ClassDB::bind_method(D_METHOD("get_rect"), &VisibleOnScreenNotifier2D::get_rect);
+ ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier2D::is_on_screen);
+
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect");
+
+ ADD_SIGNAL(MethodInfo("screen_entered"));
+ ADD_SIGNAL(MethodInfo("screen_exited"));
+}
+
+VisibleOnScreenNotifier2D::VisibleOnScreenNotifier2D() {
+ rect = Rect2(-10, -10, 20, 20);
+}
+
+//////////////////////////////////////
+
+void VisibleOnScreenEnabler2D::_screen_enter() {
+ _update_enable_mode(true);
+}
+
+void VisibleOnScreenEnabler2D::_screen_exit() {
+ _update_enable_mode(false);
+}
+
+void VisibleOnScreenEnabler2D::set_enable_mode(EnableMode p_mode) {
+ enable_mode = p_mode;
+ if (is_inside_tree()) {
+ _update_enable_mode(is_on_screen());
+ }
+}
+VisibleOnScreenEnabler2D::EnableMode VisibleOnScreenEnabler2D::get_enable_mode() {
+ return enable_mode;
+}
+
+void VisibleOnScreenEnabler2D::set_enable_node_path(NodePath p_path) {
+ if (enable_node_path == p_path) {
+ return;
+ }
+ enable_node_path = p_path;
+ if (is_inside_tree()) {
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ _update_enable_mode(is_on_screen());
+ }
+ }
+}
+NodePath VisibleOnScreenEnabler2D::get_enable_node_path() {
+ return enable_node_path;
+}
+
+void VisibleOnScreenEnabler2D::_update_enable_mode(bool p_enable) {
+ Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id));
+ if (node) {
+ if (p_enable) {
+ switch (enable_mode) {
+ case ENABLE_MODE_INHERIT: {
+ node->set_process_mode(PROCESS_MODE_INHERIT);
+ } break;
+ case ENABLE_MODE_ALWAYS: {
+ node->set_process_mode(PROCESS_MODE_ALWAYS);
+ } break;
+ case ENABLE_MODE_WHEN_PAUSED: {
+ node->set_process_mode(PROCESS_MODE_WHEN_PAUSED);
+ } break;
+ }
+ } else {
+ node->set_process_mode(PROCESS_MODE_DISABLED);
+ }
+ }
+}
+void VisibleOnScreenEnabler2D::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ node->set_process_mode(PROCESS_MODE_DISABLED);
+ }
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ node_id = ObjectID();
+ }
+}
+
+void VisibleOnScreenEnabler2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibleOnScreenEnabler2D::set_enable_mode);
+ ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibleOnScreenEnabler2D::get_enable_mode);
+
+ ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibleOnScreenEnabler2D::set_enable_node_path);
+ ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler2D::get_enable_node_path);
+
+ ADD_GROUP("Enabling", "enable_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path");
+
+ BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED);
+}
+
+VisibleOnScreenEnabler2D::VisibleOnScreenEnabler2D() {
+}
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visible_on_screen_notifier_2d.h
index fb6e48f5e8..9c236a138f 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visible_on_screen_notifier_2d.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* visibility_notifier_2d.h */
+/* visible_on_screen_notifier_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,25 +28,25 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VISIBILITY_NOTIFIER_2D_H
-#define VISIBILITY_NOTIFIER_2D_H
+#ifndef VISIBLE_ON_SCREEN_NOTIFIER_2D_H
+#define VISIBLE_ON_SCREEN_NOTIFIER_2D_H
#include "scene/2d/node_2d.h"
class Viewport;
-class VisibilityNotifier2D : public Node2D {
- GDCLASS(VisibilityNotifier2D, Node2D);
+class VisibleOnScreenNotifier2D : public Node2D {
+ GDCLASS(VisibleOnScreenNotifier2D, Node2D);
Set<Viewport *> viewports;
Rect2 rect;
-protected:
- friend struct SpatialIndexer2D;
-
- void _enter_viewport(Viewport *p_viewport);
- void _exit_viewport(Viewport *p_viewport);
+private:
+ bool on_screen = false;
+ void _visibility_enter();
+ void _visibility_exit();
+protected:
virtual void _screen_enter() {}
virtual void _screen_exit() {}
@@ -55,8 +55,8 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
#endif
void set_rect(const Rect2 &p_rect);
@@ -64,49 +64,42 @@ public:
bool is_on_screen() const;
- VisibilityNotifier2D();
+ VisibleOnScreenNotifier2D();
};
-class VisibilityEnabler2D : public VisibilityNotifier2D {
- GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D);
+class VisibleOnScreenEnabler2D : public VisibleOnScreenNotifier2D {
+ GDCLASS(VisibleOnScreenEnabler2D, VisibleOnScreenNotifier2D);
public:
- enum Enabler {
- ENABLER_PAUSE_ANIMATIONS,
- ENABLER_FREEZE_BODIES,
- ENABLER_PAUSE_PARTICLES,
- ENABLER_PARENT_PROCESS,
- ENABLER_PARENT_PHYSICS_PROCESS,
- ENABLER_PAUSE_ANIMATED_SPRITES,
- ENABLER_MAX
+ enum EnableMode {
+ ENABLE_MODE_INHERIT,
+ ENABLE_MODE_ALWAYS,
+ ENABLE_MODE_WHEN_PAUSED,
};
protected:
- virtual void _screen_enter();
- virtual void _screen_exit();
-
- bool visible;
+ ObjectID node_id;
+ virtual void _screen_enter() override;
+ virtual void _screen_exit() override;
- void _find_nodes(Node *p_node);
-
- Map<Node *, Variant> nodes;
- void _node_removed(Node *p_node);
- bool enabler[ENABLER_MAX];
-
- void _change_node_state(Node *p_node, bool p_enabled);
+ EnableMode enable_mode = ENABLE_MODE_INHERIT;
+ NodePath enable_node_path = NodePath("..");
void _notification(int p_what);
static void _bind_methods();
+ void _update_enable_mode(bool p_enable);
+
public:
- void set_enabler(Enabler p_enabler, bool p_enable);
- bool is_enabler_enabled(Enabler p_enabler) const;
+ void set_enable_mode(EnableMode p_mode);
+ EnableMode get_enable_mode();
- String get_configuration_warning() const;
+ void set_enable_node_path(NodePath p_path);
+ NodePath get_enable_node_path();
- VisibilityEnabler2D();
+ VisibleOnScreenEnabler2D();
};
-VARIANT_ENUM_CAST(VisibilityEnabler2D::Enabler);
+VARIANT_ENUM_CAST(VisibleOnScreenEnabler2D::EnableMode);
#endif // VISIBILITY_NOTIFIER_2D_H
diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp
deleted file mode 100644
index 7c2b41db70..0000000000
--- a/scene/2d/y_sort.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-/*************************************************************************/
-/* y_sort.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "y_sort.h"
-
-void YSort::set_sort_enabled(bool p_enabled) {
- sort_enabled = p_enabled;
- RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), sort_enabled);
-}
-
-bool YSort::is_sort_enabled() const {
- return sort_enabled;
-}
-
-void YSort::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_sort_enabled", "enabled"), &YSort::set_sort_enabled);
- ClassDB::bind_method(D_METHOD("is_sort_enabled"), &YSort::is_sort_enabled);
-
- ADD_GROUP("Sort", "sort_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sort_enabled"), "set_sort_enabled", "is_sort_enabled");
-}
-
-YSort::YSort() {
- sort_enabled = true;
- RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), true);
-}